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* Time to kill?
* Time to kill?
* Time for a little death?
* Time for a little death?
* Keep your blade close.
* Keep your blades close.
* Let's have some fun.
* Let's have some fun.
* Hello, you.
* Hello, you.
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== Location Remarks ==
== Location Remarks ==
=== Prologue ===
{{SpoilerBox|nograd=1|unhide=1|
{{UnderConstruction|section}}
==== [[Nautiloid#Nursery|Nursery]] and [[Nautiloid#Surgery_room|Surgery]] ====
* ''(Climbed out from the [[Mind Flayer Pod]]):'' “What's happening? Where am I?” ''(also serves as a Responding remark here)''
** ''(Responding remark):'' “Wherever we are, I don't like it.”
* ''(Interacted with his own pod, 1):'' “Damnable cage.”
** ''(Interacted with his own pod, 2):'' “It doesn't look any better from the outside.”
* ''(Interacted with any other intact pod in the room, 1):'' “We had a lucky escape, it seems.”
** ''(Interacted with any other intact pod in the room, 2):'' “Empty. Good.”
** ''(Interacted with any other intact pod in the room, 3):'' “Someone else escaped, too.”
** ''(Interacted with any other intact pod in the room, 4):'' “Damnable things.”
* ''(Interacted with any other ruptured pod in the room, 1):'' “Not everyone made it out, it seems.”
** ''(Interacted with any other ruptured pod in the room, 2):'' “Burned to a crisp. Seems I got lucky.”
** ''(Interacted with any other ruptured pod in the room, 3):'' “A char-grilled corpse.”
* ''(Looked out from the hull breach):'' "It can't be. We're in the Hells..."
* ''(Looted a dead [[Mind Flayer]]):'' “Wretched thing. You got what you deserved.”
* ''(Used the [[Restoration]]):'' “Curious. I feel good - rejuvenated.”
* ''(After the first fight with the [[Lesser Imp]]s):'' “Vile beasts. Now to get out of here.” ''(triggers only if [[Lae'zel]] or [[Losiir]]{{ref|The githyanki [[Losiir]] appears only in case when one of the players has chosen [[Lae'zel]] as a character origin}} are not in the party, otherwise their line will be played)''
* ''(Saw a dragon on the way to upper deck):'' “This ship can only take so much. We have to push on, before those dragons bring us down!”
* ''(Interacting with the [[Tentacle Aquarium]] for the first time):'' “Are they - yes. Brains.”
** ''(After the first time):'' “They're almost cute. Almost...”
* ''(Interacting with [[Cerebral Aquarium]] for the first time):'' “What in the Hells - are they plants?”
* ''(After the first time):'' “I never knew mind flayers had such green fingers.”
==== [[Nautiloid#Ceremorphosis_chambers|Ceremorphosis Chamber]] ====
* ''(Upon entering the chamber, saw the control panel):'' “Strange machinery. It could do anything.” ''(played only if Lae'zel hasn't entered the room with the avatar, otherwise her line will be played)''
* ''(Failed [[Arcana]] checks while reading the control sigils):''
** ''(Central sigil):'' “Completely indecipherable.”
** ''(Left sigil):'' “Gibberish.”
** ''(Right sigil):'' “It could say anything.”
* ''(Used ‘Unleash’ button):'' “Too late. They're dead.”
* ''(Used ‘Aggression’ button):'' “Pulling that lever may have been a mistake.”
* ''(Try to open the [[Elaborate Reliquary]] without a key):'' “Locked. Pity.”
** ''(Found the [[Gold Key]]):'' “A key? Now to find the lock.”
** ''(Found the key, already tried to open the chest):'' “A key. About the right size for that chest.”
* ''(Found a socket in [[Shadowheart|Shadowheart’s]] pod):'' “I can't turn it on - not without whatever fits in that socket.”
** ''(Found the [[Eldritch Rune]]):'' “Curious. Looks like it might fit into that machine by the pod.”
** ''(Found the Eldritch Rune, hasn’t spoken to Shadowheart):'' “Well, well. What do you open?”
* ''(Saw dozens of pods in the Transformation room):'' “So. We weren't the only ones.” ''(played only if Lae'zel hasn't entered the room with the avatar, otherwise her line will be played)''
* ''(Sat in one of the chairs surrounding the pod in Transformation room):'' “What are those voices? Hello?”
** ''(Responding remark 1):'' “There's no one else here - it's just us.”
** ''(In [[Multiplayer]], responding remark 2):'' “It must be the chair, connecting to ship. And its mind flayers.”
** ''(In [[Multiplayer]], responding remark 3):'' “We should go, before we attract unwanted attention.”
* ''(Trying to read the button in Transformation room, Arcana failed):'' “I hope it means 'escape'. Unlikely, though.”
* ''(Saw the woman in the pod transformed):'' “Gah! Is there a lever with our names on it somewhere?”
* ''(Picked up either [[Slave Mind]] or [[Dark Mind]]):'' “A brain. How delightful.”
** ''(Picked up the second one of these two):'' “Are you a pet or a snack?”
==== [[Nautiloid#Helm|The Helm]] ====
* ''(In [[Multiplayer]], if another player has entered the Helm, while avatar hasn’t yet):'' “It's coming apart - I need to get to the helm!”
* ''(On the third turn of the fight in the Helm):'' “She's going down. Get out!”
* ''(On the fifth turn of the fight in the Helm):'' “We're going down. Brace!”
* ''(Mind Flayer turns on the party after killing [[Zhalk|Commander Zhalk]]):'' “Treacherous bloody mind flayers! I need to get to that transponder.”
* ''(Mind Flayer died in the fight with cambions):'' “The beast is dead! Now to get out of here...”
* ''(Mind Flayer and cambions dead, avatar reminds themselves of the transponder):'' “Now if I can just get to the transponder.”
* ''(Interacting with [[Nautiloid Tank]] 1):'' “Strange thing. I wonder what it's for.”
** ''(Nautiloid Tank, 2):'' “Another of those tanks.”
** ''(Nautiloid Tank, 3):'' “Such curiously grotesque things.”
* *''(Nautiloid Tank, 4):'' “Another container, same as the others.”
}}
=== Act One ===  
=== Act One ===  
{{SpoilerBox|act=1|nograd=1|unhide=1|
{{SpoilerBox|act=1|nograd=1|unhide=1|
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* ''(Approaching the dying mind flayer in the Nautiloid Wreck):'' "I'd rather it be hurt than me. Do be careful."
* ''(Approaching the dying mind flayer in the Nautiloid Wreck):'' "I'd rather it be hurt than me. Do be careful."
* ''(Approaching unstable rune - the point of [[Gale|Gale’s]] recruitment):'' “Is that sigil all right? It doesn't look all right.”
* ''(Approaching unstable rune - the point of [[Gale|Gale’s]] recruitment):'' “Is that sigil all right? It doesn't look all right.”
* ''(Saw the corpse of the gith guide):'' “Oh dear - rather a graceless landing from our githyanki guide.”{{ref|The githyanki [[Losiir]] appears only in case when the player (or one of the players) has chosen [[Lae'zel]] as a character origin}}
* ''(Saw [[Losiir|Losiir's]] dead body):'' “Oh dear - rather a graceless landing from our githyanki guide.”


==== [[Overgrown Ruins]] and the [[Dank Crypt]] ====
==== [[Overgrown Ruins]] and the [[Dank Crypt]] ====
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* ''(Found dead tiefling children after goblins' attack on the grove):'' “Well. What's a little more blood on one's hands.”
* ''(Found dead tiefling children after goblins' attack on the grove):'' “Well. What's a little more blood on one's hands.”
* ''(Found the vines all around the grove blocking the entrance):'' “No one's getting in. Impressive, if a little dramatic.”
* ''(Found the vines all around the grove blocking the entrance):'' “No one's getting in. Impressive, if a little dramatic.”
** ''(Found the vines all around the grove, knows about [[Rite of Thorns]]):'' “Well. It seems we're not invited.”
** ''(Found the vines all around the grove, knows about [[Rite of Thorns (ritual)|Rite of Thorns]]):'' “Well. It seems we're not invited.”
* ''(Tried to attack the vines):'' “It's no good - they're impossibly strong.”
* ''(Tried to attack the vines):'' “It's no good - they're impossibly strong.”


==== The [[Forest]] ====
==== The [[Forest]] and the [[Owlbear Nest]] ====
* ''(Dealt with [[Andrik]] and [[Brynna]], not knowing about the cult of [[Absolute]]):'' “Did you follow a word of that?”
* ''(Dealt with [[Andrik]] and [[Brynna]], not knowing about the cult of [[Absolute]]):'' “Did you follow a word of that?”
** ''(Responding remark):'' “They're devoted to this Absolute. Whatever it is.”
** ''(Responding remark):'' “They're devoted to this Absolute. Whatever it is.”
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* ''(Found Exsanguinated Boar):'' “That boar looks riddled with disease. Best keep our distance.”
* ''(Found Exsanguinated Boar):'' “That boar looks riddled with disease. Best keep our distance.”


==== The [[Owlbear Nest]] ====
* ''(Healed the [[Owlbear|Mother Owlbear]]):'' “She looks better - hungrier, too.”
* ''(Healed the [[Owlbear|Mother Owlbear]]):'' “She looks better - hungrier, too.”
* ''(Found Mother Owlbear killed by goblins, if the party have spared her earlier):'' “Looks like the goblins found her little hideaway.”
* ''(Found Mother Owlbear killed by goblins, if the party have spared her earlier):'' “Looks like the goblins found her little hideaway.”
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'''Elsewhere in the Wetlands/Bog:'''
'''Elsewhere in the Wetlands/Bog:'''
* ''(Found a sword and a helmet in the middle of the bog):'' “A fine sword and hat. And a fine adventurer at the bottom of the swamp, no doubt.”
* ''(Found a sword and a helmet in the middle of the bog {{coords|-3|277}}):'' “A fine sword and hat. And a fine adventurer at the bottom of the swamp, no doubt.”
* ''(Tried to pick a fruit from a [[Sunlit_Wetlands#Barbed_Bulrush|Barbed Bulrush]], pricked a finger):'' “Ah! Damned, stupid bush.”
* ''(Tried to pick a fruit from a [[Sunlit_Wetlands#Barbed_Bulrush|Barbed Bulrush]], pricked a finger):'' “Ah! Damned, stupid bush.”
* ''(Found slaughtered campsite on the riverbank):'' "Looks like we missed all the fun."
* ''(Found slaughtered campsite on the riverbank):'' "Looks like we missed all the fun."
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'''At the gate and in the outer camp:'''
'''At the gate and in the outer camp:'''
* ''(After any party member [[Performance|knocked a rhythm]] on a [[War Drum]] near the outer gate):'' "A fine talent with the drum. You'd do well on a slave ship."
* ''(After any party member [[Performance|knocked a rhythm]] on a [[War Drum]] near the outer gate):'' "A fine talent with the drum. You'd do well on a slave ship."
* ''(After any party member smeared worg dung on their face):'' "I like it. Suits you."
* ''(Walking among the celebrating goblins):'' “We have to sneak the druid out of this? It's a veritable plague of goblins.”
* ''(Walking among the celebrating goblins):'' “We have to sneak the druid out of this? It's a veritable plague of goblins.”
** ''(Responding remark):'' “Finding him is one thing - getting him out safely is something else entirely.”
** ''(Responding remark):'' “Finding him is one thing - getting him out safely is something else entirely.”
* ''(Freed the [[Owlbear Cub]] and directed it to the camp):'' "I've always wanted a vicious killer as a pet."
* ''(Saw sleeping drunk goblins at the platform above the entrance):'' “Look at all these sleeping beauties. Dead to the world.”
* ''(Saw sleeping drunk goblins at the platform above the entrance):'' “Look at all these sleeping beauties. Dead to the world.”
** ''(Responding remark):'' “Shhh. Let's not disturb the sleeping beauties.”
** ''(Responding remark):'' “Shhh. Let's not disturb the sleeping beauties.”
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* ''(Talked to either [[Dror Ragzlin]] or [[Minthara]], and they mentioned “the weapon”):'' “This 'weapon' the cult is after - do you think it's our artefact?”
* ''(Talked to either [[Dror Ragzlin]] or [[Minthara]], and they mentioned “the weapon”):'' “This 'weapon' the cult is after - do you think it's our artefact?”
** ''(Responding remark):'' “Let's not advertise it, just in case. The last thing we need is another target on our back.”
** ''(Responding remark):'' “Let's not advertise it, just in case. The last thing we need is another target on our back.”
* ''(Responding remark on avatar's comment on receiving "penance" from [[Abdirak]]):'' "I've seen better."
* ''(Found a blocked trapdoor in Ragzlin’s throne room):'' “Stubborn thing. It's blocked from the other side.”
* ''(Found a blocked trapdoor in Ragzlin’s throne room):'' “Stubborn thing. It's blocked from the other side.”
* ''(Killed Minthara):'' “Dead. What a magnificent sight.”
* ''(Killed Minthara):'' “Dead. What a magnificent sight.”
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** ''(Failed):'' "Ah, the symbols from the dwarf'spoem. Now what to do with them…"
** ''(Failed):'' "Ah, the symbols from the dwarf'spoem. Now what to do with them…"
* ''(Approaching the riddle, hasn't read the poem):''
* ''(Approaching the riddle, hasn't read the poem):''
** ''(Successful Investigation check):'' "o, we have moving plates and... some symbols?"
** ''(Successful Investigation check):'' "So, we have moving plates and... some symbols?"
** ''(Failed):'' "Well it's certainly... something."
** ''(Failed):'' "Well it's certainly... something."
* ''(After the riddle is solved):'' "Well. Into the dark we go, I suppose."
* ''(After the riddle is solved):'' "Well. Into the dark we go, I suppose."


==== [[Underdark]] ====
'''At the [[Selûnite Outpost]] and around:'''
* ''(Approaching portcullis, saw a [[Minotaur]] killed by traps):'' "Strewth!"
** ''(Responding remark):'' “Careful. Not everyone looks this good dead.”
* ''(Felt the quake):'' "The hells was that? We'd better not get buried down here."
* ''(Approaching myconid [[Rapport Spores (Condition)|spore-guarded territory]], [[Nature]] check):''
** ''(Successul):'' "Ugh, fungal spores. Is a little blood mist too much to ask for?"
** ''(Failed):'' "Urgh. Whatever's in the air, it tastes ''foul''."
* ''(Approaching a group of petrified drow):'' “Huh. Drow statues are normally more regal and pompous.”
* ''(Killed the [[Spectator]], Arcana check):''
** ''(Successful):'' “Since when could spectators turn you to stone?”
** ''(Failed):'' “Entombed forever in stone. A grim fate.”
'''In the [[Ebonlake Grotto]] and [[Decrepit Village]]:'''
* ''(Met the [[Myconid]]s for the first time, [[Intelligence]] check failed):'' “A walking toadstool. That might be the vilest thing I've ever seen.”
* ''(Looking at [[Spaw]] planting spores into a corpse):'' “You know, I can't tell if it's mourning, angry, or just hungry.”
* ''(Saw a corpse revived as a Spore Servant):'' “Raising the dead is easier than capturing slaves. The drow in Menzoberranzan could learn something.”
** ''(Responding remark):'' “They're just husks. I couldn't care less if they're slaves or building material.”
* ''(Found the remains of duergar and myconids’ battle):'' “Duergar and myconid bodies. Someone's been fighting.”
* ''(Approached abandoned camp in the Decrepit Village):'' “The camp looks abandoned. And rightly so.”
* ''(Killed [[Glut]]):'' “Poor Glut. All ambition, no competence.”
** ''(Responding remark):'' “I doubt any tears will be shed. Or... secreted? Whatever mushrooms do.”
'''In the [[Dread Hollow]]:'''
* ''(Found [[Hook Horror]] markings, [[Survival]] check):''
** ''(Successful):'' “Sharp, deep, and fresh. Someone's marking their territory.”
** ''(Failed):'' "Strange marks. Left by some charming new monstrosity, I'm sure."
* ''(Saw a Hook Horror up on the cliff, eating a gnome):'' “Over there. Another friendly little critter.”
* ''(Heard Hook Horror calling for reinforcement in battle):'' “Shut that oversized chicken up!”
* ''(Saw [[Bulette|Bulette’s]] holes, [[Nature]] check):''
** ''(Successful):'' “Bulette burrows. Best step lightly - there's a land shark about.”
** ''(Failed):'' “Must be one hell of a mole.”
* ''(Felt Bulette burrowing beneath):'' “What the hells?”
* ''(Bulette approaching, Nature check):''
** ''(Successful):'' "Was that a bulette? Best watch my step or I'll be lunch."
** ''(Failed):'' "I don't know what that was, and I don't care to."
* ''(Bulette reappeared after hiding underground):'' “Hello again, beautiful. Back for more?”
* ''(Approaching the Sussur Tree):'' "I don't trust this tree. It feels ''wrong''."
* ''(Feeling [[Sussur Antimagic Field (Condition)|Sussur Tree impact]]):'' "I feel cold. Empty. What are these flowers doing to me?"
* ''(Found Myrna's [[Myrna|dog collar]] after digging out the grave at {{coords|-41|-212}}):'' “What's this? A collar covered in runes...”
** ''(Responding remark, read [[Letter from Amarith]]):'' “All that remains of Lenore's beloved pet, it seems.”
** ''(Responding remark, hasn’t read the letter):'' “It must do something. Damned if I know what, though.”
'''In the [[Arcane Tower]]:'''
* ''(Approaching the entrance, saw scorched ground from [[Arcane Turret]]s):'' “The earth's been charred. Ominous.”
* ''(Read any poem book in the tower):'' “I'm not normally one for literature, but there's something there.”
* ''(Felt Weave emanations from the [[Chest of the Mundane]], [[Arcana]] check):''
** ''(Successful):'' “That chest's magic. Its energy has me all atingle.”
** ''(Failed):'' “I can feel the tingle of magic. Something close by...”
* ''(Put an item IN the chest):'' “It's transformed! A clever little trick.”
* ''(Took an item OUT of the chest):'' “It's transformed? What's this trickery?”
* ''(Interact with lights without activating [[Power generator]]):'' “A light without a wick? How are you meant to use the damn thing?”
** ''(Activated Power generator):'' “Ah, magical light. A cute little trick.”
* ''(Blocked lift in the Arcane tower, Arcana check):''
** ''(Successful):'' “Why is it broken? You're powered by magic, for goodness sake!”
** ''(Failed):'' “It doesn't look broken. Then again, none of us do.”
** ''(Try to trigger it second time):'' “Still useless, I see.”
* ''(Pressed the strange button in [[Lenore De Hurst|Lenore’s]] bedroom, doesn’t have the collar):'' “Strangely low for a button. Strangely useless too.”
** ''(Pressed the button, has Myrna's [[Myrna|collar]] in inventory):'' “Hullo - whatever you did, it made the collar in my pack vibrate.”
** ''(Pressed the button, a party member wears the collar):'' “Ah! Whatever you did, it made my neckpiece vibrate.”
** ''(Pressed the button, got a [[Raw Steak]]):'' “The pet could summon its own food? What a clever little trick.”
** ''(Pressed the button second time):'' “No more? Not one for gluttony, I see.”
* ''(Put on the [[Guiding Light|ring]] obtained from [[Bernard]]):'' “A secret button? It seems this ring is more than just a fashion piece.”
* ''(Sat down on the [[Stool of Hill Giant Strength]]):'' "Well now, what's this? I feel powerful."
** ''(Got up from it):'' "Damn it, it's gone…"
** ''(Destroyed the stool and took the [[Club of Hill Giant Strength|leg club]]):'' “This could do some damage. Waste not...”
'''Collecting the lore on the [[Adamantine Forge]]:'''
* ''(First learned about the forge):'' “An adamantine forge? Sounds like the perfect place to find something expensive.”
* ''(Looted [[Flumph Mating Rituals|disguised book]] from [[Xargrim]], Arcana check):''
** ''(Successful):'' “There's a spell disguising this book. You're not really... 'Flumph Mating Rituals', are you?”
** ''(Failed):'' “'Flumph Mating Rituals'?{{ref|Flumphs are a sentient race that inhabits the Underdark. They are known to reproduce themselves through a budding process, hence the bemusement of party members. More on these creatures can be found at {{FRWiki|Flumph|long}}}} Interesting choice, but who am I to judge?”
** ''(If already interrogated Xargrim's corpse):'' “Here's the book he mentioned. Disguised by magic as... 'Flumph Mating Rituals'? Hells...”
* ''(The book transformed, the party knew it was disguised):'' “Ah, the book on flumphs has dropped its disguise.”
** ''(The party didn’t know):'' “That book on flumphs - it's changing. What were you hiding, you sneaky little wizard?”
* ''(Looted [[Filro|Filro’s]] records, not knowing about the forge):'' “Rambling garbage. Typical.”
** ''(Deciphered the record scroll):'' “The forge has a guardian undone by heat and hammer. Sounds simple...”
** ''(If learned about the forge first from Filro):'' “A hidden adamantine forge? Imagine the blades you could produce with that.”
*** ''(Responding remark, successfully deciphered drow’s records):'' “There is a guardian to take care of, of course. But all we need is a... 'hot hammer'?”
*** ''(Failed to decipher the record scroll):'' “I would've appreciated more details, personally. The rest of the note reads like gibberish.”
* ''(Second mention of the forge):'' “Seems like a popular spot, this forge. Everyone's looking for it.”
** ''(The party knows about it from Filro’s corpse):'' “Seems the mad drow wasn't the only one searching for this forge.”
** ''(The party knows about it from Filro’s notes):'' “The same forge from the wizard's notes? The notes that mentioned a guardian?”
** ''(The party knows about it from [[Dhourn]]/Dhourn’s corpse):'' “Our wizard friend Dhourn was looking for this forge too. A popular spot.”
** ''(The party knows about it from Dhourn’s [[Memory Shard]]):'' “This is the same forge the memory shard showed us, surely?”
** ''(The party knows about it from Xargrim’s corpse):'' “hat's the same forge the drow's corpse mentioned, surely?”
** ''(The party knows about it from Xargrim’s disguised book):'' “That enchanted journal mentioned an adamantine forge too. Seems popular.”
** ''(The party knows about it from [[Skarjall]]):'' “The same adamantine forge the duergar were harping on about? Interesting.”
* ''(Third mention of the forge):'' “The forge again? Hells, we know everything bar how it smells.”
'''Dealing with [[Mushroom Circle]]s in the Underdark and beyond:'''
* ''(Found dead drow at the foot of the crag, [[Medicine]] check):''
** ''(Successful):'' “Bones snapped like twigs. Must've been quite a fall.”
** ''(Failed):'' “A dead drow. No one's going to shed any tears.”
* ''(Found illusory mushroom “ladder” leading toward crag top at {{coords|67|-256}}):'' “Bloody Underdark. Even the mushrooms are out to get you.”
* ''(Found illusory wall on the top of the crag):'' “A fake wall. Hopefully hiding real secrets.”
* ''(Approaching a mushroom ring, knows its purpose):'' “No glow? How dull.”
** ''(Not knowing the purpose):'' “That's not normal, is it? A perfect ring of mushrooms.”
* ''(Entered a mushroom ring, knows its purpose):'' “Nothing? How disappointing.”
** ''(Not knowing the purpose):'' “Well, it's certainly... symmetrical?”
* ''(Activated the mushroom ring):'' “Well. That's different, at least.”
* ''(Teleported from the Underdark into [[Overgrown Tunnel]], [[Ethel]] is dead):'' “The old crone had a back door. Interesting.”
* ''(Teleported from the Underdark into Overgrown Tunnel, Ethel survived):'' “Ah, here we are again.”
* ''(Teleported from the Overgrown Tunnel to the [[Putrid Bog]]):'' “Just once, I'd like to teleported to a nice feather bed.”
* ''(Teleported from the Overgrown Tunnel into the Underdark, hasn’t been to Underdark earlier):'' “Stale air in a grim cave. This must be the Underdark.”
* ''(Teleported from the Overgrown Tunnel into the Underdark, has been to Underdark):'' “And we're back. A fungal shortcut.”
* ''(Teleported from the Putrid Bog into Overgrown Tunnel, Ethel is dead):'' “The lazy old crone built herself a shortcut.”
* ''(Teleported from the Putrid Bog into Overgrown Tunnel, Ethel survived):'' “Our hag's lair. Charming.”
* ''(Teleported from the Underdark to the Putrid Bog):'' “The hells? Why would it take us here of all places?”
* ''(Teleported from the Underdark to the [[Sunlit Wetlands]] (Ethel’s illusion is still intact)):'' “The hells? What's so important about these wetlands that it would lead here?”


==== [[Underdark]] ====
'''Elsewhere in the Underdark:'''
* ''(Approaching portcullis at the [[Selûnite Outpost]])'' "Careful. Not everyone looks this good dead."
<!--* ''(Looking at cave paintings, [[History]] check):''
* ''(Felt the quake)'' "The hells was that? We'd better not get buried down here."
** ''(Successful):'' [[Lolth]] leading her drow into the Underdark. This must be ancient.
* ''(Approaching myconid spore-guarded territory, [[Nature]] check):''
** ''(Failed):'' “Please. I prefer my art to be a little less... shit.” - Couldn't find the place, probably another cut-out upon release-->
** ''(Successul)'' "Ugh, fungal spores. Is a little blood mist too much to ask for?"
* ''(Entering [[Zhentarim]] storehouse from the Underdark):'' "The Black Network's mark. Spies, murderers, and thieves ahead, I guess."
** ''(Failed)'' "Urgh. Whatever's in the air, it tastes ''foul''."
** ''(Entering the storehouse, descending from [[Zhentarim Hideout]])'' "Glowing rocks? Mushrooms? This is no simple storage room."
* ''(Bulette approaching, [[Nature]] check)'':
* ''(Found a Drow resupply stash at {{coords|71|-220}}): “A resupply stash. I wonder if Lolth's pets left anything good.
** ''(Successful)'' "Was that a bulette? Best watch my step or I'll be lunch."
* ''(Heard [[Baelen Bonecloak|Baelen’s]] cries for help): “Sounds like someone's about to die. I feel so at home here.
** ''(Failed)'' "I don't know what that was, and I don't care to."
* ''(Killed all [[Kuo-toa]] in [[Festering Cove]], thus dissipating [[BOOOAL|BOOOAL’s]] magic): “His power died with the fish creatures. I expected more from the 'Lord of Murder'.
* ''(Entering [[Zhentarim]] storehouse)'' "The Black Network mark. Spies, murderers, and thieves ahead, I guess."
* ''(Finding Timmask, successful [[Nature]] check)'' "Timmasks - known to cause confusion. Best not get too close."
* ''(Approaching shroom field near myconid colony entrance)'' "Timmasks and Torchstalks. Hell of a combination. Get confused by one, blown up by the other."
* ''(Approaching [[Spaw]])'' "It's planting spores. The myconid means to rise the dead."
* ''(Opening the chest containing {{RarityItem|Drow Studded Leather Armour}})'' "A resupply stash. I wonder if Lolth's pets left anything good."
* ''(Found Horror Hook markings, [[Survival]] check):''
** ''(Successful)'' "Sharp, deep, and fresh. Someone's marking their territory."
** ''(Failed)'' "Strange marks. Made by some charming new monstrosity, I'm sure."
* ''(Looking at the Sussur Tree in the [[Dread Hollow]])'' "I don't trust this tree. It feels wrong."
* ''(Feeling [[Sussur Antimagic Field (Condition)|Sussur Tree impact]])'' "I feel cold. Empty. What are these flowers doing to me?"
* ''(After finding out about [[Adamantine Forge]])'' "An adamantine forge? Sounds like the perfect place to find something expensive."
* ''(Encountering a [[Mushroom Circle]])'' "Well, it's certainly… symmetrical?"
* ''(In the [[Arcane Tower]], sitting on the [[Stool of Hill Giant Strength]])'' "Well now, what's this? I feel ''powerful.''"
** ''(Getting up from it)'' "Damn it, it's gone…"


==== [[Grymforge]] ====
==== [[Grymforge]] ====
* ''(Looking down on the temple)'' "Impressive-looking ruins down there, but well out of reach."
'''At the [[Clan Flameshade]] [[Grymforge#Duergar_encampment|camp]]:'''
* ''(Arriving at the Grymforge):'' “No duergar built this fort. They don't have the imagination.”
* ''(Met a [[Scrying Eye]]):'' “A scrying eye. Someone's watching this place.”
** ''(If already seen one in the Goblin Camp):'' “Another scrying eye, same as the one skulking around the goblins' camp. Someone's watching.”
** ''(Responding remark to both options):'' “Let's not make a scene, then.”
** ''(Looted a dead Scrying Eye):'' “How precious. A scrying eye, forever shut.”
* ''(Saw drow corpses in cages near the pier):'' “These drow are a statement. It's not like duergar to be so bold.”
* ''(Looted the [[Engraved Pin]] from a drow corpse, HIS check successful):'' “A pin with the Harpers' emblem. Strange to see this all the way down here.”
** ''(Failed):'' “Pretty pin. Might be worth a few coins.”
* ''(After talking to [[Kith|Stonemason Kith]]):'' “Every ancient ruin has a story to tell - that much is true, at least.”
** ''(Responding remark):'' “A rather fascinating history - shame the place is so dusty.”
* ''(Found Dark Justiciars’ skeletons):'' “Dark Justiciars, just as Halsin said. Moonrise Towers must be close.”
* ''(Saw crates with old Sharran gear at {{coords|-668|400}}):'' “Rusted and useless. Pity.”
* ''(Found a crossbow in an old crate, History check):''
** ''(Successful):'' “No duergar made this. The design looks Sharran...”
** ''(Failed):'' “Oh this is far too nice to be duergar-made.”
* ''(Looted [[Adamantine Slag|a piece of adamantine]], knows about the forge):'' “It's mostly slag, but something's sparkling in there. Hello! Are you adamantine?”
** ''(Doesn’t know about it):'' “Something's sparkling in there, but it's mostly slag.”
* ''(Found defaced statue of [[Shar]], recognized the symbol of the [[Absolute]]):'' “The mark of the Absolute. No intention of playing nice with other gods, it seems.”
** ''(Did not recognize the symbol):'' “A little blasphemous graffiti, though I don't recognise the symbol.”
* ''(If [[Nere]] died in the cave-in):'' “No one's here? Just as well - we can grab Nere's head and go.”
* ''(Looking at the [[Gauntlet of Shar|Shar temple]] down from the ruined bridge):'' “Impressive-looking ruins down there, but well out of reach.”
 
