Spellplague
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Spoiler warning: The following content contains unhidden spoilers for Act 3. |
Spellplague | |||||||||||||
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Medium Aberration | |||||||||||||
Level 12 Wizard Aberration | |||||||||||||
Stats | |||||||||||||
Armour Class | 18 | ||||||||||||
Hit points | 87 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 90 kg (198 lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Resistant | Cold, Fire, Lightning | ||||||||||||
Conditions | |||||||||||||
Mage Armour | Base Armour Class is 13. | ||||||||||||
Features | |||||||||||||
Magic Resistance | Advantage on saving throws against spells and other magical effects. | ||||||||||||
Opportunity Attack | Automatically attack an enemy moving out of your reach. |
Spellplague is a hostile Aberration character in Baldur's Gate 3 who may appear during the fight Atop the Netherbrain if the party contains a Wizard.
Gameplay
- Normal weapon damage
- Make a melee attack with your equipped weapon.
- Melee: 1.5 m / 5 ft
- 1d8 (1~8) hit points
- Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.
- Range: 9 m / 30 ft
- 1d4 + 1 (2~5) Force damage
- Range: 18 m / 60 ft
The darts always hit their target, and can each be targeted individually.
- 2d8 (2~16) Bludgeoning damage
- + 4d6 (4~24) Cold damage
- Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Bludgeoning and Cold damage. It also creates an Ice surface that lasts 2 turns.
- Try to stop a spell being cast.
- Range: 18 m / 60 ft
Loot
Notes
- The Spellplague also refers to an important historic phenomenon in the Forgotten Realms setting.
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