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Wyll/Approval: Difference between revisions
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'''[[Ruined Battlefield]]''' | '''[[Ruined Battlefield]]''' | ||
''If entering the Shadow-Cursed Lands from the [[Grymforge]]:'' | ''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:'' | ||
* Playing as a | * Playing as a {{Class|Bard}}, a {{Class|Druid}}, a {{Class|Fighter}}, a {{Class|Monk}}, a {{Class|Wizard}} or a {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only), use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer.{{Approval|Wyll|+1}} | ||
* When the shadows warp [[ | * When the shadows warp [[Yonas|Harper Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this." {{Approval|Wyll|+1}} | ||
** OR Prepare to fight, using basic or unique {{Class|Fighter}}, {{Class|Ranger}}, {{Class|Rogue}} or {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only) option {{Approval|Wyll|+1}} | |||
* | ** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to try and save them instead of abandoning them {{Approval|Wyll|+1}} | ||
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:'' | |||
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Wyll|+1}} ''(requires {{Ability check|Persuasion|10}} and then {{Ability check|Persuasion|14}} or {{Ability check|Intimidation|14}})'' | |||
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Wyll|+1}} | |||
* When [[Kar'niss]] the drider comes to take the convoy to [[Moonrise Towers]], choose to attack it (straightaway or after speaking with it) {{Approval|Wyll|+1}} | |||
'''[[Last Light Inn]]''' | ''At the [[House in Deep Shadows]]:'' | ||
* Agree to play hide-and-seek with [[Oliver]] {{Approval|Wyll|+2}} ''(one point for each round of the game)'' | |||
* | ** Lose the second round when playing hide-and-seek with Oliver. {{Approval|Wyll|+1}} | ||
* Convince [[Oliver]] to reunite with [[Thaniel]]. {{Approval|Wyll|+1}} | |||
''When dealing with [[He Who Was]]:'' | |||
* Agree to find [[Madeline's Ledger]] for [[He Who Was]] {{Approval|Wyll|+1}} | |||
* After ordering [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Wyll|-1}}, stop her, saying she had done enough {{Approval|Wyll|+1}} | |||
** OR Say her willing to hurt herself was enough {{Approval|Wyll|+1}} | |||
** OR Accuse her of cowardice, using basic or unique {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Monk}} lines {{Approval|Wyll|+1}} | |||
** OR Say that it wasn't her fault, using basic or unique {{Class|Bard}}, Good {{Class|Cleric}} or {{Class|Monk}} lines {{Approval|Wyll|+1}} | |||
''Elsewhere:'' | |||
* Free [[Dolly Thrice]] from the [[Moonlantern]] carried by [[Kar'niss]] {{Approval|Wyll|+1}} | |||
* After saving [[Rolan]] from the [[Shadow]]s, tell him not to be hard on himself for trying to save his family {{Approval|Wyll|+1}} | |||
** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Wyll|+1}} | |||
'''[[Last Light Inn]]'''<br> | |||
''Speaking to [[Jaheira]]:'' | |||
* At the very first time you meet, show her the [[Mysterious Artefact]] {{Approval|Wyll|+1}} | |||
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Wyll|+1}} | |||
* If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy {{Approval|Wyll|+1}} | |||
''Speaking to [[Isobel]]:'' | |||
* During [[Marcus Falgor|Marcus's]] assault: | |||
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Wyll|+10}} | |||
* Playing as {{Background|Haunted One|The Dark Urge}}, after the assault: | |||
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Wyll|+1}} | |||
''Talking to [[Florrick|Counsellor Florrick]]:'' | |||
* Ask whether the Flaming Fist are just going to stand around {{Approval|Wyll|+1}} | |||
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Wyll|+1}} | |||
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:'' | |||
* Say you only wanted to admire him close {{Approval|Wyll|+1}}, and then indeed choose to quietly admire him {{Approval|Wyll|+1}} | |||
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Wyll|+1}} | |||