'''Exploring the [[Grymforge#Abandoned_Temple|Sharran city]]:'''
* ''(Found the traces of [[Thulla|Thulla’s]] escape, [[Perception]] check):''
** ''(Successful):'' “Footprints on the ground. Always worth a look.”
** ''(Failed):'' “What's that? Blood on the ground...”
** ''(Interacting with chains or bloodied arrows, [[Survival]] check):''
** ''(Successful):'' “Arrows and the bloody tracks of short legs. Someone went gnome-hunting.”
** ''(Failed):'' “Urgh. What a mess.”
* ''(Respond to Harper’s watchword from [[Undelivered Letter]], History check):''
** ''(Successful):'' “A spell. Cast Light on the chest, and we should be all clear.”
** ''(Failed):'' “I'm sure that's very useful if you know what it means. Alas, I don't.”
* ''(Approaching the location of the [[Harper Stash]]):'' “If the Dark Justiciar's letter was right, there should be a stash here somewhere.”
* ''(Saw the Harpers’ rune, hasn’t read the Undelivered Letter, Survival check):''
** ''(Successful):'' “A Harper's rune. Something must be stashed nearby.”
** ''(Failed):'' “A secret rune or just graffiti? Hard to say.”
* ''(Saw [[Mimic|false chests]], [[Investigation]] check):''
** ''(Successful):'' “If I were sensible, I'd lock it in a chest. But if I were clever, I'd put chests everywhere and hide it somewhere else entirely...”
** ''(Failed):'' “Now to find the damn thing...”
* ''(Entered a banquet hall, [[Religion]] check):''
** ''(Successful): “Ah, a Nightfall feast in honour of Shar. An evening of food and merriment before a spot of murder - charming.”
** ''(Successful 2): “Ah, a Nightfall feast. Though I'm not sure it should be quite so ripe.”
** ''(Responding remark): “I've heard of that - a banquet that ends with you murdering someone in Shar's name. Quite the event.”
** ''(Failed): “Feeling hungry? I'm decidedly not.”
* ''(Found a loose stone at {{coords|-600|422}} through [[Perception]] check):'' "Well well, a loose stone. What are you hiding?"
* ''(Found a place where [[Philomeen]] climbed up the ledge, knows about her escape):'' “Rope and gear. That gnome's escape route, no doubt.”
** ''(Does not know about her):'' “Rope and gear. Someone was feeling adventurous.”
* ''(Found a [[Devilfoil Mask]]):'' “A curious mask. It's almost cute.”
** ''(Arcana check successful):'' “A merregon mask, no less. Hells' footsoldiers.”
** ''(Failed):'' “Sadly, 'cute' alone isn't worth much.”
** ''(Arcana check successful, knows about merregons’ habits):'' “A whole gaggle of merregons. They never fight alone, though - where's their commander?”
** ''(Doubts whether the merregons’ commander is dead):'' “Still only merregon remains, though. Whatever commanded them, I'm not sure it's dead.”
* ''(Tried to put on the mask):'' “It's surprisingly heavy. Style over practicality, I suppose.”
** ''(Found a second mask):'' “Gods, how many masks are there?”
** ''(Found the third mask (?)):'' “The longer you look at them, the more unsettling they get.”
* ''(Found the [[Idol of Shar]], the party knows [[Shadowheart]] is a Sharran):'' “An aspect of the Lady of Loss. Shadowheart may appreciate its finding.”
** ''(The party does not know):'' “An idol of the Lady of Loss - now found. Lovely.”
* ''(Found a bunch of rusty weapons):'' “The weapons here are more rust than steel. How long's it been since they tasted flesh?” ''(triggers only for the first time interacting with those)''
* ''(Interacted with the [[Orb of Darkvision]]):'' “Oh that's a familiar feeling. Darkness and loss.”
* ''(Read [[Abandoned Journal]]):'' “Beasts and Hellknights? You can hardly blame him for being a coward.” ''(triggers after finding at least one Devilfoil Mask)''
* ''(Stepped on a platform held by chains):'' “Lovely. Held together by rust and hope.”
 
'''In the [[Adamantine Forge]]:'''
* ''(Coming closer to the Adamantine forge):'' “It is getting toasty. Surely the forge must be close.”
* ''(Saw the forge for the first time):'' “An incredible sight. And people say size doesn't matter.”
** ''(Saw the forge for the first time 2):'' “Found the forge. And to think people say size doesn't matter.”
* ''(Filled the crucible with [[Mithral Ore]]):'' “Seems it's all full up.”
* ''(Interacting with mould chamber, has at least one [[Mould]]):'' “What's this? A snug little spot for that mould, I think.”
** ''(Doesn’t have any moulds):'' “There's a gap here. Could fit a mould or - I don't know, some other blacksmithery?”
** ''(Filled only crucible, hasn’t any moulds):'' “I fed you some metal, what more do you want?”
** ''(Filled only crucible):'' “Now we have metal and a forge, but no mould.”
** ''(Placed only mould):'' “Fits perfectly. Now we just need something to forge.”
** ''(Filled and placed both, seeking how to activate):'' “I hope this is worth me playing blacksmith.”
* ''(The platform moves down after activating):'' “Arriving in style. I rather like it!”
* ''(Trying to forge without lava):'' “Well, that didn't work. What's missing?”
** ''(If has already crafted one piece):'' “No joy. Seems I need more lava.”
* ''(Forged the first item, [[Grym]] appears):'' “Oh look, a new friend's come to play.”
* ''(Fighting Grym, the forge hammer doesn’t damage it):'' “It barely tickled him! What am I missing?”
** ''(Successfully damaged Grym with the hammer):'' “Yes! You felt that, didn't you, you stupid lump?”
* ''([[Magma Mephit]]s appear during the fight):'' “Oh, there are mephits now too? Wonderful! Why not?”
* ''(Defeated Grym):'' “Ha! Take that, you stupid, clunking... whatever you are.”
* ''(Approaching lava lake, [[Nature]] check):''
** ''(Successful):'' “The lava shouldn't be this volatile. Something's wrong.”
** ''(Failed):'' “Quite the lively little pond, aren't you?”
* ''(Noticed [[Lava Elemental]], Arcana check):''
** ''(Successful):'' “A lava elemental. So you're what has this place all stirred up.”
** ''(Failed):'' “A lava elemental? Because fire would have been too easy.”
 
==== [[The Risen Road]] and [[Mountain Pass]]====
'''In and around the [[The_Risen_Road#Toll_House|Tollhouse]]:'''
* ''(Saw dead gnolls on the bridge to the Tollhouse):'' “Someone eviscerated those gnolls. It's rather beautiful.”
* ''(Saw rockfall and wreckage near the Tollhouse):'' “A collapsed tunnel. Nasty way to be buried.”
* ''(Agreed to help [[Anders]], but found out that his crew are actually [[Zariel|Zariel’s]] servants):'' “They made the wrong deal, but they got themselves into that mess. They can get themselves out.”
** ''(Responding remark):'' “I had really hoped we were above base pursuits like 'monster hunting'.”
* ''(Entering Tollhouse basement):'' "Urgh, that smells ripe…"
** ''(If the party already knows he’s a vampire):'' “Urgh. That body's so ripe, I'd need to drink the blood with a fork.”
* ''(Stepped on a pressure plate in the tollhouse vault):'' “Seems I've done something, but not enough.”
* ''(The skeleton couple under the broken bridge leading to the road):'' “Some old, forgotten bones.”
** ''(Successful [[History]] check):'' "They're sporting Harper and druid armour. Fought together and died together."
** ''(Failed):'' “Who cares - do they have anything worth taking?”
** ''(Failed 2):'' “I hope your belongings are in better shape than you are.”
 
'''Fighting gnolls and dealing with [[Find the Missing Shipment|missing shipment]]:'''
* ''(After one of hyenas fled):'' “That cur - where's it running off to?”
* ''(Witnessed a birth of a gnoll from dying hyena, seq 1):'' “I've seen some disturbing things, but that was in the top five.”
** ''(Responding remark 1):'' “It certainly puts 'the miracle of birth' in a new light.”
* ''(Witnessed a birth of a gnoll, seq 2 - knows about gnolls’ presence in area):'' “The gnolls' stink is everywhere.”
** ''(Responding remark 1):'' “No wonder, if they're leaping from hyenas left and right.”
** ''(Responding remark 2 in sequences 1 and 2):'' “This place reeks of blood. Let's go, before more join us.”
* ''(Witnessed a birth of a gnoll, seq 3):'' “What in the Nine Hells did I just watch?”
* ''(Witnessed a birth of a gnoll, seq 4 - knows about gnolls’ presence in area):'' “Gnoll birth makes ceremorphosis look like a doddle.”
** ''(Responding remark in sequences 3 and 4):'' “Let's just go. There's only so much my stomach can take.”
* ''(Found the missing shipment, [[Rugan]] dead, hasn’t met [[Zarys]]):'' “You don't hide trinkets in a box like that. There's something good rattling around in there.”
** ''(Responding remark):'' “So what are we waiting for? Let's crack it open and see.”
* ''(Found the missing shipment, Rugan dead, has met Zarys):'' “That Zhent woman promised a lot of coin for this chest, but only if we don't peek inside.”
** ''(Responding remark):'' “She was very clear that we shouldn't open it... but what if we did, though?”
* ''(Found the missing shipment, conspired with Rugan, has met Zarys):'' “They did not want to part with that chest. And their boss promised good coin if it stays locked.”
** ''(Responding remark):'' “Yes, but why tell us not to open it unless there's something very good inside?”
 
'''At [[Waukeen's Rest]] and [[Zhentarim Hideout]]:'''
* ''(Failed a [[Strength]] check to kick out the front door):'' “You huff and puff at the door. I'll find my own way in.”
* ''(Walking near the burning door in the tavern):'' “That door's radiating heat. Time for caution, I think.”
* ''(Cannot lift the fallen beams off [[Benryn]]):'' “I can't - it's too heavy!”
* ''(Found [[Mirileth|Mirileth’s]] corpse):'' “Brown hair? Green dress? Looks like we found Miri.”
** ''(Responding remark):'' “Exactly as described. Apart from being dead.”
* ''(Saw the haystack with hidden dowry, [[Investigation]] check):''
** ''(Successful):'' “Very nice. And to think I was expecting a needle.”
** ''(Failed):'' “Feed for the beasts.”
* ''(Found a secret entrance to the [[Zhentarim Hideout]]):'' “Oh that's excellent! So good to see a secret passage with some flair.”
* ''(Illusory wall in the Zhentarim Hideout, successful Investigation check):'' “A false wall? Sneaky.”
* ''(After the [[Flaming Fist]] guard refused to attack the Zhentarim):'' “An honest-to-goodness coward. It's almost refreshing to see.”
 
'''Meeting with the githyanki scouts near the [[Mountain Pass]]:'''
* ''(Found giant scratches near Mountain Pass entrance):'' “See there? Something tore through that rock like paper.”
** ''(Successful [[Arcana]] check):'' “Dragon claws, surely.”
** ''(Failed):'' “Whatever did it, I don't want to meet it.”
* ''(Saw a [[Qudenos|red dragon]]):'' “A red dragon. Look at the power in that body.”
** ''(Responding remark):'' “You go a lifetime without seeing one, and then they won't stop pestering you.”
** ''(Saw a red dragon, [[Frightened (Condition)|Frightened]]):'' “Dragon! Look out!”
** ''(Responding remark, Frightened):'' “Blasted wyrm - where did it come from?”
* ''(Picked up dead mercenary’s shield, 1):'' “Not much use against a dragon's breath.”
* ''(Picked up dead mercenary’s shield, 2):'' “It's a well-roasted shield.”
** ''(Responding remark):'' “There's not much that can turn aside a dragon's breath.”
* ''(Read a roadsign after dragon’s attack):'' “The dragon saw to our 'detour'.”
* ''(Leaving the area after [[Lae'zel]] ran off to speak with [[Voss]]):'' “Ah, Lae'zel's been left behind. I could go back for her. Or not.”
** ''(Responding remark):'' “You're not abandoning her! Just redistributing your presence.”
* ''(Reacting to the sight of Lae’zel’s dead body):'' “What a waste. She was a powerful specimen.”
 
==== [[Rosymorn Monastery]] ====
'''Walking down the [[Rosymorn Monastery Trail]]:'''
* ''(Looking at the valley vista from the viewpoint {{coords|-30|-100}}):'' “Monasteries - as gaudy as any noble's palace.”
* ''(Looking at the monastery ruins from afar):'' “I was expecting a gith crèche to look a little less... shit?”
** ''(Responding remark):'' “Yes, it does look a little - how can I put it? Shit?”
* ''(Recognizing [[Lathander]] depiction in the statue at {{coords|-63|-133}}, [[Religion]] check successful):'' “Ah, Lathander - god of dawn's sun. Not exactly favoured by my kind.”
* ''(Tried to use the cable car, [[Strength]] check):''
** ''(Successful):'' “Well that didn't want to move. How long was it stranded there?”
** ''(Failed):'' “It's stuck fast. How long has this been sitting here?”
* ''(Came up to a broken bridge at {{coords|-106|-184}}):'' “Yes, it's quite broken. We'll need another way across.”


==== [[The Risen Road]] ====
'''Exploring the ruined monastery:'''
* ''(The skeleton couple under the broken bridge leading to the road)'' "Some old, forgotten bones."
* ''(Came up to the body of a [[Corliss Undertump|cultist]] killed by the [[Add'ath|gith guard]]):'' “Is the enemy of my enemy my friend? Or do the gith only have enemies?”
** ''(Succeeded the [[History]] check)'' "They're sporting Harper and druid armour. Fought together and died together."
* ''(Approaching the statue of Lathander at {{coords|73|4}}):'' “Undead crushed underfoot. I'll try not to take it personally.
* ''(Seeing rockfall and wreckage near the [[The_Risen_Road#Toll_House|Toll House]])'' “A collapsed tunnel. Nasty way to be buried.”
* ''(Heard the warning from speaking bust, [[Arcana]] check):''
* ''(Entering Toll House basement)'' "Urgh, that smells ripe…"
** ''(Successful):'' “A Magic Mouth{{ref|An [[Illusion School|illusion]] spell that allows to transfer a voice message to anyone who activates a certain trigger. It is not available to cast or learn within the game. Apart from the monastery, active spells can also be found in the [[Thorm Mausoleum]] and in the [[Undercity Ruins]], on the path to the [[Bhaal Temple]]. More on it at {{FRWiki|Magic mouth|long}}}} spell - whoever owned that voice, they must be long dead.”
* ''(Found giant scratches near Mountain Pass entrance)'' “See there? Something tore through that rock like paper.
** ''(Failed):'' “At least the statues just talk. With my luck, I was sure they'd attack.
* ''(Successful [[Arcana]] check)'' “Dragon claws, surely.”
* ''(Found the corpse with a longsword in the chest, [[History]] check):''
* ''(Failed)'' “Whatever did it, I don't want to meet it.”
** ''(Successful):'' “Skewered on a gith blade. At least they made it quick.”
* ''(Saw a red dragon)'' “A red dragon. Look at the power in that body.
** ''(Failed):'' “Skewered like a hog. They probably died like one too.”
** ''(Responding remark)'' “You go a lifetime without seeing one, and then they won't stop pestering you.”
* ''(Found active [[Guardian of Faith]] spell):'' “A Guardian of Faith spell. Who knew faith lasted so long?”
* ''(Picked up dead mercenary’s shield)'' “It's a well-roasted shield.”
* ''(In the [[Rosymorn_Monastery#Dawnmasters_memorial|Ceremonial room]], removed the weapon from the altar):'' “Ah, it's lost its glow. That's... unfortunate? I think?
** ''(Responding remark)'' “There's not much that can turn aside a dragon's breath.”
* ''(Placed a non-Ceremonial weapon on altar):'' “It seems any old weapon will do, if it's the right type.”
* ''(Found a roadsign after dragon’s attack)'' “The dragon saw to our 'detour'.”
* ''(Heard [[Gremishka]] meowlings):'' “What is that wailing? A child?
* ''(Found a secret entrance to the [[Zhentarim Hideout]])'' “Oh that's excellent! So good to see a secret passage with some flair.”
* ''(Recognized Gremishkas, ? check successful):'' “Gremishkas? Those little pussy cats are allergic to magic - better watch my spells.”
* ''(Illusory wall in the Zhentarim Hideout, successful [[Investigation]] check)'' "A false wall? Sneaky…"
* ''(Used magic close to a Gremishka):'' “Perhaps we're better off without magic this time?”
* ''(Entered a combat with drunk [[Kobold]]s):'' “This place reeks of alcohol - best watch my fire. Or not...”
* ''(Pass by an inactive Lathander's Lance on the roof, knows where the crèche is):'' “What a majestic weapon. Even the gith would cower at you.”
** ''(Doesn’t know the crèche location):'' “Well look at you. I bet you were a ''powerful'' weapon in your day.”
* ''(Found a githyanki skeleton at {{coords|45|19}}, has been to the crèche):'' “Nothing left of the original raiding party but bones. Shame.”
** ''(Hasn’t found the crèche yet):'' “Nothing but githyanki bones left in this armour. Shame.”
* ''(The [[Giant Eagle]] calling for help in combat):'' “Call all the friends you want, bird. It won't save you.”


==== [[Crèche Y'llek]] ====
==== [[Crèche Y'llek]] ====
* ''(Entered the [[Crèche_Y'llek#Infirmary_and_Dormitory|Dormitory]]):'' “I imagined the gith slept on slabs of stone and nails - not ''beds''.”
* ''(Read the parchment with the rules on the dormitory wall):'' “Rules, rules, rules - life must be a real bore.”
* ''(Set Gremishka loose from the [[Zel'i|gith kids’]] chest):'' “What in the hells -”
** ''(Responding remark):'' “''That's'' what those little brats were tormenting?”
* ''(Looking at the devices in [[Stornugoss|Stornugoss’]] laboratory):'' “Quite the selection of strange little gadgets.”
* ''(Breathed in the [[Strange Gas]] in the [[Crèche_Y'llek#Hatchery|Hatchery]]):'' “That smell is ''rank''. Positively enfeebling.”
* ''(Looking around in the Hatchery):'' “A far cry from the Upper City hot baths, I must say.”
* ''(Saw anatomical diagrams in the [[Crèche_Y'llek#Classroom|Classroom]]):'' “Is that a... ''Ugh.'' These mind flayer diagrams are too detailed.”
* ''(Hit a training dummy in the Classroom):'' “The only doll in a githyanki crèche is an illithid practice dummy. ''Shock.''”
* ''(Started a fight with [[Kethk|sa'varsh Kethk]] and his students):'' “He's guiding his students. They look sharper now - hungry for blood.”
* ''(Opened the apple crate in the corridor):'' “No banquets in sight with this pantry, that's for sure.”
* ''(Read the map in [[Crèche_Y'llek#Captain's_Quarters|Captain’s Quarters]]):'' “These gith have mapped half of bloody Faerûn. To what end, I wonder?”
* ''(Killed [[Therezzyn]], reminding themselves about the Inquisitor):'' “Well, that's one grunt down, but someone else is calling the shots around here.”
* ''(Interacted with the deactivated barrier):'' “Looks like the barrier's already down. How lovely.”
* ''(Walking the bridge that leads to [[Crèche_Y'llek#Inquisitor's_Chamber|Inquisitor’s Chamber]]):'' “Just when you think a place can't get any more ominous. Charming.”
** ''(Responding remark):'' “It's unnerving. This place makes my skin crawl.”
** ''(Responding remark 2):'' “I'm more worried about this 'Inquisitor'. Do you really think he'll help us?”
** ''(Responding remark 3):'' “We do have a history of things going badly. But I'm sure ''this time'' will be different.”
* ''(Try to use an inactive Planecaster, before speaking to [[W'wargaz]]):'' “I was hoping for a beep or a clank or ''something''.”
'''Searching and obtaining the [[Blood of Lathander]]:'''
* ''(Found empty altar for the fake Blood of Lathander {{coords|74|67}}):'' “They kept the 'Blood of Lathander' here? Please, it was begging to be stolen.”
* ''(Read the note in the Dawnmaster’s secret stash):'' “The 'Blood of Lathander'? They probably don't mean it literally, unfortunately.”
* ''(Picked up the [[Strange Chunk of Amber|fake Blood of Lathander]]):'' “This is an ancient holy relic? It doesn't feel that ancient. Or holy.”
* ''(Noticed the statues in Inquisitor’s Chamber, Perception check successful):'' “Scuff marks on the floor. Are these statues more mobile than they look?”
** ''(If the party has read [[Old Maintenance Records]] at {{coords|102|26}}):'' “Statues to Lathander, just as the book said. Although it also said they moved.”
* ''(Failed to rotate the statue in Inquisitor’s Chamber):'' “Bloody thing - it's jammed shut.”
* ''(Hit the stuck statue weakly):'' “AH! I was sure I had it that time.”
* ''(Solved the statue puzzle in Inquisitor’s Chamber):'' “Well well, look what you've been hiding.”
* ''(Upon entering the Dawnbreak Gate):'' “Incredible - completely untouched. It looks frozen in time.”
* ''(Took the Blood of Lathander, using [[Dawnmaster's Crest]]):'' “I understand the need for security, but really. That seemed excessive.”
** ''(Responding remark 1):'' “The better the protection, the better the prize. The monks must have treasured this.”
** ''(Responding remark 2):'' “Hardly surprising - it looks ''powerful''.”
* ''(Managed to stop the armed Lance):'' “That was altogether too close.”
** ''(Responding remark 1):'' “That would have taken out the monastery, the crèche, and ''most definitely'' us.”
** ''(Responding remark 2):'' “We'll be more cautious in future. Probably. Maybe...”
* ''(Managed to stop the armed Lance, answering to [[Lae'zel]]):'' “We may have caused all that, but we also stopped it. You're welcome.”
* ''(Near the armed Lance on the roof):'' “That machine's ready to blow - let's not hang about.”
* ''(Took the Blood of Lathander and got trapped):'' “Well don't just stand there gawping - get me out of here!”
** ''(Responding remark, avatar is trapped (not him)):'' “Don't worry your pretty little head, I'm sure there's a way out of this.”
** ''(Responding remark, a party member is trapped (not him)):'' “I'll get them free - you find a way out of here!”
** ''(Took the mace after destroying the barrier’s source):'' “Hells, it's all coming down!”
** ''(Responding remark):'' “Run, before it buries us here!”
* ''(Got through the portal on the roof):'' “This is better, but I'm still getting the hells out of here.”
* ''(Ran to the right roof):'' “There's no time - I need to get off this damned roof!”
* ''(Ran to the left balcony):'' “Almost clear - just a little further.”
* ''(Jumped to the left roof 1):'' “There's not much time - I have to get out of here ''now''.”
* ''(Jumped to the left roof 2):'' “Enough gallivanting - I need to get down from here!”
* ''(Destroyed the crèche with the Lance):'' “It's gone - the entire place is just... gone.”
** ''(Responding remark):'' “Well, you don't see power like that every day.”
'''In the [[Astral Plane]]:'''
* ''(The avatar returned from the [[Discover_the_Artefact's_Secrets#Facing_the_prism_inhabitant|Beckoning Cave]]):'' “Well - did you kill it? And what was it, anyway?”


