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Wyll disfavors harming the innocent or letting their grief persist, as well as any nefarious deeds.

He disapproves of villainous acts such as killing the defenseless, or refusing to save the abused. He loathes dishonesty and cruelty towards others, as well as aiding or permitting evil. Raised to support honor and valor, he despises injustice and attempts to gain profit through deception. Being tricked into a pact with a fiend, Wyll natively detests almost anything connected to devils. Finally, he does not appreciate most any crime or countering legitimate and honorable authority, nor being dismissive of his own family grudgings and relations with his father.

The story and dialogue choices listed on this page lower Wyll Wyll's approval.



For more information about the approval system, see Approval.

Act One[edit | edit source]

Locations[edit | edit source]

Ravaged Beach and Roadside Cliffs[edit | edit source]

Emerald Grove[edit | edit source]

In The Hollow:

  • Take a swing at Zevlor during his argument with Aradin (-1)
  • Refuse to help Zevlor persuade Kagha to let the tieflings stay (-1)
  • Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves (-1) (either option)
  • Tell Arron that tiefling refugees will be fine due to their devilish powers (-1)
  • Tell the tiefling kids trained by Asharak that they are going to die (-1)
  • Tell Pandirna to hush or you will snap her neck (-1) (Available for all classes except Barbarian Barbarian)
  • Convince Arka to spare Sazza (using Persuasion Persuasion, Intimidation Intimidation or Detect Thoughts Detect Thoughts) (-1)
  • Promise Sazza that you will help her escape (-1) and then indeed free her (-1)
  • Refuse Zevlor when he asks to kill the goblin horde's leaders (-1)
  • Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, talking to Mol after having messed with one of her friends, threaten to tear her spine out (-1)
    • If confronting Mol about your stolen belongings, threaten threaten to rip her tail off (-1) (Available for all classes except Barbarian Barbarian)
  • After successfully stealing the Idol of Silvanus for Mol, tell her you will be keeping it (-1)
    • OR, Playing as a Rogue Rogue, advise her not to ask, just take (-1)
  • Choose not to meddle in Meli's and Barth's argument about the locket (-1)
    • OR Tell Meli to hand over the locket. When he says he doesn't have it, tell him he's on his own (-1)
    • OR Say that "There's already one thief to bury today." (-1)

Note: This line is available only if Arabella has died

  • Make Barth pay you for his locket, if you get it back from Meli (-1)
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand (-1)

In the Sacred Pool and druid caves:

  • Do nothing when Kagha is threatening Arabella (-1)
  • After resolving Arabella's fate, tell Kagha that you would have killed the girl outright (-5)
    • OR Tell her you just wanted to see what would happen (-5)
    • OR Tell her that it was quite a show (-5)
    • OR Praise Kagha for protecting her own (-1)
    • If Arabella died, speak to Rath and blame the child (-1)
  • Prod Nettie's bird twice (-1)
  • Playing as a Rogue Rogue, pick Mirkon's pockets while he is charmed by the harpies (-1)
    • After saving Mirkon from the harpies, tell him to stop snivelling (-1)
  • Tell Alfira she should give up on her song (-1)
    • Steal Alfira's extra lute (-1)
    • Take Alfira's lute out of her hands and smash it (-1)
  • Kick Timber the squirrel (-1)
    • If you miss, try to kick her again (-1)
    • Playing as The Dark Urge The Dark Urge, when confronted by a companion about kicking Timber, answer that it came right at you OR that your instincts are sharp (-1)

While the Emerald Grove is preparing for the goblin attack

  • Tell Pandirna that you are here for the show (-1)
  • Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute (-10)
    • OR That the horde is coming, led by the drow - and you are with them (-10)
    • OR, Playing as The Dark Urge The Dark Urge, tell Zevlor that the goblin horde is yours (-1)
  • Tell Mirkon you are not going to save him again OR that he's on his own (-1) (the formulation depends on whether you saved Mirkon from the harpies or not)
  • Betray the Grove (open the gate) after blowing the horn (-10)

Sunlit Wetlands/Putrid Bog[edit | edit source]

In the Overgrown Tunnel:

  • Chasing after Auntie Ethel in her lair, speak to Lorin and ROAR at him (-1)
  • When Ethel surrenders, let her go and keep Mayrina in exchange for fey hair (-5)
  • If you killed Auntie Ethel and spared Mask of Regret, speak to the latter afterwards and choose to attack her (-1)
  • Allow Auntie Ethel to take your eye as a payment for ridding you of the tadpole (-1)
  • Resurrect Connor Vinderblad, then choose to keep the Bitter Divorce wand to yourself (-1)

