User:T-Furan/Sandbox/Gear locator Act Two: Difference between revisions

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#REDIRECT [[Guide:Gear locator (Act Two)]]
{{SpoilerWarning}}
{{Tab
|one=User:T-Furan/Sandbox/Gear_locator
|one-name=Act One
|two=User:T-Furan/Sandbox/Gear_locator_Act_Two
|two-name=Act Two
|three=User:T-Furan/Sandbox/Gear_locator_Act_Three
|three-name=Act Three
}}
'''NOTICE:''' The guide has moved to [[Guide:Gear locator]]. This sandbox guide will stay, but will no longer be maintained.
This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide.
'''Disclaimer:''' This guide is not optimised for mobile platforms. For faster navigation, it is advised to search for desired keywords using the page search function of your browser.
== General information ==
*Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
*Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. It is advised to check the corresponding item pages and item effects for possible documented bugs.
*Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
*If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.
== [[Act Two]] ==
== [[Act Two]] ==
The beginnings of act 2 here.
=== [[Ruined Battlefield]] ===
=== Fist zone ===
There are two entrances to this zone: Through [[Rosymorn Monastery Trail]] {{Coords|144|-129}} and through [[Grymforge]] {{Coords|-596|383}} (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the [[Seek Protection from the Shadow Curse]] quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side.
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Item source
! |Location
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Thermoarcanic Gloves}}
|
*When you deal {{DamageColor|Fire|Fire}} damage, once per attack, gain {{cond|Heat}} for 2 turns
| [[Kansif]] in the [[Seek Protection from the Shadow Curse#The Convoy|cultist camp]] or near the Harper ambush <onlyinclude><abbr title="For him to be an enemy at the ambush, you should progress Follow the Convoy and side with Harpers." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|
*{{Coords|98|-57}}
*{{Coords|0|-15}}
|-
! scope="row"| {{MdRarityItem|Frost Prince}}
|
*Cast {{sai|Ice Knife}} (level 1) ({{recharge|long rest}})
| Gilded chest near the [[Shadow-Cursed Needle Blight]] ambush, south of the [[Seek Protection from the Shadow Curse#The Convoy|cultist camp]]
|style="text-align: center;"| {{Coords|80|-96}}
|-
! scope="row"| {{MdRarityItem|Cruel Sting}}
|
*If [[drow]] <onlyinclude><abbr title="Disguise before equipping the item also works." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly>, deal additional {{DamageColor|Poison|1d4 Poison}} damage with this weapon against {{cond|Restrained}} targets
*Gain an action that {{cond|Enwebbed|Enwebbs}} the target for 10 turns if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
|rowspan=2| [[Kar'niss]] at the ruined ambush building <onlyinclude><abbr title="Kill him at cultist camp to get the lantern right away. If you side with Harpers during ambush, they will take the lantern, Isobel at the Inn will give it back if you didn't upset Jaheira. If you side with cultists, Z'rell in the Moonrise Towers will give the lantern." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan="2" style="text-align: center;"| {{Coords|0|-15}}
|-
! scope="row"| {{MdRarityItem|Moonlantern}}
|
*Immunity to the [[Shadow Curse (Condition)|Shadow Curse]] in a 13 m / 44 ft radius around you while you have this lantern in hand
*If you free the inhabitant of the lantern, you get the same aura but from an item that doesn't take up a weapon slot
|-
! scope="row"| {{MdRarityItem|Hammergrim Mist Amulet}}
|
*Cast {{sai|Fog Cloud}} (level 1) ({{recharge|long rest}})
| Locked wooden chest on a wooden ledge inside the ruined ambush building
|style="text-align: center;"| {{Coords|-10|-4}}
|-
! scope="row"| {{MdRarityItem|Luminous Gloves}}
|
*When you deal {{DamageColor|Radiant|Radiant}} damage, inflict 1 turn of {{cond|Radiating Orb}} upon the target(s)
*[[Strength]] [[saving throws]] +1
| Locked potter's chest on a wooden ledge inside the ruined pottery near the river
|style="text-align: center;"| {{Coords|-53|9}}
|-
! scope="row"| {{MdRarityItem|Shadow-Cloaked Ring}}
|
*Deal additional 1d4 damage with your weapon or unarmed strikes against [[obscured]] targets or creatures made of shadow
| [[Shadow Mastiff Alpha]] in a cursed camp north of the ruined pottery <onlyinclude><abbr title="Nearby torches should be put out for the Mastiff to appear." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|style="text-align: center;"| {{Coords|-51|36}}
|-
! scope="row"| {{MdRarityItem|Ring of Twilight}}
|
*While being [[obscured]], gain a +1 bonus to [[AC]]
| Locked traveller's chest tucked away behind pots in the ruined tower south of the ruined pottery
|style="text-align: center;"| {{Coords|-34|-12}}
|-
! scope="row"| {{MdRarityItem|Gloomstrand Shield}}
|
*[[Stealth]] +1
| Traveller's chest next to the warped bridge at the south-most part of the map
|style="text-align: center;"| {{Coords|-55|-113}}
|-
! scope="row"| {{MdRarityItem|Ring of Shadows}}
|
*Cast {{sai|Pass Without Trace}} ({{recharge|long rest}})
| Rewarded by [[Oliver]] for winning both rounds of his game at the [[House in Deep Shadows]]
|style="text-align: center;"| {{Coords|76|37}}
|-
! scope="row"| {{MdRarityItem|Ring of Mental Inhibition}}
|
*On a failed [[saving throw]] against your spell or action, the target suffers {{cond|Mental Fatigue}} for 2 turns
| Locked wooden chest in the middle of the [[House in Deep Shadows]]
|style="text-align: center;"| {{Coords|72|40}}
|-
! scope="row"| {{MdRarityItem|Ironwood Club}}
|
*Deal additional {{DamageColor|Physical|1d4 Bludgeoning}} damage with this weapon while it is being imbued with {{sai|Shillelagh}}
| [[Shadow-Cursed Shambling Mound]] ambush north of the [[Ruined Battlefield#Regional waypoints|Shadowed Battlefield]] waypoint
|style="text-align: center;"| {{Coords|44|59}}
|-
! scope="row"| {{MdRarityItem|Ring of Self Immolation}}
|
*Gain an action to gain {{cond|Heat}} for 2 turns ({{recharge|short rest}})
| Locked wooden chest atop the ruined tower near the [[Shadow-Cursed Shambling Mound]] ambush
|style="text-align: center;"| {{Coords|27|63}}
|-
! scope="row"| {{MdRarityItem|Raven Gloves}}
|
*Cast {{sai|Summon Quothe the Raven}} ({{recharge|short rest}})
| Rewarded by [[He Who Was]] for [[Punish the Wicked]]
|style="text-align: center;"| {{Coords|128|110}}
|-
! scope="row"| {{MdRarityItem|Family Ring}}
|
*[[Death Saving Throw|Death saving throws]] +2
| In a burrow behind and below the camp north-west of the [[He Who Was]] campsite <onlyinclude><abbr title="The burrow needs a successful Perception check to appear." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|style="text-align: center;"| {{Coords|110|130}}
|-
! scope="row"| {{MdRarityItem|Penumbral Armour}}
|
*While being [[obscured]], gain a +3 bonus to [[Stealth]] [[ability checks]]
| Locked opulent chest in a cursed house across the river north-east of the [[Last Light Inn]] waypoint
|style="text-align: center;"| {{Coords|32|144}}
|-
|}
=== [[Last Light Inn]] ===
If you failed or missed the [[Save the Refugees]] quest in [[Act One]], most [[tiefling]] NPCs and their quests will be absent from this area.
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
! scope="row"| {{MdRarityItem|Shield of Devotion}}
|
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Cast {{sai|Shield of Devotion: Aid}} ({{recharge|long rest}})
|rowspan=13| Bough or stolen from [[Talli|Quartermaster Talli]] near the [[Last Light Inn]] waypoint
|rowspan="13" style="text-align: center;"| {{Coords|-27|132}}
|-
! scope="row"| {{MdRarityItem|Incandescent Staff}}
|
*[[Spells|Spell]] [[Dice rolls#Attack rolls|attack rolls]] +1
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}})
*Cast {{sai|Fireball}} (level 3) ({{recharge|long rest}})
|-
! scope="row"| {{MdRarityItem|Amulet of the Harpers}}
|
*[[Advantage]] on [[Wisdom]] [[saving throw|saving throws]]
*Cast {{sai|Shield}} ({{recharge|long rest}})
|-
! scope="row"| {{MdRarityItem|Cindersnap Gloves}}
|
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
|-
! scope="row"| {{MdRarityItem|Gloves of the Balanced Hands}}
|
*Gain the {{sai|Two-Weapon Fighting}} style as long as these gloves are equipped
|-
! scope="row"| {{MdRarityItem|Obsidian Laced Robe}}
|
*On your successful [[saving throw]] against an enemy spell, the attacker that caused the throw receives {{DamageColor|Fire|1d4 + [[proficiency bonus|your proficiency bonus]] Fire}} damage
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
|-
! scope="row"| {{MdRarityItem|The Mighty Cloth}}
|
*[[Advantage]] on [[Strength]] [[ability checks]], your [[carrying capacity]] is doubled
*Increase your Strength by 2 (max 20) while wearing this armour
*Immunity to being pushed, advantage on [[saving throw|saving throws]] against being {{cond|Restrained}}
*Gain an action to charge up to 9 m / 30 ft forward with 2 m / 7 ft effect radius, knocking any target caught 3 m / 10 ft back if they fail their [[Strength]] [[saving throw|save]] against your 10 + Strength [[Abilities#Ability score modifiers|modifier]] [[DC]] ({{recharge|Per turn}})
|-
! scope="row"| {{MdRarityItem|Yuan-Ti Scale Mail}}
|
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*+1 bonus to [[Initiative]] rolls
|-
! scope="row"| {{MdRarityItem|Shadeclinger Armour}}
|
*While being [[obscured]], gain [[advantage]] on [[saving throw|saving throws]]
*[[Stealth]] +1
|-
! scope="row"| {{MdRarityItem|Barkskin Armour}}
|
*Increase your [[AC]] to 16 while wearing this armour
*[[Advantage]] on [[Constitution]] [[saving throw|saving throws]]
|-
! scope="row"| {{MdRarityItem|Hat of Uninhibited Kushigo}}
|
*After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn
|-
! scope="row"| {{MdRarityItem|Defender Greataxe}}
|
*Gain an action during your first attack of the round to reduce this weapon's [[enchantment]] by 1, increasing your [[AC]] and [[saving throw|saving throws]] by 1 in return ({{recharge|Per turn}})
|-
! scope="row"| {{MdRarityItem|Cloak of Protection}}
|
*[[Armour Class]] +1
*[[Saving throws]] +1
|-
! scope="row"| {{MdRarityItem|Sword of Life Stealing}}
|