}}
}}
Line 1,712: Line 2,091:
** ''(Found animal tracks near Ellie May’s grave):'' “Something scuttled through here. Where was it off to?”
** ''(Found animal tracks near Ellie May’s grave):'' “Something scuttled through here. Where was it off to?”
** ''(Found animal’s burrow down the ledge):'' “Hello. What's that hiding in the dirt?”
** ''(Found animal’s burrow down the ledge):'' “Hello. What's that hiding in the dirt?”
** ''(Saw an animal killed by the Shadow Curse):'' “Consumed by that blasted curse... Greedy.”
** ''(Saw a boar killed by the Shadow Curse at {{coords|92|159}}):'' “Consumed by that blasted curse... Greedy.”
* ''(Saw the dead grove tieflings, [[Investigation]] check):''
* ''(Saw the dead grove tieflings, [[Investigation]] check):''
** ''(Successful):'' “Signs of a struggle. For all the good it did them.”
** ''(Successful):'' “Signs of a struggle. For all the good it did them.”
Line 1,793: Line 2,172:
* ''(Approaching Tollhouse):'' “A tollhouse? And people call vampires parasites.”
* ''(Approaching Tollhouse):'' “A tollhouse? And people call vampires parasites.”
** ''(Responding remark):'' “Let's hope whoever abandoned it left their valuables behind.”
** ''(Responding remark):'' “Let's hope whoever abandoned it left their valuables behind.”
* ''(Approaching Tollhouse, saw [[Harpers|Harpers’]] prayers on the wall):'' “Charms and prayers, scribbled by Harpers before they went into battle.”
* ''(Approaching Tollhouse, saw [[Harpers|Harpers’]] prayers on the wall at {{coords|-81|-67}}):'' “Charms and prayers, scribbled by Harpers before they went into battle.”
** ''(Responding remark):'' “Ah yes, the gods - famously compassionate and concerned with mortal lives.”
** ''(Responding remark):'' “Ah yes, the gods - famously compassionate and concerned with mortal lives.”
* ''(Opened Cormyte Shipment Box):'' “Silks from Cormyr? Ah. No. Just cobwebs.”
* ''(Opened Cormyte Shipment Box):'' “Silks from Cormyr? Ah. No. Just cobwebs.”
Line 1,944: Line 2,323:


==== [[Moonrise Towers]] ====
==== [[Moonrise Towers]] ====
* ''([[Perception|Noticed]] mucus dripping from the wall in the kitchen {{coords|-129|-174}}):'' "Urgh, it's full of dripping... goo? Slime? Whatever it is, it's coming from higher up the tower."
* ''(Read Melodia’s [[Letter to Ketheric]]):'' “Why that's almost beautiful. Imagine what she'd think if she saw him now.”
* ''(Read Melodia’s [[Letter to Ketheric]]):'' “Why that's almost beautiful. Imagine what she'd think if she saw him now.”
* ''(Feeling a ‘hangover’ upon LR after using [[Araj Oblodra|Araj Oblodra’s]] unique potion):'' “Gods damn it. What was in that potion?”
* ''(Feeling a ‘hangover’ upon LR after using [[Araj Oblodra|Araj Oblodra’s]] unique potion):'' “Gods damn it. What was in that potion?”
Line 2,019: Line 2,399:
** ''(Responding remark):'' “There was barely anything of the man left, even before we finished him.”
** ''(Responding remark):'' “There was barely anything of the man left, even before we finished him.”
* ''(Took Ketheric’s [[Netherstone]] after killing him as [[Apostle of Myrkul]]):'' “It's not every day you get to kill the Chosen of a god.”
* ''(Took Ketheric’s [[Netherstone]] after killing him as [[Apostle of Myrkul]]):'' “It's not every day you get to kill the Chosen of a god.”
==== The [[Astral Plane]] ====
* ''(Saw the corpses of the Orpheus’s Royal Guard):'' “Those figures were just githyanki? I was so sure I saw demons.”
* ''(Tried to attack [[Orpheus]]):'' “I can't hurt him. How disappointing.”
* ''(Observing the rocks that Orpheus is chained to):'' “Those rocks look ancient - they won't be cracked open by force.”
* ''(Returned to the camp after meeting the [[Emperor]]):'' “Gods, I need to rest. Maybe the world will feel less insane in the morning.”


}}
}}

Revision as of 18:31, 18 November 2024

A collection of Astarion's remarks and overhead conversations with other characters.

Remarks

Selected

Out of combat

  • Keep a blade close.
  • Trust no one.
  • Watch your back.
  • What now?
  • Hmm?
  • Someone there?
  • Hello again.
  • Was the sun always that bright?
  • Let's see what the day brings.
  • What a day.
  • Everything looks new.
  • Things feel… different.
  • Keep your distance, darling.
  • I could get used to this.
  • Well, hello.
  • How delicious.
  • Careful - I bite.
  • Don't touch me.

Sneaking

  • What is it?
  • Mmm?
  • Quiet…
  • Really? Now?
  • Now?
  • Now what…
  • If this isn't important…
  • I was trying to concentrate.
  • Time to kill?
  • Time for a little death?
  • Keep your blades close.
  • Let's have some fun.
  • Hello, you.
  • Ready.
  • Shall we?
  • Quietly now…
  • I'm just waiting.
  • Something smells tasty.

In combat

  • Let's have some fun.
  • Time to kill.
  • This feels good.
  • Let's turn someone inside out.
  • Shall we cut and run?
  • The danse macabre.
  • I've missed this.
  • Shall we dance?
  • Who's next?
  • Go for the throat.
  • I feel alive.
  • Can you feel death's cold grip?
  • There's blood in the air.
  • Let's spill some blood.
  • I'm ready.
  • Let's have some carnage.
  • Hungry for the slaughter.
  • Time for a cull.

Selection spam

Out of combat

  • Why do beautiful people taste better? It hardly seems fair on the ugly - they have such wonderful personalities.
  • Ugh. Strahd wouldn't put up with this shit.
  • More like Drizzt Don't'Urden - no. No that's not funny.
  • Villains! Dissemble no more, I admit the deed! Tear up the floor - here, here! It is the beating of his hideous hea- oh, no, that's his brain. Where did I leave that heart?


Sneaking

  • Shhh. Just think sneaky thoughts.
  • Shut up, shut up, SHUT UP.
  • Be very, very quiet - I'm hunting idiots.
  • I've got a brand new torture chamber, so come and play with me.
In combat
  • I'm trying to focus on murder.
  • *Humming.*
  • I shot a svirfneblin in Menzoberranzan just to watch him die.
  • I should've been a drow. They have such stylish armour.

Moving

Out of combat

  • Go.
  • There.
  • Moving.
  • Quick step.
  • Yes, let's.
  • Let's go.
  • Let's move.
  • Let's be quick.
  • On my way.
  • Don't linger.
  • Step lightly.
  • Step quick.
  • Tread carefully.
  • Tread lightly.
  • This way.
  • Over here…
  • Shall we?
  • Over there.
  • Watch your back.
  • Watch the shadows.
  • One step at a time.
  • Subtle steps.

Sneaking

  • Nice and easy.
  • Step carefully.
  • Just like old times.
  • Move unseen.
  • The element of surprise.
  • They won't see me coming.
  • Gently…
  • Stay low.
  • Not a sound.
  • Stepping softly.
  • Silent as the grave.
  • Quietly…

In combat

  • Outmanoeuvre them.
  • On the way.
  • Keep them guessing.
  • This will do nicely.
  • Moving.
  • With finesse.
  • Quickly!
  • Let's go.
  • Let's move.
  • Be quick.
  • On my way.
  • Don't linger.
  • Step quick.
  • This way.
  • Over here.
  • Yes, here.
  • Time to move.
  • A better position.

Attack

Out of combat

  • Let's do it.
  • To the death.
  • Time for some fun.
  • About time.
  • Yes.
  • Let's play.
  • With pleasure.
  • Delightful.
  • You're mine.
  • Happy days.
  • Make it hurt.
  • Feel their anguish.
  • Mutilate them.
  • Spill some blood.
  • Finally.
  • At last.
  • Let's dance.
  • Time to die.

Sneaking

  • You're mine.
  • Time to die.
  • At last.
  • Finally.
  • Make it hurt.
  • From the shadows.
  • They won't see me coming.
  • Won't know what bit 'em.
  • Surprise.
  • Slowly…
  • Nice and easy…
  • Yes…
  • Let's give someone a surprise.

In combat

  • Let's do it.
  • To the death!
  • Yes.
  • Yes!
  • Excellent.
  • Delicious.
  • Sounds like fun.
  • Let's play.
  • Come on then.
  • You're mine.
  • Spill some blood.
  • Break them.
  • No escape.
  • With pleasure.
  • Make it hurt.
  • Make it hurt.
  • Feel their anguish.
  • Mutilate them.

Hiding

Out of combat

  • Let's keep to the shadows.
  • On tippy toes.
  • Just like old times.
  • Into the shadows.
  • Time for discretion.
  • Neither seen nor heard.
  • Like a wraith.
  • Leave no trace.
  • Be very, very quiet.
  • On the hunt.
  • Let's prowl.
  • Ready or not…

In combat

  • Just like old times.
  • Into the shadows.
  • Leave no trace.
  • On the hunt.
  • Now they see me...
  • Time for a new approach.
  • They won't know what bit them.
  • The subtle approach.
  • We'll do it my way.
  • Let's have a little fun.
  • Ready or not…
  • Let's find some prey.

Utility actions

Referred in game devnotes as taking an action like casting Identify, Freedom of Movement, etc.

Out of combat

  • Let's try this.
  • How about this?
  • Something different.
  • All right.
  • All right.
  • Let's go.
  • Magnificent.
  • This should work.
  • We'll try this.
  • A fine choice.
  • Yes.
  • Excellent.
Sneaking
  • Let's try this.
  • How about this?
  • Something different.
  • All right.
  • All right.
  • Let's go.
  • Magnificent.
  • This should work.
  • We'll try this.
  • A fine choice.
  • Yes.
  • Excellent.
In combat
  • Let's try this.
  • How about this?
  • Bamboozle them.
  • They won't expect this.
  • Won't see this coming.
  • Do the unexpected.
  • Something different.
  • All right.
  • Let's go.
  • Magnificent.
  • This should work.
  • Hurry...

Helping party member

Reactions differ depending not only on current situation (combat/out of combat), but also on Astarion's relationship towards character

Helping unconscious

Relationship Out of combat Sneaking In combat
Negative
  • Come on, get up.
  • Stop lying about.
  • Mistook you for a corpse.
  • If I must.
  • Why? They'll only fall again.
  • I'm carrying these people.
  • Can't we leave them there?
  • The crows will be disappointed.
  • Get up.
  • Useless.
  • A waste of flesh.
  • Get up. Move!
  • The dirt nap comes later.
  • Useless.
  • A waste of flesh.
  • I have to do everything.
  • They can't even die efficiently.
  • Of course they need help.
  • What did I do to deserve this?
  • Get up!
  • On your feet!
  • Move, damn it!
  • You die when I let you.
  • Up!
  • Get into the fight!
  • Useless!
  • Up, damn it!
  • You're wasting time.
  • A waste of flesh.
  • Can't you do anything?
  • You useless little...
  • Just try to survive.
  • Are you even trying?
  • Dying, are you? Typical.
  • Stop whining.
  • Remember who saved you.
  • I swear…
Neutral
  • Typical.
  • Of course you need help.
  • Of course they fell.
  • Naturally they fell.
  • You can die on your own time.
  • You're not dead yet.
  • Rest when you're dead.
  • Does this look like camp to you?
  • Salvation is here.
  • Come on, get up.
  • Your saviour is here.
  • You're useless dead.
  • Do I have to do everything?
  • Let's try to survive, hmm?
  • The dirt nap comes later.
  • Typical.
  • Naturally.
  • Of course you need help.
  • You're not dead yet.
  • Salvation is here.
  • Your saviour is here.
  • Typical.
  • Not the time!
  • Hardly a good time.
  • Get up, damn it!
  • Up, damn it!
  • On your feet.
  • Up. Now!
  • I swear...
  • You'd be dead without me.
  • Get back in the fight.
  • You can die later.
  • Die on your own time.
  • Get up!
  • Up. Hurry!
  • You're wasting my time.
  • Get up and kill something!
  • Let's try to survive, hmm?
Positive
  • Salvation is here.
  • Your saviour is here.
  • I've got you.
  • Need a hand?
  • Where would you be without me?
  • It's not your day, is it?
  • Tripped, did you?
  • What a mess.
  • Let's clean this up.
  • Come on, get up.
  • Bad place for a nap.
  • Neither the time nor the place.
  • Come on, get up.
  • I have to do everything.
  • All right, I'm coming.
  • Coming, coming.
  • What a mess.
  • Me to the rescue...
  • Up! We need you.
  • Enough lying about.
  • I've got you.
  • Help is at hand.
  • Not a good time to lie about.
  • Get back to killing.
  • We're not done yet.
  • Up you get.
  • Need a hand?
  • You're not dying today.
  • Did I say you could die?
  • Come on, get up.
  • Up!
  • I'm not killing them all myself.
  • There's still killing to do.
  • You're not a corpse yet.
  • The cavalry is here.
  • Not your best moment.
Romantic
  • Good morning, beautiful.
  • Come on, wake up.
  • You're too cute to die.
  • Time to wake up.
  • Hardly the place, darling.
  • Wakey wakey.
  • Did I say you could die?
  • Up you get.
  • Come on, up you get.
  • There are cozier beds, you know.
  • Help is here.
  • Enough lying about.
  • Hold on, I'm coming.
  • Not your best moment.
  • Hardly the place.
  • Be there in a moment.
  • Help is here.
  • We need you alive.
  • You're too pretty to die.
  • Let's get you up, dear.
  • Enough lying about.
  • I've got you.
  • Hardly the place, darling.
  • Up you get.
  • There's life in you yet.
  • I forbid you from dying.
  • Come on, get up!
  • Help is here.
  • The cavalry is here.
  • On your feet.
  • Let's go.
  • We need you alive.
  • Get up!
  • Not your best moment.

Helping restrained

Relationship Out of combat Sneaking In combat
Negative
  • Oh no, is someone stuck?
  • Is someone stuck?
  • You're a danger to yourself.
  • How have you survived this long?
  • I could just leave them...
  • I'll help. This time.
  • Can't they wriggle free?
  • So helpless...
  • Oh no.
  • Damned fool.
  • Give me patience.
  • Oh no, they're stuck.
  • I could just leave them...
  • I'll help. This time.
  • Damned fool.
  • Give me patience.
  • Give me strength.
  • Of course they're trapped.
  • My patience is running thin.
  • Of course you're stuck.
  • Of course you're stuck.
  • Let's get you loose.
  • Help the idiot.
  • Worse than useless.
  • Some don't deserve saving.
  • I should just leave you.
Neutral
  • Why am I not surprised?
  • Someone needs help.
  • What have you done now?
  • Yes yes, I'll save you.
  • Not that I'll get any thanks…
  • Must I?
  • Yes, fine.
  • Fine.
  • All right, I'm coming.
  • Yes, I'll free you.
  • Let's go already.
  • Your hero is here.
  • Do I have to do everything?
  • Yes, yes, I'm coming.
  • Why am I not surprised?
  • Yes yes, I'll save you.
  • Must I?
  • All right, I'm coming.
  • Yes, I'll free you.
  • I'll get you loose.
  • All right, I'm coming!
  • Fine, I'll free you.
  • Let's get you loose.
  • Oh for goodness' sake.
  • Because I've nothing better to do.
  • Typical!
  • Get back in the fight.
  • I swear…
Positive
  • Ha! Oh I shouldn't laugh.
  • Help is here.
  • Relax, I've got you.
  • Come on, let's move.
  • I'll free you.
  • Your hero is coming.
  • All right, all right.
  • Let's get you up.
  • I'll get you loose.
  • Come on, move.
  • Easy, I'm here.
  • Hold on, I'm coming.
  • Help is here.
  • Your hero is coming.
  • All right, all right.
  • Let's get you up.
  • Let's go already.
  • Hold on, I'm coming.
  • Easy, I've got you.
  • Help is here.
  • Get moving!
  • Let's go - there's killing to do.
  • Come on, people need killing.
  • Come on, move.
  • Not the best.
  • We need your blade.
Romantic
  • A sticky situation.
  • Let's get you free.
  • I'm coming.
  • Tsk tsk. Really, darling?
  • Really, darling?
  • You look good helpless.
  • Maybe they like being restrained?
  • Don't worry, I'm here.
  • Let's get you moving.
  • You'll be free soon.
  • Oh I shouldn't laugh.
  • In a spot of bother, hmm?
  • A sticky situation.
  • Let's get you free.
  • I'm coming.
  • Really, darling?
  • Don't worry, I'm here.
  • Let's get you moving.
  • Hardly the time, dear.
  • Really, darling?
  • Let's get you free.
  • Let's get you moving.
  • People need killing, darling.
  • Don't worry, I've got you.
  • It's all right, I'm here.
  • Just a moment…

Healing and buffing

Casting a buff

Relationship Out of combat Sneaking In combat
Negative
  • What a waste.
  • Yes, fine.
  • Fine.
  • If I must.
  • Let's waste a spell - why not?
  • Do I have to?
  • Do I have to do everything?
  • Useless.
  • What a waste.
  • Of course you need help.
  • An anchor around my neck.
  • How have you survived this long?
  • Try not to waste it.
  • Let's waste a spell - why not?
  • Do I have to do everything?
  • Useless.
  • Of course you need help.
  • Just try not to die.
Neutral
  • Where would you be without me?
  • How did you last so long without me?
  • Do not waste this.
  • Don't worry, I'm here.
  • Someone needs help, I see.
  • Yes, all right.
  • A little help.
  • All right, here.
  • Don't waste this.
  • If I must.
  • You clearly need some help.
  • Let's try to survive, hmm?
  • Stay strong!
  • Do not let me down.
  • Try not to die.
  • I swear, if you just die…
  • Fine, here!
  • Just try to survive, will you?
Positive
  • Where would you be without me?
  • A friend in need.
  • This should help.
  • Someone needs a little help.
  • A little boost.
  • Just a moment.
  • Where would you be without me?
  • A friend in need.
  • This should help.
  • A little boost.
  • Just a moment.
  • Hold still.
  • Lucky I'm here.
  • Where would you be without me?
  • Here you go.
  • This should help.
  • Better safe than stiff.
  • A little boost.
Romantic
  • Let's keep you safe.
  • No need to thank me.
  • This should help.
  • Here, darling.
  • Let's be safe.
  • Just in case.
  • This should help.
  • Here, darling.
  • No need to thank me.
  • Just a moment.
  • Just in case.
  • Just to be safe.
  • I've got you.
  • Let's keep you safe.
  • Let's keep you cute.
  • Help is here.
  • Don't worry, I'm here.
  • For you, darling.

Healing a party member

Relationship Out of combat Sneaking In combat
Negative
  • Of course you need help.
  • Waste of a spell.
  • If I must.
  • Just don't bleed on me.
  • I should let it fester.
  • Do I have to touch them?
  • Of course you need help.
  • Waste of a spell.
  • There's always something.
  • A poor investment.
  • Don't bleed on me.
  • If I must.
  • Of course you need saving.
  • Don't die yet.
  • Try to keep fighting.
  • You're bleeding. Again.
  • Oh for Gods' sake.
  • I won't always save you.
Neutral
  • Stop bleeding - it's distracting.
  • That's enough wasted blood.
  • There's life in you yet.
  • You owe me.
  • Let's fix what we can.
  • Healing. How novel.
  • Stop bleeding - it's distracting.
  • We'll fix what we can.
  • Try not to die.
  • You're leaking.
  • Let's not die yet.
  • You owe me.
  • Try not to die.
  • You're leaking.
  • Stop bleeding!
  • Let's not die yet.
  • Fine, I'll save you.
  • You owe me.
Positive
  • A helping hand.
  • Let's fix you up.
  • No more wasted blood.
  • We need you strong.
  • Let's play doctor.
  • We'll patch you up.
  • A helping hand.
  • Let's not die yet.
  • You're wasting blood.
  • We need you strong.
  • It's not your time.
  • Let's fix that.
  • Stay in the fight.
  • A helping hand.
  • You are not dying.
  • It's not your time.
  • Let's not die yet.
  • Stay with me.
Romantic
  • Let's fix you up.
  • Let's not waste any blood.
  • Let's lay on hands.
  • Let's play doctor.
  • No, no - that won't do.
  • The kiss of life.
  • Let's fix you up.
  • Let's not waste any more blood, hmm?
  • Shhh, it's all right.
  • Death doesn't become you.
  • Don't worry, I'm here.
  • A little pick-me-up.
  • Death doesn't become you.
  • Don't worry, I'm here.
  • Stay strong, darling.
  • You're not going down.
  • A little pick-me-up.
  • Healing touch.

Talking to another character

Relationship Out of combat Sneaking
Negative
  • Let's get it over with.
  • Must we?
  • Ugh.
  • All right. Fine.
  • Sure. Why not?
  • My daily penance.
  • Don't get too close.
  • I'll try to use small words.
  • Remember: speak slowly.
  • Try not to confuse them.
  • Just avoid big words.
  • I've seen rocks with more charm.
  • Sigh.
  • Let's get it over with.
  • Must we?
  • Ugh. Fine.
  • Don't get too close.
  • Remember: speak slowly.
  • Just avoid big words.
Neutral
  • If I must.
  • All right.
  • Fine.
  • Fine.
  • All right.
  • Just be quick.
  • Keep it quick.
  • Be brief.
  • Sigh.
  • Really?
  • Here we go.
  • Hello chum.
  • A little small talk.
  • If I must.
  • All right.
  • Fine.
  • Just be quick.
  • Keep it quick.
  • Now? Really?
Positive
  • Let's chat.
  • Let's talk.
  • Time for a word.
  • A little chit-chat.
  • There they are.
  • Ah, my friend.
  • A partner in crime.
  • Hello there.
  • What will they say?
  • My confidant.
  • Time for a chat.
  • Time to talk.
  • Let's chat.
  • Let's talk.
  • Time for a word.
  • There they are.
  • Time for a chat.
  • Time to talk.
Romantic
  • Oh hello.
  • Hello lover.
  • Hello darling.
  • Mmm. Delicious.
  • Pity we're just talking.
  • Time for a word.
  • Lend me your ear.
  • A little tête-à-tête.
  • Some repartee.
  • Just a talk, then.
  • A quiet little word.
  • Let's gossip.
  • Hello lover.
  • Hello darling.
  • Time for a word.
  • A little tête-à-tête.
  • Some repartee.
  • A quiet little word.

Refusing to talk

Being a player's companion [1]

  • Now's not the time.
  • I'm not here for chit-chat.
  • Do you mind?
Being another player's companion [2]
  • I have a travelling companion. I hardly need another.
  • I'm not interested in talking to you.devnote
  • Do you mind? I'm very busy.

Health and rest

At low health

  • Heal me, damn you!
  • Gods - it hurts.
  • Urgh. That nearly ended me.
  • I can't take much more…
  • I need healing - now!

After a Short Rest

  • Off we go, then.
  • Well, some rest's better than none.
  • Enough sitting around - let's go hurt someone.
  • All right, time to see what new horror's waiting for us.

Wanting a long rest

  • I'm so tired. How do people do this all day?
  • Ugh. There had better be a soft bedroll in my near future.
  • I need to rest. Sunset can't come quickly enough.

Attacked by party member

  • Think you're funny, do you?
  • What in the hells was that?
  • You damned idiot.
  • Stop it.

On character death

  • Player: No, you can't die. Get up, damn you!
  • Player (Dark Urge): No! My sweet, bloodthirsty friend.
  • Gale: No, Gale!
  • Karlach: Karlach! You can't die - I won't let you die.
  • Lae'zel: Lae'zel - no!
  • Shadowheart: Shadowheart! No!
  • Wyll: Wyll! Get up, you sweet fool!
  • Halsin: No - Halsin! Gods damn it…
  • Minthara: Minthara! Damn it all.
  • Jaheira: Jaheira! You will be avenged.
  • Minsc: No - Minsc! You can't die, not now!

Interacting with environment

  • (The globe) The world looks so small. Like you could just reach out and take it.
  • (The astrolabe) Not just a world to explore, but an entire cosmos…
  • (The telescope) I never cared for spyglasses. Watching things from afar is hardly fun.
  • (Small hole) That thing is small, and I am not.
  • (Tiny hole) That thing is tiny, and I am not.

Identified a mimic

  • A poor imitation. I see you, you sneaky little shapeshifter.

Surprised by mimic

  • Yes, yes. I'd hide my true form if I looked like you, too.
  • Ugh. That creature was rather prettier in disguise.

Looking into a mirror

As a spawn

  • I don't need a reflection to know this looks fabulous.
  • Hmm, yes… still nothing.
  • Looking perfect as always. I assume.

As an Ascendant

  • (First time after ascension) It's… me. The ritual gave me back my reflection - after all these years. (pauses) Hello again. Gods, I missed you.
  • Oh, yes. I can see what all the fuss is about.
  • Exquisite. Simply exquisite.
  • How did I go two hundred years without seeing that face…


Interacting with an item

Referred in game devnotes as using something like a button, a lever or a book

Out of combat

  • Let's see here.
  • All right.
  • All right.
  • Very well then.
  • Interesting.
  • What have we here?
  • Let's see.
  • How about this?
Sneaking
  • Let's see here.
  • All right.
  • All right.
  • Very well then.
  • Interesting.
  • What have we here?
  • Let's see.
  • How about this?
In combat
  • Let's try this.
  • All right.
  • Just be quick.
  • How about this?
  • Fine.
  • Let's not dally.
  • Quick and easy.
  • Quickly.

Opening a container/ Empty crate

Out of combat/Sneaking

  • A quick rummage.
  • What's in here?
  • Let's hope for gold.
  • I wonder...
  • Don't mind if I do.
  • I'll just help myself.
  • Yes, please.
  • Certainly.


In combat
  • A quick rummage.
  • Let's grab what we can.
  • A peek won't hurt.
  • Just take a peek.
  • While they're distracted.
  • What's this?
  • I'll be right back.
  • While they're busy.


An empty crate

  • Nothing.
  • Empty.
  • It is, as they say, empty.
  • Vacant as an orc's skull.






Taking an item/ Can't use an item

Out of combat/Sneaking

  • What's this?
  • What have we here?
  • It's mine now.
  • Don't mind if I do.
  • Well hello.
  • A little souvenir.
  • Let's have it.
  • Into my pocket...




In combat
  • Let's grab it.
  • That's mine.
  • A fine souvenir.
  • What's this?
  • Let's have that.
  • It's mine.
  • Over there.
  • I'll take that.




Can't use an item

Out of combat

  • It's uncooperative.
  • That did nothing.
  • It's not broken, but it isn't working either.
  • Seems not.


In combat

  • Now is not the time.
  • Let's wait until no one's trying to kill me.
  • Killing people now, playing with doodads later.
  • Maybe later, when I'm not locked in combat?

Found a locked item

Something that can be unlocked from elsewhere

  • I'm not opening that. Not from here, at any rate.
  • I can't unlock it from here, but there must be a switch or a button somewhere...
  • Locked tight, but there must be some way to open it.
  • No, that's not moving. There must be a way to open it somewhere.

Found an inactive item

Something that can be activated from elsewhere

  • Nothing. There must be some other way of activating this...
  • Well, that's not working. Maybe the 'on' switch is somewhere else.
  • I can't activate it here - there must be a mechanism somewhere else.
  • Nothing's happening. There has to be a way to get it working nearby.

Picking a lock

Out of combat

  • Oh, for a skeleton key.
  • (Chuckle) Easy…
  • Should be easy.
  • Simple.
  • A crooked touch.
  • With pleasure.
  • Hardly a challenge.
  • Let's crack it open.
Sneaking
  • Quietly.
  • With pleasure.
  • Quick and quiet.
  • Let's go.
  • What fun.
  • Simple.
  • Easy.
  • With ease.


In combat
  • Let's be quick.
  • Crack it open.
  • Make it quick.
  • Picking under pressure.
  • Not the best timing.
  • While they're distracted.




Pickpocketing

Out of combat

  • Let's have a rummage.
  • A little chicanery.
  • Some mild larceny.
  • What can we rescue?
  • Let's cut a purse.
  • A very pinchable pocket.
  • Naughty naughty.
  • A light touch.
Sneaking
  • Let's have a rummage.
  • A little chicanery.
  • Some mild larceny.
  • Don't look now...
  • What can we rescue?
  • The softest touch.
  • Let's cut a purse.
  • A very pinchable pocket.
In combat
  • Don't look now...
  • What can we rescue?
  • While they're distracted.
  • A fine opportunity.
  • Quick and quiet.
  • Cut a purse, then a throat.



Successfully picking a pocket

Sneaking

  • Like candy from a gnome.
  • A quick profit.
  • Thank you.
  • Don't mind if I do.
  • What a generous pocket.
  • Delightful.
  • Almost too easy.
  • Sucker.
  • Quick and easy.
  • Bless the oblivious.
  • Not even a challenge.
  • You're coming with me.
  • A little souvenir.
In combat
  • Time to go.
  • And now we go.
  • Like candy from a gnome.
  • Back to the fight.
  • A quick profit.
  • Delightful.

Dipping Weapon

Out of combat

  • A little spice.
  • They'll feel this.
  • Devious.
  • A nice touch.
  • Something extra.
  • Add a little bite.
Sneaking
  • A little spice.
  • They'll feel this.
  • Devious.
  • A nice touch.
  • Something extra.
  • Add a little bite.
In combat
  • They'll feel this.
  • Give me an edge.
  • Add a little bite.
  • Elemental, my dear.
  • An extra bite.
  • Infuse it.

