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Gale/Approval: Difference between revisions
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'''[[Ruined Battlefield]]'''<br> | '''[[Ruined Battlefield]]'''<br> | ||
''If entering the Shadow-Cursed Lands from the [[Grymforge]]:'' | ''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:'' | ||
* Playing as a | * Playing as a {{Class|Bard}}, a {{Class|Druid}}, a {{Class|Fighter}}, a {{Class|Monk}}, a {{Class|Wizard}} or a {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only), use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer.{{Approval|Gale|+1}} | ||
* When the shadows warp [[ | * When the shadows warp [[Yonas|Harper Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this." {{Approval|Gale|+1}} | ||
** OR | ** OR Prepare to fight, using basic or unique {{Class|Fighter}}, {{Class|Ranger}}, {{Class|Rogue}} or {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only) option {{Approval|Gale|+1}} | ||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to try and save them instead of abandoning them {{Approval|Gale|+1}} | |||
** OR | |||
'''[[Last Light Inn]]''' | ''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:'' | ||
* | * Convince [[Kar'niss]] the drider not to attack you if you killed the convoy before summoning him, using [[Deception]] OR [[Intimidation]]. {{Approval|Gale|+1}} ''(either option)'' | ||
''When you find [[ | * Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Gale|+1}} | ||
* Suggest | ** OR, If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and [[Deception|deceive]] it into giving you the lantern {{Approval|Gale|+1}} | ||
* Help | |||
** | ''At the [[House in Deep Shadows]]:'' | ||
* Agree to play hide-and-seek with [[Oliver]] {{Approval|Gale|+2}} ''(one point for each round of the game)'' | |||
* Convince Oliver to reunite with [[Thaniel]] {{Approval|Gale|+3}} | |||
''When dealing with [[He Who Was]]:'' | |||
* Agree to find [[Madeline's Ledger]] for [[He Who Was]] {{Approval|Gale|+1}} | |||
* After ordering [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Gale|-1}}, stop her, saying she had done enough {{Approval|Gale|+1}} | |||
** OR Say her willing to hurt herself was enough {{Approval|Gale|+1}} | |||
** OR Accuse her of cowardice, using basic or unique {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Monk}} lines {{Approval|Gale|+1}} | |||
** OR Say that it wasn't her fault, using basic or unique {{Class|Bard}}, Good {{Class|Cleric}} or {{Class|Monk}} lines {{Approval|Gale|+1}} | |||
''Elsewhere:'' | |||
* Free [[Dolly Thrice]] from the [[Moonlantern]] carried by [[Kar'niss]].{{Approval|Gale|+1}} | |||
* After saving [[Rolan]] from the [[Shadow]]s, tell him to shut up and be grateful {{Approval|Gale|+1}} | |||
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, or a {{Class|Sorcerer}}, use a class-based option {{Approval|Gale|+1}} | |||
** OR Ask him not to be hard on himself for trying to save his family {{Approval|Gale|+1}} | |||
'''[[Last Light Inn]]'''<br> | |||
''Speaking to [[Jaheira]]:'' | |||
* When talking to Jaheira inside the inn, refuse to drink spiked wine {{Approval|Gale|+1}} | |||
''Speaking to [[Isobel]]:'' | |||
* During [[Marcus Falgor|Marcus's]] assault: | |||
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Gale|+10}} | |||
* Playing as {{Background|Haunted One|The Dark Urge}}, after the assault: | |||
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Gale|+1}} | |||
''Talking to [[Florrick|Councellor Florrick]]:'' | |||
* Ask whether the Flaming Fist are just going to stay around {{Approval|Gale|+1}} | |||
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Gale|+1}} | |||
** OR, Playing as [[Wyll]], say it was a devil deal that has gone terribly wrong {{Approval|Gale|+1}} | |||
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:'' | |||
* Say you only wanted to admire him close {{Approval|Gale|+1}}, and then indeed choose to quietly admire him {{Approval|Gale|+1}} | |||
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Gale|+1}} | |||
''Speaking to [[Cerys]]:'' | |||