*On a [[Dice rolls#Critical hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional {{DamageColor|Necrotic|10 Necrotic}} damage and gain 10 [[Hit points#Temporary hit points|temporary hit points]]
|rowspan=8| Bought or stolen from [[Dammon]] at the Inn blacksmith <onlyinclude><abbr title="He will be absent if you failed the Save the Refugees quest." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan="8" style="text-align: center;"| {{Coords|-33|164}}
|-
! scope="row"| {{MdRarityItem|Swordmaster Gloves}}
|
*Gain [[proficiency]] with [[Shortswords]], [[Longswords]], and [[Greatswords]].
*Melee weapon [[Dice rolls#Attack rolls|attack rolls]] +1
|-
! scope="row"| {{MdRarityItem|Darkfire Shortbow}}
|
*[[Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage
*Cast {{sai|Haste}} ({{recharge|long rest}})
|-
! scope="row"| {{MdRarityItem|Harmonium Halberd}}
|
*[[Strength]] +2
*[[Intelligence]] -1
*[[Wisdom]] -1
|-
! scope="row"| {{MdRarityItem|Charge-Bound Warhammer}}
|
*Deal additional {{DamageColor|Lightning|1d6 Lightning}} damage with this weapon
*+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
|-
! scope="row"| {{MdRarityItem|Thermodynamo Axe}}
|
*On a hit with this battleaxe, once per attack, gain {{cond|Heat}} for 2 turns
|-
! scope="row"| {{MdRarityItem|Sword of Clutching Umbra}}
|
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}})
|-
! scope="row"| {{MdRarityItem|Thorn Blade}}
|
*While [[concentrating]], deal additional {{DamageColor|Poison|1d4 Poison}} damage with melee weapons while having this scimitar equipped
*Cast {{sai|Ensnaring Strike (Melee)}} (level 1) ({{recharge|long rest}})
|-
! scope="row"| {{MdRarityItem|Flawed Helldusk Helmet}}
|
*+2 bonus to [[saving throw|saving throws]] against [[spells]]
*[[Constitution]] saving throws +1
|rowspan=3| Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] <onlyinclude><abbr title="This functions as a dialogue option that unlocks if you have Infernal Iron in party's inventory." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan="3" style="text-align: center;"| {{Coords|-33|164}}
|-
! scope="row"| {{MdRarityItem|Flawed Helldusk Armour}}
|
*When you are hit by an enemy in melee, once per attack, they must succeed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or receive {{DamageColor|Fire|1d4 Fire}} damage
*Incoming {{DamageColor|Physical|Piercing}} damage is reduced by 1
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
|-
! scope="row"| {{MdRarityItem|Flawed Helldusk Gloves}}
|
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with unarmed strikes
*On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or suffer {{cond|Bleeding}} for 2 turns
*[[Strength]] [[saving throw|saving throws]] +1
|-
! scope="row"| {{MdRarityItem|Evasive Shoes}}
|
*[[Acrobatics]] +1
*[[Armour Class]] +1
|rowspan=2| Bought or stolen from [[Mattis]] inside the Inn <onlyinclude><abbr title="He will be absent if you failed the Save the Refugees quest or didn't convince Rolan in the Emerald Grove to stay." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan="2" style="text-align: center;"| {{Coords|-56|141}}
|-
! scope="row"| {{MdRarityItem|Cloak of Cunning Brume}}
|
*On {{sai|Disengage}}, create a 2 m / 7 ft radius {{sai|Fog Cloud}} that lingers for 1 turn
|-
! scope="row"| {{MdRarityItem|Shapeshifter's Boon Ring}}
|
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
|rowspan=2| [[Strange Ox]] in the Inn barn behind the blacksmith if spared at the [[Emerald Grove]]
|rowspan="2" style="text-align: center;"| {{Coords|-28|170}}
|-
! scope="row"| {{MdRarityItem|Hat of Fire Acuity}}
|
*When you deal {{DamageColor|Fire|Fire}} damage, once per attack, gain {{cond|Arcane Acuity}} for 2 turns
|-
! scope="row"| {{MdRarityItem|Rippling Force Mail}}
|
*When you take {{DamageColor|Physical|Physical}} damage, gain {{cond|Force Conduit}} for 2 turns
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
| Locked rustic chest at the top floor of the Inn blacksmith
|style="text-align: center;"| {{Coords|-22|175}}
|-
! scope="row"| {{MdRarityItem|Sylvan Scimitar}}
|
*This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
| Looted from [[Jaheira]] (NPC or [[Companions|Companion]])
|style="text-align: center;"| {{Coords|-63|144}}
|-
! scope="row"| {{MdRarityItem|Potent Robe}}
|
*Your [[All spells#Cantrips|cantrips]] deal additional damage equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]]
*At the beginning of your turn, gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Charisma modifier
*[[Armour Class]] +1
| Rewarded by [[Alfira]] for [[Rescue the Tieflings]] <onlyinclude><abbr title="She will be absent if killed before or if you failed the Save the Refugees quest." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|style="text-align: center;"| {{Coords|-64|141}}
|-
! scope="row"| {{MdRarityItem|Gloves of the Automaton}}
|
*Gain an action to become a [[Construct]], gaining [[resistance]] to {{DamageColor|Lightning|Lightning}} damage and [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with weapons for 10 turns ({{recharge|short rest}})
*[[Strength]] [[saving throw|saving throws]] +1
|rowspan=3| Bought or stolen from [[Barcus Wroot]] at his workshop in the Inn <onlyinclude><abbr title="He must be saved several times beforehand to be here, see his page for details." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan="3" style="text-align: center;"| {{Coords|-56|133}}
|-
! scope="row"| {{MdRarityItem|Acrobat Shoes}}
|
*[[Acrobatics]] +1
*[[Advantage]] on [[Dexterity]] [[saving throw|saving throws]]
|-
! scope="row"| {{MdRarityItem|Ring of Geniality}}
|
*[[Persuasion]] +1
*[[Deception]] +1
|-
! scope="row"| {{MdRarityItem|Snowburst Ring}}
|
*When you deal {{DamageColor|Cold|Cold}} damage, create a 4.5 m / 15.0 ft [[Ice Surface|ice]] patch underneath the target(s)
| Underneath a loose plank in the bedroom on the ground floor, north of the bar <onlyinclude><abbr title="Requires a successful Perception check to be revealed." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|style="text-align: center;"| {{Coords|-80|158}}
|-
! scope="row"| {{MdRarityItem|Moon Devotion Robe}}
|
*While you have {{cond|Mage Armour}} active, on your successful [[saving throw]] the attacker that caused the throw receives {{DamageColor|Radiant|1d4 Radiant}} damage
*[[Advantage]] on [[Constitution]] saving throws
*Saving throws +1
*Cast {{sai|Mage Armour}} ({{recharge|long rest}})
*Cast {{sai|Produce Flame}} ({{recharge|Per turn}})
|rowspan=2| Looted from [[Isobel]] at her room on the top floor, or at the [[Mind Flayer Colony]] if she was abducted at the Inn
|rowspan=2|
*{{Coords|-60|158}}
*[[Mind Flayer Colony]] {{Coords|861|-23}}
|-
! scope="row"| {{MdRarityItem|Jhannyl's Gloves}}
|
*When you become {{Cond|Blinded}}, {{Cond|Paralysed}} or {{Cond|Poisoned}}, automatically cast {{SAI|Lesser Restoration}} on yourself
*[[Saving throw|Saving throws]] +1
|-
! scope="row"| {{MdRarityItem|Shifting Corpus Ring}}
|
*Cast {{sai|Invisibility}} (level 2) ({{recharge|long rest}})
*Cast {{sai|Blur}} ({{recharge|long rest}})
| Looted from [[Marcus]] in Isobel's room on the top floor during the Inn encounter
|style="text-align: center;"| {{Coords|-63|163}}
|-
! scope="row"| {{MdRarityItem|Coruscation Ring}}
|
*When you deal spell damage while illuminated by a light source, inflict 2 turns of {{cond|Radiating Orb}} upon the target(s)
| Locked heavy chest surrounded by shadow roots
|style="text-align: center;"| [[Last Light Inn - Cellar]] {{Coords|45|-736}}
|-
! scope="row"| {{MdRarityItem|Covert Cowl}}
|
*While being [[obscured]], reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*[[Dexterity]] [[saving throw|saving throws]] +1
| On one of the [[Meenlock|Meenlocks]] in the basement
|style="text-align: center;"| [[Last Light Inn - Cellar]] {{Coords|33|-697}}
|-
! scope="row"| {{MdRarityItem|Shield of Scorching Reprisal}}
|
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*Gain an action to increase your [[AC]] by 1 for 4 turns and force any attaker that misses you to receive {{DamageColor|Fire|1d6 Fire}} damage ({{recharge|short rest}})
| On a dead body covered by rubble in the cemetery north of the Last Light Inn <onlyinclude><abbr title="Requires a successful Perception check to be revealed." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|style="text-align: center;"| {{Coords|-3|217}}
|-
|}
{{back to top}}
=== [[Reithwin Town]] ===
This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance.
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
! scope="row"| {{MdRarityItem|Twist of Fortune}}
|
*When you roll 2 damage or less, reroll the dice, taking the new result
*Gain an action to strike the target, dealing additional {{DamageColor|Physical|4 Piercing}} per 300 [[gold]] the target possesses ({{recharge|short rest}})
| [[Gerringothe Thorm]] on the top floor of the building
|style="text-align: center;"| [[Reithwin Tollhouse]] {{Coords|-110|-93}}
|-
! scope="row"| {{MdRarityItem|Ironvine Shield}}
|
*When hit in melee by an enemy, if your weapon is imbued with {{sai|Shillelagh}}, the attacker receives {{DamageColor|Physical|Piercing}} damage equal to your [[Wisdom]] [[Abilities#Ability score modifiers|modifier]]
| Heavy chest on the top floor in the south-western room
|style="text-align: center;"| [[Reithwin Tollhouse]] {{Coords|-126|-90}}
|-
! scope="row"| {{MdRarityItem|Gloves of Battlemage's Power}}
|
*On applying a condition with your weapon [[Dice rolls#Attack rolls|attack rolls]], once per attack, gain {{cond|Arcane Acuity}} for 1 turn
*[[Strength]] [[saving throw|saving throws]] +1
| Locked opulent chest on the top floor in the south-eastern room
|style="text-align: center;"| [[Reithwin Tollhouse]] {{Coords|-82|-90}}
|-
! scope="row"| {{MdRarityItem|Fireheart}}
|
*When you take {{DamageColor|Fire|Fire}} damage from an enemy, once per turn, gain {{cond|Heat}} for 2 turns
| Locked heavy chest on the top floor in the small room blocked by veins
|style="text-align: center;"| [[Reithwin Tollhouse]] {{Coords|-123|-77}}
|-
! scope="row"| {{MdRarityItem|Rat Bat}}
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[Beast|Beasts]]
| Leaning against a booze tap in the bar near [[Thisobald Thorm]]