''Speaking to [[Cerys]]:'' | |||
* When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing {{Approval|Wyll|+1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})'' | |||
* Ask her what they are doing here, if they headed for Baldur's Gate, and then tell her not to lose hope to see others alive {{Approval|Wyll|+1}} | |||
''Talking to [[Alfira]] at the inn:'' | |||
* After Marcus's assault, when she asks whether they cannot trust anyone: | |||
* Playing as a {{Race|Half-Orc}}, tell her to use her anger.{{Approval|Wyll|+1}} | |||
* Ask her about others, and then say that running was right call {{Approval|Wyll|+1}} | |||
* When Alfira asks you how do you keep going, answer: | |||
** That you take one step at a time {{Approval|Wyll|+1}} | |||
** OR That danger is your life {{Approval|Wyll|+1}} | |||
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}}, use a class-based line {{Approval|Wyll|+1}} | |||
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Wyll|+1}} | |||
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], promise you will find them {{Approval|Wyll|+1}} | |||
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Wyll|+1}} | |||
** Talk to [[Alfira]] after [[Rescue the Tieflings|rescuing the tieflings]] from [[Moonrise Towers]] and take the reward {{Approval|Wyll|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)'' | |||
''Dealing with [[Raphael]] and [[Mol]]:'' | |||
* Help Mol win the game of lanceboard against Raphael using the {{Skill|Sleight of Hand}}, {{Class|Bard}}, {{Class|Monk}}, or {{Class|Wizard}} options, or following [[Gale|Gale's]] advice (if he is in party) {{Approval|Wyll|+1}} | |||
** Tell [[Raphael]] to stay away from Mol {{Approval|Wyll|+1}} | |||
▶ '''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''. | |||
* After [[Raphael]] disappears, talk to Wyll and say you need to warn her away from Raphael {{Approval|Wyll|+3}} | |||
''Elsewhere in the inn:'' | |||
* Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]], give her his sword (if you looted his body) {{Approval|Wyll|+1}} | |||
* Pay [[Mattis]] extra for the [[Tower-Shaped Key]] {{Approval|Wyll|+1}} | * Pay [[Mattis]] extra for the [[Tower-Shaped Key]] {{Approval|Wyll|+1}} | ||
* Playing as [[The Dark Urge]], refuse your urge to kill the [[Strange Ox]]. {{Approval|Wyll|+1}} | * Playing as [[The Dark Urge]], refuse your urge to kill the [[Strange Ox]]. {{Approval|Wyll|+1}} | ||
* | * Play the lute to wake up [[Art Cullagh]] {{Approval|Wyll|+1}} | ||
* Tell [[Halsin]] that he can count on you before he opens the portal to [[Shadowfell]]. {{Approval|Wyll|+1}} | |||
* Tell [[Halsin]] that he can count on you before he opens the portal. {{Approval|Wyll|+1}} | |||
** Successfully protect the portal while [[Halsin]] is looking for [[Thaniel]].{{Approval|Wyll|+1}} | ** Successfully protect the portal while [[Halsin]] is looking for [[Thaniel]].{{Approval|Wyll|+1}} | ||
'''[[Reithwin Town]]''' | '''[[Reithwin Town]]''' | ||
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▶ '''''Note:''' Available if you haven't resolved interactions with the Ox in the [[Act Two]]'' | ▶ '''''Note:''' Available if you haven't resolved interactions with the Ox in the [[Act Two]]'' | ||
* Playing as a [[Barbarian]], in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Wyll|+1}} | * Playing as a [[Barbarian]], in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Wyll|+1}} | ||
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Wyll|+1}} | |||
''In the smugglers' cave:'' | ''In the smugglers' cave:'' | ||
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** OR, Playing as a [[Monk]], say that offering alms to those in need is a sign of a noble soul {{Approval|Wyll|+1}} | ** OR, Playing as a [[Monk]], say that offering alms to those in need is a sign of a noble soul {{Approval|Wyll|+1}} | ||
* Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse {{Approval|Wyll|+1}} and then withstand his madness.{{Approval|Wyll|+3}} | * Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse {{Approval|Wyll|+1}} and then withstand his madness.{{Approval|Wyll|+3}} | ||