Forest and Blighted Village[edit | edit source]

  • Talking with Scratch via Speak with Animals Speak with Animals, shout at the Gomwick's corpse to prove he indeed is dead (-1)
  • While talking to Aradin on the bridge, say you don't waste your time with devilspawn (-1)
  • Interrupt the bugbear and ogre lovers in the barn (-1)
  • Pay Fezzerk a lot of gold to let you pass (-1)
    • OR Attack the gang and, when Fezzerk begs for mercy, spare him (-5)
  • Untie Barcus Wroot off the windmill vane and demand a compensation from him (-1)

Goblin Camp[edit | edit source]

At the gate and in the outer camp:

Note: These options are available if you have killed the Owlbear Cub in its nest

Dealing with Crusher:

  • Kiss Crusher's foot (-1), then start licking it (-1)
    • OR Give his foot a long lick straightaway (-1)
    • If Crusher attacks you, defeat him, then say you've made a point and help him get up (-1)

Inside the Shattered Sanctum:

  • Tell Torturer Spike to let you put the prisoner through paces (-1)
    • OR Use a race-based line for a Drow Drow or unique line for The Dark Urge The Dark Urge (-1) (either option)
    • Then torture Liam yourself (-1)
  • After questioning Liam, leave him chained to the rack (-1)
  • Convince Minthara to spare Sazza, saying the latter didn't know who you were (-1)

Note: Sazza must be freed from the cage in Emerald Grove

  • Agree to attack the Grove with Minthara with or without asking for a reward (-5)

In the Worg Pens:

  • Tell goblin children to keep at the bear, to aim for his eye, or to use sharper stones (-1) (either option)
    • Throw a rock yourself (-1) (Makes Halsin hostile)
  • Refuse Halsin to help him save the grove after freeing him (-5)

Underdark and Grymforge[edit | edit source]

In Grymforge:

  • Ask Ward Magmar how to get a slave of your own (-1)
  • After killing Magmar and Pistle, tell Skickpit to use the elevator to surface (-1) (further options to convince the gnome won't bring any points)
  • After rescuing Nere, tell him to finish the slaves, OR Choose to say nothing (-5) (either option)
  • Side with Nere against Elder Brithvar (-1)
  • If you killed the duergar (both rebels and Absolutists) before freeing Nere, kill the gnome slaves as well, when he orders you to (-5)
  • After defeating Nere, ask the duergar about the gnome slaves and say that they are a valuable asset (-5)

The Risen Road, Waukeen's Rest and Zhentarim Hideout[edit | edit source]

  • If you have raided the Emerald Grove before recruiting Karlach, convince her it was a necessary move (-1)
  • Tell Rugan that you are here for the cargo, not to rescue him (-1)
  • Tell Counsellor Florrick that she needs to find someone else to rescue Duke Ravengard (-5)
  • Agree to find the missing shipment for Zarys (-1)

Note: Distracts a point regardless of whether you know the truth about cargo's fate or not

  • Kill Rugan, if you conspired with him about missing shipment and he survived Zarys's torture and your fight against other Zhentarim (-1)
  • After purchasing Oskar Fevras from Brem, speak to the artist and call him a slave twice (-5)

Mountain Pass and Crèche Y'llek[edit | edit source]

  • Attack Ellyka near the point of encounter with githyanki patrol (-1)
    • OR, Being disguised disguised as a gith, provoke her to attack you (-1)

In Crèche Y'llek:

  • Tell Varsh Ko'kuu that if he gives you the Githyanki Egg you'll sell it at best price OR make yourself an omelette (-1) (either option)
  • Crush the Githyanki Egg (-1) (Not available for a Githyanki Githyanki character)

Note: Any threat of doing harm to the egg or its destruction makes Ko'kuu and hatchery guards hostile

  • Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger (-1), and then indeed kill him (-1)
  • Tell Vlaakith you are a friend who brought the artefact to her (-1)
    • OR Rat Shadowheart out that it was she who stole it (-1) (Available only if Shadowheart is in the party)
  • Agree to Vlaakith's demand to kill the person inside the Mysterious Artefact (-1)
  • Steal the Blood of Lathander from the Secret Chamber (-1)

Campsite and Conversations[edit | edit source]

Raphael's deal

  • When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole (-1)
  • Discussing the devil's offer afterwards:
    • Say you should at least hear the him out/consider his offer (-1)
    • OR Say that no cost is too great, if it rids you of infection (-1)
    • OR Tell Wyll you should refuse the devil like he refused Mizora (-1) (Available if you have already met her)

