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[[File:Wilderness.jpg|thumb|The Wilderness on a region map.]]
[[File:Wilderness.jpg|thumb|alt=A map of the Wilderness with some notable locations; Emerald Grove, Tollhouse, Waukeen's Rest, Goblin Camp, Overgrown Ruins and the Sunlit Wetlands highlighted.|A map of the Wilderness with some notable locations; Emerald Grove, Tollhouse, Waukeen's Rest, Goblin Camp, Overgrown Ruins and the Sunlit Wetlands highlighted.]]
The '''Wilderness''' is a [[region]] comprised of multiple [[Location|locations]] in [[Chapter One]] of [[Baldur's Gate 3]]. In-game, it is also the name of one of the largest locations on the Act One main map; an area that connects most of the other locations in this region.
{{SpoilerWarning|Act=1}}
The '''Wilderness''' is the over-world [[region]] in [[Act One]] of [[Baldur's Gate 3]]. It is is a heavily forested area in [[Elturgard]]<ref>Dialogue when interacting with Zevlor's Map: "If this map is accurate, we are in Elturgard. Baldur's Gate is some ways still."</ref><ref>''[[Findings from the Hinterlands - New Edition]]''</ref>, covering a segment of the [[Risen Road]] and the [[River Chionthar]] somewhere between [[Elturel]] and [[Baldur's Gate]].  


== Region Summary ==
Notable settlements in the region include the [[Emerald Grove]], the former village of [[Blighted Village|Moonhaven]] and [[Waukeen's Rest]]. A tribe of [[Goblin]]s, as well as several other types of monsters, have settled into the Blighted Village and the [[Goblin Camp|Temple of Selûne]] to the west. In the far east are [[Overgrown Ruins]]
The Wilderness is a heavily forested area to the east of [[Baldur's Gate]]. A tribe of [[Goblin]]s have made their home there, as well as several other types of monsters. Overgrown ruins can also be found here alongside several entrances to the [[Underdark]].


It is the primary setting for the start of the game, and is visible on the map of the [[Over-world]].
The Wilderness also contains several entrances to the [[Underdark]].


=== Access ===
== Overview ==
No special action is required to reach this [[region]]. After completing the [[Prologue]], the player will find themselves at a [[Location]] within the '''Wilderness''' known as the [[Ravaged Beach]].
[[File:Map Wilderness A Terrain Tex.webp|thumb|alt=The Wilderness Region as seen on the minimap of Baldur's Gate 3.|The Wilderness Region as seen on the minimap.]]
=== Locations===
* [[Nautiloid Wreck]]
* [[Ravaged Beach]]
* [[Overgrown Ruins]]
* [[Emerald Grove]]
* [[The Risen Road]]
* [[Forest]]
* [[Blighted Village]]
* [[Sunlit Wetlands]] / [[Putrid Bog]]
* [[Goblin Camp]]
* [[Waukeen's Rest]]
* [[Mountain Pass]]
 
=== Adjacent regions ===
* [[Rosymorn Monastery Trail]]
* [[Underdark]]


=== Waypoints ===
== Areas ==
The following {{SmIconLink|Waypoint Map Icon.png|Waypoints}} are available within the '''Wilderness''' region.
Due to its immense size, the map of the '''Wilderness''' features several nameless [[Location|locations]] with unique elements, or locations that only appear named on the player's minimap. To help navigate this region, the [[Location|locations]] below may include adjacent nameless areas of the '''Wilderness.'''
* [[#Roadside Cliffs|Roadside Cliffs]] {{Coords|222|326}}
* [[Overgrown Ruins]] {{Coords|276|298}}
* [[Emerald Grove|Emerald Grove Environs]] {{Coords|246|423}}
* [[The Risen Road]] {{Coords|82|597}}
* [[Blighted Village]] {{Coords|34|394}}
* [[Riverside Teahouse]] {{Coords|-10|250}}
* [[Goblin Camp]] {{Coords|-74|445}}
* [[Waukeen's Rest]] {{Coords|-77|570}}


=== South East ===
== Ravaged beach ==
[[File:Wilderness-Map-SE.png|200px|thumb|right|The map areas that constitute the SE quadrant of the Wilderness.]]
[[File:Wilderness-Map-SE.png|200px|thumb|right|The map areas that constitute the SE quadrant of the Wilderness.]]''For more information see: [[Ravaged Beach]]''
==== Ravaged Beach ====
The [[Ravaged Beach]] is in the most SE quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable as the starting location for the player storyline.