''In the [[Angleiron's Cellar]]:'' | |||
* Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Wyll|+1}} | |||
▶'''''Note:''' [[Druid]], [[Rogue]] and [[Sorcerer]] characters will have unique lines for this option'' | |||
:* OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Wyll|+1}} | |||
:* OR Suggest to contact the [[Gondians]] first, so that they might see reason. {{Approval|Wyll|+1}} | |||
:* OR, if [[Barcus Wroot]] is nearby and butts in, agree and say it sounds like a mass murder {{Approval|Wyll|+1}} | |||
'''[[Wyrm's Crossing]]''' | '''[[Wyrm's Crossing]]''' | ||
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* At [[Sharess' Caress]], after trying a swig of [[Hoots Hooligan|Hoots Hooligan's]] 'special', say that Flaming Fist should lock her up for selling it. {{Approval|Wyll|+1}} | * At [[Sharess' Caress]], after trying a swig of [[Hoots Hooligan|Hoots Hooligan's]] 'special', say that Flaming Fist should lock her up for selling it. {{Approval|Wyll|+1}} | ||
* Speaking to [[Valeria]], say you're here just to have a drink, and then propose a toast to ADVENTURE! {{Approval|Wyll|+1}} ''(The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest)'' | * Speaking to [[Valeria]], say you're here just to have a drink, and then propose a toast to ADVENTURE! {{Approval|Wyll|+1}} ''(The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest)'' | ||
'''[[Wyrm's Rock Fortress]]''' | '''[[Wyrm's Rock Fortress]]''' | ||
* Get access into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]], or passing any of class-based checks. {{Approval|Wyll|+1}} | |||
''At the Flaming Fist barracks:'' | ''At the Flaming Fist barracks:'' | ||
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Wyll|+1}} | * Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Wyll|+1}} | ||
* When you spot [[Fist Reynash]] trying to open a chest, give him 300 gold to take the ferry {{Approval|Wyll|+1}} | * When you spot [[Fist Reynash]] trying to open a chest, give him 300 gold to take the ferry {{Approval|Wyll|+1}} | ||
''Speaking to Manip Bakshi (regardless | ''Speaking to [[Bakshi|Manip Bakshi]] (regardless of whether you succeeded a check to discover Reynash's thievery or not):'' | ||
* Successfully | * Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Wyll|+1}} | ||
* OR Tell him you've spotted | * OR Tell him you've spotted another guard on stealing {{Approval|Wyll|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)'' | ||
** | ** Then ask him not to be hard on Reynash {{Approval|Wyll|+1}} | ||
* | * OR Leave barracks (or let him escort you out) {{Approval|Wyll|+1}} | ||
''At the Audience Hall:'' | ''At the Audience Hall:'' | ||
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Wyll|+1}} | * Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Wyll|+1}} | ||
** OR, playing as a [[Druid]], say that there's nothing natural about him {{Approval|Wyll|+1}} | |||
* Pass the [[Steel Watcher]] that confronts you at the coronation {{Approval|Wyll|+3}} | * Pass the [[Steel Watcher]] that confronts you at the coronation {{Approval|Wyll|+3}} | ||
▶''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party'' | ▶''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party'' | ||
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** OR Initially tell the Duke that [[Florrick]] sent you {{Approval|Wyll|+3}}, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant {{Approval|Wyll|+2}} | ** OR Initially tell the Duke that [[Florrick]] sent you {{Approval|Wyll|+3}}, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant {{Approval|Wyll|+2}} | ||
** OR Ask Ravengard whether he knows that he is infected {{Approval|Wyll|+2}} | ** OR Ask Ravengard whether he knows that he is infected {{Approval|Wyll|+2}} | ||
''In the [[Wyrm's Rock Prison]]:'' | |||
* Convince [[Counsellor Florrick]] to escape the prison {{Approval|Wyll|+7}} | |||
* After escorting Florrick out, tell her she's proven to be a vital ally {{Approval|Wyll|+10}} | |||