Camp interactions

  • If Arabella died, talk to Wyll and call her a thief OR Say it was her fault (-3) (either option)
    • OR Say that the matter was not your business, OR Say that Kagha was right (-3) (either option)
  • When discussing the delayed ceremorphosis, propose to dig up some poison mushrooms (-1)
  • Playing as The Dark Urge The Dark Urge, confess to murdering the bard (-1)
    • OR Fail the roll to deceive deceive the others by any story (-1)

Other companions and camp followers

  • When other companions find out that Astarion is a vampire:
    • Say you think he won't hurt any of you (-1)
    • OR Tell them that if they don't like it, they can leave (-1)
  • Playing as Astarion origin, confess to Wyll of being a vampire, then fail Persuasion Persuasion or Deception Deception roll to explain why you kept it a secret (-3)
    • Then say you cannot promise to keep your fangs out of innocent flesh (-5)

Note: The same options are available if Wyll confronts you about biting him or anyone other, including enemies

Companion quest[edit | edit source]

  • When discussing how he became The Blade of Frontiers, say that killing goblins is hardly worth to be worked up about (-2)
  • After it is revealed he is Duke Ravengard's son, tell him you are not interested in his lineage (-3)
    • After Wyll mentiones a taste for a good wine, say you find him a bit smug (-1)
  • Playing as a Wizard Wizard, Warlock Warlock, Sorcerer Sorcerer or Cleric Cleric, examine his false eye, ask him whether it is a sending stone. Then succeed a passive Insight Insight check and probe his mind with illithid Wisdom Wisdom power (-5) (works regardless of Wisdom roll result)

If Karlach was spared:

  • Flirt with Mizora (-1)
  • Ask Mizora whether she will leave if you turn on Karlach (-1)
  • After Mizora warps Wyll, ask how does it feel to be a devil, then call him hideous freak (-3)

Act Two[edit | edit source]

Locations[edit | edit source]

Ruined Battlefield[edit | edit source]

If entering the Shadow-Cursed Lands from the Grymforge:

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul (-1)
    • OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the Moonlantern (-1)

Note: Taking this course immediately starts the fight with remaining Harpers. Works, too, if you managed to pick up the Moonlantern during the battle

  • If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it (-1)

When dealing with He Who Was:

  • Order Madeline to hurt herself as Ben and Marc did (-1) (Evil Cleric Cleric characters have unique line here)
    • Then tell her to stab herself and don't stop OR to prove she is sorry (-1) (either option)
    • Finally, succeed a Persuasion Persuasion roll to keep her going (-1)

Elsewhere:

  • When talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern (-1)
  • After saving Rolan from the Shadows, tell him to shut up and be grateful (-1)

Last Light Inn[edit | edit source]

Speaking to Jaheira:

  • When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers (-10) (Available is you have Z'rell's orders to do it)

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself (-1) (either option)
    • OR Speak to Isobel and say that she is coming with you (-10)
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face (-10)
  • Playing as The Dark Urge The Dark Urge, obey your Urge and tell Isobel you crave to kill her (-10)

Note: This option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Hiss back at him, say that he is in your territory, and order to get out (-1)
    • OR, Playing as a Barbarian Barbarian, WOOF at him (-1)

Speaking to Cerys:

  • When she tell you about their misfortunes, conclude that she abandoned others (-1) (use basic line or unique for Barbarian Barbarian, Fighter Fighter, Monk Monk or Paladin Paladin (except Oathbreaker Oathbreaker))
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things (-1)

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining (-1)
  • Ask her about others, and then say that it was a cowardly move (-1)
  • When she asks you how do you keep going, answer that you don't complain constantly (-1)
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers say you imagine the cultists are torturing them right now (-1)

Speaking with Bex and Danis:

  • Before trying to save captured refugees:
    • Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him (-1) (either option)
  • If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise (-1)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to save captured refugees:
    • Tell him that his siblings are better off dead than in cult's hands OR Tell him to stop whining (-1) (either option)
  • If either Cal or Lia (or both) died while rescue attempt, garble their names and say you don't know them (-1)
  • If both siblings survived, after they thank you, ask who is going to pay you (-1)
  • If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly (-1)

Talking to Ide after drunken Rolan has snapped on her:

  • Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant (-1)
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception Deception or Intimidation Intimidation (-1) (either option)

Talking to Harper Meygan mourning Yonas:

  • Say that Yonas was better at joking than at keeping himself alive (-1)
    • OR Say that he'd still be around if spent less time on joking (-1)
  • If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it (-1)

Elsewhere in the inn:

Reithwin Town[edit | edit source]

At the cemetery:

  • Refuse to help Arabella find her parents (-3)
    • If you agreed, refuse to take Arabella in at your camp (-3)
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion Persuasion or Intimidation Intimidation roll to take her to your camp (-3)

Note: The Dark Urge The Dark Urge characters have unique lines and Persuasion Persuasion option only

Moonrise Towers[edit | edit source]

Witnessing Ketheric's trial (at the very first visit to Moonrise):

  • If Minthara is judged:
    • Playing as The Dark Urge The Dark Urge, after Ketheric declares the sentence, intervene and say you can make Minthara's passing much more creative (-1)
  • When Disciple Z'rell orders you to decide the goblins' fate, kill them through illithid powers (The Dark Urge The Dark Urge characters have several options, all gaining points) (-1)

Talking to Z'rell, if you have helped Balthazar to retrieve Nightsong, agree to kidnap Isobel next (-1)

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured and erased by Jasin and Sumera:
    • Say you expected to see her dismembered (-1)
    • OR, Playing as The Dark Urge The Dark Urge, if you failed a Wisdom Wisdom check to reach out to Minthara's mind, tell the questioners to carve her mind apart (-1)
  • Talking to Lia, to Lakrissa or to Wulbren, refuse to help them escape (-1) (either of them)
  • Refuse to find tools for Wulbren (-1)

Elsewhere in Moonrise Towers:

  • While entering the Moonrise for the first time, tell Zealot Malik that you have infiltrated Harpers' encampment (-1)
  • Convince Astarion to bite Araj Oblodra OR order him directly to do it (-1) (either option)
  • At the Moonrise Towers docks, use illithid Wisdom Wisdom check on Acolyte Marls, then tell him to wash the worms off (-1)

Final fight at the Moonrise:

Gauntlet of Shar[edit | edit source]

Dealing with Yurgir and his retinue:

  • Lick the dead spider meat (-2) (Comes point by point for each lick)
  • If you agreed to help Yurgir:
    • Suggest to search the temple for him (-1)
    • Speak to Nessa via Speak with Animals Speak with Animals and convince convince her that the orthon sold her to the party (-1)
    • OR, Playing as The Dark Urge The Dark Urge, tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other (-1)

Near Pedestal of Reckoning, when Shadowheart speaks of her need to go through the Shar's trials, agree to help her if you can (-1)
Speaking with Balthazar in his outpost, agree to clear the way for him (-1)

In the Shadowfell:

  • Near the Verge of Shadows, agree to search the Spear of Night for Shadowheart (if you don't have it yet) (-1)
  • If you have defeated Balthazar, kill Aylin, too (-1) (works also if playing as Shadowheart origin)
    • OR Allow Shadowheart to kill the aasimar (-1)
  • If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric (-1)

Mind Flayer Colony[edit | edit source]

In the Necrotic Laboratory:

After the final fight with Apostle of Myrkul[edit | edit source]

Talking to Minthara:

  • When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards (-1)
    • Then tell her you are with her (-1) (Rogue Rogue characters have additional unique line here)
  • OR Declare you will be the saviours of Baldur's Gate
    • Then agree with her that reshaping world would be glorious (-1)

Speaking to Cerys:

  • Tell her you're glad they are safe, then say they are better off without Zevlor (-1)
    • OR Say "Good riddance" (i.e. to Zevlor) (-1)
  • Say people get paid for doing jobs (-1) (Rogue Rogue characters have unique line here)

Talking to Ide and Umi:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Tell Ide OR Umi that their friend is dead anyway (-1) (either of them)

Speaking to others:

  • Playing as a Bard Bard, decline Alfira's proposal to play together for the tiefling kids (-1)
  • If you let Balthazar take Aylin from Shadowfell, AND if Isobel died, tell the aasimar you would betray her again on a whim (-1)
  • If you still haven't helped to lift the curse, tell Halsin the curse was always his burden, not yours (-1)
  • Refuse to recruit Jaheira (-1)

Campsite and Conversations[edit | edit source]

  • After talking with Raphael and Mol, talk to Wyll and say that she should consider the devil's offer (-3)

Note: Throughout the dialogue, there are three possible options with similar meaning, all bringing the same disapproval

  • Playing as Evil Cleric Cleric, tell Arabella that being an orphan makes her much more interesting (-1) (Works after you have found her parents dead)
    • Then say she can quit snivelling (-1)
  • Playing as The Dark Urge The Dark Urge, when confronted about killing your companion instead of Isobel, pick any answer line except choosing to attack straightaway and using Deception Deception (-10) (either option)

Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid a fight is to succeed DC 30 Deception check