Successful rolls

Investigation

  • Well now, what have we here?
  • Well hello there.
  • Hmm, what could you be?
  • What's that I spy?
  • Ah, interesting.
Spotted a trap (Investigation)
  • It's a trap. And a nasty one at that.
  • A devious little trap.
  • Hello, you wicked little thing.



Spotted a trap (Perception)
  • A trap. Someone doesn't like visitors.
  • Be careful, there are traps about.
  • Traps. How considerate.
  • Oh dear, someone's left a trap out for us.

Camp followers

Throwing Scratch's ball after he is dismissed

  • Dog? Dog! Fetch the ball! Fetch the - never mind, I'll get it.
  • First he wants to fetch, now he doesn't want to fetch. Make up your mind, dog.
  • The dog's tired after one game of fetch? Pathetic. Weak. Barely a good boy at all.
  • Oh, the dog's had enough fun? Lazy mutt.

Throwing Scratch's ball after his death

  • Can't believe the stupid dog isn't here to get the stupid ball.
  • Good riddance to the dog. Who'd miss that waggy little tail...
  • Does it have a sad squeak now? Is that even possible?
  • I suppose I'll just pick it up myself.

Throwing Boo

  • Go, little rodent!
  • Go for the neck, Boo!
  • Eat hamster, fiend!

At the Epilogue party

Feeling the player's ghost

  • Gah! Who was- No. No, it's all in your head.
  • Eh! Bloody stupid... something.
  • Ah! Oh come on...
  • Ah! Was that-... No. Probably just my mind playing tricks.

If remained a spawn

Greeting

  • So, you made it? Now it really is a party.

Near the bonfire

  • I have missed this place. And these people. Well... some of these people.
  • Why is the night air always sweeter? It's such a rich perfume.
  • It may just be rocks, grass, and dirt, but there is something about this spot. Some magic in the air.
  • So this is what freedom feels like. Gods, I've missed it. (Line appears if Cazador wasn't killed)
  • Gods, this is a nice break from the Hells, though. (Line appears if he joined Karlach in Hells)
  • I hope the others in the Underdark are behaving themselves without me. If I get back and they've killed another gnome, I swear - someone's getting impaled. (Line appears if he became a spawn leader in the Underdark)

At the table

  • This seems pretty red. But... urgh - no. Not even close.
  • Urgh, rank. I'd take a 'rat' over this any day.
  • Withers can pluck fresh wine from all over the world, but is there one bottle of fresh blood?

As the Vampire Ascendant

Greeting

  • Do my eyes deceive me? The gang is really all here.

Near the bonfire

  • I wasn't sold at first, but the forest is rather good for a get-together. You could scream bloody murder out here, and no one would ever know.
  • This is nice. A little tame compared to one of my parties, but it has a quaint charm.
  • How lovely to see everyone doing well. As long as they're not doing too well, of course.

Preening in the hand-glass

  • Hello again, beautiful.
  • I will never get tired of seeing that face.

At the table

  • Mmm, divine! I wonder if I could get this for my own cellar.
  • Withers certainly knows his wine. Or resurrected an excellent sommelier.
  • Oh, I simply must have this one. It's practically sanguine.
  • Hmm. Well, they can't all be winners...

Going to take the Vampire Bat Form

  • I should take a tour. Just to see what the rest are up to.
  • Perhaps I should stretch my wings again. Who knows what people are gossiping about.

After flying around the camp

  • Not one juicy secret to be heard. Such a pity!
  • Just the same old chatter. Does no one here get drunk and spill secrets?

Location Remarks

Prologue

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Nursery and Surgery

  • (Climbed out from the Mind Flayer Pod): “What's happening? Where am I?” (also serves as a Responding remark here)
    • (Responding remark): “Wherever we are, I don't like it.”
  • (Interacted with his own pod, 1): “Damnable cage.”
    • (Interacted with his own pod, 2): “It doesn't look any better from the outside.”
  • (Interacted with any other intact pod in the room, 1): “We had a lucky escape, it seems.”
    • (Interacted with any other intact pod in the room, 2): “Empty. Good.”
    • (Interacted with any other intact pod in the room, 3): “Someone else escaped, too.”
    • (Interacted with any other intact pod in the room, 4): “Damnable things.”
  • (Interacted with any other ruptured pod in the room, 1): “Not everyone made it out, it seems.”
    • (Interacted with any other ruptured pod in the room, 2): “Burned to a crisp. Seems I got lucky.”
    • (Interacted with any other ruptured pod in the room, 3): “A char-grilled corpse.”
  • (Looked out from the hull breach): "It can't be. We're in the Hells..."
  • (Looted a dead Mind Flayer): “Wretched thing. You got what you deserved.”
  • (Used the Restoration): “Curious. I feel good - rejuvenated.”
  • (After the first fight with the Lesser Imps): “Vile beasts. Now to get out of here.” (triggers only if Lae'zel or Losiir[3] are not in the party, otherwise their line will be played)
  • (Saw a dragon on the way to upper deck): “This ship can only take so much. We have to push on, before those dragons bring us down!”
  • (Interacting with the Tentacle Aquarium for the first time): “Are they - yes. Brains.”
    • (After the first time): “They're almost cute. Almost...”
  • (Interacting with Cerebral Aquarium for the first time): “What in the Hells - are they plants?”
  • (After the first time): “I never knew mind flayers had such green fingers.”

Ceremorphosis Chamber

  • (Upon entering the chamber, saw the control panel): “Strange machinery. It could do anything.” (played only if Lae'zel hasn't entered the room with the avatar, otherwise her line will be played)
  • (Failed Arcana checks while reading the control sigils):
    • (Central sigil): “Completely indecipherable.”
    • (Left sigil): “Gibberish.”
    • (Right sigil): “It could say anything.”
  • (Used ‘Unleash’ button): “Too late. They're dead.”
  • (Used ‘Aggression’ button): “Pulling that lever may have been a mistake.”
  • (Try to open the Elaborate Reliquary without a key): “Locked. Pity.”
    • (Found the Gold Key): “A key? Now to find the lock.”
    • (Found the key, already tried to open the chest): “A key. About the right size for that chest.”
  • (Found a socket in Shadowheart’s pod): “I can't turn it on - not without whatever fits in that socket.”
    • (Found the Eldritch Rune): “Curious. Looks like it might fit into that machine by the pod.”
    • (Found the Eldritch Rune, hasn’t spoken to Shadowheart): “Well, well. What do you open?”
  • (Saw dozens of pods in the Transformation room): “So. We weren't the only ones.” (played only if Lae'zel hasn't entered the room with the avatar, otherwise her line will be played)
  • (Sat in one of the chairs surrounding the pod in Transformation room): “What are those voices? Hello?”
    • (Responding remark 1): “There's no one else here - it's just us.”
    • (In Multiplayer, responding remark 2): “It must be the chair, connecting to ship. And its mind flayers.”
    • (In Multiplayer, responding remark 3): “We should go, before we attract unwanted attention.”
  • (Trying to read the button in Transformation room, Arcana failed): “I hope it means 'escape'. Unlikely, though.”
  • (Saw the woman in the pod transformed): “Gah! Is there a lever with our names on it somewhere?”
  • (Picked up either Slave Mind or Dark Mind): “A brain. How delightful.”
    • (Picked up the second one of these two): “Are you a pet or a snack?”

The Helm

  • (In Multiplayer, if another player has entered the Helm, while avatar hasn’t yet): “It's coming apart - I need to get to the helm!”
  • (On the third turn of the fight in the Helm): “She's going down. Get out!”
  • (On the fifth turn of the fight in the Helm): “We're going down. Brace!”
  • (Mind Flayer turns on the party after killing Commander Zhalk): “Treacherous bloody mind flayers! I need to get to that transponder.”
  • (Mind Flayer died in the fight with cambions): “The beast is dead! Now to get out of here...”
  • (Mind Flayer and cambions dead, avatar reminds themselves of the transponder): “Now if I can just get to the transponder.”
  • (Interacting with Nautiloid Tank 1): “Strange thing. I wonder what it's for.”
    • (Nautiloid Tank, 2): “Another of those tanks.”
    • (Nautiloid Tank, 3): “Such curiously grotesque things.”
  • *(Nautiloid Tank, 4): “Another container, same as the others.”

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach and Roadside Cliffs

  • (Near the docks): "Running water normally burns like acid. But now - who knows?"
  • (Saw dead fishers near dead Intellect Devourers): “A waste of perfectly good blood.”
    • (Responding remark): “A waste of... you have interesting priorities.”
  • (Encountering Intellect Devourers in the Nautiloid Wreck): "Wicked little beasts - they'll down you in one strike."
  • (Approaching the dying mind flayer in the Nautiloid Wreck): "I'd rather it be hurt than me. Do be careful."
  • (Approaching unstable rune - the point of Gale’s recruitment): “Is that sigil all right? It doesn't look all right.”
  • (Saw Losiir's dead body): “Oh dear - rather a graceless landing from our githyanki guide.”

Overgrown Ruins and the Dank Crypt

  • (Entering the crypt from the Refectory): "The air's so stale. It feels more like a tomb than a temple."
  • (Looked at Jergal's statue in the crypt, Religion check):
    • (Successful): "Jergal? This must be ancient - no one worships the Final Scribe anymore."
    • (Failed): "Even gods get left to rot in the dark."
  • (Saw the skeletons): "Scribes with swords? So much for the quill being mightier."
  • (After skeletons have been defeated): “Well that was pathetic. Sorry bones, guarding dusty old trinkets.”
    • (Responding remark): "They're unthinking cadavers. I may as well feel sorry for a bread basket."
  • (Sneaked past enlivened skeletons): “Who lets their guards' eyes rot away? Honestly, it would've been a crime not to steal that treasure.”
    • (Responding remark): “Next time we'll grind their bones to make our bread.”
  • (Ran away, escaped from the crypt): “I can't believe we ran from clacking old bones.”
  • (Found the Book of Dead Gods): "A chained book? Oh, that's just begging to be read."
  • (Found a Soul Coin): "An iron coin? I'd prefer gold, but I'll take it."
  • (Entering the locked part of the crypt): "Oh, I like it. Homely."
  • (Trying to press a button that deactivates an avoided-so-far trap): “It won't move. How disappointing.”

Emerald Grove and The Hollow

Approaching the Grove:

  • (After defeating the raiding pack of goblins): "That was invigorating. There's nothing like a good killing to loosen up the joints."
    • (Responding remark 1): “But what were the grubby little beasts after? This place doesn't look like much.”
    • (Responding remark 2): “I just wonder if the grubby little beasts had any friends. And if they're nearby.”

Resolving the initial confrontation between Aradin and Zevlor:

  • (Aradin was knocked out by Zevlor): “We've only just arrived and they're trying to kill each other. Delicious.”
  • (Zevlor was knocked out by Aradin): “A broken tiefling nose. They're as popular here as everywhere else.”
    • (Responding remark to any of leaders' punch): “Entertaining as it was, let's not forget why we're here. We need a healer.”
  • (Aradin was knocked out by avatar): “Nicely done.”
  • (Zevlor was knocked out by avatar): “Well. That's one way to introduce yourself to the locals.”
    • (Responding remark to any of avatar’s punches): “I won't lie, it felt satisfying. But let's not forget we're here to find a healer.”
  • (Respond to avatar's remark on the non-lethal ending of Aradin/Zevlor conflict): “Indeed. Isn't it delightful?”
  • (Reaction to Zevlor’s words about more goblins): “So, more goblins could arrive at any moment? Lovely.”
    • (Responding remark): “Goblins, tieflings, who cares? All that matters is finding a healer.”

Resolving Sazza's fate:

  • (After Sazza told the party about Priestess Gut): “I don't put much faith in goblins, but this priestess could know something?”
    • (Responding remark): “We are finding ourselves with some interesting bedfellows...”
  • (Helped Sazza escape from the grove): “Horrible little thing. She'd better not forget this.”
    • (Responding remark): “I just wish we could've made a deal with a wood nymph or - anything less vile, really.”
  • (Let Arka shoot Sazza): “I didn't take these refugees for killers. Maybe I've misjudged them.”
    • (Responding remark): “The goblin was just put out of our misery, that's all.”

In the Sacred Pool and Druids' Caves:

  • (Trying to recognize the ritual chanted by druids): “Is that a growth spell? I've never heard one like it.”
    • (Responding remark): “It's a growth spell. What's the worst it could do?”
  • (If Arabella was killed by Teela during the trial): “Another dead refugee. What a sorry bunch of souls.”
    • (Responding remark): “Let's get on, before the druids decide we're on their list of enemies, too.”
  • (In Halsin’s chamber, saw dead drow): “A dead drow. Quite the decoration.”
    • (Responding remark 1): “And a dead tadpole in that brine.”
    • (Responding remark 2): “Never mind that - what a statue!”
    • (Responding remark 3): “Part library, part morgue. An interesting combination.”
  • (Read Halsin’s research on tadpoles): “This 'Halsin' was taking notes on our wriggling friends.”
    • (Responding remark): “He sounds like someone worth talking to.”
  • (Read Halsin’s research on tadpoles, knows druid’s missing): “If there's a cure, it seems Halsin is the one to talk to.”
    • (Responding remark 1): “Then let's find him. Time is short.”
    • (Responding remark 2): “Assuming he's still alive.”
    • (Responding remark 3): “If he's dead, we'll make his corpse talk.”
  • (Opened the druids’ library with the magical circlet): “Now, what have you been hiding?”
  • (Saw a magic-imbued glaive in druids’ library, knows the story): “I can feel the grief in the blade. It must be the glaive from the druid's notebook.”
    • (Haven’t read about the weapon’s story): “There's a wicked edge to this. I can feel the darkness in the blade.”

Dealing with Nettie:

  • (Nettie locked the party up after they refused to take Wyvern Poison): “So this is what honesty gets you? Consider my lesson learned.”
    • (Responding remark): “I trust the next time someone asks if we have a mind flayer tadpole in any of our skulls, we'll consider lying?”
  • (Feeling sick after Nettie scratched them with a poisonous thorn): “I feel woozy. Whatever that druid scratched me with, it's working.”
    • (Sickness getting worse after LR without cure): “I can feel the druid's poison in my veins. She must have had a cure...”
    • (Almost dying after second LR without cure): “No. No, it can't end like this!”
    • (Cured from Nettie’s poison): “That was uncomfortably close. Imagine, being killed by a dwarf...”
  • (Agreed to take Wyvern poison from Nettie): “Pretty bottle, but I wouldn't take wyvern poison, even if we do begin to turn.”
    • (Responding remark 1): “If we do start to turn, I'd prefer a method with a little more flair than poison. Is self-immolation totally passé?”
    • (Responding remark 2): “If you start to turn, I encourage you to take it. I'm sure it'll be very entertaining for the rest of us.”
    • (Responding remark 3): “Hear, hear. If you turn, I'd rather slit that pretty neck of yours myself, anyway.”

In the Secluded Cove:

  • (Charmed by a Harpy's song, 1): "No more blood. No more killing. Just this, please."
    • (Charmed by a Harpy's song, 2): “Please, I need more.”
    • (Charmed by a Harpy's song, 3): “That music...”
    • (Charmed by a Harpy's song, 4): “So beautiful. So free.”
  • (Broke the Harpy's charm): "I'll skin you alive, you fowl wretch!"

Elsewhere in The Hollow:

  • (Saw the Strange Ox) "Did that cow just give me the side-eye? Is that... normal?"
  • (Watching at the map in Zevlor’s cave): “We're in Elturgard? Ugh. Baldur's Gate is still leagues away.”
    • (Responding remark): “Goblin and gnoll markers on the map too. Looks like they're mostly... everywhere.”
  • (Near a guarding statue in the Underground Passage): "Glowing eyes are so rarely a good sign. Best tread carefully."
  • (Found malnourished Torchstalks behind the Makeshift Prison): "That's an unruly-looking mushroom. Best not get too close."
  • (Found dead tiefling children after goblins' attack on the grove): “Well. What's a little more blood on one's hands.”
  • (Found the vines all around the grove blocking the entrance): “No one's getting in. Impressive, if a little dramatic.”
    • (Found the vines all around the grove, knows about Rite of Thorns): “Well. It seems we're not invited.”
  • (Tried to attack the vines): “It's no good - they're impossibly strong.”

The Forest and the Owlbear Nest

  • (Dealt with Andrik and Brynna, not knowing about the cult of Absolute): “Did you follow a word of that?”
    • (Responding remark): “They're devoted to this Absolute. Whatever it is.”
    • (Heard about the cult previously from Sazza): “The Absolute? They follow the same god as that wretched goblin, Sazza.”
    • (Responding remark): “Seems like a popular little deity, whoever they are.”
  • (Saw Edowin’s tadpole exerting from his body): “Slithering away the moment its host is dead. Not that I expected loyalty from a worm.”
    • (Responding remark): “Let's forget it for now? The less I think about that thing swimming about in my skull, the happier I'll be.”
  • (Found Exsanguinated Boar): “That boar looks riddled with disease. Best keep our distance.”
  • (Healed the Mother Owlbear): “She looks better - hungrier, too.”
  • (Found Mother Owlbear killed by goblins, if the party have spared her earlier): “Looks like the goblins found her little hideaway.”
    • (Responding remark): “A pity. I kind of liked her.”
  • (Found a shrine to Selûne, Religion check):
    • (Successful): "A shrine to Selûne. Quaint."
    • (Failed): "Another shrine to another god."
  • (Near the magically sealed chest): "A magical seal. No lockpicking that."
  • (Found a prayer, Investigation check):
    • (Successful): “Same symbol as the chest. A prayer to open it? I'd prefer a blood offering, but all right…”
    • (Failed): “A prayer. Curious symbol next to it… well, saying a few words won't hurt.”
  • (Tried to open without disarming magical seal): “Agh! I need a different approach, clearly.”
    • (Opened the chest by reading the prayer): “If I knew praying could be useful, I would've started years ago.”
  • (Picked up the scroll with the Selûnite Rite): "A Selûnite coming-of-age ritual? Well I guess they have to celebrate something."

Sunlit Wetlands/Putrid Bog

Dealing with Demir and Johl:

  • (Saw Auntie Ethel disappeared after helping her against brothers): “I haven't spent much time with helpless old ladies. Was that normal?”
    • (Responding remark): “We probably gave those two idiots an easier death than whatever she had planned for them.”
  • (Found the brothers dead, haven’t met them earlier): “Killed and left for scavengers. What a waste.”
    • (Have encountered them arguing with Ethel): “Dead? I thought they had a sister to find? That's just lazy, boys.”
    • (Responding remark to either): “Although whoever killed them did a masterful job.”

At the Druid Sanctuary/Decrepit Sanctuary:

  • (Read Kagha’s recruitment letter from Shadow Druids): “Shadow Druids? Kagha's more interesting than I gave her credit for.”
    • (Responding remark): “Really? She's more interesting than I gave her credit for.”
    • (Read the letter before meeting Kagha): “This 'Kagha' sounds interesting. A shame she'll probably have to die.”
  • (Noticed the knife-damaged tree bark): “Hello. Someone's taken a knife to that tree.”
    • (Saw the damaged bark, knowing about Kagha’s letter): “That seems to be Kagha's tree. And the Shadow Druids' mark.”

Elsewhere in the Wetlands/Bog:

  • (Found a sword and a helmet in the middle of the bog X: -3 Y: 277): “A fine sword and hat. And a fine adventurer at the bottom of the swamp, no doubt.”
  • (Tried to pick a fruit from a Barbed Bulrush, pricked a finger): “Ah! Damned, stupid bush.”
  • (Found slaughtered campsite on the riverbank): "Looks like we missed all the fun."
    • (Nature check successful): “Redcaps, no doubt. Wasteful creatures.”
    • (Failed): “Whatever attacked them, you have to admire its gusto.”

In the Riverside Teahouse/Gnarled Teahouse:

  • (Near the fireplace in hag’s house, Arcana check):
    • (Successful): “That's no fire. What are you hiding?”
    • (Failed): “Cosy. If you're warm-blooded.”
  • (Ate a tart in hag’s house (before dispelling the illlusion)): “Hells' teeth! Was solid food always so foul?”
    • (Ate a second bite):Gods. Why? Why would I try it again?”
  • (After Ethel hasn’t succeed to extract the tadpole): “It's not enough to have a worm slither into my eye, it has to be cursed with dark magic too.”
    • (Responding remark): “It must be powerful magic to stop the parasite in its tracks. I wonder what else it could do?”
  • (Ethel fled from the house after a peaceful encounter): “Gone. Although her stench remains.”
    • (Ethel fled from the house escaping a combat): “She's running. Now it's a hunt.”
  • (Reached out to Connor’s coffin while the hag is still alive): “Agh! Damned bloody thing.”
    • (Tried to touch it second time):Argh! That felt even worse, somehow.”

In the Overgrown Tunnel and the Ancient Abode:

  • (Chasing after Ethel through the illusory fireplace): “Now - where are you hiding?”
  • (Entering the Overgrown Tunnel): “Well this is delightful.”
  • (After speaking with Lorin in the Entrance Gallery): “Babbling idiot doesn't know what he's talking about.”
    • (Responding remark): “Probably another of the hag's mind games. Nothing more.”
  • (Lorin died after being forced out of his corner): “... Do you think he's all right?”
    • (Responding remark): “Well he's no one to blame but himself.”
  • (Put on a Whispering Mask and saw through illusion): “The truth is revealed. In all its stinking glory.”
    • (Failed a Wisdom save against the mask): “No. Get out. GET OUT!”
    • (Freed from Ethel's mask mind control): “She's gone. Thank the Hells.”
    • (Other hag’s victims act neutral when wearing a Whispering Mask): “They're not attacking. Fooled by a mask.”
  • (Wandered into Ethel’s lair, the hag is not there): “Well this is darling. Very 'Granny's cottage' meets 'rotting troll carcass.'”
    • (Responding remark): “Smells like trouble.”
  • (Entered Acrid Workshop): “It smells rancid in here. New blood caked on old.”
    • (Responding remark): “Someone knew how to have fun.”
  • (After Ethel’s set Mayrina’s cage on fire): “That girl hasn't got long, if you planned to save her.”
  • (After resurrecting Connor Vinderblad): “That was revolting.”
    • (Responding remark): “What happened, happened. Standing here arguing won't change it.”

Blighted Village

  • (Spotted goblins' ambush upon entering the village): “Goblins. I can smell trouble ahead.”

At the blacksmith's house and cellar:

  • (Picked up Selûnite Necklace in blacksmith’s house): “A Selûnite necklace, if I'm any judge. And I am.”
  • (Found blacksmith's blueprints): "Blueprints for some devilish weapons. Our friend was a fine blacksmith."
    • (Responding remark): "They're sketches - more like early drafts than final blueprints."
    • (Found another set of blueprints on the wall near the smithy): “More blueprints from our local blacksmith.”
    • (Responding remark, if already knows about adding Sussur Tree Bark): “The same as before, minus the sussur bark. An early draft, perhaps?”
  • (Added sussur bark to the melting forge, has read blueprints): “Perfect! Now I simply need a greatsword, dagger, or sickle.”
    • (Hasn’t seen blueprints): “That works nicely. Now, what's next...”
    • (If has read apprentice’s journal, but hasn’t seen blueprints): “I'm not one for manual labour, but this might just be worth it.”
  • (Found a crumbling wall in the cellar): “Some wall. Steady as a drunk hill giant.”

In the Whispering Depths:

  • (After climbing down the well rope, Survival check ):
    • (Successful): "Better not touch the webs. I'd hate to disturb the locals."
    • (Failed): "Webs everywhere. Feels like home."
    • (Touched the web and heard Ettercap's shriek): "Well, that can't be good."
  • (Felt air motion from the deeper pit): “I wonder what's hiding down in all that darkness.”
    • (Responding remark): “By all means - you first.”

In the Apothecary's Cellar:

  • (Upon entering the secret cellar): “An impressive set of bones. Pity to see it abandoned.”
  • (Found the tome): “A book of necromancy? Interesting.”
    • (If the party knows about Gale’s needs): “A book of necromancy? Gale would love to get his hands on this.”
    • (If the tome was destroyed): “You damn fool! Who knows what power it contained?”
    • (If Astarion has already opened the tome, and another character tries to take it): “Oh no, that book is mine.”

The deal with Lump the Enlightened:

  • (Blowing Lump's War Horn, if the ogres are dead): “Oh well. Worth a toot.”
    • (Responding remark): “They won't be summoned from beyond the grave. Lazy.”
  • (Blowing the horn, while staying at the camp): “Perhaps it's better the ogres aren't coming. I'm sure they snore.”
  • (Blowing the horn, if the ogres are too far away to hear it): “The ogres can't hear me and I can't smell them. A fair trade, I'd say.”
  • (Blowing the horn, if the deal with the ogres is done): “The ogres are long gone. It's still a fine horn, though.”
    • (Responding remark): “Just one more toot. For old times' sake.”

Elsewhere in the village:

  • (Found a hopscotch game): “Ah, the faded ghost of fun.”
  • (After killing Grukkoh and Buthir): “Some Baldurians would pay good coin for a tussle like that.”
    • (Responding remark): “Oh I've seen worse. Gnomes can be... ugh.”
    • (Responding remark, if the avatar is a Gnome): “Oh I've seen worse. Gnomes can be - well, I'm sure you know.”
  • (Found the Curious Book): “Ah, someone had good taste in books.”
    • (Responding remark): “Or they were just a shameless alcoholic.”

Goblin Camp

At the gate and in the outer camp:

  • (After any party member knocked a rhythm on a War Drum near the outer gate): "A fine talent with the drum. You'd do well on a slave ship."
  • (After any party member smeared worg dung on their face): "I like it. Suits you."
  • (Walking among the celebrating goblins): “We have to sneak the druid out of this? It's a veritable plague of goblins.”
    • (Responding remark): “Finding him is one thing - getting him out safely is something else entirely.”
  • (Freed the Owlbear Cub and directed it to the camp): "I've always wanted a vicious killer as a pet."
  • (Saw sleeping drunk goblins at the platform above the entrance): “Look at all these sleeping beauties. Dead to the world.”
    • (Responding remark): “Shhh. Let's not disturb the sleeping beauties.”
  • (Found a loose wall at the upper platform): “That wall's dangerously weak.”
  • (Found Shadowheart's body, knows her): “Oh dear, a familiar corpse. Shadowheart, wasn't it?” (this happens only if Shadowheart hasn't been recruited)
    • (Does not know her): “The half-human with the artefact. She's - well, she's been better.”

In the Shattered Sanctum:

  • (Noticed a Scrying Eye): “I spy a scrying eye. Let's not get its attention.”
  • (Talked to either Dror Ragzlin or Minthara, and they mentioned “the weapon”): “This 'weapon' the cult is after - do you think it's our artefact?”
    • (Responding remark): “Let's not advertise it, just in case. The last thing we need is another target on our back.”
  • (Responding remark on avatar's comment on receiving "penance" from Abdirak): "I've seen better."
  • (Found a blocked trapdoor in Ragzlin’s throne room): “Stubborn thing. It's blocked from the other side.”
  • (Killed Minthara): “Dead. What a magnificent sight.”
  • (Killed Priestess Gut): “Ah, the world just got a little less wretched.”

In Worg Pens:

  • (Halsin died while in bear form and reshaped after death): “Curious. At least we won't have to dig through fur and entrails for our spoils.”
    • (Halsin died, players spoke to him previously): “So much for the druid. Although even corpses can reveal secrets.”
  • (Halsin escaped Worg Pens on his own, the party hasn’t been to grove): “All dead. Whatever they were guarding, it made them regret it.”
    • (the party does not know about Halsin missing): “Someone made quite the scene on their way out. If it was an adventurer, they might return to the grove.”
    • (the party knows Halsin was missing): “Mauled by claws and magic. If this was Halsin, he'll be halfway to the druid grove by now.”
    • (the party met him afterwards): “Well. Halsin left quite a mess on his way out.”
    • (the party knows only about the adventurers): “Someone made quite the scene. One of those adventurers, maybe?” (The Responding remark here is the same for all characters)
  • (Trying to use the tunnel left after drawing out Taeglyn's body): “The debris didn't shift - perhaps a little more oomph is required.”