<!--* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Wyll|+1}} ''(requires {{Ability check|Persuasion|18}})'' | |||
** Solve the first riddle {{Approval|Wyll|+1}} | |||
** Solve the second riddle {{Approval|Wyll|+1}}--> | |||
'''In the [[Wyrmway]]:''' | '''In the [[Wyrmway]]:''' | ||
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{{SpoilerBox|act=2|nograd=1|unhide=1| | {{SpoilerBox|act=2|nograd=1|unhide=1| | ||
'''Ruined Battlefield''' | '''[[Ruined Battlefield]]'''<br> | ||
* When | ''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:'' | ||
* When the shadows warp [[Yonas|Harper Yonas]], choose to run from the fight {{Approval|Wyll|-1}} | |||
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:'' | |||
* Traversing Shadow-Cursed Lands with the convoy and [[Kar'niss]] the drider, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Wyll|-1}} | |||
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.{{Approval|Wyll|-1}} ''(Taking this course immediately starts the fight with remaining Harpers)''. | |||
▶''''' Note:''' Works, too, if you managed to pick up the lantern during the battle.'' | |||
* If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and reveal the ambush to it {{Approval|Wyll|-1}} | |||
''When dealing with [[He Who Was]]:'' | |||
* Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Wyll|-1}} ''(Evil {{Class|Cleric}} will have a unique line)'' | |||
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Wyll|-1}} ''(either option)'' | |||
** Finally succeed a [[Persuasion]] roll to keep her going {{Approval|Wyll|-1}} | |||
''Elsewhere:'' | |||
* When talking to [[Dolly Thrice]], ignore her pleads two times and keep the [[Moonlantern]]. {{Approval|Wyll|-1}} | |||
* After saving [[Rolan]] from the [[Shadow]]s, tell him to shut up and be grateful {{Approval|Wyll|-1}} | |||
'''[[Last Light Inn]] | '''[[Last Light Inn]] | ||
* When talking to [[Raphael]] and [[Mol]] (playing lanceboard), say that she should take the bargain if it's a good one {{Approval|Wyll|-3}} | * When talking to [[Raphael]] and [[Mol]] (playing lanceboard), say that she should take the bargain if it's a good one {{Approval|Wyll|-3}} | ||
* Playing as [[The Dark Urge]], give in to your urge to kill the Strange Ox. {{Approval|Wyll|-1}} | * Playing as [[The Dark Urge]], give in to your urge to kill the Strange Ox. {{Approval|Wyll|-1}} | ||
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Wyll|-1}} | |||
* Talking to [[His Majesty]] via {{SAI|Speak with Animals}}, hiss back at him, say that he is in your territory, and order to get out {{Approval|Wyll|-1}} | |||
** OR, Playing as a {{Class|Barbarian}}, WOOF at him {{Approval|Wyll|-1}} | |||
'''[[Moonrise Towers]]''' | '''[[Moonrise Towers]]''' | ||
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** OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Wyll|-1}} | ** OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Wyll|-1}} | ||
''In the [[Angleiron's Cellar]]:'' | |||
* Talking to [[Wulbren]], refuse to take the [[Runepowder Bomb]] but promise you'll destroy the [[Steel Watch Foundry]] your way. {{Approval|Wyll|-1}} | |||
** OR Refuse, saying that his plan is too messy and you're out.{{Approval|Wyll|-1}} | |||
** OR Refuse, saying that the real enemy is [[Gortash]], not the Gondians, and you'll find another way {{Approval|Wyll|-1}} | |||
'''[[Circus of the Last Days]]:''' | '''[[Circus of the Last Days]]:''' | ||
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** OR, Playing as a [[Rogue]], if you are caught inside the [[Requisitioned Barn]] by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Wyll|-1}} | ** OR, Playing as a [[Rogue]], if you are caught inside the [[Requisitioned Barn]] by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Wyll|-1}} | ||
* In the smugglers' cave, defeat [[Caïros]] and his thugs, and if [[Farlin]] survived, tell her that you were happy to help and ask who did you just kill. {{Approval|Wyll|-1}} | * In the smugglers' cave, defeat [[Caïros]] and his thugs, and if [[Farlin]] survived, tell her that you were happy to help and ask who did you just kill. {{Approval|Wyll|-1}} | ||
