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| archetype = [[Goblin Brawler]]
| archetype = [[Goblin Brawler]]
| level = 2
| level = 2
| size = Small
| size = [[Small]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| ac= 13
| ac= 13
| hp = 9
| hp = 9
| e hp = 6
| t hp = 11
| t hp = 11
| movement m= 9
| movement m= 9
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| cha = 8
| cha = 8
| passives = Darkvision, Opportunity Attack
| passives = Darkvision, Opportunity Attack
| t passives = Fury of the Small
| t passives = Darkvision, Fury of the Small, Opportunity Attack
}}
}}
'''Sazza''' is a [[Goblin]] follower of the Absolute. She is first found held prisoner in the [[Makeshift Prison]] in [[Emerald Grove]]. If helping her, she becomes an [[Attached Follower]].
'''Sazza''' is a [[Goblin]] follower of the [[Absolute]]. She is first encountered in the [[Makeshift Prison]] in [[Emerald Grove]] during [[Act One]].
{{DiQ|I'm gonna bite the 'eads off yer kids. An' yer birdies. An' yer dogs!|Sazza|, while trapped in a cage}}
{{DiQ|I'm gonna bite the 'eads off yer kids. An' yer birdies. An' yer dogs!|Sazza|, while trapped in a cage}}


== Involvement ==
== Involvement ==
===Act One===
===Act One===
When approaching the [[Makeshift Prison]] through the [[Emerald Grove]] gateway the first time Sazza will be held at crossbow point by {{CharLink|Arka}}, who seeks vengeance for her dead brother {{CharLink|Kanon}}. Arka's friend, {{CharLink|Memnos}}, is attempting to dissuade her from the senseless act of violence. The party can choose to either help Sazza by interfering with Arka's plans to shoot her, or let Sazza die by Arka's hands.  
When approaching the [[Makeshift Prison]] through the [[Emerald Grove]] gateway the first time Sazza will be held at crossbow point by {{CharLink|Arka}}, who seeks vengeance for her dead brother {{CharLink|Kanon}}. Arka's friend, {{CharLink|Memnos}}, is attempting to dissuade her from the senseless act of violence. The party can choose to help Sazza by interfering with Arka's plans to shoot her, or let Sazza die by Arka's hands.  


If the party chooses to help Sazza and then speaks with her, she will offer to introduce the party to True Soul Priestess {{CharLink|Gut}}, who has powerful healing abilities. Sazza will then be a temporary companion with 9HP and must be escorted out of the Grove safely. If doing the [[Save the Goblin Sazza]] quest in her favor, then she promises to put in a good word for the party with her tribe, helping to bypass the checkpoints at the [[Goblin Camp]] and [[Shattered Sanctum]]. When meeting {{CharLink|Minthara}}, she will try to present the party as captives to cover her failures in the raid, but be called out on the fact that the party consists of [[True Soul]]s. With the threat of punishment looming, the party can decide her fate which can lead to her death or reimprisonment.  
If the party choose to help Sazza and then speak with her, she will offer to introduce the party to a powerful healer, {{CharLink|Gut|True Soul Priestess Gut}}. Sazza will then be a temporary companion and must be escorted out of the Grove. If doing the {{Quest|Save the Goblin Sazza}} in her favour, then she promises to put in a good word for the party with her tribe, helping to bypass checkpoints at the [[Goblin Camp]] and [[Shattered Sanctum]]. When meeting {{CharLink|Minthara}}, she will try to present the party as captives to cover her failures in the raid, but be called out on the fact that the party consists of [[True Soul]]s. With the threat of punishment looming, the party can decide whether she is killed or imprisoned.
* If the party speaks to Sazza after she is spared a second time, she can be persuaded with a DC10 check to give up information, she will inform the party of a secret cache behind the waterfall near the bridge. {{coords|-133|398}} .   
* If the party speak to Sazza after she is spared a second time, passing a {{Ability Check|Persuasion|10}} can convince her to share the location of a secret cache at {{Coords|-133|398}} .   
* If Sazza is not freed and escorted out of the grove, then the [[Save the Goblin Sazza]] quest will resolve with her death, and her corpse may be looted through the cage.
* If Sazza is not freed and escorted out of the grove, then {{Quest|Save the Goblin Sazza}} will resolve with her death.
* If all three goblin leaders are killed after Sazza was freed and escorted out of the grove, she will die instantly upon the third goblin leader's death.
* If all three goblin leaders are killed after Sazza was freed and escorted out of the Grove, she will die instantly upon the third goblin leader's death.
* If Sazza is freed and Minthara is not killed but knocked out and the other two goblin leaders are killed, she will remain alive and can be encountered later in Act Two.
* If Sazza is freed and {{CharLink|Minthara}} is not killed but unconscious and the other two goblin leaders are killed, she will remain alive and can be encountered in Act Two.
* If Sazza is freed after Gut dies and Minthara is knocked out, she stands in Minthara's room and her quest does not continue until a [[Long Rest]], after which Minthara's body disappears. The cut scene still plays and the party can choose to spare Sazza.


