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List of martial weapons

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Lists martial weapons which require extensive training to effectively use in combat.

Common[edit | edit source]

Weapon Enchant. Damage Damage Type Weight Price Special


Battle-Worn Blade

1d8

Slashing

1.35 kg
2.7 lb

40


Battleaxe

1d8

Slashing

1.8 kg
3.6 lb

50


Bonesaw

1d8

Slashing

1.35 kg
2.7 lb

40


Broken Pike

1d10

Piercing

8.1 kg
16.2 lb

10


Djinni Scimitar

+1

1d6 + 1
2d10

Slashing
Poison

1.35 kg
2.7 lb

30


Flail of Myrkul

1d8

Bludgeoning

0.9 kg
1.8 lb

50


Flail of the Vortex

+3

1d8 + 3
1d8

Bludgeoning
Lightning

0.9 kg
1.8 lb

50

Electrified Flail Electrified Flail ()

Clout a foe with your lightning-suffused flail and Stun Stun them.


Flame Blade (weapon)

3d6

Fire

0.5 kg
1 lb

30


Githyanki Longsword

1d8

Slashing

1.35 kg
2.7 lb

40


Githyanki Shortsword

1d6

Piercing

0.9 kg
1.8 lb

16


Glaive

1d10

Slashing

2.7 kg
5.4 lb

65


Goblin Scimitar

1d6

Slashing

1.35 kg
2.7 lb

30


Greataxe

1d12

Slashing

3.15 kg
6.3 lb

65


Greataxe

1d12

Slashing

3.15 kg
6.3 lb

65


Greatsword

2d6

Slashing

2.7 kg
5.4 lb

65


Greatsword

2d6

Slashing

2.7 kg
5.4 lb

65


Greatsword +1 (Common)

2d6

Slashing

2.7 kg
5.4 lb

65


Halberd

1d10

Slashing

2.7 kg
5.4 lb

65


King's Knife

1d8

Slashing

1.35 kg
2.7 lb

40


Makeshift Bow

1d6
1d10

Piercing
Necrotic

0.9 kg
1.8 lb

16


Maul

2d6

Bludgeoning

4.5 kg
9 lb

40


Pactbound Battleaxe

1d8

Slashing

1.8 kg
3.6 lb

0


Pactbound Glaive

1d10

Slashing

2.7 kg
5.4 lb

0


Pactbound Greatsword

2d6

Slashing

2.7 kg
5.4 lb

0


Pactbound Rapier

1d8

Piercing

0.9 kg
1.8 lb

0


Pactbound Trident

1d6

Piercing

1.8 kg
3.6 lb

0


Pactbound Warhammer

1d8

Bludgeoning

2.7 kg
5.4 lb

0


Pickaxe

1d8

Piercing

0.41 kg
0.82 lb

6


Practice Sword

1d6

Bludgeoning

0.6 kg
1.2 lb

1


Reinforced Greatsword

2d6

Slashing

2.7 kg
5.4 lb

65


Rusty Glaive

1d10

Slashing

2.7 kg
5.4 lb

6


Rusty Greatsword

2d6

Slashing

2.7 kg
5.4 lb

6


Rusty Halberd

1d10

Slashing

2.7 kg
5.4 lb

6


Rusty Heavy Crossbow

1d10

Piercing

8.1 kg
16.2 lb

6


Rusty Longsword

1d8

Slashing

1.35 kg
2.7 lb

4


Rusty Maul

2d6

Bludgeoning

4.5 kg
9 lb

3


Rusty Morningstar

1d8

Piercing

1.8 kg
3.6 lb

5


Rusty Pike

1d10

Piercing

8.1 kg
16.2 lb

1


Rusty Scimitar

1d6

Slashing

1.35 kg
2.7 lb

3


Rusty Shortsword

1d6

Piercing

0.9 kg
1.8 lb

2


Rusty Trident

1d6

Piercing

1.8 kg
3.6 lb

4


Scimitar (Sharran)

1d8

Slashing

1.35 kg
2.7 lb

30


Scimitar (Akabi)

1d6

Slashing

1.35 kg
2.7 lb

30


Scimitar of Cinder

+3

1d6 + 3
1d6

Slashing
Fire

1.2 kg
2.4 lb

30

Scorching Strike Scorching Strike ()

Lash out with a blazing strike and possibly Burn Burn your target.


Trident of the Depths

+3

1d6 + 3
1d6

Piercing
Cold

1.6 kg
3.2 lb

40

Hiemal Strike Hiemal Strike ()

Pierce a creature with your frost-rimed trident and Chill Chill it.


Watcher Crossbow

3d10

Piercing

50 kg
100 lb

65

Not usable by humanoids.


Watcher Greatsword

3d12

Slashing

100 kg
200 lb

65

Not usable by humanoids.


