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List of equipment sets: Difference between revisions

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*{{MdRarityItem|Kurwin's Cauteriser}}: Deal an additional {{DamageText|1d4|Fire}} damage. On a hit, the target starts {{Cond|Burning}} unless it succeeds a Constitution {{Saving Throw}}.  
*{{MdRarityItem|Kurwin's Cauteriser}}: Deal an additional {{DamageText|1d4|Fire}} damage. On a hit, the target starts {{Cond|Burning}} unless it succeeds a Constitution {{Saving Throw}}.  
*{{MdRarityItem|Obsidian Laced Robe}}: On a successful saving throw against a foe's spell, deal {{damage color|Fire|1d4 + [[proficiency bonus]] Fire}} damage to them. Also grants resistance to {{DamageColor|Fire}} damage.
*{{MdRarityItem|Obsidian Laced Robe}}: On a successful saving throw against a foe's spell, deal {{damage color|Fire|1d4 + [[proficiency bonus]] Fire}} damage to them. Also grants resistance to {{DamageColor|Fire}} damage.
*{{MdRarityItem|Pyroquickness Hat}}: Gain an additional {{Action|Bonus}} when you cast a non-cantrip {{damage color|Fire}} spell.
*{{MdRarityItem|Pyroquickness Hat}}: Gain an additional {{r|Bonus}} when you cast a non-cantrip {{damage color|Fire}} spell.
*{{MdRarityItem|Rupturing Blade}}: May use the {{SAI|Searing Blood}} weapon action once per short rest.
*{{MdRarityItem|Rupturing Blade}}: May use the {{SAI|Searing Blood}} weapon action once per short rest.
*{{MdRarityItem|Scimitar of Cinder}}: Deal an additional {{DamageText|1d6|Fire}} damage. Gain the {{SAI|Scorching Strike}} weapon action.
*{{MdRarityItem|Scimitar of Cinder}}: Deal an additional {{DamageText|1d6|Fire}} damage. Gain the {{SAI|Scorching Strike}} weapon action.
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* {{MdRarityItem|Staff of Cherished Necromancy}}: Deal an additional {{DamageText|1d4|Necrotic}} damage. Enemies have disadvantage on saves against necromancy spells. Killing an enemy with a spell grants {{Cond|Life Essence}}.
* {{MdRarityItem|Staff of Cherished Necromancy}}: Deal an additional {{DamageText|1d4|Necrotic}} damage. Enemies have disadvantage on saves against necromancy spells. Killing an enemy with a spell grants {{Cond|Life Essence}}.
* {{MdRarityItem|Sword of Chaos}}: Deal an additional {{DamageText|1d4|Necrotic}} damage.
* {{MdRarityItem|Sword of Chaos}}: Deal an additional {{DamageText|1d4|Necrotic}} damage.
* {{MdRarityItem|Sword of Life Stealing}}: Deal an additional {{DamageText|10|Necrotic}} damage on a critical hit and gain 10 temporary hit pints.
* {{MdRarityItem|Sword of Life Stealing}}: Deal an additional {{DamageText|10|Necrotic}} damage on a critical hit and gain 10 {{Temp hp}}.
* {{MdRarityItem|The Spectator Eyes}}: Cast {{SAI|Wounding Ray}} as a level 3 spell once per long rest.
* {{MdRarityItem|The Spectator Eyes}}: Cast {{SAI|Wounding Ray}} as a level 3 spell once per long rest.
* {{MdRarityItem|Torch of Revocation}}: Deal an additional {{DamageText|1d4|Necrotic}} damage.
* {{MdRarityItem|Torch of Revocation}}: Deal an additional {{DamageText|1d4|Necrotic}} damage.
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* {{MdRarityItem|Broodmother's Revenge}}: Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional {{damage color|Poison|1d6 Poison}}.
* {{MdRarityItem|Broodmother's Revenge}}: Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional {{damage color|Poison|1d6 Poison}}.
* {{MdRarityItem|Cruel Sting}}: Deal an additional {{DamageText|1d4|Poison}} against [[SG_Restrained|restrained]] targets. Drow only.
* {{MdRarityItem|Cruel Sting}}: Deal an additional {{DamageText|1d4|Poison}} against [[SG_Restrained|restrained]] targets. Drow only.
* {{MdRarityItem|Derivation Cloak}}: Heal for {{damage color|Healint|1d4 Healing}} when Poisoning a foe.
* {{MdRarityItem|Derivation Cloak}}: Heal {{DamageText|1d4|Healing}} when Poisoning a foe.
* {{MdRarityItem|Djinni Scimitar}}: Deal an additional {{DamageText|2d10|Poison}} damage. Exploit only.
* {{MdRarityItem|Djinni Scimitar}}: Deal an additional {{DamageText|2d10|Poison}} damage. Exploit only.
* {{MdRarityItem|Handmaiden's Mace}}: Deal an additional {{DamageText|1d6|Poison}} damage.
* {{MdRarityItem|Handmaiden's Mace}}: Deal an additional {{DamageText|1d6|Poison}} damage.
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== Game mechanic sets ==
== Game mechanic sets ==