This location is adjacent to the south of the [[Chapel Entrance]], and southeast of an unnamed region of the map where [[Nautiloid]] wreckage still burns, known only as the [[Roadside Cliffs]].
Located on the bank of the [[River Chionthar]], and the far south-east of the mini-map, the [[Ravaged Beach]] is dominated by the wreck of a [[nautiloid]].. Corpses of fishermen and [[Intellect Devourer]]s dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the north-west is a door to the [[Dank Crypt]], while to the north is the [[Emerald Grove]].


==== Chapel Entrance ====
This is the [[Location]] the player arrives at immediately after the events of the [[Prologue]], and where the player is likely to encounter [[Shadowheart]] for the first time.
The [[Chapel Entrance]] is a location in the SE quadrant of the '''Wilderness''' map. This location is just one portion of the [[Overgrown Ruins]]. This area is labeled on the player minimap and is recognizable as a crumbling edifice on a cliff.


This location is adjacent to the north of the [[Ravaged Beach]], and an unnamed region of the map known only as the [[Roadside Cliffs]].
=== Roadside Cliffs ===
''For more information see: [[Ravaged Beach#Roadside Cliffs|Roadside Cliffs]]''{{Relative location
|region = Wilderness
|location = Roadside Cliffs
|south    = Ravaged Beach
|north    = Emerald Grove
|west    = Forest
|east    = Overgrown Ruins
}}
The '''Roadside Cliffs''' sprawl north of the Nautiloid Wreck and south of the [[Emerald Grove]], between the [[Forest]] in the west, and the [[Overgrown Ruins]] in the east. Potential companions [[Gale]] and [[Lae'zel]] can be rescued and recruited here.  


==== "Roadside Cliffs" ====
* {{SmIconLink|Waypoint Map Icon.png|Waypoint}}: [[#Roadside Cliffs|Roadside Cliffs]] {{Coords|222|326}}
[[Roadside Cliffs]] is a location in the SE quadrant of the '''Wilderness''' map. This area is <u>'''''unnamed'''''</u> on the player minimap and is recognizable for containing the burning wreckage of the [[Nautiloid]], as well as an upward winding roadway.


This location is adjacent to the south of the [[Druid Grove]] the east of the [[Forest]].
=== Overgrown Ruins ===
''For more information see: [[Overgrown Ruins]]''


=== North East ===
== North eastern locations ==
[[File:Wilderness-Map-NE.png|200px|thumb|right|The map areas that constitute the NE Quadrant of the Wilderness.]]
[[File:Wilderness-Map-NE.png|200px|thumb|right|The map areas that constitute the NE Quadrant of the Wilderness.]]
==== Silvanus' Grove ====
=== Emerald Grove ===
[[Silvanus' Grove]] is a settlement zone in the most NE quadrant of the '''Wilderness''' map. This area is named on the player world map for the waypoint, with more precise locations (such as [[Druid Grove]]) named on the player minimap. It is recognizable for its population of local Emerald Enclave druids who are hosting refugee tieflings fleeing from the city of Elturel.
''For more information see: [[Emerald Grove]]''
 
This location is adjacent to the North of unnamed region of the map near the [[Roadside Cliffs]], and east of the [[Risen Road]].


=== North West ===
The '''Emerald Grove''', also known as ''Silvanus' Grove'' and ''Druid's Grove'', is in the north-east. It encompasses the large cavern known as the [[The Hollow]], and the [[Sacred Pool]].
==== Risen Road ====
[[The Risen Road]] is a location in the north and central quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for ____.
 
