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[[File:Wilderness.jpg|thumb|The Wilderness on a region map.]]
{{Location page
{{SpoilerWarning|Act=1}}
| prefix = The
The '''Wilderness''' is the Overworld [[Region]] in [[Act One]] of [[Baldur's Gate 3]]. It is is a heavily forested area in [[Elturgard]]<ref>Dialogue when interacting with Zevlor's Map: "If this map is accurate, we are in Elturgard. Baldur's Gate is some ways still."</ref><ref>''[[Findings from the Hinterlands - New Edition]]''</ref>, covering a segment of the [[Risen Road]] and the [[River Chionthar]] somewhere between [[Elturel]] and [[Baldur's Gate]].  
| name = Wilderness
| alt name =
| image = Wilderness.jpg
| image description = A map of the Wilderness with some notable locations; Emerald Grove, Tollhouse, Waukeen's Rest, Goblin Camp, Overgrown Ruins and the Sunlit Wetlands highlighted.
| act = one
| summary =
| region =
| north =
| west =
| east =
| south =
}}
== Overview ==
The Wilderness is a heavily forested area in {{FRWiki|Elturgard}}<ref>Dialogue when interacting with Zevlor's Map: "If this map is accurate, we are in Elturgard. Baldur's Gate is some ways still."</ref><ref>''[[Findings from the Hinterlands - New Edition]]''</ref>, covering a segment of the [[Risen Road]] and the [[River Chionthar]] somewhere between [[Elturel]] and [[Baldur's Gate]].


Notable settlements in the region include the [[Emerald Grove]], the former village of [[Blighted Village|Moonhaven]] and [[Waukeen's Rest]]. A tribe of [[Goblin]]s, as well as several other types of monsters, have settled into the Blighted Village and the [[Goblin Camp|Temple of Selûne]] to the west. In the far east are [[Overgrown Ruins]]
Notable settlements in the region include the [[Emerald Grove]], the [[Blighted Village]] and [[Waukeen's Rest]]. A tribe of [[Goblin|goblins]] and several other types of monsters have settled in the Blighted Village and [[Goblin Camp|Temple of Selûne]] to the west. The [[Overgrown Ruins]] lie to the far east.


The Wilderness also contains several entrances to the [[Underdark]].
The Wilderness also contains several entrances to the [[Underdark]].


=== Access ===
[[File:Map Wilderness A Terrain Tex.webp|thumb|alt=The Wilderness Region as seen on the minimap of Baldur's Gate 3.|The Wilderness Region as seen on the minimap.]]
No special action is required to reach this [[region]]. After completing the [[Prologue]], the player will find themselves at a [[Location]] within the '''Wilderness''' known as the [[Ravaged Beach]].


=== Waypoints ===
=== Locations ===
The following {{SmIconLink|Waypoint Map Icon.png|Waypoints}} are available within the '''Wilderness''' region.
{{div_col}}
* [[#Roadside Cliffs|Roadside Cliffs]] {{Coords|222|326}}
* {{Loc|Blighted Village}}
* [[Overgrown Ruins]] {{Coords|276|298}}
* {{Loc|Emerald Grove}}
* [[Silvanus' Grove]] {{Coords|246|423}}
* {{Loc|Forest}}
* [[The Risen Road]] {{Coords|82|597}}
* {{Loc|Goblin Camp}}
* [[Blighted Village]] {{Coords|34|394}}
* {{Loc|Mountain Pass}}
* [[Riverside Teahouse]] {{Coords|-10|250}}
* {{Loc|Nautiloid Wreck}}
* [[Goblin Camp]] {{Coords|-74|445}}
* {{Loc|Overgrown Ruins}}
* [[Waukeen's Rest]] {{Coords|-77|570}}
* {{Loc|Ravaged Beach}}
* {{Loc|Sunlit Wetlands}} / {{Loc|Putrid Bog}}
* {{Loc|The Risen Road}}
* {{Loc|Waukeen's Rest}}
{{div_col_end}}