  • If you killed Isobel, tell to Wyll about it (-5)
    • Then boast of your Slayer form (-5)

Companion quest[edit | edit source]

  • After saving Mizora from Mind Flayer Colony, if you failed to convince her to break the pact, tell Wyll he should give it up (-3)

Act Three[edit | edit source]

Locations[edit | edit source]

Rivington[edit | edit source]

Talking to Yenna, be rude to the girl:

  • Ask where did she last see her mum, then say her mother is probably dead (-1)
    • OR Tell Yenna to get lost (-1)


Angleiron's Cellar


Circus of the Last Days
At the entrance:

  • Convince Klaus to let you in, using any Intimidation Intimidation check, bribing him OR pretending to be a friend of Gortash's (class-based Deception Deception check) (-1) (either option)
  • Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken (-1)
    • OR, Playing as a Bard Bard, spin the wheel again and try to distract the djinni, asking him about his adventures (-1)
  • Tell Boney the mephit that his wife Stoney is not your type (-1)

When passing Zethino's trial, choose answers:

    • First question: "Public adoration" (-1), OR "The day he made a pact" (-2)
    • Second question: "Himself" (-2) OR "Mizora" (-2)
    • Third question: "Joining me" (-1), OR "Making a pact" (-1), OR "Sparing Karlach" (-2)

Note: If playing as Karlach origin, the latter option will run as "Sparing me"

Dealing with caged beasts:

Watching Dribbles's show:

  • Yell "Boo! Get off the stage!" (-1)
  • When false Dribbles asks for an assistant, choose to cross your arms and glare (-1)
    • OR Just answer "No." (-1)
    • Playing as a Warlock Warlock, if going on stage yourself, choose a class-based line as an explanation on why you're special (-2)
  • Talk to Lucretious after defeating false Dribbles, and when she asks you to find the real clown, answer that you are expensive (-1)


In the Requisitioned Barn:

  • Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing (-1)


Elsewhere in Rivington

  • Stand for Saer Grotpoll protesting against refugees, saying "Out with these interlopers!" (-1)
  • Playing as The Dark Urge The Dark Urge, offer Arfur Gregorio to chase the refugees out for free and explain that you just enjoy brutalizing the poor (-1)
  • In the Sword Coast Couriers kennels, leave Scratch with Angry Mar'hyah (-1)
    • Then ask Scratch to be a good boy OR Tell him to stop whining (-1) (either option)
  • In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, tell her that you were happy to help and ask who did you just kill. (-1)
  • Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause OR Choose to attack her (-1) (either option)


Dealing with Orin's guises

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation (-1) (Lae'zel origin has unique line here)
    • OR, Playing as The Dark Urge The Dark Urge, say that you have already done it (-1)

Note: Available if you have killed either Isobel or your companion in Act Two on demand of your butler

  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson (-1)

Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each

  • OR, Playing as The Dark Urge The Dark Urge, propose to kill and kill again (-1)


Wyrm's Crossing[edit | edit source]

At Sharess' Caress:

  • Agree to try Hoots Hooligan's special hooch (-1)
  • Point out how Sorn Orlith and Nym Orlith look alike, and then call them "delicious" (-1)
  • Try to hire both twins while partnered with Wyll. When he objects, ask him whether he had to spoil the fun (-1)
    • Then choose to proceed with any of the twins (-8)
    • OR, If not partnered with Wyll, choose to proceed with any of the twins when any other partner declines their offer (-1)
  • Tell Sauceman Chorizo that you can show him pleasures his husband never could (-1)
  • Sign the contract with Raphael (-2)


Wyrm's Rock Fortress[edit | edit source]

  • Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you (-1)

At the Flaming Fist barracks:

When you spot Fist Reynash trying to open a chest:

  • Intimidate Intimidate OR blackmail him into giving you his stash (-1) (either option)
    • OR Fail the Intimidation Intimidation check (-1) (makes Reynash hostile)
    • OR Attack Reynash straightaway (-1)
  • Speaking to Manip Bakshi afterwards, let him arrest you (-1)
    • OR Attack him straightaway or after speaking with him (-1)