This location is adjacent to the west of the [[Druid Grove]], to the north of the [[Forest]], and the passage location for both [[Waukeen's Rest]] and the [[Mountain Pass]] to its west.


==== Waukeen's Rest ====
The Druids of the Emerald Grove are led by [[Kagha]] who serves as the leader of the druids in First Druid [[Halsin]]'s absence. They are providing a temporary refuge for the [[Tiefling Refugees]] from Elturel, though tensions are high. The Grove is on high alert due to the aggression of nearby goblins. Kagha has ordered the [[Rite of Thorns]] to be performed to shut the grove off, which would displace the tieflings.
[[Waukeen's Rest]] is a location in the NW quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for the large fire that consumes its primary building as a result of a raid.


This location is adjacent to the northwest of the [[Risen Road]] .
=== Secluded Cove ===
''For more information see: [[Secluded Cove]]''
==== Mountain Pass ====
The  [[Mountain Pass]] is a location in the most northwest quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for ____.


This location is adjacent to the west of [[Waukeen’s Rest]] and the [[Risen Road]]. Pass further westward to enter a separate region.  
The [[Secluded Cove]] is another segment of beach to the east of the Emerald Grove. Harpies have set up a nest in the location, who can be a dangerous encounter for unprepared characters.  


=== Central ===
== Central Locations ==
[[File:Wilderness-Map-C.png|200px|thumb|right|The map areas that constitute the Central Quadrant of the Wilderness.]]
[[File:Wilderness-Map-C.png|200px|thumb|right|The map areas that constitute the Central Quadrant of the Wilderness.]]


==== Forest ====
==== Forest ====
The [[Forest]] is a location in the center-most quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for its large canopy of shade trees and soil pathways speckled with gray rocks.
The [[Forest]] is a location in the centre-most quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for its large canopy of shade trees and soil pathways speckled with grey rocks.


This location contains the [[Blighted Village]] at its center. It is north of the [[Sunlit Wetlands]], east of the [[Goblin Camp]], south of [[The Risen Road]], southwest of the [[Druid Grove]], and west of the unnamed area known only as the [[Roadside Cliffs]] where the [[Nautiloid]] wreckage still burns.  
This location contains the [[Blighted Village]] at its centre. It is north of the [[Sunlit Wetlands]], east of the [[Goblin Camp]], south of [[The Risen Road]], south-west of the [[Druid Grove]], and west of the unnamed area known only as the [[Roadside Cliffs]] where the [[Nautiloid]] wreckage still burns.  


==== Blighted Village ====
==== Blighted Village ====
The [[Blighted Village]] is a location in the center-most quadrant '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for a large windmill.
The [[Blighted Village]] is a location in the centre-most quadrant '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for a large windmill.


This location is surrounded by the [[Forest]] on all sides.
This location is surrounded by the [[Forest]] on all sides.


=== South ===
== North western locations ==
=== Risen Road ===
[[The Risen Road]] is a location in the north and central quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for ____.
 
This location is adjacent to the west of the [[Druid Grove]], to the north of the [[Forest]], and the passage location for both [[Waukeen's Rest]] and the [[Mountain Pass]] to its west.
 
=== Waukeen's Rest ===
[[Waukeen's Rest]] is a location in the NW quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for the large fire that consumes its primary building as a result of a raid.
 
This location is adjacent to the north-west of the [[Risen Road]] .
 
=== Mountain Pass ===
The  [[Mountain Pass]] is a location in the most north-west quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for ____.
 
This location is adjacent to the west of [[Waukeen's Rest]] and the [[Risen Road]]. Pass further westward to enter a separate region.
 