== Locations ==
=== Adjacent regions ===
* [[Ravaged Beach]]
* {{Loc|Rosymorn Monastery Trail}}
* [[Overgrown Ruins]]
* {{Loc|Underdark}}
* [[Emerald Grove]]
* [[The Risen Road]]
* [[Forest]]
* [[Blighted Village]]
* [[Sunlit Wetlands]] / [[Putrid Bog]]
* [[Goblin Camp]]
* [[Waukeen's Rest]]
* [[Mountain Pass]]


=== Adjacent Locations ===
=== Waypoints ===
* [[Rosymorn Monastery Trail]]
The following Waypoints are available within the '''Wilderness''' region.
{{div_col}}
* {{WpCo|Blighted Village|34|394}}
* {{WpCo|Emerald Grove Environs|246|423}}
* {{WpCo|Goblin Camp|-74|445}}
* {{WpCo|Overgrown Ruins|276|298}}
* {{WpCo|Riverside Teahouse|-10|250}}
* {{WpCo|Roadside Cliffs|222|326}}
* {{WpCo|The Risen Road|82|597}}
* {{WpCo|Waukeen's Rest|-77|570}}
{{div_col_end}}


== South Eastern Locations ==
== Ravaged beach ==
[[File:Wilderness-Map-SE.png|200px|thumb|right|The map areas that constitute the SE quadrant of the Wilderness.]]
[[File:Wilderness-Map-SE.png|200px|thumb|right|The map areas that constitute the SE quadrant of the Wilderness.]]
{{hatnote|Main article: [[Ravaged Beach]]}}
Located on the bank of the [[River Chionthar]] along the far south-east of the mini-map, the Ravaged Beach is dominated by the wreck of a [[Nautiloid]]. Corpses of fishermen and [[Intellect Devourer|intellect devourers]] dot the area. Several makeshift docks once stood here, but both the docks and the fishing boats that used them appear destroyed. A door leading to the [[Dank Crypt]] lies to the north-west, while the Emerald Grove lies to the north.


=== Ravaged Beach ===
The player character arrives in this [[Location|location]] immediately after the [[Prologue]] and is likely to encounter {{CharLink|Shadowheart}} here.
''For more information see: [[Ravaged Beach]]''
 
Located on the bank of the [[River Chionthar]], and the far south-east of the mini-map, the [[Ravaged Beach]] is dominated by the wreck of a [[nautiloid]].. Corpses of fishermen and [[Intellect Devourer]]s dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the north-west is a door to the [[Dank Crypt]], while to the north is the [[Emerald Grove]].
 
This is the [[Location]] the player arrives at immediately after the events of the [[Prologue]], and where the player is likely to encounter [[Shadowheart]] for the first time.
 
=== Nautiloid Wreck ===
''For more information see: [[Nautiloid Wreck]]''
 
The Nautiloid Wreck from the Prologue divides the Ravaged Beach. A couple surviving [[Intellect Devourer]]s may pose a threat to unprepared players.
 
The companion Astarion can be found close by the Nautiloid Wreck {{Coords|170|288}}.
 
=== Harper Cache ===
West of the [[Nautiloid Wreck]] on the far side of the beach is a cache left by [[Harpers]]. It can be found down a ledge near the water is a scuffed rock {{Coords|141|282}}. Succeeding on a [[Nature]] check will reveal deep grooves around it. If a character [[Strength|strong]] enough can move the rock, an Ornate Chest underneath will be revealed.
{{Chest|contents=
* 2 {{RarityItem|Potions of Speed}}
* {{RarityItem|Harper's Map}}
* {{RarityItem|Harper's Notebook}}
* A small amount of gold and gemstones.}}
 
=== Roadside Cliffs ===
{{Relative location
|region = Wilderness
|location = Roadside Cliffs
|south    = Ravaged Beach
|north    = Emerald Grove
|west    = Forest
|east    = Overgrown Ruins
}}
The '''Roadside Cliffs''' sprawl north of the Nautiloid Wreck and south of the [[Emerald Grove]], between the [[Forest]] in the west, and the [[Overgrown Ruins]] in the east.
 