=== Healing set ===
=== Healing sets ===
 
==== General healing set ====
{{main|Healing set}}
{{main|Healing set}}
The Healing set is a set of equipment that increases the effects of [[Healing|healing]], offers bonuses when you heal/are healed, and provides ways to heal allies.
The Healing set is a set of equipment that increases the effects of [[Healing|healing]], offers bonuses when you heal/are healed, and provides ways to heal allies or grant them {{Temp hp}}. Interacts with the [[Self-Heal set]], which is not duplicated here.


* {{MdRarityItem|Boots of Aid and Comfort}}: Grants 3 {{Temp hp}} to healed ally.
* {{MdRarityItem|Absolute's Warboard}}: Cast {{SAI|Heroism}} once per long rest.
* {{MdRarityItem|Amulet of Restoration}}: Cast {{SAI|Healing Word}} and {{SAI|Mass Healing Word}} once per long rest.
* {{MdRarityItem|Amulet of Selûne's Chosen}}: Cast {{SAI|Selûne's Dream}} once per long rest.
* {{MdRarityItem|Balduran's Giantslayer}}: May use {{SAI|Giant Form}} once per short rest.
* {{MdRarityItem|Boots of Aid and Comfort}}: Grants 3 {{Temp hp}} upon healing.
* {{MdRarityItem|Cap of Curing}}: Using {{SAI|Bardic Inspiration}} on an ally heals them for {{DamageText|1d6|Healing}}.
* {{MdRarityItem|Cap of Curing}}: Using {{SAI|Bardic Inspiration}} on an ally heals them for {{DamageText|1d6|Healing}}.
* {{MdRarityItem|Hellrider's Pride}}: Grants {{SAI|Blade Ward}} to healed ally.
* {{MdRarityItem|Devotee's Mace}}: May use {{SAI|Healing Incense Aura}} once per long rest.
* {{MdRarityItem|Duke Ravengard's Longsword}}: Grant nearby allies {{Temp hp}} equal to their Charisma modifier when you kill an enemy.
* {{MdRarityItem|Hellrider's Pride}}: Grants {{SAI|Blade Ward}} to healed creature.
* {{MdRarityItem|Herbalist's Gloves}}: Remove {{Cond|Poisoned}} when healing.
* {{MdRarityItem|Ring of Salving}}: Heal an additional {{DamageText|2|Healing}} when healing.
* {{MdRarityItem|Ring of Salving}}: Heal an additional {{DamageText|2|Healing}} when healing.
* {{MdRarityItem|The Reviving Hands}}: Grants {{SAI|Blade Ward}} to healed ally. Grant {{SAI|Death Ward}} when {{SAI|Revivify|Reviving}}. Cast {{SAI|Revivify}} once per long rest.
* {{MdRarityItem|The Blood of Lathander}}: Heal {{DamageText|2d6|Healing}} when you reach 0 hp. Allies heal {{DamageText|1d6|Healing}}. Once per long rest.
* {{MdRarityItem|The Reviving Hands}}: Grants {{SAI|Blade Ward}} upon healing. Grant {{SAI|Death Ward}} when {{SAI|Revivify|Reviving}}. Cast {{SAI|Revivify}} once per long rest.
* {{MdRarityItem|The Whispering Promise}}: {{SAI|Bless}} allies when healing.
* {{MdRarityItem|The Whispering Promise}}: {{SAI|Bless}} allies when healing.
* {{MdRarityItem|Wapira's Crown}}: Heal yourself {{DamageText|1d6|Healing}} when healing an ally.
* {{MdRarityItem|Wapira's Crown}}: Heal yourself {{DamageText|1d6|Healing}} when healing another.
* {{MdRarityItem|Slippery Chain Shirt}}: Automatically {{SAI|Disengage}} when healing.
* {{MdRarityItem|Slippery Chain Shirt}}: Automatically {{SAI|Disengage}} when healing.
* {{MdRarityItem|Till Death Do Us Part}}: Cast {{SAI|Beacon of Hope}} once per long rest.
==== Self-Heal set ====
{{main|Self-Heal set}}
The Self-Heal set is a set of equipment that focuses on [[Healing|healing]] and providing {{Temp hp}} to the wearer. Some items also grant additional benefits when healed. Interacts with the [[Healing set]], which is not duplicated here.
* {{MdRarityItem|Absolute's Talisman}}: Cast {{SAI|Aid}} on yourself once per long rest.
* {{MdRarityItem|After Death Do Us Part}}: Rise at half hit points when {{Cond|Downed}}, but be cursed with {{Cond|Shadow Possession}}.