== Southern locations ==
==== Sunlit Wetlands ====
==== Sunlit Wetlands ====
The [[Sunlit Wetlands]] (also known as the [[Putrid Bog]] is a location in the most SW quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for it's beautiful pools of dappled waters with that eventually give way to dead trees and foetid marsh.
The [[Sunlit Wetlands]] (also known as the [[Putrid Bog]]) is a location in the most SW quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for its beautiful pools of dappled waters with that eventually give way to dead trees and foetid marsh.


This location is adjacent to the South of the [[Forest]].
This location is adjacent to the South of the [[Forest]].


=== West Central ===
== Western locations ==
==== Goblin Camp ====
==== Goblin Camp ====
The [[Goblin Camp]] is a settlement location in the far west quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable by, perhaps unsurprisingly, its goblin residents.
The [[Goblin Camp]] is a settlement location in the far west quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable by, perhaps unsurprisingly, its goblin residents.


This location is adjacent to the west of the [[Forest]], and the [[Sunlit Wetlands]] to the South. Pass further westward to enter a separate region via the Mountain Pass.
This location is adjacent to the west of the [[Forest]], and the [[Sunlit Wetlands]] to the South. Pass further westward to enter a separate region via the Mountain Pass.
== Locations ==
=== Regional Locations ===
* [[Ravaged Beach]]
* [[Chapel Entrance]]
* [[Roadside Cliffs]] (unnamed SW area on minimap)
* [[Emerald Grove]]
* [[The Risen Road]]
* [[Forest]]
* [[Blighted Village]]
* [[Sunlit Wetlands]] / [[Putrid Bog]]
* [[Goblin Camp]]
* [[Waukeen's Rest]]
* [[Mountain Pass]]
=== Connected Locations ===
* [[Rosymorn Monastery Trail]]
=== Regional Waypoints ===
The following {{SmIconLink|Waypoint Map Icon.png|Waypoints}} are available within the '''Wilderness''' region.
* [[Overgrown Ruins]] {{Coords|276|298}}
* [[Silvanus' Grove]] {{Coords|246|423}}
* [[The Risen Road]] {{Coords|82|597}}
* [[Blighted Village]] {{Coords|34|394}}
* [[Riverside Teahouse]] {{Coords|-10|250}}
* [[Goblin Camp]] {{Coords|-74|445}}
* [[Waukeen's Rest]] {{Coords|-77|570}}


== Characters ==
== Characters ==
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The following companions may all be found in the unnamed '''Wilderness''' region (additional companions are available in named locations within the Wilderness):
The following companions may all be found in the unnamed '''Wilderness''' region (additional companions are available in named locations within the Wilderness):


{{SpoilerBox|
* {{CharLink|Astarion}} is looking for help defeating [[Intellect Devourer]]s west of the crashed [[Nautiloid]] {{Coords|170|288}}.  
* [[Astarion]] is looking for help defeating [[Intellect Devourer]]s west of the crashed [[Nautiloid]] {{Coords|170|288}}.  
* {{CharLink|Lae'zel}} is trapped by two tieflings, [[Damays]] and [[Nymessa]] {{Coords|237|371}}.
* [[Lae'zel]] is trapped by two tieflings, [[Damays]] and [[Nymessa]] {{Coords|237|371}}.
* {{CharLink|Gale}} will teleport from the waypoint at the Roadside Cliffs [[Ancient Rune Circle|waypoint]].
* [[Gale]] will teleport from the waypoint at the Roadside Cliffs [[Ancient Rune Circle|waypoint]]. }}


=== Notable NPCs ===
=== Notable non-player characters ===
All other notable NPCs are contained within named locations.
All other notable NPCs are contained within named locations.