The Roadside Cliffs are littered with broken Goblin traps. A malfunctioning Waypoint can be interacted with to find another companion, [[Gale]], who needs a hand after some wizardry went awry. A fully functional trap holds another potential companion, [[Lae'zel]], who has been captured by tieflings.
 
* {{SmIconLink|Waypoint Map Icon.png|Waypoint}}: [[#Roadside Cliffs|Roadside Cliffs]] {{Coords|222|326}}


==== Harper Outpost ====
=== Roadside cliffs ===
Tucked away high in the Roadside Cliffs is a Harper Outpost, featuring a watchtower and a small spider-filled crevice {{Coords|160|373}}. A [[Silver Pendant]] can be found on a skeleton in the outpost {{Coords|152|366}}, while a less arachnophobic player can procure a [[Spider Egg Sac]].  
{{hatnote|Main article: [[Ravaged Beach#Roadside Cliffs|Roadside Cliffs]]}}
The '''Roadside Cliffs''' sprawl north of the Nautiloid Wreck and south of the Emerald Grove, between the [[Forest]] to the west and the Overgrown Ruins to the east. {{CharLink|Gale}} and {{CharLink|Lae'zel}} can be rescued and recruited here.


{{Q|Necklace has a Harper sigil. Why were they here?|Player remark after discovering the [[Silver Pendant]]}}
* {{SmIconLink|Waypoint Map Icon.png|Waypoint}}:[[#Roadside Cliffs|Roadside Cliffs]] {{Coords|222|326}}


=== Overgrown Ruins ===
=== Overgrown ruins ===
''For more information see: [[Overgrown Ruins]]''
{{hatnote|Main article: [[Overgrown Ruins]]}}


== North Eastern Locations ==
== North eastern locations ==
[[File:Wilderness-Map-NE.png|200px|thumb|right|The map areas that constitute the NE Quadrant of the Wilderness.]]
[[File:Wilderness-Map-NE.png|200px|thumb|right|The map areas that constitute the NE Quadrant of the Wilderness.]]
=== Emerald Grove ===
=== Emerald Grove ===
''For more information see: [[Emerald Grove]]''
{{hatnote|Main article: [[Emerald Grove]]}}


The '''Emerald Grove''', also known as ''Silvanus' Grove'' and ''Druid's Grove'', is in the north-east. It encompasses the large cavern known as the [[The Hollow]], and the [[Sacred Pool]].
The '''Emerald Grove''', also known as ''Silvanus' Grove'' and ''Druid's Grove'', is in the north-east. It encompasses the large cavern known as the [[The Hollow]] and the [[Sacred Pool]].


The Druids of the Emerald Grove are led by [[Kagha]] who serves as the leader of the druids in First Druid [[Halsin]]'s abscence. They are providing a temporary refuge for the [[Tiefling Refugees]] from Elturel, though tensions are high. The Grove is on high alert due to the aggression of nearby goblins. Kagha has ordered the [[Rite of Thorns]] be preformed to shut the grove off, which would displace the Tieflings.
The Druids of the Emerald Grove are led by {{CharLink|Kagha}}, who serves as the leader of the druids in the absence of First Druid {{CharLink|Halsin}}. They provide temporary refuge for the [[Tiefling Refugees|tiefling refugees]] from Elturel, though tensions are high between the two groups. The Grove is on high alert due to the aggression of nearby goblins. Kagha has ordered for the [[Rite of Thorns (ritual)|Rite of Thorns]] to shut the grove off, which would also displace the tieflings.


=== Secluded Cove ===
=== Secluded cove ===
''For more information see: [[Secluded Cove]]''
{{hatnote|Main article: [[Secluded Cove]]}}


The [[Secluded Cove]] is another segment of beach to the east of the Emerald Grove. Harpies have set up a nest in the location, who can be a dangerous encounter for unprepared characters.  
The Secluded Cove is another segment of beach to the east of the Emerald Grove. Harpies have set up a nest in this location. They can be a dangerous encounter for unprepared party members.  