* {{MdRarityItem|Amulet of the Drunkard}}: Heal {{DamageText|2d4|Healing}} at the start of your turn while {{Cond|Alcohol|Drunk}}.
* {{MdRarityItem|Armour of Landfall}}: Heal {{DamageText|1d4|Healing}} when standing on {{Cond|Plant Growth}} or {{Cond|Difficult Terrain: Vines|Vines}}.
* {{MdRarityItem|Armour of Moonbasking}}: Gain 22 {{Temp hp}} and take 1 less damage in {{SAI|Wild Shape}}.
* {{MdRarityItem|Blazer of Benevolence}}: Gain 4 {{Temp hp}} when you use {{SAI|Bardic Inspiration}} on an ally.
* {{MdRarityItem|Bonespike Garb}}: Gain 15 {{Temp hp}} when entering {{SAI|Rage}}.
* {{MdRarityItem|Broodmother's Revenge}}: Deal an additional {{DamageText|1d6|Poison}} with weapon attacks after receiving healing.
* {{MdRarityItem|Circlet of Mental Anguish}}: Heal {{DamageText|1d4|Healing}} when an enemy fails an INT, CHA, or WIS save against your spells.
* {{MdRarityItem|Derivation Cloak}}: Heal {{DamageText|1d4|Healing}} when Poisoning a foe.
* {{MdRarityItem|Drunken Cloth}}: Gain {{Temp hp}} equal to your CON mod at the start of your turn.
* {{MdRarityItem|Gloves of Soul Catching}}: Heal {{DamageText|1d10|Healing}} on an unarmed hit once per turn.
* {{MdRarityItem|Glowing Shield}}: Gain 8 {{Temp hp}} when you take damage while below 50% hit points once per short rest.
* {{MdRarityItem|Helm of Balduran}}: Heal {{DamageText|2|Healing}} at the start of your turn.
* {{MdRarityItem|Helmet of Smiting}}: Gain {{Temp hp}} equal to your Charisma modifier when you apply a condition with a Smite spell.
* {{MdRarityItem|Hoppy}}: Heal {{DamageText|1d6|Healing}} and deal an additional {{DamageType|Necrotic}} damage equal to your proficiency bonus.
* {{MdRarityItem|Icebite Robe}}: Cast {{SAI|Armour of Agathys}} once per long rest.
* {{MdRarityItem|Khalid's Gift}}: Cast {{SAI|Aid}} on yourself once per long rest.
* {{MdRarityItem|Periapt of Wound Closure}}: Restore the maximum number of possible hit points when healed.
* {{MdRarityItem|Potent Robe}}: Gain {{Temp hp}} equal to your CHA mod at the start of your turn.
* {{MdRarityItem|Psionic Ward Armour}}: Heal {{DamageText|1d4|Healing}} when succeeding a saving throw.
* {{MdRarityItem|Reason's Grasp}}: Gain 15 {{Temp hp}} when choosing to {{SAI|End Rage}}.
* {{MdRarityItem|Rhapsody}}: May use {{SAI|Scarlet Regeneration}} once per long rest.
* {{MdRarityItem|Ring of Regeneration}}: Heal {{DamageText|1d4|Healing}} at the start of your turn.
* {{MdRarityItem|Robe of the Weave}}: Heal {{DamageText|1d6|Healing}} when succeeding a saving throw.
* {{MdRarityItem|Shattered Flail}}: Heal {{DamageText|1d6|Healing}} on hit, but may go mad if not attacking.
* {{MdRarityItem|Shield of Devotion}}: Cast {{SAI|Aid}} on yourself once per long rest.
* {{MdRarityItem|Sword of Life Stealing}}: Deal an additional {{DamageText|10|Necrotic}} damage on a critical hit and gain 10 {{Temp hp}}.
* {{MdRarityItem|The Lifebringer}}: When the wearer gains Lightning Charges, they also gain 3 {{Temp hp}}. The temporary hit points disappear if the wearer runs out of Lightning Charges.
* {{MdRarityItem|Vest of Soul Rejuvenation}}: Heal {{DamageText|1d4|Healing}} when succeeding a saving throw.
* {{MdRarityItem|Vital Conduit Boots}}: Gain 8 {{Temp hp}} when casting a concentration spell.
* {{MdRarityItem|Vivacious Cloak}}: Gain 8 {{Temp hp}} when you cast a spell in melee.
* {{MdRarityItem|Wavemother's Robe}}: Heal {{DamageText|1d4|Healing}} at the start of your turn if standing in water.
* {{MdRarityItem|Woe}}: Heal {{DamageText|1d4|Healing}} when an enemy fails one of your saving throws.


