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Ravaged Beach: Difference between revisions
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This is the [[location]] the player arrives at immediately after the events of the [[Prologue]]. | This is the [[location]] the player arrives at immediately after the events of the [[Prologue]]. | ||
== | == Overview == | ||
[[File:Ravaged Beach Scenic.jpeg|thumb|alt=The crash site at the Ravaged Beach, looked at from the top of the Overgrown Ruins.|The crash site at the Ravaged Beach, looked at from the top of the Overgrown Ruins]] | [[File:Ravaged Beach Scenic.jpeg|thumb|alt=The crash site at the Ravaged Beach, looked at from the top of the Overgrown Ruins.|The crash site at the Ravaged Beach, looked at from the top of the Overgrown Ruins]] | ||
=== Related locations === | === Related locations === | ||
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This location contains the following {{SmIconLink|Waypoint Map Icon.png|Waypoint}}: | This location contains the following {{SmIconLink|Waypoint Map Icon.png|Waypoint}}: | ||
*Overgrown Ruins {{Coords|276|29}} | *Overgrown Ruins {{Coords|276|29}} | ||
== Points of Interest == | |||
* A [[Scared Boar]] can be found on the cliffs near [[Astarion]] after the latter has been encountered for the first time. Calm the boar with [[Speak with Animals]] or a {{Ability Check|Animal Handling|10}} earns companion approval{{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}}. Alternatively, the boar can be killed for some camping supply food items | |||
==Notable characters== | ==Notable characters== |
Revision as of 20:13, 21 January 2024
Wilderness | ||||
Roadside Cliffs | ||||
↑ | ||||
Nautiloid Wreck | ← | Ravaged Beach | → | River Chionthar |
↓ | ||||
River Chionthar |
Located on the bank of the River Chionthar, the Ravaged Beach is dominated by the wreck of a nautiloid. Corpses of fishermen and Intellect Devourers dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the west sits a door to the Dank Crypt, while to the north is the Emerald Grove.
This is the location the player arrives at immediately after the events of the Prologue.
Overview
Related locations
Waypoints
This location contains the following
:- Overgrown Ruins X: 276 Y: 29
Points of Interest
- A Scared Boar can be found on the cliffs near Astarion after the latter has been encountered for the first time. Calm the boar with Speak with Animals or a DC 10 Animal Handling check earns companion approval +1 +1 +1 +1. Alternatively, the boar can be killed for some camping supply food items
Notable characters
Companions
- Shadowheart can be found unconscious on the ground if she was freed from the pod during the Prologue, or attempting to gain entry to the nearby Dank Crypt if she was not freed. Either way, she can be invited to join the party after speaking with her.
- If Lae'zel died on the Nautiloid, her body can be found not far from where you wake up and be revived, allowing you to recruit her slightly early.
Related quests
Speak with Dead
There are a few dead characters that can provide insights about the crash and the Mind Flayers.
Abducted Nobleman
Located where the Intellect Devourers are lurking. X: 230 Y: 271 Player: Who are you?
- Abducted Nobleman: Francis... merchant... selling pottery...
Player: What happened to you?
- Abducted Nobleman: Guiding my cart...shadow fell... tentacle grabbed me...
- Abducted Nobleman: Took me here.. put something in my eye...
- Player: Do you know why any of us were taken?
- Abducted Nobleman: No... took everyone... peasants... lords... took them all...
- Player: They put something in my eye too. Can we get rid of it?
- Abducted Nobleman: Find healer...
- Abducted Nobleman: ...or die... it'll leave...
- Player: They put something in my eye too. Can we get rid of it?
- Abducted Nobleman: No... took everyone... peasants... lords... took them all...
- Player: Do you know why any of us were taken?
Player: How did you die?
- Abducted Nobleman: Fire... screaming... then crunch. Nothing...
Player: Do you have anything valuable?
- Abducted Nobleman: They took me... took everything...
Dead Fisher (Male)
Located north of the where the player wakes up. X: 296 Y: 253
Player: Who are you?
- Dead Fisher: Marcus... Fisherman...
- Player: What were you doing here?
- Dead Fisher: Saw the crash... came quick... try'n to help folk...
- Player: What were you doing here?
Player: How did you die?
- Dead Fisher: Brains... didn't see 'em comin'...
- Player: Why didn't you notice the brains?
- Dead Fisher: Woman... beautiful... couldn't look away...
- Player: Where did the woman go?
- Dead Fisher: Went west... other followed... couldn't help 'emselves...
- Player: Where did the woman go?
- Dead Fisher: Woman... beautiful... couldn't look away...
- Player: Why didn't you notice the brains?
Player: Were there any other survivors?
- Dead Fisher: Elf... ran north... up the beach...
Dead Fisher (Female)
Located just south of the Overgrown Ruins Waypoint. X: 284 Y: 281
Player: Who are you?
- Dead Fisher: Ellie... fisherwoman... Elturel...
- Player: Elturel? Are we close to the city?
- Dead Fisher: No... upriver... too far...
- Player: Elturel? Are we close to the city?
Player: How did you die?
- Dead Fisher: Chased elf... brains chased me...
Notable loot
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
- Thieves' Tools in a crate on the beach
- Potion of Healing in a Pouch X: 286 Y: 245
- Shanties for the Bitch Queen on the dock X: 308 Y: 267
- Perfumed Letter on the Mangled Fisher X: 296 Y: 270
Hidden treasure
On a stone arch overlooking the Ancient Door is a Cartilaginous Chest containing:
- Garnet Ring
- Elixir of Fire Resistance
- Caustic Bulb
- Also rewards 30 Experience.
Ingredients
Ingredients for Alchemy that can be found in this location:
- Mergrass (3)
- Belladonna (2)
Location remarks
(Player comes near the end of a dock that looks over the Chiontar.)
- "Fresh water. There must be a settlement somewhere nearby."
Other information
- At the northern end of the beach, at the base of the cliff, is an Ancient Door that can be unlocked with a DC 20 Sleight of Hand check. This door leads to the Dank Crypt dungeon. If the party fails to pick the lock, the Dank Crypt can still be accessed from the Chapel Entrance or from the Bedchamber.
- The Dead Fishers can be talked to using the spell . The Mangled Fishers and Abducted Commoners, however, cannot.