|style="text-align: center;"| [[The Waning Moon]] {{Coords|-224|-76}}
|-
! scope="row"| {{MdRarityItem|Ichorous Gloves}}
|
*When you deal {{DamageColor|Acid|Acid}} damage, inflict 3 turns of {{cond|Noxious Fumes}} upon the target(s)
| Locked heavy chest in the cave behind the locked bar door
|style="text-align: center;"| [[The Waning Moon]] {{Coords|-252|-69}}
|-
! scope="row"| {{MdRarityItem|Punch-Drunk Bastard}}
|
*If you have the {{cond|Alcohol}} condition, gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon. You also create a blast with each attack, dealing {{DamageColor|Thunder|1d4 Thunder}} damage in a 3 m / 10 ft radius
*Gain the [[Cleave]] action ({{recharge|short rest}})
| Locked wooden chest next to the glowing shadow root in the cave
|style="text-align: center;"| [[The Waning Moon]] {{Coords|-257|-90}}
|-
! scope="row"| {{MdRarityItem|Ritual Dagger of Shar}}
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
| On a Sharran altar in the hidden room at the bottom of the sanctuary <onlyinclude><abbr title="See the zone page for the puzzle. If you take the dagger, the altar will spawn 3 enemies behind you." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|style="text-align: center;"| [[Sharran Sanctuary]] {{Coords|250|-847}}
|-
! scope="row"| {{MdRarityItem|Helmet of Arcane Acuity}}
|
*When you deal damage with a weapon attack, gain {{cond|Arcane Acuity}} for 2 turns
*[[Dexterity]] [[saving throw|saving throws]] +1
| Locked gilded chest at the south-most part of the basement <onlyinclude><abbr title="See the item page for details." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|style="text-align: center;"| [[Mason's Guild Basement]] {{Coords|107|-758}}
|-
! scope="row"| {{MdRarityItem|True Love's Caress}}
|
*While wearing this ring, you can receive {{sai|Warding Bond}} from the wearer of [[True Love's Embrace]]
| On a skeleton leaning against a tree near the graveyard gate <onlyinclude><abbr title="Requires successful Perception check to be revealed." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|style="text-align: center;"| [[Reithwin Graveyard]] {{Coords|-149|43}}
|-
! scope="row"| {{MdRarityItem|Boots of Apparent Death}}
|
*Cast {{sai|Feign Death}} ({{recharge|short rest}})
| Inside sarcophagus behind the locked grated iron doors
|style="text-align: center;"| [[Reithwin Graveyard]] {{Coords|-160|50}}
|-
! scope="row"| {{MdRarityItem|Icebite Robe}}
|
*[[Resistance]] to {{DamageColor|Cold|Cold}} damage
*Cast {{sai|Armour of Agathys}} (level 3) ({{recharge|long rest}})
| Inside sarcophagus in the building north of the graveyard gate
|style="text-align: center;"| [[Reithwin Graveyard]] {{Coords|-155|71}}
|-
! scope="row"| {{MdRarityItem|Lightning Jabber}}
|
*Deal additional {{DamageColor|Lightning|1d4 Lightning}} damage when throwing this weapon
*On a hit with this spear, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Shocked}} for 2 turns
| [[Cursed Kuo-Toa Chief]] near the abandoned fishing shack north-east of the [[Grand Mausoleum]] waypoint
|style="text-align: center;"| {{Coords|-148|115}}
|-
! scope="row"| {{MdRarityItem|Psionic Ward Armour}}
|
*If [[githyanki]] <onlyinclude><abbr title="Disguise before equipping the item also works." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly>, gain [[resistance]] to {{DamageColor|Psychic|Psychic}} damage
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d4 hit points}}
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
|rowspan=2| [[Ch'r'ai Tska'an]] at the bridge north-west of [[The Waning Moon]]
|rowspan="2" style="text-align: center;"| {{Coords|-249|-34}}
|-
! scope="row"| {{MdRarityItem|Hr'a'cknir Bracers}}
|
*Cast {{sai|Mage Hand}} ({{recharge|long rest}})
*Cast {{sai|Telekinesis}} using [[Strength]] as [[Spells#Spellcasting ability|spellcasting ability]] ({{recharge|short rest}})
|-
! scope="row"| {{MdRarityItem|Watcher's Shield}}
|
*[[Advantage]] on [[Perception]] [[ability check|ability checks]]
|rowspan=2| On a pair of skeletons along the cliffs west of the [[House of Healing]]
|rowspan="2" style="text-align: center;"| {{Coords|-248|36}}
|-
! scope="row"| {{MdRarityItem|Assassin's Shortsword}}
|
*[[Advantage]] on [[Stealth]] [[ability check|ability checks]]
|-
! scope="row"| {{MdRarityItem|True Love's Embrace}}
|
*Cast {{sai|Warding Bond}} on the wearer of [[True Love's Caress]] ({{recharge|long rest}})
| On a skeleton next to a bed behind [[Sister Sinda]] on the ground floor
|style="text-align: center;"| [[House of Healing]] {{Coords|-210|2}}
|-
! scope="row"| {{MdRarityItem|Shar's Temptation}}
|
*Cast {{sai|Charm Person}} (level 1) ({{recharge|short rest}})
| Wooden crate with a note next to the wooden ladder on the gound floor
|style="text-align: center;"| [[House of Healing]] {{Coords|-196|14}}
|-
! scope="row"| {{MdRarityItem|Surgeon's Subjugation Amulet}}
|
*On a [[Dice rolls#Critical hits|critical hit]] against a [[Humanoid]], you can choose to {{cond|Paralysed|Paralyse}} the target for 2 turns ({{recharge|long rest}})
| [[Malus Thorm]] on the ground floor at the surgery hall
|style="text-align: center;"| [[House of Healing]] {{Coords|-200|47}}
|-
! scope="row"| {{MdRarityItem|Poisoner's Gloves}}
|
*When you deal {{DamageColor|Poison|Poison}} damage, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Poisoned}} for 3 turns
| Painted chest in the north-most room behind [[Malus Thorm]]
|style="text-align: center;"| [[House of Healing]] {{Coords|-197|76}}
|-
! scope="row"| {{MdRarityItem|Strange Tendril Amulet}}
|
*Cast {{sai|Evard's Black Tentacles}} ({{recharge|long rest}})
| Wooden chest next to the charred corpse behind the hidden door <onlyinclude><abbr title="The door requires successful Perception check to be revealed." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|85|-1005}}
|-
! scope="row"| {{MdRarityItem|Firzu's Ring of Trading}}
|
*[[Deception]] +1
| On the charred corpse behind the hidden door <onlyinclude><abbr title="The door requires successful Perception check to be revealed." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|85|-1005}}
|-
! scope="row"| {{MdRarityItem|Bided Time}}
|
*When you are hit by an enemy in melee, gain {{cond|Arcane Charge}} for 2 turns
| Locked heavy chest in the storage room south of the zombie crypt
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|46|-1005}}
|-
! scope="row"| {{MdRarityItem|Eversight Ring}}
|
*Immunity to being {{cond|Blinded}}
| Locked opulent chest in the corner of the morgue lab west of the zombie crypt
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|10|-973}}
|-
! scope="row"| {{MdRarityItem|Fleshmelter Cloak}}
|
*When you are hit, once per attack, the attacker receives {{DamageColor|Acid|1d4 Acid}} damage
| Gilded chest on the rocky ledge above the pit <onlyinclude><abbr title="Requires long range movement methods like Misty Step to reach." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|33|-931}}
|-
! scope="row"| {{MdRarityItem|Protective Plate}}
|
*[[Resistance]] to {{DamageColor|Necrotic|Necrotic}} damage
| [[Hollow Armour]] surrounded by oozes in the pit <onlyinclude><abbr title="If reaching through Morgue, requires Featherfall or similar. Otherwise reachable through the beach north-east of Grand Mausoleum." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|51|-932}}
|-
! scope="row"| {{MdRarityItem|Shadow Blade Ring}}
|
*Cast {{sai|Shadow Blade}} ({{recharge|short rest}})
| Rewarded by [[Arabella]] for [[Find Arabella's Parents]]. It is advised to send her to camp during the quest.
|style="text-align: center;"| [[Campsite]], next to [[Withers]]
|-
|}
{{back to top}}
=== [[Grand Mausoleum]] ===
[[Shadowfell]] choice has important [[Act Two]] consequences, please see [[Find the Nightsong]] and [[The Chosen of Shar]] for details (quests contain heavy spoilers).
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
! scope="row"| {{MdRarityItem|Vivacious Cloak}}
|
*When casting a [[Spells|spell]] in melee, gain 8 [[Hit points#Temporary hit points|temporary hit points]]
| Locked traveller's chest in the south-east room of the entry crypt
|style="text-align: center;"| {{Coords|-259|-882}}
|-
! scope="row"| {{MdRarityItem|Least Expected}}
|
*While being [[obscured]], gain a 1d4 bonus to ranged weapon [[Dice rolls#Attack rolls|attack rolls]]
| Gilded chest behind the stone table beyond the locked puzzle door
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-730|-802}}
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Gauntlets (Uncommon)}}
|
*Deal additional {{DamageColor|Necrotic|1d Necrotic}} damage with your weapons
*[[Strength]] [[saving throw|saving throws]] +1
| On a pile of crates near [[Yurgir]]
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-664|-759}}
|-
! scope="row"| {{MdRarityItem|Merregon Halberd}}
|
*Regular halberd with +1 damage
| Merregons of the [[Yurgir]] hunting party
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-658|753}}
|-
! scope="row"| {{MdRarityItem|Hellfire Hand Crossbow}}
|
*On your hit with this hand crossbow while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[saving throw|save]] or get {{cond|Burning|Burned}} for 2 turns
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|short rest}})
| [[Yurgir]] at his hunting grounds <onlyinclude><abbr title="He can be defeated through dialogue if approached from the lower floor where the orb is." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-668|-765}}
|-
! scope="row"| {{MdRarityItem|Boots of Brilliance}}
|
*Gain an action to restore one {{sai|Bardic Inspiration}} charge to yourself ({{recharge|long rest}})
| Heavy chest in the area north of [[Yurgir|Yurgir's]] throne room
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-634|-724}}
|-
! scope="row"| {{MdRarityItem|Justiciar's Scimitar}}
|
*When you have [[advantage]] with weapon attacks, the target must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or get {{cond|Blinded}} for 2 turns
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}})
|rowspan=2| [[Lyrthindor]] at the base of the Shar's statue <onlyinclude><abbr title="See his and items' pages for details." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan="2" style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-713|-731}}
