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Astarion/Approval: Difference between revisions
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==Approval== | == Approval == | ||
The following story and dialogue choices will cause Astarion to gain [[approval]]. | The following story and dialogue choices will cause Astarion to gain [[approval]]. | ||
===Act One=== | === Act One === | ||
{{SpoilerBox|act=1|nograd=1|unhide=1| | {{SpoilerBox|act=1|nograd=1|unhide=1| | ||
'''[[Roadside Cliffs]]''' | '''[[Roadside Cliffs]]''' | ||
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* Attack [[Nettie]] (no need to kill her) {{Approval|Astarion|+5}} | * Attack [[Nettie]] (no need to kill her) {{Approval|Astarion|+5}} | ||
* While dealing with [[Topaz (Blue Jay)|Topaz]] the bird via [[Speak with Animals]]: | * While dealing with [[Topaz (Blue Jay)|Topaz]] the bird via [[Speak with Animals]]: | ||
** Tell him that the key in its nest is dull, OR, playing as a [[Dwarf]], that the metal is of bad quality {{Approval|Astarion|+1}} (either) | ** Tell him that the key in its nest is dull, OR, playing as a [[Dwarf]], that the metal is of bad quality {{Approval|Astarion|+1}} ''(either option)'' | ||
** OR Playing as a [[Bard]], choose the class-specific option about a song {{Approval|Astarion|+1}} | ** OR Playing as a [[Bard]], choose the class-specific option about a song {{Approval|Astarion|+1}} | ||
** OR Kick the bird {{Approval|Astarion|+1}} | ** OR Kick the bird {{Approval|Astarion|+1}} | ||
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* Kick [[Timber]] the squirrel {{Approval|Astarion|+1}}. | * Kick [[Timber]] the squirrel {{Approval|Astarion|+1}}. | ||
** If you miss, try to kick her again {{Approval|Astarion|+1}} | ** If you miss, try to kick her again {{Approval|Astarion|+1}} | ||
** Playing as [[The Dark Urge]], when confronted by a companion about kicking [[Timber]], say she came right at you OR that your instincts are sharp {{Approval|Astarion|+1}} (either option) | ** Playing as [[The Dark Urge]], when confronted by a companion about kicking [[Timber]], say she came right at you OR that your instincts are sharp {{Approval|Astarion|+1}} ''(either option)'' | ||
''While the Emerald Grove is preparing for the goblin attack'' | ''While the Emerald Grove is preparing for the goblin attack'' | ||
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** When talking about travelling to [[Moonrise Towers]], say that Moonrise holds the answers you need. {{Approval|Astarion|+1}} | ** When talking about travelling to [[Moonrise Towers]], say that Moonrise holds the answers you need. {{Approval|Astarion|+1}} | ||
** Playing as a [[Drow]] or as a [[Githyanki]], tell [[Magmar]] that he is squandering his slave on mundane tasks. {{Approval|Astarion|+1}} | ** Playing as a [[Drow]] or as a [[Githyanki]], tell [[Magmar]] that he is squandering his slave on mundane tasks. {{Approval|Astarion|+1}} | ||
** After killing [[Magmar]] and [[Pistle]], tell [[Skickpit]] to use the elevator to surface . {{Approval|Astarion|+1}} ''(further options to convince the gnome won't bring more approval)'' | ** After killing [[Magmar]] and [[Pistle]], tell [[Skickpit]] to use the elevator to surface. {{Approval|Astarion|+1}} ''(further options to convince the gnome won't bring more approval)'' | ||
* When Lunkbug tells you where to find [[Philomeen]], answer that you'll take her head for a trophy. {{Approval|Astarion|+1}} | * When Lunkbug tells you where to find [[Philomeen]], answer that you'll take her head for a trophy. {{Approval|Astarion|+1}} | ||
** After finding [[Philomeen]] (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly. {{Approval|Astarion|+1}} | ** After finding [[Philomeen]] (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly. {{Approval|Astarion|+1}} | ||
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** Playing as a [[Rogue]], ask for anything of immense value {{Approval|Astarion|+1}} | ** Playing as a [[Rogue]], ask for anything of immense value {{Approval|Astarion|+1}} | ||
** Playing as a [[Wizard]], demand permission to read the valuable spellbooks {{Approval|Astarion|+1}} | ** Playing as a [[Wizard]], demand permission to read the valuable spellbooks {{Approval|Astarion|+1}} | ||
* Refuse to hand over the artefact to the Inquisitor [[W'wargaz]], and convince [[Lae'zel]] to trust you by succeeding {{Ability check|Persuasion|21}} or by reminding her of the zaith'isk (if you've learned the truth about it prior). {{Approval|Astarion|+1}} | * Refuse to hand over the artefact to the Inquisitor [[W'wargaz]], and convince [[Lae'zel]] to trust you by succeeding {{Ability check|Persuasion|21}} or by reminding her of the ''zaith'isk'' (if you've learned the truth about it prior). {{Approval|Astarion|+1}} | ||