== Central Locations ==
== Central locations ==
[[File:Wilderness-Map-C.png|200px|thumb|right|The map areas that constitute the Central Quadrant of the Wilderness.]]
[[File:Wilderness-Map-C.png|200px|thumb|right|The map areas that constitute the Central Quadrant of the Wilderness.]]


==== Forest ====
=== Forest ===
The [[Forest]] is a location in the center-most quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for its large canopy of shade trees and soil pathways speckled with gray rocks.
{{hatnote|Main article: [[Forest]]}}
The '''Forest''' is located in the centre-most quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for its large canopy of shade trees and soil pathways speckled with grey rocks.


This location contains the [[Blighted Village]] at its center. It is north of the [[Sunlit Wetlands]], east of the [[Goblin Camp]], south of [[The Risen Road]], southwest of the [[Druid Grove]], and west of the unnamed area known only as the [[Roadside Cliffs]] where the [[Nautiloid]] wreckage still burns.  
This location contains the Blighted Village at its centre. It is located north of the Sunlit Wetlands, east of the Goblin Camp, south of The Risen Road, south-west of the Emerald Grove, and west of an unnamed area known as the [[Roadside Cliffs]] where the [[Nautiloid]] wreckage still burns.


==== Blighted Village ====
=== Blighted Village ===
The [[Blighted Village]] is a location in the center-most quadrant '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for a large windmill.
{{hatnote|Main article: [[Blighted Village]]}}
The '''Blighted Village''' is in the centre-most quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for its large windmill.


This location is surrounded by the [[Forest]] on all sides.
The village is surrounded by the Forest on all sides.


== North Western Locations ==
== North western locations ==
=== Risen Road ===
=== Risen Road ===
[[The Risen Road]] is a location in the north and central quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for ____.
{{hatnote|Main article: [[The Risen Road]]}}
'''The Risen Road''' is located in the north and central quadrants of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for large groups of [[Gnoll|gnolls]].


This location is adjacent to the west of the [[Druid Grove]], to the north of the [[Forest]], and the passage location for both [[Waukeen's Rest]] and the [[Mountain Pass]] to its west.
This location is adjacent to the west of the Emerald Grove and to the north of the Forest. It contains a passage between Waukeen's Rest and the Mountain Pass to its west.


=== Waukeen's Rest ===
=== Waukeen's Rest ===
[[Waukeen's Rest]] is a location in the NW quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for the large fire that consumes its primary building as a result of a raid.
{{hatnote|Main article: [[Waukeen's Rest]]}}
'''Waukeen's Rest'''' is a location in the north-west quadrant of the '''Wilderness'''. This area is labelled on the player minimap and is recognisable for the large fire that consumes its primary building as a result of a raid.


This location is adjacent to the northwest of the [[Risen Road]] .
This location is adjacent to the north-west of the Risen Road.


=== Mountain Pass ===
=== Mountain Pass ===
The  [[Mountain Pass]] is a location in the most northwest quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for ____.
{{hatnote|Main article: [[Mountain Pass]]}}
The '''Mountain Pass''' is in the most north-west quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for a powerful group of [[Githyanki|githyanki]].


This location is adjacent to the west of [[Waukeen’s Rest]] and the [[Risen Road]]. Pass further westward to enter a separate region.  
This area is adjacent to the west of Waukeen's Rest and the Risen Road. The passage leading farther westward leads to a separate region.


== Southern Locations ==
== Southern locations ==
==== Sunlit Wetlands ====
=== Sunlit Wetlands ===
The [[Sunlit Wetlands]] (also known as the [[Putrid Bog]] is a location in the most SW quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for it's beautiful pools of dappled waters with that eventually give way to dead trees and foetid marsh.
{{hatnote|Main article: [[Sunlit Wetlands]]}}
The '''Sunlit Wetlands''' (also known as the [[Putrid Bog]]) is located in the most south-west quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for its beautiful pools of dappled waters that eventually give way to dead trees and foetid marsh.