While heading to the Underdark:

  • (Approaching Selûnite disc riddle, read the Dwarf's Poem):
    • (Successful Investigation check): "Moving plates and symbols that match dwarf's poem. Interesting."
    • (Failed): "Ah, the symbols from the dwarf'spoem. Now what to do with them…"
  • (Approaching the riddle, hasn't read the poem):
    • (Successful Investigation check): "So, we have moving plates and... some symbols?"
    • (Failed): "Well it's certainly... something."
  • (After the riddle is solved): "Well. Into the dark we go, I suppose."

Underdark

At the Selûnite Outpost and around:

  • (Approaching portcullis, saw a Minotaur killed by traps): "Strewth!"
    • (Responding remark): “Careful. Not everyone looks this good dead.”
  • (Felt the quake): "The hells was that? We'd better not get buried down here."
  • (Approaching myconid spore-guarded territory, Nature check):
    • (Successul): "Ugh, fungal spores. Is a little blood mist too much to ask for?"
    • (Failed): "Urgh. Whatever's in the air, it tastes foul."
  • (Approaching a group of petrified drow): “Huh. Drow statues are normally more regal and pompous.”
  • (Killed the Spectator, Arcana check):
    • (Successful): “Since when could spectators turn you to stone?”
    • (Failed): “Entombed forever in stone. A grim fate.”

In the Ebonlake Grotto and Decrepit Village:

  • (Met the Myconids for the first time, Intelligence check failed): “A walking toadstool. That might be the vilest thing I've ever seen.”
  • (Looking at Spaw planting spores into a corpse): “You know, I can't tell if it's mourning, angry, or just hungry.”
  • (Saw a corpse revived as a Spore Servant): “Raising the dead is easier than capturing slaves. The drow in Menzoberranzan could learn something.”
    • (Responding remark): “They're just husks. I couldn't care less if they're slaves or building material.”
  • (Found the remains of duergar and myconids’ battle): “Duergar and myconid bodies. Someone's been fighting.”
  • (Approached abandoned camp in the Decrepit Village): “The camp looks abandoned. And rightly so.”
  • (Killed Glut): “Poor Glut. All ambition, no competence.”
    • (Responding remark): “I doubt any tears will be shed. Or... secreted? Whatever mushrooms do.”

In the Dread Hollow:

  • (Found Hook Horror markings, Survival check):
    • (Successful): “Sharp, deep, and fresh. Someone's marking their territory.”
    • (Failed): "Strange marks. Left by some charming new monstrosity, I'm sure."
  • (Saw a Hook Horror up on the cliff, eating a gnome): “Over there. Another friendly little critter.”
  • (Heard Hook Horror calling for reinforcement in battle): “Shut that oversized chicken up!”
  • (Saw Bulette’s holes, Nature check):
    • (Successful): “Bulette burrows. Best step lightly - there's a land shark about.”
    • (Failed): “Must be one hell of a mole.”
  • (Felt Bulette burrowing beneath): “What the hells?”
  • (Bulette approaching, Nature check):
    • (Successful): "Was that a bulette? Best watch my step or I'll be lunch."
    • (Failed): "I don't know what that was, and I don't care to."
  • (Bulette reappeared after hiding underground): “Hello again, beautiful. Back for more?”
  • (Approaching the Sussur Tree): "I don't trust this tree. It feels wrong."
  • (Feeling Sussur Tree impact): "I feel cold. Empty. What are these flowers doing to me?"
  • (Found Myrna's dog collar after digging out the grave at X: -41 Y: -212): “What's this? A collar covered in runes...”
    • (Responding remark, read Letter from Amarith): “All that remains of Lenore's beloved pet, it seems.”
    • (Responding remark, hasn’t read the letter): “It must do something. Damned if I know what, though.”

In the Arcane Tower:

  • (Approaching the entrance, saw scorched ground from Arcane Turrets): “The earth's been charred. Ominous.”
  • (Read any poem book in the tower): “I'm not normally one for literature, but there's something there.”
  • (Felt Weave emanations from the Chest of the Mundane, Arcana check):
    • (Successful): “That chest's magic. Its energy has me all atingle.”
    • (Failed): “I can feel the tingle of magic. Something close by...”
  • (Put an item IN the chest): “It's transformed! A clever little trick.”
  • (Took an item OUT of the chest): “It's transformed? What's this trickery?”
  • (Interact with lights without activating Power generator): “A light without a wick? How are you meant to use the damn thing?”
    • (Activated Power generator): “Ah, magical light. A cute little trick.”
  • (Blocked lift in the Arcane tower, Arcana check):
    • (Successful): “Why is it broken? You're powered by magic, for goodness sake!”
    • (Failed): “It doesn't look broken. Then again, none of us do.”
    • (Try to trigger it second time): “Still useless, I see.”
  • (Pressed the strange button in Lenore’s bedroom, doesn’t have the collar): “Strangely low for a button. Strangely useless too.”
    • (Pressed the button, has Myrna's collar in inventory): “Hullo - whatever you did, it made the collar in my pack vibrate.”
    • (Pressed the button, a party member wears the collar): “Ah! Whatever you did, it made my neckpiece vibrate.”
    • (Pressed the button, got a Raw Steak): “The pet could summon its own food? What a clever little trick.”
    • (Pressed the button second time): “No more? Not one for gluttony, I see.”
  • (Put on the ring obtained from Bernard): “A secret button? It seems this ring is more than just a fashion piece.”
  • (Sat down on the Stool of Hill Giant Strength): "Well now, what's this? I feel powerful."
    • (Got up from it): "Damn it, it's gone…"
    • (Destroyed the stool and took the leg club): “This could do some damage. Waste not...”

Collecting the lore on the Adamantine Forge:

  • (First learned about the forge): “An adamantine forge? Sounds like the perfect place to find something expensive.”
  • (Looted disguised book from Xargrim, Arcana check):
    • (Successful): “There's a spell disguising this book. You're not really... 'Flumph Mating Rituals', are you?”
    • (Failed): “'Flumph Mating Rituals'?[4] Interesting choice, but who am I to judge?”
    • (If already interrogated Xargrim's corpse): “Here's the book he mentioned. Disguised by magic as... 'Flumph Mating Rituals'? Hells...”
  • (The book transformed, the party knew it was disguised): “Ah, the book on flumphs has dropped its disguise.”
    • (The party didn’t know): “That book on flumphs - it's changing. What were you hiding, you sneaky little wizard?”
  • (Looted Filro’s records, not knowing about the forge): “Rambling garbage. Typical.”
    • (Deciphered the record scroll): “The forge has a guardian undone by heat and hammer. Sounds simple...”
    • (If learned about the forge first from Filro): “A hidden adamantine forge? Imagine the blades you could produce with that.”
      • (Responding remark, successfully deciphered drow’s records): “There is a guardian to take care of, of course. But all we need is a... 'hot hammer'?”
      • (Failed to decipher the record scroll): “I would've appreciated more details, personally. The rest of the note reads like gibberish.”
  • (Second mention of the forge): “Seems like a popular spot, this forge. Everyone's looking for it.”
    • (The party knows about it from Filro’s corpse): “Seems the mad drow wasn't the only one searching for this forge.”
    • (The party knows about it from Filro’s notes): “The same forge from the wizard's notes? The notes that mentioned a guardian?”
    • (The party knows about it from Dhourn/Dhourn’s corpse): “Our wizard friend Dhourn was looking for this forge too. A popular spot.”
    • (The party knows about it from Dhourn’s Memory Shard): “This is the same forge the memory shard showed us, surely?”
    • (The party knows about it from Xargrim’s corpse): “hat's the same forge the drow's corpse mentioned, surely?”
    • (The party knows about it from Xargrim’s disguised book): “That enchanted journal mentioned an adamantine forge too. Seems popular.”
    • (The party knows about it from Skarjall): “The same adamantine forge the duergar were harping on about? Interesting.”
  • (Third mention of the forge): “The forge again? Hells, we know everything bar how it smells.”

Dealing with Mushroom Circles in the Underdark and beyond:

  • (Found dead drow at the foot of the crag, Medicine check):
    • (Successful): “Bones snapped like twigs. Must've been quite a fall.”
    • (Failed): “A dead drow. No one's going to shed any tears.”
  • (Found illusory mushroom “ladder” leading toward crag top at X: 67 Y: -256): “Bloody Underdark. Even the mushrooms are out to get you.”
  • (Found illusory wall on the top of the crag): “A fake wall. Hopefully hiding real secrets.”
  • (Approaching a mushroom ring, knows its purpose): “No glow? How dull.”
    • (Not knowing the purpose): “That's not normal, is it? A perfect ring of mushrooms.”
  • (Entered a mushroom ring, knows its purpose): “Nothing? How disappointing.”
    • (Not knowing the purpose): “Well, it's certainly... symmetrical?”
  • (Activated the mushroom ring): “Well. That's different, at least.”
  • (Teleported from the Underdark into Overgrown Tunnel, Ethel is dead): “The old crone had a back door. Interesting.”
  • (Teleported from the Underdark into Overgrown Tunnel, Ethel survived): “Ah, here we are again.”
  • (Teleported from the Overgrown Tunnel to the Putrid Bog): “Just once, I'd like to teleported to a nice feather bed.”
  • (Teleported from the Overgrown Tunnel into the Underdark, hasn’t been to Underdark earlier): “Stale air in a grim cave. This must be the Underdark.”
  • (Teleported from the Overgrown Tunnel into the Underdark, has been to Underdark): “And we're back. A fungal shortcut.”
  • (Teleported from the Putrid Bog into Overgrown Tunnel, Ethel is dead): “The lazy old crone built herself a shortcut.”
  • (Teleported from the Putrid Bog into Overgrown Tunnel, Ethel survived): “Our hag's lair. Charming.”
  • (Teleported from the Underdark to the Putrid Bog): “The hells? Why would it take us here of all places?”
  • (Teleported from the Underdark to the Sunlit Wetlands (Ethel’s illusion is still intact)): “The hells? What's so important about these wetlands that it would lead here?”

Elsewhere in the Underdark:

  • (Entering Zhentarim storehouse from the Underdark): "The Black Network's mark. Spies, murderers, and thieves ahead, I guess."
    • (Entering the storehouse, descending from Zhentarim Hideout) "Glowing rocks? Mushrooms? This is no simple storage room."
  • (Found a Drow resupply stash at X: 71 Y: -220): “A resupply stash. I wonder if Lolth's pets left anything good.”
  • (Heard Baelen’s cries for help): “Sounds like someone's about to die. I feel so at home here.”
  • (Killed all Kuo-toa in Festering Cove, thus dissipating BOOOAL’s magic): “His power died with the fish creatures. I expected more from the 'Lord of Murder'.”

Grymforge

At the Clan Flameshade camp:

  • (Arriving at the Grymforge): “No duergar built this fort. They don't have the imagination.”
  • (Met a Scrying Eye): “A scrying eye. Someone's watching this place.”
    • (If already seen one in the Goblin Camp): “Another scrying eye, same as the one skulking around the goblins' camp. Someone's watching.”
    • (Responding remark to both options): “Let's not make a scene, then.”
    • (Looted a dead Scrying Eye): “How precious. A scrying eye, forever shut.”
  • (Saw drow corpses in cages near the pier): “These drow are a statement. It's not like duergar to be so bold.”
  • (Looted the Engraved Pin from a drow corpse, HIS check successful): “A pin with the Harpers' emblem. Strange to see this all the way down here.”
    • (Failed): “Pretty pin. Might be worth a few coins.”
  • (After talking to Stonemason Kith): “Every ancient ruin has a story to tell - that much is true, at least.”
    • (Responding remark): “A rather fascinating history - shame the place is so dusty.”
  • (Found Dark Justiciars’ skeletons): “Dark Justiciars, just as Halsin said. Moonrise Towers must be close.”
  • (Saw crates with old Sharran gear at X: -668 Y: 400): “Rusted and useless. Pity.”
  • (Found a crossbow in an old crate, History check):
    • (Successful): “No duergar made this. The design looks Sharran...”
    • (Failed): “Oh this is far too nice to be duergar-made.”
  • (Looted a piece of adamantine, knows about the forge): “It's mostly slag, but something's sparkling in there. Hello! Are you adamantine?”
    • (Doesn’t know about it): “Something's sparkling in there, but it's mostly slag.”
  • (Found defaced statue of Shar, recognized the symbol of the Absolute): “The mark of the Absolute. No intention of playing nice with other gods, it seems.”
    • (Did not recognize the symbol): “A little blasphemous graffiti, though I don't recognise the symbol.”
  • (If Nere died in the cave-in): “No one's here? Just as well - we can grab Nere's head and go.”
  • (Looking at the Shar temple down from the ruined bridge): “Impressive-looking ruins down there, but well out of reach.”

Exploring the Sharran city:

  • (Found the traces of Thulla’s escape, Perception check):
    • (Successful): “Footprints on the ground. Always worth a look.”
    • (Failed): “What's that? Blood on the ground...”
    • (Interacting with chains or bloodied arrows, Survival check):
    • (Successful): “Arrows and the bloody tracks of short legs. Someone went gnome-hunting.”
    • (Failed): “Urgh. What a mess.”
  • (Respond to Harper’s watchword from Undelivered Letter, History check):
    • (Successful): “A spell. Cast Light on the chest, and we should be all clear.”
    • (Failed): “I'm sure that's very useful if you know what it means. Alas, I don't.”
  • (Approaching the location of the Harper Stash): “If the Dark Justiciar's letter was right, there should be a stash here somewhere.”
  • (Saw the Harpers’ rune, hasn’t read the Undelivered Letter, Survival check):
    • (Successful): “A Harper's rune. Something must be stashed nearby.”
    • (Failed): “A secret rune or just graffiti? Hard to say.”
  • (Saw false chests, Investigation check):
    • (Successful): “If I were sensible, I'd lock it in a chest. But if I were clever, I'd put chests everywhere and hide it somewhere else entirely...”
    • (Failed): “Now to find the damn thing...”
  • (Entered a banquet hall, Religion check):
    • (Successful): “Ah, a Nightfall feast in honour of Shar. An evening of food and merriment before a spot of murder - charming.”
    • (Successful 2): “Ah, a Nightfall feast. Though I'm not sure it should be quite so ripe.”
    • (Responding remark): “I've heard of that - a banquet that ends with you murdering someone in Shar's name. Quite the event.”
    • (Failed): “Feeling hungry? I'm decidedly not.”
  • (Found a loose stone at X: -600 Y: 422 through Perception check): "Well well, a loose stone. What are you hiding?"
  • (Found a place where Philomeen climbed up the ledge, knows about her escape): “Rope and gear. That gnome's escape route, no doubt.”
    • (Does not know about her): “Rope and gear. Someone was feeling adventurous.”
  • (Found a Devilfoil Mask): “A curious mask. It's almost cute.”
    • (Arcana check successful): “A merregon mask, no less. Hells' footsoldiers.”
    • (Failed): “Sadly, 'cute' alone isn't worth much.”
    • (Arcana check successful, knows about merregons’ habits): “A whole gaggle of merregons. They never fight alone, though - where's their commander?”
    • (Doubts whether the merregons’ commander is dead): “Still only merregon remains, though. Whatever commanded them, I'm not sure it's dead.”
  • (Tried to put on the mask): “It's surprisingly heavy. Style over practicality, I suppose.”
    • (Found a second mask): “Gods, how many masks are there?”
    • (Found the third mask (?)): “The longer you look at them, the more unsettling they get.”
  • (Found the Idol of Shar, the party knows Shadowheart is a Sharran): “An aspect of the Lady of Loss. Shadowheart may appreciate its finding.”
    • (The party does not know): “An idol of the Lady of Loss - now found. Lovely.”
  • (Found a bunch of rusty weapons): “The weapons here are more rust than steel. How long's it been since they tasted flesh?” (triggers only for the first time interacting with those)
  • (Interacted with the Orb of Darkvision): “Oh that's a familiar feeling. Darkness and loss.”
  • (Read Abandoned Journal): “Beasts and Hellknights? You can hardly blame him for being a coward.” (triggers after finding at least one Devilfoil Mask)
  • (Stepped on a platform held by chains): “Lovely. Held together by rust and hope.”

In the Adamantine Forge:

  • (Coming closer to the Adamantine forge): “It is getting toasty. Surely the forge must be close.”
  • (Saw the forge for the first time): “An incredible sight. And people say size doesn't matter.”
    • (Saw the forge for the first time 2): “Found the forge. And to think people say size doesn't matter.”
  • (Filled the crucible with Mithral Ore): “Seems it's all full up.”
  • (Interacting with mould chamber, has at least one Mould): “What's this? A snug little spot for that mould, I think.”
    • (Doesn’t have any moulds): “There's a gap here. Could fit a mould or - I don't know, some other blacksmithery?”
    • (Filled only crucible, hasn’t any moulds): “I fed you some metal, what more do you want?”
    • (Filled only crucible): “Now we have metal and a forge, but no mould.”
    • (Placed only mould): “Fits perfectly. Now we just need something to forge.”
    • (Filled and placed both, seeking how to activate): “I hope this is worth me playing blacksmith.”
  • (The platform moves down after activating): “Arriving in style. I rather like it!”
  • (Trying to forge without lava): “Well, that didn't work. What's missing?”
    • (If has already crafted one piece): “No joy. Seems I need more lava.”
  • (Forged the first item, Grym appears): “Oh look, a new friend's come to play.”
  • (Fighting Grym, the forge hammer doesn’t damage it): “It barely tickled him! What am I missing?”
    • (Successfully damaged Grym with the hammer): “Yes! You felt that, didn't you, you stupid lump?”
  • (Magma Mephits appear during the fight): “Oh, there are mephits now too? Wonderful! Why not?”
  • (Defeated Grym): “Ha! Take that, you stupid, clunking... whatever you are.”
  • (Approaching lava lake, Nature check):
    • (Successful): “The lava shouldn't be this volatile. Something's wrong.”
    • (Failed): “Quite the lively little pond, aren't you?”
  • (Noticed Lava Elemental, Arcana check):
    • (Successful): “A lava elemental. So you're what has this place all stirred up.”
    • (Failed): “A lava elemental? Because fire would have been too easy.”

The Risen Road and Mountain Pass

In and around the Tollhouse:

  • (Saw dead gnolls on the bridge to the Tollhouse): “Someone eviscerated those gnolls. It's rather beautiful.”
  • (Saw rockfall and wreckage near the Tollhouse): “A collapsed tunnel. Nasty way to be buried.”
  • (Agreed to help Anders, but found out that his crew are actually Zariel’s servants): “They made the wrong deal, but they got themselves into that mess. They can get themselves out.”
    • (Responding remark): “I had really hoped we were above base pursuits like 'monster hunting'.”
  • (Entering Tollhouse basement): "Urgh, that smells ripe…"
    • (If the party already knows he’s a vampire): “Urgh. That body's so ripe, I'd need to drink the blood with a fork.”
  • (Stepped on a pressure plate in the tollhouse vault): “Seems I've done something, but not enough.”
  • (The skeleton couple under the broken bridge leading to the road): “Some old, forgotten bones.”
    • (Successful History check): "They're sporting Harper and druid armour. Fought together and died together."
    • (Failed): “Who cares - do they have anything worth taking?”
    • (Failed 2): “I hope your belongings are in better shape than you are.”

Fighting gnolls and dealing with missing shipment:

  • (After one of hyenas fled): “That cur - where's it running off to?”
  • (Witnessed a birth of a gnoll from dying hyena, seq 1): “I've seen some disturbing things, but that was in the top five.”
    • (Responding remark 1): “It certainly puts 'the miracle of birth' in a new light.”
  • (Witnessed a birth of a gnoll, seq 2 - knows about gnolls’ presence in area): “The gnolls' stink is everywhere.”
    • (Responding remark 1): “No wonder, if they're leaping from hyenas left and right.”
    • (Responding remark 2 in sequences 1 and 2): “This place reeks of blood. Let's go, before more join us.”
  • (Witnessed a birth of a gnoll, seq 3): “What in the Nine Hells did I just watch?”
  • (Witnessed a birth of a gnoll, seq 4 - knows about gnolls’ presence in area): “Gnoll birth makes ceremorphosis look like a doddle.”
    • (Responding remark in sequences 3 and 4): “Let's just go. There's only so much my stomach can take.”
  • (Found the missing shipment, Rugan dead, hasn’t met Zarys): “You don't hide trinkets in a box like that. There's something good rattling around in there.”
    • (Responding remark): “So what are we waiting for? Let's crack it open and see.”
  • (Found the missing shipment, Rugan dead, has met Zarys): “That Zhent woman promised a lot of coin for this chest, but only if we don't peek inside.”
    • (Responding remark): “She was very clear that we shouldn't open it... but what if we did, though?”
  • (Found the missing shipment, conspired with Rugan, has met Zarys): “They did not want to part with that chest. And their boss promised good coin if it stays locked.”
    • (Responding remark): “Yes, but why tell us not to open it unless there's something very good inside?”

At Waukeen's Rest and Zhentarim Hideout:

  • (Failed a Strength check to kick out the front door): “You huff and puff at the door. I'll find my own way in.”
  • (Walking near the burning door in the tavern): “That door's radiating heat. Time for caution, I think.”
  • (Cannot lift the fallen beams off Benryn): “I can't - it's too heavy!”
  • (Found Mirileth’s corpse): “Brown hair? Green dress? Looks like we found Miri.”
    • (Responding remark): “Exactly as described. Apart from being dead.”
  • (Saw the haystack with hidden dowry, Investigation check):
    • (Successful): “Very nice. And to think I was expecting a needle.”
    • (Failed): “Feed for the beasts.”
  • (Found a secret entrance to the Zhentarim Hideout): “Oh that's excellent! So good to see a secret passage with some flair.”
  • (Illusory wall in the Zhentarim Hideout, successful Investigation check): “A false wall? Sneaky.”
  • (After the Flaming Fist guard refused to attack the Zhentarim): “An honest-to-goodness coward. It's almost refreshing to see.”

Meeting with the githyanki scouts near the Mountain Pass:

  • (Found giant scratches near Mountain Pass entrance): “See there? Something tore through that rock like paper.”
    • (Successful Arcana check): “Dragon claws, surely.”
    • (Failed): “Whatever did it, I don't want to meet it.”
  • (Saw a red dragon): “A red dragon. Look at the power in that body.”
    • (Responding remark): “You go a lifetime without seeing one, and then they won't stop pestering you.”
    • (Saw a red dragon, Frightened): “Dragon! Look out!”
    • (Responding remark, Frightened): “Blasted wyrm - where did it come from?”
  • (Picked up dead mercenary’s shield, 1): “Not much use against a dragon's breath.”
  • (Picked up dead mercenary’s shield, 2): “It's a well-roasted shield.”
    • (Responding remark): “There's not much that can turn aside a dragon's breath.”
  • (Read a roadsign after dragon’s attack): “The dragon saw to our 'detour'.”
  • (Leaving the area after Lae'zel ran off to speak with Voss): “Ah, Lae'zel's been left behind. I could go back for her. Or not.”
    • (Responding remark): “You're not abandoning her! Just redistributing your presence.”
  • (Reacting to the sight of Lae’zel’s dead body): “What a waste. She was a powerful specimen.”

Rosymorn Monastery

Walking down the Rosymorn Monastery Trail:

  • (Looking at the valley vista from the viewpoint X: -30 Y: -100): “Monasteries - as gaudy as any noble's palace.”
  • (Looking at the monastery ruins from afar): “I was expecting a gith crèche to look a little less... shit?”
    • (Responding remark): “Yes, it does look a little - how can I put it? Shit?”
  • (Recognizing Lathander depiction in the statue at X: -63 Y: -133, Religion check successful): “Ah, Lathander - god of dawn's sun. Not exactly favoured by my kind.”
  • (Tried to use the cable car, Strength check):
    • (Successful): “Well that didn't want to move. How long was it stranded there?”
    • (Failed): “It's stuck fast. How long has this been sitting here?”
  • (Came up to a broken bridge at X: -106 Y: -184): “Yes, it's quite broken. We'll need another way across.”

Exploring the ruined monastery:

  • (Came up to the body of a cultist killed by the gith guard): “Is the enemy of my enemy my friend? Or do the gith only have enemies?”
  • (Approaching the statue of Lathander at X: 73 Y: 4): “Undead crushed underfoot. I'll try not to take it personally.”
  • (Heard the warning from speaking bust, Arcana check):
    • (Successful): “A Magic Mouth[5] spell - whoever owned that voice, they must be long dead.”
    • (Failed): “At least the statues just talk. With my luck, I was sure they'd attack.”
  • (Found the corpse with a longsword in the chest, History check):
    • (Successful): “Skewered on a gith blade. At least they made it quick.”
    • (Failed): “Skewered like a hog. They probably died like one too.”
  • (Found active Guardian of Faith spell): “A Guardian of Faith spell. Who knew faith lasted so long?”
  • (In the Ceremonial room, removed the weapon from the altar): “Ah, it's lost its glow. That's... unfortunate? I think?”
  • (Placed a non-Ceremonial weapon on altar): “It seems any old weapon will do, if it's the right type.”
  • (Heard Gremishka meowlings): “What is that wailing? A child?”
  • (Recognized Gremishkas, ? check successful): “Gremishkas? Those little pussy cats are allergic to magic - better watch my spells.”
  • (Used magic close to a Gremishka): “Perhaps we're better off without magic this time?”
  • (Entered a combat with drunk Kobolds): “This place reeks of alcohol - best watch my fire. Or not...”
  • (Pass by an inactive Lathander's Lance on the roof, knows where the crèche is): “What a majestic weapon. Even the gith would cower at you.”
    • (Doesn’t know the crèche location): “Well look at you. I bet you were a powerful weapon in your day.”
  • (Found a githyanki skeleton at X: 45 Y: 19, has been to the crèche): “Nothing left of the original raiding party but bones. Shame.”
    • (Hasn’t found the crèche yet): “Nothing but githyanki bones left in this armour. Shame.”
  • (The Giant Eagle calling for help in combat): “Call all the friends you want, bird. It won't save you.”

Crèche Y'llek

  • (Entered the Dormitory): “I imagined the gith slept on slabs of stone and nails - not beds.”
  • (Read the parchment with the rules on the dormitory wall): “Rules, rules, rules - life must be a real bore.”
  • (Set Gremishka loose from the gith kids’ chest): “What in the hells -”
    • (Responding remark):That's what those little brats were tormenting?”
  • (Looking at the devices in Stornugoss’ laboratory): “Quite the selection of strange little gadgets.”
  • (Breathed in the Strange Gas in the Hatchery): “That smell is rank. Positively enfeebling.”
  • (Looking around in the Hatchery): “A far cry from the Upper City hot baths, I must say.”
  • (Saw anatomical diagrams in the Classroom): “Is that a... Ugh. These mind flayer diagrams are too detailed.”
  • (Hit a training dummy in the Classroom): “The only doll in a githyanki crèche is an illithid practice dummy. Shock.
  • (Started a fight with sa'varsh Kethk and his students): “He's guiding his students. They look sharper now - hungry for blood.”
  • (Opened the apple crate in the corridor): “No banquets in sight with this pantry, that's for sure.”
  • (Read the map in Captain’s Quarters): “These gith have mapped half of bloody Faerûn. To what end, I wonder?”
  • (Killed Therezzyn, reminding themselves about the Inquisitor): “Well, that's one grunt down, but someone else is calling the shots around here.”
  • (Interacted with the deactivated barrier): “Looks like the barrier's already down. How lovely.”
  • (Walking the bridge that leads to Inquisitor’s Chamber): “Just when you think a place can't get any more ominous. Charming.”
    • (Responding remark): “It's unnerving. This place makes my skin crawl.”
    • (Responding remark 2): “I'm more worried about this 'Inquisitor'. Do you really think he'll help us?”
    • (Responding remark 3): “We do have a history of things going badly. But I'm sure this time will be different.”
  • (Try to use an inactive Planecaster, before speaking to W'wargaz): “I was hoping for a beep or a clank or something.”