== Monsters ==
=== Creatures ===
* [[Intellect Devourer]]
* [[Intellect Devourer]]s in the [[Nautiloid Wreck]]
* [[Goblin]]s in the [[#Roadside Cliffs|Roadside Cliffs]]
* Looters in the [[Overgrown Ruins]]
* "[[Redcap|Sheep]]" in the [[Sunlit Wetlands]]
* [[Harpy|Harpies]] at the [[Secluded Cove]]
* [[Hyena]]s along the [[Risen Road]]
* [[Gnoll]]s along the Risen Road


== Loot ==
== Loot ==
{{stub|section}}
The following loot may all be found in the unnamed '''Wilderness''' region (additional quests are available in named locations within the Wilderness):
The following loot may all be found in the unnamed '''Wilderness''' region (additional quests are available in named locations within the Wilderness):
* (Contribute to the wiki if you are aware of any Notable Loot in nameless regions of the Wilderness)


=== Hidden Treasures ===
=== Hidden treasures ===
{{SpoilerBox|
* '''Cartilaginous Chest''': on-board the crashed Nautiloid, tucked up on a second-floor shelf is this chest. {{coords|234|261}}
* Cartilaginous Chest: onboard the crashed Nautiloid, tucked up on a second-floor shelf is this chest. {{coords|234|261}}
* '''Harper Cache''': An Ornate Chest hidden under a rock{{Coords|141|282}}.
==== Harper Cache ====
* {{RarityItem|Spider Egg Sac}} from the crevice at {{Coords|160|373}}
* Harper Cache: West of the crashed [[Nautiloid]], down a ledge near the water is a scuffed rock {{Coords|141|282}}. Succeeding on a [[Nature]] check will reveal deep grooves around it. If a character [[Strength|strong]] enough can move the rock, an Ornate Chest underneath will be revealed. This chest contains:
* {{RarityItem|Silver Pendant}} can be found on a skeleton {{Coords|152|366}},
* 2 {{SmallIcon|Potion of Speed Icon.png}} [[Potion of Speed|Potions of Speed]]
* [[Harper's Map]]
* [[Harper's Notebook]]
And a small amount of gold and gemstones.}}


==Related Quests==
== References ==
The following quests may all be found in the unnamed '''Wilderness''' region (additional quests are available in named locations within the Wilderness):
<references />
*


[[Category:Regions]]
[[Category:Regions]]
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]
{{NavWilderness|nocat=1}}
{{NavEmeraldGrove|nocat=1}}
{{NavForest|nocat=1}}
{{NavGoblinCamp|nocat=1}}
{{NavRisenRoad|nocat=1}}

Revision as of 01:45, 22 January 2024

A map of the Wilderness with some notable locations; Emerald Grove, Tollhouse, Waukeen's Rest, Goblin Camp, Overgrown Ruins and the Sunlit Wetlands highlighted.
A map of the Wilderness with some notable locations; Emerald Grove, Tollhouse, Waukeen's Rest, Goblin Camp, Overgrown Ruins and the Sunlit Wetlands highlighted.

The Wilderness is the over-world region in Act One of Baldur's Gate 3. It is is a heavily forested area in Elturgard[1][2], covering a segment of the Risen Road and the River Chionthar somewhere between Elturel and Baldur's Gate.

Notable settlements in the region include the Emerald Grove, the former village of Moonhaven and Waukeen's Rest. A tribe of Goblins, as well as several other types of monsters, have settled into the Blighted Village and the Temple of Selûne to the west. In the far east are Overgrown Ruins

The Wilderness also contains several entrances to the Underdark.

Overview

The Wilderness Region as seen on the minimap of Baldur's Gate 3.
The Wilderness Region as seen on the minimap.

Locations

Adjacent regions

Waypoints

The following Waypoints Waypoints are available within the Wilderness region.

Ravaged beach

The map areas that constitute the SE quadrant of the Wilderness.
For more information see: Ravaged Beach

Located on the bank of the River Chionthar, and the far south-east of the mini-map, the Ravaged Beach is dominated by the wreck of a nautiloid.. Corpses of fishermen and Intellect Devourers dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the north-west is a door to the Dank Crypt, while to the north is the Emerald Grove.

This is the Location the player arrives at immediately after the events of the Prologue, and where the player is likely to encounter Shadowheart for the first time.

