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(Tried to account for "Wilderness" as a conceptual region, and a specifically named area in the same 'Region'... Bandage measure for now.)
 
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[[Category:Locations]][[Category:Act One Locations]]
{{Location page
[[File:Wilderness.jpg|thumb|The Wilderness on a region map.]]
| prefix = The
The '''Wilderness''' is a [[region]] comprised of multiple [[Location|locations]] in [[Chapter One]] of [[Baldur's Gate 3]]. In-game, it is also the name of one of the largest locations on the Act One main map; an area that connects most of the other locations in this region.
| name = Wilderness
| alt name =
| image = Wilderness.jpg
| image description = A map of the Wilderness with some notable locations; Emerald Grove, Tollhouse, Waukeen's Rest, Goblin Camp, Overgrown Ruins and the Sunlit Wetlands highlighted.
| act = one
| summary =
| region =
| north =
| west =
| east =
| south =
}}
== Overview ==
The Wilderness is a heavily forested area in {{FRWiki|Elturgard}}<ref>Dialogue when interacting with Zevlor's Map: "If this map is accurate, we are in Elturgard. Baldur's Gate is some ways still."</ref><ref>''[[Findings from the Hinterlands - New Edition]]''</ref>, covering a segment of the [[Risen Road]] and the [[River Chionthar]] somewhere between [[Elturel]] and [[Baldur's Gate]].


== Region Summary ==
Notable settlements in the region include the [[Emerald Grove]], the [[Blighted Village]] and [[Waukeen's Rest]]. A tribe of [[Goblin|goblins]] and several other types of monsters have settled in the Blighted Village and [[Goblin Camp|Temple of Selûne]] to the west. The [[Overgrown Ruins]] lie to the far east.
The Wilderness is a heavily forested area to the east of [[Baldur's Gate]]. A tribe of [[Goblin]]s have made their home there, as well as several other types of monsters. Overgrown ruins can also be found here alongside several entrances to the [[Underdark]].


It is the primary setting for the start of the game, and is visible on the map of the [[Over-world]].
The Wilderness also contains several entrances to the [[Underdark]].


=== Access ===
[[File:Map Wilderness A Terrain Tex.webp|thumb|alt=The Wilderness Region as seen on the minimap of Baldur's Gate 3.|The Wilderness Region as seen on the minimap.]]
No special action is required to reach this [[region]]. After completing the [[Prologue]], the player will find themselves at a [[Location]] within the '''Wilderness''' known as the [[Ravaged Beach]].


=== Locations ===
== Wayfinding ==
{{div_col}}
Due to its immense size, the map of the '''Wilderness''' features several nameless [[Location|locations]] with unique elements, or locations that only appear named on the player's minimap. To help navigate this region, the [[Location|locations]] below may include adjacent nameless areas of the '''Wilderness.'''
* {{Loc|Blighted Village}}
* {{Loc|Emerald Grove}}
* {{Loc|Forest}}
* {{Loc|Goblin Camp}}
* {{Loc|Mountain Pass}}
* {{Loc|Nautiloid Wreck}}
* {{Loc|Overgrown Ruins}}
* {{Loc|Ravaged Beach}}
* {{Loc|Sunlit Wetlands}} / {{Loc|Putrid Bog}}
* {{Loc|The Risen Road}}
* {{Loc|Waukeen's Rest}}
{{div_col_end}}


=== South East Quadrant ===
=== Adjacent regions ===
* {{Loc|Rosymorn Monastery Trail}}
* {{Loc|Underdark}}
 
=== Waypoints ===
The following Waypoints are available within the '''Wilderness''' region.
{{div_col}}
* {{WpCo|Blighted Village|34|394}}
* {{WpCo|Emerald Grove Environs|246|423}}
* {{WpCo|Goblin Camp|-74|445}}
* {{WpCo|Overgrown Ruins|276|298}}
* {{WpCo|Riverside Teahouse|-10|250}}
* {{WpCo|Roadside Cliffs|222|326}}
* {{WpCo|The Risen Road|82|597}}
* {{WpCo|Waukeen's Rest|-77|570}}
{{div_col_end}}
 