=== Heat set ===
=== Heat set ===
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{{main|:Sparkstruck set|Lightning Charges (Condition)}}
{{main|:Sparkstruck set|Lightning Charges (Condition)}}
The Sparkstruck set consists of of items which grant or interact with [[Lightning Charges]]. Synergizes with items from the [[Lightning set]], which are not duplicated here.
The Sparkstruck set consists of of items which grant or interact with [[Lightning Charges]]. Synergizes with items from the [[Lightning set]], which are not duplicated here.
*{{MdRarityItem|The Blast Pendant}}: Once per [[Long Rest]] you may focus the electricity in your veins as a {{action|bonus}}. Your next lightning [[spell]] or [[Spells#Cantrips|cantrip]] deals additional {{DamageType|Lightning}} damage equal to your remaining Lightning Charges. On a hit, all of your Lightning Charges are consumed.
*{{MdRarityItem|The Blast Pendant}}: Once per [[Long Rest]] you may focus the electricity in your veins as a {{r|bonus}}. Your next lightning [[spell]] or [[Spells#Cantrips|cantrip]] deals additional {{DamageType|Lightning}} damage equal to your remaining Lightning Charges. On a hit, all of your Lightning Charges are consumed.
*{{MdRarityItem|The Joltshooter}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
*{{MdRarityItem|The Joltshooter}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
*{{MdRarityItem|The Jolty Vest}}: When the wearer takes damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become {{IconLink|Shocked Condition Icon.webp|Shocked (Condition)|Shocked|size=20}}.
*{{MdRarityItem|The Jolty Vest}}: When the wearer takes damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become {{IconLink|Shocked Condition Icon.webp|Shocked (Condition)|Shocked|size=20}}.
*{{MdRarityItem|The Lifebringer}}: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges.
*{{MdRarityItem|The Lifebringer}}: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges.
*{{MdRarityItem|The Protecty Sparkswall}}: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]].
*{{MdRarityItem|The Protecty Sparkswall}}: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]].
*{{MdRarityItem|The Real Sparky Sparkswall}}: Grants the '''Lightning Aura''' {{action}}, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies.
*{{MdRarityItem|The Real Sparky Sparkswall}}: Grants the '''Lightning Aura''' {{r|action}}, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies.
*{{MdRarityItem|The Sparkle Hands}}: On a hit with an unarmed attack, the wearer gains 2 [[Lightning Charges]], and attacks against metal constructs and foes wearing metal armour gain  [[Advantage]].
*{{MdRarityItem|The Sparkle Hands}}: On a hit with an unarmed attack, the wearer gains 2 [[Lightning Charges]], and attacks against metal constructs and foes wearing metal armour gain  [[Advantage]].
*{{MdRarityItem|The Sparkswall}}: Shields the wearer from [[Damage Types|Lightning]], giving Lightning [[Resistance]]. This item is useful with the [[The Watersparkers]] as it enables the wearer to stand in water and not be affected by the lightning effect added to the puddle.
*{{MdRarityItem|The Sparkswall}}: Shields the wearer from [[Damage Types|Lightning]], giving Lightning [[Resistance]]. This item is useful with the [[The Watersparkers]] as it enables the wearer to stand in water and not be affected by the lightning effect added to the puddle.
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== Bardic Inspiration set ==
== Bardic Inspiration set ==
{{main|Bardic Inspiration set}}
The Bardic Inspiration set is a set of equipment which grant bonuses when using the [[bard|bardic]] skill [[Bardic Inspiration]].
The Bardic Inspiration set is a set of equipment which grant bonuses when using the [[bard|bardic]] skill [[Bardic Inspiration]].


