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Minthara/Approval

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Minthara approves cruel attitude towards other beings and any choices aimed towards gaining more power.

Being a drow, Minthara has a highly hostile demeanor, considering pretty much everyone as inferior. As a scion of a noble House, she holds other drow characters in high regard, not hesitating to show all others their proper place. Also, Minthara prefers straight and harsh decisions to any subterfuge, and approves exerting revenge on everyone who wronged her. Finally, she appreciates any actions that might help her regain due respect and position within power structure of her homeland, Menzoberranzan.

Minthara dislikes expresses of any weakness or spinelessness. These traits, in her opinion, include peacefulness, conformity and wish to help those in need for the sake of it. She disdains most acts of charity and expressing compassion to the weak and meek[note 1]. Lastly, she doesn't approve stopping others from cruel behavior.

As Minthara can only be recruited after being used and then sentenced to death by the Chosen of the Absolute, she considers the latters as her implacable foes. Hence, she approves any player's choices directed to defeating current leadership of the cult.

The actions and choices listed on this page will raise or lower Minthara's Approval.

For more information about the approval system, see Approval.

Greetings[edit | edit source]

Currently, regardless of their approval rating or relationship status, Minthara greets the player with: [Needs Verification]

  • "You wish to consult me?"

If spoken to by someone other than the player character:

  • "I do not have time for idle chatter."

Approval[edit | edit source]

The following story and dialogue choices will cause Minthara to gain approval.

Act Two[edit | edit source]

Crèche Y'llek
In the Infirmary:

In the Classroom:

  • Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger, and then indeed kill him Minthara approves +1.
    • OR, Playing as a Fighter Fighter, save Varrl by whatever means, and then tell him that his teacher obviously failed to instill discipline Minthara approves +1

At the Captain's Quarters and Inquisitor's Chamber:

  • Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it Minthara approves +1 (provokes a fight with Therezzyn)
  • Ask Ch'r'ai W'wargaz how he knows so much about you Minthara approves +1
  • Ask W'wargaz what you'll get in return for surrendering the weapon Minthara approves +1, and then:
    • Tell him you'll accept gold as a reward Minthara approves +1
    • Playing as a Warlock Warlock, ask for a treasure of immense power Minthara approves +1
    • Playing as a Rogue Rogue, ask for anything of immense value Minthara approves +1
    • Playing as a Wizard Wizard, demand permission to read the valuable spellbooks Minthara approves +1
    • Playing as a Githyanki Githyanki, ask for a promotion from Vlaakith Minthara approves +1

Note: Warlock Warlock characters have two different possibilities to gain an approval point here


Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Order Warrior Gronag to fetch the bone, after he makes the same with the hyena Minthara approves +1
  • When Kar'niss the drider comes to take the convoy to Moonrise Towers, choose to attack it (straightaway or after speaking with it) Minthara approves +1
  • Convince the drider not to attack you if you killed the convoy before summoning him, using Deception Deception OR Intimidation Intimidation Minthara approves +1 (either option)
  • Traversing Shadow-Cursed Lands with the convoy, protect them from Harpers, thus maintaining your cover as a True Soul Minthara approves +1
    • OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the Moonlantern Minthara approves +1

Note: Taking this course immediately starts the fight with remaining Harpers. Works, too, if you managed to pick up the lantern during the battle

  • If ambushing the convoy with the Harpers, start the dialogue with Kar'niss and deceive deceive it into giving you the lantern Minthara approves +1
    • Then use Deception Deception again, and convince the drider to walk away into the shadows Minthara approves +1
    • OR, Starting the dialogue, reveal the ambush to the drider and turn yourself on Harpers Minthara approves +1
  • Talking to the drider after defeating Harpers, convince it that you have infiltrated their ranks to gather information Minthara approves +1
    • OR, playing as a Drow Drow, snap on it and call it abomination Minthara approves +1

When dealing with He Who Was:

  • Speaking to He Who Was, say you doubt that he is here for the goodness of his heart Minthara approves +1
  • Order Madeline to hurt herself as Ben and Marc did Minthara approves +1 (Unique line for Evil Cleric Cleric)
    • Then tell her to stab herself and don't stop OR order to prove that she is sorry Minthara approves +1 (either option)
    • Finally succeed a Persuasion Persuasion roll to keep her going Minthara approves +1

Elsewhere:

  • After saving Rolan from the Shadows, tell him to shut up and be grateful Minthara approves +1


Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, refuse to drink spiked wine Minthara approves +1
  • If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy Minthara approves +1

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself Minthara approves +1 (either option)
    • OR Talk to him and say that his mission ends here Minthara approves +1
    • OR Choose a dialogue option to attack him Minthara approves +1
    • OR Speak to Isobel and warn her, revealing Marcus as a True Soul Minthara approves +5
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her Minthara approves +1
  • Playing as The Dark Urge The Dark Urge:
    • Obey your Urge and tell Isobel you crave to kill her

Note: This option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it

    • Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior Minthara approves +1 (available after the kidnap attempt AND if you haven't threatened her)

Talking to Councellor Florrick:

  • Ask whether the Flaming Fist are just going to stay around Minthara approves +1
    • If Wyll is in the party, tell Florrick it's your business what had happened to him Minthara approves +1
    • OR, Playing as Wyll origin, say it was a devil deal that has gone terribly wrong Minthara approves +1

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Say you only wanted to admire him close Minthara approves +1, and then indeed choose to quietly admire him Minthara approves +1
    • OR, Playing as a Ranger Ranger, say you do not seek his territory Minthara approves +1

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others Minthara approves +1 (use basic line or unique for Barbarian Barbarian, Fighter Fighter, Monk Monk or Paladin Paladin (except Oathbreaker Oathbreaker))
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then:
    • Tell her not to lose hope to see others alive Minthara approves +1
    • OR Say she did the right mess of things Minthara approves +1

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
    • Tell her to stop whining Minthara approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell her to use her anger Minthara approves +1
  • Ask her about others, and then say that it was a cowardly move Minthara approves +1
  • When Alfira asks you how do you keep going, answer:
    • That you take one step at a time Minthara approves +1
    • OR That danger is your life Minthara approves +1
    • OR That you don't complain constantly Minthara approves +1
    • OR, Playing as a Bard Bard, a Fighter Fighter, a Druid Druid, a Ranger Ranger, or a Rogue Rogue, use a class-based line Minthara approves +1
    • OR, Playing as a Drow Drow, a Deep Gnome Deep Gnome or a Duergar Duergar, say that only the strong survive Minthara approves +1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers:
    • Promise you will find them Minthara approves +1
    • OR Say you imagine the cultists are torturing them right now Minthara approves +1
  • If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero Minthara approves +1
    • Take the reward from Alfira for rescuing the tieflings Minthara approves +1

Note: If Lakrissa survived, talking to her starts the same cutscene

Speaking with Bex and Danis:

  • Before trying to save captured refugees:
    • Promise Bex to find Danis, using any of two basic options or Paladin Paladin or Cleric Cleric lines Minthara approves +1 (starts the quest, if you don't have it already)
    • OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him Minthara approves +1 (either option)
  • If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise Minthara approves +1
  • If Danis survived and reunited with Bex:
    • Smile and then say it's wonderful to see them together OR mention that it is all thanks to you Minthara approves +1
    • When Bex asks why you helped, answer that you did it because they were in trouble Minthara approves +1 (a Cleric Cleric character will have a unique line)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to save captured refugees:
    • Tell him that his siblings are better off dead than in cult's hands Minthara approves +1
    • OR Tell him to stop whining and do something about it Minthara approves +1
    • OR, Playing as a Sorcerer Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking Minthara approves +1
  • If you have already saved him from the Shadows, say you're absolutely going to gloat Minthara approves +1
  • If either Cal or Lia (or both) died while rescue attempt:
    • Tell Rolan that you wanted to save everyone, but couldn't Minthara approves +1
    • Garble their names and say you don't know them Minthara approves +1
  • If both siblings survived:
    • After they thank you, ask Rolan whether he has something to add Minthara approves +1
    • OR Ask who is going to pay you Minthara approves +1
  • If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly Minthara approves +1

Talking to Ide after drunken Rolan has snapped on her:

  • Say you're sorry, and then add that he is more immature than she is Minthara approves +1
  • OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil":
    • Say that he was observant Minthara approves +1
    • OR Tell her next time call him one back Minthara approves +1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception Deception, Intimidation Intimidation or Persuasion Persuasion Minthara approves +1 (either option)

Talking to the Strange Ox via Speak with Animals Speak with Animals:

  • Promise to keep its secret Minthara approves +1
    • OR Tell the ox that it takes worse than a bit of gore to turn your gullet Minthara approves +1

Elsewhere in the inn:

  • When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" Minthara approves +1
  • Help Mol win the game of lanceboard against Raphael using the Sleight of Hand Sleight of Hand, Bard Bard, Monk Monk, or Wizard Wizard options, or following Gale's advice (if he is in party) Minthara approves +1
  • After Mol is taken during Marcus's assault, tell Mattis she's probably dead already Minthara approves +1


Reithwin Town

In the Reithwin Tollhouse:

  • Talking to Gerringothe Thorm, attack her straightaway, or choose to answer "I bring death", or say "This ends now" after giving her several coins Minthara approves +1 (starts a fight with the tollmaster and her minions)
    • OR Convince Gerringothe Thorm to end herself by any available option Minthara approves +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other Minthara approves +1
    • Then persuade persuade Malus Thorm to operate on himself Minthara approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing Minthara approves +1 (comes one point by another subsequently)
  • OR Choose to attack him at any stage of the dialogue Minthara approves +1

At the cemetery:

  • Refuse to help Arabella find her parents Minthara approves +1
    • If you agreed, refuse to take Arabella in at your camp Minthara approves +1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion Persuasion or Intimidation Intimidation roll to take her to your camp Minthara approves +1

Note: The Dark Urge The Dark Urge character will have unique lines and Persuasion Persuasion option only

At The Waning Moon:

  • Safely drink with Thisobald Thorm (rolling Constitution Constitution, either general or class-based lines) Minthara approves +1(gains approval after first and second rounds)
    • OR successfully imitate drinking (rolling Sleight of Hand Sleight of Hand) Minthara approves +1 (gains approval only in the first round)
    • Successfully entertain the brewer with your stories (through Performance Performance roll) Minthara approves +1 (gains approval each time)

Note: If Performance Performance roll failed, successful subsequent Deception Deception roll earns a point of approval, nonetheless

  • By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Minthara approves +1
  • OR Refuse to drink with the brewer. Minthara approves +1
    • OR Choose to attack the creature (through the dialogue options) Minthara approves +1
    • OR, After the second tankard, refuse to tell him more stories Minthara approves +1 (makes Thisobald and his zombie patrons hostile)


Moonrise Towers

Talking to Disciple Z'rell:

  • If you spared the goblins, use Deception Deception to explain that they are more useful alive Minthara approves +1
  • If you have helped Balthazar to retrieve Nightsong:
    • Agree to kidnap Isobel on Z'rell's order Minthara approves +1
    • If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position Minthara approves +1

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured and erased by Jasin and Sumera:
  • Defeat the questioners, escort Minthara out of Moonrise Towers and tell her where to find your camp Minthara approves +1
  • Speaking to the Warden for the first time, tell her that her face is bland, too Minthara approves +1
  • Use Deception Deception to convince the Warden that you are Balthazar's closest confidante, and then:
    • Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming Minthara approves +1
    • OR, Playing as a Rogue Rogue, say it was so well-played that you are not even mad Minthara approves +1
    • OR Refuse to bribe her Minthara approves +1
  • Talking to Lia, promise to help the tieflings escape Minthara approves +1
    • OR Refuse to help them Minthara approves +1
  • Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion Persuasion or an Intimidation Intimidation roll, then promise to help the tieflings Minthara approves +1
    • OR Refuse to help them Minthara approves +1
  • Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options Minthara approves +1
    • If the party found themselves in a cell, accept Wulbren's offer to break out together Minthara approves +1
    • Provide Wulbren with any tool capable of destroying a wall Minthara approves +1

Elsewhere in Moonrise Towers:

Final fight at the Moonrise:

Note: This line require DC 21 Intimidation check or DC 18 Persuasion check and any of subsequent DC 30 checks first, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric


Gauntlet of Shar

Dealing with Yurgir and his retinue:

Note: Available if the party have investigated the dead spider or detected thoughts of the Hoarding Merregon

  • OR, Using Deception Deception, convince her that the orthon sold her to the party Minthara approves +1
    • OR, Playing as The Dark Urge The Dark Urge, tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other Minthara approves +1

Near Pedestal of Reckoning:

  • When Shadowheart speaks of her need to go through the Shar's trials:
    • Answer that this is a distraction OR that you are actually here to gain Ketheric's trust Minthara approves +1 (either option)
    • OR Agree to help her if you can Minthara approves +1
    • OR, Playing as a Selûne Selûne worshipper, say you have no intention of letting her prove her fanaticism Minthara approves +1
  • After finishing the trials, agree to search the Spear of Night for Shadowheart (if you don't have it yet) Minthara approves +1

Dealing with Balthazar in his outpost:

  • Agree to clear the way for the necromancer, and then:
    • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her Minthara approves +1 (Makes Balthazar and his minions hostile)

In the Shadowfell:

  • Near the Verge of Shadows, tell Shadowheart to find a new purpose for herself, then provoke a fight with her Minthara approves +1
  • If you have defeated Balthazar, choose to kill Aylin Minthara approves +1
    • OR, Playing as Shadowheart origin, off her yourself Minthara approves +1


Mind Flayer Colony
In the Necrotic Laboratory:

At the Morgue:

  • Speak to Chop and ask why not to send him to all other butchered victims Minthara approves +1
  • If Us survived the Nautiloid and is kept in the cage, free it. When Chop speaks to you about it, order him to stand aside or die Minthara approves +1
  • If you killed Us, when Chop speaks to you, answer that you will send him to join it Minthara approves +1

In the Tadpoling Centre, choose to purge the pods instead of freeing the captives Minthara approves +1


After the final fight with Apostle of Myrkul

Speaking to Minthara:

  • If you haven't recruited her earlier, she'll be intent to go to Baldur's Gate with you. Answer that you two make a good team Minthara approves +10
  • When she says she will never tire of sitting on dead men's thrones, say it suits her Minthara approves +1
    • OR Answer you'll never tire of killing previous occupants Minthara approves +10
  • When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards Minthara approves +5
    • Then tell her you are with her Minthara approves +5 (Additional unique line for Rogue Rogue)
  • OR Declare you will be the saviours of Baldur's Gate
    • Then agree that reshaping world would be glorious Minthara approves +5
  • When Minthara enquires about one more thing to explain...
  • ... and asks why you slayed the tieflings in the Emerald Grove (available if you did):
    • Say you did it to earn her trust Minthara approves +10
    • OR Say you did it to impress her Minthara approves +5
    • OR, Playing as The Dark Urge The Dark Urge, tell Minthara you weren't in control of yourself, then pass a Deception Deception check to convince her that now you are, completely Minthara approves +2
  • ... and asks why you have come to Moonrise:
    • Answer you wanted to learn more about the tadpole Minthara approves +10
    • OR Say you wanted revenge on those who did all this to you Minthara approves +10

Speaking to Jaheira:

  • Say that she seems to enjoy herself, then tell you're having the time of your life, too Minthara approves +1
  • OR Refuse to recruit Jaheira Minthara approves +1

Talking to Aylin, if you let Balthazar take her from Shadowfell:

  • If Isobel survived, tell them you must apologize to Aylin Minthara approves +1
  • If Isobel died, tell aasimar your betrayal was a strategic move Minthara approves +1

Speaking to Cerys:

  • Tell her you're glad they are safe, and say they are better off without Zevlor Minthara approves +1
    • OR Say "Good riddance" (i.e. to Zevlor) Minthara approves +1
  • Tell her the Nightsong is the real hero Minthara approves +1
  • Say people get paid for doing jobs Minthara approves +1 (Unique line for Rogue Rogue)
    • When she answers that she has no money, say you were joking Minthara approves +1

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Assure Ide that Mol is somewhere safe Minthara approves +1
    • OR Tell Ide that her friend is dead anyway Minthara approves +1
    • OR Tell Mattis that death happens, and that's it Minthara approves +1
    • OR Inform Umi that Mol is dead Minthara approves +1

Speaking to others:

  • Playing as a Bard Bard, talk to Alfira and decline her proposal to play together a show for the tiefling kids Minthara approves +1