== Ravaged beach ==
[[File:Wilderness-Map-SE.png|200px|thumb|right|The map areas that constitute the SE quadrant of the Wilderness.]]
[[File:Wilderness-Map-SE.png|200px|thumb|right|The map areas that constitute the SE quadrant of the Wilderness.]]
==== Ravaged Beach ====
{{hatnote|Main article: [[Ravaged Beach]]}}
The [[Ravaged Beach]] is in the most SE quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable as the starting location for the player storyline.
Located on the bank of the [[River Chionthar]] along the far south-east of the mini-map, the Ravaged Beach is dominated by the wreck of a [[Nautiloid]]. Corpses of fishermen and [[Intellect Devourer|intellect devourers]] dot the area. Several makeshift docks once stood here, but both the docks and the fishing boats that used them appear destroyed. A door leading to the [[Dank Crypt]] lies to the north-west, while the Emerald Grove lies to the north.
 
The player character arrives in this [[Location|location]] immediately after the [[Prologue]] and is likely to encounter {{CharLink|Shadowheart}} here.


This location is adjacent to the south of the [[Chapel Entrance]], and southeast of an unnamed region of the map where [[Nautiloid]] wreckage still burns, known only as the [[Roadside Cliffs]].
=== Roadside cliffs ===
{{hatnote|Main article: [[Ravaged Beach#Roadside Cliffs|Roadside Cliffs]]}}
The '''Roadside Cliffs''' sprawl north of the Nautiloid Wreck and south of the Emerald Grove, between the [[Forest]] to the west and the Overgrown Ruins to the east. {{CharLink|Gale}} and {{CharLink|Lae'zel}} can be rescued and recruited here.


==== Chapel Entrance ====
* {{SmIconLink|Waypoint Map Icon.png|Waypoint}}:[[#Roadside Cliffs|Roadside Cliffs]] {{Coords|222|326}}
The [[Chapel Entrance]] is a location in the SE quadrant of the '''Wilderness''' map. This location is just one portion of the [[Overgrown Ruins]]. This area is labeled on the player minimap and is recognizable as a crumbling edifice on a cliff.


This location is adjacent to the north of the [[Ravaged Beach]], and an unnamed region of the map known only as the [[Roadside Cliffs]].
=== Overgrown ruins ===
{{hatnote|Main article: [[Overgrown Ruins]]}}


==== "Roadside Cliffs" ====
== North eastern locations ==
[[Roadside Cliffs]] is a location in the SE quadrant of the '''Wilderness''' map. This area is <u>'''''unnamed'''''</u> on the player minimap and is recognizable for containing the burning wreckage of the [[Nautiloid]], as well as an upward winding roadway.
[[File:Wilderness-Map-NE.png|200px|thumb|right|The map areas that constitute the NE Quadrant of the Wilderness.]]
=== Emerald Grove ===
{{hatnote|Main article: [[Emerald Grove]]}}


This location is adjacent to the south of the [[Druid Grove]] the east of the [[Forest]].
The '''Emerald Grove''', also known as ''Silvanus' Grove'' and ''Druid's Grove'', is in the north-east. It encompasses the large cavern known as the [[The Hollow]] and the [[Sacred Pool]].


=== North East Quadrant===
The Druids of the Emerald Grove are led by {{CharLink|Kagha}}, who serves as the leader of the druids in  the absence of First Druid {{CharLink|Halsin}}. They provide temporary refuge for the [[Tiefling Refugees|tiefling refugees]] from Elturel, though tensions are high between the two groups. The Grove is on high alert due to the aggression of nearby goblins. Kagha has ordered for the [[Rite of Thorns (ritual)|Rite of Thorns]] to shut the grove off, which would also displace the tieflings.
[[File:Wilderness-Map-NE.png|200px|thumb|right|The map areas that constitute the NE Quadrant of the Wilderness.]]
==== Silvanus' Grove ====
[[Silvanus' Grove]] is a settlement zone in the most NE quadrant of the '''Wilderness''' map. This area is named on the player world map for the waypoint, with more precise locations (such as [[Druid Grove]]) named on the player minimap. It is recognizable for its population of local Emerald Enclave druids who are hosting refugee tieflings fleeing from the city of Elturel.  