Azer Warhammer

1d8

Bludgeoning

2.7 kg
5.4 lb

0

Overheat Overheat ()

Release a fraction of your inner fire. All nearby creatures take damage and start Burning Fiercely Burning Fiercely.


Flail

1d8

Bludgeoning

0.9 kg
1.8 lb

50


Flail

1d8

Bludgeoning

0.9 kg
1.8 lb

50


Hand Crossbow (Yurgir)

2d10

Piercing

0.9 kg
1.8 lb

50

Not usable by humanoids.


Hand Crossbow

1d6

Piercing

0.9 kg
1.8 lb

50


Harper Blade

1d6

Piercing

0.9 kg
1.8 lb

16


Heavy Crossbow

1d10

Piercing

8.1 kg
16.2 lb

65


Longbow

1d8

Piercing

1.1 kg
2.2 lb

50


Longsword

1d8

Slashing

1.35 kg
2.7 lb

40


Longsword

1d8

Slashing

1.35 kg
2.7 lb

40


Morningstar

1d8

Piercing

1.8 kg
3.6 lb

50


Pike

1d10

Piercing

8.1 kg
16.2 lb

20


Rapier

1d8

Piercing

0.9 kg
1.8 lb

65


Sahuagin Longbow

1d8

Piercing

1.1 kg
2.2 lb

50


Scimitar

1d6

Slashing

1.35 kg
2.7 lb

30


Shortsword

1d6

Piercing

0.9 kg
1.8 lb

16


Shortsword (Yurgir)

2d4

Piercing

0.9 kg
1.8 lb

16

Not usable by humanoids.


Trident

1d6

Piercing

1.8 kg
3.6 lb

40


War Pick

1d8

Piercing

0.9 kg
1.8 lb

40


Warhammer

1d8

Bludgeoning

2.7 kg
5.4 lb

50


Uncommon[edit | edit source]

Weapon Enchant. Damage Damage Type Weight Price Special


Battleaxe +1

+1

1d8 + 1

Slashing

1.9 kg
3.8 lb

65


Bonesaw (+1)

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

85

Incise Ligaments Incise Ligaments ()

Grind your saw's blackest teeth into an enemy's calves and possibly Slow Slow them.


Ceremonial Battleaxe

+1

1d8 + 1

Slashing

1.9 kg
3.8 lb

65


Ceremonial Longsword

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

55


Ceremonial Warhammer

+1

1d8 + 1

Bludgeoning

2.7 kg
5.4 lb

65


Crossbow of Arcane Force

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

130

Arcane Ammunition Arcane Ammunition ()

Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional 1d4Damage TypesForce damage.


Deep Delver

1d8

Piercing

0.9 kg
1.8 lb

100
Dig Deep
Inflicts Shattered Shattered on hit.


Doom Hammer

2d6

Bludgeoning

4.5 kg
9 lb

65
Edge of Terror
Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage Icon.png Disadvantage on Attack rolls.


Everburn Blade

2d6
1d4

Slashing
Fire

2.7 kg
5.4 lb

130


Exterminator's Axe

1d12

Slashing

3.15 kg
6.3 lb

130
Scourge of Pests
Deals an additional 1d6Damage TypesFire damage to Plants, Myconids[See Notes], and Small creatures.


Faithbreaker

+1

1d8 + 1

Bludgeoning

2.7 kg
5.4 lb

300

Absolute Power Absolute Power ()

A surge of Divine energy accompanies your swing. It deals an additional 1d6Damage TypesForce damage and possibly pushes your target back 5 m / 17 ft.


Firestoker

1d6

Piercing

0.9 kg
1.8 lb

100
Burned Alive
Deals an additional 1d4Damage TypesSlashing damage to Burning Burning targets.


Flail +1

+1

1d8 + 1

Bludgeoning

0.9 kg
1.8 lb

65


Gandrel's Aspiration

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

130
Feller of Monsters
You have Advantage Icon.png Advantage against Monstrosity type enemies.
Sacred Munitions Sacred Munitions ()

Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict Turned Turned against Undead.


Githyanki Crossbow

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

85


Githyanki Greatsword

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

85


Githyanki Greatsword (Psionic)

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

130
Githborn Psionic Weapon
When wielded by a githyanki this weapon deals an additional 1d4Damage TypesPsychic damage.


Githyanki Longsword (+1)

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

55


Githyanki Shortsword (+1)

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

40


Glaive +1

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

85


Greataxe +1

+1

1d12 + 1

Slashing

3.15 kg
6.3 lb

85


Greatsword +1

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

85


Halberd +1

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

85


Hamarhraft

2d6

Bludgeoning

4.5 kg
9 lb

65
Shockwave Shockwave
When the wearer Jumps Jumps, they deal 1d4Damage TypesThunder damage in a 3 m / 10 ft radius upon landing.