* When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing {{Approval|Gale|+1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})'' | |||
* Ask her what they are doing here, if they headed for Baldur's Gate, and tell her not to lose hope to see others alive {{Approval|Gale|+1}} | |||
''Talking to [[Alfira]] at the inn:'' | |||
* After Marcus's assault, when she asks whether they cannot trust anyone: | |||
** Playing as a {{Race|Half-Orc}}, tell her to use her anger.{{Approval|Gale|+1}} | |||
* Ask her about others, and then say that running was right call {{Approval|Gale|+1}} | |||
* When Alfira asks you how do you keep going, answer: | |||
** That you take one step at a time {{Approval|Gale|+1}} | |||
** OR That danger is your life {{Approval|Gale|+1}} | |||
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}}, use a class-based line {{Approval|Gale|+1}} | |||
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Gale|+1}} | |||
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], promise you will find them {{Approval|Gale|+1}} | |||
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Gale|+1}} | |||
** Talk to [[Alfira]] after [[Rescue the Tieflings|rescuing the tieflings]] from [[Moonrise Towers]] and take the reward {{Approval|Gale|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)'' | |||
''Dealing with [[Raphael]] and [[Mol]]:'' | |||
* Suggest Mol to follow Gale's advice in the game of lanceboard {{Approval|Gale|+1}} ''(available if Gale '''is in the party''')'' | |||
* Help Mol win the game against Raphael using the [[Sleight of Hand]], [[Bard]], [[Monk]], or [[Wizard]] options {{Approval|Gale|+1}} ''(can be added to previous approval point)'' | |||
** After Mol wins, tell Raphael to stay away from her {{Approval|Gale|+1}} | |||
▶ '''''Note:''' This line appears only if Astarion '''is not in the party''', otherwise Raphael will turn the talk to the spawn's scars'' | ▶ '''''Note:''' This line appears only if Astarion '''is not in the party''', otherwise Raphael will turn the talk to the spawn's scars'' | ||
''Elsewhere in the inn:'' | |||
* Playing as [[The Dark Urge]], refuse your urge to kill the [[Strange Ox]]. {{Approval|Gale|+1}} | * Playing as [[The Dark Urge]], refuse your urge to kill the [[Strange Ox]]. {{Approval|Gale|+1}} | ||
* | * Play the lute to wake up [[Art Cullagh]] {{Approval|Gale|+1}} | ||
* Tell [[Halsin]] that he can count on you before he opens the portal into [[Shadowfell]]. {{Approval|Gale|+1}} | |||
* Tell [[Halsin]] that he can count on you before he opens the portal {{Approval|Gale|+1}} | |||
** Successfully protect the portal while [[Halsin]] is looking for [[Thaniel]]. {{Approval|Gale|+1}} | ** Successfully protect the portal while [[Halsin]] is looking for [[Thaniel]]. {{Approval|Gale|+1}} | ||
* After Rolan reproaches you for convincing his siblings 'to play hero', respond that then it's your responsibility to bring them back. {{Approval|Gale|+1}} | * After [[Rolan]] reproaches you for convincing his siblings 'to play hero', respond that then it's your responsibility to bring them back. {{Approval|Gale|+1}} | ||
* <u>Playing</u> as a | ** <u>Playing</u> as a {{Class|Sorcerer}}, tell drunken [[Rolan]] that he soon won't be able to read his spellbook. | ||
'''[[Reithwin Town]]'''<br> | '''[[Reithwin Town]]'''<br> | ||
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▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | ▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | ||
* By any means make the [[Thisobald Thorm]] drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Gale|+1}} | * By any means make the [[Thisobald Thorm]] drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Gale|+1}} | ||
'''[[Moonrise Towers]]''' | '''[[Moonrise Towers]]''' | ||
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▶ '''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug'' | ▶ '''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug'' | ||
* Playing as a [[Barbarian]], in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Gale|+1}} | * Playing as a [[Barbarian]], in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Gale|+1}} | ||