'''Camp/Conversation''' | '''Camp/Conversation''' | ||
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** <u>Tell</u> her you wanted to learn more about the tadpole when she asks "one more thing" | ** <u>Tell</u> her you wanted to learn more about the tadpole when she asks "one more thing" | ||
* When talking to [[Jaheira]] after killing [[Ketheric Thorm]], say that she seems to enjoy herself, then tell you're having the time of your life, too {{Approval|Astarion|+1}} | * When talking to [[Jaheira]] after killing [[Ketheric Thorm]], say that she seems to enjoy herself, then tell you're having the time of your life, too {{Approval|Astarion|+1}} | ||
'''[[Gauntlet of Shar]]''' | '''[[Gauntlet of Shar]]''' | ||
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* If you agreed to help [[Yurgir]], reassure [[Astarion]] that this is all part of the plan. {{Approval|Astarion|+1}} | * If you agreed to help [[Yurgir]], reassure [[Astarion]] that this is all part of the plan. {{Approval|Astarion|+1}} | ||
* Detect thoughts on the [[Hoarding Merregon]] and ask for the potions used to charm Nessa. {{Approval|Astarion|+1}} | * Detect thoughts on the [[Hoarding Merregon]] and ask for the potions used to charm Nessa. {{Approval|Astarion|+1}} | ||
'''[[Mind Flayer Colony]]''' | '''[[Mind Flayer Colony]]''' | ||
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:* OR Tell him he needs a friend more than another lover {{Approval|Astarion|+3}} | :* OR Tell him he needs a friend more than another lover {{Approval|Astarion|+3}} | ||
▶ '''''Note:''' This choice ends the romance without approval loss'' | ▶ '''''Note:''' This choice ends the romance without approval loss'' | ||
'''[[The Pale Elf|Personal quest]]''' | '''[[The Pale Elf|Personal quest]]''' | ||
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* If going on stage yourself, say you're special because you treat the people around you with kindness. {{Approval|Astarion|+1}} | * If going on stage yourself, say you're special because you treat the people around you with kindness. {{Approval|Astarion|+1}} | ||
''When passing [[Zethino|Zethino's]] trial, choose answers:'' | ''When passing [[Zethino|Zethino's]] trial, choose answers:'' | ||
* First question: 'When he's elbow deep in gore' {{Approval|Astarion|+1}} | * First question: ★'When he's elbow deep in gore' {{Approval|Astarion|+1}} | ||
* Second question: 'Revenge' {{Approval|Astarion|+1}} OR 'Me' {{Approval|Astarion|+2}} ''(the latter is available if you're romancing him)'' | * Second question: ★'Revenge' {{Approval|Astarion|+1}} OR ★'Me' {{Approval|Astarion|+2}} ''(the latter is available if you're romancing him)'' | ||
* Third question: 'Breaking a nail' {{Approval|Astarion|+2}} OR 'Most things' {{Approval|Astarion|+1}} | * Third question: ★'Breaking a nail' {{Approval|Astarion|+2}} OR 'Most things' {{Approval|Astarion|+1}} | ||
▶ '''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test.'' | |||
'''[[Open Hand Temple]]''' | '''[[Open Hand Temple]]''' | ||
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* During and after the party is attacked by other Cazador's spawn at night:'' | * During and after the party is attacked by other Cazador's spawn at night:'' | ||
** [[Deception|Deceive]] [[Leon]] and [[Aurelia]], telling that they should side with Astarion. {{Approval|Astarion|+1}} ''(if you know about the Rite)'' | ** [[Deception|Deceive]] [[Leon]] and [[Aurelia]], telling that they should side with Astarion. {{Approval|Astarion|+1}} ''(if you know about the Rite)'' | ||
** [[Persuasion|Persuade]] or [[Intimidation|intimidate]] them to stand against Cazador {{Approval|Astarion|+1}} ''(if you haven't learned | ** [[Persuasion|Persuade]] or [[Intimidation|intimidate]] them to stand against Cazador {{Approval|Astarion|+1}} ''(if you haven't learned about the Rite yet)''. | ||
* In [[Cazador's Dungeon]], when [[Sebastian]] asks what happens to | * In [[Cazador's Dungeon]], when [[Sebastian]] asks what happens to them, say you'll set them free, OR ask if he would be able to control his hunger. {{Approval|Astarion|+1}} ''(either)'' | ||
* Successfully keep Astarion from performing the Rite of Profane Ascension {{Approval|Astarion|+3}} | * Successfully keep Astarion from performing the Rite of Profane Ascension {{Approval|Astarion|+3}} | ||
}} | }} | ||
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* When passing [[Zethino|Zethino's]] trial, choose answers: (amounts {{verify}}) | * When passing [[Zethino|Zethino's]] trial, choose answers: (amounts {{verify}}) | ||