Camp & Conversations
Camp interactions

  • Ask Minthara about her life in Menzoberranzan, and call it a dangerous upbringing Minthara approves +1
  • Discussing with Minthara her joining and serving the cult of the Absolute:
    • Say that pride can be a great weakness Minthara approves +1
    • Ask whether she respected Ketheric Minthara approves +1
    • Tell her Ketheric gave her the welcome she thought she deserved Minthara approves +1
    • Promise she will have her revenge on Orin Minthara approves +5
    • Say that being forced to kill is horrible Minthara approves +5
    • OR, Playing as The Dark Urge The Dark Urge, say you hate losing control of yourself Minthara approves +5
  • Playing as a Paladin Paladin, discuss your Oath with Minthara and say you feel it has become an inconvenience OR that it holds your potential Minthara approves +1 (either option)
    • If her own Oath is broken, say it must be liberating Minthara approves +1
  • Playing as The Dark Urge The Dark Urge, confess your yearn to kill, and then:
    • When she asks why you confide in her, answer that you trust her Minthara approves +5
    • When she tells you about qu'lith quarthen[note 2], say you can control yourself Minthara approves +1
  • After recruiting Minthara, consume a regular tadpole and discuss it with her Minthara approves +3
    • Then let her use a regular tadpole herself Minthara approves +3

Other companions and camp followers

  • After Karlach receives the second upgrade for her heart and Minthara expresses concerns about her courage, answer "She won't give up as long as we support her" Minthara approves +1
  • Playing as Evil Cleric Cleric, tell Arabella that being an orphan makes her much more interesting Minthara approves +1 (Works after you have found her parents dead)
    • Then say she can quit snivelling Minthara approves +3

Romance

  • When she reaches out to your mind as you approach, ask to see her thoughts as well, in exchange Minthara approves +3
    • Tell her you're flattered OR that she is rather special, too Minthara approves +3 (either option)
    • Then imagine her as a lover Minthara approves +10
    • OR, If you imagine her as anything other, except for monster, you can follow up with the line "I want you too." Minthara approves +10
    • Further in the dialogue, choosing the lines "There's nothing I'd like more" or "That would be a good life" does not bring any further approval points, but starts the romance with Minthara
  • If you have already partnered with someone else, tell Minthara you choose to remain with her Minthara approves +5

Act Three[edit | edit source]

Rivington

Talking to Yenna:

  • Offer her help:
    • Give some coin OR some food Minthara approves +1 (either option, giving food available for all characters except Druid Druid)
    • OR Suggest to find a guard for her Minthara approves +1 (available for all characters except Cleric Cleric)
    • Playing as a Druid Druid, conjure some berries and herbs for her Minthara approves +1
    • Playing as a Cleric Cleric or a Monk Monk, suggest to find the nearest temple Minthara approves +1
    • Playing as a Ranger Ranger, suggest to track her mother down Minthara approves +1

Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger Ranger line brings another Minthara approves +1 point

  • OR Be rude to the girl:
    • Ask where did she last see her, then say her mother is probably dead. Minthara approves +1
    • Tell Yenna to get lost. Minthara approves +1


Angleiron's Cellar

Note: Unique lines for Druid Druid, Rogue Rogue and Sorcerer Sorcerer

  • OR Tell him that you'll take the bomb but use it only as a last resort Minthara approves +1
  • OR Refuse, saying that his plan is too messy and you're out Minthara approves +1


Circus of the Last Days
At the entrance:

  • Convince Klaus to let you in, bribing him, using Persuasion Persuasion, Intimidation Intimidation, Deception Deception or any class-based option Minthara approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say you used to be a murderer Minthara approves +1
    • OR, Playing as an Archfey Warlock Archfey Warlock, first say that you never pass up a faerie mischief Minthara approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Minthara approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD Minthara approves +1
  • Play the game and accuse the djinni of rigging the wheel Minthara approves +1
    • OR, If successful and playing as a Bard, try to distract Akabi, asking him about his adventures Minthara approves +1
    • OR Provoke him to transform you Minthara approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Minthara approves +1 (either option)

When passing Zethino's trial, choose answers:

  • First question: "Picking off siblings" Minthara approves +2, OR ★ "Ulaver wine" Minthara approves +1
  • Second question: ★ "Me" Minthara approves +2, OR ★ "Gods" Minthara approves +2, OR ★ "Nobody" Minthara approves +1
  • Third question: ★ "Let herself be captured" Minthara approves +2 ([Needs Verification] correct/wrong answers)

Note: If you are not partnered with Minthara, you must have an approval rate >50 to take the test with the drow. The ★ sign here marks the answers considered correct for the purposes of the test

Talking to Boney the mephit:

  • Call his wife Stoney magnificent Minthara approves +1
    • OR Note that she's a lot bigger than himself Minthara approves +1
    • OR, Playing as a Druid Druid, say they both are magnificent Minthara approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception Deception lines for Wizard Wizard, Warlock Warlock or Sorcerer Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin Paladin or a Cleric Cleric, tell him that graverobbing is a profane act Minthara approves +1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, tell her to murder whoever she wants OR say "Sure thing, pussycat" Minthara approves +1 (either option)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Minthara approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up Minthara approves +1 (either option)
    • OR, Say you'd have killed him before he hurts anyone else Minthara approves +1

Watching Dribbles's show:

  • Say "What a corny joke" OR yell "Boo! Get off the stage!" Minthara approves +1 (either option)
  • Volunteer any companion to the stage as Dribbles's assistant, except Minthara herself Minthara approves +1
    • Then insist on your choice and cheer them Minthara approves +1 (including herself and unique line for Jaheira)
    • OR Choose to cross your arms and glare Minthara approves +1
    • OR Just answer "No." Minthara approves +1
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge The Dark Urge Minthara approves +1

Talking to Lucretious:

  • After defeating false Dribbles, tell her that killing clowns is a rare treat Minthara approves +1
  • When Lucretious asks you to find real Dribbles, answer that you are expensive Minthara approves +1
    • Then say that Dribbles is probably dead now Minthara approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Minthara approves +1


Open Hand Temple


Around and inside the Requisitioned Barn

  • Tell Manip Nestor you'll take a donation Minthara approves +1
  • Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing Minthara approves +1
    • OR, Playing as a Rogue Rogue, if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from Minthara approves +1


Sword Coast Couriers

  • Report to Commander Lightfeather that his soldiers died horrible, painful deaths OR that you've found what was left of them. Minthara approves +1 (formulation varies depending on whether you have met Tara on the roof or not)
  • Get more money out of Danzo Arkwright in return for the Zhentarim letters, using Persuasion Persuasion or Intimidation Intimidation Minthara approves +1
  • In the kennels, leave Scratch with Angry Mar'hyah Minthara approves +1
    • After that speak to Scratch and ask to be a good boy Minthara approves +1
    • OR Tell him to stop whining Minthara approves +1


In the smugglers' cave

  • After defeating Caïros and his thugs, if Farlin survived, ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice Minthara approves +1 (either option)
    • OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too Minthara approves +1


Elsewhere in Rivington

  • Promise the Strange Ox to keep its secret Minthara approves +1 (if you haven't spoken to it in the Last Light Inn)
    • Tell the Ox that it takes worse than a bit of gore to turn your gullet Minthara approves +1

(if you have seen its thoughts in the Act Two)

  • Playing as Astarion origin, in the Gur Camp refuse to help Ulma Minthara approves +1
  • In the Abandoned Windmill basement, attack the newborn mind flayer Minthara approves +1 (The option works regardless you wake it first or not)
    • OR, Playing as a Barbarian Barbarian, yell "WAKE UP, SQUIDFACE!" Minthara approves +1


Dealing with Orin's guises

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation Minthara approves +1

Note: When playing as Lae'zel origin, this option will run differently

  • OR, Playing as The Dark Urge The Dark Urge, say that you have already done it Minthara approves +1

Note: Available if you have killed either Isobel or your partner in Act Two on demand of your Urge

  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Minthara approves +1

Note: This line goes for the Custom origin (Tav). Any other Origin will have unique formulation

  • OR, Playing as The Dark Urge The Dark Urge, propose to kill and kill again Minthara approves +1
  • If Orin is impersonating Dying Stone Lord Thug:
  • Playing as an Evil Cleric Cleric, choose to make him suffer Minthara approves +1
    • OR, Playing as The Dark Urge The Dark Urge, choose to prod his wound OR to spin the blade Minthara approves +1 (either option)
  • If you succeeded a passive DC 20 Perception check, choose to make him scream Minthara approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say that you'll enjoy watching him die slowly Minthara approves +1


Wyrm's Crossing

  • At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight Minthara approves +1
  • Accept OR refuse to deliver the gnome leader's head to Manip Falcäo Minthara approves +1 (either option)
    • If you have killed Wulbren, provide his head to Falcäo Minthara approves +1
  • Playing as Astarion origin, in Fraygo's Flophouse drag Pale Petras under the sun and continue to hold him in the flow of light Minthara approves +1
  • At Carm's Garm, when Naaber pretends to be a dog, choose "Correct. But nobody likes Naaber" line. Minthara approves +1
    • When he tries to imitate a bard, ask him to never sing again Minthara approves +1