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer (-1) (Drow Drow and Half-Orc Half-Orc characters have common unique line here)
  • Playing as The Dark Urge The Dark Urge, when Gortash explains your previous dealings:
    • Say that you'll make Orin pay for taking your place (-1)
    • OR Reply that you don't remember a thing, but the plan sounds brilliant (-1)
  • Refuse to make an alliance with Gortash and then threaten to "end this here" (-5) (Immediately starts a combat with Gortash and all the guards and Steel Watchers)
    • OR, Playing as The Dark Urge The Dark Urge, say that you'll possess both the brain and the crown and won't share (-1)
  • If Karlach is in the party at the ordaining ceremony, agree with her when she's going to attack Gortash (-1)
    • Tell Gortash he'll pay for what he did to Karlach (-5)
  • Agree to witness the ceremony of Gortash's ordaining, saying "I'd never dream of missing it" (-1)
  • At the climax of the ordaining ceremony, prepare to object, and then do declare that Gortash and Ulder Ravengard are with the Absolute (-5) (Immediately starts a combat with Gortash and all the guards and Steel Watchers)
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him (-1)
    • OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones (-1)

Talking to Mizora after the ceremony:

  • Say that Duke Ravengard can die for all you care (-3)
  • If the fight occured, and Ravengard died, say he's better that way (-3)

In the Wyrm's Rock Prison:

  • When Counsellor Florrick sinks into despair, say you don't need her (-1)
    • OR, Convince Florrick to get her bearing, then refuse to help her escape (-10)

Lower City[edit | edit source]

Basilisk Gate Barracks

  • Ask Fist Murphy why he is standing on one leg, then pretend to push him off his balance (-1)
    • OR Use class-based line for a Barbarian Barbarian (-1)

Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"

  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and ask her to let it slide, just for once (-1)
  • Talking to Fist Miller after Florrick had been executed, say "Good riddance" (-2)

Speaking to Liara Portyr and Lora Bergauz:

  • Call Liara a typical Fist who never listens (-2)
  • Propose to help Lora find her daughter for a certain price (-1)
  • If you already know that Vanra died, tell this to Lora, adding it's no matter she believes you or not (-1)


The Blushing Mermaid
Talking to the hag masking as Captain Grisly:

  • Inquire her about Vanra, and then ask how do you know she's not lying (-1)
  • When looking for a decision, playing as a Vengeance Paladin Vengeance Paladin, say the punishment is in order (-1)
    • OR, Playing as a The Dark Urge The Dark Urge, mention that killing Lora sounds like the best way (-1)
  • Agree to take money from the hag for killing Lora (-1)
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • Say you'll leave now (-1)
    • OR Say "That's so evil, even I'm impressed." (-1)
  • When Ethel offers to become an ally in your crusade, agree to have a deal (-2) (Oathbreaker Paladin Oathbreaker Paladin characters have unique line here)

Other patrons of the tavern:

  • Warn Nesha Leesha about the serial killer, then say you've probably mistaken her for someone else (-1)
  • Tell Zena that if a child was in this dump, they deserve to be "nabbed" (-1)


Old Garlow's Place

First time visiting the place:

  • If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" (-1)
  • After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag (-1)
    • OR Say you are not getting mixed up in this (-1)

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

Dealing with hexed Mayrina:

  • Using Speak with Animals Speak with Animals, call Mayrina's condition hilarious OR Tell her to SPIT IT OUT (-1) (either option)
  • Without Speak with Animals Speak with Animals, ask Mayrina how did she get herself turned into a sheep (-1)
  • Tell Adrielle that if they have pissed off a hag, they're screwed (-1)
  • Tell Kled that Mayrina is sour, not sweet (-1)

After removing the hex and killing Jatlo:

  • Ask Mayrina why has she been still dragging this corpse around (-1)
  • Tell Mayrina you're helping her for the last time (-1)
    • OR Say they will have to deal with this themselves (-1)
  • Tell Kled you aren't getting mixed up in this (-1)
    • OR Say that Mayrina can be very annoying (-1)
  • Tell Adrielle to get out there and kill the hag, not act like cowards (-1)
    • OR Say you are not getting mixed up in this (-1)
    • OR Call her actions moronic and say she endangered everyone (-1)
  • After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem (-1)

If you have met Auntie Ethel, but haven’t dealt with her yet:

  • After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die (-1)

If you have killed Ethel:

  • Tell Mayrina you expect a reward (-1)
  • If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety (-1)


The Baldur's Mouth (and dealing with its employees)


Cazador's Dungeon


The Elfsong Tavern
Talking to Lakrissa and Alfira:

  • In the tavern hall, spur Lakrissa to work instead of talking (-1)
  • Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it (-1)
    • Say you are shocked that Alfira hasn't been arrested for making noise (-1)

Speaking to Harvard Willoughby:

  • Agree to participate in Laff Riot, and then, in the first round, joke about "Dwarf and bulette" (-1)
  • In the third round, joke about the Dead Three OR joke about "Mind flayer and duergar"(-1) (either option)

Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:

  • Express hope that the one who solves Devella's death will be just as diligent (-1)
  • Tell Devella that Bhaal himself is involved, then say you'll kill her in his name (-1)

Note: Available for non-The Dark Urge The Dark Urge characters, too; Devella and other Fists immediately turn hostile

Other interactions:

  • When Dez Kanshaw tells you about the job offered to his son by Three-Piece, answer with a class-based line for a Rogue Rogue (-1)
  • Tell Dame Guisarme that the Flaming Fist are good only to handling riots (-1)


The Facemaker's Boutique

Note: Available if you have found and read at least one copy of Dolor's list of victims

  • OR Choose to stay in the shadows and watch (-1) (Rogue Rogue characters have unique line here)

Talking to Devella Fountainhead after saving her from Dolor:

  • Playing as The Dark Urge The Dark Urge, say you did it only to kill her yourself (-1)

Note: The line differs depending on whether you did or didn't speak to Devella at the Elfsong; choosing it makes Devella and any nearby Flaming Fist hostile to the party


Golbraith's Cellar

  • Tell Golbraith Stredivas that mind flayers are dangerous, and then tell him to leave the city (-1)
    • OR Tell Golbraith that he should be fighting, hot hiding (-1)


The Graveyard
Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options (-1)
  • Report Nina's attempts to Mortarch Gracie Scyre and then:
    • Advise the girl to practice for a decade, then try again (-1)
    • OR, Playing as The Dark Urge The Dark Urge, offer Nina to join her brother instead of raising him (-1)

Other interactions:

  • After digging up "M.Kurwin" grave, ask Bugthimble whether he was buried here, and then pay him the "fee" he demands (-1)
  • Playing as The Dark Urge The Dark Urge, tell Valmorba there's usually not much left once you're done with the body (-1)
  • Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem (-1)
  • Tell Gothric Rillyn that burying alive is an apt punishment for thievery (-1)
  • Ask Maude what use do the dead have with flowers (-1)


Grey Harbour Docks:
Talking to Big Huido:

  • Successfully deceive deceive him and pretend to be a representative of The Guild, then say you'll just loot his corpse instead (-1)
    • OR Intimidate Intimidate him into surrendering the Guild shipment, then Intimidate Intimidate him again to turn out his pockets, too (-1) (Barbarian Barbarian and Rogue Rogue characters have unique line here)
    • OR Ask him what if you just kill him and take everything (-1)
  • At the Flymm Cargo, after returning from the Iron Throne, surrender Redhammer to Allandra Grey (-1)
  • If you failed to save Ulder Ravengard from the Iron Throne, talk to Wyll and say "Rest in peace, et cetera" (-3)


Highberry's Home

  • If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it (-1)

Note: This option requires a passive DC 18 Medicine check, or DC 10 Perception check for a Barbarian Barbarian character


At the House of Grief:


In the House of Hope
Speaking to Hope or to her spirit:

  • Upon arriving, when her projection flickers, say the last thing you needed was a mad apparition (-1)
    • OR Continue the dialogue, then tell her she's mad (-1)
  • When she says she needs you to ask a single question, answer you won't tell her anything (-1)
  • In front of the Archive, say she is as helpful as a blunt dagger (-1)
  • After freeing Hope from her chains, say you barely stand to look at her (-1)

In the Boudoir:

  • Undress for Haarlep (-1)
  • Tell the incubus you have always dreamt to sleep with Raphael (-1)
  • Say they can have your body, but not your mind (-1)
    • Vow your body to Haarlep (-1)

Other interactions:

  • Upon trying to escape the House, ask Raphael to let you leave (-1)


The Society of Brilliance Lodge

Speaking to Omeluum after you have rescued it from the Iron Throne:

  • If you failed to save Ulder Ravengard, say the Duke meant nothing to you (-5)
  • If you have failed to save the majority of Gondian prisoners, say they meant nothing to you (-1)
  • If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job (-1) (Omeluum becomes hostile to the party)


Lower City Sewers


The Sorcerous Sundries

  • Near the entrance, if you let slip to Aradin that you've found the Nightsong, tell him that she is in your camp (-1)

Talking to Lorroakan before resolving Dame Aylin's fate:

  • Tell Lorroakan you might hand the Nightsong over for a right price (-1)
    • OR Say you know where she is and might be willing to tell him, too (-1)

Facing Lorroakan along with Dame Aylin:

  • Tell Aylin that things will be easier if she goes quietly (-1)
    • OR Tell Lorroakan that he can have the aasimar, but you're expecting a fine reward in return (-1)

At the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Say you didn't like your "master" anyway (-1)
    • Ask the djinni for some gold (-1)