* In the [[Angleiron's Cellar]], suggest [[Wulbren]] to contact the [[Gondians]] first, so that they might see reason. {{Approval|Gale|+1}} | |||
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Gale|+1}} | |||
'''[[Wyrm's Crossing]]''' | '''[[Wyrm's Crossing]]''' | ||
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▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to this dialogue.'' | ▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to this dialogue.'' | ||
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Gale|+1}} ''(either option)'' | * At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Gale|+1}} ''(either option)'' | ||
'''[[Sharess' Caress]]''' | '''[[Sharess' Caress]]''' | ||
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'''[[Wyrm's Rock Fortress]]''' | '''[[Wyrm's Rock Fortress]]''' | ||
* Get access into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]], or passing any of class-based checks. {{Approval|Gale|+1}} | |||
''At the Flaming Fist barracks:'' | ''At the Flaming Fist barracks:'' | ||
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Gale|+1}} | * Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Gale|+1}} | ||
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:* OR Find out that Reynash needs gold, and then give him 300 gold to take the ferry {{Approval|Gale|+1}} | :* OR Find out that Reynash needs gold, and then give him 300 gold to take the ferry {{Approval|Gale|+1}} | ||
''Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not):'' | ''Speaking to [[Bakshi|Manip Bakshi]] (regardless if you succeeded a check to discover Reynash's thieving attempt or not):'' | ||
* Successfully | * Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Gale|+1}} | ||
* OR Tell him you've spotted | * OR Tell him you've spotted another guard on stealing {{Approval|Gale|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)'' | ||
** Then | ** Then ask him not to be hard on Reynash {{Approval|Gale|+1}} | ||
* | * OR Leave barracks (or let him escort you out) {{Approval|Gale|+1}} | ||
''At the Audience Hall:'' | ''At the Audience Hall:'' | ||
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say: | * Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say: | ||
** That you have seen the army of the Absolute and no where's safe. {{Approval|Gale|+1}} | ** That you have seen the army of the Absolute and no where's safe. {{Approval|Gale|+1}} | ||
** That the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Gale|+1}} | ** That the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Gale|+1}} | ||
** OR, playing as a [[Druid]], say that there's nothing natural about him {{Approval|Gale|+1}} | |||
* Pass the [[Steel Watcher]] that confronts you at the coronation {{Approval|Gale|+1}} | * Pass the [[Steel Watcher]] that confronts you at the coronation {{Approval|Gale|+1}} | ||
▶''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party'' | ▶''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party'' | ||
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** OR Ask Ravengard whether he knows that he is infected {{Approval|Gale|+1}} | ** OR Ask Ravengard whether he knows that he is infected {{Approval|Gale|+1}} | ||
* As a Baldurian character, ask what has happened to the city's great hero {{Approval|Gale|+1}} | * As a Baldurian character, ask what has happened to the city's great hero {{Approval|Gale|+1}} | ||
''In the [[Wyrm's Rock Prison]]:'' | |||
* Convince [[Counsellor Florrick]] to escape the prison {{Approval|Gale|+1}} | |||
* After escorting Florrick out, tell her she's proven to be a vital ally {{Approval|Gale|+1}} | |||
<!--* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Gale|+1}} ''(requires {{Ability check|Persuasion|18}})'' | |||
** Solve the first riddle {{Approval|Gale|+1}} | |||
** Solve the second riddle {{Approval|Gale|+1}}--> | |||
'''[[Lower City]]'''<br> | '''[[Lower City]]'''<br> | ||
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{{SpoilerBox|act=2|nograd=1|unhide=1| | {{SpoilerBox|act=2|nograd=1|unhide=1| | ||
'''[[Ruined Battlefield]]''' | '''[[Ruined Battlefield]]'''<br> | ||