Hand Crossbow +1

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

65


Heavy Crossbow +1

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

85


Hellrider Longbow

+1

1d8 + 1

Piercing

1.1 kg
2.2 lb

770
Heightened Awareness
Gain a +3 bonus to Initiative rolls and Advantage Icon.png Advantage on Perception checks.
Fiendish Fire
Once per turn, a creature hit by this weapon will possibly be afflicted with Faerie Fire Faerie Fire.


Hoppy

+1

1d8 + 1

Piercing

0.9 kg
1.8 lb

100

Revitalising Strike Revitalising Strike ()

Smash into a foe, wounding them and healing your own injuries.


Hunting Shortbow

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

65
Feller of Monsters
You have Advantage Icon.png Advantage against Monstrosity type enemies.
Hunter's Mark Hunter's Mark ()
Cast as a level 1 spell ( Recharge: Long rest.)


Intransigent Warhammer

1d8

Bludgeoning

2.7 kg
5.4 lb

100
Impulse Blast
Knocks nearby creatures Prone Prone after killing a target or landing a Critical Hit.


Katana

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

55


Kurwin's Cauteriser

+1

1d6 + 1
1d4

Slashing
Fire

1.35 kg
2.7 lb

65
Cauteriser
Deals an additional 1d4Damage TypesFire. On a hit, the target starts Burning Burning unless it succeeds a Constitution Saving throw.


Light of Creation

+1

1d10 + 1
1d6

Slashing
Lightning

2.7 kg
5.4 lb

130
Overcharge
Chance to Stun Stun the wielder, unless it is a Construct.


Longbow +1

+1

1d8 + 1

Piercing

1.1 kg
2.2 lb

65


Longsword +1

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

55


Magical Pike

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

40


Maul +1

+1

2d6 + 1

Bludgeoning

4.5 kg
9 lb

40


Merregon Halberd

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

85


Morningstar +1

+1

1d8 + 1

Piercing

1.8 kg
3.6 lb

65


Myrkulite Scourge

+1

1d8 + 1
1d6

Bludgeoning
Necrotic

0.9 kg
1.8 lb

65


Pike +1

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

40


Rapier +1

+1

1d8 + 1

Piercing

0.9 kg
1.8 lb

85


Render of Mind and Body

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

65
Psychic Steel Virtuoso
When the wielder attacks with Advantage Icon.png Advantage, they deal an additional 1d8Damage TypesPsychic.


Returning Pike

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

65
Homing Weapon
This weapon will return to its owner when thrown.


Rupturing Blade

+1

1d8 + 1

Piercing

0.9 kg
1.8 lb

130

Searing Blood Searing Blood ()

Cut into an enemy, dealing an extra proficiency bonusDamage TypesFire and 1d6Damage TypesFire damage to them, while you yourself take 1d6Damage TypesSlashing damage. Additionally, the attack might cause the target to Bleed Bleed and Burn Burn.


Scimitar +1

+1

1d6 + 1

Slashing

1.35 kg
2.7 lb

40


Shortsword +1

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

40


Shortsword of First Blood

1d6

Piercing

0.9 kg
1.8 lb

65
Break the Unbroken
Deals an additional 1d8Damage TypesPiercing to targets that still have all their hit points.


Speedy Reply

1d6

Slashing

1.35 kg
2.7 lb

65
Nimble Attack
When the wielder hits an enemy with this weapon, they gain Momentum Momentum for 2 turns.


Spellthief

1d8

Piercing

1.1 kg
2.2 lb

100
Arcane Vehemence
Once per Short Rest, you regain a Level 1 spell slot when you land a Critical Hit with the Spellthief.


Steelforged Sword

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

60


Svartlebee's Woundseeker

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

130
Deepen the Wound
The wielder gains a +1d4 bonus to Attack rolls with this weapon when attacking creatures that have already taken damage.


Sword of Justice

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

130

Tyr's Protection Tyr's Protection ()
Cast as a level 1 spell ( Recharge: Short rest.)


Sword of Screams

1d8
1d4

Piercing
Psychic

0.9 kg
1.8 lb

130


Sylvan Scimitar

+1

1d6 + 1

Slashing

1.35 kg
2.7 lb

65
Melee Caster
Instead of its Dexterity Modifier, the affected entity add its Spellcasting Ability Modifier to Attack rolls.


The Skinburster

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

130
Skinburster Force
When the wielder deals melee damage with this weapon, they gain 2 turns of Force Conduit Force Conduit.


The Undead Bane

+1

1d12 + 1

Slashing

3.15 kg
6.3 lb

130
Slay the Wicked
This weapon deals an additional 1d6Damage TypesSlashing damage against Fiends and Undead.
Profane Scourge Profane Scourge ()

Strike with subjugating fury, adding your proficiency bonus to the damage roll. If you hit a Fiend or Undead creature, deal an additional 2d6Damage TypesSlashingDRS damage and possibly Bane Bane it.