The Steel Watch Foundry
Talking to Zanner Toobin in the laboratory wing:

  • When Toobin tells you about their collars, say that killing them all would be a good thing (-1)
    • OR Say it is selfish to value their families more than an entire city (-1)

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

  • Side with Wulbren Bongle and tell Toobin that Gondians have to die for the city OR Tell Toobin that the Ironhands came for him (-1) (either option)

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Wulbren, tell Barcus that there was no other way (-1)
    • OR Ask whether he wants to die, too (-1)
  • If you killed both Gondians and Ironhands, tell Barcus you did what you could (-1)
    • OR Say that it is for the best if no one of them takes Baldur's Gate (-1)
  • If you convinced both factions to make peace, tell Barcus he should have killed Wulbren (-1)


Other locations in Lower City

  • Meeting Florrick/Cordula Eltan in the Lower City streets, ask whether she is going to believe a man who made a pact with a devil (-3) (Available only if Wyll signed an eternal pact with Mizora)
  • At the Devil's Fee, after returning from the House of Hope, refuse refuse to give Helsik the promised item (-1)
  • At Elerrathin's Home, talking to Jaheira's children (within automated dialogue), tell Rion you are all going to die (-1)
  • At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through (-1)

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


The Murder Tribunal

  • Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter (-1)
  • Speaking with Sarevok Anchev, offer either Jaheira or Minsc, or both as a sacrifice to the Tribunal (-5)
  • Being judged, say you’ve ended your victim and then cut off their hand (-1)
    • OR Say you killed them with a smile on your face and pleasure in your heart (-1)
    • OR Say you killed them slowly and painfully (-1)

Note: All these options bring approval only if the victim is indeed your kill. Successful Deception Deception rolls on corresponding options do not give approval points

  • Agree to sacrifice Valeria in Bhaal's name, on Sarevok's order (-1)

Note: The Dark Urge The Dark Urge characters will have four different options in this dialogue, all bringing same amount of points


The Bhaal Temple
Talking to Orin:

  • Tell her that you're not interested in abducted companion's fate OR Tell her you won't stop her (-5) (either option)
  • Tell Orin that her vision of the fate of Baldur's Gate is exquisite (-1)

Speaking to Avatar of Bhaal after defeating Orin:

  • Accept your Father's gift and blessings (-5)

Note: This option is available to The Dark Urge The Dark Urge characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Note 2: After the dialogue with the Avatar of Bhaal ends, if either Jaheira or Minsc or both are in the party, the dialogue with them starts immediately. Throughout it, if The Dark Urge The Dark Urge accepted their heritage, Wyll (-∞ leaves the party and becomes hostile) [Needs Verification]

Campsite and Conversations[edit | edit source]

Camp interactions

  • Discussing refugees, say that a city in crisis has the right to secure itself (-3)
  • If the ceremony of Gortash's ordaining came to a fight, tell Wyll that at least you have another Netherstone now (-3)
    • OR Say his father was as dangerous to the city as Gortash (-3)
    • OR, Playing as Karlach origin, say it was Gortash who needed to die (-3)
  • Discussing the encounter with Florrick/Cordula Eltan in the streets, tell Wyll that a devil advisor could do the city some good (-3)
  • After reading the The Legend of Ansur, tell Wyll that he is still running on his father's errands (-3)

Note: The line will run differently depending on whether Ulder Ravengard is dead or not

Other companions and camp followers

  • When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her (-1)
  • Have sex with Mizora (-5)
    • The next morning, tell her it was glorious (-5)
    • OR, Playing as a Tiefling Tiefling, tell the cambion that she kindled the flame in you (-5)
  • Explaining your affair with Mizora to your partner, say you didn't know the Hells could be so heavenly (-7)

Note: This option is available to all partners except Astarion. If you are partnered with Gale or Wyll himself, the line will run differently

  • If you are not partnered with anyone, it will be Wyll who catches you red-handed. He'll tell you then that damned souls in Hells were tortured for your pleasure. Answer that they are already dead (-10)

Romance

  • Within the third romantic scene, if Wyll was warped into a devil, reject the Wilden Oak's acorn he offers and call him hideous (-5)
  • When Halsin proposes to have sex, ask permission from Wyll. When he objects, say you choose the druid, then (-5)

Companion quest[edit | edit source]

  • If you convinced Wyll to make an eternal pact with Mizora, tell him he'll make a great soldier of Zariel's army after death (-5)

Notes[edit | edit source]

  1. It is well documented that there are numerous instances in the game where changes in (dis)approval likely should fire, but do not. This Nexusmods page explains the problem and offers a solution via a mod.