Quelenna: Difference between revisions

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{{ up to date | 2023-08-30 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| title = Quelenna
| title = Quelenna
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|WIS=12
|WIS=12
|CHA=10
|CHA=10
|wis save = yes
|int save = yes
|level=2
|level=2
|race=[[Elf#High Elves|High Elf]]
|race=High Elf
|type=Humanoid
|type=Humanoid
|HP=13
|HP=13
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|proficiency=2
|proficiency=2
|initiative=-
|initiative=-
|class = Wizard
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}
{{PAS|Fey Ancestry}}
{{PAS|Fey Ancestry}}
{{PAS|Opportunity Attack}}
{{PAS|Opportunity Attack}}
|location = [[Chapel Entrance]]
|location = [[Chapel Entrance]]
|faction = [[Overgrown Ruin Looters]]
|exp=15
|exp=15
|alt-name    = 3D Model
|alt-name    = 3D Model
|alt-image    = [[File:Quelenna Model.png|350px]]
|alt-image    = [[File:Quelenna Model.png|350px]]
}}
}}{{SpoilerWarning|act=1|nograd=1}}
'''Quelenna''' is a [[Elf#High Elves|High Elf]] NPC bandit that is raiding the [[Overgrown Ruins]], having a vantage point over the [[Chapel Entrance]].
'''Quelenna''' is a [[Elf#High Elves|High Elf]] NPC bandit that is raiding the [[Overgrown Ruins]]. She walks between a vantage point over the [[Chapel Entrance]], and occasionally down the stairs south of her.
 
A book found in her possession suggests an interest in divination through Talis cards, and/or a possibly burgeoning relationship with an Talis diviner named Alys.


== Chapter One ==
== Act One ==
{{SpoilerWarning}}
Quelenna can be found at the [[Chapel Entrance]] with [[Gimblebock]], [[Taman]], and [[Warryn]]. When the player approaches, Gimblebock will automatically engage them in conversation. Depending on how this conversation goes, the group will either leave or attack the player.
Quelenna can be found at the [[Chapel Entrance]] with [[Gimblebock]], [[Taman]], and [[Warryn]]. When the player approaches, Gimblebock will automatically engage them in conversation. Depending on how this conversation goes, the group will either leave or attack the player.


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Casts the [[Sleep]] spell using a first level {{SmallIcon|Spell Slot Icon.png}} [[Spells#Spell_Slot_Levels|Spell Slot Level]].
Casts the [[Sleep]] spell using a first level {{SmallIcon|Spell Slot Icon.png}} [[Spells#Spell_Slot_Levels|Spell Slot Level]].
== Notable Loot ==
* {{RarityItem|Talis: Divination without Magic}}
* Various [[Scrolls]]
{{NavWilderness}}
{{NavWilderness}}
[[Category: Humanoids]]
[[Category: Humanoids]]
[[Category: Wizards]]
[[Category: Elves]]
[[Category: Elves]]
[[Category: Characters in Act 1]]
[[Category: Characters in Act 1]]

Revision as of 16:52, 8 October 2023

Quelenna
Quelenna.png
Stats
Level 2

STR

9
(-1)

DEX

11

CON

10

INT

14
(+2)

WIS

12
(+1)

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race High Elf
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 13
Creature AC Icon.png  AC 10
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 50kg / 100lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative -
Passive features
Character information
Class Wizard
Location Chapel Entrance
Faction Overgrown Ruin Looters
Experience on kill 15
3D Model
Quelenna Model.png

Quelenna is a High Elf NPC bandit that is raiding the Overgrown Ruins. She walks between a vantage point over the Chapel Entrance, and occasionally down the stairs south of her.

A book found in her possession suggests an interest in divination through Talis cards, and/or a possibly burgeoning relationship with an Talis diviner named Alys.

Act One

Quelenna can be found at the Chapel Entrance with Gimblebock, Taman, and Warryn. When the player approaches, Gimblebock will automatically engage them in conversation. Depending on how this conversation goes, the group will either leave or attack the player.

Attacks and Abilities

Main Hand Attack - Quarterstaff

Action

Attack roll: +1
D8 Bludgeoning.png 1d8 + -1 (0~7) Damage TypesBludgeoning damage

Fire Bolt

Hurl a mote of fire.

Action

Attack roll: +4
D10 Fire.png 1d10 (1~10) Damage TypesFire damage

Sleep

Puts creatures into a magical slumber. Select targets up to a combined 24 Hit Points.

Action

Casts the Sleep spell using a first level Spell Slot Level.

Notable Loot