Trident +1

+1

1d6 + 1

Piercing

1.8 kg
3.6 lb

55


Very Heavy Greataxe

+1

1d12 + 1

Slashing

9.0 kg
18 lb

130

Gargantuan Cleave Gargantuan Cleave ()

Swing your weapon with all your might. You can attack multiple targets, dealing bonus 1d6Damage TypesSlashingDRS damage, but become Off Balanced Off Balanced for Duration: 1 turn.


War Pick +1

+1

1d8 + 1

Piercing

0.9 kg
1.8 lb

40


Warhammer +1

+1

1d8 + 1

Bludgeoning

2.7 kg
5.4 lb

65


Witchbreaker

+1

1d8 + 1

Slashing

1.8 kg
3.6 lb

100
Witchbreaker
You gain Advantage Icon.png Advantage on Attack rolls against concentrating creatures.
Hush You! Hush You! ()

Slash a target and possibly Silence Silence it.


Xyanyde

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

330
Xyanyde's Fire
Once per Short Rest, you can encase a target in Faerie Fire Faerie Fire for 2 turns if you miss an attack against it.


Rare[edit | edit source]

Weapon Enchant. Damage Damage Type Weight Price Special


Adamantine Longsword

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

100
Diamondsbane
If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon
This weapon ignores Resistance to Damage TypesSlashing damage.


Adamantine Scimitar

+1

1d6 + 1

Slashing

1.35 kg
2.7 lb

190
Diamondsbane
If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon
This weapon ignores Resistance to Damage TypesSlashing damage.


Blackguard's Sword

+2

1d8 + 2
1d4

Slashing
Necrotic

1.35 kg
2.7 lb

250
Dazing Smite
On a hit infused with one of your Smites, the target must succeed a Constitution saving throw or become Dazed Dazed.


Blade of Oppressed Souls

+1

1d8 + 1
1d4

Slashing
Psychic

1.35 kg
2.7 lb

250

Crowning Strike Crowning Strike ()

Unleash the wails of the dead that fell to your blade, and possibly instil Crown of Madness Crown of Madness in the target.


Blooded Greataxe

+1

1d12 + 1

Slashing

3.15 kg
6.3 lb

380
Relentless Revenge
When the wielder has 50% HP Icon.png hit points or less, they deal an additional 1d4Damage TypesSlashing damage.


Breaching Pikestaff

+2

1d10 + 2
1d4

Piercing
Force

8.1 kg
16.2 lb

190


Charge-Bound Warhammer

+1

1d8 + 1

Bludgeoning

2.7 kg
5.4 lb

310
Favoured Weapon
This weapon has a +1 bonus to damage and Attack rolls.
Shocking Bound
This weapon deals an additional 1d6Damage TypesLightning damage.
  • This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. These effects are in addition to the weapon's +1 enchantment.


Clown Hammer

+2

1d8 + 2

Bludgeoning

2.7 kg
5.4 lb

310
Grim Irony
Whenever this weapon lands a critical hit, both target and attacker have to succeed a Wisdom Saving Throw, or be affected by fits of laughter fits of laughter.


Corpsegrinder

+2

2d6 + 2
1d4

Bludgeoning
Thunder

4.5 kg
9 lb

190

Grand Slam Grand Slam ()

Slam your weapon into the ground, dealing additional Damage TypesThunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away.


Corrosive Flail

+1

1d8 + 1

Bludgeoning

0.9 kg
1.8 lb

310

Corrosive Strike Corrosive Strike ()

Deal additional Damage TypesAcid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the target which reduces Armour Class Armour Class by 2.


Cruel Sting

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

250
Sting The Helpless
A drow elf wielding this weapon deals an additional 1d4Damage TypesPoison against restrained targets.
Ensnaring Strands Ensnaring Strands ()
Cast as a level 1 spell at will.


Defender Flail

+1

1d8 + 1

Bludgeoning

0.9 kg
1.8 lb

310
Steel Physiology
Reduce incoming Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage by 1.


Defender Greataxe

+2

1d12 + 2

Slashing

3.15 kg
6.3 lb

380
Defensive Attack
When making your first attack of the round, you can reduce this weapon's enchantment by 1 to increase your Armour Class Armour Class and Saving throw bonus by 1.


Drakethroat Glaive

+2

1d10 + 2

Slashing

2.7 kg
5.4 lb

960
Vicious Dragon Breath
Enemies have Disadvantage Icon.png Disadvantage on Saving throws against your dragonborn breath weapon.
Draconic Elemental Weapon Draconic Elemental Weapon ()
Cast as a level 3 spell ( Recharge: Long rest.)


Duke Ravengard's Longsword

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

250
Stirring Execution
When you kill an enemy, allies within 9 m / 30 ft gain temporary hit points equal to your Charisma Modifier (minimum 1).
Commander's Strike Commander's Strike ()
Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. ( Recharge: Short rest.)


