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Unnatural Blot
![]() | Spoiler warning: The following content contains unhidden spoilers for Act 3. | ![]() |
Unnatural Blot | |||||||||||||
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Medium Aberration | |||||||||||||
Level 12 Druid Aberration | |||||||||||||
Stats | |||||||||||||
Armour Class | 18 | ||||||||||||
Hit points | 99 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Features | |||||||||||||
![]() | Automatically attack an enemy moving out of your reach. | ||||||||||||
![]() | You can't be Charmed or Frightened by elementals and fey. Disease and poison also no longer affect you. |
Unnatural Blot is a hostile Countermeasure Aberration character in Baldur's Gate 3 who may appear during the fight on Atop the Netherbrain if the player sides with the Emperor. It will appear if a druid is present in the party.
Attacks and abilities
-
Main Hand Attack (
)
- Normal weapon damage Make a melee attack with your equipped weapon.
Melee: 1.5 m / 5 ft
-
Insect Plague (
)
-
4d10 (4~40)
Piercing
Locusts attack everyone within range, make the area Difficult Terrain, and impose
Disadvantage on Perception Checks.
Range: 18 m / 60 ft
-
Flame Blade (
)
-
Conjure a flaming
Scimitar in your hand for 10 turns that deals 3d6
Fire damage. It sheds a bright light in a
3 m / 10 ft radius and a dim light in a
6 m / 20 ft radius.
The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.
Range: Self
-
Blight (
)
-
8d8 (8~64)
Necrotic
Deals 8d8
Necrotic to a target. Plants take maximum damage from this spell, and have
Disadvantage on the
Saving throw against it.