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* {{MdRarityItem|Gloves of Uninhibited Kushigo }}
* {{MdRarityItem|Gloves of Uninhibited Kushigo }}
* {{MdRarityItem|Hat of Uninhibited Kushigo }}
* {{MdRarityItem|Hat of Uninhibited Kushigo }}
== Low HP set ==
{{main|Low HP set}}
The Low HP set is a group of equipment that benefits from having a small number of hit points and items that damage the wielder to more easily reach those low HP values. The self-burn from the [[Heat Set]] also helps lower HP. Note that {{Temp hp}} is not factored in to the activation conditions of these items.
* {{MdRarityItem|After Death Do Us Part}}: Rise at half hit points when {{Cond|Downed}}, but be cursed with {{Cond|Shadow Possession}}.
* {{MdRarityItem|Blooded Greataxe}}: Deal an additional {{DamageText|1d4|Slashing}} when you have 50% hit points or less.
* {{MdRarityItem|Cap of Wrath}}: Gain 2 stacks of {{Cond|Wrath}} when starting a turn with 50% hit points or less.
* {{MdRarityItem|Comeback Handaxe}}: Returns to the wielder when thrown, dealing {{DamageText|1d6 + 1|Slashing}} damage to the thrower.
* {{MdRarityItem|Glowing Shield}}: Gain 8 {{Temp hp}} when you take damage while below 50% hit points once per short rest.
* {{MdRarityItem|Helmet of Grit}}: Gain an additional {{r|Bonus}} when starting a turn with 50% hit points or less.
* {{MdRarityItem|Horns of the Berserker}}: Unarmed and melee weapon attacks deal an additional {{DamageText|2|Necrotic}} damage if the wearer is not at full hp.
* {{MdRarityItem|Loviatar's Scourge}}: Deal an additional {{DamageText|1d6|Necrotic}} damage to nearby creatures, including yourself. Grants {{DamageType|Necrotic}} [[Resistance]].
* {{MdRarityItem|Martial Exertion Gloves}}: May use {{SAI|Martial Exertion}} once per short rest.
* {{MdRarityItem|Moondrop Pendant}}: The wearer does not provoke opportunity attacks when at 50% or less hit points.
* {{MdRarityItem|Nyrulna}}: Deals an extra {{DamageText|1d6|Thunder}}. Deals an additional {{DamageText|3d4|Thunder}} in a radius when thrown, possibly damaging yourself.
* {{MdRarityItem|Ritual Axe}}: Chance to inflict {{SAI|Bane}} on hit. Deal {{DamageText|1d6|Piercing}} to yourself if you have 25% or more HP.
* {{MdRarityItem|Ritual Dagger}}: May use {{SAI|Blood Sacrifice}} once per turn.
* {{MdRarityItem|Rupturing Blade}}: May use the {{SAI|Searing Blood}} weapon action once per short rest.
* {{MdRarityItem|Spurred Band}}: Gain 1 stack of {{Cond|Momentum}} when starting a turn with 50% hit points or less.
* {{MdRarityItem|The Oak Father's Embrace}}: Beasts that hit the wearer deal an additional {{DamageText|1d6|Radiant}} damage.
* {{MdRarityItem|The Watersparkers}}: Standing in water turns it into {{Area|Electrified Water}}, which will damage the wearer.
* {{MdRarityItem|True Love's Embrace}}: Cast {{SAI|Warding Bond}} on an ally wearing {{SmRarityItem|True Love's Caress}}.
* {{MdRarityItem|Viconia's Walking Fortress}}: Cast {{SAI|Warding Bond}} once per long rest.