Flail +2

+2

1d8 + 2

Bludgeoning

0.9 kg
1.8 lb

155


Flail of Ages

+1

1d8 + 1

Bludgeoning

0.9 kg
1.8 lb

320
Elements of an Epoch
Depending on what kind of damage this weapon does, it also inflicts: Acid Acid condition, Chilled Chilled condition, or Burning Burning condition.
Elemental Age Elemental Age ()
Cast as a level 3 spell ( Recharge: Long rest.)


Fleshrender

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

190

Part the Flesh Part the Flesh ()

Thrust forward with diabolical precision, possibly stymying your target's ability to heal.


Giantbreaker

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

380
Heavy Hitter
Your weapon hits hard enough to send your target Reeling Reeling for 2 turns.


Greataxe +2

+2

1d12 + 2

Slashing

3.15 kg
6.3 lb

190


Hammer of the Just

+2

1d8 + 2
1d4

Bludgeoning
Radiant

2.7 kg
5.4 lb

310
Slay the Wicked
This weapon deals an additional 1d6Damage TypesSlashing damage against Fiends and Undead.
Detect Thoughts Detect Thoughts ()
Cast as a level 1 spell ( Recharge: Long rest.)


Hand Crossbow +2

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

155


Harmonic Dueller

+1

1d8 + 1

Piercing

0.9 kg
1.8 lb

380

Mellow Harmony Mellow Harmony ()

You make a DC 15 Performance check, success granting all your melee weapon attacks additional damage equal to your Charisma Modifier (minimum 1 additional damage).


Harmonium Halberd

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

380


Harold

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

480
Haroldish Doom
When you deal damage to a target with a ranged weapon, it must succeed a Charisma Saving throw or be Baned Baned for 2 turns.


Hellbeard Halberd

+2

1d10 + 2
6

Slashing
Poison

2.7 kg
5.4 lb

380


Jorgoral's Greatsword

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

380

Colossal Onslaught Colossal Onslaught ()

Channel your mettlesome strength and strike all creatures in a line, dealing bonus Damage TypesSlashing damage equal to your proficiency bonus.


Ketheric's Warhammer

+1

1d8 + 1
1d4

Bludgeoning
Psychic

2.7 kg
5.4 lb

310


Larethian's Wrath

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

250

Razor Gale Razor Gale ()

Swing your weapon in a cyclone of steel that deals razorblade-sharp damage to all enemies within range.


Longbow +2

+2

1d8 + 2

Piercing

1.1 kg
2.2 lb

155


Longsword +2

+2

1d8 + 2

Slashing

1.35 kg
2.7 lb

125


Monster Slayer Glaive

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

380
Monsterslayer
You gain an additional D4 Physical.png 1d4 to all attack rolls against Monstrosity type foes and your weapons deal an additional D4 Physical.png 1d4 damage against them.[See Notes]
Refined Vaulting
Jump Jump distance is increased by 1.5 m / 5 ft.


Moonlight Glaive

+2

1d10 + 2
1d4

Slashing
Radiant

2.7 kg
5.4 lb

380
Moonlight Glaive: Glowing Moonlight Glaive: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft.
Moonlight Butterflies Moonlight Butterflies ()

Strike a foe, conjuring an illusory swarm of moon-pale butterflies and gaining Advantage Icon.png Advantage on attacks against the target.


Ne'er Misser

+1

1d6 + 1

Force

0.9 kg
1.8 lb

310

Magic Missile Magic Missile ()
Cast as a level 3 spell ( Recharge: Short rest.)


Phalar Aluve

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

250

Phalar Aluve: Melody Phalar Aluve: Melody ()
The sword hums in anticipation, ready to Sing Sing or Shriek Shriek. ( Recharge: Short rest.)


Rapier +2

+2

1d8 + 2

Piercing

0.9 kg
1.8 lb

190


Rat Bat

+1

1d8 + 1
1d6

Bludgeoning
Piercing

4.5 kg
9 lb

190
Rat Catcher
Attack Rolls against beasts have Advantage Icon.png Advantage.


Ravengard's Scourger

+2

1d8 + 2

Piercing

1.8 kg
3.6 lb

310

Commander's Strike Commander's Strike ()
Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. ( Recharge: Short rest.)


Salty Scimitar(rrr)

+2

1d6 + 2

Slashing

1.35 kg
2.7 lb

190

Command Command ()
Cast as a level 1 spell ( Recharge: Long rest.)


Scimitar +2

+2

1d6 + 2

Slashing

1.35 kg
2.7 lb

95


Shortsword +2

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

95


Slicing Shortsword

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

190
Deepflesh Slice
When the wielder attacks with Advantage Icon.png Advantage, the attack inflicts Bleeding Bleeding.


Sorrow

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

380

Sorrowful Lash Sorrowful Lash ()
Cast as a cantrip ( Recharge: Per turn.)


Soulbreaker Greatsword

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

380
Githborn Psionic Weapon
When wielded by a githyanki this weapon deals an additional 1d4Damage TypesPsychic damage.
Seldom Caught Unawares
You gain a +2 bonus to Initiative rolls Initiative rolls.
Soulbreaker Soulbreaker ()

Rend the enemy's body and soul, dealing additional Damage TypesPsychic damage equal to your proficiency bonus, and possibly Stun Stun them.


Sussur Greatsword

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

150


Sword of Clutching Umbra

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

190

Shadowsoaked Blow Shadowsoaked Blow ()

Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional 1d6Damage TypesPsychic damage. This attack doesn't break concealment.


Sword of the Emperor

+2

1d8 + 2

Slashing

1.35 kg
2.7 lb

250
Shapeshifter Slayer
This weapon deals an additional 1d4 damage against shapeshifters or polymorphed creatures.
Magical Durability
The wielder has a +2 bonus to Saving throws against spells.


The Baneful

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

190
Favoured Weapon
This weapon has a +1 bonus to damage and Attack rolls.
Baneful Bond
On a hit, possibly Bane Bane your target.


The Joltshooter

1d8

Piercing

1.1 kg
2.2 lb

310
Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.


The Long Arm of the Gur

+2

1d10 + 2

Piercing

8.1 kg
16.2 lb

380
Revenant Scourge
When used against undead creatures this weapon has +1d4 bonus to Attack and Damage rolls.


Thermodynamo Axe

+1

1d8 + 1

Slashing

1.8 kg
3.6 lb

310
Thermodynamo
Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.


Thorn Blade

+1

1d6 + 1

Slashing

1.35 kg
2.7 lb

190
Poisonous Synergy
While concentrating, your melee weapon attacks deal an additional 1d4Damage TypesPoison.
Ensnaring Strike (Melee) Ensnaring Strike (Melee) ()
Cast as a level 1 spell ( Recharge: Long rest.)


Titanstring Bow

+1

1d8 + 1

Piercing

1.1 kg
2.2 lb

310
Titan Weapon
This weapon deals additional damage equal to your Strength Modifier.
Pushing Attack (Titanstring Bow) Pushing Attack ()

Pushes your target back 4.5 m / 15 ft.


Trident +2

+2

1d6 + 2

Piercing

1.8 kg
3.6 lb

125


Twist of Fortune

+1

1d8 + 1

Piercing

1.8 kg
3.6 lb

310
Twist of Fortune
When you roll 2 or less with this weapon's damage die, reroll it and take the new result.
Blood Money Blood Money ()

Strike out greedily, dealing an additional proficiency bonusDamage TypesPiercing damage per 300 gold that the target possesses. The gold will be consumed.


Unseen Menace

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

190
Invisible Weapon
This weapon is Invisible Invisible while equipped. It has Advantage Icon.png Advantage on Attack rolls. It loses this property for 2 rounds on a missed Attack roll. The weapon also scores a critical hit when rolling a 19.


Vicious Battleaxe

+2

1d8 + 2

Slashing

1.8 kg
3.6 lb

310
Dolor Amarus
When you land a Critical Hit with a weapon or unarmed attack, it deals an additional 7 damage.


Warhammer +2

+2

1d8 + 2

Bludgeoning

2.7 kg
5.4 lb

155


Very Rare[edit | edit source]

Weapon Enchant. Damage Damage Type Weight Price Special


Belm

+2

1d6 + 2

Slashing

1.35 kg
2.7 lb

480

Whirlwind Attack (Weapon Action) Whirlwind Attack ()

Strike out at all nearby foes, making separate Attack rolls against each target.

Perfectly Balanced Strike Perfectly Balanced Strike ()

Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel.


Dwarven Thrower

+2

1d8 + 2

Bludgeoning

2.7 kg
5.4 lb

770
Homing Weapon
This weapon will return to its owner when thrown.
Dwarven Thrower
A Dwarf throwing this warhammer deals an extra 1d8Damage TypesBludgeoning damage. If the target is Large, Huge or Gargantuan creature, the strike deals an additional 2d8Damage TypesBludgeoning damage.


Fabricated Arbalest

+2

1d10 + 2

Piercing

8.1 kg
16.2 lb

960

Dazzling Ray Dazzling Ray ()

Unleash a beam of brilliant light that Blinds Blinds all creatures in its path.

Illuminating Shot Illuminating Shot ()

Fire a shimmering bolt that inflicts 1 turn of Radiating Orb Radiating Orb upon the target.


Foebreaker

+2

2d6 + 2

Bludgeoning

4.5 kg
9 lb

480
Lethal Weapon
This weapon ignores resistance to Damage TypesBludgeoning damage.


Halberd of Vigilance

+2

1d10 + 2
1d4

Slashing
Force

2.7 kg
5.4 lb

960
Sentinel Weapon
Gain a +1 bonus to Initiative rolls and Advantage Icon.png Advantage on Perception Ability Checks.
Adroit Reflexes
When you make an Attack roll as a Reaction, you make it with Advantage Icon.png Advantage.