|-
! scope="row"| {{MdRarityItem|Justiciar's Greatshield}}
|
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to create a 2 m / 6.5 ft radius cloud of magical {{sai|Darkness}} where you stand that lingers for 2 turns, and immediately attempt to {{sai|Hide}} ({{recharge|short rest}})
|-
! scope="row"| {{MdRarityItem|Circle of Bones}}
|
*Allied [[Undead]] within 6 m / 20 ft gain [[resistance]] to {{DamageColor|Physical|Physical}} damage
*Cast {{sai|Animate Dead}} (level 3) ({{recharge|long rest}})
| [[Balthazar]] at his altar, or in [[Shadowfell]] if spared at the altar, or in [[Mind Flayer Colony]] if you let him abduct the [[Nightsong]]
|
*[[Gauntlet of Shar]] {{Coords|-851|-783}}
*[[Shadowfell]] {{Coords|-604|-1431}}
*[[Mind Flayer Colony]] {{Coords|715|-49}}
|-
! scope="row"| {{MdRarityItem|Callous Glow Ring}}
|
*Deal additional {{DamageColor|Radiant|2 Radiant}} damage against illuminated targets
| Opulent chest behind the vault door north-east of [[Balthazar|Balthazar's]] laboratory
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-819|-753}}
|-
! scope="row"| {{MdRarityItem|Killer's Sweetheart}}
|
*When you kill an enemy, your next [[Dice rolls#Attack rolls|attack roll]] can be chosen to be a [[Dice rolls#Critical hits|critical hit]]. Once spent, this effect goes on cooldown ({{recharge|long rest}})
| On one of the mirror images in the [[Gauntlet of Shar#Self-Same Trial|Self-Same Trial]] room
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-830|-726}}
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Half-Plate (Rare)}}
|
*While being [[obscured]], gain [[advantage]] on [[Stealth]] [[ability check|ability checks]]
*Advantage on [[Constitution]] [[saving throw|saving throws]]
*Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ({{recharge|long rest}})
| By the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent Library|Silent Library]]
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-817|-753}}
|-
! scope="row"| {{MdRarityItem|Spear of Night}}
|
*Regular spear with +1 damage
*Key item for [[Find the Nightsong]] and [[The Chosen of Shar]]
| On the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent Library|Silent Library]]
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-817|-753}}
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Helmet}}
|
*+1 bonus to [[saving throw|saving throws]] against [[spells]]
*While being [[obscured]], reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*[[Constitution]] [[saving throws]] +1
| Gilded chest behind the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent Library|Silent Library]]
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-822|-753}}
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Helm}}
|
*While being [[obscured]], you gain +1 bonus to [[saving throws]] against attacks
*[[Constitution]] [[saving throws]] +1
| On the ground in the [[Shadowfell]], at two points.
|style="text-align: center;"| [[Shadowfell]] {{Coords|-544|-1447}} & {{Coords|-516|-1397}}
|-
! scope="row"| {{MdRarityItem|Moonlight Glaive}}
|
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
*Gain an action to strike the enemy, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]], surrounding them in a 3 m / 10 ft butterfly cloud that grants [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against the target. If the target leaves the cloud, they receive {{DamageColor|Psychic|1d6 Psychic}} damage ({{recharge|short rest}})
| Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] <onlyinclude><abbr title="If Shadowheart was not brought along, she leaves the party permanently." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|style="text-align: center;"| [[Shadowfell]] {{Coords|-604|-1431}}
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)}}
|
*While being [[obscured]], gain [[advantage]] on [[Stealth]] [[ability check|ability checks]]
*Advantage on [[Constitution]] [[saving throw|saving throws]]
*While you have {{cond|Shield of Faith}} active, reduce all incoming damage by 2, and the attacker receives {{DamageColor|Necrotic|1d4 Necrotic}} damage on each hit against you
*Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ({{recharge|long rest}})
|rowspan=4| Rewarded to [[Shadowheart]] ([[Origins|Origin]] or [[Companions|Companion]]) for defeating the [[Find the Nightsong#Shadowfell|Nightsong]]
|rowspan="4" style="text-align: center;"| [[Shadowfell]] {{Coords|-604|-1431}}
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Gauntlets (Rare)}}
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with your weapons
*[[Strength]] [[saving throw|saving throws]] +1
*Gain an action to curse the target for 2 turns. If the target enters an [[obscured]] area or remains in it at the start of their turn, they must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or suffer {{DamageColor|Necrotic|2d8 Necrotic}} damage ({{recharge|Per turn}})
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Boots}}
|
*[[Dexterity]] [[saving throw|saving throws]] +1
*Gain an ability to teleport yourself to an unoccupied, [[obscured]] spot up to 18 m / 60 ft away ({{recharge|short rest}})
|-
! scope="row"| {{MdRarityItem|Shar's Spear of Evening}}
|
*While being [[obscured]], gain [[advantage]] on [[saving throw|saving throws]]. On a hit with this spear against obscured targets, deal additional 1d6 damage
*Immunity to being {{cond|Blinded}}
*Cast {{sai|Darkness}} as an {{action}} ({{recharge|Per turn}})
*Gain an ability to strike a target, rippling the hit through all creatures (including allies) around you in a 3 m / 10 ft radius, and leaving behind a 3 m / 10 ft radius {{sai|Darkness}} cloud that lingers for 3 turns ({{recharge|Short rest}})
|-
! scope="row"| {{MdRarityItem|Selûne's Spear of Night}}
|
*[[Advantage]] on [[Wisdom]] [[saving throw|saving throws]] and [[Perception]] [[ability check|ability checks]]
*Gain {{sai|Darkvision}} while having this weapon equipped
*Cast {{sai|Moonbeam}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Moonmote}} ({{recharge|long rest}})
| Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]]
|style="text-align: center;"| [[Campsite]]
|-
|}
{{back to top}}
=== [[Moonrise Towers]] ===
It is advised to complete the [[Moonrise Towers Prison]] area before proceeding to [[Shadowfell]], as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests [[Rescue the Tieflings]] and [[Rescue Wulbren]].
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
! scope="row"| {{MdRarityItem|Spellcrux Amulet}}
|
*Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 6 and lower ({{recharge|long rest}})
| [[The Warden]] at the warden's tower
|style="text-align: center;"| [[Moonrise Towers Prison]] {{Coords|576|-654}}
|-
! scope="row"| {{MdRarityItem|Wulbren's Hammer}}
|
*Deal additional {{DamageColor|Force|2d4 Force}} damage against objects
| On a table on the top floor of the warden's tower
|style="text-align: center;"| [[Moonrise Towers Prison]] {{Coords|575|-649}}
|-
! scope="row"| {{MdRarityItem|Browbeaten Circlet}}
|
*While being {{cond|Threatened}}, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]]
| Evidence chest on the top floor of the warden's tower
|style="text-align: center;"| [[Moonrise Towers Prison]] {{Coords|572|-652}}
|-
! scope="row"| {{MdRarityItem|Sharpened Snare Cuirass}}
|
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Restrained|Restraining}} attacks and spells
|rowspan=8| Bought or stolen from [[Roah Moonglow]] at the main floor
|rowspan="8" style="text-align: center;"| {{Coords|-174|-179}}
|-
! scope="row"| {{MdRarityItem|Gloves of Crushing}}
|
*Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
|-
! scope="row"| {{MdRarityItem|Armour of Devotion}}
|
*Gain an action to restore one [[Paladin]] {{R|chaoat}} ({{recharge|long rest}})
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
|-
! scope="row"| {{MdRarityItem|Drakethroat Glaive}}
|
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] against your [[dragonborn]] breath weapon
*Cast {{sai|Draconic Elemental Weapon}} ({{recharge|long rest}})
|-
! scope="row"| {{MdRarityItem|Ne'er Misser}}
|
*This weapon deals exclusively {{DamageColor|Force|Force}} damage
*Cast {{sai|Magic Missile}} (level 3) ({{recharge|short rest}})
|-
! scope="row"| {{MdRarityItem|Poisoner's Ring}}
|
*Gain an action to curse an enemy; The target must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or become [[vulnerable]] to {{DamageColor|Poison|Poison}} damage for 10 turns ({{recharge|long rest}})
|-
! scope="row"| {{MdRarityItem|Ring of Spiteful Thunder}}
|
*When you deal damage to a {{cond|Reverberation|Reverberating}} target, they must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Dazed}} for 2 turns
|-
! scope="row"| {{MdRarityItem|Marksmanship Hat}}
|
*+1 bonus to ranged weapon and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
|-
! scope="row"| {{MdRarityItem|Halberd of Vigilance}}
|
*Deal additional {{DamageColor|Force|1d4 Force}} damage with this weapon
*[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +1 bonus to [[Initiative]] rolls
*Advantage on [[Dice rolls#Attack rolls|attack rolls]] made as {{action|reaction}}s
|rowspan=8| Bought or stolen from [[Lann Tarv]] at the main floor
|rowspan="8" style="text-align: center;"| {{Coords|-164|-168}}
|-
! scope="row"| {{MdRarityItem|Gloves of The Duellist}}
|
*+2 bonus to melee weapon [[Dice rolls#Attack rolls|attack rolls]] when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
|-
! scope="row"| {{MdRarityItem|Sentinel Shield}}
|
*[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
|-
! scope="row"| {{MdRarityItem|Enraging Heart Garb}}
|
*While you are {{cond|Rage|Raging}}, gain {{cond|Wrath}} for 2 turns
*Increase your [[Constitution]] by 2 (max 20) while wearing this armour
|-
! scope="row"| {{MdRarityItem|Fistbreaker Helm}}
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*+1 bonus to [[Initiative]] rolls
|-
! scope="row"| {{MdRarityItem|Bigboy's Chew Toy}}
|
*Gain an action to {{sai|Enlarge}} yourself for 10 turns ({{recharge|long rest}})
|-
! scope="row"| {{MdRarityItem|Titanstring Bow}}
|
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow
|-
! scope="row"| {{MdRarityItem|Slicing Shortsword}}
|