This location is adjacent to the South of the [[Forest]].
This location is adjacent to the south of the Forest.


== Western Locations ==
== Western locations ==
==== Goblin Camp ====
=== Goblin Camp ===
The [[Goblin Camp]] is a settlement location in the far west quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable by, perhaps unsurprisingly, its goblin residents.
{{hatnote|Main article: [[Goblin Camp]]}}
The '''Goblin Camp''' is a settlement location in the far west quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable by its goblin residents.


This location is adjacent to the west of the [[Forest]], and the [[Sunlit Wetlands]] to the South. Pass further westward to enter a separate region via the Mountain Pass.
This location is adjacent to the Forest to the west and the Sunlit Wetlands to the south. A passage farther westward leads to a separate region via the Mountain Pass.


== Characters ==
== Characters ==
=== Companions ===
=== Companions ===
The following companions may all be found in the unnamed '''Wilderness''' region (additional companions are available in named locations within the Wilderness):
The following companions may be found in the unnamed '''Wilderness''' region (additional companions are available in named locations within the Wilderness):


* [[Astarion]] is looking for help defeating [[Intellect Devourer]]s west of the crashed [[Nautiloid]] {{Coords|170|288}}.
* {{MdCharLink|Astarion}} is looking for help defeating an [[Intellect Devourer|intellect devourer]] west of the crashed [[Nautiloid]] at {{Coords|170|288}}
* [[Lae'zel]] is trapped by two tieflings, [[Damays]] and [[Nymessa]] {{Coords|237|371}}.
* {{MdCharLink|Lae'zel}} is trapped by two tieflings, {{CharLink|Damays}} and {{CharLink|Nymessa}} at {{Coords|237|371}}
* [[Gale]] will teleport from the waypoint at the Roadside Cliffs [[Ancient Rune Circle|waypoint]].
* {{MdCharLink|Gale}} teleports from the Roadside Cliffs [[Ancient Rune Circle|waypoint]]
* {{MdCharLink|Shadowheart}} is lying unconscious in the sand along the [[Ravaged Beach]]


=== Notable NPCs ===
=== Notable non-player characters ===
All other notable NPCs are contained within named locations.
All other notable characters are contained within named locations.


== Monsters ==
=== Creatures ===
* [[Intellect Devourer]]s in the [[Nautiloid Wreck]]
* {{MdCharLink|Gnoll|Gnolls}} along the Risen Road
* [[Goblin]]s in the [[#Roadside Cliffs|Roadside Cliffs]]
* {{MdCharLink|Goblin|Goblins}} in the [[#Roadside Cliffs|Roadside Cliffs]]
* Looters in the [[Overgrown Ruins]]
* {{MdCharLink|Harpy|Harpies}} at the [[Secluded Cove]]
* "[[Redcap|Sheep]]" in the [[Sunlit Wetlands]]
* {{MdCharLink|Hyena|Hyenas}} along the [[Risen Road]]
* [[Harpy|Harpies]] at the [[Secluded Cove]]
* {{MdCharLink|Intellect Devourer|Intellect Devourers}} in the [[Nautiloid Wreck]]
* [[Gnoll]]s at the [[Risen Road]]
* {{MdCharLink|Redcap|Redcaps}} in the [[Sunlit Wetlands]]


== Loot ==
== Loot ==
{{stub|section}}
The following loot may be found in the unnamed '''Wilderness''' region (additional quests are available in named locations within the Wilderness):
The following loot may all be found in the unnamed '''Wilderness''' region (additional quests are available in named locations within the Wilderness):