Note: It may take several sequential attempts to speak with Naaber to get to these lines


Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you Minthara approves +1
    • OR, If failed to convince, attack her Minthara approves +1

When you spot Fist Reynash trying to open a chest:

  • Find out that he needs gold, and then:
    • Tell him to get a grip Minthara approves +1
    • OR Intimidate Intimidate OR blackmail him into giving you his stash Minthara approves +1 (either option)
    • OR Fail the Intimidation Intimidation check to make him surrender his stash Minthara approves +1 (makes Reynash hostile)
    • OR Attack Reynash straightaway Minthara approves +1

Speaking to Manip Bakshi:

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Minthara approves +1
  • OR Tell him you've spotted another guard on stealing Minthara approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then ask whether it is Fists' job to catch criminals Minthara approves +1
    • OR Ask a reward for turning Reynash in Minthara approves +1
    • OR Leave barracks (or let him escort you out) Minthara approves +1
  • Attack Bakshi straightaway or after speaking with him Minthara approves +1

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone Minthara approves +1
    • OR, playing as a Druid Druid, say that there's nothing natural about them Minthara approves +1
    • OR, Playing as a Fighter Fighter, say they are tools like any weapon Minthara approves +1
    • OR, Playing as a Ranger Ranger, say they are blunt tools, useless against more subtle quarry Minthara approves +1
  • Pass the Steel Watcher that confronts you at the coronation Minthara approves +1

Note: This dialogue appears only if Karlach is not in the party

  • Playing as The Dark Urge The Dark Urge, when Gortash explains your previous dealings:
    • Say that you'll make Orin pay for taking your place Minthara approves +1
    • OR Reply that you don't remember a thing, but the plan sounds brilliant Minthara approves +1
  • Agree to witness the ceremony of Gortash's ordain, saying "All right", OR "I'd never dream of missing it", OR "Let's get over" Minthara approves +1 (either option)
  • Refuse to make an alliance with him and confirm your decision Minthara approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say that you'll possess both the brain and the crown and won't share Minthara approves +1
  • After killing Orin, speak to Gortash and say you two can be allies, but you'll keep Ketheric's and Orin's Netherstones Minthara approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Minthara approves +1
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Minthara approves +1

Note: Choosing this option starts the time-sensitive quest Free Counsellor Florrick

    • OR Ask Ravengard whether he knows that he is infected Minthara approves +1

In the Wyrm's Rock Prison:

  • Talking to the Unusual Skull, ask him to speak plainly Minthara approves +1 (requires DC 18 Persuasion check)
    • Solve the first riddle Minthara approves +1
    • Solve the second riddle Minthara approves +1


Lower City

Basilisk Gate Barracks

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Outrage at him for stealing from people he is supposed to protect Minthara approves +1
    • OR Pretend to push him off his balance Minthara approves +1
    • OR, Playing as a Half-Orc Half-Orc, say is he was truly sorry, he'd be willing to die for forgiveness Minthara approves +1
    • OR, Playing as a Drow Drow, tell him you'd make you cut off his hand were you his master Minthara approves +1
    • OR, Playing as a Barbarian Barbarian, tell him to prove Liara Portyr he is not a weakling Minthara approves +1
    • OR, Playing as a Monk Monk, praise him for a good discipline for a guard Minthara approves +1

Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"

  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
  • That you'd do exactly what she is doing Minthara approves +1
    • OR Advise her to double their shifts and dock their pay Minthara approves +1
  • Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime Minthara approves +1
    • OR Say a big guy like him makes an easy target Minthara approves +1
  • Talking to Fist Miller after Florrick had been executed, say "Good riddance" Minthara approves +1
    • OR Say she didn't deserve to die Minthara approves +1
    • OR Say it's a cruel way of talking about her Minthara approves +1
  • Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is Minthara approves +1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone Minthara approves +1
    • Then call Liara a typical Fist who never listens Minthara approves +1
  • Promise to help Lora find her daughter Minthara approves +1 (A Paladin Paladin character will have a unique line here)
    • Propose to help Lora find Vanra for a certain price Minthara approves +1
  • If you already know that Vanra died, tell this to Lora, then say you did your best Minthara approves +1
    • OR Say Vanra is dead, no matter Lora believes you or not Minthara approves +1


The Blushing Mermaid

Talking to Bosun Gannet:

  • When he instructs you about the tavern rules, ask what to do if you want to use the latrine Minthara approves +1
  • Ask Gannet about Vanra, and then:
    • Say you didn't think a tough guy would be scared of a little knife Minthara approves +1
    • Tell him you'd love to see him try to kick you out Minthara approves +1

Talking to the hag masking as Captain Grisly:

  • Inquire her about Vanra, and then ask how do you know she's not lying Minthara approves +2
    • OR, Playing as a Rogue Rogue or a Fighter Fighter, ask whether a little knife caused such trouble Minthara approves +1
  • When looking for a decision, suggest to pay Lora off Minthara approves +1
    • OR Say you want to get to the bottom to the story of a missing child Minthara approves +1
    • OR, Playing as a Half-Orc Half-Orc, say Lora acted out of fear and anger Minthara approves +1
    • OR, Playing as a Vengeance Paladin Vengeance Paladin, say the punishment is in order Minthara approves +1
    • OR, Playing as a The Dark Urge The Dark Urge, mention that killing Lora sounds like the best way Minthara approves +1
  • When the hag offers you money for killing Lora, agree to do it Minthara approves +1
    • OR Refuse to do the dirty work for her Minthara approves +1 (Unique line for Devotion Paladin Devotion Paladin)
    • OR, Playing as a Rogue Rogue, agree to do it if she doubles the price Minthara approves +2
  • Agree to kill Lora for disguised hag, but then return and tell the hag you've changed your mind and she should surrender Vanra Minthara approves +1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • Tell her to surrender the child immediately Minthara approves +1
    • OR Say you'll leave now Minthara approves +1
    • OR Say "That's so evil, even I'm impressed." Minthara approves +2
  • If you have already killed Lora, tell Ethel to thank you Minthara approves +2
    • OR Say you don't like being used Minthara approves +1
  • When Ethel offers you to become an ally in your crusade, agree to have a deal Minthara approves +1 (Unique line for Oathbreaker Paladin Oathbreaker Paladin)
    • OR Decline her deal, choosing either "Not a chance" or "Time to die" lines Minthara approves +1 (either option)
    • OR, Playing as a Warlock Warlock, tell her to make a better offer or die Minthara approves +1
    • OR, Playing as a Paladin Paladin, say you will find glory in spilling the guts of a monster Minthara approves +1

Speaking to Svend and Siggy:

  • Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment Minthara approves +1
    • OR Persuade Persuade Svend he would leave the city at the first chance Minthara approves +1
    • OR Use a class-based or race-based line for a Halfling Halfling, a Monk Monk or a Rogue Rogue Minthara approves +1 (either option)
    • OR Choose to stay out of their debate and do not meddle in Minthara approves +1

Other patrons:

  • Talking to Nesha Leesha, warn her about the serial killer, then use Persuasion Persuasion to insist on it Minthara approves +1
    • OR Say you've probably mistaken her for someone else Minthara approves +1
  • Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' Minthara approves +1


The Old Garlow's Place

First time visiting the place:

  • If you found the group without reading any of their posters, ask Adrielle to calm down Minthara approves +1
    • OR Taunt her, saying you will "EAT THEIR SOULS, RAAAGH" Minthara approves +2
  • After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing Ethel Minthara approves +1

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

    • OR Say you are not getting mixed up in this Minthara approves +1

Dealing with hexed Mayrina:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals:
    • Tell her to SPIT IT OUT Minthara approves +1
    • OR Call her condition hilarious Minthara approves +1
  • Talking to Mayrina without Speak with Animals Speak with Animals, ask how did she get herself turned into a sheep Minthara approves +1
  • Talking to Adrielle, say her that if they have pissed off a hag, they're screwed Minthara approves +1
  • OR Tell her you hate dolls Minthara approves +1
  • Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" Minthara approves +1
    • When he accuses you of showing up at the convenient moment, call Mayrina an old friend Minthara approves +1
    • OR Tell him to say if they don't want your help Minthara approves +1

Speaking to Jatlo after you have removed his hex:

  • Tell him he has been charmed by hag Minthara approves +1
    • OR Use a class-based option for a Druid Druid, a Fighter Fighter, a Ranger Ranger, a Rogue Rogue or an Ancients Paladin Ancients Paladin Minthara approves +1 (either option)
    • OR, Playing as The Dark Urge The Dark Urge, say that true cruelty rules with fear alone Minthara approves +1
    • OR Ask him to tell the hag you're coming for her Minthara approves +1 (Not available for the Fighter Fighter characters)

After removing the hex and killing Jatlo:

  • Speaking to Mayrina, ask her how is her husband's condition Minthara approves +1
    • OR Wonder why has she been still dragging this corpse around Minthara approves +1
  • Say you're helping her for the last time Minthara approves +1
    • OR Say they will have to deal with this themselves Minthara approves +1
  • Tell Hydrangea Wubb they need to do a better job protecting Mayrina Minthara approves +1
  • Talking to Kled, tell him you aren't getting mixed up in this Minthara approves +1
  • Say the dragonborn was only pretending to be a friend Minthara approves +1
    • OR Say that Mayrina can be very annoying Minthara approves +1
  • Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards Minthara approves +1
    • OR Say you are not getting mixed up in this Minthara approves +1
    • OR Tell her that her actions were moronic and she endangered everyone Minthara approves +1
  • After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem Minthara approves +1

If you have met Auntie Ethel, but haven’t dealt with her yet:

  • After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die Minthara approves +1

If you have killed Ethel:

  • Talking with Mayrina, persuade persuade her to let Connor go Minthara approves +1
    • OR Tell her to take time and celebrate Minthara approves +1
    • OR Tell her you killed Ethel and expect a reward Minthara approves +1
  • If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge Minthara approves +1
    • OR Say you prefer thank-yous of a coin variety Minthara approves +1
    • OR Say it wasn't so amazing when the hag vomited a child Minthara approves +1
    • OR, If Vanra died, say you don't feel amazing because of it Minthara approves +1
  • When Mayrina asks you whether you have saved Vanra, answer that of course you did it Minthara approves +1
  • Playing as a Ranger Ranger or a Druid Druid, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural Minthara approves +1

At Lora's House:

  • If you haven't resolved the quest yet:
    • Ask Lora whether she really did threaten the tavern staff with a knife Minthara approves +1
  • After you have saved Vanra:
    • Say the hag was you problem to deal with Minthara approves +1
    • OR Tell her to keep a closer eye on her daughter Minthara approves +1
    • OR Say she is damn lucky you found Vanra Minthara approves +1
    • OR Say you have come to collect the reward for saving Vanra Minthara approves +1
    • OR Tell Lora it isn't her fault that she couldn't protect Vanra Minthara approves +1


The Baldur's Mouth (and dealing with its employees)

  • Talking to Ettvard Needle, threaten him with the blackmail letters from Gortash Minthara approves +1
  • Growl at News Hawker Chalara at X: -154 Y: -121, if the Baldur's Mouth Gazette has printed a negative article about you Minthara approves +1
  • Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible Minthara approves +1
    • Then say you don't care about he's only six Minthara approves +1
  • Tell Silfy she's not a good salesperson Minthara approves +1


Cazador's Dungeon


The Devil's Fee

  • Persuade Persuade Helsik to give you first piece of information for free Minthara approves +1
  • After returning from the House of Hope, refuse to give Helsik the promised item, saying that you have just killed a devil in his own home Minthara approves +1


The Elfsong Tavern

  • Playing as a Barbarian Barbarian, a Bard Bard, a Sorcerer Sorcerer, a Rogue Rogue or a Wizard Wizard, convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option Minthara approves +1 (Requires various skill checks with DC from 18 to 20)

Talking to Lakrissa and Alfira:

  • In the tavern hall, remind her about your bet in the druid's grove, and ask for a kiss instead Minthara approves +1
    • OR Say you missed her Minthara approves +1
    • OR Spur her to work instead of talking Minthara approves +1
  • Speaking to them both on the tavern's roof, say you are shocked Alfira hasn't been arrested for making noise Minthara approves +1
    • When Alfira tells you about her plans of opening a bard school, say you're proud of her Minthara approves +1

Speaking to Harvard Willoughby:

  • Agree to participate in Laff Riot, and then, in the first round, joke about Harvard smelling funny Minthara approves +1
    • OR Joke about "Wizard and shatter" Minthara approves +1
    • OR, Playing as a Barbarian Barbarian, say "Laugh. Now" to the listeners Minthara approves +1
  • In the second round, joke about "Vampires" Minthara approves +1
  • In the third round, joke about the Dead Three Minthara approves +1

Talking to Dez Kanshaw:

  • Say he won't find courage on the bottom of a bottle Minthara approves +1
    • OR Say he has enough left to buy a drink Minthara approves +1
    • OR Use a race-based line for a Halfling Halfling or a Half-Orc Half-Orc Minthara approves +1 (either option)
  • When Dez tells you about the job offered to his son by Three-Piece:
    • Playing as a Drow Drow, say if the boy can't find his place, he doesn't deserve one Minthara approves +1
    • OR, Playing as a Half-Orc Half-Orc, say that the boy must find his own path, as you did Minthara approves +1

Speaking to others:


The Facemaker's Boutique

Note: This option is available if you have found and read at least one copy of Dolor’s list of targets

    • OR Choose to stay in the shadows and watch Dolor killing Figaro Minthara approves +1 (Unique line for Rogue Rogue)


Golbraith's Cellar

  • Talking to Golbraith Stredivas, ask him whether his son needs any help Minthara approves +1 (Unique line for Duergar Duergar)
    • OR, Playing as a Drow Drow, say you're almost impressed by a surface dweller who hunts illithids Minthara approves +1
    • OR, Playing as a Ranger Ranger, a Fighter Fighter or a Barbarian Barbarian, tell Golbraith you see the mark of a true hunter/true warrior about him Minthara approves +1
    • OR, Playing as a Wizard Wizard, say you've read his book on psionics Minthara approves +1
  • Say that mind flayers are dangerous, and then add that you'll take it from here Minthara approves +1
    • OR Say that if his son is half a hunter as Golbraith himself, he'll be fine Minthara approves +1
    • OR, Playing as a Good or Neutral/Evil Cleric Cleric, say you'll pray for his son returned swiftly/murdered the mind flayer brutally and swiftly Minthara approves +1 (either option)


The Graveyard

Dealing with Bugthimble at the "M.Kurwin" grave:

  • Ask what he was doing in your father's grave Minthara approves +1 (Requires DC 25 Deception check
  • Playing as a Dragonborn Dragonborn, say you and he are practically kin Minthara approves +1
  • Say "Thank goodness, you can keep it", and then:
    • Use Deception to convince him the treasure is cursed Minthara approves +1
    • Say the crate was promised for Nine-Fingers, then use Intimidation to convince him to pay the fee for not breaking his snout Minthara approves +1
  • Intimidate him into surrendering the loot to you Minthara approves +1
  • OR, Playing as a Dragonborn Dragonborn, ask her whether he would loot the corpse despite their shared blood Minthara approves +1
    • OR, Playing as a Draconic Sorcerer Draconic Sorcerer, warn him not to test the dragon's blood in your veins Minthara approves +1

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, tell her to stop, because magic isn't a game Minthara approves +1
    • Ask who she wants to raise, then help her by any means or by using any available class-based options Minthara approves +1
    • OR Say she must never do it again Minthara approves +1
    • OR Tell Nina to let her brother rest in peace Minthara approves +1 (A Monk Monk character will have a unique line here)
  • Report Nina's attempts to Mortarch Gracie Scyre Minthara approves +1 and then:
    • Tell Nina the Mortarch is right Minthara approves +1
    • OR Advise the girl to practice for a decade, then try again Minthara approves +1
    • OR, Playing as The Dark Urge The Dark Urge, offer Nina to join her brother instead of raising him Minthara approves +1

Dealing with grieving parents:

Speaking to Gothric Rillyn:

  • Say that burying alive is an apt punishment for thievery Minthara approves +1
    • OR, Playing as a Rogue Rogue, say he should have learned the signs of a dangerous mark Minthara approves +1
    • OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him Minthara approves +1

Other interactions:

  • Talking to Valmorba, ask her to give you a shovel (if you don't have one) Minthara approves +1
    • OR, Playing as The Dark Urge The Dark Urge, tell her there's usually not much left once you're done with the body Minthara approves +1
  • Speaking to Maude, ask what use do the dead have with flowers Minthara approves +1


Grey Harbour Docks
Talking to Big Huido:


Highberry's Home

  • If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it Minthara approves +1

Note: This option requires a passive DC 18 Medicine check, or DC 10 Perception check for a Barbarian Barbarian character