** First question: 'He hasn't ever been happy' OR 'Right now' {{Approval|Astarion|-1}} ''(either)'' | ** First question: 'He hasn't ever been happy' OR 'Right now' {{Approval|Astarion|-1}} ''(either)'' | ||
** Second question: 'Freedom' OR 'Tasty rat' {{Approval|Astarion|-1}} ''(either)'' | ** Second question: ★'Freedom' OR 'Tasty rat' {{Approval|Astarion|-1}} ''(either)'' | ||
** Third question: 'Wooden sticks' OR 'Feeling a slave' {{Approval|Astarion|-1}} ''(either)'' | ** Third question: 'Wooden sticks' OR ★'Feeling a slave' {{Approval|Astarion|-1}} ''(either)'' | ||
▶ ''Note: | ▶ '''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test, even if they bring disapproval.'' | ||
'''''Elsewhere:''''' | '''''Elsewhere:''''' | ||
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* At the [[Stormshore Tabernacle]], donate to any diety at their statue. {{Approval|Astarion|-1}} | * At the [[Stormshore Tabernacle]], donate to any diety at their statue. {{Approval|Astarion|-1}} | ||
* At the [[Crimson Draughts]], agree to follow [[Araj Oblodra]] inside when she asks you to. {{Approval|Astarion|-1}} | * At the [[Crimson Draughts]], agree to follow [[Araj Oblodra]] inside when she asks you to. {{Approval|Astarion|-1}} | ||
* | * At the [[Graveyard]], tell [[Gothric Rillyn]] that being buried alive sounds like apt punishment for thievery. {{Approval|Astarion|-1}} | ||
* | * In [[Lower City Sewers]], tell [[Lorna Esthelian]] that her date was a vampire {{Approval|Astarion|-1}} | ||
* | * Near [[The Counting House]], give [[Rags Deelarma]] a handful of coins. {{Approval|Astarion|-1}} | ||
* At the [[The Blushing Mermaid]], reject the [[Auntie Ethel|Auntie Ethel's]] offer to become your [[Gather_Your_Allies|ally]]. {{Approval|Astarion|-1}} | * At the [[The Blushing Mermaid]], reject the [[Auntie Ethel|Auntie Ethel's]] offer to become your [[Gather_Your_Allies|ally]]. {{Approval|Astarion|-1}} | ||
* At [[Flymm Cargo]], let [[Allandra Grey]] take [[Redhammer]] away after you've returned from the [[Iron Throne]] {{Approval|Astarion|-1}} | * At [[Flymm Cargo]], let [[Allandra Grey]] take [[Redhammer]] away after you've returned from the [[Iron Throne]] {{Approval|Astarion|-1}} |
Revision as of 19:47, 5 July 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Romance |
Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is inspired when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his approval, however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.
Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He disapproves when the player tries to rein him in or restrict him in some way.
The actions and choices listed on this page will raise or lower Astarion's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on his approval rating, Astarion may greet the player with:
Negative (<0):
- “You again.”
- "What do you need now?"
- "You're staring at me again. What do you want?"
Neutral (0 - 19):
- "Well, hello. What can I do for you?"
- “Yes?"
- “Need Something?”
Medium and up (20+):
- "Ah, my favourite travelling companion."
- "Hello, my dear."
- "What can I do for you, my friend?"
When spoken to by someone other than the player character:
- "Sorry, darling, I haven't got time for underlings. If your boss wants to speak with me, I'm all pointy ears."
Romance
Flirting:
- "It's always a pleasure to see you sauntering over."
- "Yes, darling?"
- "Hello, beautiful."
- "I did miss that face, you know."
- "Hello, my sweet."
- "Hello, lover."
- "Yes darling, do you need something?"
- "Need something? Or did you just miss me?"
Partnered:
- "Gods, you're beautiful."
- "Is there something you want to talk about, my dear?"
Broken up:
- "Why in the hells are you bothering me now?"
After Completing The Pale Elf
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ascended - Partnered:
- "Look at you, precious thing. You always stare so eagerly."
- "Ask me anything, and it will be yours."
- "Little love, whatever could be the matter?"
- "My consort, we are so close to our triumph, I can almost taste it."
- "Yes, my treasure?"
Spawn - Partnered:
- "Ah, you're so adorable when you're thinking what to say."
- "I hope there's nothing troubling you, my dear?"
- "Yes, love?"
Dark Urge exclusive
Spoiler warning! This section reveals interactions with The Dark Urge.
Astarion also has some greetings exclusive to the Dark Urge origin. He will only say these once:
- "You have a manner of irresistible desperation about you. I like it." (first meeting)
- "My sweet, conflicted villain. What can I do for you?" (after killing Isobel)
- "Come to kill me again, darling?" (when romanced, if the player fully refrained from killing him after failing to kill Isobel)
- "My dagger-happy friend. What troubles you?" (after killing Alfira)
- "Precious little Bhaal-Babe!" (after the player discovers the truth about their parentage in Act 3)
Approval
The following story and dialogue choices will cause Astarion to gain approval.
Act One
Act Two
Act Three
Disapproval
The following story and dialogue choices will cause Astarion to lose approval.
Act One
Act Two
Act Three