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Wyll/Approval: Difference between revisions
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'''[[Ruined Battlefield]]''' | '''[[Ruined Battlefield]]''' | ||
''If entering the Shadow-Cursed Lands from the [[Grymforge]]:'' | ''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:'' | ||
* Playing as a | * Playing as a {{Class|Bard}}, a {{Class|Druid}}, a {{Class|Fighter}}, a {{Class|Monk}}, a {{Class|Wizard}} or a {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only), use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer.{{Approval|Wyll|+1}} | ||
* When the shadows warp [[ | * When the shadows warp [[Yonas|Harper Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this." {{Approval|Wyll|+1}} | ||
** OR Prepare to fight, using basic or unique {{Class|Fighter}}, {{Class|Ranger}}, {{Class|Rogue}} or {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only) option {{Approval|Wyll|+1}} | |||
* | ** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to try and save them instead of abandoning them {{Approval|Wyll|+1}} | ||
* | ''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:'' | ||
* | * Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Wyll|+1}} ''(requires {{Ability check|Persuasion|10}} and then {{Ability check|Persuasion|14}} or {{Ability check|Intimidation|14}})'' | ||
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Wyll|+1}} | |||
* When [[Kar'niss]] the drider comes to take the convoy to [[Moonrise Towers]], choose to attack it (straightaway or after speaking with it) {{Approval|Wyll|+1}} | |||
''At the [[House in Deep Shadows]]:'' | |||
* Agree to play hide-and-seek with [[Oliver]] {{Approval|Wyll|+2}} ''(one point for each round of the game)'' | |||
** Lose the second round when playing hide-and-seek with Oliver. {{Approval|Wyll|+1}} | |||
* Convince [[Oliver]] to reunite with [[Thaniel]]. {{Approval|Wyll|+1}} | |||
''When dealing with [[He Who Was]]:'' | |||
* Agree to find [[Madeline's Ledger]] for [[He Who Was]] {{Approval|Wyll|+1}} | |||
* After ordering [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Wyll|-1}}, stop her, saying she had done enough {{Approval|Wyll|+1}} | |||
** OR Say her willing to hurt herself was enough {{Approval|Wyll|+1}} | |||
** OR Accuse her of cowardice, using basic or unique {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Monk}} lines {{Approval|Wyll|+1}} | |||
** OR Say that it wasn't her fault, using basic or unique {{Class|Bard}}, Good {{Class|Cleric}} or {{Class|Monk}} lines {{Approval|Wyll|+1}} | |||
''Elsewhere:'' | |||
* Free [[Dolly Thrice]] from the [[Moonlantern]] carried by [[Kar'niss]] {{Approval|Wyll|+1}} | |||
* After saving [[Rolan]] from the [[Shadow]]s, tell him not to be hard on himself for trying to save his family {{Approval|Wyll|+1}} | |||
** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Wyll|+1}} | |||
'''[[Last Light Inn]]''' | '''[[Last Light Inn]]''' | ||
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* After talking to [[Raphael]] and [[Mol]] (playing lanceboard), say you need to warn her away from Raphael {{Approval|Wyll|+3}} | * After talking to [[Raphael]] and [[Mol]] (playing lanceboard), say you need to warn her away from Raphael {{Approval|Wyll|+3}} | ||
* Ask [[Counsellor Florrick]] whether the Flaming Fist are just going to stand around {{Approval|Wyll|+1}} | * Ask [[Counsellor Florrick]] whether the Flaming Fist are just going to stand around {{Approval|Wyll|+1}} | ||
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Wyll|+1}} | |||
* Playing as [[The Dark Urge]], refuse your urge to kill the [[Strange Ox]]. {{Approval|Wyll|+1}} | * Playing as [[The Dark Urge]], refuse your urge to kill the [[Strange Ox]]. {{Approval|Wyll|+1}} | ||
* Tell [[Isobel Thorm|Isobel]] that [[Marcus Falgor|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]]. {{Approval|Wyll|+10}} | * Tell [[Isobel Thorm|Isobel]] that [[Marcus Falgor|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]]. {{Approval|Wyll|+10}} | ||
** Playing as [[The Dark Urge]], tell Isobel that your blood orders you to kill her, then chase off the urge, and finally ask her to forgive you.{{Approval|Wyll|+1}} | ** Playing as [[The Dark Urge]], tell Isobel that your blood orders you to kill her, then chase off the urge, and finally ask her to forgive you.{{Approval|Wyll|+1}} | ||
* | * Talk to [[Alfira]] or [[Lakrissa]] after [[Rescue the Tieflings|rescuing tieflings]] from [[Moonrise Towers]] and take the reward {{Approval|Wyll|+1}} | ||
* Tell [[Halsin]] that he can count on you before he opens the portal. {{Approval|Wyll|+1}} | * Play the lute to wake up [[Art Cullagh]] {{Approval|Wyll|+1}} | ||
* Tell [[Halsin]] that he can count on you before he opens the portal to [[Shadowfell]]. {{Approval|Wyll|+1}} | |||
** Successfully protect the portal while [[Halsin]] is looking for [[Thaniel]].{{Approval|Wyll|+1}} | ** Successfully protect the portal while [[Halsin]] is looking for [[Thaniel]].{{Approval|Wyll|+1}} | ||
* Talking to [[His Majesty]] via {{SAI|Speak with Animals}}, say you only wanted to admire him close {{Approval|Wyll|+1}}, and then indeed choose to quietly admire him {{Approval|Wyll|+1}} | |||
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Wyll|+1}} | |||
* | |||
'''[[Reithwin Town]]''' | '''[[Reithwin Town]]''' | ||
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** OR Initially tell the Duke that [[Florrick]] sent you {{Approval|Wyll|+3}}, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant {{Approval|Wyll|+2}} | ** OR Initially tell the Duke that [[Florrick]] sent you {{Approval|Wyll|+3}}, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant {{Approval|Wyll|+2}} | ||