Searching and obtaining the Blood of Lathander:

  • (Found empty altar for the fake Blood of Lathander X: 74 Y: 67): “They kept the 'Blood of Lathander' here? Please, it was begging to be stolen.”
  • (Read the note in the Dawnmaster’s secret stash): “The 'Blood of Lathander'? They probably don't mean it literally, unfortunately.”
  • (Picked up the fake Blood of Lathander): “This is an ancient holy relic? It doesn't feel that ancient. Or holy.”
  • (Noticed the statues in Inquisitor’s Chamber, Perception check successful): “Scuff marks on the floor. Are these statues more mobile than they look?”
    • (If the party has read Old Maintenance Records at X: 102 Y: 26): “Statues to Lathander, just as the book said. Although it also said they moved.”
  • (Failed to rotate the statue in Inquisitor’s Chamber): “Bloody thing - it's jammed shut.”
  • (Hit the stuck statue weakly): “AH! I was sure I had it that time.”
  • (Solved the statue puzzle in Inquisitor’s Chamber): “Well well, look what you've been hiding.”
  • (Upon entering the Dawnbreak Gate): “Incredible - completely untouched. It looks frozen in time.”
  • (Took the Blood of Lathander, using Dawnmaster's Crest): “I understand the need for security, but really. That seemed excessive.”
    • (Responding remark 1): “The better the protection, the better the prize. The monks must have treasured this.”
    • (Responding remark 2): “Hardly surprising - it looks powerful.”
  • (Managed to stop the armed Lance): “That was altogether too close.”
    • (Responding remark 1): “That would have taken out the monastery, the crèche, and most definitely us.”
    • (Responding remark 2): “We'll be more cautious in future. Probably. Maybe...”
  • (Managed to stop the armed Lance, answering to Lae'zel): “We may have caused all that, but we also stopped it. You're welcome.”
  • (Near the armed Lance on the roof): “That machine's ready to blow - let's not hang about.”
  • (Took the Blood of Lathander and got trapped): “Well don't just stand there gawping - get me out of here!”
    • (Responding remark, avatar is trapped (not him)): “Don't worry your pretty little head, I'm sure there's a way out of this.”
    • (Responding remark, a party member is trapped (not him)): “I'll get them free - you find a way out of here!”
    • (Took the mace after destroying the barrier’s source): “Hells, it's all coming down!”
    • (Responding remark): “Run, before it buries us here!”
  • (Got through the portal on the roof): “This is better, but I'm still getting the hells out of here.”
  • (Ran to the right roof): “There's no time - I need to get off this damned roof!”
  • (Ran to the left balcony): “Almost clear - just a little further.”
  • (Jumped to the left roof 1): “There's not much time - I have to get out of here now.”
  • (Jumped to the left roof 2): “Enough gallivanting - I need to get down from here!”
  • (Destroyed the crèche with the Lance): “It's gone - the entire place is just... gone.”
    • (Responding remark): “Well, you don't see power like that every day.”

In the Astral Plane:

  • (The avatar returned from the Beckoning Cave): “Well - did you kill it? And what was it, anyway?”

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Shadow-Cursed Lands

  • (Entering the Shadow-Cursed Lands for the first time): “I've lived in darkness for centuries, but never found any like this... unsettling.”
    • (Responding remark): “Alas, it's the only path to Moonrise Towers. We have to push into the dark.”
  • (Looking at the distorted land within Shadow Curse): “A curse that desecrates the ground itself? Almost impressive. ”
  • (Looking at the former battlefield): “This battlefield must've ran slick with blood - I can taste it in the air, even after so long. ”
  • (Found old war machines, History check):
    • (Successful): “These siege weapons are a good century old, I'd say. Quite the vintage. ”
    • (Failed): "Old, decayed - with looks to match. How unfortunate."
  • (Found non-dousable torches): “It's still burning - the damn thing won't go out.”
    • (Trying to recognize the spell, Arcana check successful): “Is it a Continual Flame spell, I wonder? I've heard they light tombs brilliantly.”
    • (Failed): “In my expert opinion, it seems to be... magic?”
  • (Found fresh flowers near Oliver’s hovel, not knowing the story): “Unusual for a flower to grow among such decay.”
    • (Knowing about him from Halsin): “Flowers blooming in darkness - the sign the musky bear-fellow mentioned.”
  • (Looking for Oliver in hide-and-seek game, Perception check):
    • (Successful): “There you are! Come out, little one.”
    • (Failed): “Where is that spooky little brat?”
  • (Met Rolan near the bridge to Reithwin Town): “Rolan? I knew the tiefling was a fool, but this?”

Feeling the effect of the Shadow Curse:

  • (Feeling the effect of Shadow Curse, 1): “The dark feels hungry - like it'd drain you dry.”
    • (Feeling the effect of Shadow Curse, 2): “This curse... I need some light...”
    • (Feeling the effect of Shadow Curse, 3): “Urgh, this darkness is gnawing at me.”
    • (Responding remark 1): “I feel it too... draining me dry...”
    • (Responding remark 2): “I've never felt so drained...”
    • (Responding remark 3 - looking for a solution): “We just need some light... banish this darkness...”
  • (Feeling the effect of Shadow Curse, looking for light source): “I just need some light... just need to be free of this dark...”
    • (Responding remark 1): “I can't - I can't take this darkness. I need some light.”
    • (Responding remark 2): “Anything to keep those shadows at bay.”
    • (Responding remark 3): “You're all too right... I can feel it clawing at me.”
  • (Feeling the effect of Shadow Curse, answers to Shadowheart who doesn’t, 1): “It affects me just fine. I need some light...”
    • (Answer to Shadowheart 2): “Alas, not all of us are so lucky.”
  • (Negated the Curse with a light source): “I can feel the curse withering. It must be the light...”
  • (A torch snuffed out in deeper curse, 1): “The torch is gone again. This curse just will not let up.”
    • (Remark 2): “Stay lit, you useless stick!”
    • (Remark 3): “In the dark again. Damn this curse.”
    • (Remark 4): “The dark's strong enough to snuff out a torch? Well I don't love that.”

Dealing with Shadow Curse victims:

  • (Found the Dead Druid's Journal, Nature check):
    • (Successful): “The druids have been studying this place for a while. Not that it's helped.”
    • (Failed): “The idea of this darkness spreading is not comforting.”
  • (Read graverobber’s note): “Ellie May? I'm sure I saw that name on a tombstone...”
    • (Read graverobber’s note, saw the grave/got the ring): “Seems he never got her ring. Lucky for me.”
    • (Found Ellie May’s grave): “What a mess - it's half grave, half animal burrow.”
    • (Found animal tracks near Ellie May’s grave): “Something scuttled through here. Where was it off to?”
    • (Found animal’s burrow down the ledge): “Hello. What's that hiding in the dirt?”
    • (Saw a boar killed by the Shadow Curse at X: 92 Y: 159): “Consumed by that blasted curse... Greedy.”
  • (Saw the dead grove tieflings, Investigation check):
    • (Successful): “Signs of a struggle. For all the good it did them.”
    • (Failed): “Bad enough to die, but to die in a place like this?”
  • (Saw the dead cursed ox, Investigation check):
    • (Successful): “Looks like it succumbed to the curse before it died. I bet it was hell to kill.”
    • (Failed): “Stupid beast was probably out of its mind with fear.”
  • (Saw the dead cursed ox’s master, Medicine check):
    • (Successful): “Looks like he was gored by the ox. It must have been chaos here.”
    • (Failed): “Whatever killed him, it was messy.”
  • (Found a dead raven nearby Last Light Inn, ? check):
    • (Successful): “It belongs to the shadows now. Better if it's just left alone.”
    • (Failed): “Let's hope a dead bird is the creepiest thing around here.”

Encounters with the drider and the pixie:

  • (Took the Moonlantern from the drider's corpse): “Now we're done killing, that lantern's ours. Time to collect.”
  • (Set Dolly Thrice free): “A pixie! An honest-to-goodness pixie...”
    • (Responding remark): “And she has such a way with words.”
  • (Set Dolly free but angered her): “That was an actual pixie! An adorable, furious pixie.”
    • (Responding remark to an angered pixie): “A pixie's stature, but an ogre's temper. Incredible.”
  • (Found drider’s route starting point): “This must be where the drider collected his victims.”
    • (Responding remark, defeated the drider 1): “I hope the wretched beast is rotting out there.”
    • (Responding remark, defeated the drider 2): “At least they won't be returning. Wretched bloody creatures.”
    • (Responding remark, haven’t defeated the drider 1): “Plenty of chains, cages, and the usual slaver favourites.”
    • (Responding remark, haven’t defeated the drider 2): “It's a long walk through the dark. You'd almost pity the poor souls they dragged along.”

Leaving Shadow-Cursed lands:

  • (At the road to Baldur’s Gate): “It looks like a horde stomped past here.”
  • (If has seen the Absolute’s army from the cemetery cliff): “So, the army's gone. Next stop: Baldur's Gate.”

Last Light Inn

  • (Approaching the Moonshield around the inn): “A little shimmering shield of light. It should be a reprieve from the shadows, if nothing else.”
  • (Saw a stuffed bear upon entering the inn, Nature check):
    • (Successful): “Wait, that bear - Darkmaw the Wicked? The Terror of Cloakwood?”
    • (Responding remark to successful): “You stole away more children than any vampire. And look at you now...”
    • (Failed): “Ferocious-looking beast. Although your stuffing might be leaking...”
  • (Looking at the graveyard behind the Last Light Inn): “Rather a rustic burial - but I suppose it's better than no burial at all.”
  • (Found rocks piled by Marcus, have spoken to him): “Marcus buried a dead Flaming Fist? I was rather hoping for gold...”
    • (Not knowing the story): “A Flaming Fist with a caved-in face? Someone was... thorough.”
  • (Too heavy to lift rocks, spoke to Marcus): “It's stuck fast. Whatever dear Marcus hid, I can't get to it.”
    • (Too heavy to lift rocks, not knowing the story): “No, it's staying right there.”
  • (Found bloody Flaming Fist armour on the inn roof, Medicine check):
    • (Successful): “Flaming Fist armour. And someone - something - burst out of it like a moth from a cocoon.”
    • (Failed): “Armour and blood. Hardly a good sign.”
  • (Confronted Meenlocks in the inn cellar, Arcana check):
    • (Successful 1): “Meenlocks! They're nearly as sensitive to light as I was.”
    • (Successful 2): “Look out - meenlocks!”
    • (Responding remark to successful): “They can't stand bright lights - any flame or illumination will help.”
    • (Arcana check failed 1): “Hells! Whatever you are, you can keep those claws to yourself.”
    • (Failed 2): “Hells! What's this new horror?”
    • (Responding remark to failed): “It's something with razor-sharp claws. Keep your distance.”
  • (Found a Selûnite shrine in the cellar, answer to Shadowheart (Sharran)): “I thought Sharrans were usually the ones worshipping in the shadows.”
  • (Answer to Shadowheart (non-Sharran)): “Well, we live and learn. Or we die and don't.”
  • (Saw Rolan’s projection after he left the inn): “He went into the shadows alone? What a dolt.”
  • (Noticed the Strange Ox): “That's... not the same cow as I saw at the druids' grove... is it?”
    • (Defeated the Strange Ox): “Next time, we might want to consider leaving well enough alone.”
    • (Responding remark 1): “Perhaps, but what a fight. What a story!”
    • (Responding remark 2): “Food animals should not try to kill you. That goes for oxen, chickens, and people.”
  • (Noticed a note in Art Cullagh’s pocket): “What's that in his pocket? Looks official.”
    • (Picked up Art Cullagh’s writ): “So he was snooping around the House of Healing. I wonder what he found.”
  • (Halsin entered Shadowfell): “Hells, he did it. He's through to the Shadowfell.”
    • (Defending Halsin’s portal, initial wave): “This curse really doesn't want to be lifted!”
    • (Defending Halsin’s portal, 2nd wave): “Followers of the Absolute? Seems the curse isn't picky when it comes to victims.”
    • (Defending Halsin’s portal, 3rd wave): “I'm not an impatient man, but Halsin is taking his bloody time in there.”
    • (Defending Halsin’s portal, 4th wave): “Shadow-cursed gith? As if they weren't bad enough normally.”
    • (Defending Halsin’s portal, final wave): “It's now or never, druid! Get back here!”
    • (Halsin died during the ritual): “He's dead. And he took any chance of lifting the curse with him.”
  • (Starting a fight against shadows that siege the inn): “The shadows - arm yourselves!”
    • (Responding remark): “The shades are long dead - no need to show any mercy.”
  • (Saw a giant tentacle when defending the inn from shadows): “Really? I swear...”

Reithwin Town

  • (Entering the Mason's Guild): “A stone masons' hall, judging from the crest.”
  • (Responding remark): “They were clearly artists. You can tell because it's a mess in here.”
  • (Reading the plaques on the statue at the town square): ”Well that does... something. Not that the gibberish scrawled on it is any help.”
    • (Entered Sharran Sanctuary under the town square): “I feel lighter - like the curse just evaporated. What is this place?”
    • (Trying to exit Sharran Sanctuary after waking the guards): “It won't budge. Seems I'll have to fight my way out.”

In and around Reithwin Tollhouse:

  • (Approaching Tollhouse): “A tollhouse? And people call vampires parasites.”
    • (Responding remark): “Let's hope whoever abandoned it left their valuables behind.”
  • (Approaching Tollhouse, saw Harpers’ prayers on the wall at X: -81 Y: -67): “Charms and prayers, scribbled by Harpers before they went into battle.”
    • (Responding remark): “Ah yes, the gods - famously compassionate and concerned with mortal lives.”
  • (Opened Cormyte Shipment Box): “Silks from Cormyr? Ah. No. Just cobwebs.”
  • (Opened Dale Shipment Trunk): “What's this? Cheese? Or something that used to be cheese...”
  • (Opened Thayan Shipment Box): “Gems from Thay. Or gem, rather...”
  • (Blocked door to Tollhouse’s master room): “The door's blocked on the other side - there's no picking that.”
  • (Interact with the ‘Confiscated’ room plaque): “Looks like fun, but we're not getting in this way.”
  • (Saw a pile of pet collars): “'Jagoda'? 'Rascal'? They're probably pets' collars. Probably...”
    • (Have read the poster near the brewery): “Blood-stained collars - looks like 'Rascal' met a sticky end.”
  • (Killed Gerringothe Thorm): “Poor thing. You can hardly blame her for loving gold...”

In the House of Healing:

  • (Entering the House of Healing): “Is that a hospital? Here?”
    • (Responding remark): “For all the good it's doing in a place like this.”
  • (At the Infirmary, saw Arabella’s mother): “Wait - isn't she from the grove? She had the idol-stealing daughter...”
    • (Saw Arabella’s father): “Wait - isn't he from the grove? He had the idol-stealing daughter...”
    • (Saw either, haven’t met them): “An unfortunate place to die - if there's such a thing as a fortunate one.”
  • (Killed Malus Thorm): “ Gods, that was horrific. Even by this place's standards. ”
    • (Malus Thorm killed by his nurses): “Horrific as this place is, seeing someone cut down by their own minions is always funny.”
    • (After Malus Thorm killed himself): “That was... easy? I wish more of our enemies were that happy to destroy themselves.”
  • (In the Morgue, saw footprints): “Well hello - the dust's disturbed here. Someone's been using this door.”
    • (In the Morgue lab, saw blood jars): “Is that blood on the shelves? Probably cold and congealed - urgh.”
    • (In the Morgue lab, read the list of “donors”): “Quite the list of characters, but hardly my taste.”
  • (Looking at the army camp from the cemetery cliff, knowing about the Absolute): “Demon's teeth, look at those fires. The Absolute's own personal horde - best steer clear.”
    • (Not knowing about the Absolute): “Look at all those fires - it's a horde of beasts and brutes. Let's not get too close.”

In The Waning Moon:

  • (Upon entering The Waning Moon): “A distillery. Not my preferred tipple, honestly.”
    • (Responding remark): “I'm sure a place like this has spirits aplenty.”
  • (Read the poster in front of the brewery): “'Missing: Rascal - brown puppy. Jagoda - black and white cat...' are people really so careless with their pets?”
    • (Already noticed the collars ner Tollhouse): “Missing - 'Jagoda', 'Rascal' - oh dear. Those bloodied collars make a lot more sense now...”
  • (Starting a fight with Thisobald Thorm): “The damn thing's pickled himself with booze - will he even feel pain?”
  • (Killed Thisobald Thorm): “Thank gods it's over. That creature was disgusting.”
  • (Found remains in the Waning Moon backroom): “Oh dear - she's well-pickled, whoever she was.”
    • (Found remains, having read Thisobald’s diary): “The Brewer's blackmailer. Quite the pickle she got herself into.”
  • (Voss’ Qua'nith Psionic Detector activated, Lae'zel spurned Vlaakith): “It's the gith's psionic detector. His ilk must be nearby.”
    • (Detector activated, Lae’zel rejected Voss): “That noise - it's the doodad we took from that gith captain.”
  • (After defeating gith hunters, Lae’zel spurned Vlaakith): “Seems Voss was right - the psionic detector worked a treat.”
    • (Defeated gith hunters, Lae’zel rejected Voss): “Githyanki hunters - was that what the gith trinket was warning us about?”

Gauntlet of Shar

Approaching Thorm Mausoleum:

  • (Looking at old graves near the mausoleum, Religion check):
    • (Successful): “Hasty graves for Selûne's dead. I wonder what the rush was.”
    • (Failed): “Rushed, sloppy graves. You almost feel sorry for the corpses.”
    • (Knowing the story of the conflict): “Makeshift graves for Selûne's dead, killed by Shar's forces.”
  • (Upon approaching the entrance): “Mysterious sigils. I hope they don't mean something important.”
  • (Found Dark Justiciar corpses near temple, knows the story): “Ketheric's Dark Justiciars. They just got everywhere, didn't they?”
    • (Not knowing the story): “A pile of old, dusty corpses. Lovely.”

Inside the Mausoleum:

  • (Heard Balthazar’s warning from the skull): “Ketheric's pet necromancer, Balthazaar. I wonder if he's as powerful as he is ugly.”
    • (Responding remark 1, 2): “Wouldn't want to be caught unawares down here.”
  • (Saw Balthazar’s bone decorations): “Bodies, bodies, everywhere. Yet not a drop to drink.”
  • (Found Myrkul's symbol drawn by Balthazar, Religion check):
    • (Successful): “There's no mistaking that - it's Myrkul's mark.”
    • (Failed): “Interesting sigil. Not that I know or care who it belongs to.”
  • (Found Balthazar’s map): “So, there's a whole temple down there. With something lurking inside.”

Near Isobel's sarcophagus:

  • (Found the tomb open, before reading the plaque): “An open, empty tomb - seems someone went for a stroll.”
    • (Haven’t met Isobel yet): “Isobel? Ketheric's daughter, no doubt. Let's hope the apple fell far from the twisted, cursed tree.”
    • (Met Isobel, does not know her parentage): “Isobel? As in 'the cleric from Last Light' Isobel?”
    • (Responding remark): “If she's Isobel Thorm - Ketheric is her father? Is that even possible?”
    • (Knowing both): “So this is where Isobel was resting before Daddy Ketheric brought her back.”
  • (Triggered a disarmed trap around Isobel’s tomb): “Shi- oh. Nothing? Either the trap's broken or someone's already disarmed it.”
  • (Looking at the mural depicting Moonrise Tower, haven’t visited it): “Not bad. A little gaudy for my taste, but not bad.”
    • (Already been to Moonrise): “Moonrise Towers, back before all... that.”
  • (Looking at the mural depicting grieving Ketheric, haven’t met him): “A big painting of a sad elf. Heart-breaking, truly.”
    • (Has met Ketheric): “Ketheric Thorm, mourning his daughter. Who knew he had it in him?”
  • (Looking at the mural depicting Ketheric with his army, not knowing the story): “Now that's what I like to see - an elf at the head of an army. Even a Sharran one.”
  • (Knows the story): “The mighty general - Ketheric at the head of an army of Shar worshippers.”

At the entrance to the temple itself:

  • (Spotted the transporting disc to the temple): “That disc looks like it could take us somewhere. But where?”
    • (Responding remark): “But where will it take us?”
  • (First time entering the temple, Religion check):
    • (Successful): “Dedicated to the goddess Shar. Which probably isn't good news.”
    • (Failed): “Well. This looks cosy...”
  • (Heard the statue talking): “The voice of Shar herself. Well I'll be damned.”
    • (Heard Shar speaking again, elsewhere in the temple): “That voice, it's - Shar? It can't be...”
  • (Trying to open a magically-sealed door): “A magic lock - no amount of picking will pop that.”
  • (Pushed off by force field around the statue): “What in the wretched hells was that?”
    • (Saw any of the glowing rings around the statue): “Gods, not again. I can't get near that gem if I can't see the ring.”
    • (Pushed off by force field of the outer ring): “Well that didn't work. There must be a way around it...”
    • (Pushed off by force field of the inner ring): “I almost had it! I just need to watch my step...”

Elsewhere in the inner temple:

  • (Spotted a Cloaker): “What in the Hells - a cloaker!”
  • (Found shattered Mirror of Loss, Arcana check):
    • (Successful): “There was magic in this glass, once. Dark, hungry magic...”
    • (Failed): “A fine looking glass, once. Not that I'd have had much use for it.”
  • (Killed Balthazar): “Well, he's dead. Let's hope he stays that way.”

Dealing with Yurgir and Lyrthindor:

  • (Looking at orthon’s corpse installations in the temple, knowing about his presence): “Look at that - this orthon's not just a killer, but an artist!”
    • (Not knowing about him): “Well well - someone's an artist.”
  • (Entering orthon’s lair): “Oh, well this is... a lot. What a lot of blood...”
  • (Felt orthon’s ambush, Perception check successful): “I have a terribly familiar feeling. We're being watched...”
  • (Looking at orthon’s bed): “Points for style, but certainly not for comfort.”
  • (Killed orthon, knows Raphael’s demand): “There, it's dead. Now Raphael had better deliver on his promise.”
    • (Not knowing Raphael’s demand): “Odd to see a hellsbeast here. Still, at least it's dead.”
  • (An infernal circle near the rat altar, Arcana check):
    • (Successful): “What odd markings. Ritualistic, perhaps.”
    • (Failed): “An infernal ritual circle... Someone's been very naughty.”
  • (Found a scroll near the altar): “A spell to divide one into many... Gosh, I wouldn't know what to do with myself.”
  • (Fighting rats, between waves): “Tenacious little runts. They can't keep throwing themselves at me forever... I hope.”

Passing Trials of Shar:

  • (Started Soft-Step Trial and read the hint book in the Silent Library): “Now, to get through the maze without being seen or setting off any traps. Easy.”
    • (Spotted by a Shadow during the trial): “Well. This looks familiar.”
    • (Don’t have a hint from the book): “What now? Why can't I just kill my way through this?”
  • (Starting Self-Same Trial, read the hint book): “Well, I'm here. At least one of me is...”
    • (Don’t have a hint from the book): “Well, I'm here. What happens now?”
  • (Starting Faith-Leap Trial, read the hint book): “Ah, just like the book. I simply have to get across, remembering where the platforms are.”
    • (Don’t have a hint from the book): “Ah, a puzzle. If only I knew the solution.”
  • (Trying to activate the altar, not having a single Umbral Gem in inventory): “ Alas, I've nothing to fill it with.”
  • (Spotted the first Umbral Gem, not knowing its purpose): “Well that's a pretty rock. Presumably it does something more than sparkle, though.”
    • (Knowing its purpose): “Is that a gem for the altar? Or just a pretty rock?”
  • (Found another Gem, not knowing its purpose): “Another gem. They must be good for something, surely.”
    • (Knowing its purpose): “Another of the altar's gems. I wonder how much they're worth...”
  • (In the Silent Library, pressed the correct button): “And it's easy as that.”
  • (Picked up the Spear of Night, not knowing its purpose): “Oh, this is beautiful. A fine weapon.”
    • (Knowing its purpose): “A beautiful spear. I wonder if it's the same one Shadowheart needed.”
    • (Using the second transporting disc, knowing about Trials): “The disc's on the move, hopefully leading to the end of this bloody Gauntlet.”
    • (Not knowing): “At last, we can travel in style!”

At the Verge of Shadows and in the Shadowfell:

  • (Read a plaque before entering Nightsong’s prison and read Balthazar's diary in Moonrise): “The blood of Selûne? What about this 'Nightsong' person?”
    • (Not knowing the story): “The blood of Selûne? I'd rather sample it than spill it, but needs must.”
  • (Upon entering the Shadowfell): “I feel as though a light breeze would float me away - how quaint.”
  • (Leaving the Shadowfell, Shadowheart disappeared): “There you are! I was very close to worrying about you, Shadowheart.”

Resolving Nightsong’s fate:

  • (Saw Aylin trapped): “Gods, what a hellish thing to be trapped in.”
    • (Responding remark): “Ketheric has form when it comes to cruelty, I'll give him that.”
  • (Killed Nightsong with Shadowheart in party or as an avatar): “Do you feel better now, Shadowheart? A little less tense?”
    • (Responding remark (in party)): “At least Shar will be happy. Or whatever passes for 'happy' with her.”
    • (Responding remark to avatar): “At least you've made Shar happy. Or whatever passes for 'happy' with her.”
  • (Killed her, Shadowheart is not in party): “She's definitely immortal - no question about that.”
    • (Responding remark): “Should... should we kill her again?”
  • (Freed Nightsong, Shadowheart is in party): “I'm glad you let her go - she seems like a powerful ally.”
  • (Freed Nightsong, Shadowheart is not in party/is an avatar): “She does seem like a powerful ally. I just hope she's powerful enough.”
    • (Responding remark to any of three options): “With her free, Ketheric is exposed. We only have to strike.”
  • (Surrendered Nightsong to Balthazar (any of three options)): “Well, she's Ketheric's now. Her fate's in his hands.”
    • (Responding remark to any of three options): “Let's hope we backed the right horse. Or the right nightmare.”

Moonrise Towers

  • (Noticed mucus dripping from the wall in the kitchen X: -129 Y: -174): "Urgh, it's full of dripping... goo? Slime? Whatever it is, it's coming from higher up the tower."
  • (Read Melodia’s Letter to Ketheric): “Why that's almost beautiful. Imagine what she'd think if she saw him now.”
  • (Feeling a ‘hangover’ upon LR after using Araj Oblodra’s unique potion): “Gods damn it. What was in that potion?”
  • (Reminding about Minthara after her trial): “You know, Minthara's still locked up somewhere in there. We could save her... Or not.”

In Balthazar's study:

  • (Found Balthazar’s book in his secret room, seq 1): “So, the Nightsong is key to Ketheric's invulnerability.”
    • (Responding remark 1): “If we can find it, perhaps we can use it to destroy Ketheric.”
    • (Responding remark 2): “Assuming we can find it. Anything that powerful will be protected.”
  • (Found Balthazar’s book in his secret room, seq 2): “So, the Nightsong is key to Ketheric's invulnerability.”
    • (Responding remark 1): “Curious name. It sounds more like a bird than a font of power.”
    • (Responding remark 2): “If we can find it, perhaps we can use it to destroy Ketheric.”
    • (Responding remark 3): “Assuming we can find it. Anything that powerful will be protected.”
  • (Found Balthazar’s book in his secret room, seq 3): “So, the Nightsong is key to Ketheric's power. If we can find it, perhaps we can use it against him.”
    • (Responding remark): “Assuming we can find it. Anything that powerful will be protected.”
  • (Found Ritual circle in Balthazar’s secret room): “A ritual circle. The kind of place Moonlanterns are crafted, most likely.”
    • (If Gale already knows about it): “I'll leave this one to the wizard, give him something useful to do.”

