Ad placeholder
Barcus Wroot: Difference between revisions
(added quote) |
No edit summary |
||
Line 17: | Line 17: | ||
|initiative=0|size=Small|type=Medium|va=[https://www.imdb.com/name/nm2872353 Dario Coates]|full name=Barcus Wroot|hp=20|ac=10|movement m=6|weight kg=35|str=10|dex=10|con=10|int=10|wis=10|cha=10|prof bonus=+2|passives=Superior Darkvision, Stone Camouflage, Gnome Cunning|t hp=26}} | |initiative=0|size=Small|type=Medium|va=[https://www.imdb.com/name/nm2872353 Dario Coates]|full name=Barcus Wroot|hp=20|ac=10|movement m=6|weight kg=35|str=10|dex=10|con=10|int=10|wis=10|cha=10|prof bonus=+2|passives=Superior Darkvision, Stone Camouflage, Gnome Cunning|t hp=26}} | ||
'''Barcus Wroot''' is a somewhat unfortunate [[deep gnome]] who is searching for his friend, [[Wulbren Bongle]]. He can be first found stuck to a windmill in the [[Blighted Village]] and can later become a [[Camp Follower]]. | '''Barcus Wroot''' is a somewhat unfortunate [[deep gnome]] who is searching for his friend, [[Wulbren Bongle]]. He can be first found stuck to a windmill in the [[Blighted Village]] and can later become a [[Camp Follower]]. | ||
{{DiQ|Farewell. If we will meet again... well, then will have met again|Barcus Wroot| bidding farewell to party}} | {{DiQ|Farewell. If we will meet again... well, then we will have met again|Barcus Wroot| bidding farewell to party}} | ||
==Overview== | ==Overview== | ||
Barcus Wroot is a deep gnome who lived in the Underdark with his good friend Wulbren Bongle. Wulbren, and eventually Barcus, both left, Wulbren to places unknown and Barcus to the city of [[Baldur's Gate]]. While in the city, Barcus found a bloodied amulet that he had given to Wulbren before he left, compelling him to travel back home to the Underdark in search of him. | Barcus Wroot is a deep gnome who lived in the Underdark with his good friend Wulbren Bongle. Wulbren, and eventually Barcus, both left, Wulbren to places unknown and Barcus to the city of [[Baldur's Gate]]. While in the city, Barcus found a bloodied amulet that he had given to Wulbren before he left, compelling him to travel back home to the Underdark in search of him. |
Revision as of 09:12, 24 June 2024
“Farewell. If we will meet again... well, then we will have met again„
Overview
Barcus Wroot is a deep gnome who lived in the Underdark with his good friend Wulbren Bongle. Wulbren, and eventually Barcus, both left, Wulbren to places unknown and Barcus to the city of Baldur's Gate. While in the city, Barcus found a bloodied amulet that he had given to Wulbren before he left, compelling him to travel back home to the Underdark in search of him.
Related Quests
Involvement
Act One
The party will encounter Barcus tied to a windmill being harassed by a group of goblins led by Fezzerk. If the Goblins are defeated or convinced to leave, Barcus will demand to be untied. To rescue Barcus, the party must pull the Brake lever inside the windmill. Pulling the Release lever causes Barcus to be shot through the sky due to inertia and die.
If rescued, depending on the race of the party member talking to him, Barcus will either surrender himself as a slave or ask the party what he can give them as a reward. He will explain he is looking for a friend who has gone missing and then take his leave.
If the party leaves the Wilderness map before resolving the situation at the windmill, Barcus can be found dead in the Blighted Village, as if the party used the Release lever.
If Barcus survives his predicament at the windmill, he will be found again at Grymforge, where he has been enslaved by duergar led by Nere. If freed again, he will tell the party the person he is looking for is his friend Wulbren, who was taken to Moonrise Towers. Barcus can then be convinced to join the Camp on the way to Moonrise Towers, and become a Camp Follower.
If Barcus is in the camp for the celebration after the liberation of the Emerald Grove (i.e., if the three Goblin leaders are killed after rescuing Barcus from both the windmill and Grymforge) he can be persuaded to, with some reluctance, set off fireworks for the party.
Act Two
If Barcus is saved in Grymforge, whether or not he joined as a camp follower, he can be found in the Last Light Inn. He behaves as a trader and will sell the following items:
He will also gift the party the Brilliant Retort if they complete the quest Rescue Wulbren.
Act Three
Barcus can be found with the rest of the Ironhand Gnomes in Angleiron's Cellar. He will ask the party not to help Wulbren, and to spare the Gondians.
Later, if the Gondians are freed from the Steel Watch Foundry, Barcus can be persuaded into leading the Ironhand Gnomes instead of Wulbren.
Speak with Dead
Barcus can be spoken to through the use of
.Party member: Who are you?
- Barcus Wroot: Barcus... he... called... me... Barcus...
Party member: What happened to you?
- Barcus Wroot: Caught... by... goblins... killed... in... fray...
Party member: Tell me about any valuables you have.
- Barcus Wroot: My... pack... everything... I needed... to find him...
Party member: How did you come here?
- Barcus Wroot: Left... the... Underdark... way home... nearby...
Party member: What were you doing here?
- Barcus Wroot: Find... him...
- Party member: Who are you looking for?
- Barcus Wroot: Wulbren... my... Wulbren...
- Party member: Why do you need to find this Wulbren?
- Barcus Wroot: Flame... in... the... dark... his amulet... found... bloodied...
- Party member: Why do you need to find this Wulbren?
- Barcus Wroot: Wulbren... my... Wulbren...
- Party member: Who are you looking for?
Notable loot
Notes
- The Feather Fall effect will not prevent him from being killed when flung off the windmill.
- One of the possible deaths for Barcus was shown in the Baldur's Gate 3 Video Game Awards trailer due to its popularity.
External links
- Pages setting creature infobox initiative directly
- Pages with hp but no explorer hp
- Characters
- Gnomes
- Deep Gnomes
- Humanoids
- Characters in Act One
- Characters in Act Two
- Characters in Act Three
- Characters in the Blighted Village
- Characters in the Shadow-Cursed Lands
- Characters in Grymforge
- Characters in Rivington
- Camp Followers
- Traders
- Available to Speak with Dead