*When you attack with [[advantage]], the attack inflicts 2 turns of {{cond|Bleeding}} unto the target
|-
! scope="row"| {{MdRarityItem|Gauntlets of Surging Accuracy}}
|
*When you use {{sai|Action Surge}}, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] for the rest of your turn
|rowspan=3| Bought or stolen from [[Lann Tarv]] at the main floor when [[Z'rell|Disciple Z'rell]] at the upper floor was covinced to help
|rowspan="3" style="text-align: center;"| {{Coords|-164|-168}}
|-
! scope="row"| {{MdRarityItem|Dwarven Splintmail}}
|
*Incoming {{DamageColor|Physical|Piercing}} damage is reduced by 1
*+1 bonus to [[Strength]] [[saving throw|saving throws]] and [[ability check|ability checks]]
*Increase your [[Constitution]] by 2 (max 20) while wearing this armour
*[[Disadvantage]] on [[Stealth]] ability checks
|-
! scope="row"| {{MdRarityItem|Render of Mind and Body}}
|
*When you attack with [[advantage]], deal additional {{DamageColor|Psychic|1d8 Psychic}} damage with this weapon
|-
! scope="row"| {{MdRarityItem|Circlet of Hunting}}
|
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] against targets marked by {{sai|Hunter's Mark}}, {{sai|True Strike}}, {{sai|Faerie Fire}}, or {{sai|Guiding Bolt}}
|rowspan=7| Bought or stolen from [[Araj Oblodra]] at the main floor
|rowspan="7" style="text-align: center;"| {{Coords|-128|-193}}
|-
! scope="row"| {{MdRarityItem|Boots of Arcane Bolstering}}
|
*On {{sai|Dash}} or similar action, gain {{cond|Arcane Charge}} for 2 turns
|-
! scope="row"| {{MdRarityItem|Risky Ring}}
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]], but [[disadvantage]] on [[saving throw|saving throws]]
|-
! scope="row"| {{MdRarityItem|Ring of Free Action}}
|
*Immunity to being {{cond|Paralysed}}, {{cond|Restrained}}, or impeded by {{cond|Difficult Terrain}}
|-
! scope="row"| {{MdRarityItem|Robe of Exquisite Focus}}
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
|-
! scope="row"| {{MdRarityItem|Thunderskin Cloak}}
|
*When you are hit by a {{cond|Reverberation|Reverberating}} target, they must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Dazed}} for 2 turns
|-
! scope="row"| {{MdRarityItem|Hat of Storm Scion's Power}}
|
*When you deal {{DamageColor|Thunder|Thunder}} damage, once per attack, gain {{cond|Arcane Acuity}} for 2 turns
|-
! scope="row"| {{MdRarityItem|Absolute's Protector}}
|
*If you have the [[Brand of the Absolute]], all incoming damage is reduced by 1 while having this shield equipped
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Cast {{sai|Fire Shield: Chill}} ({{recharge|long rest}})
| [[Z'rell|Disciple Z'rell]] at the main floor (after [[Infiltrate Moonrise Towers#Confronting Ketheric|confronting Ketheric Thorm]]), or at the upper floor (before confronting Ketheric Thorm)
|
*Outside {{Coords|-152|-123}} <onlyinclude><abbr title="After confronting Ketheric Thorm, if sided with him before." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
*Main floor {{Coords|-148|-169}} <onlyinclude><abbr title="After confronting Ketheric Thorm, if not sided with him before." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
*Upper floor {{Coords|-140|-195}} <onlyinclude><abbr title="Before confronting Ketheric Thorm." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|-
! scope="row"| {{MdRarityItem|Argument Solver}}
|
*Gain an action to strike the target, dealing additional {{DamageColor|Poison|Poison}} damage equal to your [[proficiency bonus]]. The strike creates a 1.5 m / 5.0 ft radius cloud of noxious fumes for 3 turns, {{cond|Poisoned|Poisoning}} the target if they fail their [[Constitution]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] while in the cloud ({{recharge|short rest}})
| [[Mig]] at the main floor
|style="text-align: center;"| {{Coords|-194|-180}}
|-
! scope="row"| {{MdRarityItem|Very Heavy Greataxe}}
|
*Gain a cleave attack that strikes all targets at half weapon damage with bonus {{DamageColor|Physical|1d6 Slashing}} damage, but puts you {{cond|Off Balance}} for 1 turn ({{recharge|short rest}})
| [[Fezzerk]] in the throne room on the main floor if spared in the [[Blighted Village]] in [[Act One]]
|style="text-align: center;"| {{Coords|-152|-191}}
|-
! scope="row"| {{MdRarityItem|Derivation Cloak}}
|
*When you {{cond|Poisoned|Poison}} a target, regain {{DamageColor|Healing|1d4 hit points}}
| Locked heavy chest in [[Balthazar|Balthazar's]] quarters on the upper floor
|style="text-align: center;"| {{Coords|-135|-174}}
|-
! scope="row"| {{MdRarityItem|Coldbrim Hat}}
|
*On applying condition to an enemy, once per turn and attack, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
| Locked opulent chest behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
|style="text-align: center;"| {{Coords|-155|-173}}
|-
! scope="row"| {{MdRarityItem|Shadow Lantern}}
|
*Unlike the [[Moonlantern]], this lantern doesn't grant immunity to the [[Shadow Curse (Condition)|Shadow Curse]]
*Gain an action to conjure a [[Shadow]] and assume control of it ({{recharge|long rest}})
| Crafted by [[Gale]] ([[Origins|Origin]] or [[Companions|Companion]]) by combining [[Dead Pixie]] with [[Broken Moonlantern]] at the ritual circle behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
|style="text-align: center;"| {{Coords|-150|-165}}
|-
! scope="row"| {{MdRarityItem|Cloak of Elemental Absorption}}
|
*Gain an action to half the damage of the next elemental attack targeting you, and deal additional 1d6 damage of that element on your next weapon attack ({{recharge|short rest}})
| Locked opulent chest in the [[Ketheric Thorm|Ketheric Thorm's]] bedroom on the upper floor
|style="text-align: center;"| {{Coords|-166|-169}}
|-
! scope="row"| {{MdRarityItem|Spineshudder Amulet}}
|
*When you deal damage with a ranged [[Spells|spell]] that uses [[Dice rolls#Attack rolls|attack rolls]], once per attack, inflict 2 turns of {{cond|Reverberation}} upon the target(s)
| [[Mimic]] chest in [[Isobel|Isobel's]] room on the upper floor
|style="text-align: center;"| {{Coords|-171|-195}}
|-
! scope="row"| {{MdRarityItem|Myrkulite Scourge}}
|
*Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with this weapon
| [[Radija]] at the upper floor, [[Susdera]] on the rooftop, [[Sarabayle]], [[Willinx Jindlebee]] and [[Duckie Verish]] in the [[Moonrise Towers Prison]] (after [[Infiltrate Moonrise Towers#Confronting Ketheric|confronting Ketheric Thorm]]), and [[Kressa Bonedaughter]] in the [[Mind Flayer Colony]]
|
*Upper floor {{Coords|-161|-204}}
*[[Moonrise Towers Rooftop]] {{Coords|-152|-181}}
*[[Moonrise Towers Prison]] {{Coords|597|-655}} & {{Coords|597|-651}} & {{Coords|598|-647}}
*[[Mind Flayer Colony]] {{Coords|-161|-204}}
|-
! scope="row"| {{MdRarityItem|Ring of Exalted Marrow}}
|
*Cast {{sai|Exhort the Risen}} ({{recharge|long rest}})
*Gain an action to lash at the target with claws, dealing {{DamageColor|Necrotic|2d6 Necrotic}} damage; The non-[[Undead]] target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or become {{cond|Paralysed}} for 2 turns ({{recharge|long rest}})
| Heavy chest at the Absolute altar on the rooftop
|style="text-align: center;"| [[Moonrise Towers Rooftop]] {{Coords|-152|-176}}
|-
! scope="row"| {{MdRarityItem|Blade of Oppressed Souls}}
|
*Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
*Gain an action to strike a non-undead [[Humanoid]], dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Intelligence]] [[saving throw|save]] or get {{cond|Crown of Madness|Mad}} for 3 turns ({{recharge|short rest}})
| Next to a skeleton beyond the brain puzzle door at the south-eastern part of the colony
|style="text-align: center;"| [[Mind Flayer Colony]] {{Coords|747|-38}}
|-
! scope="row"| {{MdRarityItem|Circlet of Mental Anguish}}
|
*When an enemy fails a [[Charisma]], [[Intelligence]], or [[Wisdom]] [[saving throw]] against your [[Spells|spell]] or [[All spells#Cantrips|cantrip]], regain {{DamageColor|Healing|1d4 hit points}}
|rowspan=2| On a skeleton beyond the brain puzzle door at the south-eastern part of the colony
|rowspan="2" style="text-align: center;"| [[Mind Flayer Colony]] {{Coords|747|-38}}
|-
! scope="row"| {{MdRarityItem|Braindrain Gloves}}
|
*When you deal {{DamageColor|Psychic|Psychic}} damage, inflict 2 turns of {{cond|Mental Fatigue}} upon the target(s)
|-
! scope="row"| {{MdRarityItem|Infernal Rapier}}
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*Cast {{sai|Planar Ally: Cambion}} ({{recharge|long rest}})
| If persuaded, rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] in the [[Mind Flayer Colony#Tadpoling Centre|Tadpoling Centre]]
|style="text-align: center;"| [[Mind Flayer Colony]] {{Coords|676|39}}
|-
! scope="row"| {{MdRarityItem|Ketheric's Warhammer}}
|
*Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
|rowspan=3| [[Ketheric Thorm]] at the morphic pool
|rowspan="3" style="text-align: center;"| [[Mind Flayer Colony]] {{Coords|861|-23}}
|-
! scope="row"| {{MdRarityItem|Reaper's Embrace}}
|
*All incoming damage is reduced by 2
*Gain an action to grant yourself immunity to being moved against your will, but suffer [[disadvantage]] on [[Dexterity]] [[saving throw|saving throws]]. This can be toggled off
*Gain an action to howl in a 3 m / 10 ft radius; The target must succeed [[DC]] 14 [[Wisdom]] [[saving throw|save]] or get {{cond|Numbed}} for 3 turns ({{recharge|short rest}})
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
|-
! scope="row"| {{MdRarityItem|Ketheric's Shield}}
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*[[Advantage]] on Dexterity [[saving throw|saving throws]]
|-
|}
=== Other ===
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
! scope="row"| {{MdRarityItem|Devotee's Mace}}
|
*Deal additional {{DamageColor|Radiant|1d8 Radiant}} damage with this weapon
*Gain an action to emanate a soothing aura around you, regaining {{DamageColor|Healing|1d4 hit points}} to you and your allies in a 9 m / 30 ft radius at the start of your turn, for 10 turns ({{recharge|long rest}})
| [[Cleric|Clerics]] upon reaching level 10 and choosing {{sai|Divine Intervention: Arm Thy Servant|Arm Thy Servant}} as their {{sai|Divine Intervention}}
|style="text-align: center;"| Any
|}
|}
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{{NavItems}}