In the Moonrise Towers Prison and the Oubliette:

  • (Approaching the prison): “That smell... Despair, desperation - prisoners!”
  • (Responding remark): “Do be careful, I don't much fancy a stay behind bars.”
  • (Found themselves in the prison after coming too close to the army): “Another fun, dingy hole I've been thrown into.”
    • (Responding remark): “Just when I think the worst is behind us, you manage to drop us in some new turd.”
  • (Entered the Oubliette for the first time): “I'm all for blood, but a whole lake? That's just wasteful.”
  • (Returned to the Oubliette): “I bet it's cold too. Such a pity.”
  • (Investigating the Oubliette, saw the colony through a flesh-wrought window): “Look - something behind that window. Shame we can't reach it.”
  • (Heard a screech in the Oubliette, has seen Hook Horrors): “I remember that noise from the Underdark - another bloody hook horror.”
    • (Hasn’t seen Hook Horrors before): “I don't know what that was, but it sounds decidedly unpleasant. ”
  • (Climbing up from the Oubliette): “I swear, there's congealed blood between my toes.”

At the Moonrise Towers Rooftop:

  • (Before entering the door to the rooftop to fight Ketheric): “Ketheric's up above, waiting for us. I doubt he'll go down as easily.”
  • (Observing the landscape from the Moonrise rooftop): “Look at that - misery as far as the eye can see.”
  • (On the rooftop, looking into the tentacle hole): “It seems we can't kill Ketheric Thorm without following him into the bowels of this place.”

Mind Flayer Colony

  • (Entering the colony, investigating): “Ah, here we are. The infection at the heart of Moonrise.”
    • (Respond to Jaheira’s recalling previous experience): “I think we have more pressing concerns than a trip down memory lane.”
  • (Looking at neutral Intellect Devourers): “The little brains aren't attacking. They must think we're all on the same side.”
  • (Approaching Mizora’s pod): “Tadpoling a cambion... Better the devil you know, I suppose.”
  • (Found brine pool, Perception check):
    • (Successful): “Empty of tadpoles... I wonder where the little wrigglers went?”
  • (Failed): “An illithid brine pool - but no tadpoles. Curious.”
  • (Caught the last tadpole): “As tadpoles go, this is quite the specimen.”

In the Necrotic Laboratory and Morgue:

  • (At the Necrotic Laboratory, near ritual circle, Arcana check):
    • (Successful): “Good old-fashioned necromancy - draining people of life until they're just undead husks.”
    • (Failed): “I don't know what's happening there, but I'm glad it's not happening to me.”
  • (Solved the mind puzzle): “This better be worth it - I can't stand puzzles.”
  • (Reading illithid manuscripts, Arcana check):
    • (Successful): “Mind flayer script, but I can read it perfectly. Another benefit from the lodger in my skull, I suppose.”
    • (Failed): “I've never seen these symbols before. So how in the hells can I understand them?”
  • (Found Mol’s eyepatch, met her): “Mol's eyepatch. I doubt that's a good sign.”
    • (Never met her): “An eyepatch? I swear, if there are pirates here too...”
  • (Feeling the effect of the Resonance Stone): “How strange, I feel... marvellous!”
    • (The effect ended): “Ah, the marvellousness fades. Nothing ever lasts, I suppose.”
  • (Entering the colony’s Morgue): “Oh, this is wretched. I've never smelled such rotten blood.”
  • (Saw a blood pool in the Morgue): “That's a little too much blood, even for me.”
    • (If the party has already been to the Oubliette): “Ah, this again. It's even worse up close.”
  • (Splattered with blood from a morgue chute): “Delightful! I prefer it fresh, but still - beggars, choosers, all that.”
    • (Looking at the corpse that fell out with blood from the chute): “So this is where Moonrise dumps its waste.”

Final fight with Ketheric Thorm:

  • (Before descending to Ketheric, saw nautiloid fleet): “To enthral so many that you need a nautiloid fleet... My word.”
  • (Activating the elevator while it’s at the same level): “Hardly any point - the platform's already here.”
  • (Taking the elevator down to Ketheric): “Hells, I can feel the worm squirming - like it wants to burrow through my skull.”
    • (Responding remark): “Mine too - it senses something down there. Something big.”
  • (Started a final fight with Ketheric, Nightsong captured again): “This is pointless! Ketheric's invincible so long as Nightsong's rotting in his cage.”
  • (Killed Ketheric Thorm): “The transformation Ketheric underwent was... horrifying. So powerful, but so grotesque.”
    • (Responding remark): “There was barely anything of the man left, even before we finished him.”
  • (Took Ketheric’s Netherstone after killing him as Apostle of Myrkul): “It's not every day you get to kill the Chosen of a god.”

The Astral Plane

  • (Saw the corpses of the Orpheus’s Royal Guard): “Those figures were just githyanki? I was so sure I saw demons.”
  • (Tried to attack Orpheus): “I can't hurt him. How disappointing.”
  • (Observing the rocks that Orpheus is chained to): “Those rocks look ancient - they won't be cracked open by force.”
  • (Returned to the camp after meeting the Emperor): “Gods, I need to rest. Maybe the world will feel less insane in the morning.”

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ancient Lair

  • I don't know what's happening with that body, but it looks very creative.
  • He stashed his canopic jar inside a zombie? Oh, the clever boy.

Party Banter

Astarion Approval.png Astarion and Gale Gale Approval.png

  • Astarion: I am enjoying our walks together, aren't you, Gale?
  • Gale: Uhm... Sure. In silence.

  • Astarion: So, do you have loves waiting for you once this is all over?
  • Gale: You know what - that is not the easiest of questions for me to answer.
  • Shadowheart: You mean just waiting, like a lovesick puppy? Short-term amusements are much less hassle.

  • Astarion: That orb seems powerful. What can it do once it's extracted?
  • Gale: Nothing good can come of it unless it is contained. Why?
  • Astarion: It might be useful. Who knows?

  • Astarion: Ever heard of a vampire called Cazador, Wyll?

(If it is known that Astarion is a vampire)

  • Wyll: I don't think so. Why? Friend of yours?

(If it is not known that Astarion is a vampire)

  • Wyll: Doesn't ring a bell. Why?
  • Gale: He's patriarch of the Szarr family. Nasty fellow, if the histories are accurate.
  • Astarion: I imagine they are.

(After dispelling the illusion at Sunlit Wetlands)

  • Astarion: From sweet woodland to stinking swamp. Can you do tricks like that, Gale?
  • Gale: Easiest thing in the world. Though I'd do it the other way around.

(After encountering Auntie Ethel)

  • Wyll: Ethel mentioned Netherese magic. What in blazes does that mean?
  • Gale: Magic from the fallen empire of Netheril. Ancient, exceedingly dangerous, and quite unrivalled.
  • Astarion: Wonderful! I'd hate to be destroyed by any common old magic.

(Near Rosymorn Monastery)

  • Astarion: Another ruined temple, full of foul-smelling beasts, spoiling for a fight.
  • Gale: No mere temple. This was a monastery, devoted as much to study as to worship.
  • Astarion: Oh, how ignorant of me. So it'll be free of foul-smelling beasts, then?
  • Gale: Quite the opposite. Some monastic orders celebrated their pungency as proof of their devotion. 'To think is to stink' was the motto of one ill-fated brotherhood near Amn.
  • Gale: Oh, but you meant beasts of the life-threatening variety? Yes, I'm sure it's teeming with those.

(At Crèche Y'llek)

  • Gale: I knew I should've attended the Blackstaff's lectures on githyanki tir'su.
  • Gale: If I understood their script, who knows what secrets their texts would surrender...
  • Astarion: Why not ask one of the friendly bloodthirsty warriors? I'm sure they'd be happy to translate.

(At Mason's Guild Rebel Hideout)

  • Astarion: What's this? A clever little hideaway?
  • Gale: Not just clever - rather ingenious. Somehow its construction keeps the Shadow Curse at bay.
  • Astarion: A little too clever, if you ask me. Watch out for traps.

(Approaching Moonrise Towers)

  • Astarion: Moonlanterns to keep the curse back, burly guards to fight off any monsters - I could get used to this place.
  • Gale: Don't get too comfortable. We shouldn't overstay our welcome in such a place.
  • Astarion: No, of course. Why stay somewhere safe and comfortable when we could be in mortal peril?

(At Moonrise Towers)

  • Astarion: Can't say I love what they've done with the place.
  • Gale: Unsurprising, really. Fanatical cultists tend to care more for ambience than aesthetics.
  • Astarion: Reason enough to put them all to the sword, I say.

(At Mind Flayer Colony)

  • Astarion: It's enough to put you off tentacles for life.
  • Gale: You had a taste for tentacles?
  • Astarion: The Elfsong Tavern used to serve excellent calamari. Mind you, that was two hundred years ago...

(At Mind Flayer Colony)

  • Astarion: Gods - we're not back, are we?
  • Gale: On the nautiloid? No, this is a different nursery - similar, but not identical. There's likely one in every colony.
  • Astarion: I don't care what's in every mind flayer colony, Gale - nobody does. Except you.

(At Lower City Sewers)

  • Astarion: I gave my return to Baldur's Gate a lot of thought. I never pictured this, though.
  • Gale: What did you have in mind? A quiet party, toasting your return with a few good friends?
  • Astarion: Less 'quiet party with friends', more 'days of hedonistic debauchery'. But otherwise, yes.
  • Gale: Sounds like a recipe for disaster. But you know what? I'm learning to enjoy the taste of chaos. Count me in.

(At Basilisk Gate)

  • Gale: Mystra has a shrine within the city. Located in the Stormshore Tabernacle, if my memory serves me.
  • Astarion: Do whatever you need to, but I shan't be paying my respects to any of the gods on show.
  • Gale: You never felt the call of the divine, Astarion?
  • Astarion: Oh, I tried them all. None of them answered.

(If the player is romancing Gale; after act 1 romance scene)

  • Astarion: So Gale, how is your sad, hopeless pining going?
  • Gale: I'm hardly pining. It's been a year or more since Mystra cast me aside.
  • Astarion: Oh, my dear wizard. I wasn't talking about Mystra.

(If the player is romancing Gale; after act 2 romance scene)

  • Astarion: So, how was your night with Gale? Did you have a long, hard debate?
  • Gale: Ignore him. Astarion envies the depth of our bond because he's of a shallower inclination.
  • Astarion: Snort.

(If the player is romancing Gale; after act 3 romance scene)

  • Astarion: So, Gale - you laid with a goddess? You must have some sordid tales to tell?
  • Gale: Sordid? I lay with the Mother of Magic herself. What we had was transcendent, euphoric, incandescent. Not sordid.
  • Astarion: You actually made sleeping with a goddess sound boring. Incredible...

(If the player is romancing Astarion; after act 1 romance scene)

  • Gale: I see you waste no time pursuing your quarry, Astarion.
  • Gale: Tell me, do you always woo your lovers with such patient attention?
  • Astarion: I rather thought I was a little slow this time. Usually, they're begging me to drain them on the first night.

(If the player is romancing Astarion; after act 2 romance scene)

  • Gale: I fear I've been rather hasty to judge you, Astarion.
  • Gale: One heartbreak was quite enough for me, but to experience it as many times as you have must change a person.
  • Astarion: Thank you, Gale. Let us both hope that broken hearts are a thing of the past.

(If the player is romancing Astarion, and Astarion stayed a spawn)

  • Gale: If you're feeling faint after your bout with Cazador, Astarion, I don't mind donating some blood.
  • Astarion: When you're still full of that Netherese bile? I'll pass, thank you.
  • Astarion: Besides, I have someone else to nibble on. And they are delicious.

(If the player is romancing Astarion, and Astarion became an ascendant)

  • Gale: So, Astarion. I hear your relationship has taken on a new aspect recently...
  • Astarion: My life has taken on a new aspect. It is only natural that my relationships change as well.
  • Astarion: As the Vampire Ascendant, I can grant my lover immortality, and bind them to me forever.
  • Gale: I trust you speak of the bonds of love, and not the shackles of servitude.

Astarion Approval.png Astarion and Karlach Karlach Approval.png

(While in plains)

  • Karlach: Hahaha. Ha!
  • Astarion: What's so funny? You haven't got some laughing curse, have you?
  • Karlach: I really made it out of Avernus. It's incredible.
  • Astarion: All right, just keep it down. We're conspicuous enough without your hyena call.

(At Forest)

  • Astarion: Biting flies, midges - shouldn't nature be beautiful and serene? It looks so nice in the Upper City parks.
  • Karlach: Upper City, huh? Swish. Never spent much time there myself.
  • Astarion: I'll happily take you. If we survive this bugs' banquet.
  • Karlach: Sounds good. I've always been curious what a patriar loo looks like.

(At Sunlit Wetlands)

  • Astarion: Transforming into a mind flayer might have its perks. At least then I could float over this muck.
  • Karlach: Not one for roughing it, I see.
  • Astarion: Wallowing in filth is for pigs and children, my dear.
  • Karlach: Pigs, children, and people with a little bit of grit.

(At Grymforge)

  • Karlach: Ho. He-llo! Hey!
  • Astarion: So... are you greeting invisible beings or just losing your mind?
  • Karlach: The echoes - listen! They're coming from three directions!
  • Astarion: Losing your mind it is! Probably the tadpole - the weirdest things seem to be...

(Near Rosymorn Monastery)

  • Astarion: Gods, how are we not there yet? My feet are killing me.
  • Karlach: Want me to carry you?
  • Astarion: Oh, darling, would you?
  • Karlach: Sure! If you promise to swap once I get tired.
  • Astarion: Please, I can barely manage my pack - you'd kill me.

(At Last Light Inn Graveyard)

  • Astarion: The graveyard's ancient, but the graves are fresh.
  • Karlach: Feeling at home?
  • Astarion: I haven't set foot in a graveyard since I became a spawn, thank you. Vampires are nothing like those other undead.
  • Karlach: True. I've never heard a mummy complain about a wrinkled doublet. Or sour wine.

(At Rivington)

  • Karlach: Nice to be in a crowd of normal people for once.
  • Astarion: Really? I prefer my company extraordinary.
  • Karlach: Aww, thanks.
  • Astarion: Don't thank me, thank Gortash.
  • Karlach: Excuse you. I didn't need that prick to make me who I am.
  • Astarion: You're right, of course. Forgive me.
  • Karlach: All good, fangs.

(At Baldur's Mouth)

  • Astarion: Probably best if I keep a low profile. They used to know me all too well in the Elfsong.
  • Karlach: Wonder if our paths ever crossed in the before-times. Were you always so sneaky?
  • Astarion: I haven't survived for two centuries by being reckless. And I hope to survive at least two more.
  • Karlach: Yeah yeah, don't rub it in.

(At Grey Harbour Docks)

  • Karlach: Can you swim, Astarion?
  • Astarion: I'm... not sure, honestly. It's been a couple of hundred years.
  • Karlach: You're missing out! Loved it as a kid. This water looks nasty as hell, though.
  • Astarion: Well, it's not called 'Grey Harbour' for nothing.

(At Felogyr's Fireworks)

  • Karlach: Oh man! WHIZBANGS!
  • Astarion: Keep calm, Karlach. One bad flare and you could blow this whole place.
  • Karlach: (Oh man! Whizbangs!)
  • Astarion: Better.

(If the player is romancing Karlach; after act 1 romance scene)

  • Karlach: Hey. What's on your mind, Astarion? You seemed a million miles away just then.
  • Astarion: Hmm? Oh, I was just pondering that heart of yours.
  • Astarion: There were times I would've been thrilled if everyone who put their hands on me burst into flames.
  • Karlach: I'd trade you if I could.

(If the player is romancing Karlach; after act 2 romance scene)

  • Astarion: So the more you cool down, the more your love life heats up?
  • Karlach: Seems that way! But I'm a bit out of practice, to be honest.
  • Astarion: I'm sure it'll all come back to you. You'll be as depraved as the rest of us in no time.

(If the player is romancing Karlach; after act 3 romance scene)

  • Astarion: I hear you were spotted being 'normal' in the Singing Lute, Karlach. Are you feeling all right?
  • Karlach: Seemed like the right thing to do. I've never really tried 'normal' before.
  • Astarion: And? How did you find the quiet life?
  • Karlach: It was nice. It was really nice.
  • Astarion: I never thought I'd see the day - our champion of the Hells has gone soft.
  • Karlach: Maybe I have. Finally.

(If the player is romancing Astarion; after act 1 romance scene)

  • Karlach: I never was a sucker for a smooth-talker, but I admit, Astarion, you're pretty slick.
  • Astarion: And you're rather the opposite of slick. Do you have a point?
  • Karlach: I was just being nice.
  • Astarion: Step one of starting a conversation: think before you speak.
  • Karlach: Never was my strong suit.

(If the player is romancing Astarion; after act 2 romance scene)

  • Karlach: Sorry if this is rude, but... can vampires fall in love?
  • Astarion: What a preposterous question. Vampires can do anything you can do, and a damn sight better.
  • Karlach: Sunbathe? Swim?
  • Astarion: All right, there are a few limited exceptions.
  • Karlach: Good to know love is on the table though.
  • Astarion: It is. Though if the table is laden with good wine and meat, love is often left to rot with the salad leaves.

(If the player is romancing Astarion, and Astarion stayed a spawn)

  • Karlach: So our vamp isn't so heartless after all.
  • Astarion: Rich of you to talk about someone else's heart, Karlach.
  • Astarion: But I must admit, my chest has been feeling a touch lighter recently.
  • Karlach: It suits you beautifully.
  • Astarion: Yes, most things do.

(If the player is romancing Astarion, and Astarion became an ascendant)

  • Karlach: You know, Astarion, I'm not sure I can trust you anymore. You're... different. A bit scary, to be honest.
  • Astarion: I have one person who trusts me completely. That's enough for me.
  • Karlach: Treat them right, or you'll have me to answer to.
  • Karlach: I can whittle up a good stake in no time if the mood takes me.

Astarion Approval.png Astarion and Lae'zel Lae'zel Approval.png

  • Astarion: So, you know about these parasites. Will we survive them?
  • Lae'zel: Only if my people extract them. The only other cure is the blade.
  • Astarion: Okay. Wonderful.

  • Astarion: You fight well, but you're so efficient. Why not have a little fun?
  • Lae'zel: Fun? I fight to win, not to make spectacles.
  • Astarion: What a waste.

  • Astarion: Shadowheart. Such a grim name for such a beautiful flower.

(If it is not known that Astarion is a vampire)

  • Shadowheart: I heard you mumbling that line to yourself earlier - it needs more work.
  • Lae'zel: Fortunate for his tongue he didn't say it to me.

(If it is known that Astarion is a vampire)

  • Shadowheart: Could you not stare so blatantly at my neck when you say that please?
  • Lae'zel: Oh, but do keep calling her 'flower'. She'll love that.

(If it is known that Astarion is a vampire)

  • Lae'zel: Feed if you must, Astarion.
  • Lae'zel: But give me so much as a hungry look, and I'll drive a stake through your heart.
  • Astarion: Ooh, I do so very like spicy food.

(If everyone knows about Astarion's scars)

  • Lae'zel: Poetry as torture - your master's quite clever, Astarion. Don't you agree?
  • Astarion: You and I have very different definitions of 'clever'.

(In the Underdark)

  • Astarion: Do we have to spend so long poking about down here?
  • Astarion: I'd much rather be outside, with the sun on my skin.
  • Lae'zel: You've only just come to tolerate sun, and you're already nostalgic?
  • Lae'zel: If you're going to complain the whole way, by all means, return topside. You could use the colour.

(At Crèche Y'llek)

  • Lae'zel: We are permitted to walk so freely. Such a lack of discipline would be punished severely in K'liir.
  • Astarion: Walk freely? This place is as tight as a patriar's purse.
  • Lae'zel: We should have been disarmed on entry. I'm pleased we weren't, but it's strange.
  • Astarion: No doubt they found me too intimidating.

(At Gauntlet of Shar)

  • Astarion: It's all very grand, but so austere.
  • Lae'zel: Did you expect anything else? This is how your gods project power.
  • Astarion: But why not project power with soft furnishings and roaring fires? Maybe then I'd worship them.

(At Reithwin Town)

  • Astarion: Just once, I'd like to find a village that hasn't been plundered and destroyed.
  • Lae'zel: Indeed. All the best weapons have already been scavenged.
  • Astarion: I was thinking about a warm fire and charming company, actually.
  • Lae'zel: I am perfectly charming, I'll have you know. On Crèche K'liir, I was known for my dazzling smile and charisma.
  • Astarion: Really?
  • Lae'zel: No.

(At The Waning Moon)

  • Astarion: Ah, beer. Not really my drink, you know.
  • Lae'zel: I know, Astarion. You prefer blood.
  • Astarion: Well - yes. It was a joke.
  • Lae'zel: I know that, too. It just wasn't funny.

(At Mason's Guild)

  • Lae'zel: 'Mason's Guild'. The githyanki would call this a or'mlar: an alliance of mlar.
  • Astarion: And what is a 'mlar', exactly?
  • Lae'zel: Builders, craftspeople - and the makers of the incomparable silver swords the kith'raki wield in battle.
  • Lae'zel: The mlar may not be warriors, but they are no less valuable to my people.

(At Moonrise Towers Docks)

  • Astarion: The boat's heading to Baldur's Gate. I'm almost tempted to stow away.
  • Lae'zel: Chk. Try to abandon us and it won't go well for you.
  • Astarion: Oh, I wouldn't actually leave. After all, where would you be without me?

(While assaulting Moonrise Towers)

  • Lae'zel: At last, we wash our weapons in Absolute blood.
  • Astarion: I like this bloodlust look on you. Very flattering.
  • Lae'zel: Even now, at the cusp, you waste your breath on prattle.

(At Mind Flayer Colony)

  • Lae'zel: We must be ready to confront the elder brain. One presides over every ghaik colony.
  • Astarion: No problem. And what does this old brain look like?
  • Lae'zel: A hovering mass of grey matter, sprouted with lethal tentacles and oozing cerebrospinal fluid.
  • Astarion: Right... Good. Glad I asked.

(At Rivington)

  • Astarion: I used to like this neighbourhood. It was quieter than inside the walls - darker too.
  • Lae'zel: A good hunting ground, then?
  • Astarion: Oh, yes - slimmer pickings, but safer targets. The perfect place to learn the craft.

(At The Blushing Mermaid)

  • Astarion: Ah. This place never changes.
  • Lae'zel: Perhaps it should. All I see are carousing fools.
  • Astarion: I know, isn't it wonderful? Endless opportunities for mischief.

(At Bhaal Temple)

  • Astarion: I expected a temple to murder would be more fun. A little joyous, even.
  • Lae'zel: There's no greater pleasure than battle. You face your enemy and conquer them, blade to blade, spell to spell.
  • Lae'zel: But to take a life unawares is no more to be celebrated than plunging a dagger into a trapped rat.
  • Astarion: Oh, I don't know - I've killed plenty of rats. I celebrated every time.

(At Steel Watch Foundry)

  • Lae'zel: These Steel Watchers are impressive achievements. Worthy opponents, even for githyanki.
  • Astarion: In that case, I'll leave fighting them to you. So I can observe your technique.
  • Lae'zel: I'm sure you'll find it instructive. Or do you simply want to avoid risking your pallid neck?
  • Astarion: Perish the thought - we're comrades in arms! I will be right behind you.

(If the player is romancing Lae'zel; after act 1 romance scene)

  • Astarion: Would you believe, I've never been with a githyanki.
  • Lae'zel: If you cease your frivolous ways, keep your mouth closed, and learn to obey, perhaps we can attempt it.
  • Astarion: Haha! No, I think I will leave that honour to our esteemed friend.

(If the player is romancing Lae'zel; after act 2 romance scene)

  • Astarion: So Lae'zel, things seem to be getting serious with you two. Do you have pet names for each other yet?
  • Lae'zel: 'Pet' names? As if we were domesticated animals?
  • Astarion: Gods, you have so much to learn. Repeat after me: honey muffin, sweetie pie, sugarplum.
  • Lae'zel: Honey muffin, sweetie pie - Astarion, do you see all your lovers as food?

(If the player is romancing Lae'zel; after act 3 romance scene)

  • Lae'zel: You say you have had many lovers, Astarion. If that is true, where are they now?
  • Astarion: They weren't lovers... not in the way that you mean. They wanted me more than I wanted them.
  • Astarion: I used that to my advantage more times than I care to remember.

(If the player is romancing Astarion; after act 1 romance scene)

  • Lae'zel: Why have you not tried to lay with me, Astarion?
  • Lae'zel: It is in your nature to have tried. You have not.
  • Astarion: No, and you're so charming and alluring. It's baffling, really.
  • Astarion: I guess it shall remain a mystery, now and forevermore.

(If the player is romancing Astarion; after act 2 romance scene)

  • Lae'zel: The more I learn of this plane, Astarion, the more I believe 'love' is its greatest disease.
  • Astarion: Oh, I don't know. The screaming fever is pretty bad.

(If the player is romancing Astarion, and Astarion stayed a spawn)

  • Lae'zel: Astarion, I note you and your lover struggle to keep your hands off one another.
  • Lae'zel: It makes you less watchful. We're panting after battle, and already your maws are glued.
  • Astarion: We're having fun. I would say 'try it, it won't kill you', but in your case I'm not sure.

(If the player is romancing Astarion, and Astarion became an ascendant)

  • Lae'zel: You have shared your new power with your lover, Astarion. I'm surprised - I expected you to turn your back once you got what you wanted.
  • Astarion: Quite the opposite - I need someone I can trust. And now I know they'll never betray me.

Astarion Approval.png Astarion and Shadowheart Shadowheart Approval.png

  • Astarion: So, you and Lae'zel? Seems tense.
  • Shadowheart: Please, don't remind me. But keep your guard up with her.
  • Astarion: Noted.

  • Astarion: So, do you have loves waiting for you once this is all over?
  • Gale: You know what - that is not the easiest of questions for me to answer.
  • Shadowheart: You mean just waiting, like a lovesick puppy? Short-term amusements are much less hassle.

  • Shadowheart: Do you have someone waiting for you in Baldur's Gate, Astarion? A sweetheart perhaps?

(If it is not known that Astarion is a vampire)

  • Astarion: Not one in particular. The city is a veritable feast of sweethearts.
  • Shadowheart: You must be eager to get back then. Slimmer pickings out in this wilderness.

(If it is known that Astarion is a vampire)

  • Astarion: No sweethearts, no. I prefer them savoury.
  • Shadowheart: This is what I get for trying to strike up conversation.

  • Astarion: Shadowheart. Such a grim name for such a beautiful flower.

(If it is not known that Astarion is a vampire)

  • Shadowheart: I heard you mumbling that line to yourself earlier - it needs more work.
  • Lae'zel: Fortunate for his tongue he didn't say it to me.

(If it is known that Astarion is a vampire)

  • Shadowheart: Could you not stare so blatantly at my neck when you say that please?
  • Lae'zel: Oh, but do keep calling her 'flower'. She'll love that.

  • Astarion: Goblins are such vile little parasites.

(If it is not known that Astarion is a vampire)

  • Shadowheart: Not the vilest any of us have seen of late, unfortunately.

(If it is known that Astarion is a vampire)

  • Shadowheart: Given your own nature, are you really the one to judge?

  • Shadowheart: You know what I really miss about Baldur's Gate? The food. Freshest fish I've ever had.
  • Astarion: I don't care for fish. Red meat - now that's a different matter. Rare as can be... dripping.
  • Shadowheart: Well unless we find a cure you won't have any teeth to chew it with soon enough.

(If it is known that Astarion is a vampire)

  • Shadowheart: So, Astarion. Which of us would you rather feed on? If you had free rein?
  • Astarion: Ah! Wyll. No question. He's strong, fast, and righteous. I'm salivating already.
  • Shadowheart: Hmm... interesting.
  • Astarion: You sound disappointed. I'll bite you if you ask.
  • Shadowheart: I'm sure you would. Don't sound so eager.