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you won't sacfirice yourself for her cause {{Approval|Wyll|-1}} | |||
** OR Attack [[Ulma]]. {{Approval|Wyll|-1}} | |||
'''[[Wyrm's Crossing]]''' | '''[[Wyrm's Crossing]]''' | ||
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'''[[Wyrm's Rock Fortress]]''' | '''[[Wyrm's Rock Fortress]]''' | ||
** Trying to get access into Wyrm's Rock Fortress, choose to leave when [[Elin|Blaze Elin]] stops you {{Approval|Wyll|-1}} | |||
''At the Flaming Fist barracks:'' | ''At the Flaming Fist barracks:'' | ||
* If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Wyll|-1}} | * If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Wyll|-1}} | ||
''When you spot [[Fist Reynash]] trying to open a chest:'' | ''When you spot [[Fist Reynash]] trying to open a chest:'' | ||
* [[Intimidation|Intimidate]] | * [[Intimidation|Intimidate]] OR blackmail him into giving you his stash {{Approval|Wyll|-1}} ''(either option)'' | ||
** OR Fail the Intimidation check to make him surrender his stash {{Approval|Wyll|-1}} | ** OR Fail the Intimidation check to make him surrender his stash {{Approval|Wyll|-1}} ''(makes him hostile)'' | ||
* Speaking to Manip Bakshi afterwards (regardless | ** OR Attack Reynash straightaway {{Approval|Wyll|-1}} | ||
* Speaking to [[Bakshi|Manip Bakshi]] afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you {{Approval|Wyll|-1}} | |||
** OR Attack him straightaway or after speaking with him {{Approval|Wyll|-1}} | |||
''At the Audience Hall:'' | ''At the Audience Hall:'' | ||
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you feel safer {{Approval|Wyll|-1}} | * Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that you couldn't feel safer {{Approval|Wyll|-1}} | ||
** OR, Playing as a [[Drow]] or a [[Half-Orc]], say that you feel safer than with some {{Approval|Wyll|-1}} | ** OR, Playing as a [[Drow]] or a [[Half-Orc]], say that you feel safer than with some {{Approval|Wyll|-1}} | ||
* Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings: | * Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings: | ||
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* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Wyll|-1}} | * Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Wyll|-1}} | ||
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Wyll|-1}} | ** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Wyll|-1}} | ||
''In the [[Wyrm's Rock Prison]]:'' | |||
* Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Wyll|-1}} | |||
** OR, Convince Florrick to get her bearing, then refuse to help her escape {{Approval|Wyll|-10}} | |||
'''[[Lower City]]''' | '''[[Lower City]]''' |
Latest revision as of 08:30, 25 November 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Romance |
Wyll likes acts of heroism and defending the innocent or defenseless.
Wyll dislikes villainous acts like killing the innocent or defenseless.
The actions and choices listed on this page will raise or lower Wyll's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on their approval rating, Wyll may greet the player with:
Negative (<0):
- "You've got something to say?"
- "Go ahead."
Neutral and Medium (0 - 39) or Neutral and up in Act Two:
- "Well met."
High and up (40+) in Act Three
- "Let's talk."
- "Always good to talk, my friend."
When spoken to by someone other than the player character:
- "I'm all chatted out, I'm afraid - though I may have a word with the chief."
Romance[edit | edit source]
Partnered
- "I'm here for you, always."
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Wyll to gain approval.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Wyll to lose approval. This list is most likely incomplete.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
Bugs[edit | edit source]
- As of Patch #7, Wyll will use his negative greetings regardless of approval.