This location is adjacent to the North of unnamed region of the map near the [[Roadside Cliffs]], and east of the [[Risen Road]].
=== Secluded cove ===
{{hatnote|Main article: [[Secluded Cove]]}}


=== North West Quadrant===
The Secluded Cove is another segment of beach to the east of the Emerald Grove. Harpies have set up a nest in this location. They can be a dangerous encounter for unprepared party members.  
==== Risen Road ====
[[The Risen Road]] is a location in the north and central quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for ____.


This location is adjacent to the west of the [[Druid Grove]], to the north of the [[Forest]], and the passage location for both [[Waukeen's Rest]] and the [[Mountain Pass]] to its west.
== Central locations ==
[[File:Wilderness-Map-C.png|200px|thumb|right|The map areas that constitute the Central Quadrant of the Wilderness.]]


==== Waukeen's Rest ====
=== Forest ===
[[Waukeen's Rest]] is a location in the NW quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for the large fire that consumes its primary building as a result of a raid.
{{hatnote|Main article: [[Forest]]}}
The '''Forest''' is located in the centre-most quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for its large canopy of shade trees and soil pathways speckled with grey rocks.


This location is adjacent to the northwest of the [[Risen Road]] .
This location contains the Blighted Village at its centre. It is located north of the Sunlit Wetlands, east of the Goblin Camp, south of The Risen Road, south-west of the Emerald Grove, and west of an unnamed area known as the [[Roadside Cliffs]] where the [[Nautiloid]] wreckage still burns.
==== Mountain Pass ====
The  [[Mountain Pass]] is a location in the most northwest quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for ____.


This location is adjacent to the west of [[Waukeen’s Rest]] and the [[Risen Road]]. Pass further westward to enter a separate region.  
=== Blighted Village ===
{{hatnote|Main article: [[Blighted Village]]}}
The '''Blighted Village''' is in the centre-most quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for its large windmill.


=== Central Quadrant===
The village is surrounded by the Forest on all sides.
[[File:Wilderness-Map-C.png|200px|thumb|right|The map areas that constitute the Central Quadrant of the Wilderness.]]


==== Forest ====
== North western locations ==
The [[Forest]] is a location in the center-most quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for its large canopy of shade trees and soil pathways speckled with gray rocks.
=== Risen Road ===
{{hatnote|Main article: [[The Risen Road]]}}
'''The Risen Road''' is located in the north and central quadrants of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for large groups of [[Gnoll|gnolls]].


This location contains the [[Blighted Village]] at its center. It is north of the [[Sunlit Wetlands]], east of the [[Goblin Camp]], south of [[The Risen Road]], southwest of the [[Druid Grove]], and west of the unnamed area known only as the [[Roadside Cliffs]] where the [[Nautiloid]] wreckage still burns.  
This location is adjacent to the west of the Emerald Grove and to the north of the Forest. It contains a passage between Waukeen's Rest and the Mountain Pass to its west.


==== Blighted Village ====
=== Waukeen's Rest ===
The [[Blighted Village]] is a location in the center-most quadrant '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for a large windmill.
{{hatnote|Main article: [[Waukeen's Rest]]}}
'''Waukeen's Rest'''' is a location in the north-west quadrant of the '''Wilderness'''. This area is labelled on the player minimap and is recognisable for the large fire that consumes its primary building as a result of a raid.


This location is surrounded by the [[Forest]] on all sides.
This location is adjacent to the north-west of the Risen Road.


=== South Quadrant===
=== Mountain Pass ===
==== Sunlit Wetlands ====
{{hatnote|Main article: [[Mountain Pass]]}}
The [[Sunlit Wetlands]] (also known as the [[Putrid Bog]] is a location in the most SW quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for it's beautiful pools of dappled waters with that eventually give way to dead trees and foetid marsh.
The '''Mountain Pass''' is in the most north-west quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for a powerful group of [[Githyanki|githyanki]].


This location is adjacent to the South of the [[Forest]].
This area is adjacent to the west of Waukeen's Rest and the Risen Road. The passage leading farther westward leads to a separate region.