Latest revision as of 17:22, 21 March 2024

NOTICE: The guide has moved to Guide:Gear locator. This sandbox guide will stay, but will no longer be maintained.

This Gear locator guide includes all unique (named) gear items of Uncommon and higher quality that can be acquired in game without exploits or third-party tools. Items like Camp clothing and Instruments are not included in this guide.

Disclaimer: This guide is not optimised for mobile platforms. For faster navigation, it is advised to search for desired keywords using the page search function of your browser.

General information[edit | edit source]

  • Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
  • Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. It is advised to check the corresponding item pages and item effects for possible documented bugs.
  • Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
  • If a location includes only coordinates X:  Y: , the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.

Act Two[edit | edit source]

Ruined Battlefield[edit | edit source]

There are two entrances to this zone: Through Rosymorn Monastery Trail X: 144 Y: -129 and through Grymforge X: -596 Y: 383 (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the Seek Protection from the Shadow Curse quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side.

Item name Item effect Item source Location
Thermoarcanic Gloves
  • When you deal Fire damage, once per attack, gain Heat Heat for 2 turns
Kansif in the cultist camp or near the Harper ambush Note
  • X: 98 Y: -57
  • X: 0 Y: -15
Frost Prince Gilded chest near the Shadow-Cursed Needle Blight ambush, south of the cultist camp X: 80 Y: -96
Cruel Sting Kar'niss at the ruined ambush building Note X: 0 Y: -15
Moonlantern
  • Immunity to the Shadow Curse in a 13 m / 44 ft radius around you while you have this lantern in hand
  • If you free the inhabitant of the lantern, you get the same aura but from an item that doesn't take up a weapon slot
Hammergrim Mist Amulet Locked wooden chest on a wooden ledge inside the ruined ambush building X: -10 Y: -4
Luminous Gloves Locked potter's chest on a wooden ledge inside the ruined pottery near the river X: -53 Y: 9
Shadow-Cloaked Ring
  • Deal additional 1d4 damage with your weapon or unarmed strikes against obscured targets or creatures made of shadow
Shadow Mastiff Alpha in a cursed camp north of the ruined pottery Note X: -51 Y: 36
Ring of Twilight Locked traveller's chest tucked away behind pots in the ruined tower south of the ruined pottery X: -34 Y: -12
Gloomstrand Shield Traveller's chest next to the warped bridge at the south-most part of the map X: -55 Y: -113
Ring of Shadows Rewarded by Oliver for winning both rounds of his game at the House in Deep Shadows X: 76 Y: 37
Ring of Mental Inhibition Locked wooden chest in the middle of the House in Deep Shadows X: 72 Y: 40
Ironwood Club
  • Deal additional 1d4 Bludgeoning damage with this weapon while it is being imbued with Shillelagh Shillelagh
Shadow-Cursed Shambling Mound ambush north of the Shadowed Battlefield waypoint X: 44 Y: 59
Ring of Self Immolation Locked wooden chest atop the ruined tower near the Shadow-Cursed Shambling Mound ambush X: 27 Y: 63
Raven Gloves Rewarded by He Who Was for Punish the Wicked X: 128 Y: 110
Family Ring In a burrow behind and below the camp north-west of the He Who Was campsite Note X: 110 Y: 130
Penumbral Armour Locked opulent chest in a cursed house across the river north-east of the Last Light Inn waypoint X: 32 Y: 144

Last Light Inn[edit | edit source]

If you failed or missed the Save the Refugees quest in Act One, most tiefling NPCs and their quests will be absent from this area.