Roadside Cliffs

For more information see: Roadside Cliffs

Wilderness
Emerald Grove
Forest Roadside Cliffs Overgrown Ruins
Ravaged Beach

The Roadside Cliffs sprawl north of the Nautiloid Wreck and south of the Emerald Grove, between the Forest in the west, and the Overgrown Ruins in the east. Potential companions Gale and Lae'zel can be rescued and recruited here.

Overgrown Ruins

For more information see: Overgrown Ruins

North eastern locations

The map areas that constitute the NE Quadrant of the Wilderness.

Emerald Grove

For more information see: Emerald Grove

The Emerald Grove, also known as Silvanus' Grove and Druid's Grove, is in the north-east. It encompasses the large cavern known as the The Hollow, and the Sacred Pool.

The Druids of the Emerald Grove are led by Kagha who serves as the leader of the druids in First Druid Halsin's absence. They are providing a temporary refuge for the Tiefling Refugees from Elturel, though tensions are high. The Grove is on high alert due to the aggression of nearby goblins. Kagha has ordered the Rite of Thorns to be performed to shut the grove off, which would displace the tieflings.

Secluded Cove

For more information see: Secluded Cove

The Secluded Cove is another segment of beach to the east of the Emerald Grove. Harpies have set up a nest in the location, who can be a dangerous encounter for unprepared characters.

Central Locations

The map areas that constitute the Central Quadrant of the Wilderness.

Forest

The Forest is a location in the centre-most quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for its large canopy of shade trees and soil pathways speckled with grey rocks.

This location contains the Blighted Village at its centre. It is north of the Sunlit Wetlands, east of the Goblin Camp, south of The Risen Road, south-west of the Druid Grove, and west of the unnamed area known only as the Roadside Cliffs where the Nautiloid wreckage still burns.

Blighted Village

The Blighted Village is a location in the centre-most quadrant Wilderness map. This area is labelled on the player minimap and is recognisable for a large windmill.

This location is surrounded by the Forest on all sides.

North western locations

Risen Road

The Risen Road is a location in the north and central quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for ____.

This location is adjacent to the west of the Druid Grove, to the north of the Forest, and the passage location for both Waukeen's Rest and the Mountain Pass to its west.

Waukeen's Rest

Waukeen's Rest is a location in the NW quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for the large fire that consumes its primary building as a result of a raid.

This location is adjacent to the north-west of the Risen Road .

Mountain Pass

The Mountain Pass is a location in the most north-west quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for ____.

This location is adjacent to the west of Waukeen's Rest and the Risen Road. Pass further westward to enter a separate region.

Southern locations

Sunlit Wetlands

The Sunlit Wetlands (also known as the Putrid Bog) is a location in the most SW quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for its beautiful pools of dappled waters with that eventually give way to dead trees and foetid marsh.

This location is adjacent to the South of the Forest.

Western locations

Goblin Camp

The Goblin Camp is a settlement location in the far west quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable by, perhaps unsurprisingly, its goblin residents.

This location is adjacent to the west of the Forest, and the Sunlit Wetlands to the South. Pass further westward to enter a separate region via the Mountain Pass.

Characters

Companions

The following companions may all be found in the unnamed Wilderness region (additional companions are available in named locations within the Wilderness):

Notable non-player characters

All other notable NPCs are contained within named locations.

Creatures

Loot

The following loot may all be found in the unnamed Wilderness region (additional quests are available in named locations within the Wilderness):

Hidden treasures

  • Cartilaginous Chest: on-board the crashed Nautiloid, tucked up on a second-floor shelf is this chest. X: 234 Y: 261
  • Harper Cache: An Ornate Chest hidden under a rockX: 141 Y: 282.
  • Spider Egg Sac from the crevice at X: 160 Y: 373
  • Silver Pendant can be found on a skeleton X: 152 Y: 366,

References

  1. Dialogue when interacting with Zevlor's Map: "If this map is accurate, we are in Elturgard. Baldur's Gate is some ways still."
  2. Findings from the Hinterlands - New Edition