=== West Central Quadrant===
== Southern locations ==
==== Goblin Camp ====
=== Sunlit Wetlands ===
The [[Goblin Camp]] is a settlement location in the far west quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable by, perhaps unsurprisingly, its goblin residents.
{{hatnote|Main article: [[Sunlit Wetlands]]}}
The '''Sunlit Wetlands''' (also known as the [[Putrid Bog]]) is located in the most south-west quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for its beautiful pools of dappled waters that eventually give way to dead trees and foetid marsh.


This location is adjacent to the west of the [[Forest]], and the [[Sunlit Wetlands]] to the South. Pass further westward to enter a separate region via the Mountain Pass.
This location is adjacent to the south of the Forest.


=== Regional Locations ===
== Western locations ==
* [[Ravaged Beach]]
=== Goblin Camp ===
* [[Chapel Entrance]]
{{hatnote|Main article: [[Goblin Camp]]}}
* [[Roadside Cliffs]] (unnamed SW area on minimap)
The '''Goblin Camp''' is a settlement location in the far west quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable by its goblin residents.
* [[Druid Grove]]
* [[The Risen Road]]
* [[Forest]]
* [[Blighted Village]]
* [[Sunlit Wetlands]] / [[Putrid Bog]]
* [[Goblin Camp]]
* [[Waukeen's Rest]]
* [[Mountain Pass]]


=== Regional Waypoints ===
This location is adjacent to the Forest to the west and the Sunlit Wetlands to the south. A passage farther westward leads to a separate region via the Mountain Pass.
The following {{SmIconLink|Waypoint Map Icon.png|Waypoints}} are available within the '''Wilderness''' region.  
* [[Overgrown Ruins]] {{Coords|276|298}}
* [[Silvanus' Grove]] {{Coords|246|423}}
* [[The Risen Road]] {{Coords|82|597}}
* [[Blighted Village]] {{Coords|34|394}}
* [[Riverside Teahouse]] {{Coords|-10|250}}
* [[Goblin Camp]] {{Coords|-74|445}}
* [[Waukeen's Rest]] {{Coords|-77|570}}


== Characters ==
== Characters ==
=== Companions ===
=== Companions ===
The following companions may all be found in the unnamed '''Wilderness''' region (additional companions are available in named locations within the Wilderness):
The following companions may be found in the unnamed '''Wilderness''' region (additional companions are available in named locations within the Wilderness):


{{SpoilerBox|
* {{MdCharLink|Astarion}} is looking for help defeating an [[Intellect Devourer|intellect devourer]] west of the crashed [[Nautiloid]] at {{Coords|170|288}}
* [[Astarion]] is looking for help defeating [[Intellect Devourer]]s west of the crashed [[Nautiloid]] {{Coords|170|288}}.
* {{MdCharLink|Lae'zel}} is trapped by two tieflings, {{CharLink|Damays}} and {{CharLink|Nymessa}} at {{Coords|237|371}}
* [[Lae'zel]] is trapped by two tieflings, [[Damays]] and [[Nymessa]] {{Coords|237|371}}.
* {{MdCharLink|Gale}} teleports from the Roadside Cliffs [[Ancient Rune Circle|waypoint]]
* [[Gale]] will teleport from the waypoint at the Roadside Cliffs [[Ancient Rune Circle|waypoint]]. }}
* {{MdCharLink|Shadowheart}} is lying unconscious in the sand along the [[Ravaged Beach]]


=== Notable NPCs ===
=== Notable non-player characters ===
All other notable NPCs are contained within named locations.
All other notable characters are contained within named locations.


== Monsters ==
=== Creatures ===
* [[Intellect Devourer]]
* {{MdCharLink|Gnoll|Gnolls}} along the Risen Road
* {{MdCharLink|Goblin|Goblins}} in the [[#Roadside Cliffs|Roadside Cliffs]]
* {{MdCharLink|Harpy|Harpies}} at the [[Secluded Cove]]
* {{MdCharLink|Hyena|Hyenas}} along the [[Risen Road]]
* {{MdCharLink|Intellect Devourer|Intellect Devourers}} in the [[Nautiloid Wreck]]
* {{MdCharLink|Redcap|Redcaps}} in the [[Sunlit Wetlands]]


== Loot ==
== Loot ==
The following loot may all be found in the unnamed '''Wilderness''' region (additional quests are available in named locations within the Wilderness):
The following loot may be found in the unnamed '''Wilderness''' region (additional quests are available in named locations within the Wilderness):
* (Contribute to the wiki if you are aware of any Notable Loot in nameless regions of the Wilderness)
 