Item name Item effect Item source Location
Shield of Devotion Bough or stolen from Quartermaster Talli near the Last Light Inn waypoint X: -27 Y: 132
Incandescent Staff
Amulet of the Harpers
Cindersnap Gloves
Gloves of the Balanced Hands
Obsidian Laced Robe
The Mighty Cloth
Yuan-Ti Scale Mail
Shadeclinger Armour
Barkskin Armour
Hat of Uninhibited Kushigo
  • After dealing damage with an unarmed attack, gain a +1 bonus to spell save DC until the end of your turn
Defender Greataxe
  • Gain an action during your first attack of the round to reduce this weapon's enchantment by 1, increasing your AC and saving throws by 1 in return ( Recharge: Per turn)
Cloak of Protection
Sword of Life Stealing Bought or stolen from Dammon at the Inn blacksmith Note X: -33 Y: 164
Swordmaster Gloves
Darkfire Shortbow
Harmonium Halberd
Charge-Bound Warhammer
Thermodynamo Axe
  • On a hit with this battleaxe, once per attack, gain Heat Heat for 2 turns
Sword of Clutching Umbra
  • Gain an action to strike the target, dealing additional damage equal to your proficiency bonus + 1d6 Psychic. This action doesn't break Invisibility Invisibility or other forms of concealment ( Recharge: Short rest)
Thorn Blade
Flawed Helldusk Helmet Rewarded by Dammon at the Inn blacksmith for giving him 3 pieces of Infernal Iron Note X: -33 Y: 164
Flawed Helldusk Armour
Flawed Helldusk Gloves
Evasive Shoes Bought or stolen from Mattis inside the Inn Note X: -56 Y: 141
Cloak of Cunning Brume
Shapeshifter's Boon Ring
  • While shapeshifting or disguising yourself, gain a 1d4 bonus to all ability checks. This effect lasts until long rest and doesn't require the ring to be equipped once enabled
Strange Ox in the Inn barn behind the blacksmith if spared at the Emerald Grove X: -28 Y: 170
Hat of Fire Acuity
  • When you deal Fire damage, once per attack, gain Arcane Acuity Arcane Acuity for 2 turns
Rippling Force Mail Locked rustic chest at the top floor of the Inn blacksmith X: -22 Y: 175
Sylvan Scimitar Looted from Jaheira (NPC or Companion) X: -63 Y: 144
Potent Robe Rewarded by Alfira for Rescue the Tieflings Note X: -64 Y: 141
Gloves of the Automaton Bought or stolen from Barcus Wroot at his workshop in the Inn Note X: -56 Y: 133
Acrobat Shoes
Ring of Geniality
Snowburst Ring
  • When you deal Cold damage, create a 4.5 m / 15.0 ft ice patch underneath the target(s)
Underneath a loose plank in the bedroom on the ground floor, north of the bar Note X: -80 Y: 158
Moon Devotion Robe Looted from Isobel at her room on the top floor, or at the Mind Flayer Colony if she was abducted at the Inn
Jhannyl's Gloves
Shifting Corpus Ring Looted from Marcus in Isobel's room on the top floor during the Inn encounter X: -63 Y: 163
Coruscation Ring
  • When you deal spell damage while illuminated by a light source, inflict 2 turns of Radiating Orb Radiating Orb upon the target(s)
Locked heavy chest surrounded by shadow roots Last Light Inn - Cellar X: 45 Y: -736
Covert Cowl On one of the Meenlocks in the basement Last Light Inn - Cellar X: 33 Y: -697
Shield of Scorching Reprisal
  • Gain an action to expend your Reaction and bash with this shield when hit by an enemy, knocking them Prone Prone for 1 turn if they fail their Dexterity save against your spell save DC
  • Resistance to Fire damage
  • Gain an action to increase your AC by 1 for 4 turns and force any attaker that misses you to receive 1d6 Fire damage ( Recharge: Short rest)
On a dead body covered by rubble in the cemetery north of the Last Light Inn Note X: -3 Y: 217

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Reithwin Town[edit | edit source]

This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance.

Item name Item effect Item source Location
Twist of Fortune
  • When you roll 2 damage or less, reroll the dice, taking the new result
  • Gain an action to strike the target, dealing additional 4 Piercing per 300 gold the target possesses ( Recharge: Short rest)
Gerringothe Thorm on the top floor of the building Reithwin Tollhouse X: -110 Y: -93
Ironvine Shield
  • When hit in melee by an enemy, if your weapon is imbued with Shillelagh Shillelagh, the attacker receives Piercing damage equal to your Wisdom modifier
Heavy chest on the top floor in the south-western room Reithwin Tollhouse X: -126 Y: -90
Gloves of Battlemage's Power Locked opulent chest on the top floor in the south-eastern room Reithwin Tollhouse X: -82 Y: -90
Fireheart
  • When you take Fire damage from an enemy, once per turn, gain Heat Heat for 2 turns
Locked heavy chest on the top floor in the small room blocked by veins Reithwin Tollhouse X: -123 Y: -77
Rat Bat Leaning against a booze tap in the bar near Thisobald Thorm The Waning Moon X: -224 Y: -76
Ichorous Gloves
  • When you deal Acid damage, inflict 3 turns of Noxious Fumes Noxious Fumes upon the target(s)
Locked heavy chest in the cave behind the locked bar door The Waning Moon X: -252 Y: -69
Punch-Drunk Bastard
  • If you have the Alcohol Alcohol condition, gain advantage on attack rolls with this weapon. You also create a blast with each attack, dealing 1d4 Thunder damage in a 3 m / 10 ft radius
  • Gain the Cleave action ( Recharge: Short rest)
Locked wooden chest next to the glowing shadow root in the cave The Waning Moon X: -257 Y: -90
Ritual Dagger of Shar
  • Deal additional 1d4 Necrotic damage with this weapon
On a Sharran altar in the hidden room at the bottom of the sanctuary Note Sharran Sanctuary X: 250 Y: -847
Helmet of Arcane Acuity Locked gilded chest at the south-most part of the basement Note Mason's Guild Basement X: 107 Y: -758
True Love's Caress On a skeleton leaning against a tree near the graveyard gate Note Reithwin Graveyard X: -149 Y: 43
Boots of Apparent Death Inside sarcophagus behind the locked grated iron doors Reithwin Graveyard X: -160 Y: 50
Icebite Robe Inside sarcophagus in the building north of the graveyard gate Reithwin Graveyard X: -155 Y: 71
Lightning Jabber
  • Deal additional 1d4 Lightning damage when throwing this weapon
  • On a hit with this spear, the target must succeed DC 13 Constitution save or get Shocked Shocked for 2 turns
Cursed Kuo-Toa Chief near the abandoned fishing shack north-east of the Grand Mausoleum waypoint X: -148 Y: 115
Psionic Ward Armour Ch'r'ai Tska'an at the bridge north-west of The Waning Moon X: -249 Y: -34
Hr'a'cknir Bracers
Watcher's Shield On a pair of skeletons along the cliffs west of the House of Healing X: -248 Y: 36
Assassin's Shortsword
True Love's Embrace On a skeleton next to a bed behind Sister Sinda on the ground floor House of Healing X: -210 Y: 2
Shar's Temptation Wooden crate with a note next to the wooden ladder on the gound floor House of Healing X: -196 Y: 14
Surgeon's Subjugation Amulet Malus Thorm on the ground floor at the surgery hall House of Healing X: -200 Y: 47
Poisoner's Gloves Painted chest in the north-most room behind Malus Thorm House of Healing X: -197 Y: 76
Strange Tendril Amulet Wooden chest next to the charred corpse behind the hidden door Note House of Healing Morgue X: 85 Y: -1005
Firzu's Ring of Trading On the charred corpse behind the hidden door Note House of Healing Morgue X: 85 Y: -1005
Bided Time
  • When you are hit by an enemy in melee, gain Arcane Charge Arcane Charge for 2 turns
Locked heavy chest in the storage room south of the zombie crypt House of Healing Morgue X: 46 Y: -1005
Eversight Ring Locked opulent chest in the corner of the morgue lab west of the zombie crypt House of Healing Morgue X: 10 Y: -973
Fleshmelter Cloak
  • When you are hit, once per attack, the attacker receives 1d4 Acid damage
Gilded chest on the rocky ledge above the pit Note House of Healing Morgue X: 33 Y: -931
Protective Plate Hollow Armour surrounded by oozes in the pit Note House of Healing Morgue X: 51 Y: -932
Shadow Blade Ring Rewarded by Arabella for Find Arabella's Parents. It is advised to send her to camp during the quest. Campsite, next to Withers

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Grand Mausoleum[edit | edit source]

Shadowfell choice has important Act Two consequences, please see Find the Nightsong and The Chosen of Shar for details (quests contain heavy spoilers).

