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(→‎Tactics: Psych -> Psyche)
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* [[Globe of Invulnerability]] is also useful for protecting the caster of [[Karsus' Compulsion]]. '''However''', the nearby [[Mind Flayer]]s will still be able to {{cond|Stunned|stun}} creatures inside the globe, which ends the spell prematurely.
* [[Globe of Invulnerability]] is also useful for protecting the caster of [[Karsus' Compulsion]]. '''However''', the nearby [[Mind Flayer]]s will still be able to {{cond|Stunned|stun}} creatures inside the globe, which ends the spell prematurely.
** Tossing Mind Flayers over the edge with moves like [[Telekinesis]] will not kill them, as they will just reappear atop the Netherbrain.
** Tossing Mind Flayers over the edge with moves like [[Telekinesis]] will not kill them, as they will just reappear atop the Netherbrain.
* Only party members can enter the Netherbrain's Psych (or '''The Unbreakable Will of the Netherbrain'''), so once the portal is open it is no longer necessary to continue fighting other enemies.
* Only party members can enter the Netherbrain's Psyche (or '''The Unbreakable Will of the Netherbrain'''), so once the portal is open it is no longer necessary to continue fighting other enemies.


=== Fighting the Netherbrain ===
=== Fighting the Netherbrain ===
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* For each round, the first attack against the Brain will cause it to use [[Retributive Brainquake]] which will damage everything in range
* For each round, the first attack against the Brain will cause it to use [[Retributive Brainquake]] which will damage everything in range
* The Brain will use [[Orb of Negation]] to summon several orbs which cause damage at the end of the next round. These orbs will destroy the platforms beneath them, so it is important to move characters off of any marked platforms. Further, the brain should be quickly killed before all platforms are destroyed.
* The Brain will use [[Orb of Negation]] to summon several orbs which cause damage at the end of the next round. These orbs will destroy the platforms beneath them, so it is important to move characters off of any marked platforms. Further, the brain should be quickly killed before all platforms are destroyed.


==Related quests==
==Related quests==

Revision as of 16:35, 27 November 2023

The Unbreakable Will of the Netherbrain
The Netherbrain
Stats
Level 20

STR

14
(+2)

DEX

10

CON

22
(+6)

INT

28
(+9)

WIS

21
(+5)

CHA

24
(+7)
Bg3 content hr.png
Creature Race Icon.png  Race Aberration
Creature Type Icon.png  Type Aberration
HP Icon.png  HP 300
Creature AC Icon.png  AC 15
Creature Speed Icon.png  Movement Speed 0
Creature Size Icon.png  Size Huge
Weight Icon.png  Weight 10000 kg / 20000 lbs
Initiative Icon.png  Initiative -15
Passive features
Character information
Faction Absolute
Allies Absolute
Enemies The Emperor (dependent), Orpheus
Model
Netherbrain Model.png

The Netherbrain is the final boss of Baldur's Gate 3. It is an Aberration.

Conditions

Attacks and Abilities

Generic Psychic.webp
Retributive Brainquake Retributive Brainquake
Generic Explosion.webp
Orb of Negation Orb of Negation
  • Summon several floating orbs which deal 20~200Damage TypesForce damage to everything within range at the end of the next round.

Tactics

Accessing the Netherbrain

  • Dimension Door, Arcane Gate and Misty Step are all useful spells to have assigned or distributed as scrolls for moving from the entrance to "Atop the Netherbrain", over to the Crown of Karsus.
  • Stepping anywhere on the brainy surface will summon tentacles, so it may be easier to approach from the two platforms on either side. Otherwise, if intending to sprint across, using a character who can avoid Opportunity Attacks, such as one with the Mobile feat.
  • Globe of Invulnerability is also useful for protecting the caster of Karsus' Compulsion. However, the nearby Mind Flayers will still be able to stun stun creatures inside the globe, which ends the spell prematurely.
    • Tossing Mind Flayers over the edge with moves like Telekinesis will not kill them, as they will just reappear atop the Netherbrain.
  • Only party members can enter the Netherbrain's Psyche (or The Unbreakable Will of the Netherbrain), so once the portal is open it is no longer necessary to continue fighting other enemies.

Fighting the Netherbrain

  • With Tactician, the Netherbrain will have 450 hit points.
  • The Netherbrain's hit point total can be reduced initially from rolling a natural 20 for the final skill check in the Morphic Pool
  • For each round, the first attack against the Brain will cause it to use Retributive Brainquake which will damage everything in range
  • The Brain will use Orb of Negation to summon several orbs which cause damage at the end of the next round. These orbs will destroy the platforms beneath them, so it is important to move characters off of any marked platforms. Further, the brain should be quickly killed before all platforms are destroyed.

Related quests

Achievements

A-Hero of the Forgotten Realms.jpg

Hero of the Forgotten Realms
Save the day: kill the Netherbrain and destroy the Absolute tadpoles.


A-Absolute Power Corrupts.jpg

Absolute Power Corrupts
Reign with terror: take control of the Netherbrain and bend the world to your will.


A-Sins of the Father.jpg

Sins of the Father
Claim your Throne of Blood: take control of the Netherbrain for Bhaal and break the world.


External Links

The Netherbrain on the Forgotten Realms Wiki

Gallery