* When | ''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:'' | ||
* When the shadows warp [[Yonas|Harper Yonas]], choose to run from the fight {{Approval|Gale|-1}} | |||
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:'' | |||
* Traversing Shadow-Cursed Lands with the convoy and [[Kar'niss]] the drider, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Gale|-1}} | |||
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.{{Approval|Gale|-1}} ''(Taking this course immediately starts the fight with remaining Harpers)''. | |||
▶''''' Note:''' Works, too, if you managed to pick up the lantern during the battle.'' | |||
* If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and reveal the ambush to it {{Approval|Gale|-1}} | |||
''When dealing with [[He Who Was]]:'' | |||
* Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Gale|-1}} ''(Evil {{Class|Cleric}} will have a unique line)'' | |||
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Gale|-1}} ''(either option)'' | |||
** Finally succeed a [[Persuasion]] roll to keep her going {{Approval|Gale|-1}} | |||
''Elsewhere:'' | |||
* When talking to [[Dolly Thrice]], ignore her pleads two times and keep the [[Moonlantern]]. {{Approval|Gale|-1}} | |||
* After saving [[Rolan]] from the [[Shadow]]s, playing as a {{Class|Barbarian}}, call him a pathetic wizard {{Approval|Gale|-1}} | |||
** OR, Playing as a {{Class|Wizard}}, say a good wizard knows when to ask for guidance {{Approval|Gale|-1}} | |||
'''[[Last Light Inn]]''' | '''[[Last Light Inn]]''' | ||
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* Tell Rolan that Cal and Lia are better off dead than in the cult's hands {{Approval|Gale|-1}} | * Tell Rolan that Cal and Lia are better off dead than in the cult's hands {{Approval|Gale|-1}} | ||
* After [[Mol]] is taken, tell [[Mattis]] she's probably dead already. {{Approval|Gale|-1}} | * After [[Mol]] is taken, tell [[Mattis]] she's probably dead already. {{Approval|Gale|-1}} | ||
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Gale|-1}} | |||
* Talking to [[His Majesty]] via {{SAI|Speak with Animals}}, hiss back at him, say that he is in your territory, and order to get out {{Approval|Gale|-1}} | |||
** OR, Playing as a {{Class|Barbarian}}, WOOF at him {{Approval|Gale|-1}} | |||
'''[[Gauntlet of Shar]]''' | '''[[Gauntlet of Shar]]''' | ||
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* After sleeping with Gale, tell him it was on one-night thing and will not happen again. {{Approval|Gale|-5}} | * After sleeping with Gale, tell him it was on one-night thing and will not happen again. {{Approval|Gale|-5}} | ||
* Playing as Astarion, do not tell Gale that you are a vampire during Act One. During Act Two, when Gale confronts you, tell him: | * Playing as Astarion, do not tell Gale that you are a vampire during [[Act One]]. During Act Two, when Gale confronts you, tell him: | ||
** That he couldn't be further off the mark {{Approval|Gale|-1}} | ** That he couldn't be further off the mark {{Approval|Gale|-1}} | ||
** Then, insist again that you're not a vampire {{Approval|Gale|-30}} | ** Then, insist again that you're not a vampire {{Approval|Gale|-30}} | ||
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''Elsewhere in Rivington:'' | ''Elsewhere in Rivington:'' | ||
* Playing as [[The Dark Urge]], offer [[Arfur Gregorio]] to chase the refugees out for free and explain that you just enjoy brutalizing the poor {{Approval|Gale|-1}} | * Playing as [[The Dark Urge]], offer [[Arfur Gregorio]] to chase the refugees out for free and explain that you just enjoy brutalizing the poor {{Approval|Gale|-1}} | ||
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you won't sacfirice yourself for her cause {{Approval|Gale|-1}} | |||
** OR Attack [[Ulma]]. {{Approval|Gale|-1}} | |||
'''[[Wyrm's Crossing]]''' | '''[[Wyrm's Crossing]]''' | ||
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'''[[Wyrm's Rock Fortress]]'''<br> | '''[[Wyrm's Rock Fortress]]'''<br> | ||