The House of Grief

  • In front of House of Grief, deceive Arves into giving you money (with or without using Detect Thoughts Detect Thoughts on him first) Minthara approves +1

Note: Both options require DC 20 Deception check

Note: You need to knock her out in the battle to speak to her afterwards


Lady Jannath's Estate
If Oskar Fevras was not saved in Act One:

  • Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, tell them to stop or you will stick both their heads through the bloody painting Minthara approves +1 (Requires DC 18 Intimidation check)
    • OR, Playing as a Half-Orc Half-Orc, tell them to solve the matter with blades Minthara approves +1
    • OR, Playing as a Fighter Fighter, propose to be a second for them both Minthara approves +1
    • OR, Playing as a Vengeance Paladin Vengeance Paladin, tell them that such actions demand retribution OR that the duel is the only answer Minthara approves +1 (either option)

If Oskar Fevras was saved in Act One and the estate is now haunted:

  • After initial fight with Poltergeists, speak to Lady Jannath and say you are not one of her servants to order you around Minthara approves +1
  • After you have dealt with Kerry Evenfield’s ghost, speak to both Lady Jannath and Oskar Fevras and call their cooing "saccharine nonsense" Minthara approves +1


The Society of Brilliance Lodge

Talking to Ptaris: Note: These options are available only if you have sold the Githyanki Egg from the Creche Y’llek to Lady Esther in Act One

  • When Ptaris asks you whether you are good or bad person, answer that you are good at being bad Minthara approves +1
    • OR, Playing as a Rogue Rogue, answer him that right and wrong don't matter so long as you get the job done Minthara approves +1

Speaking to Omeluum after you have rescued it from the Iron Throne:

  • If you failed to save Ulder Ravengard, say the Duke meant nothing to you Minthara approves +1
  • If you have failed to save the majority of Gondian prisoners, say they meant nothing to you Minthara approves +1
  • If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job Minthara approves +1 (Omeluum becomes hostile to the party)


Lower City Sewers


The Sorcerous Sundries
Talking to Aradin near the entrance:

  • Successfully deceive deceive him, saying you haven’t found the Nightsong Minthara approves +1
  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough Minthara approves +1
    • OR Deceive Deceive Aradin, saying that you have let the Nightsong go Minthara approves +1
    • OR Use Intimidation Intimidation or Persuasion Persuasion to make him stop pursuing the Nightsong Minthara approves +1

Note: Good/Neutral/Evil Cleric Cleric characters will all have unique lines here. The Persuasion Persuasion option is available for Monk Monk characters only

Talking to Lorroakan before resolving Dame Aylin’s fate:

  • Tell Lorroakan you might hand the Nightsong over for a right price Minthara approves +1
    • OR Say you know where she is and might be willing to tell him, too Minthara approves +1

Facing Lorroakan along with Dame Aylin:

  • Tell Aylin that things will be easier if she goes quietly Minthara approves +1
    • OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return Minthara approves +1

If you have betrayed Dame Aylin to Lorroakan:

  • After Aylin is defeated, tell Lorroakan it was pleasure doing business with him Minthara approves +1
  • After Lorroakan has caged Aylin, tell him that eternity suits him Minthara approves +1
  • OR Say it's wonderful to see someone achieve their dreams Minthara approves +1

At the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Demand to release your 'master' or die Minthara approves +1
    • Say you didn't like your 'master' anyway Minthara approves +1
    • Ask the djinni for some gold Minthara approves +1
    • Ask him politely to release your companion now Minthara approves +1 (The option is available to all characters except Wizard Wizard)


The Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:

  • Succeed a Religion Religion check and pretend to be a relief crew for Banite guards Minthara approves +1
    • OR Say you’ve come to bathe in Banites’ blood Minthara approves +1
    • OR Use any of class-based options to inspire Gondians to rebel Minthara approves +1 (Requires DC 18 Intimidation check or DC 18 Persuasion check, depending on character class)

Talking to Zanner Toobin once you have reached the laboratory wing:

  • When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing Minthara approves +1
    • OR Say it is selfish to value their families more than an entire city Minthara approves +1
  • If you have killed Banites in the workroom, tell Toobin about it Minthara approves +1

If you failed to switch off an activated Motivator, convince Zanner Toobin to move on, using Intimidation Intimidation or Persuasion Persuasion Minthara approves +1

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

Note: According to game files, a Vengeance Paladin Vengeance Paladin character will have a DC 18 Persuasion check instead of Intimidation for all others

  • Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him Minthara approves +1 (either option)
  • Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them Minthara approves +1 (Wulbren and other Ironhands become hostile)
  • OR, Convince Wulbren to let the Gondians go away Minthara approves +1 (Requires DC 20 Persuasion check)

Note: A Deep Gnome Deep Gnome, a Good Cleric Cleric, a Devotion Paladin Devotion Paladin will have a unique line here and a DC 18 Persuasion check instead of basic one. Deep Gnome Deep Gnome characters roll Performance Performance instead of Persuasion Persuasion

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Wulbren Bongle, tell Barcus that there was no other way Minthara approves +1
  • If you killed both Gondians and Ironhands, tell Barcus you did what you could Minthara approves +1
    • OR Say that it is for the best if no one of them takes Baldur’s Gate Minthara approves +1
  • If you have sided with Gondians, tell Barcus that Wulbren was past saving Minthara approves +1
    • OR Say that Wulbren deserved to die Minthara approves +1
  • If you convinced both factions to make peace, tell Barcus you're impressed how he stood up to Wulbren OR that he'll make a great leader of the Clan Ironhand Minthara approves +1 (either option)
    • OR Say he should have killed Wulbren Minthara approves +1


Other locations in Lower City

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


The Murder Tribunal

  • Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter Minthara approves +1
  • Speaking with Sarevok Anchev, offer either Jaheira or Minsc, or them both as a sacrifice to the Tribunal Minthara approves +1
  • Being judged, say you’ve ended your victim and then cut off their hand Minthara approves +1
    • OR Say you killed them with a smile on your face and pleasure in your heart Minthara approves +1
    • OR Say you killed them slowly and painfully Minthara approves +1

Note: All these options bring approval only if the victim is indeed your kill. Successful Deception Deception rolls on corresponding options do not give approval points

  • Agree to sacrifice Valeria in Bhaal's name, on Sarevok's orders Minthara approves +1

Note: The Dark Urge The Dark Urge characters will have four different options in this dialogue, all bringing same amount of points


The Bhaal Temple
Talking to Orin:

  • Tell her that you're not interested in abducted companion's fate Minthara approves +1
  • OR Tell her you won't stop her to kill the abductee Minthara approves +1

Speaking to Avatar of Bhaal after defeating Orin:

  • Accept your Father's gift and blessings Minthara approves +3

Note: These options are available to The Dark Urge The Dark Urge characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same


Camp & Conversations
Camp interactions

  • Let her use the Astral-Touched Tadpole Minthara approves +5
  • After entering the refugee camp at Rivington, agree with Minthara that refugees should earn their keep Minthara approves +3
    • OR, Playing as The Dark Urge The Dark Urge, call them a convenient source of food if the city is sieged Minthara approves +3
  • After she says the next urchin who pickes her pocket will lose their hand, ask why won't it be their head Minthara approves +1
  • Playing as The Dark Urge The Dark Urge, after your heritage is revealed, tell her you want to take your rightful place Minthara approves +5
  • Discussing with Minthara the Steel Watchers, say you wish you had such devices of your own Minthara approves +1
  • Discussing Gortash, say he won't save the city, but you will, then say that Baldurians' opinion does not matter Minthara approves +1
  • Playing as Gale origin, after speaking to Elminster, tell Minthara you are nothing without Mystra Minthara approves +1
  • After purchasing a copy of Baldur's Mouth Gazette from a street vendor, ask her what she would do if she ran the paper Minthara approves +3
  • After defeating Orin, observe that she sounds disheartened Minthara approves +1
    • OR Say it was a good kill, and then choose any of next options Minthara approves +5
    • OR Say she is one of few people who faced a Chosen of Bhaal Minthara approves +3
    • Then say that your fight is not over yet Minthara approves +3
  • When Minthara asks you about mastering the Absolute together, succeed the DC 25 Persuasion check to convince her Minthara approves +5
  • Playing as Karlach origin, after killing Gortash, tell Minthara it's hard to savour anything when your time runs out Minthara approves +1
    • OR Say you're glad this f*cker is dead Minthara approves +1

Other companions and camp followers

  • After Scratch returns back to camp, tell him he's back where he belongs.Minthara approves +1
  • When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her Minthara approves +1

Romance

  • If you are partnered, after Orin reveals herself as a shapeshifter, promise Minthara you won't let her fall into Orin's clutches again Minthara approves +5
  • Playing as The Dark Urge The Dark Urge AND being partnered with her, after your heritage is revealed, show Minthara your mind. When she praises you, say she is exquisite, too Minthara approves +5
  • After Orin has abducted your companion (not Minthara), ask her whether you are bonded until the matter is done Minthara approves +10
    • OR Say you hope your bond will last beyond that Minthara approves +10

Disapproval[edit | edit source]

The following story and dialogue choices will cause Minthara to lose approval.