===Act Two===
=== Act Two ===
If kept alive during Act One, Sazza can once again be encountered in the audience chamber at [[Moonrise Towers]], being judged along with other goblins for their failure to secure the Artifact. Their fate is given to the party to determine, and she can once again be set free (which will award an achievement) or can be executed with varying degrees of cruelty.
If Sazza lives through [[Act One]], she can reappear at [[Moonrise Towers]] in an audience chamber, awaiting judgement with several other Goblins for their failure to secure the Artefact. The party determine whether she is freed or executed with varying degrees of cruelty. If Sazza is freed at Moonrise Towers, an achievement is awarded.


If freed again, Sazza and the other goblins immediately flee from Moonrise and cannot be spoken to again. It is noted by the party themselves in a dialogue option that she and the other goblin likely fell prey to the {{Cond|Shadow Curse}} on account of them not having a {{SmRarityItem|Moonlantern}}.
==== Free the goblins ====
* {{Dialogue option|''Put aside your torments. Free them.''|tags=Dark Urge}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Karlach|+1}} {{Approval|Jaheira|-1}} {{Approval|Halsin|-1}}
* {{Dialogue option|Guards. Release them.}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Karlach|+1}} {{Approval|Jaheira|-1}} {{Approval|Halsin|-1}}
 
==== Execute themselves ====
* {{Dialogue option|Split yourselves open. ''Crack-crack!'' And smile while you work!|tags=Dark Urge}} {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|+1}}
* {{Dialogue option| I dream of blood pools deep enough to bathe in. Run me a bath.|tags=Dark Urge}} {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|+1}}
* {{Dialogue option|Spill your guts on the floor. I want to see you bleed.}} {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|+1}}
* {{Dialogue option|BEG! CHOKE! DIE!|tags=Dark Urge}} {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|+1}}
* {{Dialogue option|Not another word. In fact - not another breath from any of you.}} {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|+1}}
 
==== Trial by combat ====
* {{Dialogue option|I'll give you a fair chance. Fight me - you either die, or you kill me and you're free to go.}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|+1}}
* {{Dialogue option|It shall be trial by combat. Become the masters of your own fate.|tags=Oathbreaker}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|+1}}
* {{Dialogue option|It shall be trial by combat. If you wish to live, you must champion yourself.|tags=Paladin}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|+1}}
* {{Dialogue option|WE WILL DECIDE IN '''BLOOD'''. YOU FIGHT WELL, YOU LIVE.|tags=Berserker}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|+1}}
* {{Dialogue option|An animal shows its true strength only when cornered. Show me yours. ''FIGHT.''|tags=Barbarian}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|+1}}
* {{Dialogue option|I will do this with my own hands, it always feels better.|tags=Dark Urge}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|+1}}
 
If freed at Moonrise Towers, Sazza and the other goblins flee from the area and are not heard from again. However, the party note in a dialogue option that they likely fell to the {{Cond|Shadow Curse}} without access to a {{SmRarityItem|Moonlantern}}.


===Epilogue===
===Epilogue===
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*Stand up for Sazza before Minthara: {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Wyll|-1}}
*Stand up for Sazza before Minthara: {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Wyll|-1}}


===Act Two===
== Related literature ==
Choosing to free or execute Sazza and the other goblins:
*"Spill your guts on the floor. I want to see you bleed."{{Approval|Astarion|+1}}
 
*"Not another word. In fact - not another breath, from any of you."{{Approval|Astarion|+1}}
 
*"I'll give you a fair chance. Fight me - you either die, or you kill me and you're free to go."{{Approval|Astarion|-1}} {{Approval|Laezel|+1}}
 