==Relics of Deep Duerra's rebellious children==
==Relics of Deep Duerra's rebellious children==

Latest revision as of 07:50, 14 December 2024

This article lists sets of equipment. Equipment sets are groups of armour, weapons, or accessories which have similar themes or effects.

Damage type sets[edit | edit source]

Elemental set[edit | edit source]

Main article: Elemental set

The elemental set confers bonuses when dealing elemental (Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning, or Damage TypesThunder) damage or adds additional elemental damage. As such, this set synergizes with items from the Acid set, Cold set, Fire set, Lightning set, and Thunder set, which are not duplicated here. Many items benefit from using a mix of spell and weapon attacks.

It consists of the following pieces:

Acid set[edit | edit source]

Main article: Acid set

The Acid set is a set of equipment that helps the user deal or resist Damage TypesAcid damage. Syngerizes with items from the Elemental set, which are not duplicated here. It consists of the following pieces:

Cold set[edit | edit source]

Main article: Cold set

The Frost set is a set of equipment that helps the user deal Damage TypesCold damage and inflict the conditions Encrusted with Frost Encrusted with Frost or Wet Wet. Syngerizes with items from the Elemental set, which are not duplicated here. It consists of the following pieces :

Fire set[edit | edit source]

Main article: Fire set

The Fire Set is a set of equipment that deals or receives Damage TypesFire damage and interacts with the Burning Burning condition. Synergizes with items from the Heat Set, Helldusk Set and Elemental set, which are not duplicated here.

Force set[edit | edit source]

Main article: Force set

The Force set is a set of equipment that helps the user deal Damage TypesForce damage and gain the Force Conduit Force Conduit condition.

Lightning set[edit | edit source]

Main article: Lightning set

The Lightning set is a set of equipment that helps the user deal or resist Damage TypesLightning damage. Synergizes with items from the Sparkstruck set and Elemental set, which are not duplicated here.

Necrotic set[edit | edit source]

Main article: Necrotic set

The Necrotic set is a set of equipment that helps the user deal or resist Damage TypesNecrotic damage. Synergizes with items from the Dark Justiciar Set, Helldusk Set and the Blackguard Set, which are not duplicated here. The set consists of the following pieces:

Poison set[edit | edit source]

Main article: Poison Set

The Poisoner's set is a set of equipment that helps the user do Damage TypesPoison damage or inflict Poisoned Poisoned.