** OR Ask Ravengard whether he knows that he is infected {{Approval|Wyll|+2}} | ** OR Ask Ravengard whether he knows that he is infected {{Approval|Wyll|+2}} | ||
''In the [[Wyrm's Rock Prison]]:'' | |||
* Convince [[Counsellor Florrick]] to escape the prison {{Approval|Wyll|+7}} | |||
* After escorting Florrick out, tell her she's proven to be a vital ally {{Approval|Wyll|+10}} | |||
<!--* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Wyll|+1}} ''(requires {{Ability check|Persuasion|18}})'' | |||
** Solve the first riddle {{Approval|Wyll|+1}} | |||
** Solve the second riddle {{Approval|Wyll|+1}}--> | |||
'''In the [[Wyrmway]]:''' | '''In the [[Wyrmway]]:''' | ||
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{{SpoilerBox|act=2|nograd=1|unhide=1| | {{SpoilerBox|act=2|nograd=1|unhide=1| | ||
'''Ruined Battlefield''' | '''[[Ruined Battlefield]]'''<br> | ||
* When | ''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:'' | ||
* When the shadows warp [[Yonas|Harper Yonas]], choose to run from the fight {{Approval|Wyll|-1}} | |||
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:'' | |||
* Traversing Shadow-Cursed Lands with the convoy and [[Kar'niss]] the drider, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Wyll|-1}} | |||
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.{{Approval|Wyll|-1}} ''(Taking this course immediately starts the fight with remaining Harpers)''. | |||
▶''''' Note:''' Works, too, if you managed to pick up the lantern during the battle.'' | |||
* If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and reveal the ambush to it {{Approval|Wyll|-1}} | |||
''When dealing with [[He Who Was]]:'' | |||
* Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Wyll|-1}} ''(Evil {{Class|Cleric}} will have a unique line)'' | |||
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Wyll|-1}} ''(either option)'' | |||
** Finally succeed a [[Persuasion]] roll to keep her going {{Approval|Wyll|-1}} | |||
''Elsewhere:'' | |||
* When talking to [[Dolly Thrice]], ignore her pleads two times and keep the [[Moonlantern]]. {{Approval|Wyll|-1}} | |||
* After saving [[Rolan]] from the [[Shadow]]s, tell him to shut up and be grateful {{Approval|Wyll|-1}} | |||
'''[[Last Light Inn]] | '''[[Last Light Inn]] | ||
* When talking to [[Raphael]] and [[Mol]] (playing lanceboard), say that she should take the bargain if it's a good one {{Approval|Wyll|-3}} | * When talking to [[Raphael]] and [[Mol]] (playing lanceboard), say that she should take the bargain if it's a good one {{Approval|Wyll|-3}} | ||
* Playing as [[The Dark Urge]], give in to your urge to kill the Strange Ox. {{Approval|Wyll|-1}} | * Playing as [[The Dark Urge]], give in to your urge to kill the Strange Ox. {{Approval|Wyll|-1}} | ||
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Wyll|-1}} | |||
* Talking to [[His Majesty]] via {{SAI|Speak with Animals}}, hiss back at him, say that he is in your territory, and order to get out {{Approval|Wyll|-1}} | |||
** OR, Playing as a {{Class|Barbarian}}, WOOF at him {{Approval|Wyll|-1}} | |||
'''[[Moonrise Towers]]''' | '''[[Moonrise Towers]]''' | ||
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'''[[Wyrm's Rock Fortress]]''' | '''[[Wyrm's Rock Fortress]]''' | ||
** Trying to get access into Wyrm's Rock Fortress, choose to leave when [[Elin|Blaze Elin]] stops you {{Approval|Wyll|-1}} | |||
''At the Flaming Fist barracks:'' | ''At the Flaming Fist barracks:'' | ||
* If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Wyll|-1}} | * If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Wyll|-1}} | ||
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* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Wyll|-1}} | * Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Wyll|-1}} | ||
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Wyll|-1}} | ** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Wyll|-1}} | ||
''In the [[Wyrm's Rock Prison]]:'' | |||
* Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Wyll|-1}} | |||
** OR, Convince Florrick to get her bearing, then refuse to help her escape {{Approval|Wyll|-10}} | |||
'''[[Lower City]]''' | '''[[Lower City]]''' |
Latest revision as of 22:10, 23 November 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Romance |
Wyll likes acts of heroism and defending the innocent or defenseless.
Wyll dislikes villainous acts like killing the innocent or defenseless.
The actions and choices listed on this page will raise or lower Wyll's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on their approval rating, Wyll may greet the player with:
Negative (<0):
- "You've got something to say?"
- "Go ahead."
Neutral and Medium (0 - 39) or Neutral and up in Act Two:
- "Well met."
High and up (40+) in Act Three
- "Let's talk."
- "Always good to talk, my friend."
When spoken to by someone other than the player character:
- "I'm all chatted out, I'm afraid - though I may have a word with the chief."
Romance[edit | edit source]
Partnered
- "I'm here for you, always."
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Wyll to gain approval.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Wyll to lose approval. This list is most likely incomplete.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
Bugs[edit | edit source]
- As of Patch #7, Wyll will use his negative greetings regardless of approval.