*"Guards. Release them."{{Approval|Astarion|-1}} {{Approval|Halsin|-1}} {{Approval|Laezel|-1}}
*Playing as [[The Dark Urge]], "Split yourselves open. ''Crack-crack!'' And smile while you work!" {{Approval|Astarion|+1}} {{Approval|Wyll|-1}}
*Playing as [[The Dark Urge]], "I dream of blood pools deep enough to bathe in. Run me a bath." {{Approval|Astarion|+1}} {{Approval|Wyll|-1}}
*Playing as [[The Dark Urge]], "BEG! CHOKE! DIE!" {{Approval|Astarion|+1}} {{Approval|Wyll|-1}}
*Playing as [[The Dark Urge]], ''Put aside your torments. Free them.'' {{Approval|Astarion|-1}} {{Approval|Laezel|-1}}
 
== Related Literature ==
* {{MdRarityItem|Parchment from Sazza}}
* {{MdRarityItem|Parchment from Sazza}}


== Related Quests ==
== Related quests ==
* {{Quest|Save the Goblin Sazza}}
* {{Quest|Save the Goblin Sazza}}


== Speak with Dead ==
== Speak with Dead ==
Sazza can be spoken to with [[Speak with Dead]].
Sazza can be spoken to with {{SAI|Speak with Dead}}.


{{Dialogue start}}
{{Dialogue start}}
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Sazza Model.png|Sazza's model.
Sazza Model.png|Sazza's model.
</gallery>
</gallery>
== Notes ==
{{notebegin}}
* Sazza grants 15 [[Experience|XP]] when killed.
{{noteend}}


==External links==
==External links==

Latest revision as of 03:57, 26 October 2024

Sazza is a Goblin follower of the Absolute. She is first encountered in the Makeshift Prison in Emerald Grove during Act One.

style=width:100%;height:100%;object-fit:cover;

I'm gonna bite the 'eads off yer kids. An' yer birdies. An' yer dogs!
Sazza, while trapped in a cage

Involvement[edit | edit source]

Act One[edit | edit source]

When approaching the Makeshift Prison through the Emerald Grove gateway the first time Sazza will be held at crossbow point by Arka Arka, who seeks vengeance for her dead brother Kanon Kanon. Arka's friend, Memnos Memnos, is attempting to dissuade her from the senseless act of violence. The party can choose to help Sazza by interfering with Arka's plans to shoot her, or let Sazza die by Arka's hands.

If the party choose to help Sazza and then speak with her, she will offer to introduce the party to a powerful healer, Gut True Soul Priestess Gut. Sazza will then be a temporary companion and must be escorted out of the Grove. If doing the Save the Goblin Sazza Save the Goblin Sazza in her favour, then she promises to put in a good word for the party with her tribe, helping to bypass checkpoints at the Goblin Camp and Shattered Sanctum. When meeting Minthara Minthara, she will try to present the party as captives to cover her failures in the raid, but be called out on the fact that the party consists of True Souls. With the threat of punishment looming, the party can decide whether she is killed or imprisoned.

  • If the party speak to Sazza after she is spared a second time, passing a DC 10 Persuasion check can convince her to share the location of a secret cache at X: -133 Y: 398 .
  • If Sazza is not freed and escorted out of the grove, then Save the Goblin Sazza Save the Goblin Sazza will resolve with her death.
  • If all three goblin leaders are killed after Sazza was freed and escorted out of the Grove, she will die instantly upon the third goblin leader's death.
  • If Sazza is freed and Minthara Minthara is not killed but unconscious and the other two goblin leaders are killed, she will remain alive and can be encountered in Act Two.
  • If Sazza is freed after Gut dies and Minthara is knocked out, she stands in Minthara's room and her quest does not continue until a Long Rest, after which Minthara's body disappears. The cut scene still plays and the party can choose to spare Sazza.

Act Two[edit | edit source]

If Sazza lives through Act One, she can reappear at Moonrise Towers in an audience chamber, awaiting judgement with several other Goblins for their failure to secure the Artefact. The party determine whether she is freed or executed with varying degrees of cruelty. If Sazza is freed at Moonrise Towers, an achievement is awarded.

