Mattis

From Baldur's Gate 3 Wiki

Mattis is a tiefling trader in Baldur's Gate 3. Mischievous but good-natured, he works as a scam artist for Mol's gang of tiefling refugee children to take care of himself and his little sister Silfy.

Involvement[edit | edit source]

Act One[edit | edit source]

He can be first encountered trying to scam passersby in the Emerald Grove with his sister Silfy. When first spoken to, he might comment on the race of the party member who he is talking to, being wary of drow or remarking he has never seen anyone like the party member before if they are a more exotic race. Regardless of this first interaction, he will show the party a magic trick making a ring appear and encouraging the party to take it, calling it "lucky". The party member can take the ring normally or, after calling out the magic trick, make it disappear with a magic trick themselves by passing a Sleight of Hand check. In either case, when the ring has been taken Mattis will present a coin and ask the party member to call heads or tails, and regardless of the party member's choice the chosen outcome will occur, supposedly demonstrating the ring's magical property. Mattis then claims to have many such rings and tries to make the party buy something from his inventory.

Before and after looking at his wares, Silfy will try to steal back the magic ring as well as some of the takling party member's possessions, usually some Gold and a gemstone. If the party member passes a passive Perception saving throw, they can catch Silfy in the act and take back the possessions. If failed, a passive Perception check will trigger which, if passed, starts the quest Find Your Belongings.

Instead of looking at his wares, the party member can ask Mattis to repeat the coin trick, claiming that one demonstration wasn't enough to convince them of the ring's magic properties. This can be repeated up to six times, after which an exhausted Mattis will directly ask the party member to look at his wares or leave.

Throughout this conversation, rogues have special interaction options that allow the party member to identify the tricks and scams that Mattis is using, leading to him ultimately letting the party leave without trying to steal from them.

If Save the Refugees is completed and the tiefling refugees are preparing to leave the Druid Grove, Mattis can be found arguing with Mol over all the items he wants to take with him.

Act Two[edit | edit source]

If Rolan was convinced to stay and help defending the Emerald Grove in Act One, Mattis can be found at the Last Light Inn. He'll have set up a shop again selling mostly worthless junk with some items of worth. Mattis can also be convinced to hand over, or otherwise sell the Tower-Shaped Key for 1000 gold through dialogue.

Act Three[edit | edit source]

If the Tiefling children were saved by Rolan in Act Two, Mattis will have moved his shop to near the Requisitioned Barn in Rivington.

Store[edit | edit source]

Act One[edit | edit source]

During Act One, Mattis shop is in the Emerald Grove, just up the hill from the Sacred Pool.

Items[edit | edit source]

Supplies[edit | edit source]

Mattis rolls 2-3 times on the Poor Supply Table. Worth on average 143.3 Camp Supplies.

Act Two[edit | edit source]

During Act Two, Mattis' shop is just inside the entrance to the Last Light Inn.

Corresponds to HAV_Thiefling_Trade.

Act Three[edit | edit source]

During Act Three, Mattis' shop is outside the Requisitioned Barn in Rivington.

Corresponds to WYR_Thiefling_Trade.

In addition to his old "Magical" items, he will now also stock: