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{{Party interactions|image=Karlach Approval.png}}
{{Party interactions}}
{{CompanionTab|Karlach}}
{{Companion tab}}
'''Karlach''' approves of helping people out. Due to her experiences in Avernus, she distrusts devils.
'''Karlach''' approves of helping people out. Due to her experiences in Avernus, she distrusts devils.
The actions and choices listed on this page will raise or lower [[Karlach]]'s [[Approval]].  
The actions and choices listed on this page will raise or lower [[Karlach]]'s [[Approval]].  
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Depending on her approval rating, Karlach may greet the player with:
Depending on her approval rating, Karlach may greet the player with:


Low (-1 or less)
Negative (<0):
* "Yeah?"
* "Yeah?"
* "What?"
* "What?"
* "Out with it."
* "Out with it."
Neutral
* "Hey."
Neutral (0 - 19):
* "Soldier?"
* "Soldier?"
* "Why're we slowing down?"
* "Why're we slowing down?"
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* "Heya."
* "Heya."
* "Hey, soldier."
* "Hey, soldier."
Medium approval (20+)
Medium and up (20+):
* "Hey, soldier."
* "Hey, soldier."
* "Soldier?"
* "Soldier?"
* "What's on your mind?"
* "What's on your mind?"
* "Copper for your thoughts?"
* "Copper for your thoughts?"
If spoken to by someone other than the player character:


Romanced with less than 20 approval{{verify}}
* "Sorry - haven't fraternised with you much and not sure if I want to start."
* "Go get boss if you want to talk."
* "Tell it to the chief."
 
=== Romance ===
====''Low approval''====
<div style="column-count:3">
''Flirting:''
* "Hey, soldier."
* "Hey, soldier."
* "Uh huh?"
* "Uh huh?"
* "What is it?"
* "What is it?"


Romanced with 20+ approval
<div style="padding-top: 0.7em">
''Partnered:''</div>
* "Yeah, honey?"
* "Hmm?"
* "What's on your mind?"
 
<div style="padding-top: 0.7em">
''Broken Up:''</div>
* "What?"
* "Yeah?"
* "Something on your mind?"
</div>
 
====''Medium and higher approval''====
<div style="column-count:3">
''Flirting:''
* "Hey, you."
* "Hey, you."
* "Oh, hi!"
* "Oh, hi!"
* "What're you thinking about?"
* "What're you thinking about?"
 
<br>
Romanced with 40+ approval
<div style="padding-top: 0.7em">
''Partnered:''</div>
* "Darling."
* "Darling."
* "Hey!"
* "Hey!"
* "Soldier?"
* "Soldier?"
* "What's on your mind?"<br>
<div style="padding-top: 0.7em">
''Broken up:''</div>
* "Hey, soldier."
* "Yeah?"
* "What's on your mind?"
* "What's on your mind?"
</div>


==Approval ==
==Approval ==
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{{SpoilerBox|act=1|nograd=1|unhide=1|
{{SpoilerBox|act=1|nograd=1|unhide=1|
'''[[Ravaged Beach]]'''
'''[[Ravaged Beach]]'''
* [[Speak with Dead]] Ask the [[Abducted Nobleman]] on the Crashed Nautiloid ship if he;  ''([[Bard]])'' wants you to write his story {{Approval|Karlach|+1}}, ''([[Cleric]] or [[Paladin]])'' would like rites preformed on his body {{Approval|Karlach|+1}}, ''([[Ranger]] or [[Druid]])'' wants to be buried {{Approval|Karlach|+1}}
* When talking to the corpse of the [[Abducted Nobleman]] in the Crashed Nautiloid ship via [[Speak with Dead]]:
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]] or tell it ([[Speak with Animals (Condition)|Speak with Animals]]) that you will not hurt it {{Approval|Karlach|+1}}
** Playing as a {{Class|Bard}}, ask if he wants you to write his story {{Approval|Karlach|+1}}
** Playing as a {{Class|Cleric}} or {{Class|Paladin}}, ask if he would like rites to be performed on his body {{Approval|Karlach|+1}}
** Playing as a {{Class|Ranger}} or {{Class|Druid}}, ask if he wants to be buried {{Approval|Karlach|+1}}
* Use [[Animal Handling]] to calm the [[Scared Boar]] found near [[Astarion]]'s pod {{Approval|Karlach|+1}}
** OR Tell it that you won't hurt it via [[Speak with Animals]] {{Approval|Karlach|+1}}


'''Roadside Cliffs'''
'''[[Roadside Cliffs]]'''
* Deceive, persuade or intimidate the tieflings who captured [[Lae'zel]] to leave ([[Bard]], [[Monk]], [[Paladin]], [[Drow]], [[Githyanki]] have extra options.) {{Approval|Karlach|+1}}
* Convince the tieflings holding [[Lae'zel]] to leave (using [[Deception]], [[Persuasion]] or [[Intimidation]] lines or unique {{Class|Bard}}, {{Class|Monk}}, {{Class|Paladin}}, {{Race|Drow}}, {{Race|Githyanki}} options). {{Approval|Karlach|+1}}
* Ask [[Lae'zel]] to say 'please' after rescuing her {{Approval|Karlach|+1}}
** Ask [[Lae'zel]] to say '' 'please' '' after convincing the tieflings to leave. {{Approval|Karlach|+1}}
* Recruit [[Lae'zel]] {{Approval|Karlach|+1}}
* Recruit [[Lae'zel]] {{Approval|Karlach|+1}}
* Recruit Gale {{Approval|Karlach|+1}}
* Recruit [[Gale]] {{Approval|Karlach|+1}}
* Speaking to [[Gimblebock]] near [[Chapel Entrance]], choose the '' 'Attack' '' dialogue option {{Approval|Karlach|+1}}


'''[[Chapel Entrance]]'''
'''[[Emerald Grove]]/[[The Hollow]]'''
* Choose the 'Attack' dialogue option when speaking to Gimblebock {{Approval|Karlach|+1}}


'''[[Druid Grove]]'''
''In the Hollow''
* Use [[Persuasion]]/[[Intimidation]] to get [[Aradin]] and [[Zevlor]] to stop fighting {{Approval|Karlach|+1}}
* Convince [[Aradin Beno|Aradin]] and [[Zevlor]] to stop arguing without punching either of them (using [[Persuasion]] or [[Intimidation]]) {{Approval|Karlach|+1}}
* Take a swing at [[Aradin]] during his argument with [[Zevlor]] {{Approval|Karlach|+1}}
** Take a swing at Aradin during his argument with [[Zevlor]] {{Approval|Karlach|+1}}
* As a cleric of Tempus and after talking to [[Aradin]], tell [[Remira]] Liam earned a warriors rest {{Approval|Karlach|+1}}
* Promise [[Zevlor]] you will talk to [[Kagha]] about stopping the ritual {{Approval|Karlach|+3}} ''(after the scene at the entrance)''
** OR Promise it if you first declined him {{Approval|Karlach|+5}} ''(speaking to him in his cave)''
* Playing as a {{Class|Cleric}} of [[Deities#Tempus|Tempus]] and after talking to Aradin, tell [[Remira]] that [[Liam]] earned a place in Warriors' Rest {{Approval|Karlach|+1}}
* Tell [[Arka]] to seek vengeance and spill some goblin blood over [[Kanon|Kanon's]] death {{Approval|Karlach|+1}}
* Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Karlach|+1}}
* Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Karlach|+1}}
* Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help. {{Approval|Karlach|+1}}
* Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help, using [[Persuasion]] or certain Class- or Race-based options. {{Approval|Karlach|+1}}
* Offer to heal [[Pandirna]]. Must be a [[Paladin]],[[Druid]]. [[Cleric]] or [[Bard]] {{Approval|Karlach|+1}}
* Playing as a {{Class|Paladin}}, {{Class|Druid}}, {{Class|Cleric}} or {{Class|Bard}}, offer [[Pandirna]] to heal her (for free) {{Approval|Karlach|+1}}
* Use [[Athletics]]/[[Insight]] or [[Detect Thoughts]] to help [[Guex]] train {{Approval|Karlach|+5}}
* Assist [[Guex]] in training (using [[Athletics]], [[Insight]], [[Detect Thoughts]] or unique {{Race|Githyanki}}, {{Class|Barbarian}}, {{Class|Monk}} lines) {{Approval|Karlach|+5}}
* Use [[Persuasion]]/[[Intimidation]] or [[Detect Thoughts]] to convince [[Arka]] to not shoot [[Sazza]] {{Approval|Karlach|+1}}
* Convince [[Arka]] to spare [[Sazza]] (using [[Persuasion]], [[Intimidation]] or [[Detect Thoughts]]) {{Approval|Karlach|+1}}
* Tell [[Sazza]] that you will free her from her cage {{Approval|Karlach|+1}}
** Promise [[Sazza]] that you will free her from her cage {{Approval|Karlach|+1}}
* Agree to help [[Zevlor]] (in his cave) to try to convince to [[Kagha]] to stop the ritual. (only if you previously decline to help / skip talking to [[Zevlor]] / knockout by [[Aradin]]) {{Approval|Karlach|+5}}
▶ '''''Note:''' This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by Aradin''
* While talking/buying from [[Mattis]], catch [[Silfy]] trying to pickpocket you, and see her tears as genuine or tell [[Silfy]] to relax. {{Approval|Karlach|+1}}
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive [[Perception]] check)'', and tell her to relax (either straightaway or after successful [[Insight]] check). {{Approval|Karlach|+1}}
* In the confrontation with [[Barth]] about the locket, stand for [[Meli]] {{Approval|Karlach|+1}}
* Agree to kill the goblin horde's leaders for [[Zevlor]] {{Approval|Karlach|+5}}
 
''In the [[Sacred Pool]] and druid caves:''
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}}
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}}
* While using [[Speak with Animals]] convince [[Topaz (Blue Jay)|Topaz]] the bird that the key in its nest is dull OR choose the bard-specific option about a song OR kick at the bird {{Approval|Karlach|+1}}
* Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}}
* After resolving [[Arabella|Arabella's]] fate, talk to [[Kagha]] and call her a monster OR accuse her of killing the child in cold blood {{Approval|Karlach|+5}} ''(either option)''
** OR, Playing as a {{Race|Drow}}, say you don't threaten/kill children {{Approval|Karlach|+5}}
** OR Attack Kagha {{Approval|Karlach|+1}}
* Convince [[Kagha]] to fight against the [[Shadow Druids]] (if uncovered her conspiring with them) {{Approval|Karlach|+5}}
** OR Choose to attack [[Kagha]] instead of persuading her {{Approval|Karlach|+1}} ''(gains approval regardless of whether you've been successful convincing her to go against them or not)''
* Attack [[Kagha]] after speaking to [[Zevlor]] second time (about her demands) {{Approval|Karlach|+1}}
* While dealing with [[Topaz (Blue Jay)|Topaz]] the bird via [[Speak with Animals]]:
** Tell him that the key in its nest is dull, OR, playing as a {{Race|Dwarf}}, that the metal is of bad quality {{Approval|Karlach|+1}} ''(either option)''
** OR Playing as a {{Class|Bard}}, choose the class-specific option about a song {{Approval|Karlach|+1}}
** OR Kick the bird {{Approval|Karlach|+1}}
* After [[Nettie]] poisons you, attack her (no need to kill her) {{Approval|Karlach|+1}}
* Tell [[Silver]] the wolf you just wanted to give them your scent (using [[Speak with Animals]]) {{Approval|Karlach|+1}}
** OR, playing as a {{Class|Ranger}} or {{Class|Druid}}, sit with [[Silver]] (without this spell) {{Approval|Karlach|+1}}
* Help [[Alfira]] finish her song {{Approval|Karlach|+1}}
* Help [[Alfira]] finish her song {{Approval|Karlach|+1}}
* Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}}
* After being confronted about stealing the [[Idol of Silvanus]], return the idol and apologise {{Approval|Karlach|+1}}
* Talking to [[Kagha]] after first encounter and calling her a monster {{Approval|Karlach|+5}}
 
* Attack [[Nettie]] (no need to kill her) {{Approval|Karlach|+1}}
''While the Emerald Grove is preparing for the goblin attack''
* With [[Speak with Animals]], tell [[Silver]] the wolf you just wanted to give them your scent OR as a [[Ranger]] or [[Druid]], sit with [[Silver]] (without speak with animals) {{Approval|Karlach|+1}}
* Convince [[Memnos]] to join the fight against the goblins {{Approval|Karlach|+1}}
* Agree with [[Zevlor]] to kill the goblin horde's leaders {{Approval|Karlach|+5}}
* Tell [[Pandirna]] that they have something to fight ''for'' {{Approval|Karlach|+1}}
* If you are confronted about stealing the [[Idol of Silvanus]] return the idol and apologise {{Approval|Karlach|+1}}
* Convince [[Wyll]] not to attack you, using [[Intimidation]] or [[Persuasion]] {{Approval|Karlach|+1}}
* Persuade [[Kagha]] to fight against the [[Shadow Druids]] {{Approval|Karlach|+5}}
▶ '''''Note:''' This scene appears only if Wyll left the party due to your choices in dialogue with [[Minthara]], '''after''' you have revealed to her the Grove's location''
* Refuse to open the gate for [[Minthara]] {{Approval|Karlach|+5}}
* Successfully defend the Grove and then talk to [[Zevlor]] {{Approval|Karlach|+10}}


'''[[Forest]]'''
'''[[Forest]]'''
* While using [[Speak with Animals]] tell [[Scratch]] to follow your scent to the camp. {{Approval|Karlach|+1}}
* Tell [[Scratch]] to follow your scent to the camp, using [[Speak with Animals]]. {{Approval|Karlach|+1}}
* While talking to [[Aradin]] on the bridge, say a prayer over the corpses as a cleric of Helm, Ilmater, Oghma, Tempus or Tyr {{Approval|Karlach|+1}}
* Playing as a {{Class|Cleric}} of [[Deities#Helm|Helm]], [[Ilmater]], [[Deities#Oghma|Oghma]], [[Deities#Tempus|Tempus]] or [[Tyr]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to Aradin there {{Approval|Karlach|+1}}
▶ '''''Note:''' This scene appears only if Aradin has previously left the grove''


'''[[Owlbear Nest]]'''
'''[[Owlbear Nest]]'''
* Successfully make the [[Owlbear]] to let you go peacefully {{Approval|Karlach|+1}}
* Convince the mother [[Owlbear]] to let you go without fighting {{Approval|Karlach|+1}}
* After killing the [[Owlbear]], spare the [[Owlbear Cub]] {{Approval|Karlach|+1}}
* Spare the [[Owlbear Cub]] after killing the mother [[Owlbear]] {{Approval|Karlach|+1}}
 
'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
* When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], tell them all to calm down, and then tell them you know the woman {{Approval|Karlach|+1}} ''(immediately starts the fight with brothers)''
** While talking to [[Demir]] and [[Johl]] after Ethel disappears, offer to help them find their sister {{Approval|Karlach|+1}}
* After entering the [[Sunlit Wetlands]], break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them {{Approval|Karlach|+1}} ''(works twice)''
* When talking to [[Auntie Ethel]] and [[Mayrina]] at the [[Riverside Teahouse]]:
** Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" {{Approval|Karlach|+1}}
** OR tell Mayrina straightaway that [[Demir]] and [[Johl]] were killed (by you or Ethel) {{Approval|Karlach|+1}}
* After defeating [[Auntie Ethel]], [[Intimidation|Intimidate]] her into handing over both Mayrina and [[Auntie Ethel's Hair|fey hair]] {{Approval|Karlach|+5}}
** OR Order her to let Mayrina go. {{Approval|Karlach|+1}}
** OR Say that the best solution is a dead hag.{{Approval|Karlach|+1}}
* Resurrect [[Connor Vinderblad]], and then give [[Mayrina]] the [[Bitter Divorce]] wand {{Approval|Karlach|+1}}
* ''(If [[Astarion]] '''is not''' in your party)'' When talking to [[Gandrel]], tell him that [[Astarion]] is under your protection {{Approval|Karlach|+1}}.
** Further in dialogue, refuse to help the hunter find your camp {{Approval|Karlach|+1}}


'''[[Blighted Village]]'''
'''[[Blighted Village]]'''
* Gain entrance to the village by persuading or performing for the guard at the South gate {{Approval|Karlach|+1}}
* Gain entrance to the village through the southern gate - by [[Persuasion|Persuading]] the goblin guard, OR, Playing as a {{Class|Bard}}, performing for him {{Approval|Karlach|+1}}
* Hire [[Lump the Enlightened]] {{Approval|Karlach|+1}}
* Persuade [[Fezzerk]] at the windmill to leave peacefully {{Approval|Karlach|+1}}
* Persuade [[Fezzerk]] at the Windmill to leave peacefully {{Approval|Karlach|+1}}
** Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Karlach|+1}}
* Save [[Barcus Wroot]] by the windmill in [[Blighted Village]] and tell him that he owe you nothing {{Approval|Karlach|+1}}
* Drop and prepare to destroy the [[Necromancy of Thay]] in the [[Apothecary's Cellar]] {{Approval|Karlach|+1}}
* Drop and prepare to destroy the [[Necromancy of Thay]] {{Approval|Karlach|+1}}
* Convince [[Lump the Enlightened]] to fight alongside you, outbidding goblins {{Approval|Karlach|+1}}
** Having summoned [[Lump the Enlightened]] to aid and ending your deal afterwards, let him have one lick {{Approval|Karlach|+5}}
 
'''[[Goblin Camp]]'''


'''[[Sunlit Wetlands]]'''
''At the front gate:''
* Before entering the [[Sunlit Wetlands]], during [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], choose "calm down" option then follow by either defending or questioning [[Auntie Ethel]]
* Fling worg dung at [[Sentinel Olak]] {{Approval|Karlach|+5}} ''(requires {{Ability check|Athletics|10}} and triggers a fight with gate guards)''
* Talking to [[Demir]] and [[Johl]] after first encounter and offering to help them
** If failed the check, wink and fling dung at all other guards {{Approval|Karlach|+5}} ''(triggers a fight, too)''
* When entering the [[Sunlit Wetlands]], pass the check to break the illusion, then BAA at the redcaps when you speak to them (max. 3 times).
** OR Smear the dung over your face {{Approval|Karlach|+1}}
* Tell [[Gandrel]] that [[Astarion]] is under your protection {{Approval|Karlach|+1}}
* Tap once on the war drum {{Approval|Karlach|+1}}
** Then tell [[Gandrel]] that you won't help him find your camp {{Approval|Karlach|+1}}
** OR Use [[Performance]] to play a rhythm on the war drum{{Approval|Karlach|+1}}
* When talking to [[Auntie Ethel]] and [[Mayrina]], tell Mayrina that Ethel killed [[Demir]] and [[Johl]]
''In the outer camp:''
* When talking to [[Auntie Ethel]] and [[Mayrina]], say "something isn't right" and insist on "what's ''really'' going on here" and "this woman is clearly in trouble" {{Approval|Karlach|+1}}
* Stir the [[Owlbear Cub]] against the goblins through {{Ability check|Animal Handling|15}} or {{Ability check|Persuasion|15}} {{Approval|Karlach|+1}}
* [[Intimidation|Intimidate]] Ethel into handing over Mayrina ''and'' +1 ability score {{Approval|Karlach|+5}}
** OR Playing as a {{Class|Barbarian}}, do it through {{Ability check|Persuasion|10}} {{Approval|Karlach|+1}}.
* Give Ethel's [[Bitter Divorce]] wand to [[Mayrina]]
** OR Start a tour of chicken-chasing and prompt the cub to run to the finish posts, using [[Speak with Animals]] or [[Animal Handling]] {{Approval|Karlach|+1}}
* Resurrect [[Mayrina]]'s husband then hand her the wand
* Tell [[Eight]] that you're sorry for his loss. {{Approval|Karlach|+1}}
''Talking with [[Crusher]]:''
* When he orders you to kiss his foot, obey {{Approval|Karlach|-1}}, then start licking it {{Approval|Karlach|+1}}
** OR Give his foot a long lick straightaway {{Approval|Karlach|+1}}
* Steal the ring from Crusher's toe after you kneel in front of him. {{Approval|Karlach|+1}}
* Make Crusher kneel and kiss your foot, using [[Intimidation]]. {{Approval|Karlach|+1}}
* If Crusher attacks you, defeat him, then say you've made a point and help him up. {{Approval|Karlach|+1}}


'''[[Goblin Camp]]'''
'' Inside the [[Shattered Sanctum]]:''
* At the front gate, fling dung at Sentinel Olak (hidden behind other dialogue options; triggers a fight) {{Approval|Karlach|+5}}
* After moving with [[Priestess Gut]] to her "private chapel", allow Gut to feel around your head {{Approval|Karlach|+1}}
* Tap once on the War Drum at the front gate {{Approval|Karlach|+1}}
* Tell [[Roah Moonglow]] that you killed her friends in the [[Zhentarim Hideout]]. {{Approval|Karlach|+1}}
* Use [[Performance]] to play a rhythm on the War Drum at the front gate {{Approval|Karlach|+1}}
* Attack [[Dror Ragzlin]], straightaway or after interrogating the dead illithid {{Approval|Karlach|+1}}  
* In the chicken-chasing game, [[Persuasion|convince]] the [[Owlbear Cub]] to run to the gate {{Approval|Karlach|+1}}
** OR Don't object [[Dror Ragzlin|Ragzlin's]] orders to report to [[Minthara]] {{Approval|Karlach|+1}}  
* Tell [[Eight]] "sorry for your loss" {{Approval|Karlach|+1}}
* Convince [[Minthara]] to spare [[Sazza]], saying the latter didn't know who you were. {{Approval|Karlach|+1}}
* [[Intimidation|Intimidate]] Crusher {{Approval|Karlach|+1}}
▶ '''''Note:''' This option is available if you have previously freed Sazza from the cage in Emerald Grove''
* If you fail to intimidate Crusher, a fight will start. If you defeat him, choose mercy and help him up. {{Approval|Karlach|+1}}
* Tell [[Minthara]] that the prisoner escaped and pass an [[Intelligence]] check to withhold the grove's location {{Approval|Karlach|+5}}
* Tell [[Minthara]] that the prisoner escaped and pass an [[Intelligence]] check to withhold the grove's location {{Approval|Karlach|+5}}
* After moving with [[Gut]] to her "chapel" (adjacent room), allow Gut to feel around your head {{Approval|Karlach|+1}}
** OR Tell her that [[Liam]] told you everything and pass the [[Deception]] check {{Approval|Karlach|+5}}
* In [[Worg Pens]], side with the [[Halsin|bear]] against the goblins {{Approval|Karlach|+1}}
▶ '''''Note:''' This option is available only if you spoke to Minthara '''before''' interrogating and freeing [[Liam]]''
* After freeing [[Halsin]], agree to [[Defeat the Goblins]] and tell Halsin to get to safety {{Approval|Karlach|+5}}
:* OR, Playing as a {{Race|Tiefling}}, answer that you won't betray your kind {{Approval|Karlach|+5}} ''(starts a fight with Minthara)''
* Provoke a fight with [[Minthara]] {{Approval|Karlach|+5}}
'' In the [[Worg Pens]]:''
* Stop the goblin children from throwing stones at [[Halsin|bear]] by any means {{Approval|Karlach|+1}}
** OR Make [[Birka|Brawler Birka]] release the bear and then attack the goblins {{Approval|Karlach|+1}}
* After freeing [[Halsin]], agree to kill goblin leaders to save the grove (either with or without him in bear form). {{Approval|Karlach|+5}}


'''[[The Risen Road]]'''
'''[[The Risen Road]]'''
* Speak to Karlach after her rampage in the Tollhouse and tell her she looks 'hot'
* When dealing with the dying hyena:
* When dealing with the dying hyena:
:* ''(As a Good [[Cleric]] or a non-[[Oathbreaker]] [[Paladin]] only)'' Successfully bless the dying hyena {{Approval|Karlach|+1}}
** Playing as a Good/Neutral {{Class|Cleric}} or a non-Oathbreaker {{Class|Paladin}}, successfully bless the dying hyena {{Approval|Karlach|+1}}
:* ''([[Ranger]] only)'' Mercy-kill the dying hyena {{Approval|Karlach|+1}}
** Playing as a {{Class|Ranger}}, mercy-kill the dying hyena {{Approval|Karlach|+1}}
:* ''([[Druid]] only)'' Choose to "destroy the abomination" {{Approval|Karlach|+1}}
** Playing as a {{Class|Druid}}, choose to "destroy the abomination" {{Approval|Karlach|+1}}
* In the [[Zhentarim Hideout]]:
* Successfully use [[Detect Thoughts]] on [[Anders]] to unveil his true intentions and stand to Karlach {{Approval|Karlach|+10}} ''(she must be in the party)''
:* When trying to enter the hideout:
 
::* Successfully use [[Detect Thoughts]] to tell [[Zarys]] you're here to help [[Find the Missing Shipment|find the missing shipment]]. ''<small>(Note: if you've already found it, the "I know what became of Rugan" dialogue will not give approval.)</small>'' {{Approval|Karlach|+1}}
'''[[Zhentarim Hideout]]'''
::* Use [[Persuasion]] to tell Zarys you're just here to trade {{Approval|Karlach|+1}}
* Successfully [[Intimidation|Intimidate]] the guard [[Salazon]] to let you go through the hatch to the hideout {{Approval|Karlach|+1}}
::* Use [[Intimidation]] to tell Zarys you "go where you please" {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Rogue}}, show him single-hand sign ''"profit"''{{Approval|Karlach|+1}}
:* Refuse to kill [[Rugan]] when Zarys tells you to {{Approval|Karlach|+1}}
''When trying to enter the hideout:''
:* When dealing with [[Brem]] and the artist [[Oskar Fevras]]:
* Successfully use [[Detect Thoughts]] to tell [[Zarys]] you're here to help [[Find the Missing Shipment|find the missing shipment]].{{Approval|Karlach|+1}}
::* [[Intimidation|Intimidate]] Brem into lowering the price {{Approval|Karlach|+1}}
** OR Use [[Persuasion]] to tell Zarys you're just here to trade {{Approval|Karlach|+1}}
::* Buy Oskar. {{Approval|Karlach|+1}}
** OR Use [[Intimidation]] to tell Zarys you "go where you please" {{Approval|Karlach|+1}}
::* Give Oskar an additional 200 gold after freeing him {{Approval|Karlach|+1}}
▶ '''''Note:''' If you've already found the shipment, the dialogue line "I know what became of Rugan" will not give approval.''
* Refuse to kill [[Rugan]] when Zarys tells you to {{Approval|Karlach|+1}}
** OR Free Rugan, if he survived Zarys's torture and your fight against other [[Zentharim]] {{Approval|Karlach|+1}}
''When dealing with [[Brem]] and the artist [[Oskar Fevras]]:''
* [[Intimidation|Intimidate]] Brem into lowering the price {{Approval|Karlach|+1}}
* Buy Oskar. {{Approval|Karlach|+1}}
* Give Oskar an additional 200 gold after freeing him {{Approval|Karlach|+1}}


'''[[Waukeen's Rest]]'''
'''[[Waukeen's Rest]]'''
* Agree to rescue Duke Ravengard when prompted by [[Counsellor Florrick]] {{Approval|Karlach|+1}}
* Agree to rescue Duke Ravengard when prompted by [[Counsellor Florrick]] {{Approval|Karlach|+1}}
* Saving [[Benryn]] in the burning building {{Approval|Karlach|+1}}
* Save [[Benryn]] in the burning building {{Approval|Karlach|+1}}


'''[[Underdark]]'''
'''[[Underdark]]'''
* When entering the [[Myconid Colony]] for the first time, be honest with the guard and tell them about your tadpole {{Approval|Karlach|+1}}
* When entering the [[Myconid Colony]] for the first time, be honest with the guard and tell them about your tadpole {{Approval|Karlach|+1}}
* Give an antidote to [[Thulla]] in the [[Myconid Colony]] {{Approval|Karlach|+1}}
** OR Convince the myconid guards you are a traveler seeking adventure (using [[Persuasion]] or [[Intimidation]]).{{Approval|Karlach|+1}}
** OR Succeed a {{Ability check|Insight|5}}, and then say you've come to help the myconids.{{Approval|Karlach|+1}}
* Give [[Thulla]] an antidote or an [[Elixir of Poison Resistance]] (whichever you have) {{Approval|Karlach|+1}}
* Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Karlach|+1}}
* Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Karlach|+1}}
* Agree to help [[Baelen Bonecloak]] {{Approval|Karlach|+1}}
* * Agree to help [[Baelen Bonecloak]] escape from the Bibberbang field {{Approval|Karlach|+1}}
* Give the [[noblestalk]] to [[Derryth Bonecloak]] {{Approval|Karlach|+1}}
* Give the [[Noblestalk]] to [[Derryth Bonecloak]] {{Approval|Karlach|+1}}
* Tell [[Gekh Coal]] "I'm not helping a slave-catcher."
* Tell [[Gekh Coal]] that you're not going to help a slave-catcher.{{Approval|Karlach|+1}}
* [[Defeat the Duergar Intruders]] and report back to Sovereign [[Spaw]] {{Approval|Karlach|+1}}
* [[Defeat the Duergar Intruders]] and report back to Sovereign [[Spaw]] {{Approval|Karlach|+1}}
* Tell Sovereign [[Spaw]] you killed Sovereign [[Glut]] after the latter decided to [[Avenge Glut's Circle|usurp]] the former {{Approval|Karlach|+1}}
* Tell Sovereign [[Spaw]] that you've killed Sovereign [[Glut]] because the latter conspired to [[Avenge Glut's Circle|usurp]] Spaw's circle {{Approval|Karlach|+1}}
* Place autumncrocus on Myrna’s grave
* In the [[Dread Hollow]], place autumncrocus on [[Myrna|Myrna’s]] grave {{Approval|Karlach|+1}}
* When [[BOOOAL]] offers to share his power, say you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Karlach|+1}}
▶ '''''Note:''' this option is available only if you have found and read [[Letter from Amarith]] in the [[Arcane Tower]]''
* In [[Festering Cove]], tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Karlach|+1}}


'''[[Grymforge]]'''
'''[[Grymforge]]'''
* Tell Ward Magmar "you disgust me, slaver" {{Approval|Karlach|+1}}
* Tell [[Ward Magmar]] that he disgusts you {{Approval|Karlach|+1}}
* [[Persuasion|Convince]] Skickpit you're willing to kill his slavers
* Convince [[Skickpit]] you're going to help him, then ask if he really wants you to kill his slavers (using [[Persuasion|Persuasion]] line) {{Approval|Karlach|+1}}
* Pay respect to the heap of dead Deep Gnome corpses after killing or deceiving Brathwen and Viss
* Pay respect to the heap of deep gnomes' corpses after killing or deceiving [[Brathwen]] and [[Viss]] {{Approval|Karlach|+1}}
* [[Persuasion|Convince]] the deep rothé to give in to their rage and attack the duergar {{Approval|Karlach|+1}}
* [[Persuasion|Convince]] the Deep Rothé to give in to their rage and attack the duergar {{Approval|Karlach|+1}}
* After finding [[Philomeen]], talk to Lunkbug and mention she wants Laridda to move on
* Promise the deep gnome slaves that you'll do what you can to help them {{Approval|Karlach|+1}}
* Stand up for the deep gnome slaves when they're threatened by [[Nere]] once he's freed
* After finding [[Philomeen]] (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on {{Approval|Karlach|+1}}
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]]
* Stand up for the deep gnome slaves when [[Nere]], once freed, is going to kill them {{Approval|Karlach|+5}}
* If failed to convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]], choose "I am freeing these gnomes. Just try and stop me."
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]] {{Approval|Karlach|+5}}
* After freeing Barcus, bid him farewell and good luck {{Approval|Karlach|+5}}
** If failed to convince [[Elder Brithvar|Brithwar]], choose the line "I am freeing these gnomes. Just try and stop me." ''(immediately starts the fight with the rest of duergar)'' {{Approval|Karlach|+5}}
* After freeing [[Barcus Wroot]], bid him farewell and good luck {{Approval|Karlach|+5}}


'''[[Mountain Pass]]'''
'''[[Mountain Pass]]'''
* As [[Githyanki]], tell [[Ellyka]] the Gith patrol means nothing to you, getting her to stand down.
* Playing as a {{Race|Githyanki}}, tell [[Ellyka]] that githyanki patrol means nothing to you, getting her to stand down.{{Approval|Karlach|+1}}
* Allow [[Lae'zel]] to speak with the Gith patrol
* Allow [[Lae'zel]] to speak with the githyanki patrol and [[Kith'rak Voss]] {{Approval|Karlach|+1}}
* Speak with Gith patrol instead of letting [[Lae'zel]] speak


'''[[Creche Y'llek]]'''
'''[[Crèche Y'llek]]'''
* Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training.
* Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training.{{Approval|Karlach|+1}}
* Vandalise the portrait of [[Vlaakith]]
* Vandalise the portrait of [[Vlaakith]] {{Approval|Karlach|+1}}
* Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg|githyanki egg]] and suggest you'll take it to a better Creche or raise it yourself.
* Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg|githyanki egg]], telling him:
** that you'll take it to a better crèche {{Approval|Karlach|+1}}
** OR that you'll raise it yourself {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Githyanki}}, say you'll see it becomes the greatest ''ghaik''-slayer {{Approval|Karlach|+1}}.
''In captain's quarters and Inquisitor's chambers:''
* Tell [[Kith'rak Therezzyn]] that you have the [[Mysterious Artefact]], then refuse to surrender it {{Approval|Karlach|+1}}.
* Ask Inquisitor [[W'wargaz]] how he knows so much about you. {{Approval|Karlach|+1}}
* Refuse to hand over the artefact to the Inquisitor [[W'wargaz]], and convince [[Lae'zel]] to trust you by succeeding {{Ability check|Persuasion|21}}.{{Approval|Karlach|+1}}
* Refuse [[Vlaakith|Vlaakith's]] demand to enter the [[Mysterious Artefact]] {{Approval|Karlach|+1}}


'''Camp/Conversation'''
'''Camp/Conversation'''
* If Karlach is recruited before [[Wyll]], he will show up in camp after a long rest. Talk Wyll out of fighting Karlach. {{Approval|Karlach|+5}}
* When [[Mizora]] first appears in the camp, tell her not to lay a finger on Karlach {{Approval|Karlach|+5}}
* Tell [[Mizora]] not to lay a finger on Karlach during her first appearance {{Approval|Karlach|+5}}
** OR Threaten to kill [[Mizora]] during her first appearance {{Approval|Karlach|+1}}
* Threaten to kill [[Mizora]] during her first appearance {{Approval|Karlach|+1}}
* When [[Shadowheart]] confesses about her being a Sharran, answer that you don't care, because you all have bigger problems {{Approval|Karlach|+1}}
* Agree to use a [[Soul Coin]] on her to power up in combat {{Approval|Karlach|+5}}
* After staking [[Astarion]] when he tried to bite you, say that bringing him to the camp was a mistake {{Approval|Karlach|+1}}
* Feed the [[Owlbear Cub]] when it arrives at the [[Campsite|Camp]] (requires food in inventory) {{Approval|Karlach|+1}}
* After having a romantic night, tell her you'd love to be able to touch her properly {{Approval|Karlach|+5}}
* Successfully skill check to heal the [[Owlbear Cub]] when it appears again at the [[Campsite|Camp]] {{Approval|Karlach|+1}}
▶ '''''Note:''' This line can be repeated multiple times until the second upgrade of Karlach' heart, but only the first time gives approval''
* Pet the [[Owlbear Cub]] after adopting it {{Approval|Karlach|+1}}
* Pet [[Scratch]] when he first comes to the camp {{Approval|Karlach|+1}}
* Pet [[Scratch]]
* Feed the [[Owlbear Cub]] when it first comes to the camp  {{Approval|Karlach|+1}} ''(requires food in the inventory)''
* At camp, promise [[Barcus Wroot]] that you will find his friend [[Wulbren]] at [[Moonrise Towers]]
* Successfully attend to the [[Owlbear Cub|Owlbear Cub's]] wound when it appears again at the camp {{Approval|Karlach|+1}}
* At the next long rest after the events at the Creche, encourage [[Lae'zel]] to listen to [[Kith'rak Voss]] or make her own choice when he visits the camp and speak about the [[Mysterious Artefact]]
* Pet the [[Owlbear Cub]] when it stays at the camp {{Approval|Karlach|+1}} ''(gains approval only the first time you do it)''
* After staking Astarion, say bringing him was a mistake {{Approval|Karlach|+1}}
* Having invited [[Barcus Wroot]] to your camp, promise him you will find his friend [[Wulbren]] at [[Moonrise Towers]] {{Approval|Karlach|+1}}
* After having a romantic night, tell her you'd love to be able to touch her properly {{Approval|Karlach|+5}} (Can be repeated but only the first time gives approval)
* When [[Kith'rak Voss]] wakes you up at the camp during long rest to discuss the [[Mysterious Artefact]] (''after the events at the Crèche''):
* After the first upgrade of her heart tell her you still can't touch her and then "Of course I do" {{Approval|Karlach|+10}}
** Encourage [[Lae'zel]] to trust him {{Approval|Karlach|+1}}
** OR tell Lae'zel you'll support any choice of hers {{Approval|Karlach|+1}}
** OR tell Lae'zel you believe Kith'rak and she should too {{Approval|Karlach|+1}}


'''Raphael's Deal'''
'''Raphael's Deal'''
* Meeting [[Raphael]] "You're mad if you think I'll make a deal with a devil." OR "Then fix it. Or die by my hand!" {{Approval|Karlach|+5}}
* When [[Raphael]] briefly takes you to the [[House of Hope]], choose lines:
* After first encounter with [[Raphael]] speak with [[Shadowheart]] and choose dialogue option to refuse to trust [[Raphael]] twice {{Approval|Karlach|+5}}
** "You're mad if you think I'll make a deal with a devil." {{Approval|Karlach|+5}} ''(If playing as [[Wyll]]: "... another devil")''
** OR "Then fix it. Or die by my hand!" {{Approval|Karlach|+5}}
* After first encounter with [[Raphael]], speak with [[Shadowheart]] and choose dialogue option about distrusting [[Raphael]] '''twice''' {{Approval|Karlach|+5}}


'''Any Area'''
'''Any Area'''
* After summoning [[Lump the Enlightened]] and telling him your deal is done, let him have one lick {{Approval|Karlach|+5}}
* Playing as [[Astarion]], confess to her that you are a vampire. {{Approval|Karlach|+10}}
 
'''[[Our Fiery Friend|Personal quest]]'''
* After defeating [[Anders]] and his crew, and Karlach having rampaged in the Tollhouse, tell her she looks hot. {{Approval|Karlach|+3}}
* If Karlach is recruited before [[Wyll]], he will show up when ending this day in the camp. Talk him out of fighting Karlach. {{Approval|Karlach|+5}}
* Agree to give Karlach a [[Soul Coin]] to power her up in combat {{Approval|Karlach|+5}}
* When you first meet [[Dammon]] while already having a piece of infernal iron, Karlach will ask if she can give it to the smith - agree. {{Approval|Karlach|+10}}
* After [[Dammon]] upgrades her heart first time tell her you still can't touch her, and then choose the line "Of course I do" {{Approval|Karlach|+10}}
 
}}
}}


=== Act Two ===
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|unhide=1|'''[[Ruined Battlefield]]'''
{{SpoilerBox|act=2|nograd=1|unhide=1|
* Convince the hyena in the convoy that they don't belong to the goblins.
'''[[Ruined Battlefield]]'''
* Convince the drider to not attack you after you killed the convoy before summoning him.
 
* Tell [[Harper Lassandra]] that you can aid in traversing the darkness (Wizard only).
''If entering the Shadow-Cursed Lands from the [[Rosymorn Monastery Trail]]:''
* Tell [[Harper Lassandra]] that the best introductions are made while sitting around a fire (Bard only).
* Convince the hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Karlach|+1}} ''(requires {{Ability check|Persuasion|10}} and then {{Ability check|Persuasion|14}} or {{Ability check|Intimidation|14}})''
* Tell [[Harper Meygan]], "Move. I'll take care of this."
* Convince [[Kar'niss]] the drider not to attack you after you killed the convoy before summoning him. {{Approval|Karlach|+1}}
* Free [[Dolly Dolly Dolly|Dolly]] from the [[Moonlantern]] carried by [[Kar'niss]].
* Traversing [[Shadow-Cursed Lands]] with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Karlach|+1}}
* When judging with [[He Who Was]], choose any response to [[Madeline]], that judges her actions; either that she is not to be forgiven or that it wasn't her fault (formulation of answer is based on class).
 
* When judging with [[He Who Was]], choose to stop [[Madeline]] from stabing herself.
''If entering the Shadow-Cursed Lands from the [[Grymforge]]:''
* As a Wizard, tell [[Harper Lassandra]] that you can aid in traversing the darkness.{{Approval|Karlach|+1}}
* As a Bard, tell [[Harper Lassandra]] that the best introductions are made while sitting around a fire.{{Approval|Karlach|+1}}
* As [[The Dark Urge]], decide to stay and help Harpers against shadows (instead of abandoning them) {{Approval|Karlach|+1}}
* When the shadows warp [[Harper Yonas|Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this."{{Approval|Karlach|+1}}
 
* Free [[Dolly Thrice]] from the [[Moonlantern]] (no matter how you obtain it){{Approval|Karlach|+1}}
* When judging with [[He Who Was]], ask [[Madeline]] what did the Dark Justiciar do, and then:
** Call her a coward {{Approval|Karlach|+1}}, OR tell her it wasn't her fault {{Approval|Karlach|+1}}, OR tell her you forgive her (class-based lines) {{Approval|Karlach|+1}}
** OR '''after ordering''' her to stab herself, let her make a couple of strikes and then say it was enough {{Approval|Karlach|+1}}, OR tell her that her readyness to hurt herself is enough to be forgiven {{Approval|Karlach|+1}}
 


'''[[Last Light Inn]]'''
'''[[Last Light Inn]]'''
* Show [[Jaheira]] the [[Mysterious Artefact]] when you first meet her.
* Show [[Jaheira]] the [[Mysterious Artefact]] when you first meet her.{{Approval|Karlach|+1}}
* Give her a hug when she has her second upgrade from [[Dammon]] at the [[Last Light Inn]], allowing her to be touched.
* Drink the spiked wine when talking to Jaheira inside. {{Approval|Karlach|+1}}
* Tell the [[Strange Ox]] you'll keep his secret.
* Pay [[Mattis]] extra for the [[Tower-Shaped Key]] {{Approval|Karlach|+1}}
* Drink the wine when talking to [[Jaheira]] inside.
* Help [[Mol]] win the game against Raphael using the Sleight of Hand, Bard, Monk, or Wizard options, or following Gale's advice (if he is in party) {{Approval|Karlach|+1}}
* Pay [[Mattis]] extra for the [[Tower-Shaped Key]]
** Tell [[Raphael]] to stay away from Mol {{Approval|Karlach|+3}}
* Help [[Mol]] win the game against [[Raphael]] using the Sleight of Hand, Bard, Monk, or Wizard options
▶ '''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''.
* Tell [[Raphael]] to stay away from [[Mol]].
* Tell [[Isobel Thorm|Isobel]] that [[Marcus Falgor|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]].{{Approval|Karlach|+10}}
* Ask [[Counsellor Florrick]] if the Flaming Fist are just going to stand around.
** Playing as [[The Dark Urge]], tell Isobel that your blood orders you to kill her, then chase off the urge, and finally ask her to forgive you. {{Approval|Karlach|+5}}
* Warn [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]].
* Ask [[Counsellor Florrick]] whether the [[Flaming Fist]] are just going to stand around. {{Approval|Karlach|+1}}
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]].
* Play the Lute to wake up [[Art Cullagh]].{{Approval|Karlach|+1}}
* As [[The Dark Urge]], tell [[Isobel]] that you have the urge to kill her, then deny the urge and ask her to forgive you.
* Tell [[Halsin]] that he can count on you before he opens the portal.{{Approval|Karlach|+1}}
* Play the Lute to wake up [[Art Cullagh]].
** Successfully protect the portal while Halsin is looking for [[Thaniel]].{{Approval|Karlach|+1}}
* Tell [[Halsin]] "You can count on me" before he opens the portal.
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Karlach|+1}}
* Successfully protect the portal [[Halsin]] enters.


'''[[House in Deep Shadows]]'''
* Agree to play hide-and-seek with [[Oliver]].


'''[[Reithwin Town]]'''
'''[[Reithwin Town]]'''
* Reunite [[Oliver]] with [[Thaniel]].
* Agree to help [[Arabella]] find her parents. {{Approval|Karlach|+1}}
* Agree to help [[Arabella]] find her parents.
* Agree to take Arabella in at your camp. {{Approval|Karlach|+1}}
* Agree to take [[Arabella]] in at your camp.
''In the [[Reithwin Tollhouse]]:''
* Successfully convince [[Gerringothe Thorm]] to end herself. {{Approval|Karlach|+1}}
'' In the [[House of Healing]]:''
* Convince [[Malus Thorm]] to order his sisters to hone their blades on each other.{{Approval|Karlach|+1}}
** Then persuade Malus Thorm to operate on himself. {{Approval|Karlach|+1}}
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Karlach|+2}} ''(comes one point by another subsequently)''.
''At [[The Waning Moon]]:''
* Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Karlach|+1}}''(each time)''
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Karlach|+1}} ''(gains approval only in first round)''
* Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Karlach|+1}} ''(each time)''.
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
* By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Karlach|+1}}


'''[[House of Healing]]'''
'''[[House in Deep Shadows]]'''
* Persuade [[Malus Thorm]] to have the Sisters practice on, or spar with each other.
* Agree to play hide-and-seek with [[Oliver]].{{Approval|Karlach|+1}}
* Persuade [[Malus Thorm]] to operate on himself.  
* Convince Oliver to reunite with [[Thaniel]].{{Approval|Karlach|+5}}
 
'''[[The Waning Moon]]'''
* Drink with [[Thisobald Thorm]] up to three times {{Approval|Karlach|+1}}  
* Tell him your stories up to two times. {{Approval|Karlach|+1}}


'''[[Moonrise Towers]]'''
'''[[Moonrise Towers]]'''
* Offer [[Fezzerk]] a fair fight.
* Offer [[Fezzerk]] a fair fight. {{Approval|Karlach|+1}}
* Sever the connection between [[Linsella]] and [[Barnabus]]
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Karlach|+1}}
* Tell [[Araj Oblodra]] that [[Astarion]] is his own person.
* Tell [[Araj Oblodra]] that [[Astarion]] is his own person. {{Approval|Karlach|+1}}
* Invite [[Minthara]] to your camp after saving her.
* Invite Minthara to your camp after saving her.
* Invite [[Jaheira]] to fight with you in front of Moonrise Towers.
* Invite Jaheira to fight with you in front of Moonrise Towers.{{Approval|Karlach|+1}}
* After the first floor is secured, tell [[Jaheira]] you sense a bit of envy and ask her to join the fight against [[Ketheric]].
* After the first floor is secured, tell [[Jaheira]] you sense a bit of envy and ask her to join the fight against [[Ketheric Thorm]].
On the roof:
* At the [[Moonrise Towers Rooftop]], tell Ketheric Thorm that you can help, or that it isn't too late, or to come quietly  {{Approval|Karlach|+1}} ''(either choice)''
* After passing the persuasion check, and a second set of dialogue, tell [[Ketheric]] either:
▶ '''''Note:''' This option requires {{Ability Check|Intimidation|21}} and any of subsequent DC 30 checks first, OR a {{Ability Check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''
** That you can help him if he lets you.
:* Then tell [[Dame Aylin|Aylin]] to stand down, because Ketheric has surrendered.  
** That it isn't too late and his story doesn't end here.
** To come quietly and he'll be spared.
* Tell the Nightsong / [[Aylin]] to stand down, [[Ketheric]] has surrendered.
 
* Invite [[Halsin]] to your party after the fight with [[Myrkul]].
* Invite [[Jaheira]] to join your party or your camp after the fight with [[Myrkul]].


'''[[Gauntlet of Shar]]'''  
'''[[Gauntlet of Shar]]'''  
* As a Rogue, tell the Reconstituted Duellist that you do not blunder.  
* Playing as a [[Rogue]], tell the [[Reconstituted Duellist]] that you do not blunder.  
* Lick the Spider Meat twice. {{Approval|Karlach|+2}}
* Lick the [[Spider meat]] twice. {{Approval|Karlach|+2}}


'''Nightsong's Prison'''  
'''[[Shadowfell]]'''  
* Tell [[Balthazar]] to leave or he's a dead man. {{Approval|Karlach|+1}}
* Tell [[Balthazar]] to leave or he's a dead man. {{Approval|Karlach|+1}}
* Tell Shadowheart that she should spare the Nightsong because the Nightsong may know something about her. {{Approval|Karlach|+1}}
* Tell Shadowheart that she should spare the [[Dame Aylin|Nightsong]] because the aasimar may know something about her. {{Approval|Karlach|+1}}


'''[[Mind Flayer Colony]]'''
'''[[Mind Flayer Colony]]'''
* When talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] agree to "purge" the mind.  
* When talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] choose to purge the mind. {{Approval|Karlach|+1}}
* At Tadpoling Centre, use the Neutral Apparatus to release the inhabitants of the pods.
▶ '''''Note:''' This option is available only after successful passive {{Ability check|Insight|18}}''
* When talking to the [[Fresh Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]], wish them good night.{{Approval|Karlach|+1}}
* At the [[Tadpoling Centre]], use the Neural Apparatus to release the inhabitants of the pods. {{Approval|Karlach|+5}}
 
'''Camp/Conversation'''
* Recruit [[Halsin]] to your party after the fight with [[Apostle of Myrkul]].
* Recruit [[Jaheira]] to your party or invite her to your camp after the fight with [[Apostle of Myrkul]]. {{Approval|Karlach|+5}}
 
'''[[Our Fiery Friend|Personal quest]]'''
* After [[Dammon]] upgrades Karlach's engine second time at the [[Last Light Inn]], prove it worked, giving her a hug (or kissing, if you romance her). {{Approval|Karlach|+5}}
 
}}
}}
=== Act Three ===
=== Act Three ===
{{SpoilerBox|act=3|nograd=1|unhide=1|
{{SpoilerBox|act=3|nograd=1|unhide=1|
'''[[Rivington]]'''
'''[[Rivington]]'''<br>
* Give [[Yenna]] some Food. {{Approval|Karlach|+1}}
''At the [[Sword Coast Couriers]]:''
* Tell [[Brother Clements]] his god would be proud of Father Lorgan.
* Get more money out of [[Danzo Arkwright]] in return for the Zhentarim letters, using any check-based option.{{Approval|Karlach|+1}}
* Tell [[Yannis]] you'll look into the murder for her {{Approval|Karlach|+1}}
''In the kennels:''
* While at the [[Circus of the Last Days]], tell [[Dribbles]] "What a corny joke". {{Approval|Karlach|+1}}
* Say "Woof" to [[Angry Mar'hyah]] twice. {{Approval|Karlach|+1}}
* If the player approaches the stage, say "I treat everyone around me with kindness", if Karlach was volunteered say "Go on, Karlach", or volunteer some other companion. {{Approval|Karlach|+1}}
** Make [[Angry Mar'hyah]] to let you keep Scratch, using [[Persuasion]] or [[Intimidation]]. {{Approval|Karlach|+1}}
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell him you would never kill someone you cared about. {{Approval|Karlach|+1}}
** Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]].{{Approval|Karlach|+1}}
* As a Baldurian, tell [[Saer Grotpoll]] that his accent sounds more Rivington than Baldur's Gate {{Approval|Karlach|+1}}
 
* Woof at [[Angry Mar'hyah]] a second time. {{Approval|Karlach|+1}}
''Dealing with [[Orin]]'s guises:''
** Don't let her take Scratch. {{Approval|Karlach|+1}}
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Karlach|+1}}
*** Make her leave. {{Approval|Karlach|+1}}
** OR Tell her that you're going to report to the commanding officer {{Approval|Karlach|+1}}
*Tell [[Wulbren]] Gortash is the enemy -not the [[Gondians]] -or- You'll contact the [[Gondians]] and maybe they'll see reason. ({{Approval|Karlach|+1}})
** OR, Playing as [[The Dark Urge]], tell her that mindless slaughter is not the answer {{Approval|Karlach|+1}}
**If contacting the [[Gondians]], insist on refusing the bomb. ({{Approval|Karlach|+1}})
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would never kill someone you care about. {{Approval|Karlach|+1}}
* If you opened the bundle, get more money out of [[Danzo Arkwright]] by using any check when returning the Zhentarim letters {{Approval|Karlach|+1}}
<!--** OR, Playing as [[The Dark Urge]], tell her you do everything to keep those who you love from your blade {{Approval|Karlach|+1}}-->
* Bear the madness from [[Shirra Clarwen]]'s Curse. ({{Approval|Karlach|+1}})
* Try and help the [[Dying Stone Lord Thug]]. {{Approval|Karlach|+1}}
** Successfully resist the Curse after taking it from [[Shirra Clarwen]]. ({{Approval|Karlach|+3}})
▶ '''''Note:''' This option is available only if Orin '''is not''' impersonating the Thug''
* Try and help the Dying Stone Lord Thug. {{Approval|Karlach|+1}}
 
* Donate 500 gold for refugees to [[Manip Nestor]]. ({{Approval|Karlach|+1}})
''In the [[Angleiron's Cellar]]:''
* Tell [[Wulbren]] that the real enemy is Gortash, and not the [[Gondians]] {{Approval|Karlach|+1}}
** OR That you'll talk with the [[Gondians]] and maybe they'll see reason. {{Approval|Karlach|+1}}
** If contacting the [[Gondians]], insist on refusing the bomb afterwards. {{Approval|Karlach|+1}}
 
''Elsewhere:''
* Give [[Yenna]] some food. {{Approval|Karlach|+1}}
* Tell [[Saer Grotpoll]] that his own accent sounds more Rivingtonian than Baldurian {{Approval|Karlach|+1}}
▶ '''''Note:''' This option is available only if your character is a Baldurian themselves, or has successfully deceived Grotpoll into believing so, if they're not''
* Donate gold to [[Manip Nestor]].{{Approval|Karlach|+1}}
 
'''[[Circus of the Last Days]]'''<br>
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Say 'What a corny joke' {{Approval|Karlach|+1}}
* Volunteer Karlach or any other companion to the stage. {{Approval|Karlach|+1}} ''(either)'' {{verify}}
* If going on stage yourself, say you're special because you treat the people around you with kindness. {{Approval|Karlach|+1}}
''When passing [[Zethino|Zethino's]] trial, choose answers:''
* First question: ★'Zariel' {{Approval|Karlach|+1}} OR  ★'Gortash' {{Approval|Karlach|+2}}
* Second question: ★'Bashing and sex' {{Approval|Karlach|+2}}
* Third question: ★'Probably dead' {{Approval|Karlach|+1}} OR  ★'Settled with partner and kids' {{Approval|Karlach|+2}}
▶ '''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test.''
 
'''[[Open Hand Temple]]'''
* Tell [[Sister Yannis]] you'll look into the murder for her {{Approval|Karlach|+1}}
* <u>Tell</u> [[Brother Clements]] his god would be proud of Father Lorgan.
* Agree to bear the curse {{Approval|Karlach|+1}} and withstand [[Help the Spirit of the Amulet|Monk Manifestation's]] madness.{{Approval|Karlach|+3}}


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
* Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. {{Approval|Karlach|+1}}
* Get into Wyrm's Rock by showing the [[Archducal Coronation - Admission Pass|Admission Pass]] at the gate. {{Approval|Karlach|+1}}
* Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Karlach|+1}}
* Refuse to deliver the gnome leader's head to the Flaming Fist
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"nobody likes Naaber"'' line. {{Approval|Karlach|+1}}
▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to this dialogue.''
* Agree to try [[Hoots Hooligan|Hoots Hooligan's]] special hooch at [[Sharess' Caress]]. {{Approval|Karlach|+1}}
* Get into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]] (''{{Ability check|Persuasion|25}} required''), or passing any of class-based checks. {{Approval|Karlach|+1}}
 
'''[[Wyrm's Rock Fortress]]'''
 
''At the Flaming Fist barracks:''
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Karlach|+1}}
* When you spot [[Fist Reynash]] trying to open a chest, give him 300 gold to take the ferry {{Approval|Karlach|+1}}
''Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not):''
* Successfully detect his thoughts and pretend to be a new recruit {{Approval|Karlach|+1}}
* OR Tell him you've spotted Reynash on stealing {{Approval|Karlach|+1}}
** Then Tell him not to be hard on Reynash {{Approval|Karlach|+1}}
* Agree to leave barracks (or let him escort you out) {{Approval|Karlach|+1}}


'''[[Sharess' Caress]]'''
''At the Audience Hall:''
* Tell [[Hoots Hooligan]] you'll try her new brew
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
** That you have seen the army of the Absolute and no where's safe. {{Approval|Karlach|+1}}
** That the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Karlach|+1}}
* Refuse to become allies with Gortash {{Approval|Karlach|+1}}
* Tell [[Gortash]] that you have no interest in this sham of a coronation {{Approval|Karlach|+1}}
 
''Approaching [[Duke Ravengard]] after the coronation:''
* Ask what has happened to the city's great hero {{Approval|Karlach|+1}} ''(a Baldurian option)''
* Ask if the current state of the city is what they call tyranny {{Approval|Karlach|+2}}
* Tell the Duke that [[Florrick]] sent you, then probe Ravengard's mind to discover councellor's location and tell him that Gortash is a tyrant {{Approval|Karlach|+2}}
 
''Talking to Karlach after the coronation:''
* If you agreed to become allies with Gortash:
** When Karlach asks whether you intend an alliance, answer "No, but he need not to know it" {{Approval|Karlach|+5}}
** OR Say that you need to avoid making enemies, and then that he wasn't a betrayer in pact with Ketheric and Orin {{Approval|Karlach|+5}}
* If you declined Gortash 's offer:
** When Karlach asks what you'd make of him, call Gortash a fraud in a nice coat {{Approval|Karlach|+5}}
** OR Say you can’t wait to flatten him. {{Approval|Karlach|+5}}


'''[[Lower City]]'''
'''[[Lower City]]'''
*Show yourself immediately to [[Dolor]] in the [[Facemaker's Boutique]]
* <u>Show</u> yourself immediately to [[Dolor]] in the [[Facemaker's Boutique]]
 
* Play with the children in [[Bloomridge Park]] ({{Coords|-166|-75}}) 
'''[[Wyrm's Rock Fortress]]'''
** Succeed {{Ability check|Perception|7}} to spot Cinnamon's "Spy Candy". {{Approval|Karlach|+1}}
** Allow Punkins to scan you. {{Approval|Karlach|+1}}
* In [[Cazador's Dungeon]], when speaking to Sebastian, pass [[Persuasion]] or [[Intimidation]] check, then promise him to set them free OR ask whether they would be able to control hunger {{Approval|Karlach|+1}}


*Refuse Gortash’s offer to become allies.
*Say “I have no interest in this sham of a coronation” when Gortash’s coronation is about to start.
*Call Gortash a fraud in a nice coat or say you can’t wait to flatten him when talking to Karlach after the coronation.
}}
}}


Line 323: Line 511:
=== Act One ===
=== Act One ===
{{SpoilerBox|act=1|nograd=1|unhide=1|
{{SpoilerBox|act=1|nograd=1|unhide=1|
'''Roadside Cliffs'''
'''[[Roadside Cliffs]]'''
* Attack the tieflings holding [[Lae'zel]] in a cage {{Approval|Karlach|-1}}
* Speaking with the Tieflings holding [[Lae'zel]] in a cage, choose the '' 'attack' '' option. {{Approval|Karlach|-1}}
* As the Dark Urge, tear off Gale's hand {{Approval|Karlach|-1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, tear off [[Gale]]'s hand {{Approval|Karlach|-1}}
* Convince [[Gimblebock]] near [[Chapel Entrance]] and his crew to flee (using any Ability or Class-unique option) {{Approval|Karlach|-1}}


'''[[Chapel Entrance]]'''
'''[[Emerald Grove]]/[[The Hollow]]'''
* Talk Gimblebock and his crew into leaving {{Approval|Karlach|-1}}


'''[[Druid Grove]]'''
''In the Hollow:''
* Refuse to help [[Zevlor]]
* Take a swing at [[Zevlor]] during his argument with Aradin {{Approval|Karlach|-1}}
* Take a swing at [[Zevlor]] during his argument with [[Aradin]] {{Approval|Karlach|-1}}
* Refuse to help [[Zevlor]] persuade [[Kagha]] to let the tieflings stay. {{Approval|Karlach|-1}}
* Tell the Tiefling kids trained by [[Asharak]] that they are going to die {{Approval|Karlach|-1}}
* Tell the tiefling kids trained by [[Asharak]] that they are going to die {{Approval|Karlach|-1}}
* Scold [[Elegis]] for being scared of a few goblins OR tell her to get to digging their own graves {{Approval|Karlach|-1}}
* Scold [[Elegis]] for being scared of a few goblins OR tell her to get to digging their own graves {{Approval|Karlach|-1}} ''(either)''
* Dig out the recently made grave near the gate {{Approval|Karlach|-1}}
▶ '''''Note:''' The grave appears upon long rest after initial scene when approaching the grove. It might be made to bury Kanon, Aradin or Zevlor.''
* While speaking with [[Arron]], say the refugees will be fine due to their devilish powers. {{Approval|Karlach|-1}}
* Talk to [[Strange Ox]] ('''without''' Speak with Animals) and call it a hideous cow {{Approval|Karlach|-1}}
* Kick [[Timber]] the squirrel {{Approval|Karlach|-1}}.  
* Kick [[Timber]] the squirrel {{Approval|Karlach|-1}}.  
** If you miss, try to kick her again {{Approval|Karlach|-1}}
** If you miss, try to kick her again {{Approval|Karlach|-1}}
** As [[Dark Urge]], when you are confronted by a companion about kicking [[Timber]], say she came right at you OR that your instincts are sharp and to stay out of the way {{Approval|Karlach|-1}}
** Playing as {{Background|Haunted One|The Dark Urge}}, when you are confronted by a companion about kicking [[Timber]], answer that it came right at you OR that your instincts are sharp {{Approval|Karlach|-1}}
* Make [[Zorru]] kneel before [[Lae'zel]] {{Approval|Karlach|-1}}
* Make [[Zorru]] kneel before [[Lae'zel]] {{Approval|Karlach|-1}} <!-- bow?-->
* After the conversation with [[Zorru]] tell [[Lae'zel]] that she is good at interrogations {{Approval|Karlach|-1}}
** After [[Lae'zel]] has questioned [[Zorru]], tell her she is good at interrogations. {{Approval|Karlach|-1}}
* Offer to heal [[Pandirna]] for a price but pocket the money and leave {{Approval|Karlach|-1}}
* Offer to heal [[Pandirna]] for a price but pocket the money and leave {{Approval|Karlach|-1}}
* As a [[Barbarian]], tell [[Pandirna]] to hush or you will snap her neck {{Approval|Karlach|-1}}
** OR Tell [[Pandirna]] to hush or you will snap her neck {{Approval|Karlach|-1}} ''(the line is available for all classes except {{Class|Barbarian}})''
* Let [[Arka]] shoot [[Sazza]] {{Approval|Karlach|-1}}
* Let [[Arka]] shoot [[Sazza]] {{Approval|Karlach|-1}}
* Free [[Sazza]] from her cage and tell her to follow you {{Approval|Karlach|-1}}
* Free [[Sazza]] from her cage and tell her to follow you {{Approval|Karlach|-1}}
* Attack [[Findal]] after healing him {{Approval|Karlach|-1}}
*''During [[Meli]] and [[Barth|Barth's]] confrontation about the stolen locket''
* Tell [[Arron]] "Seems like most are tieflings. They'll be fine. They have devilish powers" {{Approval|Karlach|-1}}
** Choose not to get involved {{Approval|Karlach|-1}}
** Let [[Barth]] hit [[Meli]] for stealing his locket {{Approval|Karlach|-1}}
** Tell [[Meli]] to return the trinket, because "There's already one thief to bury today." {{Approval|Karlach|-1}}
▶ '''''Note:''' This line is available only if [[Arabella]] has died''.
:* Make [[Barth]] pay you for his locket, if you get it back from [[Meli]] {{Approval|Karlach|-1}}
* While talking to/trading with [[Mattis]], either pocket his "lucky ring" straightaway OR tell him you've earned it.{{Approval|Karlach|-1}}
** Then, catch [[Silfy]] trying to pickpocket you and grab her by the hand {{Approval|Karlach|-1}}
* Threaten [[Mol]] when first meeting her in the Tiefling Hideout {{Approval|Karlach|-1}}
* At the [[Tiefling Hideout]], when [[Mirkon]] is trying to present you a story, say you've heard enough of his chatter {{Approval|Karlach|-1}}
* After successfully stealing the [[Idol of Silvanus]] for [[Mol]], tell her that you will keep it for yourself {{Approval|Karlach|-1}}
** OR, Playing as a {{Class|Rogue}}, advise her not to ask, just take {{Approval|Karlach|-1}}
* Refuse [[Zevlor]] to kill the goblin horde's leaders {{Approval|Karlach|-1}}
 
''In the [[Sacred Pool]] and druid caves:''
* After resolving [[Arabella|Arabella's]] fate, tell [[Kagha]] that you you just wanted to see what would happen. {{Approval|Karlach|-5}}
** OR Praise Kagha for protecting her own. {{Approval|Karlach|-5}}
** OR Tell her that it was quite a show {{Approval|Karlach|-5}}
** Tell [[Locke]] and [[Komira]] that they should have tried parenting [[Arabella]] and what's happened is their fault {{Approval|Karlach|-1}}
* If [[Arabella]] has died, lie and tell [[Locke]] and [[Komira]] that [[Kagha]] will release her soon {{Approval|Karlach|-1}}
* Prod [[Nettie]]'s bird twice {{Approval|Karlach|-1}}
* Prod [[Nettie]]'s bird twice {{Approval|Karlach|-1}}
* Swear to [[Nettie]] that you will take the wyvern poison if you start turning {{Approval|Karlach|-1}}
* Swear to [[Nettie]] that you will take the wyvern poison if you start turning {{Approval|Karlach|-1}}
*Letting [[Barth]] hit [[Meli]] for stealing his locket
* As a {{Class|Rogue}}, pick [[Mirkon]]'s pockets while he is distracted by the harpies {{Approval|Karlach|-1}}
* As a [[Rogue]], pick [[Mirkon]]'s pockets while he is distracted by the harpies {{Approval|Karlach|-1}}
** After saving [[Mirkon]] from the harpies, tell him to stop snivelling or the harpies will return {{Approval|Karlach|-1}}
* After saving [[Mirkon]] from the harpies, tell him to stop snivelling or the harpies will return {{Approval|Karlach|-1}}
* Playing as a {{Class|Bard}}, talk to the squirrels listening to [[Alfira]] and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" {{Approval|Karlach|-1}}
* While [[Mirkon]] is trying to give you a story for saving him, say you've heard enough of his chatter {{Approval|Karlach|-1}}
** Steal [[Alfira|Alfira's]] extra lute {{Approval|Karlach|-1}}
* After agreeing to steal the [[Idol of Silvanus]] for [[Mol]] and obtaining it, tell her you will be keeping it {{Approval|Karlach|-1}}
** Take [[Alfira|Alfira's]] lute out of her hands and smash it {{Approval|Karlach|-1}}
* Tell [[Locke]] and [[Komira]] ([[Arabella]]'s parents) that it's their fault and they should have tried parenting her {{Approval|Karlach|-1}}
** Tell [[Alfira]] she should give up on her song {{Approval|Karlach|-1}}
* If [[Arabella]] has died, lie and tell [[Locke]] and [[Komira]] that [[Kagha]] will release her soon {{Approval|Karlach|-1}}
 
''While the Emerald Grove is preparing for the goblin attack''
* Tell [[Mirkon]] you are not going to save him again OR that he's on his own. {{Approval|Karlach|-1}} ''(the formulation depends on whether you saved Mirkon from the harpies or not)''.
* Tell [[Pandirna]] that you are here for the show {{Approval|Karlach|-1}}
* Tell [[Zevlor]] (or [[Asharak]] if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the [[Absolute]] {{Approval|Karlach|-10}}
** OR That the horde is coming, led by the drow - and you are ''with'' them {{Approval|Karlach|-10}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell [[Zevlor]] that the goblin horde is yours. {{Approval|Karlach|-1}}
* Betray the Grove (open the gate) after blowing the horn {{Approval|Karlach|-10}}


'''[[Forest]]'''
'''[[Forest]]'''
* While using [[Speak with Animals]] to talk with [[Scratch]], start shouting at the corpse to prove Gomwick is dead. {{Approval|Karlach|-1}}
* In the [[Underground Passage]], heal [[Findal]], then tell him you are here to finish the job, and kill him.{{Approval|Karlach|-1}}
* While talking to [[Aradin]] on the bridge, say you don't waste your time with devil spawn {{Approval|Karlach|-5}}
* Talking with [[Scratch]] via [[Speak with Animals]], shout at the [[Gomwick|Gomwick's]] corpse to prove he indeed is dead. {{Approval|Karlach|-1}}
* While talking to [[Aradin Beno|Aradin]] on the bridge, say you don't waste your time with devilspawn {{Approval|Karlach|-5}}
▶ '''''Note:''' This scene appears only if Aradin has previously left the grove''


'''[[Owlbear Nest]]'''
'''[[Owlbear Nest]]'''
* Choose to go closer to the Owlbear cub or attack the Owlbear {{Approval|Karlach|-1}}
* Choose to go closer to the [[Owlbear Cub]] or attack the mother [[Owlbear]] {{Approval|Karlach|-1}}
* After killing the Owlbear, kill it's cub as well {{Approval|Karlach|-1}}
* After killing the mother [[Owlbear]], kill the cub as well {{Approval|Karlach|-1}}
 
'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
* When [[Auntie Ethel]] surrenders, let her go and keep [[Mayrina]] in exchange for [[Auntie Ethel's Hair|fey hair]]. {{Approval|Karlach|-1}}
* In [[Overgrown Tunnel]], if you killed [[Auntie Ethel]]:
** If spared [[Mask of Regret (Overgrown Tunnel)|Mask of Regret]], speak to the latter afterwards and choose to attack her {{Approval|Karlach|-1}}
** Playing as a {{Race|Duergar}}, take the [[Petrified (Condition)|Petrification]] off [[Efrin]] and laugh at him {{Approval|Karlach|-1}}, when he asks to examine him, refuse to do it {{Approval|Karlach|-1}}
* When speaking to [[Gandrel]]:
** ''(if [[Astarion]] '''is not''' in the party)'' Tell the hunter where he can find him {{Approval|Karlach|-1}}
** ''(if [[Astarion]] '''is''' in the party)'' Reveal [[Astarion]]'s identity to [[Gandrel]] {{Approval|Karlach|-1}}
***OR Don't turn [[Astarion]] in but further in the dialogue allow him kill the hunter {{Approval|Karlach|-1}}


'''[[Blighted Village]]'''
'''[[Blighted Village]]'''
* Read the [[Necromancy of Thay]] {{Approval|Karlach|-1}}
* Read the [[Necromancy of Thay]] {{Approval|Karlach|-1}}
* Interrupt [[Buthir]] and [[Grukkoh]]'s private moment by opening the doors to the barn north of the [[Blighted Village]] {{Approval|Karlach|-1}}
* Interrupt the bugbear and ogre couple in the barn {{Approval|Karlach|-1}}
** OR let [[Astarion]] interrupt them (if he is in party). {{Approval|Karlach|-1}}
* Pay [[Fezzerk]] a lot of gold to let you pass {{Approval|Karlach|-1}}
* Pay [[Fezzerk]] a lot of gold to let you pass {{Approval|Karlach|-1}}
** OR Attack the gang, and when Fezzerk begs for mercy, deliver the final blow {{Approval|Karlach|-1}}


'''[[Sunlit Wetlands]]'''
'''[[Goblin Camp]]'''
* Tell [[Gandrel]] where you can find [[Astarion]]
* Let [[Astarion]] kill [[Gandrel]]


'''[[Goblin Camp]]'''
''In the outer camp:''
* Yell "Boo, get off the stage!" at [[Volo]] in the goblin camp
* Yell "Boo, get off the stage!" at [[Volo]] as he performs. {{Approval|Karlach|-1}}
* When talking to Tracker Grikka, suggest getting answers out of the prisoner yourself {{Approval|Karlach|-1}}
* Tell [[Tracker Grikka]] that you will get answers from prisoners. {{Approval|Karlach|-1}}
* When talking to Minthara, suggest visiting the prisoner yourself {{Approval|Karlach|-1}}
** Playing as a {{Race|Dwarf}}, ask [[Tracker Grikka|Grikka]] to save a piece of dwarf meat for you. {{Approval|Karlach|-1}}
* Using speak with animals, instruct the chicken to ran to the posts during chicken chasing.
* Using [[Speak with Animals]], tell the [[Dishevelled Chicken]] to shut up and play. {{Approval|Karlach|-1}}
* After defeating [[Crusher]], choose the option to finish him. Triggers a fight with the entire camp.
** OR Instruct the chicken to run to the finish posts. {{Approval|Karlach|-1}}
* Tell [[Minthara]] that [[Sazza]] is just an idiot {{Approval|Karlach|-1}}
▶ '''''Note:''' These options are available if you have killed the [[Owlbear Cub]] in its [[Owlbear Nest|nest]].''
* Playing a tour of chicken-chasing, tell the [[Owlbear Cub]] to run to the posts, using [[Speak with Animals]] {{Approval|Karlach|-1}}
* When [[Crusher]] orders you to kiss his foot, obey {{Approval|Karlach|-1}}
** If Crusher attacks you and begs for mercy, finish him {{Approval|Karlach|-1}} ''(triggers a fight with the entire camp)''
''In the [[Shattered Sanctum]]'':
* Promise [[Minthara]] to get information from the captive (i.e. [[Liam]]) {{Approval|Karlach|-1}}
* Tell [[Torturer Spike]] to let you put the prisoner through paces. {{Approval|Karlach|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to show Spike how it's done {{Approval|Karlach|-1}}
** OR, Playing as a {{Race|Drow}}, tell him that you don't try, you get results. {{Approval|Karlach|-1}}
** Then torture [[Liam]] yourself. {{Approval|Karlach|-1}}
* After questioning [[Liam]], leave him tied to the rack {{Approval|Karlach|-1}}
* Tell Minthara that [[Sazza]] was too stupid to understand you prior  {{Approval|Karlach|-1}}
** OR, Playing as a {{Race|Lolth-Sworn Drow}}, tell Sazza she should have see a superior in you at once {{Approval|Karlach|-1}}
▶ '''''Note:''' These options are available if you have previously freed Sazza from the cage in Emerald Grove''
* Agree to attack the Grove with [[Minthara]] with or without asking for a reward. {{Approval|Karlach|-5}}
''In the [[Worg Pens]]:''
* Tell goblin children to keep at the [[Halsin|bear]], to aim for his eye, or to use sharper stones. {{Approval|Karlach|-1}} ''(either option)''
** Throw a rock yourself. {{Approval|Karlach|-1}} ''(Makes Halsin hostile)''
** OR Make [[Birka|Brawler Birka]] release the bear and then attack the animal {{Approval|Karlach|-1}}
* Refuse [[Halsin]] to help him save the grove after freeing him {{Approval|Karlach|-1}}


'''[[The Risen Road]]'''
'''[[The Risen Road]]'''
* Convince [[Flind]] to attack the other Gnolls
* Order [[Flind]] to attack the other gnolls instead of you {{Approval|Karlach|-1}}
 
'''[[Mountain Pass]]'''


'''[[Underdark]]'''
'''[[Underdark]]'''
* Refuse to give the [[noblestalk]] to [[Derryth Bonecloak]] {{Approval|Karlach|-1}}
* Steal [[Boots of Speed]] from Thulla while she's helpless. {{Approval|Karlach|-1}}
* Refuse to give the [[Noblestalk]] to [[Derryth Bonecloak]] {{Approval|Karlach|-1}}
* Agree to be [[BOOOAL]]'s chosen {{Approval|Karlach|-1}}
* Agree to be [[BOOOAL]]'s chosen {{Approval|Karlach|-1}}
* Offer to help hunt down the escaped gnome and the pair of boots for [[Gekh Coal]] {{Approval|Karlach|-1}}
* Offer to help [[Gekh Coal]] hunt down the escaped gnome and the pair of boots {{Approval|Karlach|-1}}


'''[[Grymforge]]'''
'''[[Grymforge]]'''
* Ask Ward Magmar how to get a slave of your own
* When Lunkbug tells you where to find [[Philomeen]], answer that you'll take her head for a trophy. {{Approval|Karlach|-1}}
* Convince the Deep Rothé to excavate for Skarjall via the [[Persuasion]] check "Breathe. Focus."
* Ask [[Ward Magmar]] how to get a slave of your own {{Approval|Karlach|-1}}
* Persuade the [[Deep Rothé]] to breathe, focus and excavate for [[Skarjall]] {{Approval|Karlach|-1}}
* Provoke a fight against [[Elder Brithvar]] by either taunting him to try and take your gold OR suggesting to rat him out to [[Sergeant Thrinn]] about his conspiracy against [[Nere]] {{Approval|Karlach|-1}} ''(either option)''
* Side with [[Elder Brithvar]] when confronting [[Nere]] {{Approval|Karlach|-1}}
* Side with [[Elder Brithvar]] when confronting [[Nere]] {{Approval|Karlach|-1}}
* Side with [[Nere]] against [[Elder Brithvar]] {{Approval|Karlach|-5}}
* Side with [[Nere]] against [[Elder Brithvar]] {{Approval|Karlach|-5}}
* Let Elder Brithvar take the deep gnomes
* Let [[Elder Brithvar]] take the enslaved deep gnomes after the fight with [[Nere]] {{Approval|Karlach|-5}}


'''[[Camp]]'''
'''[[Mountain Pass]]'''
* Speak with githyanki patrol instead of letting [[Lae'zel]] do it  {{Approval|Karlach|-1}} ''(any line of two available)''
 
'''[[Crèche Y'llek]]'''
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger {{Approval|Karlach|-1}}, and then indeed kill him {{Approval|Karlach|-1}}.
* Tell [[Varsh Ko'kuu]] that if he gives you the [[Githyanki Egg|githyanki egg]] you'll sell it at best price OR make yourself an omelette (''either choise brings {{Approval|Karlach|-1}} and immediately starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'')
* Crush the Githyanki egg {{Approval|Karlach|-1}} (''This option is not available if playing as a {{Race|Githyanki}}; starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'')
* Surrender the [[Mysterious Artefact]] to [[Kith'rak Therezzyn]]  {{Approval|Karlach|-1}}
* Agree to [[Vlaakith|Vlaakith's]] request to kill the person inside the [[Mysterious Artefact]]. {{Approval|Karlach|-1}}
 
'''Raphael's Deal'''
* When [[Raphael]] briefly takes you to the [[House of Hope]], say that you'll do anything to get rid of the tadpole {{Approval|Karlach|-1}}
 
'''Camp/Conversation'''
* If Karlach is recruited before [[Wyll]], he will show up in camp after a long rest. Escalate the conversation into a fight with Wyll. {{Approval|Karlach|-1}}
* Flirt with [[Mizora]] when she shows up {{Approval|Karlach|-1}}
* Flirt with [[Mizora]] when she shows up {{Approval|Karlach|-1}}
* Ask [[Mizora]] if she will leave if you turn on [[Karlach]] {{Approval|Karlach|-5}}
* Ask [[Mizora]] whether she leaves if you turn on [[Karlach]] {{Approval|Karlach|-5}}
* Letting [[Volo]] follow through with his attempt to remove the parasite
* <u>Let [[Volo]]</u> follow through with his attempt to remove the parasite
* When meeting Raphael say "I'll do anything to get rid of the tadpole" {{Approval|Karlach|-1}}
* Shoo the [[Owlbear Cub]] out of the camp when it comes wounded {{Approval|Karlach|-1}}
* If Karlach is recruited before [[Wyll]], he will show up in camp after a long rest. Escalate the conversation into a fight with Wyll. {{Approval|Karlach|-1}}
* [[Dark Urge]] {{Blur|Confess to murdering the bard {{Approval|Karlach|-1}}}}


'''[[Creche Y'llek]]'''
{{SpoilerDurge|nograd=1|
* Agree to Vlaakith's request to kill the person inside the Astral Prism.
* Playing as {{Background|Haunted One|The Dark Urge}}, confess to murdering the bard {{Approval|Karlach|-1}}
* Offer to fight [[Youth Varrl]] to the death when [[Sa'varsh Kethk]] asks for a challenger.
}}
* Present [[Kith'rak Therezzyn]] the [[Mysterious Artefact]]
}}
}}


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'''[[Ruined Battlefield]]'''
'''[[Ruined Battlefield]]'''
* Side with the convoy against the Harpers.
* Side with the convoy against the Harpers.{{Approval|Karlach|-1}}
* If you're traveling with the convoy when it's ambushed, side with the Harpers, and loot the Moonlantern, tell the Harper leader "How about I just kill you and keep the lantern for myself?"
* Traversing [[Shadow-Cursed Lands]] with the convoy, side with the ambushing Harpers. After defeating the convoy, tell the Harpers' leader you're going to kill them and take the lantern.{{Approval|Karlach|-1}} (''Taking this course starts the fight with ambushing Harpers immediately'').
* When judging with [[He Who Was]], tell [[Madeline]] to stab herself; and to continue.
* When judging with [[He Who Was]], order [[Madeline]] to stab herself {{Approval|Karlach|-1}}, then to continue {{Approval|Karlach|-1}}, and finally succeed a [[Persuasion]] roll to keep her going {{Approval|Karlach|-1}}.
*Give up all your gold to [[Gerringothe Thorm]].
*Give up all your gold to [[Gerringothe Thorm]]. {{Approval|Karlach|-1}}


'''[[Last Light Inn]]'''
'''[[Last Light Inn]]'''
* Question her encouragement of [[Mattis]]' scamming.
* When Marcus assaults the inn, concert with him telepathically, then tell Isobel that she's going to meet [[Ketheric]]. {{Approval|Karlach|-10}}
* After [[Mol]] is taken, tell [[Mattis]] she's probably dead already.
* After [[Mol]] is taken, tell [[Mattis]] she's probably dead already.{{Approval|Karlach|-1}}
* As The Dark Urge, give in to your urge to kill the Strange Ox. {{Approval|Karlach|-1}}
* Question Karlach's encouragement of [[Mattis]]' 'scamming with the greats'. {{Approval|Karlach|-5}}
* Playing as [[The Dark Urge]], give in to your urge to kill the Strange Ox. {{Approval|Karlach|-1}}
* Playing as [[The Dark Urge]], tell Isobel that your blood orders you to kill her, and then give in to your urge {{Approval|Karlach|-10}} (''Choosing this course immediately starts a fight with Isobel, and any Harper or Fist who notice this will side with Isobel'')


'''[[Moonrise Towers]]'''
'''[[Moonrise Towers]]'''
* Reject the 3 [[soul coins]] offered by [[Lann Tarv]] to Karlach in exchange for hearing about the souls (must have Karlach in the party to get this dialogue).
* Refuse to take [[Soul Coin]]s from [[Lann Tarv]] in exchange for hearing about the souls inside them{{Approval|Karlach|-5}}
* Kill the Goblins without combat {{Approval|Karlach|-1}}
▶ '''''Note:''' This line appears only if '''Karlach is in the party'''''.  
* Kill [[Fezzerk]] without combat (through dialogue options) {{Approval|Karlach|-1}}
* When speaking with Minthara after the battle, propose to take the place of Orin once she's dead. {{Approval|Karlach|-1}}


'''[[Gauntlet of Shar]]'''
'''[[Gauntlet of Shar]]'''
* Tell [[Shadowheart]] you will support her becoming a Dark Justiciar when in the Gauntlet of Shar.
* <u>Tell</u> Shadowheart you will support her becoming a [[Dark Justiciar]].
* Agree to help [[Balthazar]] in the [[Gauntlet of Shar]].
* <u>Agree</u> to help Balthazar.
* Offer to search the Gauntlet of Shar to help Yurgir.
* <u>Offer</u> to search the Gauntlet of Shar to help [[Yurgir]].


'''[[Mind Flayer Colony]]'''
'''[[Mind Flayer Colony]]'''
* When talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] "consume" the mind.  
* At the [[Tadpoling Centre]], use the Neural Apparatus to purge the pods. {{Approval|Karlach|-5}}
* <u>When</u> talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] choose to consume the mind.{{Approval|Karlach|}}
▶ '''''Note:''' This option is available only after successful passive {{Ability check|Insight|18}}''
* When talking to the [[Fresh Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]], tell it that they will never wake again. {{Approval|Karlach|-1}}


'''Camp/Conversation'''
'''Camp/Conversation'''
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'''[[Rivington]]'''
'''[[Rivington]]'''
* Accept the Runepowder bomb from Wulbren Bongle -or- This is too messy for you.
* After successfully [[Deception|deceiving]] [[Saer Grotpoll]] that you're a Baldurian (if you actually are not), stand for his rumblings about refugees {{Approval|Karlach|-1}}
** If contacting the [[Gondians]], accept the bomb anyway.
* <u>Take</u> the bomb from [[Wulbren]] OR tell him that this is too messy.
** <u>If contacting</u> the [[Gondians]], accept the bomb anyway.


''Dealing with [[Orin]]'s guises:''
* If [[Orin]] is impersonating the [[Dying Stone Lord Thug]], say that you'll enjoy watching him die slowly {{Approval|Karlach|-1}}
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would kill someone close to you without hesitation.{{Approval|Karlach|-1}}
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Karlach|-1}}
** OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Karlach|-1}}
* Tell [[Farlin]] that you're happy to help them against [[Cairos]] and his thugs. {{Approval|Karlach|-1}}
''When passing [[Zethino|Zethino's]] trial, choose answers:''
** First question: 'Raphael' {{Approval|Karlach|-1}} OR 'Me' {{Approval|Karlach|-2}}
** Second question: 'Going shopping' {{Approval|Karlach|-1}} OR 'Reading' {{Approval|Karlach|-2}}
** Third question: 'Worshipping Selûne' {{Approval|Karlach|-1}}


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* Tell [[Farlin]] that you're happy to help them against Cairos and his men.
* Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. {{Approval|Karlach|-1}}
* Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
* Agree to deliver the gnome leader's head to [[Manip Falcäo]].{{Approval|Karlach|-1}}
* <u>At [[Sharess' Caress]],</u> point out how the two Drow look alike, and then call them 'delicious'.


'''[[Sharess' Caress]]'''
'''[[Wyrm's Rock Fortress]]'''
* Pick "Delicious" after pointing out the two drow look alike.


'''[[Wyrm's Rock Fortress]]'''
''At the Flaming Fist barracks:''
* Tell Lord Amber's Bodyguard about the Steel watch that you couldn't feel safer {{Approval|Karlach|-1}} or ''([[Drow]] or [[Half-Orc]])'' Safer than with some {{Approval|Karlach|-1}}
* If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Karlach|-1}}
* Agree to slay [[Orin]] and become allies with [[Gortash]] {{Approval|Karlach|-1}}
''When you spot [[Fist Reynash]] trying to open a chest:''
}}
* [[Intimidation|Intimidate]] or blackmail him into giving you his stash {{Approval|Karlach|-1}}
** OR Fail the Intimidation check to make him surrender his stash {{Approval|Karlach|-1}}
* Speaking to [[Bakshi|Manip Bakshi]] (regardless if you succeeded a check to discover Reynash's thieving attempt or not), choose to attack him OR let him arrest you {{Approval|Karlach|-1}} ''(either)''
 
''At the Audience Hall:''
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you feel safer {{Approval|Karlach|-1}}
** OR, Playing as a [[Drow]] or a [[Half-Orc]], say that you feel safer than with some {{Approval|Karlach|-1}}
* Agree to become allies with [[Gortash]] and slay [[Orin]] {{Approval|Karlach|-1}}
* Tell Gortash that you coudn't dream of missing his coronation. {{Approval|Karlach|-1}}
 
''Talking to Karlach after the coronation:''
* If you agreed to become allies with Gortash:
** When Karlach asks whether you intend an alliance, answer that it is your decision, not hers {{Approval|Karlach|-5}}
** OR Say you'll do whatever to save the city, and then that Gortash had a pact with Ketheric and Orin OR that you wanted to see where it takes {{Approval|Karlach|-5}} ''(either option)''
* If you declined Gortash 's offer:
* When Karlach asks what you'd make of him, say you're impressed how he wormed his way up {{Approval|Karlach|-5}}


'''[[Lower City]]'''
'''[[Lower City]]'''
* Tell News Hawker Luan that his salesmanship is terrible. {{Approval|Karlach|-1}}
* At the [[Cazador's Dungeon]], let Astarion complete the Rite of Profane Ascension {{Approval|Karlach|-1}}
** After he says he is only six say you don't care. {{Approval|Karlach|-1}}
* Tell [[News Hawker Luan]] that her salesmanship is terrible. {{Approval|Karlach|-1}}
* Sell the Githyanki egg to the Society of Brilliance.
** After Luan says she is only six say you don't care. {{Approval|Karlach|-1}}
* Give [[Redhammer]] to [[Allandra Grey]] at the end of [[Avenge the Drowned]] {{Approval|Karlach|-1}}
* <u>Sell</u> the [[Githyanki Egg]] to the [[Society of Brilliance]].
[[Category:Approval]]
* At [[Flymm Cargo]], let [[Allandra Grey]] take [[Redhammer]] away after you've returned from the [[Iron Throne]] {{Approval|Karlach|-1}}
* At [[Facemaker's Boutique]] during [[Investigate the Murders]], sneak up on Dolor as he's poised to kill Figaro, thereby letting Figaro die.
 
'''[[Devil's Fee]]'''
* Upon returning from [[House of Hope]], intimidate [[Helsik]] saying that you've just killed a devil in his own home. {{Approval|Karlach|-1}}
 
'''[[House of Hope]]'''
* Undress for [[Haarlep]]. {{Approval|Karlach|-1}}
* Vow your body to [[Haarlep]]. {{Approval|Karlach|-1}}
▶ '''''Note:''' It is possible to detach one of your party companions and foist them on Haarlep to play his 'game'. In that case, 'Clothes removal' point is lost always, while 'Vowing body' point distracts only sometimes, if Karlach stands too close to the scene.''
 
'''Camp/Conversation'''
* If Jaheira leaves the team, tell Karlach she can go with her, if it means so much to her. {{Approval|Karlach|-1}}
 
'''[[Our Fiery Friend|Personal quest]]'''
* Kill [[Gortash]] without having Karlach in the Party {{Approval|Karlach|-20}}
}}

Revision as of 20:44, 2 October 2024

Karlach approves of helping people out. Due to her experiences in Avernus, she distrusts devils. The actions and choices listed on this page will raise or lower Karlach's Approval.

For more information about the approval system, see Approval.

Greetings

Depending on her approval rating, Karlach may greet the player with:

Negative (<0):

  • "Yeah?"
  • "What?"
  • "Out with it."
  • "Hey."

Neutral (0 - 19):

  • "Soldier?"
  • "Why're we slowing down?"
  • "Hm?"
  • "What can I do you for?"
  • "Yeah?"
  • "What's the story?"
  • "Heya."
  • "Hey, soldier."

Medium and up (20+):

  • "Hey, soldier."
  • "Soldier?"
  • "What's on your mind?"
  • "Copper for your thoughts?"

If spoken to by someone other than the player character:

  • "Sorry - haven't fraternised with you much and not sure if I want to start."
  • "Go get boss if you want to talk."
  • "Tell it to the chief."

Romance

Low approval

Flirting:

  • "Hey, soldier."
  • "Uh huh?"
  • "What is it?"
Partnered:
  • "Yeah, honey?"
  • "Hmm?"
  • "What's on your mind?"
Broken Up:
  • "What?"
  • "Yeah?"
  • "Something on your mind?"

Medium and higher approval

Flirting:

  • "Hey, you."
  • "Oh, hi!"
  • "What're you thinking about?"


Partnered:
  • "Darling."
  • "Hey!"
  • "Soldier?"
  • "What's on your mind?"
Broken up:
  • "Hey, soldier."
  • "Yeah?"
  • "What's on your mind?"

Approval

As a Companion character, the interactions listed below will cause Karlach to gain approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

Roadside Cliffs

Emerald Grove/The Hollow

In the Hollow

Note: This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by Aradin

  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive Perception check), and tell her to relax (either straightaway or after successful Insight check). Karlach approves +1
  • In the confrontation with Barth about the locket, stand for Meli Karlach approves +1
  • Agree to kill the goblin horde's leaders for Zevlor Karlach approves +5

In the Sacred Pool and druid caves:

  • Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them Karlach approves +1
  • Persuade Kagha to free Arabella Karlach approves +5
  • After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood Karlach approves +5 (either option)
    • OR, Playing as a Drow Drow, say you don't threaten/kill children Karlach approves +5
    • OR Attack Kagha Karlach approves +1
  • Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) Karlach approves +5
    • OR Choose to attack Kagha instead of persuading her Karlach approves +1 (gains approval regardless of whether you've been successful convincing her to go against them or not)
  • Attack Kagha after speaking to Zevlor second time (about her demands) Karlach approves +1
  • While dealing with Topaz the bird via Speak with Animals:
    • Tell him that the key in its nest is dull, OR, playing as a Dwarf Dwarf, that the metal is of bad quality Karlach approves +1 (either option)
    • OR Playing as a Bard Bard, choose the class-specific option about a song Karlach approves +1
    • OR Kick the bird Karlach approves +1
  • After Nettie poisons you, attack her (no need to kill her) Karlach approves +1
  • Tell Silver the wolf you just wanted to give them your scent (using Speak with Animals) Karlach approves +1
  • Help Alfira finish her song Karlach approves +1
  • After being confronted about stealing the Idol of Silvanus, return the idol and apologise Karlach approves +1

While the Emerald Grove is preparing for the goblin attack

Note: This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, after you have revealed to her the Grove's location

  • Refuse to open the gate for Minthara Karlach approves +5
  • Successfully defend the Grove and then talk to Zevlor Karlach approves +10

Forest

Note: This scene appears only if Aradin has previously left the grove

Owlbear Nest

Sunlit Wetlands/Putrid Bog

  • When find Demir and Johl arguing with Auntie Ethel, tell them all to calm down, and then tell them you know the woman Karlach approves +1 (immediately starts the fight with brothers)
    • While talking to Demir and Johl after Ethel disappears, offer to help them find their sister Karlach approves +1
  • After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them Karlach approves +1 (works twice)
  • When talking to Auntie Ethel and Mayrina at the Riverside Teahouse:
    • Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" Karlach approves +1
    • OR tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) Karlach approves +1
  • After defeating Auntie Ethel, Intimidate her into handing over both Mayrina and fey hair Karlach approves +5
    • OR Order her to let Mayrina go. Karlach approves +1
    • OR Say that the best solution is a dead hag.Karlach approves +1
  • Resurrect Connor Vinderblad, and then give Mayrina the Bitter Divorce wand Karlach approves +1
  • (If Astarion is not in your party) When talking to Gandrel, tell him that Astarion is under your protection Karlach approves +1.
    • Further in dialogue, refuse to help the hunter find your camp Karlach approves +1

Blighted Village

Goblin Camp

At the front gate:

  • Fling worg dung at Sentinel Olak Karlach approves +5 (requires DC 10 Athletics check and triggers a fight with gate guards)
    • If failed the check, wink and fling dung at all other guards Karlach approves +5 (triggers a fight, too)
    • OR Smear the dung over your face Karlach approves +1
  • Tap once on the war drum Karlach approves +1
    • OR Use Performance to play a rhythm on the war drumKarlach approves +1

In the outer camp:

Talking with Crusher:

  • When he orders you to kiss his foot, obey Karlach disapproves -1, then start licking it Karlach approves +1
    • OR Give his foot a long lick straightaway Karlach approves +1
  • Steal the ring from Crusher's toe after you kneel in front of him. Karlach approves +1
  • Make Crusher kneel and kiss your foot, using Intimidation. Karlach approves +1
  • If Crusher attacks you, defeat him, then say you've made a point and help him up. Karlach approves +1

Inside the Shattered Sanctum:

Note: This option is available if you have previously freed Sazza from the cage in Emerald Grove

  • Tell Minthara that the prisoner escaped and pass an Intelligence check to withhold the grove's location Karlach approves +5
    • OR Tell her that Liam told you everything and pass the Deception check Karlach approves +5

Note: This option is available only if you spoke to Minthara before interrogating and freeing Liam

  • OR, Playing as a Tiefling Tiefling, answer that you won't betray your kind Karlach approves +5 (starts a fight with Minthara)

In the Worg Pens:

  • Stop the goblin children from throwing stones at bear by any means Karlach approves +1
    • OR Make Brawler Birka release the bear and then attack the goblins Karlach approves +1
  • After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). Karlach approves +5

The Risen Road

  • When dealing with the dying hyena:
    • Playing as a Good/Neutral Cleric Cleric or a non-Oathbreaker Paladin Paladin, successfully bless the dying hyena Karlach approves +1
    • Playing as a Ranger Ranger, mercy-kill the dying hyena Karlach approves +1
    • Playing as a Druid Druid, choose to "destroy the abomination" Karlach approves +1
  • Successfully use Detect Thoughts on Anders to unveil his true intentions and stand to Karlach Karlach approves +10 (she must be in the party)

Zhentarim Hideout

  • Successfully Intimidate the guard Salazon to let you go through the hatch to the hideout Karlach approves +1
    • OR, Playing as a Rogue Rogue, show him single-hand sign "profit"Karlach approves +1

When trying to enter the hideout:

Note: If you've already found the shipment, the dialogue line "I know what became of Rugan" will not give approval.

  • Refuse to kill Rugan when Zarys tells you to Karlach approves +1
    • OR Free Rugan, if he survived Zarys's torture and your fight against other Zentharim Karlach approves +1

When dealing with Brem and the artist Oskar Fevras:

  • Intimidate Brem into lowering the price Karlach approves +1
  • Buy Oskar. Karlach approves +1
  • Give Oskar an additional 200 gold after freeing him Karlach approves +1

Waukeen's Rest

Underdark

Note: this option is available only if you have found and read Letter from Amarith in the Arcane Tower

Grymforge

  • Tell Ward Magmar that he disgusts you Karlach approves +1
  • Convince Skickpit you're going to help him, then ask if he really wants you to kill his slavers (using Persuasion line) Karlach approves +1
  • Pay respect to the heap of deep gnomes' corpses after killing or deceiving Brathwen and Viss Karlach approves +1
  • Convince the Deep Rothé to give in to their rage and attack the duergar Karlach approves +1
  • Promise the deep gnome slaves that you'll do what you can to help them Karlach approves +1
  • After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on Karlach approves +1
  • Stand up for the deep gnome slaves when Nere, once freed, is going to kill them Karlach approves +5
  • Convince Elder Brithvar to free the deep gnomes after the fight with Nere Karlach approves +5
    • If failed to convince Brithwar, choose the line "I am freeing these gnomes. Just try and stop me." (immediately starts the fight with the rest of duergar) Karlach approves +5
  • After freeing Barcus Wroot, bid him farewell and good luck Karlach approves +5

Mountain Pass

  • Playing as a Githyanki Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down.Karlach approves +1
  • Allow Lae'zel to speak with the githyanki patrol and Kith'rak Voss Karlach approves +1

Crèche Y'llek

  • Persuade Sa'varsh Kethk to let Youth Varrl go from training.Karlach approves +1
  • Vandalise the portrait of Vlaakith Karlach approves +1
  • Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
    • that you'll take it to a better crèche Karlach approves +1
    • OR that you'll raise it yourself Karlach approves +1
    • OR, Playing as a Githyanki Githyanki, say you'll see it becomes the greatest ghaik-slayer Karlach approves +1.

In captain's quarters and Inquisitor's chambers:

Camp/Conversation

  • When Mizora first appears in the camp, tell her not to lay a finger on Karlach Karlach approves +5
    • OR Threaten to kill Mizora during her first appearance Karlach approves +1
  • When Shadowheart confesses about her being a Sharran, answer that you don't care, because you all have bigger problems Karlach approves +1
  • After staking Astarion when he tried to bite you, say that bringing him to the camp was a mistake Karlach approves +1
  • After having a romantic night, tell her you'd love to be able to touch her properly Karlach approves +5

Note: This line can be repeated multiple times until the second upgrade of Karlach' heart, but only the first time gives approval

  • Pet Scratch when he first comes to the camp Karlach approves +1
  • Feed the Owlbear Cub when it first comes to the camp Karlach approves +1 (requires food in the inventory)
  • Successfully attend to the Owlbear Cub's wound when it appears again at the camp Karlach approves +1
  • Pet the Owlbear Cub when it stays at the camp Karlach approves +1 (gains approval only the first time you do it)
  • Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers Karlach approves +1
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
    • Encourage Lae'zel to trust him Karlach approves +1
    • OR tell Lae'zel you'll support any choice of hers Karlach approves +1
    • OR tell Lae'zel you believe Kith'rak and she should too Karlach approves +1

Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, choose lines:
    • "You're mad if you think I'll make a deal with a devil." Karlach approves +5 (If playing as Wyll: "... another devil")
    • OR "Then fix it. Or die by my hand!" Karlach approves +5
  • After first encounter with Raphael, speak with Shadowheart and choose dialogue option about distrusting Raphael twice Karlach approves +5

Any Area

  • Playing as Astarion, confess to her that you are a vampire. Karlach approves +10

Personal quest

  • After defeating Anders and his crew, and Karlach having rampaged in the Tollhouse, tell her she looks hot. Karlach approves +3
  • If Karlach is recruited before Wyll, he will show up when ending this day in the camp. Talk him out of fighting Karlach. Karlach approves +5
  • Agree to give Karlach a Soul Coin to power her up in combat Karlach approves +5
  • When you first meet Dammon while already having a piece of infernal iron, Karlach will ask if she can give it to the smith - agree. Karlach approves +10
  • After Dammon upgrades her heart first time tell her you still can't touch her, and then choose the line "Of course I do" Karlach approves +10

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

If entering the Shadow-Cursed Lands from the Grymforge:

  • As a Wizard, tell Harper Lassandra that you can aid in traversing the darkness.Karlach approves +1
  • As a Bard, tell Harper Lassandra that the best introductions are made while sitting around a fire.Karlach approves +1
  • As The Dark Urge, decide to stay and help Harpers against shadows (instead of abandoning them) Karlach approves +1
  • When the shadows warp Yonas, tell Harper Meygan, "Move. I'll take care of this."Karlach approves +1
  • Free Dolly Thrice from the Moonlantern (no matter how you obtain it)Karlach approves +1
  • When judging with He Who Was, ask Madeline what did the Dark Justiciar do, and then:
    • Call her a coward Karlach approves +1, OR tell her it wasn't her fault Karlach approves +1, OR tell her you forgive her (class-based lines) Karlach approves +1
    • OR after ordering her to stab herself, let her make a couple of strikes and then say it was enough Karlach approves +1, OR tell her that her readyness to hurt herself is enough to be forgiven Karlach approves +1


Last Light Inn

  • Show Jaheira the Mysterious Artefact when you first meet her.Karlach approves +1
  • Drink the spiked wine when talking to Jaheira inside. Karlach approves +1
  • Pay Mattis extra for the Tower-Shaped Key Karlach approves +1
  • Help Mol win the game against Raphael using the Sleight of Hand, Bard, Monk, or Wizard options, or following Gale's advice (if he is in party) Karlach approves +1
    • Tell Raphael to stay away from Mol Karlach approves +3

Note: This line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars.


Reithwin Town

  • Agree to help Arabella find her parents. Karlach approves +1
  • Agree to take Arabella in at your camp. Karlach approves +1

In the Reithwin Tollhouse:

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Karlach approves +1
    • Then persuade Malus Thorm to operate on himself. Karlach approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Karlach approves +2 (comes one point by another subsequently).

At The Waning Moon:

  • Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total Karlach approves +1(each time)
    • OR successfully imitate drinking (rolling Sleight of Hand) Karlach approves +1 (gains approval only in first round)
  • Successfully entertain the brewer with your stories (through Performance roll) Karlach approves +1 (each time).

Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.

  • By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Karlach approves +1

House in Deep Shadows

  • Agree to play hide-and-seek with Oliver.Karlach approves +1
  • Convince Oliver to reunite with Thaniel.Karlach approves +5

Moonrise Towers

  • Offer Fezzerk a fair fight. Karlach approves +1
  • Sever the connection between Linsella and Barnabus Karlach approves +1
  • Tell Araj Oblodra that Astarion is his own person. Karlach approves +1
  • Invite Minthara to your camp after saving her.
  • Invite Jaheira to fight with you in front of Moonrise Towers.Karlach approves +1
  • After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against Ketheric Thorm.
  • At the Moonrise Towers Rooftop, tell Ketheric Thorm that you can help, or that it isn't too late, or to come quietly Karlach approves +1 (either choice)

Note: This option requires DC 21 Intimidation check and any of subsequent DC 30 checks first, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric

  • Then tell Aylin to stand down, because Ketheric has surrendered.

Gauntlet of Shar

Shadowfell

  • Tell Balthazar to leave or he's a dead man. Karlach approves +1
  • Tell Shadowheart that she should spare the Nightsong because the aasimar may know something about her. Karlach approves +1

Mind Flayer Colony

Note: This option is available only after successful passive DC 18 Insight check

Camp/Conversation

Personal quest

  • After Dammon upgrades Karlach's engine second time at the Last Light Inn, prove it worked, giving her a hug (or kissing, if you romance her). Karlach approves +5

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington
At the Sword Coast Couriers:

  • Get more money out of Danzo Arkwright in return for the Zhentarim letters, using any check-based option.Karlach approves +1

In the kennels:

Dealing with Orin's guises:

  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Karlach approves +1
    • OR Tell her that you're going to report to the commanding officer Karlach approves +1
    • OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer Karlach approves +1
  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you care about. Karlach approves +1
  • Try and help the Dying Stone Lord Thug. Karlach approves +1

Note: This option is available only if Orin is not impersonating the Thug

In the Angleiron's Cellar:

  • Tell Wulbren that the real enemy is Gortash, and not the Gondians Karlach approves +1
    • OR That you'll talk with the Gondians and maybe they'll see reason. Karlach approves +1
    • If contacting the Gondians, insist on refusing the bomb afterwards. Karlach approves +1

Elsewhere:

  • Give Yenna some food. Karlach approves +1
  • Tell Saer Grotpoll that his own accent sounds more Rivingtonian than Baldurian Karlach approves +1

Note: This option is available only if your character is a Baldurian themselves, or has successfully deceived Grotpoll into believing so, if they're not

Circus of the Last Days
Watching Dribbles's show:

  • Say 'What a corny joke' Karlach approves +1
  • Volunteer Karlach or any other companion to the stage. Karlach approves +1 (either) [Needs Verification]
  • If going on stage yourself, say you're special because you treat the people around you with kindness. Karlach approves +1

When passing Zethino's trial, choose answers:

  • First question: ★'Zariel' Karlach approves +1 OR ★'Gortash' Karlach approves +2
  • Second question: ★'Bashing and sex' Karlach approves +2
  • Third question: ★'Probably dead' Karlach approves +1 OR ★'Settled with partner and kids' Karlach approves +2

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.

Open Hand Temple

Wyrm's Crossing

  • Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. Karlach approves +1
  • Refuse to deliver the gnome leader's head to Manip Falcäo Karlach approves +1
  • At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. Karlach approves +1

Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.

Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Karlach approves +1
  • When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry Karlach approves +1

Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not):

  • Successfully detect his thoughts and pretend to be a new recruit Karlach approves +1
  • OR Tell him you've spotted Reynash on stealing Karlach approves +1
    • Then Tell him not to be hard on Reynash Karlach approves +1
  • Agree to leave barracks (or let him escort you out) Karlach approves +1

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
    • That you have seen the army of the Absolute and no where's safe. Karlach approves +1
    • That the Steel Watchers will eventually turn on everyone. Karlach approves +1
  • Refuse to become allies with Gortash Karlach approves +1
  • Tell Gortash that you have no interest in this sham of a coronation Karlach approves +1

Approaching Duke Ravengard after the coronation:

  • Ask what has happened to the city's great hero Karlach approves +1 (a Baldurian option)
  • Ask if the current state of the city is what they call tyranny Karlach approves +2
  • Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location and tell him that Gortash is a tyrant Karlach approves +2

Talking to Karlach after the coronation:

  • If you agreed to become allies with Gortash:
    • When Karlach asks whether you intend an alliance, answer "No, but he need not to know it" Karlach approves +5
    • OR Say that you need to avoid making enemies, and then that he wasn't a betrayer in pact with Ketheric and Orin Karlach approves +5
  • If you declined Gortash 's offer:
    • When Karlach asks what you'd make of him, call Gortash a fraud in a nice coat Karlach approves +5
    • OR Say you can’t wait to flatten him. Karlach approves +5

Lower City

Disapproval

As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Roadside Cliffs

  • Speaking with the Tieflings holding Lae'zel in a cage, choose the 'attack' option. Karlach disapproves -1
  • Playing as The Dark Urge The Dark Urge, tear off Gale's hand Karlach disapproves -1
  • Convince Gimblebock near Chapel Entrance and his crew to flee (using any Ability or Class-unique option) Karlach disapproves -1

Emerald Grove/The Hollow

In the Hollow:

  • Take a swing at Zevlor during his argument with Aradin Karlach disapproves -1
  • Refuse to help Zevlor persuade Kagha to let the tieflings stay. Karlach disapproves -1
  • Tell the tiefling kids trained by Asharak that they are going to die Karlach disapproves -1
  • Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves Karlach disapproves -1 (either)
  • Dig out the recently made grave near the gate Karlach disapproves -1

Note: The grave appears upon long rest after initial scene when approaching the grove. It might be made to bury Kanon, Aradin or Zevlor.

  • While speaking with Arron, say the refugees will be fine due to their devilish powers. Karlach disapproves -1
  • Talk to Strange Ox (without Speak with Animals) and call it a hideous cow Karlach disapproves -1
  • Kick Timber the squirrel Karlach disapproves -1.
    • If you miss, try to kick her again Karlach disapproves -1
    • Playing as The Dark Urge The Dark Urge, when you are confronted by a companion about kicking Timber, answer that it came right at you OR that your instincts are sharp Karlach disapproves -1
  • Make Zorru kneel before Lae'zel Karlach disapproves -1
    • After Lae'zel has questioned Zorru, tell her she is good at interrogations. Karlach disapproves -1
  • Offer to heal Pandirna for a price but pocket the money and leave Karlach disapproves -1
    • OR Tell Pandirna to hush or you will snap her neck Karlach disapproves -1 (the line is available for all classes except Barbarian Barbarian)
  • Let Arka shoot Sazza Karlach disapproves -1
  • Free Sazza from her cage and tell her to follow you Karlach disapproves -1
  • During Meli and Barth's confrontation about the stolen locket
    • Choose not to get involved Karlach disapproves -1
    • Let Barth hit Meli for stealing his locket Karlach disapproves -1
    • Tell Meli to return the trinket, because "There's already one thief to bury today." Karlach disapproves -1

Note: This line is available only if Arabella has died.

  • Make Barth pay you for his locket, if you get it back from Meli Karlach disapproves -1
  • While talking to/trading with Mattis, either pocket his "lucky ring" straightaway OR tell him you've earned it.Karlach disapproves -1
    • Then, catch Silfy trying to pickpocket you and grab her by the hand Karlach disapproves -1
  • Threaten Mol when first meeting her in the Tiefling Hideout Karlach disapproves -1
  • At the Tiefling Hideout, when Mirkon is trying to present you a story, say you've heard enough of his chatter Karlach disapproves -1
  • After successfully stealing the Idol of Silvanus for Mol, tell her that you will keep it for yourself Karlach disapproves -1
    • OR, Playing as a Rogue Rogue, advise her not to ask, just take Karlach disapproves -1
  • Refuse Zevlor to kill the goblin horde's leaders Karlach disapproves -1

In the Sacred Pool and druid caves:

  • After resolving Arabella's fate, tell Kagha that you you just wanted to see what would happen. Karlach disapproves -5
    • OR Praise Kagha for protecting her own. Karlach disapproves -5
    • OR Tell her that it was quite a show Karlach disapproves -5
    • Tell Locke and Komira that they should have tried parenting Arabella and what's happened is their fault Karlach disapproves -1
  • If Arabella has died, lie and tell Locke and Komira that Kagha will release her soon Karlach disapproves -1
  • Prod Nettie's bird twice Karlach disapproves -1
  • Swear to Nettie that you will take the wyvern poison if you start turning Karlach disapproves -1
  • As a Rogue Rogue, pick Mirkon's pockets while he is distracted by the harpies Karlach disapproves -1
    • After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return Karlach disapproves -1
  • Playing as a Bard Bard, talk to the squirrels listening to Alfira and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" Karlach disapproves -1
    • Steal Alfira's extra lute Karlach disapproves -1
    • Take Alfira's lute out of her hands and smash it Karlach disapproves -1
    • Tell Alfira she should give up on her song Karlach disapproves -1

While the Emerald Grove is preparing for the goblin attack

  • Tell Mirkon you are not going to save him again OR that he's on his own. Karlach disapproves -1 (the formulation depends on whether you saved Mirkon from the harpies or not).
  • Tell Pandirna that you are here for the show Karlach disapproves -1
  • Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute Karlach disapproves -10
    • OR That the horde is coming, led by the drow - and you are with them Karlach disapproves -10
    • OR, Playing as The Dark Urge The Dark Urge, tell Zevlor that the goblin horde is yours. Karlach disapproves -1
  • Betray the Grove (open the gate) after blowing the horn Karlach disapproves -10

Forest

Note: This scene appears only if Aradin has previously left the grove

Owlbear Nest

  • Choose to go closer to the Owlbear Cub or attack the mother Owlbear Karlach disapproves -1
  • After killing the mother Owlbear, kill the cub as well Karlach disapproves -1

Sunlit Wetlands/Putrid Bog

Blighted Village

  • Read the Necromancy of Thay Karlach disapproves -1
  • Interrupt the bugbear and ogre couple in the barn Karlach disapproves -1
    • OR let Astarion interrupt them (if he is in party). Karlach disapproves -1
  • Pay Fezzerk a lot of gold to let you pass Karlach disapproves -1
    • OR Attack the gang, and when Fezzerk begs for mercy, deliver the final blow Karlach disapproves -1

Goblin Camp

In the outer camp:

  • Yell "Boo, get off the stage!" at Volo as he performs. Karlach disapproves -1
  • Tell Tracker Grikka that you will get answers from prisoners. Karlach disapproves -1
    • Playing as a Dwarf Dwarf, ask Grikka to save a piece of dwarf meat for you. Karlach disapproves -1
  • Using Speak with Animals, tell the Dishevelled Chicken to shut up and play. Karlach disapproves -1
    • OR Instruct the chicken to run to the finish posts. Karlach disapproves -1

Note: These options are available if you have killed the Owlbear Cub in its nest.

  • Playing a tour of chicken-chasing, tell the Owlbear Cub to run to the posts, using Speak with Animals Karlach disapproves -1
  • When Crusher orders you to kiss his foot, obey Karlach disapproves -1
    • If Crusher attacks you and begs for mercy, finish him Karlach disapproves -1 (triggers a fight with the entire camp)

In the Shattered Sanctum:

  • Promise Minthara to get information from the captive (i.e. Liam) Karlach disapproves -1
  • Tell Torturer Spike to let you put the prisoner through paces. Karlach disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, propose to show Spike how it's done Karlach disapproves -1
    • OR, Playing as a Drow Drow, tell him that you don't try, you get results. Karlach disapproves -1
    • Then torture Liam yourself. Karlach disapproves -1
  • After questioning Liam, leave him tied to the rack Karlach disapproves -1
  • Tell Minthara that Sazza was too stupid to understand you prior Karlach disapproves -1
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, tell Sazza she should have see a superior in you at once Karlach disapproves -1

Note: These options are available if you have previously freed Sazza from the cage in Emerald Grove

  • Agree to attack the Grove with Minthara with or without asking for a reward. Karlach disapproves -5

In the Worg Pens:

  • Tell goblin children to keep at the bear, to aim for his eye, or to use sharper stones. Karlach disapproves -1 (either option)
    • Throw a rock yourself. Karlach disapproves -1 (Makes Halsin hostile)
    • OR Make Brawler Birka release the bear and then attack the animal Karlach disapproves -1
  • Refuse Halsin to help him save the grove after freeing him Karlach disapproves -1

The Risen Road

  • Order Flind to attack the other gnolls instead of you Karlach disapproves -1

Underdark

Grymforge

Mountain Pass

  • Speak with githyanki patrol instead of letting Lae'zel do it Karlach disapproves -1 (any line of two available)

Crèche Y'llek

Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole Karlach disapproves -1

Camp/Conversation

  • If Karlach is recruited before Wyll, he will show up in camp after a long rest. Escalate the conversation into a fight with Wyll. Karlach disapproves -1
  • Flirt with Mizora when she shows up Karlach disapproves -1
  • Ask Mizora whether she leaves if you turn on Karlach Karlach disapproves -5
  • Let Volo follow through with his attempt to remove the parasite
  • Shoo the Owlbear Cub out of the camp when it comes wounded Karlach disapproves -1

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

  • Side with the convoy against the Harpers.Karlach disapproves -1
  • Traversing Shadow-Cursed Lands with the convoy, side with the ambushing Harpers. After defeating the convoy, tell the Harpers' leader you're going to kill them and take the lantern.Karlach disapproves -1 (Taking this course starts the fight with ambushing Harpers immediately).
  • When judging with He Who Was, order Madeline to stab herself Karlach disapproves -1, then to continue Karlach disapproves -1, and finally succeed a Persuasion roll to keep her going Karlach disapproves -1.
  • Give up all your gold to Gerringothe Thorm. Karlach disapproves -1

Last Light Inn

  • When Marcus assaults the inn, concert with him telepathically, then tell Isobel that she's going to meet Ketheric. Karlach disapproves -10
  • After Mol is taken, tell Mattis she's probably dead already.Karlach disapproves -1
  • Question Karlach's encouragement of Mattis' 'scamming with the greats'. Karlach disapproves -5
  • Playing as The Dark Urge, give in to your urge to kill the Strange Ox. Karlach disapproves -1
  • Playing as The Dark Urge, tell Isobel that your blood orders you to kill her, and then give in to your urge Karlach disapproves -10 (Choosing this course immediately starts a fight with Isobel, and any Harper or Fist who notice this will side with Isobel)

Moonrise Towers

  • Refuse to take Soul Coins from Lann Tarv in exchange for hearing about the souls inside themKarlach disapproves -5

Note: This line appears only if Karlach is in the party.

  • Kill Fezzerk without combat (through dialogue options) Karlach disapproves -1
  • When speaking with Minthara after the battle, propose to take the place of Orin once she's dead. Karlach disapproves -1

Gauntlet of Shar

  • Tell Shadowheart you will support her becoming a Dark Justiciar.
  • Agree to help Balthazar.
  • Offer to search the Gauntlet of Shar to help Yurgir.

Mind Flayer Colony

Note: This option is available only after successful passive DC 18 Insight check

Camp/Conversation

  • Sleep with Karlach, tell her that it was a mistake, then confirm it Karlach disapproves -100

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • After successfully deceiving Saer Grotpoll that you're a Baldurian (if you actually are not), stand for his rumblings about refugees Karlach disapproves -1
  • Take the bomb from Wulbren OR tell him that this is too messy.
    • If contacting the Gondians, accept the bomb anyway.

Dealing with Orin's guises:

  • If Orin is impersonating the Dying Stone Lord Thug, say that you'll enjoy watching him die slowly Karlach disapproves -1
  • If Orin is impersonating Gyldro Angleiron, tell her you would kill someone close to you without hesitation.Karlach disapproves -1
  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Karlach disapproves -1
    • OR, Playing as The Dark Urge, propose to kill and kill again Karlach disapproves -1
  • Tell Farlin that you're happy to help them against Cairos and his thugs. Karlach disapproves -1

When passing Zethino's trial, choose answers:

    • First question: 'Raphael' Karlach disapproves -1 OR 'Me' Karlach disapproves -2
    • Second question: 'Going shopping' Karlach disapproves -1 OR 'Reading' Karlach disapproves -2
    • Third question: 'Worshipping Selûne' Karlach disapproves -1

Wyrm's Crossing

  • Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. Karlach disapproves -1
  • Agree to deliver the gnome leader's head to Manip Falcäo.Karlach disapproves -1
  • At Sharess' Caress, point out how the two Drow look alike, and then call them 'delicious'.

Wyrm's Rock Fortress

At the Flaming Fist barracks:

When you spot Fist Reynash trying to open a chest:

  • Intimidate or blackmail him into giving you his stash Karlach disapproves -1
    • OR Fail the Intimidation check to make him surrender his stash Karlach disapproves -1
  • Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not), choose to attack him OR let him arrest you Karlach disapproves -1 (either)

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you feel safer Karlach disapproves -1
    • OR, Playing as a Drow or a Half-Orc, say that you feel safer than with some Karlach disapproves -1
  • Agree to become allies with Gortash and slay Orin Karlach disapproves -1
  • Tell Gortash that you coudn't dream of missing his coronation. Karlach disapproves -1

Talking to Karlach after the coronation:

  • If you agreed to become allies with Gortash:
    • When Karlach asks whether you intend an alliance, answer that it is your decision, not hers Karlach disapproves -5
    • OR Say you'll do whatever to save the city, and then that Gortash had a pact with Ketheric and Orin OR that you wanted to see where it takes Karlach disapproves -5 (either option)
  • If you declined Gortash 's offer:
  • When Karlach asks what you'd make of him, say you're impressed how he wormed his way up Karlach disapproves -5

Lower City

Devil's Fee

  • Upon returning from House of Hope, intimidate Helsik saying that you've just killed a devil in his own home. Karlach disapproves -1

House of Hope

Note: It is possible to detach one of your party companions and foist them on Haarlep to play his 'game'. In that case, 'Clothes removal' point is lost always, while 'Vowing body' point distracts only sometimes, if Karlach stands too close to the scene.

Camp/Conversation

  • If Jaheira leaves the team, tell Karlach she can go with her, if it means so much to her. Karlach disapproves -1

Personal quest

  • Kill Gortash without having Karlach in the Party Karlach disapproves -20