Act Two[edit | edit source]

Crèche Y'llek

Note: If you fight Varrl and leave him alive but knocked out, he cannot be brought to senses afterwards, therefore, this point cannot be gained


Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, betray them and side with the ambushing Harpers Minthara disapproves -1
  • After saving Rolan from the Shadows, tell him not to be hard on himself for trying to save his family Minthara disapproves -2

When dealing with He Who Was:

  • After ordering Madeline to hurt herself as Ben and Marc did, stop her, saying she had done enough Minthara disapproves -1
  • OR Say her willing to hurt herself was enough Minthara disapproves -1
  • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines Minthara disapproves -1
  • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines Minthara disapproves -1


Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, drink the spiked wine Minthara disapproves -1
    • OR Tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers Minthara disapproves -5 (Available is you have Z'rell's orders to do it)

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Speak to Isobel and say that she is coming with you Minthara disapproves -5
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face Minthara disapproves -5
  • Playing as The Dark Urge The Dark Urge:
    • Obey your Urge and tell Isobel you crave to kill her Minthara disapproves -5

Note: This option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Hiss back at him, say that he is in your territory, and order to get out Minthara disapproves -1
    • OR, Playing as a Barbarian Barbarian, WOOF at him Minthara disapproves -1

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing Minthara disapproves -1 (use basic line or unique for Cleric Cleric or Oathbreaker Paladin Oathbreaker Paladin)

Elsewhere in the inn:

  • Talking to Alfira, ask her about others, and then say that running was right call Minthara disapproves -1
  • Talking to Councellor Florrick, tell her you have no intentions to go to Moonrise Towers Minthara disapproves -1
  • Let Mol lose the game of lanceboard against Raphael by giving the wrong advice, failing the Sleight of Hand Sleight of Hand roll or not helping her at all Minthara disapproves -1
  • Speaking to drunken Rolan before trying to save captured refugees, promise to rescue Cal and Lia if they are alive OR say that it is your responsibility to bring them back Minthara disapproves -1 (either option; starts the quest, if you don't have it already)


Reithwin Town

At the cemetery:

  • Agree to help Arabella find her parents Minthara disapproves -1
    • Then offer Arabella shelter at your camp Minthara disapproves -1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed Persuasion Persuasion or Intimidation Intimidation roll to take her to your camp Minthara disapproves -1 (The Dark Urge The Dark Urge character will have a unique lines and only Persuasion Persuasion option)


Moonrise Towers

  • In the Moonrise Towers Prison, speaking to the Warden for the first time, use Deception Deception to convince the Warden that you are Balthazar's closest confidante Minthara disapproves -1
    • Then try to bribe her Minthara disapproves -1
  • Speaking to Wulbren, say that they can die in prison for all you care Minthara disapproves -1
    • Refuse to find tools for Wulbren Minthara disapproves -1
  • When Wulbren, once freed, takes the boat and sails off without the party, let him go Minthara disapproves -1
  • If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners Minthara disapproves -1


Gauntlet of Shar

  • Lick the dead spider meat Minthara disapproves -2 (Comes point by point for each lick)


Mind Flayer Colony

In the Necrotic Laboratory:

Note: This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric


After the final fight with Apostle of Myrkul

Speaking to Minthara:

  • If you haven't recruited her earlier, Minthara'll be intent to go to Baldur's Gate with you. Ask her whether she should skulk back to the Underdark Minthara disapproves -2
    • OR Refuse to recruit her, saying that she is staying here in the shadows Minthara disapproves -2
  • When Minthara tells you she is going to kill Orin and seize the cult leadership, say eradicating the Elder Brain may be wiser Minthara disapproves -3
  • OR Declare you will be the saviours of Baldur's Gate, then say her vision of future is shaped by violence Minthara disapproves -3
    • Then tell her that if she is going to Baldur's Gate, she'll do it alone Minthara disapproves -1
  • OR Say that her idea is madness, and you need to eradicate the cult and the brain Minthara disapproves -3
  • When Minthara enquires about one more thing to explain...
  • ... and asks why you slayed the tieflings in the Emerald Grove (available if you did):
    • Say you wanted to watch them suffer Minthara disapproves -2
    • Say you don't have an answer Minthara disapproves -1
    • Ask whether it matters Minthara disapproves -1
    • Playing as The Dark Urge The Dark Urge, tell her you weren't in control of yourself. Then fail a DC 14 Deception check to assure her you are now Minthara disapproves -2
      • OR answer "No." Minthara disapproves -1
  • ... and asks why you have come to Moonrise:
    • Say you were looking for more people to kill Minthara disapproves -1

Talking to Alfira:

  • Playing as a Bard Bard, agree to play together a show for the tiefling kids Minthara disapproves -1
    • OR Prompt her to play for them alone Minthara disapproves -1

Speaking to Cerys:

  • Tell her you're glad they are safe, and mention that Zevlor did his best Minthara disapproves -1
  • Tell Cerys that other will look up to her Minthara disapproves -1
  • Say you couldn't have done it without Jaheira's help Minthara disapproves -1
    • Then ask her not to speak ill of the dead (i.e. Zevlor) Minthara disapproves -1

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Tell Mattis that Mol will already be at Baldur's Gate when they arrive Minthara disapproves -1
    • Promise Umi that Mol is fine Minthara disapproves -1


Camp & Conversations
Camp interactions

  • Discussing with Minthara her serving the cult of the Absolute, say she should take responsibility for her actions Minthara disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, tell her that surrendering to your urges is liberating Minthara disapproves -1
  • Playing as a Paladin Paladin, discuss your Oath with Minthara and tell her that her crusade against the Absolute is an excuse for the bloodshed Minthara disapproves -1
    • If her own Oath is broken, say it's hardly surprising, for she serves only herself Minthara disapproves -1
  • Playing as The Dark Urge The Dark Urge, confess your yearn to kill, and then:
    • When Minthara asks why you confide in her, say you thought she would understand you Minthara disapproves -1
    • When she tells you about qu'lith quarthen[note 2], say you fear you can't control yourself Minthara disapproves -1
  • Playing as Astarion origin, after Raphael reveals the purpose of your scars, tell Minthara you just want Cazador dead Minthara disapproves -1

Other companions and camp followers

  • After Karlach receives the second upgrade for her heart and Minthara expresses concerns about her courage, answer that you all be better without the tiefling Minthara disapproves -1
  • Tell Arabella that her parents are dead, then say that she'll feel better in time OR that her parents would be proud of her Minthara disapproves -1 (either option)

Romance

  • When she reaches out to your mind as you approach, ask her to respect your privacy Minthara disapproves -1
    • Then say you understand her, but you don't like her Minthara disapproves -1
    • Imagine her as a monster Minthara disapproves -5
    • OR Say she wouldn't like what she saw Minthara disapproves -1
  • If you have already partnered with someone else, ask Minthara whether you could have them both Minthara disapproves -1
    • When she objects, say you then choose the other partner Minthara disapproves -1
    • OR Choose simply to leave Minthara disapproves -1
  • Ask about why did she call you alurlssrin[note 2], then say you don't feel the same way Minthara disapproves -5

Act Three[edit | edit source]

Rivington

Angleiron's Cellar

Circus of the Last Days

  • Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken Minthara disapproves -1
    • Spin the wheel again and try to distract the djinni, letting out a loud fart Minthara disapproves -1
  • Talking to Boney the mephit, say his wife Stoney is not your type Minthara disapproves -1
  • Talking to Popper the kobold trader after defeating false Dribbles, say that offering "treatoes" now is a bit callous. Minthara disapproves -1

When passing Zethino's trial, choose answers:

  • First question: "Pet spiders" OR "Time with her family" Minthara disapproves -1 (either option)
  • Second question: "Drizzt Do'Urden" Minthara disapproves -1
  • Third question: "Raiding the grove", OR "Deny Lolth", OR "Fall for me" Minthara disapproves -1 (either option)

Dealing with caged beasts:

Watching Dribbles's show:

  • Playing as a Bard Bard, interrupt him with your own pun Minthara disapproves -1
  • Volunteer Minthara to the stage as an assistant to Dribbles Minthara disapproves -1

