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=== Notable non-player characters ===
=== Notable non-player characters ===
All other notable NPCs are contained within named locations.
All other notable characters are contained within named locations.


=== Creatures ===
=== Creatures ===

Latest revision as of 01:47, 12 December 2024

The Wilderness is a region in Act One of Baldur's Gate 3.

Overview[edit | edit source]

The Wilderness is a heavily forested area in Elturgard[1][2], covering a segment of the Risen Road and the River Chionthar somewhere between Elturel and Baldur's Gate.

Notable settlements in the region include the Emerald Grove, the Blighted Village and Waukeen's Rest. A tribe of goblins and several other types of monsters have settled in the Blighted Village and Temple of Selûne to the west. The Overgrown Ruins lie to the far east.

The Wilderness also contains several entrances to the Underdark.

The Wilderness Region as seen on the minimap of Baldur's Gate 3.
The Wilderness Region as seen on the minimap.

Locations[edit | edit source]

Adjacent regions[edit | edit source]

Waypoints[edit | edit source]

The following Waypoints are available within the Wilderness region.

  • caption = Blighted Village Blighted Village X: 34 Y: 394
  • caption = Emerald Grove Environs Emerald Grove Environs X: 246 Y: 423
  • caption = Goblin Camp Goblin Camp X: -74 Y: 445
  • caption = Overgrown Ruins Overgrown Ruins X: 276 Y: 298
  • caption = Riverside Teahouse Riverside Teahouse X: -10 Y: 250
  • caption = Roadside Cliffs Roadside Cliffs X: 222 Y: 326
  • caption = The Risen Road The Risen Road X: 82 Y: 597
  • caption = Waukeen's Rest Waukeen's Rest X: -77 Y: 570

Ravaged beach[edit | edit source]

The map areas that constitute the SE quadrant of the Wilderness.
Main article: Ravaged Beach

Located on the bank of the River Chionthar along the far south-east of the mini-map, the Ravaged Beach is dominated by the wreck of a Nautiloid. Corpses of fishermen and intellect devourers dot the area. Several makeshift docks once stood here, but both the docks and the fishing boats that used them appear destroyed. A door leading to the Dank Crypt lies to the north-west, while the Emerald Grove lies to the north.

The player character arrives in this location immediately after the Prologue and is likely to encounter Shadowheart Shadowheart here.

Roadside cliffs[edit | edit source]

Main article: Roadside Cliffs

The Roadside Cliffs sprawl north of the Nautiloid Wreck and south of the Emerald Grove, between the Forest to the west and the Overgrown Ruins to the east. Gale Gale and Lae'zel Lae'zel can be rescued and recruited here.

Overgrown ruins[edit | edit source]

Main article: Overgrown Ruins

North eastern locations[edit | edit source]

The map areas that constitute the NE Quadrant of the Wilderness.

Emerald Grove[edit | edit source]

Main article: Emerald Grove

The Emerald Grove, also known as Silvanus' Grove and Druid's Grove, is in the north-east. It encompasses the large cavern known as the The Hollow and the Sacred Pool.

The Druids of the Emerald Grove are led by Kagha Kagha, who serves as the leader of the druids in the absence of First Druid Halsin Halsin. They provide temporary refuge for the tiefling refugees from Elturel, though tensions are high between the two groups. The Grove is on high alert due to the aggression of nearby goblins. Kagha has ordered for the Rite of Thorns to shut the grove off, which would also displace the tieflings.

Secluded cove[edit | edit source]

Main article: Secluded Cove

The Secluded Cove is another segment of beach to the east of the Emerald Grove. Harpies have set up a nest in this location. They can be a dangerous encounter for unprepared party members.

Central locations[edit | edit source]

The map areas that constitute the Central Quadrant of the Wilderness.

Forest[edit | edit source]

Main article: Forest

The Forest is located in the centre-most quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for its large canopy of shade trees and soil pathways speckled with grey rocks.

This location contains the Blighted Village at its centre. It is located north of the Sunlit Wetlands, east of the Goblin Camp, south of The Risen Road, south-west of the Emerald Grove, and west of an unnamed area known as the Roadside Cliffs where the Nautiloid wreckage still burns.

Blighted Village[edit | edit source]

Main article: Blighted Village

The Blighted Village is in the centre-most quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for its large windmill.

The village is surrounded by the Forest on all sides.

North western locations[edit | edit source]

Risen Road[edit | edit source]

Main article: The Risen Road

The Risen Road is located in the north and central quadrants of the Wilderness map. This area is labelled on the player minimap and is recognisable for large groups of gnolls.

This location is adjacent to the west of the Emerald Grove and to the north of the Forest. It contains a passage between Waukeen's Rest and the Mountain Pass to its west.

Waukeen's Rest[edit | edit source]

Main article: Waukeen's Rest

Waukeen's Rest' is a location in the north-west quadrant of the Wilderness. This area is labelled on the player minimap and is recognisable for the large fire that consumes its primary building as a result of a raid.

This location is adjacent to the north-west of the Risen Road.

Mountain Pass[edit | edit source]

Main article: Mountain Pass

The Mountain Pass is in the most north-west quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for a powerful group of githyanki.

This area is adjacent to the west of Waukeen's Rest and the Risen Road. The passage leading farther westward leads to a separate region.

Southern locations[edit | edit source]

Sunlit Wetlands[edit | edit source]

Main article: Sunlit Wetlands

The Sunlit Wetlands (also known as the Putrid Bog) is located in the most south-west quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for its beautiful pools of dappled waters that eventually give way to dead trees and foetid marsh.

This location is adjacent to the south of the Forest.

Western locations[edit | edit source]

Goblin Camp[edit | edit source]

Main article: Goblin Camp

The Goblin Camp is a settlement location in the far west quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable by its goblin residents.

This location is adjacent to the Forest to the west and the Sunlit Wetlands to the south. A passage farther westward leads to a separate region via the Mountain Pass.

Characters[edit | edit source]

Companions[edit | edit source]

The following companions may be found in the unnamed Wilderness region (additional companions are available in named locations within the Wilderness):

Notable non-player characters[edit | edit source]

All other notable characters are contained within named locations.

Creatures[edit | edit source]

Loot[edit | edit source]

The following loot may be found in the unnamed Wilderness region (additional quests are available in named locations within the Wilderness):

Hidden treasures[edit | edit source]

  • Cartilaginous chest on-board the crashed Nautiloid, found on an upper level at X: 234 Y: 261
  • Ornate chest hidden under a rock at X: 141 Y: 282
  • Silver Pendant carried by a skeleton at X: 152 Y: 366
  • Spider Egg Sac from the crevice at X: 160 Y: 373

References[edit | edit source]

  1. Dialogue when interacting with Zevlor's Map: "If this map is accurate, we are in Elturgard. Baldur's Gate is some ways still."
  2. Findings from the Hinterlands - New Edition