(If it is known that Astarion is a vampire)

  • Shadowheart: So. A vampire spawn and a monster hunter in the same group. We're not going to have trouble, are we?
  • Astarion: Excuse me? Since this tadpole, I'm barely a monster at all.
  • Astarion: I just want to survive, same as you.
  • Wyll: I don't see a problem, as long as mister fang there keeps his appetite in check.

(At Sunlit Wetlands)

  • Shadowheart: Ugh, I hate swamps. The place reeks - probably full of bloodsuckers as well.

(If Astarion has tried to bite Shadowheart)

  • Astarion: I can't blame them. You're delicious.
  • Shadowheart: If that was an attempt at flirting, I should let you know I prefer the strong, silent type.

(If it is known that Astarion is a vampire)

  • Astarion: Shadowheart! You wound me.

(If it is not known that Astarion is a vampire)

  • Astarion: Probably.

(In the Underdark)

  • Shadowheart: Such depth to the shadows... I don't care what others say about the Underdark - it's beautiful down here.

(If it is not known that Astarion is a vampire)

  • Astarion: I've spent long enough in the dark. It gets old.

(If it is known that Astarion is a vampire)

  • Astarion: I'm used to a crypt's gloom. This is something else.

(Near Rosymorn Monastery)

  • Shadowheart: I didn't exactly dress for hiking mountains. Shame we couldn't procure some pack mules, or horses.
  • Astarion: Horses? Perish the thought - those ill-tempered beasts are prone to biting.
  • Shadowheart: Well, so are you, but we keep you around, don't we?
  • Astarion: And I'm not offering any rides, if that's what you're thinking.

(At Shadow-Cursed Lands Forest)

  • Astarion: These woods feel unsettling - like they're dangling on the edge between life and death.
  • Shadowheart: Isn't that how you feel all the time, Astarion? I thought you'd find it comforting.
  • Astarion: Funny. Very funny.

(At Ruined Battlefield)

  • Shadowheart: Imagine what this place was like, on the day of the battle. The ground must have been covered with the dead...
  • Astarion: A tragedy - just think of all that wasted blood.
  • Shadowheart: You wouldn't actually feed in the wake of a battle, would you? You're not a vulture.
  • Astarion: Oh, I don't know. I've fed on things that would disgust most vultures.

(At Last Light Inn, if it's protected)

  • Astarion: Gods, whoever thought I'd be happy to see the Flaming Fist?
  • Astarion: Being in a land of cursed, angry shadows, you start to see things in a new light.
  • Shadowheart: Admit it - you're just glad to see some potential meals walking about after all those bloodless shadows.

(At Reithwin Tollhouse)

  • Shadowheart: I have to ask, Astarion. Do people taste different from one another, when you feed?
  • Astarion: It all depends. A clean neck certainly helps.
  • Shadowheart: Come on, you know I'm talking about their blood.
  • Astarion: Of course, there are different vintages. Young noble is wonderful if you can get it, but crone has its charms too.

(At House of Healing)

  • Astarion: It's a long time since I was in a house of healing. Gods, it's depressing.
  • Shadowheart: I suppose you don't have much use for hospitals... unless you're seeking to steal their blood stock.
  • Astarion: True, although I don't heal as fast as I used to. The one downside to the tadpole, I suppose.
  • Shadowheart: The one downside? I think you might have stopped the count too soon...

(At Gauntlet of Shar)

  • Astarion: I do like it down here. It's nice. Homey.

(If it is known that Shadowheart is a follower of Shar)

  • Shadowheart: This temple is positively dripping with power and dark beauty - is homey truly the first word that springs to mind?

(If it is not known that Shadowheart is a follower of Shar)

  • Shadowheart: This is a dedication to my goddess' power and dark beauty. Homey is not the first word that comes to mind.

(At Gauntlet of Shar)

  • Shadowheart: You're uncharacteristically quiet, Astarion. Awed into silence?
  • Astarion: Awed? By this? Please - size isn't everything. At least when it comes to temples.
  • Shadowheart: Well what would impress you, then?
  • Astarion: Oh, I don't know, but a little more colour wouldn't hurt. All the black and purple just makes me think of bruises...

(At Moonrise Towers)

  • Shadowheart: This must have been quite a place, in its heyday. Could you ever picture yourself living here, Astarion? You know, assuming the riff-raff were cleared out?
  • Astarion: Tempting, but it's not really for me.
  • Shadowheart: Really? Even with all these chambers, and the commanding views? You could live like a lord.
  • Astarion: But I'd have to climb so many stairs. Anyway, I already have my eye on a palace in Baldur's Gate.

(At the entrance to the Guildhall)

  • Astarion: What a delightfully secluded alley. I would have been in my element here, once.
  • Shadowheart: But you consort with a better class of people now, right?
  • Astarion: A different class of person. And a different type of consorting.
  • Shadowheart: Let's just stop this conversation right here, shall we?

(At Guildhall)

  • Astarion: Well, well. The fabled haunt of Nine-Fingers Keene.
  • Shadowheart: Never visited before? I thought you got around.
  • Astarion: I always steered clear. If Guild members started disappearing, people would start asking questions. And Cazador hated questions.
  • Shadowheart: Understandable, when the answer is invariably 'the silver-haired one ate them'.

(At Philgrave's Mansion)

  • Shadowheart: A distinct whiff of undeath to this place... though curious, I can't say I've ever noticed the same about you, Astarion.
  • Astarion: My 'whiff' is very faint, thank you - nothing a little bergamot, rosemary, and a hint of aged brandy can't hide.
  • Astarion: It's the perfect olfactory disguise for a corpse. Honestly, I missed my calling as a perfumer.
  • Shadowheart: You've clearly thought this through a great deal. I'm impressed and appalled in equal measure.

(At The Counting House)

  • Shadowheart: I don't suppose you really have much use for gold, do you, Astarion?
  • Astarion: It's not required, but it is nice to have. It buys any number of ways to keep life interesting.
  • Shadowheart: Go on then, coyness isn't in your nature. What would you do with unlimited funds?
  • Astarion: Let's just say blood tastes better from a gold goblet, and silk bedsheets improve any night-time activity.

(At Szarr Palace)

  • Shadowheart: So, Astarion. Vampire dens - what should I expect?
  • Astarion: Vampires would be a safe bet.
  • Shadowheart: Hilarious. You belong on stage - perhaps the bloodstained sort, with a hooded man standing by, axe in hand.
  • Astarion: So long as there's a cheering crowd. As for vampire dens, I'd brace your nose. They can be very... organic.

(If the player is romancing Shadowheart; after act 1 romance scene)

  • Shadowheart: Do vampires actually usually drink blood out of goblets like in the storybooks? Doesn't seem very fresh.
  • Astarion: Straight from the neck is preferred, but goblets are used in mortal company. They save on awkwardness.
  • Astarion: We could share a drink some night, if you're curious. A nice red wine in your goblet, of course.
  • Shadowheart: Very kind of you, but I'm saving my best bottle for someone already.

(If the player is romancing Shadowheart; after act 2 romance scene)

  • Shadowheart: Living without sunlight isn't so bad, Astarion. Where I came from, we would often work exclusively under cover of darkness.
  • Astarion: Yes, but you chose darkness. I was cast into it.
  • Astarion: The sun was banished from my life - forbidden. And we all lust after the forbidden, don't we?

(If the player is romancing Shadowheart; after act 3 romance scene)

  • Shadowheart: I'm probably more at home in the water than you now, Astarion.
  • Astarion: Probably. Although I am two hundred years out of practice. Running water is no place for vampires.
  • Astarion: But perhaps I'll join you for a dip once everything is done. Then we could see who's best.

(If the player is romancing Astarion; after act 1 romance scene)

  • Shadowheart: I can't quite believe you've been a pick-up artist all these years, Astarion.
  • Shadowheart: Most of the things you say still sound like you're in a two-copper paperback read by little girls.
  • Astarion: I sound like a charming rake, you mean? The hero everyone fawns over?
  • Astarion: Well, if the doublet fits...

(If the player is romancing Astarion, and Astarion stayed a spawn)

  • Astarion: What a delightfully secluded alley. I would have been in my element here, once.
  • Shadowheart: But you consort with a better class of people now, right?
  • Astarion: A different class of person. And a different type of consorting.
  • Shadowheart: Let's just stop this conversation right here, shall we?

(If the player is romancing Astarion, and Astarion became an ascendant)

(Note: pronouns change depending on player's gender)

  • Shadowheart: Something has changed about our friend, hasn't it? But I can't quite put my finger on it.
  • Astarion: They're a vampire.
  • Shadowheart: This hungry look in their eyes... The haunted complexion... What could it mean?
  • Astarion: They're a vampire.

Astarion Approval.png Astarion and Wyll Wyll Approval.png

  • Astarion: A question for our master monster hunter: how would you approach killing a vampire?

(If it is not known that Astarion is a vampire)

  • Wyll: To start? Lure it into the sun, drive a stake through its heart. Why?
  • Astarion: Just curious.

(If it is known that Astarion is a vampire)

  • Wyll: A full-on vamp, you mean? Lure it into the sun, drive a stake through its heart.
  • Wyll: And that's not the end of it. The suckers are wily. No offence.
  • Astarion: None taken. Wiliness keeps me alive. More or less.

  • Astarion: Ever heard of a vampire called Cazador, Wyll?

(If it is known that Astarion is a vampire)

  • Wyll: I don't think so. Why? Friend of yours?

(If it is not known that Astarion is a vampire)

  • Wyll: Doesn't ring a bell. Why?
  • Gale: He's patriarch of the Szarr family. Nasty fellow, if the histories are accurate.
  • Astarion: I imagine they are.

(If it is known that Astarion is a vampire)

  • Wyll: Killed a few giant bats in my day, Astarion - but never hunted a vampire.
  • Astarion: Just to remind you, I'm merely a spawn. It won't count.
  • Astarion: But if you want a true vampire, I'm happy to recommend one.

(If it is known that Astarion is a vampire)

  • Shadowheart: So. A vampire spawn and a monster hunter in the same group. We're not going to have trouble, are we?
  • Astarion: Excuse me? Since this tadpole, I'm barely a monster at all.
  • Astarion: I just want to survive, same as you.
  • Wyll: I don't see a problem, as long as mister fang there keeps his appetite in check.

(If it is known that Astarion is a vampire)

  • Wyll: Astarion, how is the rat diet going?
  • Astarion: It may soon come to an end if you don't shut your mouth.

(If it is known that Astarion is a vampire)

  • Wyll: I'm feeling a bit parched and peckish.
  • Astarion: Me too. Keep an eye out for any passing vagrants.
  • Wyll: I'm afraid you'll have to content yourself with vagrant chickens.

(At Forest)

  • Astarion: Well, it's no Baldur's Gate, but at least it's some kind of civilisation.
  • Wyll: I do miss the Gate, though. The Elfsong Tavern! Sunset over Grey Harbour! Fried fish at the docks!
  • Astarion: Drunk young patriars, naked in the fountains! Ah, civilisation...

(At Forest)

  • Wyll: As much love as I hold for Baldur's Gate, these frontiers delight me as much as any bustling street.
  • Astarion: You can't be serious? This is a howling wasteland!
  • Astarion: I haven't even had a bath since the abduction. I must reek of illithid slime.
  • Wyll: Sure, but think of the stories you'll be able to tell.

(After encountering Auntie Ethel)

  • Wyll: Ethel mentioned Netherese magic. What in blazes does that mean?
  • Gale: Magic from the fallen empire of Netheril. Ancient, exceedingly dangerous, and quite unrivalled.
  • Astarion: Wonderful! I'd hate to be destroyed by any common old magic.

(In the Underdark)

  • Astarion: Spent much time in the Underdark?

(If it is not known that Astarion is a vampire)

  • Wyll: I've slayed a death dog or six, crossed a few duergar.
  • Wyll: I never was scared of the shadows.

(If it is known that Astarion is a vampire)

  • Wyll: Some. And you? Seems a perfect hunting ground for... you know.
  • Astarion: Perfect? You try drinking an earth elemental's blood.

(On the road to Shadow-Cursed Lands)

  • Astarion: I used to be agog at everything when I first walked in the sun. Perhaps I'm adjusting to this new life.
  • Wyll: It's when you use words like 'agog' that I remember you're actually two centuries old.
  • Astarion: And it's when you think 'agog' is an impressive word that I remember you're just a child.

(At Shadow-Cursed Lands Fisherman's Hut)

  • Wyll: To think how vibrant this place must have once been. Children playing, merchants hawking. Real people living real lives.
  • Astarion: I know, can you imagine the noise? This is much more peaceful.
  • Wyll: Come, Astarion. I know you're not really as heartless as all that.
  • Astarion: Of course not, I'm a pussycat really. Just ask anyone who's seen my claws.

(Approaching Moonrise Towers)

  • Wyll: Finally, we're approaching Moonrise Towers.
  • Astarion: Nothing escapes the Blade of Frontiers' keen senses, I see.
  • Wyll: Mock me all you want, Astarion. We could use a little comic relief.
  • Astarion: Yes, that's why I'm mocking you - to keep our spirits up. No other reason...

(At Moonrise Towers Oubliette)

  • Astarion: Admittedly, I don't care for most people, but this is a terrible waste.
  • Wyll: Because their lives were cut brutally short, you mean.
  • Astarion: I - ... yes, that. That's clearly what I was referring to.

(At Wyrm's Rock Fortress)

  • Wyll: The city fell under Gortash's charms without him casting nary a spell.
  • Astarion: Well, most people are idiots, Wyll. You can lure them into a dragon's maw if you promise a bag of sweets.
  • Wyll: The people aren't stupid, Astarion - they're scared. Gortash provoked a damned war, and then promised them safety.
  • Astarion: Safety, sweets - it's the same principle.

(At Wyrmway)

  • Astarion: I lived two centuries in this city, but it can still surprise me.
  • Wyll: Baldur's Gate harbours many a secret. Even the longest-lived explorers have yet to uncover them all.
  • Wyll: Speaking of - what were you getting up to all those years?
  • Astarion: Let's not get into the details. If Baldur's Gate can have its secrets, so can I.

(At Bloomridge Park)

  • Astarion: You know, I've never seen this place in the daylight before.
  • Wyll: I always loved this park. Spent a lot of time here as a boy battling imaginary monsters.
  • Astarion: Oh, I was going to say it looks wretched. The dark hid all the kitschy details.

(At The Blushing Mermaid)

  • Wyll: Ah - the memories. The Blushing Mermaid's where fifteen-year-old Wyll snuck his first kiss.
  • Astarion: You didn't kiss anyone until you were fifteen? Gods, what a tragic, sheltered life...
  • Wyll: Sheltered? Not at all. I was exposed to all manner of riot and revelry. Hells, my father even urged me on once or twice.
  • Wyll: But I've always been a bit old-fashioned on these matters. I find more pleasure in a courtly dance than a loveless fling.

(If the player is romancing Wyll; after act 1 romance scene)

  • Astarion: I hardly saw you at the party. Did the honest and true Blade sneak off for a little fun?
  • Wyll: No! Nothing like that at all.
  • Astarion: Oh, but you protest too much. Now I know you were practicing your swordplay.

(If the player is romancing Wyll; after act 2 romance scene)

  • Wyll: I'm surprised I never saw you lurking in the shadows at any Baldurian balls, Astarion.
  • Astarion: The city's elite was not my target audience, alas.
  • Astarion: People ask questions when members of the nobility disappear, and the last thing Cazador wanted was people asking questions.

(If the player is romancing Wyll; after act 3 romance scene)

  • Astarion: Marriage, Wyll? I thought you'd have learned not to get trapped by devious contracts.
  • Wyll: I was planning to invite you to the ceremony, but I'm having second thoughts.
  • Astarion: I'd love to come! As long as I can sit with someone fun. Mizora, perhaps?

(If the player is romancing Astarion; after act 1 romance scene)

  • Wyll: I'd watch yourself, my friend. I don't know if our pale rogue has anything good in his heart, or even a scrap of it left for you.
  • Astarion: Excuse me? That's just mean - we're all adults here.
  • Wyll: Your heart's cold as ice, Astarion. I'm just making sure no one slips and gets hurt.

(If the player is romancing Astarion; after act 2 romance scene)

  • Wyll: Astarion, I just want to say - I judged you wrongly. I'm sorry.
  • Astarion: Really? And how - specifically - have you misjudged my fine character?
  • Wyll: You aren't actually insufferably randy. You're just insufferable.

(If the player is romancing Astarion, and Astarion stayed a spawn)

  • Wyll: Astarion, I was wrong about you. Truly wrong about you.
  • Astarion: Let me guess - you thought I'd suck blood, but actually I just suck? Was that your witty jab?
  • Wyll: No, I mean it. There's little between us we share. But you've fallen in love and stood by your lover. That is something this dreamer's heart can appreciate.

(If the player is romancing Astarion, and Astarion became an ascendant)

  • Wyll: The two of you are the unholiest union I can bloody imagine.
  • Astarion: It's funny - I don't recall asking your opinion, Wyll.
  • Wyll: You had the most precious thing - someone who would do everything for you - and you damn well took everything. 'Degenerate' doesn't half cut it.

Astarion Approval.png Astarion and Halsin Halsin Approval.png

  • Halsin: What do you know of Umberlee, Astarion?
  • Astarion: Oh, lots. Rhymes with 'under-sea' for one thing. Fitting, eh?
  • Halsin: I... I suppose it is, yes. But perhaps do not refer to her as such - she is a vengeful, capricious goddess. Who knows what may cause her ire.
  • Astarion: But she's fine with 'the Bitch Queen'? Give her some credit, Halsin.

(If the player is romancing Halsin in act 3)

  • Astarion: I hear things got wild between you two. I hope no one was too badly mauled.
  • Halsin: We're all in one piece. Perhaps you'll join us next time.
  • Astarion: It's bad enough having one person with fangs trying to keep control of themselves. Two of us could be dangerous.

(If the player is romancing Astarion, and Astarion stayed a spawn)

  • Halsin: Astarion, I am astonished. To relish in intimacy again after such hardship is a wound many never recover from.
  • Astarion: Are you charging for this sage advice, or is sticking your nose into my business just a hobby?
  • Halsin: Jest all you will. I believe now in your honest heart.

(If the player is romancing Astarion, and Astarion became an ascendant)

  • Halsin: To give oneself wholly, and to have a lover totally in your thrall...? A harmless game, until it becomes real. I worry for the two of you, Astarion.
  • Halsin: For your sake, I hope some of it is just a fantasy, deep in your heart.
  • Astarion: Must you take everything so seriously? We're both happy with our arrangement - that's all that matters.

Astarion Approval.png Astarion and Minthara Minthara Approval.png

(In Shadow-Cursed Lands)

  • Minthara: The shadows have lingered here so long, the land itself is corroded. A most persistent curse.
  • Astarion: I think I know a thing or two about persistent curses, thank you.
  • Minthara: The rashes and sores you may have contracted over your decades of philandering are not the kind of curse that concerns me.

(At Last Light Inn, if it's cursed)

  • Minthara: Devoured by the darkness. They should have retreated while they had the chance.
  • Astarion: And yet here we stand. We're either very clever or very lucky.
  • Minthara: You do not need luck to survive, Astarion. Not when you have me.

(At Grand Mausoleum)

  • Astarion: Ah, no shadow curse, plenty of funerary decor - I almost feel at home.
  • Minthara: Stop gawking at the decor, spawn. This place is dangerous.
  • Astarion: Yes, as I said - just like home.

(After defeating Ketheric Thorm)

  • Minthara: Did you expect to survive Myrkul's wrath, little spawn?
  • Astarion: You'd be surprised, drow. I've survived a lot of things.
  • Minthara: Greater horrors await us in Baldur's Gate. Best sharpen your fangs.

(At Wyrm's Rock Fortress)

  • Astarion: So many dark nooks and crannies - this fortress is a lurker's paradise.
  • Minthara: Would you not prefer basking in the sun like a lizard now that it no longer blisters your pretty skin?
  • Astarion: Old habits die hard, darling. Surely you know that.

(At Bonecloak's Basement)

  • Astarion: No, this place feels all too 'Underdark'y for me.
  • Minthara: You are speaking of my home, spawn. It is pleasant to be reminded of it.
  • Astarion: Oh dear - you're not going to come over all pleasant and homely, are you?
  • Minthara: To you? Doubtful.

(At Szarr Palace)

  • Minthara: Ominous, yet austere. This place has its charms.
  • Astarion: We're both learning a lot. Cazador kept this place all to himself.
  • Minthara: I do not blame him. It is not the sort of place servants or spawn should sully with their presence.

(At Baldur's Gate Waypoint)

  • Minthara: Our illithid warns us away from what lies beyond that gate, but perhaps it underestimates us.
  • The Emperor: You should listen to your illithid. It knows your weaknesses as well as it knows the brain's strengths.
  • Astarion: Care to share any of Minthara's weaknesses? Or would it take too long to go through them all?
  • Minthara: Watch your tongue, spawn. I need the illithid alive - you are expendable.

(At Morphic Pool)

  • Astarion: We're getting close. I do believe fate is shuffling the cards for the final deal.
  • Minthara: Let the cards fall. We have a strong hand to play.
  • Astarion: And speaking personally, I intend to cheat.

(If the player is romancing Minthara; after act 2 romance scene)

  • Astarion: So how does Lolth feel about romance? Are you expected to bite your mate's head off afterwards?
  • Minthara: Be grateful I no longer follow the Spider Queen's teachings. If I did, you would be the first to fall into my web.
  • Astarion: I can't tell if you're joking. She is joking, right?

(If the player is romancing Minthara; after act 3 romance scene)

  • Astarion: So, what's it like caring for someone other than yourself, Minthara?
  • Minthara: You have never tried it, I assume.
  • Astarion: Gods no. It sounds like a lot of work.
  • Minthara: It takes less work than you devote to maintaining your foppish facade. And it's far more rewarding.

(If the player is romancing Astarion; after act 2 romance scene)

  • Minthara: Half the men of Menzoberranzan are pleasure-servants. Weaklings, whose beauty is their only redeeming quality.
  • Minthara: You would fit right in with them, Astarion.
  • Astarion: You think I'm beautiful? Oh, Minthara.
  • Minthara: Hrmmph.

(If the player is romancing Astarion, and Astarion stayed a spawn)

  • Minthara: Are you a better man now that you are loved, Astarion? Did they mend your ways?
  • Astarion: I rather think they did. Can't imagine anyone wanting to do that for you, though dear.

(If the player is romancing Astarion, and Astarion became an ascendant)

  • Minthara: Would you ever consider sharing the gift of immortality with me, Astarion?
  • Astarion: I think not. That is for me and my darling to share.
  • Minthara: If they have prevented your eyes and fangs from wandering to other necks, it must be a special bond indeed.

Astarion Approval.png Astarion and Jaheira Jaheira Approval.png

(In the North Alleys)

  • Jaheira: Never mind the shining squares - I am more comfortable on streets such as this. A peek at the true face behind the mask.
  • Astarion: Yet another thing we have in common. We're two peas in a pod.
  • Jaheira: I said a peek behind the city's mask, Astarion - not a look up its skirts.
  • Astarion: Jaheira! What do you think of me?

(In the Lower City)

  • Astarion: Cazazdor always warned us to stay clear of this neighbourhood. Never said why, though.
  • Jaheira: The last spawn who tried was sunk into the cobblestones and left for the sun to find. I had an unfortunate taste for theatrics, in my youth.
  • Astarion: Ah. Yes, that was probably it.

(In the Lower City)

  • Astarion: Beyond that gate is the Upper City, housing the great and the good of Baldur's Gate.
  • Jaheira: You yearn for a better class of company, Astarion?
  • Astarion: Gods no - who'd want to spend time with anyone great or good?

(If the player is romancing Astarion, and Astarion stayed a spawn)

  • Jaheira: I am glad it is your non-vampiric charms our friend has fallen for, Astarion. It is, isn't it?
  • Astarion: Of course! Is it so unbelievable that they would simply like me?
  • Astarion: If you insist on prying, perhaps you'd care to join us and see how much we enjoy one another?
  • Jaheira: Why? Do you require some instruction on how the deed is done?
  • Astarion: I'm sure even I could learn some new tricks from an old veteran such as yourself.

(If the player is romancing Astarion, and Astarion became an ascendant)

  • Jaheira: You consumed all the spawn in your service, lord Astarion. You shall have to fend for yourself a while.
  • Astarion: Oh, I've never had trouble attracting foolish, pretty people.
  • Jaheira: Nor did Cazador, it seems.
  • Astarion: Jaheira! ... You think I'm pretty?

Astarion Approval.png Astarion and Minsc Minsc Approval.png

(At Basilisk Gate)

  • Minsc: Ah, but it is a fine thing to walk with friends beneath the warming sun!
  • Astarion: Friends' might be a stretch, but otherwise - yes, I fully agree!
  • Minsc: You might have your cloudy locks to keep the heat off your head, but do not forget that Minsc has Boo! We will be like twins, eh?
  • Astarion: We will? Gods - two hundred years and I've never missed seeing my reflection more.

(At Eastern Docks)

  • Minsc: ASTARION! FISH! ASTARION!
  • Astarion: Minsc, please - slow down. Use your words.
  • Minsc: Minsc has thought how you might be a more virtuous vampire - feast on fish instead. They are made of naught but neck!
  • Astarion: It's a sweet thought, but fish just doesn't have the flavour of full-blooded red meat.
  • Minsc: No, you do not 'agree', Boo. I told you you have been spending far too much time around the pale one...

(At Harborview Park)

  • Minsc: Oh, I do not know, Boo. If you buried the nuts here before we were stone, I am thinking they might have gone bad.
  • Astarion: Minsc! Enough! The hamster isn't saying a damn thing and you know it.
  • Minsc: Well, Astarion. Boo is of good breeding, and so only speaks when he has something nice to say.
  • Minsc: Perhaps this is why he has never seen fit to speak to you.
  • Astarion: How delightfully vicious. I'm beginning to like the hamster.


(If the player is romancing Astarion, and Astarion stayed a spawn)

  • Minsc: Sorry if you heard me and Boo arguing. He says to love is better than to fight, and I cannot agree!
  • Astarion: Maybe you should listen to the rodent more often. Exclusively, even.

(If the player is romancing Astarion, and Astarion stayed a spawn)

  • Minsc: No, Boo. Astarion is a friend now - he would never bite you.
  • Minsc: Yes, vampire?
  • Astarion: Yes... I mean - no? I am not interested in biting the rodent is the point.
  • Astarion: Not least because he lives in your trousers...

(If the player is romancing Astarion, and Astarion became an ascendant)

  • Minsc: Do not think your twinkly-eyed wiles will work on us, vampire lord.
  • Astarion: Oh, I know I could never tempt you, but maybe your little friend would like to perch on a more elegant shoulder?
  • Minsc: Do not look into his eyes, Boo! Think not of nesting in his thick and downy mane!
  • Astarion: You'll never know unless you try. Just once? Maybe you'll like it.

Notes

  1. These banter lines appear in certain episodes while the party is in non-teleportable areas. In other similar cases, an attempt to speak with Astarion prompts a single-line cinematic dialogue
  2. These lines appear if Astarion is another avatar's companion
  3. The githyanki Losiir appears only in case when one of the players has chosen Lae'zel as a character origin
  4. Flumphs are a sentient race that inhabits the Underdark. They are known to reproduce themselves through a budding process, hence the bemusement of party members. More on these creatures can be found at Flumph on the Forgotten Realms Wiki
  5. An illusion spell that allows to transfer a voice message to anyone who activates a certain trigger. It is not available to cast or learn within the game. Apart from the monastery, active spells can also be found in the Thorm Mausoleum and in the Undercity Ruins, on the path to the Bhaal Temple. More on it at Magic mouth on the Forgotten Realms Wiki