=== Hidden treasures ===
* Cartilaginous chest on-board the crashed Nautiloid, found on an upper level at {{Coords|234|261}}
* Ornate chest hidden under a rock at {{Coords|141|282}}
* {{MdRarityItem|Silver Pendant}} carried by a skeleton at {{Coords|152|366}}
* {{MdRarityItem|Spider Egg Sac}} from the crevice at {{Coords|160|373}}


=== Hidden Treasures ===
== References ==
{{SpoilerBox|
{{notebegin}}
* Cartilaginous Chest: onboard the crashed Nautiloid, tucked up on a second-floor shelf is this chest. {{coords|234|261}}
{{reflist}}
==== Harper Cache ====
{{noteend}}
* Harper Cache: West of the crashed [[Nautiloid]], down a ledge near the water is a scuffed rock {{Coords|141|282}}. Succeeding on a [[Nature]] check will reveal deep grooves around it. If a character [[Strength|strong]] enough can move the rock, an Ornate Chest underneath will be revealed. This chest contains:
* 2 {{SmallIcon|Potion of Speed Icon.png}} [[Potion of Speed|Potions of Speed]]
* [[Harper's Map]]
* [[Harper's Notebook]]
And a small amount of gold and gemstones.}}


==Related Quests==
{{Wilderness}}
The following quests may all be found in the unnamed '''Wilderness''' region (additional quests are available in named locations within the Wilderness):
[[Category:Regions]]
*
[[Category:Locations]]
[[Category:Act One Locations]]

Latest revision as of 01:47, 12 December 2024

The Wilderness is a region in Act One of Baldur's Gate 3.

Overview[edit | edit source]

The Wilderness is a heavily forested area in Elturgard[1][2], covering a segment of the Risen Road and the River Chionthar somewhere between Elturel and Baldur's Gate.

Notable settlements in the region include the Emerald Grove, the Blighted Village and Waukeen's Rest. A tribe of goblins and several other types of monsters have settled in the Blighted Village and Temple of Selûne to the west. The Overgrown Ruins lie to the far east.

The Wilderness also contains several entrances to the Underdark.

The Wilderness Region as seen on the minimap of Baldur's Gate 3.
The Wilderness Region as seen on the minimap.

Locations[edit | edit source]

Adjacent regions[edit | edit source]

Waypoints[edit | edit source]

The following Waypoints are available within the Wilderness region.

  • caption = Blighted Village Blighted Village X: 34 Y: 394
  • caption = Emerald Grove Environs Emerald Grove Environs X: 246 Y: 423
  • caption = Goblin Camp Goblin Camp X: -74 Y: 445
  • caption = Overgrown Ruins Overgrown Ruins X: 276 Y: 298
  • caption = Riverside Teahouse Riverside Teahouse X: -10 Y: 250
  • caption = Roadside Cliffs Roadside Cliffs X: 222 Y: 326
  • caption = The Risen Road The Risen Road X: 82 Y: 597
  • caption = Waukeen's Rest Waukeen's Rest X: -77 Y: 570

Ravaged beach[edit | edit source]

The map areas that constitute the SE quadrant of the Wilderness.
Main article: Ravaged Beach

Located on the bank of the River Chionthar along the far south-east of the mini-map, the Ravaged Beach is dominated by the wreck of a Nautiloid. Corpses of fishermen and intellect devourers dot the area. Several makeshift docks once stood here, but both the docks and the fishing boats that used them appear destroyed. A door leading to the Dank Crypt lies to the north-west, while the Emerald Grove lies to the north.

The player character arrives in this location immediately after the Prologue and is likely to encounter Shadowheart Shadowheart here.

Roadside cliffs[edit | edit source]

Main article: Roadside Cliffs

The Roadside Cliffs sprawl north of the Nautiloid Wreck and south of the Emerald Grove, between the Forest to the west and the Overgrown Ruins to the east. Gale Gale and Lae'zel Lae'zel can be rescued and recruited here.