Item name Item effect Item source Location
Vivacious Cloak Locked traveller's chest in the south-east room of the entry crypt X: -259 Y: -882
Least Expected Gilded chest behind the stone table beyond the locked puzzle door Gauntlet of Shar X: -730 Y: -802
Dark Justiciar Gauntlets (Uncommon) On a pile of crates near Yurgir Gauntlet of Shar X: -664 Y: -759
Merregon Halberd
  • Regular halberd with +1 damage
Merregons of the Yurgir hunting party Gauntlet of Shar X: -658 Y: 753
Hellfire Hand Crossbow Yurgir at his hunting grounds Note Gauntlet of Shar X: -668 Y: -765
Boots of Brilliance Heavy chest in the area north of Yurgir's throne room Gauntlet of Shar X: -634 Y: -724
Justiciar's Scimitar Lyrthindor at the base of the Shar's statue Note Gauntlet of Shar X: -713 Y: -731
Justiciar's Greatshield
  • Gain an action to expend your Reaction and bash with this shield when hit by an enemy, knocking them Prone Prone for 1 turn if they fail their Dexterity save against your spell save DC
  • Gain an action to create a 2 m / 6.5 ft radius cloud of magical Darkness Darkness where you stand that lingers for 2 turns, and immediately attempt to Hide Hide ( Recharge: Short rest)
Circle of Bones Balthazar at his altar, or in Shadowfell if spared at the altar, or in Mind Flayer Colony if you let him abduct the Nightsong
Callous Glow Ring
  • Deal additional 2 Radiant damage against illuminated targets
Opulent chest behind the vault door north-east of Balthazar's laboratory Gauntlet of Shar X: -819 Y: -753
Killer's Sweetheart On one of the mirror images in the Self-Same Trial room Gauntlet of Shar X: -830 Y: -726
Dark Justiciar Half-Plate (Rare) By the Shar altar beyond the riddle door in the Silent Library Gauntlet of Shar X: -817 Y: -753
Spear of Night On the Shar altar beyond the riddle door in the Silent Library Gauntlet of Shar X: -817 Y: -753
Dark Justiciar Helmet Gilded chest behind the Shar altar beyond the riddle door in the Silent Library Gauntlet of Shar X: -822 Y: -753
Dark Justiciar Helm On the ground in the Shadowfell, at two points. Shadowfell X: -544 Y: -1447 & X: -516 Y: -1397
Moonlight Glaive
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • Gain an action to strike the enemy, dealing additional Psychic damage equal to your proficiency bonus, surrounding them in a 3 m / 10 ft butterfly cloud that grants advantage on attack rolls against the target. If the target leaves the cloud, they receive 1d6 Psychic damage ( Recharge: Short rest)
Rewarded for rescuing the Nightsong Note Shadowfell X: -604 Y: -1431
Dark Justiciar Half-Plate (Very Rare) Rewarded to Shadowheart (Origin or Companion) for defeating the Nightsong Shadowfell X: -604 Y: -1431
Dark Justiciar Gauntlets (Rare)
  • Deal additional 1d4 Necrotic damage with your weapons
  • Strength saving throws +1
  • Gain an action to curse the target for 2 turns. If the target enters an obscured area or remains in it at the start of their turn, they must succeed DC 14 Charisma save or suffer 2d8 Necrotic damage ( Recharge: Per turn)
Dark Justiciar Boots
Shar's Spear of Evening
  • While being obscured, gain advantage on saving throws. On a hit with this spear against obscured targets, deal additional 1d6 damage
  • Immunity to being Blinded Blinded
  • Cast Darkness Darkness as an Action ( Recharge: Per turn)
  • Gain an ability to strike a target, rippling the hit through all creatures (including allies) around you in a 3 m / 10 ft radius, and leaving behind a 3 m / 10 ft radius Darkness Darkness cloud that lingers for 3 turns ( Recharge: Short rest)
Selûne's Spear of Night Rewarded at camp after rescuing the Nightsong Campsite

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Moonrise Towers[edit | edit source]

It is advised to complete the Moonrise Towers Prison area before proceeding to Shadowfell, as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests Rescue the Tieflings and Rescue Wulbren.

Item name Item effect Item source Location
Spellcrux Amulet The Warden at the warden's tower Moonrise Towers Prison X: 576 Y: -654
Wulbren's Hammer
  • Deal additional 2d4 Force damage against objects
On a table on the top floor of the warden's tower Moonrise Towers Prison X: 575 Y: -649
Browbeaten Circlet Evidence chest on the top floor of the warden's tower Moonrise Towers Prison X: 572 Y: -652
Sharpened Snare Cuirass Bought or stolen from Roah Moonglow at the main floor X: -174 Y: -179
Gloves of Crushing
Armour of Devotion
Drakethroat Glaive
Ne'er Misser
Poisoner's Ring
Ring of Spiteful Thunder
Marksmanship Hat
Halberd of Vigilance Bought or stolen from Lann Tarv at the main floor X: -164 Y: -168
Gloves of The Duellist
  • +2 bonus to melee weapon attack rolls when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
Sentinel Shield
Enraging Heart Garb
  • While you are Raging Raging, gain Wrath Wrath for 2 turns
  • Increase your Constitution by 2 (max 20) while wearing this armour
Fistbreaker Helm
Bigboy's Chew Toy
Titanstring Bow
Slicing Shortsword
  • When you attack with advantage, the attack inflicts 2 turns of Bleeding Bleeding unto the target
Gauntlets of Surging Accuracy Bought or stolen from Lann Tarv at the main floor when Disciple Z'rell at the upper floor was covinced to help X: -164 Y: -168
Dwarven Splintmail
Render of Mind and Body
  • When you attack with advantage, deal additional 1d8 Psychic damage with this weapon
Circlet of Hunting Bought or stolen from Araj Oblodra at the main floor X: -128 Y: -193
Boots of Arcane Bolstering
Risky Ring
Ring of Free Action
Robe of Exquisite Focus
Thunderskin Cloak
Hat of Storm Scion's Power
  • When you deal Thunder damage, once per attack, gain Arcane Acuity Arcane Acuity for 2 turns
Absolute's Protector Disciple Z'rell at the main floor (after confronting Ketheric Thorm), or at the upper floor (before confronting Ketheric Thorm)
  • Outside X: -152 Y: -123 Note
  • Main floor X: -148 Y: -169 Note
  • Upper floor X: -140 Y: -195 Note
Argument Solver Mig at the main floor X: -194 Y: -180
Very Heavy Greataxe
  • Gain a cleave attack that strikes all targets at half weapon damage with bonus 1d6 Slashing damage, but puts you Off Balance Off Balance for 1 turn ( Recharge: Short rest)
Fezzerk in the throne room on the main floor if spared in the Blighted Village in Act One X: -152 Y: -191
Derivation Cloak
  • When you Poison Poison a target, regain 1d4 hit points
Locked heavy chest in Balthazar's quarters on the upper floor X: -135 Y: -174
Coldbrim Hat
  • On applying condition to an enemy, once per turn and attack, inflict 2 turns of Encrusted with Frost Encrusted with Frost upon the target(s)
Locked opulent chest behind the secret door in Balthazar's quarters on the upper floor X: -155 Y: -173
Shadow Lantern Crafted by Gale (Origin or Companion) by combining Dead Pixie with Broken Moonlantern at the ritual circle behind the secret door in Balthazar's quarters on the upper floor X: -150 Y: -165
Cloak of Elemental Absorption
  • Gain an action to half the damage of the next elemental attack targeting you, and deal additional 1d6 damage of that element on your next weapon attack ( Recharge: Short rest)
Locked opulent chest in the Ketheric Thorm's bedroom on the upper floor X: -166 Y: -169
Spineshudder Amulet Mimic chest in Isobel's room on the upper floor X: -171 Y: -195
Myrkulite Scourge
  • Deal additional 1d6 Necrotic damage with this weapon
Radija at the upper floor, Susdera on the rooftop, Sarabayle, Willinx Jindlebee and Duckie Verish in the Moonrise Towers Prison (after confronting Ketheric Thorm), and Kressa Bonedaughter in the Mind Flayer Colony
Ring of Exalted Marrow Heavy chest at the Absolute altar on the rooftop Moonrise Towers Rooftop X: -152 Y: -176
Blade of Oppressed Souls Next to a skeleton beyond the brain puzzle door at the south-eastern part of the colony Mind Flayer Colony X: 747 Y: -38
Circlet of Mental Anguish On a skeleton beyond the brain puzzle door at the south-eastern part of the colony Mind Flayer Colony X: 747 Y: -38
Braindrain Gloves
  • When you deal Psychic damage, inflict 2 turns of Mental Fatigue Mental Fatigue upon the target(s)
Infernal Rapier If persuaded, rewarded to Wyll (Origin or Companion) by Mizora in the Tadpoling Centre Mind Flayer Colony X: 676 Y: 39
Ketheric's Warhammer
  • Deal additional 1d4 Psychic damage with this weapon
Ketheric Thorm at the morphic pool Mind Flayer Colony X: 861 Y: -23
Reaper's Embrace
Ketheric's Shield

Other[edit | edit source]

Item name Item effect Item source Location
Devotee's Mace
  • Deal additional 1d8 Radiant damage with this weapon
  • Gain an action to emanate a soothing aura around you, regaining 1d4 hit points to you and your allies in a 9 m / 30 ft radius at the start of your turn, for 10 turns ( Recharge: Long rest)
Clerics upon reaching level 10 and choosing Arm Thy Servant Arm Thy Servant as their Divine Intervention Divine Intervention Any

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