=== Hidden Treasures ===
=== Hidden treasures ===
* '''Cartilaginous Chest''': onboard the crashed Nautiloid, tucked up on a second-floor shelf is this chest. {{coords|234|261}}
* Cartilaginous chest on-board the crashed Nautiloid, found on an upper level at {{Coords|234|261}}
* '''Harper Cache''': An Ornate Chest hidden under a rock{{Coords|141|282}}.
* Ornate chest hidden under a rock at {{Coords|141|282}}
* {{RarityItem|Spider Egg Sac}} from the crevice at {{Coords|160|373}}
* {{MdRarityItem|Silver Pendant}} carried by a skeleton at {{Coords|152|366}}
* {{RarityItem|Silver Pendant}} can be found on a skeleton {{Coords|152|366}},
* {{MdRarityItem|Spider Egg Sac}} from the crevice at {{Coords|160|373}}


== References ==
== References ==
<references />
{{notebegin}}
{{reflist}}
{{noteend}}


{{Wilderness}}
[[Category:Regions]]
[[Category:Regions]]
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]
{{NavWilderness|nocat=1}}
{{NavEmeraldGrove|nocat=1}}
{{NavForest|nocat=1}}
{{NavGoblinCamp|nocat=1}}
{{NavRisenRoad|nocat=1}}

Latest revision as of 01:47, 12 December 2024

The Wilderness is a region in Act One of Baldur's Gate 3.

Overview[edit | edit source]

The Wilderness is a heavily forested area in Elturgard[1][2], covering a segment of the Risen Road and the River Chionthar somewhere between Elturel and Baldur's Gate.

Notable settlements in the region include the Emerald Grove, the Blighted Village and Waukeen's Rest. A tribe of goblins and several other types of monsters have settled in the Blighted Village and Temple of Selûne to the west. The Overgrown Ruins lie to the far east.

The Wilderness also contains several entrances to the Underdark.

The Wilderness Region as seen on the minimap of Baldur's Gate 3.
The Wilderness Region as seen on the minimap.

Locations[edit | edit source]

Adjacent regions[edit | edit source]

Waypoints[edit | edit source]

The following Waypoints are available within the Wilderness region.

  • caption = Blighted Village Blighted Village X: 34 Y: 394
  • caption = Emerald Grove Environs Emerald Grove Environs X: 246 Y: 423
  • caption = Goblin Camp Goblin Camp X: -74 Y: 445
  • caption = Overgrown Ruins Overgrown Ruins X: 276 Y: 298
  • caption = Riverside Teahouse Riverside Teahouse X: -10 Y: 250
  • caption = Roadside Cliffs Roadside Cliffs X: 222 Y: 326
  • caption = The Risen Road The Risen Road X: 82 Y: 597
  • caption = Waukeen's Rest Waukeen's Rest X: -77 Y: 570

Ravaged beach[edit | edit source]

The map areas that constitute the SE quadrant of the Wilderness.
Main article: Ravaged Beach

Located on the bank of the River Chionthar along the far south-east of the mini-map, the Ravaged Beach is dominated by the wreck of a Nautiloid. Corpses of fishermen and intellect devourers dot the area. Several makeshift docks once stood here, but both the docks and the fishing boats that used them appear destroyed. A door leading to the Dank Crypt lies to the north-west, while the Emerald Grove lies to the north.

The player character arrives in this location immediately after the Prologue and is likely to encounter Shadowheart Shadowheart here.

Roadside cliffs[edit | edit source]

Main article: Roadside Cliffs

The Roadside Cliffs sprawl north of the Nautiloid Wreck and south of the Emerald Grove, between the Forest to the west and the Overgrown Ruins to the east. Gale Gale and Lae'zel Lae'zel can be rescued and recruited here.

Overgrown ruins[edit | edit source]

Main article: Overgrown Ruins

North eastern locations[edit | edit source]

The map areas that constitute the NE Quadrant of the Wilderness.

Emerald Grove[edit | edit source]

Main article: Emerald Grove

The Emerald Grove, also known as Silvanus' Grove and Druid's Grove, is in the north-east. It encompasses the large cavern known as the The Hollow and the Sacred Pool.