Hellfire Engine Crossbow

+2

1d10 + 2

Piercing

8.1 kg
16.2 lb

960

Lightning Arrow Lightning Arrow ()
Cast as a level 4 spell ( Recharge: Long rest.)
Reposition Malefactor Reposition Malefactor ()

Pulls the creature 9 m / 30 ft closer to you if it fails a DC 15  Dex saving throw.


Hellfire Greataxe

+2

1d12 + 2
1d6

Slashing
Fire

3.15 kg
6.3 lb

960
Thermodynamo
Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.
Hellflame Cleave Hellflame Cleave ()

Spew hellish flames and strike your foes.


Hellfire Hand Crossbow

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

770
Hellstalker
Possibly inflict Burning Burning when attacking while Hiding Hiding or Invisible Invisible.
Scorching Ray Scorching Ray ()
Cast as a level 3 spell ( Recharge: Short rest.)


Infernal Rapier

+2

1d8 + 2

Piercing

0.9 kg
1.8 lb

960
High Spellcasting
You gain a +1 bonus to Spell Save DC.
Melee Caster
Instead of its Dexterity Modifier, the affected entity add its Spellcasting Ability Modifier to Attack rolls.
Planar Ally: Cambion Planar Ally: Cambion ()
Cast as a level 6 spell ( Recharge: Long rest.)


Justiciar's Scimitar

+2

1d6 + 2

Slashing

1.35 kg
2.7 lb

480
Shadow-Blinding
If you attack with Advantage Icon.png Advantage, you have a chance to Blind Blind your target.
Shadowsoaked Blow Shadowsoaked Blow ()

Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional 1d6Damage TypesPsychic damage. This attack doesn't break concealment.


Knife of the Undermountain King

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

480
Organ Rearranger
Reduce the number you need to roll a Critical Hit while attacking by 1. When they roll 2 damage or less, reroll the dice, taking the highest result.
Shadow Blade
You have Advantage Icon.png Advantage on Attack rolls against Lightly or Heavily Obscured targets when using this blade.


Pelorsun Blade

+1

1d8 + 1
1d4

Piercing
Radiant

0.9 kg
1.8 lb

960
Undead Bane
All Attack rolls have Advantage Icon.png Advantage against Undead.[See Notes]


Sethan

+2

1d12 + 2

Slashing

3.15 kg
6.3 lb

960

Sethan: Spiritual Greataxe Sethan: Spiritual Greataxe ()
Cast as a level 6 spell ( Recharge: Long rest.)
Sethan: Reduce Sethan: Reduce ()
Cast as a level 2 spell ( Recharge: Long rest.)


Sword of Chaos

+2

2d6 + 2
1d4

Slashing
Necrotic

2.7 kg
5.4 lb

960
Chaos
On a hit, regain 1d6hit points.


Sword of Life Stealing

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

480
Life Stealing Critical
On a Critical Hit, the target takes an extra 10Damage TypesNecroticDRS damage as long as it isn't a construct or an undead. You also gain HP Icon.png 10 temporary hit points.


The Dancing Breeze

+2

1d10 + 2

Slashing

2.7 kg
5.4 lb

960

Whirlwind Attack (Weapon Action) Whirlwind Attack ()

Strike out at all nearby foes, making separate Attack rolls against each target.


The Dead Shot

+2

1d8 + 2

Piercing

1.1 kg
2.2 lb

770
Improved Critical
The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Keen Attack
The wielder doubles their Proficiency Bonus when rolling ranged attacks with this weapon, unless they have Disadvantage.


The Sacred Star

+2

1d8 + 2
1d4

Piercing
Radiant

0.8 kg
1.6 lb

770
Radiant Strike
On a hit, inflict 1 turn of Radiating Orb Radiating Orb upon the target.
Sanctified Weapon
Undead creatures struck by this weapon are possibly Turned Turned.
Dawnburst Strike Dawnburst Strike ()

Deal additional Damage TypesRadiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m / 10 ft area. Enemies in the light must succeed a Weapon action DC  Constitution saving throw or be Blinded Blinded.


Trident of the Waves

+1

1d6 + 1

Piercing

1.8 kg
3.6 lb

630
The Water Caller
On a hit, inflict Wet Wet and create a 2 m / 7 ft Water Water surface centred around the target.


Voss' Silver Sword

+2

1d8 + 2
1d4

Slashing
Psychic

1.35 kg
2.7 lb

630
Interplanar Slayer
This weapon grants a +1d4 bonus to Damage and Attack rolls against githyanki, aberrations, fiends, and elementals.
Wrathful Smite Wrathful Smite ()
Cast as a level 1 spell ( Recharge: Long rest.)