Free the goblins[edit | edit source]

  • [DARK URGE] Put aside your torments. Free them. Astarion disapproves -1 Lae'zel disapproves -1 Karlach approves +1 Jaheira disapproves -1 Halsin disapproves -1
  • Guards. Release them. Astarion disapproves -1 Lae'zel disapproves -1 Karlach approves +1 Jaheira disapproves -1 Halsin disapproves -1

Execute themselves[edit | edit source]

  • [DARK URGE] Split yourselves open. Crack-crack! And smile while you work! Astarion approves +1 Wyll disapproves -1 Karlach approves +1
  • [DARK URGE]  I dream of blood pools deep enough to bathe in. Run me a bath. Astarion approves +1 Wyll disapproves -1 Karlach approves +1
  • Spill your guts on the floor. I want to see you bleed. Astarion approves +1 Wyll disapproves -1 Karlach approves +1
  • [DARK URGE] BEG! CHOKE! DIE! Astarion approves +1 Wyll disapproves -1 Karlach approves +1
  • Not another word. In fact - not another breath from any of you. Astarion approves +1 Wyll disapproves -1 Karlach approves +1

Trial by combat[edit | edit source]

  • I'll give you a fair chance. Fight me - you either die, or you kill me and you're free to go. Astarion disapproves -1 Lae'zel approves +1 Karlach approves +1
  • [OATHBREAKER] It shall be trial by combat. Become the masters of your own fate. Astarion disapproves -1 Lae'zel approves +1 Karlach approves +1
  • [PALADIN] It shall be trial by combat. If you wish to live, you must champion yourself. Astarion disapproves -1 Lae'zel approves +1 Karlach approves +1
  • [BERSERKER] WE WILL DECIDE IN BLOOD. YOU FIGHT WELL, YOU LIVE. Astarion disapproves -1 Lae'zel approves +1 Karlach approves +1
  • [BARBARIAN] An animal shows its true strength only when cornered. Show me yours. FIGHT. Astarion disapproves -1 Lae'zel approves +1 Karlach approves +1
  • [DARK URGE] I will do this with my own hands, it always feels better. Astarion disapproves -1 Lae'zel approves +1 Karlach approves +1

If freed at Moonrise Towers, Sazza and the other goblins flee from the area and are not heard from again. However, the party note in a dialogue option that they likely fell to the Shadow Curse Shadow Curse without access to a Moonlantern.

Epilogue[edit | edit source]

However, if Sazza was spared, a scrap of a letter from her can be found in the Chest of Grateful Words in the Epilogue. It says she has been wandering to find anyone who'd still be devoted to the Absolute (ignorant about her goddess's fall), and ended up in a cage, captured by ornery cat people (probably Tabaxi). In her letter, Sazza asks the player character to save her - again.

Companion approval[edit | edit source]

Act One[edit | edit source]

Dealing with captive Sazza in the Emerald Grove prison:

  • Allow Arka to shoot Sazza: Astarion approves +1Wyll approves +1
  • Stand between Arka's crossbow and Sazza: Gale approves +1
  • Successfully stop Arka from shooting Sazza (successful intimidation or persuasion DC roll): Gale approves +1Laezel disapproves -1Karlach approves +1Wyll disapproves -1Shadowheart approves +1

Talking to Sazza while she is in the cage: "Deal. I'll get you out of there." Karlach approves +1 Laezel disapproves -1Wyll disapproves -1

Talking to Sazza after freeing her from her cage:

  • "It's a deal, signed and struck": Wyll disapproves -1 Laezel disapproves -1 Karlach disapproves -1

In the Goblin camp:

  • Stand up for Sazza before Minthara: Gale approves +1 Karlach approves +1 Astarion disapproves -1 Lae'zel disapproves -1 Wyll disapproves -1

Related literature[edit | edit source]

Related quests[edit | edit source]

Speak with Dead[edit | edit source]

Sazza can be spoken to with Speak with Dead Speak with Dead.

Party member: Who are you?

  • Sazza: ... Sazza... toughest in... the tribe...

Party member: How did they capture you?

  • Sazza: ... scoutin' ... snoopin'...
  • Sazza: ... tieflin's... don't fight... fair...

Party member: who leads your tribe?

  • Sazza: ... Boss Ragzlin... and the drow...

Party member: Can anyone in your tribe heal?

  • Sazza: ... priestess Gut... powerful...
    • Party member: Where can i find this priestess Gut?
    • Sazza: ... West... temple ruins...

Party member: Who or what is the Absolute?

  • Sazza: ... everything... all of us...

Party member: Your tribe must have some valuable loot. Where do they hide it?

  • Sazza: ... Ragzlin... waterfall... bridge...

Achievement[edit | edit source]

A-She Cannot Be Caged!.jpg

She Cannot Be Caged!
Rescue Sazza from the Emerald Grove, Goblin Camp and Moonrise Towers in one playthrough.


Gallery[edit | edit source]

Notes[edit | edit source]

  • Sazza grants 15 XP when killed.

External links[edit | edit source]

Sazza on the Forgotten Realms Wiki