** Trying to get access into Wyrm's Rock Fortress, choose to leave when [[Elin|Blaze Elin]] stops you {{Approval|Gale|-1}} | |||
''At the Flaming Fist barracks:'' | ''At the Flaming Fist barracks:'' | ||
* If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Gale|-1}} | * If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Gale|-1}} | ||
'' When you spot [[Fist Reynash]] trying to open a chest:'' | '' When you spot [[Fist Reynash]] trying to open a chest:'' | ||
* [[Intimidation|Intimidate]] or blackmail him into giving you his stash {{Approval|Gale|-1}} | * [[Intimidation|Intimidate]] or blackmail him into giving you his stash {{Approval|Gale|-1}} | ||
** OR Fail the Intimidation check to make him surrender his stash {{Approval|Gale|-1}} | ** OR Fail the Intimidation check to make him surrender his stash {{Approval|Gale|-1}} ''(makes him hostile to the party)'' | ||
* Speaking to Manip Bakshi afterwards (regardless | ** OR Attack Reynash straightaway {{Approval|Gale|-1}} | ||
* Speaking to [[Bakshi|Manip Bakshi]] afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you {{Approval|Gale|-1}} | |||
** OR Attack him straightaway or after speaking with him {{Approval|Gale|-1}} | |||
''At the Audience Hall:'' | ''At the Audience Hall:'' | ||
* Playing as a [[Bard]], tell Lord Amber's Bodyguard that Waterdeep's walking statues are a bore {{Approval|Gale|-2}} | * Playing as a [[Bard]], tell [[Lord Amber's Bodyguard]] that Waterdeep's walking statues are a bore {{Approval|Gale|-2}} ''(comes one point by one, after you say this and after the bodyguard agrees)'' | ||
* Playing as [[The Dark Urge]], refuse to make an alliance with [[Gortash]], saying that you'll possess both the brain and the crown and ''won't share'' {{Approval|Gale|-2}} | * Playing as [[The Dark Urge]], refuse to make an alliance with [[Gortash]], saying that you'll possess both the brain and the crown and ''won't share'' {{Approval|Gale|-2}} | ||
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Gale|-1}} | * Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Gale|-1}} | ||
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Gale|-1}} | ** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Gale|-1}} | ||
''In the [[Wyrm's Rock Prison]]:'' | |||
* Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Gale|-1}} | |||
** OR, After Florrick gets her bearing, refuse to help her escape {{Approval|Gale|-1}} | |||
'''[[Lower City]]''' | '''[[Lower City]]''' |
Latest revision as of 21:17, 24 November 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Romance |
Gale approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.
He dislikes harming innocents or destroying or wasting valuable knowledge or lore.
The actions and choices listed on this page will raise or lower Gale's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on their approval rating, Gale may greet the player with:
Negative (<0):
- "Yes?"
- "Did you need something?"
- "What is it?"
- "You need me?"
Neutral and above (19+):
- "How can I help?"
- "Go ahead, I'm listening."
- "What's on your mind?"
When spoken to by someone other than the player character:
- "Sorry, if I'm to engage in banter, I prefer it to be with the leader of our troupe."
Romance[edit | edit source]
Flirting:
- "Always a delight to speak with you. What can I do?"
- "I do enjoy our conversations. What do you need?"
- "Tell me - What can I do for you?"
Partnered:
- "My time is yours. What do you need?"
- "Whatever you need, you have only to ask."
- "Anything I can do for you - consider it most enthusiastically done."
Partnered - After Act Three romance scene:
- "Is something on your mind? You can always unburden yourself with me."
- "Are you alright? If you have need me, just say the word."
- "Yes, my love?"
Broken up:
- "Yes. What is it?"
- "You need something of me?"
- "What do you need?"
Approval[edit | edit source]
When he is a companion character in your active party, the following interactions will cause Gale to gain approval.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
Disapproval[edit | edit source]
When he is a companion character in your active party, the following interactions will cause Gale to lose approval.