Legendary[edit | edit source]

Weapon Enchant. Damage Damage Type Weight Price Special


Balduran's Giantslayer

+3

2d6 + 3

Slashing

2.7 kg
5.4 lb

1300
Giantslayer
On a hit, double the damage from your Strength modifier. This weapon grants you Advantage Icon.png Advantage on Attack rolls against Large, Huge or Gargantuan creatures.
Giant Form Giant Form ()
Grow to a fearsome size. Your weapons deal an additional 1d6 damage and you gain HP Icon.png 27 temporary hit points and Advantage Icon.png Advantage on Strength Checks and Saving throws. ( Recharge: Short rest.)
Topple the Big Folk Topple the Big Folk ()

Deal additional damage equal to your proficiency bonus. On a hit, Large, Huge, or Gargantuan creatures take an additional 2d6Damage TypesSlashingDRS damage and must succeed a Strength saving throw or fall Prone Prone.


Crimson Mischief

+2

1d6 + 2
1d4

Piercing
Necrotic

0.9 kg
1.8 lb

640
Prey Upon the Weak
This weapon deals an additional 1d4Damage TypesPiercing damage against targets with 50% of their hit points or fewer.

Main Hand Only

Redvein Savagery
When you make an attack with Advantage Icon.png Advantage, the target takes an additional 7Damage TypesPiercingDRS damage.

Off-Hand Only

Crimson Weapon
When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.


Duellist's Prerogative

+3

1d8 + 3
1d4

Piercing
Necrotic

0.9 kg
1.8 lb

1300
Elegant Duellist
While your off-hand is empty, you score a Critical Hit when rolling a 19. Moreover, you gain an additional Reaction per turn.
Withering Cut
On a hit with a melee weapon, use a Reaction to deal additional Damage TypesNecrotic damage equal to your Proficiency Bonus.
Challenge to Duel Challenge to Duel ()
Challenge an enemy to attack only you, inflicting Bleeding Bleeding on the target.
Dueller's Enthusiasm Dueller's Enthusiasm ()

While you are not dual-wielding and your off hand is empty, you can make an additional melee attack with The Dueller.


Gontr Mael

+3

1d8 + 3

Piercing

1.1 kg
2.2 lb

1000
Promised Victory
On a hit, possibly inflict Guiding Bolt Guiding Bolt upon the target.
Gontr Mael: Glowing Gontr Mael: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft. Toggle this to douse and rekindle the light.
Celestial Haste Celestial Haste ()
Cast as a level 3 spell at will.
Bolt of Celestial Light Bolt of Celestial Light ()

Frighten Frighten your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal an additional 1d4Damage TypesRadiant damage.


Nyrulna

+3

1d6 + 3
1d6

Piercing
Thunder

1.8 kg
3.6 lb

840
Zephyr Connection
This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4Damage TypesThunder damage in a 6 m / 20 ft blast centered on the target.
Veil of the Wind
You gain a + 3 m / 10 ft bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
Nyrulna: Glowing Nyrulna: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft.
Zephyr Flash Zephyr Flash ()

Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding Bleeding.

Zephyr Break Zephyr Break ()

Zephyr Break imitates the effects of the spell Gust of Wind Gust of Wind while dealing thunder damage.


Selûne's Spear of Night

+3

1d6 + 3

Piercing

1.35 kg
2.7 lb

640
Selûne's Blessing
You gain Advantage Icon.png Advantage on Wisdom Saving throws and Perception Checks.
Darkvision Darkvision
Can see in the dark up to 12 m / 40 ft.
Moonbeam Moonbeam ()
Cast as a level 3 spell ( Recharge: Long rest.)
Moonmote Moonmote ()
Cast as a cantrip ( Recharge: Long rest.)


Silver Sword of the Astral Plane

+3

2d6 + 3

Slashing

2.7 kg
5.4 lb

1300
Githborn Psionic Weapon
When wielded by a githyanki this weapon deals an additional 1d6Damage TypesPsychic damage.
Githborn Psionic Resistance
A githyanki holding this weapon has Advantage Icon.png Advantage on Intelligence, Wisdom, and Charisma saving throws, resistance to Damage TypesPsychic damage, and cannot be Charmed Charmed.
Soulbreaker Soulbreaker ()

Rend the enemy's body and soul, dealing additional Damage TypesPsychic damage equal to your proficiency bonus, and possibly Stun Stun them.


Story Item[edit | edit source]

Weapon Enchant. Damage Damage Type Weight Price Special


Orphic Hammer

+3

1d8 + 3

Bludgeoning

2.7 kg
5.4 lb

770
Spell Resistance
You have Advantage Icon.png Advantage on Saving throws against spells.
Unshackling Strike Unshackling Strike ()

Smite the magical bonds keeping a creature Restrained Restrained, Paralysed Paralysed, and Stunned Stunned, freeing it.


Legacy content[edit | edit source]


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