Psychic set[edit | edit source]

Main article: Psychic set

The Psychic set is a set of equipment that deals or synergizes with Damage TypesPsychic damage and inflicts Mental Fatigue Mental Fatigue.

Radiant set[edit | edit source]

Main article: Radiant set

The Radiant set is a set of equipment that deals or synergizes with Damage TypesRadiant damage. Synergizes with items from the Luminous set, which are not duplicated here.

Thunder set[edit | edit source]

Main article: Thunder set

The Thunder set comprises of items that deal or interact with Thunder damage. Synergizes with items from the Reverberation set and Elemental set, which are not duplicated here.

Game mechanic sets[edit | edit source]

Healing sets[edit | edit source]

General healing set[edit | edit source]

Main article: Healing set

The Healing set is a set of equipment that increases the effects of healing, offers bonuses when you heal/are healed, and provides ways to heal allies or grant them HP Icon.png temporary hit points. Interacts with the Self-Heal set, which is not duplicated here.

Self-Heal set[edit | edit source]

Main article: Self-Heal set

The Self-Heal set is a set of equipment that focuses on healing and providing HP Icon.png temporary hit points to the wearer. Some items also grant additional benefits when healed. Interacts with the Healing set, which is not duplicated here.

Heat set[edit | edit source]

Main article: Heat Set

The Heat Set is a set of equipment that helps the user with Heat (Condition). Synergizes with items from the Fire set, which are not duplicated here.

Luminous set[edit | edit source]

Main article: Luminous set

The Luminous set is a set of equipment that inflicts Radiating Orb Radiating Orb when the wearer deals Damage TypesRadiant damage. Synergizes with radiant set.

  • Coruscation Ring: when the wearer deals spell damage while illuminated by a light source, they also inflict Radiating Orb upon the target for 2 turns.
  • Fabricated Arbalest: fire an Illuminating Shot which deals 1 turn of Radiating Orb upon the target.
  • Luminous Armour: when the wearer deals Radiant damage, they cause a Radiant Shockwave, which inflicts 2 turns of Radiating Orb.
  • Luminous Gloves: when the wearer deals Radiant damage, the target receives 2 turns of Radiating Orb.
  • The Sacred Star: on a hit, inflict 1 turn of Radiating Orb upon the target.

Obscured set[edit | edit source]

Main article: Obscured set

Obscured is a set of equipment that primarily benefits from the wearer or their target being lightly or heavily obscured. It overlaps somewhat with the Dark Justiciar Set, but items from that list are not duplicated here.

Reverberation set[edit | edit source]

The Reverberation set are items which inflict or interact with Reverberation Reverberation. Synergizes with items from the Thunder set, which are not duplicated here.

Sparkstruck set[edit | edit source]

The Sparkstruck set consists of of items which grant or interact with Lightning Charges. Synergizes with items from the Lightning set, which are not duplicated here.

Wrath set[edit | edit source]

Main article: Wrath set

The Wrath set is a set of equipment that generates Wrath Wrath, a stacking condition that grants up to +7 melee damage bonus.

  • Bloodguzzler Garb: when an enemy damages the wearer, the wearer gains Wrath for 1 turn.
  • Cap of Wrath: during combat, when the wearer starts their turn with 50% Hit Points or less, they gain Wrath for 2 turn.
  • Enraging Heart Garb: while Raging, the wearer generates 2 turns of Wrath.
  • Linebreaker Boots: when the wearer Dash or takes a similar action during combat, they gain Wrath for 2 turns.

Absolute set[edit | edit source]

Main article: Absolute set

The Absolute set is a set of armour and equipment themed around the Cult of the Absolute. They provide bonuses to characters who bear the Brand of the Absolute.

Bardic Inspiration set[edit | edit source]

Main article: Bardic Inspiration set

The Bardic Inspiration set is a set of equipment which grant bonuses when using the bardic skill Bardic Inspiration.