Overgrown ruins[edit | edit source]

Main article: Overgrown Ruins

North eastern locations[edit | edit source]

The map areas that constitute the NE Quadrant of the Wilderness.

Emerald Grove[edit | edit source]

Main article: Emerald Grove

The Emerald Grove, also known as Silvanus' Grove and Druid's Grove, is in the north-east. It encompasses the large cavern known as the The Hollow and the Sacred Pool.

The Druids of the Emerald Grove are led by Kagha Kagha, who serves as the leader of the druids in the absence of First Druid Halsin Halsin. They provide temporary refuge for the tiefling refugees from Elturel, though tensions are high between the two groups. The Grove is on high alert due to the aggression of nearby goblins. Kagha has ordered for the Rite of Thorns to shut the grove off, which would also displace the tieflings.

Secluded cove[edit | edit source]

Main article: Secluded Cove

The Secluded Cove is another segment of beach to the east of the Emerald Grove. Harpies have set up a nest in this location. They can be a dangerous encounter for unprepared party members.

Central locations[edit | edit source]

The map areas that constitute the Central Quadrant of the Wilderness.

Forest[edit | edit source]

Main article: Forest

The Forest is located in the centre-most quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for its large canopy of shade trees and soil pathways speckled with grey rocks.

This location contains the Blighted Village at its centre. It is located north of the Sunlit Wetlands, east of the Goblin Camp, south of The Risen Road, south-west of the Emerald Grove, and west of an unnamed area known as the Roadside Cliffs where the Nautiloid wreckage still burns.

Blighted Village[edit | edit source]

Main article: Blighted Village

The Blighted Village is in the centre-most quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for its large windmill.

The village is surrounded by the Forest on all sides.

North western locations[edit | edit source]

Risen Road[edit | edit source]

Main article: The Risen Road

The Risen Road is located in the north and central quadrants of the Wilderness map. This area is labelled on the player minimap and is recognisable for large groups of gnolls.

This location is adjacent to the west of the Emerald Grove and to the north of the Forest. It contains a passage between Waukeen's Rest and the Mountain Pass to its west.

Waukeen's Rest[edit | edit source]

Main article: Waukeen's Rest

Waukeen's Rest' is a location in the north-west quadrant of the Wilderness. This area is labelled on the player minimap and is recognisable for the large fire that consumes its primary building as a result of a raid.

This location is adjacent to the north-west of the Risen Road.

Mountain Pass[edit | edit source]

Main article: Mountain Pass

The Mountain Pass is in the most north-west quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for a powerful group of githyanki.

This area is adjacent to the west of Waukeen's Rest and the Risen Road. The passage leading farther westward leads to a separate region.

Southern locations[edit | edit source]

Sunlit Wetlands[edit | edit source]

Main article: Sunlit Wetlands

The Sunlit Wetlands (also known as the Putrid Bog) is located in the most south-west quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for its beautiful pools of dappled waters that eventually give way to dead trees and foetid marsh.

This location is adjacent to the south of the Forest.

Western locations[edit | edit source]

Goblin Camp[edit | edit source]

Main article: Goblin Camp

The Goblin Camp is a settlement location in the far west quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable by its goblin residents.

This location is adjacent to the Forest to the west and the Sunlit Wetlands to the south. A passage farther westward leads to a separate region via the Mountain Pass.

Characters[edit | edit source]

Companions[edit | edit source]

The following companions may be found in the unnamed Wilderness region (additional companions are available in named locations within the Wilderness):

Notable non-player characters[edit | edit source]

All other notable characters are contained within named locations.

Creatures[edit | edit source]

Loot[edit | edit source]

The following loot may be found in the unnamed Wilderness region (additional quests are available in named locations within the Wilderness):

Hidden treasures[edit | edit source]

  • Cartilaginous chest on-board the crashed Nautiloid, found on an upper level at X: 234 Y: 261
  • Ornate chest hidden under a rock at X: 141 Y: 282
  • Silver Pendant carried by a skeleton at X: 152 Y: 366
  • Spider Egg Sac from the crevice at X: 160 Y: 373

References[edit | edit source]

  1. Dialogue when interacting with Zevlor's Map: "If this map is accurate, we are in Elturgard. Baldur's Gate is some ways still."
  2. Findings from the Hinterlands - New Edition