The Druids of the Emerald Grove are led by Kagha Kagha, who serves as the leader of the druids in the absence of First Druid Halsin Halsin. They provide temporary refuge for the tiefling refugees from Elturel, though tensions are high between the two groups. The Grove is on high alert due to the aggression of nearby goblins. Kagha has ordered for the Rite of Thorns to shut the grove off, which would also displace the tieflings.

Secluded cove[edit | edit source]

Main article: Secluded Cove

The Secluded Cove is another segment of beach to the east of the Emerald Grove. Harpies have set up a nest in this location. They can be a dangerous encounter for unprepared party members.

Central locations[edit | edit source]

The map areas that constitute the Central Quadrant of the Wilderness.

Forest[edit | edit source]

Main article: Forest

The Forest is located in the centre-most quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for its large canopy of shade trees and soil pathways speckled with grey rocks.

This location contains the Blighted Village at its centre. It is located north of the Sunlit Wetlands, east of the Goblin Camp, south of The Risen Road, south-west of the Emerald Grove, and west of an unnamed area known as the Roadside Cliffs where the Nautiloid wreckage still burns.

Blighted Village[edit | edit source]

Main article: Blighted Village

The Blighted Village is in the centre-most quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for its large windmill.

The village is surrounded by the Forest on all sides.

North western locations[edit | edit source]

Risen Road[edit | edit source]

Main article: The Risen Road

The Risen Road is located in the north and central quadrants of the Wilderness map. This area is labelled on the player minimap and is recognisable for large groups of gnolls.

This location is adjacent to the west of the Emerald Grove and to the north of the Forest. It contains a passage between Waukeen's Rest and the Mountain Pass to its west.

Waukeen's Rest[edit | edit source]

Main article: Waukeen's Rest

Waukeen's Rest' is a location in the north-west quadrant of the Wilderness. This area is labelled on the player minimap and is recognisable for the large fire that consumes its primary building as a result of a raid.

This location is adjacent to the north-west of the Risen Road.

Mountain Pass[edit | edit source]

Main article: Mountain Pass

The Mountain Pass is in the most north-west quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for a powerful group of githyanki.

This area is adjacent to the west of Waukeen's Rest and the Risen Road. The passage leading farther westward leads to a separate region.

Southern locations[edit | edit source]

Sunlit Wetlands[edit | edit source]

Main article: Sunlit Wetlands

The Sunlit Wetlands (also known as the Putrid Bog) is located in the most south-west quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for its beautiful pools of dappled waters that eventually give way to dead trees and foetid marsh.

This location is adjacent to the south of the Forest.

Western locations[edit | edit source]

Goblin Camp[edit | edit source]

Main article: Goblin Camp

The Goblin Camp is a settlement location in the far west quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable by its goblin residents.

This location is adjacent to the Forest to the west and the Sunlit Wetlands to the south. A passage farther westward leads to a separate region via the Mountain Pass.

Characters[edit | edit source]

Companions[edit | edit source]

The following companions may be found in the unnamed Wilderness region (additional companions are available in named locations within the Wilderness):

Notable non-player characters[edit | edit source]

All other notable characters are contained within named locations.

Creatures[edit | edit source]

Loot[edit | edit source]

The following loot may be found in the unnamed Wilderness region (additional quests are available in named locations within the Wilderness):

Hidden treasures[edit | edit source]

  • Cartilaginous chest on-board the crashed Nautiloid, found on an upper level at X: 234 Y: 261
  • Ornate chest hidden under a rock at X: 141 Y: 282
  • Silver Pendant carried by a skeleton at X: 152 Y: 366
  • Spider Egg Sac from the crevice at X: 160 Y: 373

References[edit | edit source]

  1. Dialogue when interacting with Zevlor's Map: "If this map is accurate, we are in Elturgard. Baldur's Gate is some ways still."
  2. Findings from the Hinterlands - New Edition