  • Blazer of Benevolence: when you inspire an ally using Bardic Inspiration, you gain 4 temporary hit points.
  • Boots of Brilliance: play your instrument to restore one of your Bardic Inspiration slots (Recharge: Long Rest).
  • Cap of Curing: when you inspire an ally using Bardic Inspiration, they also regain 1d6 hit points.
  • Wondrous Gloves: gain one more use of Bardic Inspiration.

Bhaalist set[edit | edit source]

Main article: Bhaalist set

The Bhaalist Set is a set of Unholy Assassin gear. These items provide the user myriad benefits, including piercing vulnerability aura, ability to use Garrotte, and inflict bleeding.

Blackguard set[edit | edit source]

Main article: Blackguard set

The Blackguard equipment is a set of armour themed around Oathbreaker Paladins that grants various bonuses.

Bonespike set[edit | edit source]

Main article: Bonespike set

Bonespike is a set of equipment that provides useful bonuses for unarmoured, physical hitters such as the Barbarian class, or while Raging. They have no proficiency requirements.

  • Bonespike Boots: grants +1 to AC and saving throws while the user is not wearing armour or using a shield.
  • Bonespike Garb: grants temporary hit points while using Rage.
  • Bonespike Gloves: the wearer's attacks ignore Resistance to physical damage.
  • Bonespike Helmet: possibly deals Psychic damage to nearby creatures when the wearer uses Rage.

Ceremonial weapons[edit | edit source]

Main article: Ceremonial

Ceremonial weapons are weapons used in the quest Find the Blood of Lathander. They are Uncommon versions of their respective weapon types with a +1 Enchantment and no other special effects. They also glow when placed upon the corresponding ceremonial pedestal.

Dark Justiciar set[edit | edit source]

Main article: Dark Justiciar Set

The Dark Justiciar equipment is a set of armour themed after Shar's Dark Justiciars. Their bonuses revolve around being obscured.

Discoverable[edit | edit source]

These Dark Justiciar equipment pieces are significantly weaker but can be discovered around the world.

Pristine[edit | edit source]

These pieces are pristine and have more powerful effects, but can only be received by becoming a Dark Justiciar.

Helldusk set[edit | edit source]

Main article: Helldusk set

Helldusk armour is a set of equipment that revolves around resisting and dealing Damage TypesFire damage. It is forged from Infernal Iron.

Flawed[edit | edit source]

The Flawed variants of the Helldusk set can be produced by Dammon, who apprenticed under Carixim, if he is given Infernal Iron.

Perfect[edit | edit source]

The perfect variants of the Helldusk set are originals produced by Carixim. They have more powerful effects but are harder to acquire.

Homing weapons[edit | edit source]

Main article: Homing Weapons

Homing weapons and armour return after being Thrown.

Kushigo set[edit | edit source]

Main article: Kushigo set

Kushigo is a set of equipment. Kushigo equipment generally boosts unarmed and unarmoured characters, such as those classed into Monk.

Low HP set[edit | edit source]

Main article: Low HP set

The Low HP set is a group of equipment that benefits from having a small number of hit points and items that damage the wielder to more easily reach those low HP values. The self-burn from the Heat Set also helps lower HP. Note that HP Icon.png temporary hit points is not factored in to the activation conditions of these items.

Relics of Deep Duerra's rebellious children[edit | edit source]

The Relics of Deep Duerra's rebellious children is set of equipment with a connection to the duergar goddess Deep Duerra and the rebellion her children started in order to escape her control.

Soul set[edit | edit source]

Soul is a set of equipment that primarily benefits those classed into Monk, with improvements to unarmed attacks.

Unwanted set[edit | edit source]

Main article: Unwanted set

The Unwanted set is a set of masterwork armour.

Weave set[edit | edit source]

Main article: Weave set

The Weave Set is a set that boosts its wearer's spell-related rolls through Arcane Enchantment: gain bonus to Spell Save DC and spell attack rolls. Previously worn by wizard Tenser and Edith Cluckle.