Talking to Lucretious:

  • When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh Minthara disapproves -1
  • When you deliver her Dribbles's remains, ask whether she is hiring personnel Minthara disapproves -1


The Open Hand Temple

  • Talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan Minthara disapproves -1
    • OR, Playing as a Monk Monk, say that offering alms to those in need is a sign of noble soul Minthara disapproves -1
  • On the temple roof, tell Tara to stop eating the carrier pigeons Minthara disapproves -1
    • OR, Playing as Gale origin, tell Tara that other aviary in the city is much better Minthara disapproves -1


Sword Coast Couriers


Elsewhere in Rivington

Note: These options are available only if Orin is not impersonating the Thug

  • In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals Minthara disapproves -1
  • Playing as Astarion origin, at the Gur Camp tell Ulma you will do what you can for her tribe's children Minthara disapproves -1


Dealing with Orin's guises

  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about Minthara disapproves -1

Note: When playing as Karlach or Wyll origin, this line will run differently

  • OR, Playing as The Dark Urge The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade Minthara disapproves -1


Wyrm's Crossing

At Sharess' Caress:

  • When trying to hire both Sorn Orlith and Nym Orlith, choose to proceed with one of the twins when Minthara declines their offer Minthara disapproves -2 (if you're partnered with her)
    • OR Choose to proceed with one of the twins when any other partner declines their offer Minthara disapproves -1 (if you're partnered with any other companion)
  • Speaking to Valeria, propose a toast to ADVENTURE! Minthara disapproves -1

Note: The option is available only after you've started Solve the Open Hand Temple Murders quest


Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry Minthara disapproves -1
  • Speaking to Manip Bakshi afterwards, let him arrest you Minthara disapproves -1

At the Audience Hall:

  • Playing as The Dark Urge The Dark Urge, when Gortash explains your previous dealings, answer that you've come to end this evil plot Minthara disapproves -1
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him Minthara disapproves -1
  • In the Wyrmway, after defeating Ansur, tell the Emperor that it "could do the honorable thing and let him kill you" Minthara disapproves -1


Lower City

Basilisk Gate Barracks

  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and ask her to let it slide, just for once Minthara disapproves -1
  • Talking to Thrastle Muria, say that you are no builder but still are handy with a hammer Minthara disapproves -1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora it wasn't very responsible to take a kid to a tavern Minthara disapproves -1
  • Promise to help Lora find her daughter Minthara disapproves -1 (Unique line for Paladin Paladin)


The Blushing Mermaid

Talking to Bosun Gannet:

  • When he instructs you about the tavern rules, say you'll keep to them Minthara disapproves -1
  • After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her Minthara disapproves -1

Talking to the hag masking as Captain Grisly:

  • When looking for a decision, propose to talk to Lora and calm her down Minthara disapproves -1
  • When the hag offers you money for killing Lora, agree, but then return and say you can't do it Minthara disapproves -1

Speaking to Svend and Siggy:

  • Tell Svend that Siggy clearly loves him and worries about him Minthara disapproves -1
    • OR, PLaying as a Bard Bard, tell Svend to save the angst for romance novels Minthara disapproves -1


The Old Garlow's Place
Dealing with hexed Mayrina:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals, tell her you are here to help her Minthara disapproves -1
  • Talking to Adrielle, offer to have a look at the hex Minthara disapproves -1
    • OR Say that she protected Mayrina until now, and that's worth something Minthara disapproves -1

After removing the hex and killing Jatlo:

  • Tell Mayrina she was an adorable sheep Minthara disapproves -1
  • Offer Mayrina help with the hag Minthara disapproves -1 (A Devotion Paladin Devotion Paladin character will have a unique line here)

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

  • Talking to Kled, tell him that they are safe now Minthara disapproves -1
  • Talking to Adrielle, say that hags and their agents are liars and cheats Minthara disapproves -1
  • After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her Minthara disapproves -1 (either option)

If you have killed Auntie Ethel:

  • Talking to Adrielle, say the hag is finally dead, thanks to you Minthara disapproves -1


Cazador's Dungeon


The Crimson Draughts

  • When Araj Oblodra invites you to come in, agree to follow her Minthara disapproves -1
  • If you are partnered with Astarion and he is in the party, refuse Araj's invitation to come in, saying you saw how Araj made him feel Minthara disapproves -1
    • OR Tell Astarion that you all can leave if he doesn't want to be around Araj Minthara disapproves -1

Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet


The Elfsong Tavern
Talking to Lakrissa:

  • In the tavern hall, tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap Minthara disapproves -1
  • On the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it Minthara disapproves -1

Speaking to Harvard Willoughby:

  • Agree to participate in Laff Riot, and then, in the first round, joke about "Dwarf and bulette" Minthara disapproves -1
  • In the second round, joke about "Zombie reanimator" Minthara disapproves -1
  • In the third round, joke about "Mind flayer and duergar" Minthara disapproves -1


At the Facemaker's Boutique:

  • Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique Half-Orc Half-Orc line Minthara disapproves -1

Talking to Devella Fountainhead:

  • Playing as The Dark Urge The Dark Urge, tell Devella you are here to sacrifice her Minthara disapproves -1
    • OR, If you have saved her from Dolor, say you did it only to kill her yourself Minthara disapproves -1 (Makes Devella and any nearby Flaming Fist hostile to the party)


Golbraith's Cellar

  • Tell Golbraith Stredivas that mind flayers are dangerous, and then suggest to leave the city Minthara disapproves -1
    • OR Tell Golbraith that he should be fighting, hot hiding Minthara disapproves -1


The Graveyard

  • After digging up "M.Kurwin" grave, ask Bugthimble whether he was buried here, and then pay him the "fee" he demands Minthara disapproves -1
  • Talking to Ulkov Sully, pay him for making a coffin for little Lily Fischer Minthara disapproves -1


In the Heapside Prison

  • Talking to Skittle via Speak with Animals Speak with Animals, call him a "rat-ical mercantile rodent" Minthara disapproves -1
    • OR Ask what does obtaining goods in the prison en-tail Minthara disapproves -1
    • OR Ask to have a squeak at what he’s got Minthara disapproves -1
  • Ask him whether his business is rat-ified by the local merchant's league Minthara disapproves -1


The House of Grief

  • Speaking to Viconia DeVir without Shadowheart in party, promise to bring Shadowheart to the Cloister Minthara disapproves -1
  • If Shadowheart is in the party, surrender her to Viconia DeVir Minthara disapproves -5
  • If you supported Shadowheart, after defeating Sharrans tell Viconia to go and vanish Minthara disapproves -1

Note: You need to knock her out in the battle to speak to her afterwards


The House of Hope

In the Boudoir:

  • Tell Haarlep they can have your body, but not your mind Minthara disapproves -1
    • Vow your body to Haarlep Minthara disapproves -1


The Iron Throne


The Sorcerous Sundries
Talking to Aradin near the entrance:

  • If you let slip to Aradin that you've found the Nightsong, tell him that she is in your camp Minthara disapproves -1

Facing Lorroakan along with Dame Aylin:

  • Tell the wizard you’ve come to stop him Minthara disapproves -1
  • Tell Lorroakan that Ketheric Thorm already tried to steal Aylin's immortality and is dead now Minthara disapproves -1
    • OR Tell Lorroakan that one more word about catching Aylin will be his last Minthara disapproves -1
    • OR, PLaying as Gale origin, ask him to reconsider his position Minthara disapproves -1


The Stormshore Tabernacle

  • Make an offering to any deity Minthara disapproves -1
    • Make an offering to Lolth Lolth, the Queen of Spiders Minthara disapproves -4

Note: Gained only if the offering is enough to receive the blessing, adds to previous disapproval


Other locations in Lower City

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


The Murder Tribunal

  • Speaking to Sarevok Anchev, say you actually were deciding who should get to kill him Minthara disapproves -1
    • OR Ask either Jaheira, or Minsc, or them both, whether they would like to kill the old man, or you should do it yourself Minthara disapproves -1
  • Being judged, tell Sarevok that you didn't kill this person, but you will kill him instead Minthara disapproves -1


The Bhaal Temple

  • Talking to Orin, say that her vision of the fate of Baldur’s Gate is exquisite Minthara disapproves -1

Speaking to Avatar of Bhaal after defeating Orin:

  • Tell Bhaal that you have no desire to harm anyone else Minthara disapproves -1
    • OR Tell him that every night he possesses you your friends are in danger, and you won't stand it Minthara disapproves -1
  • Reject your Father's gift and blessings Minthara disapproves -3

Note: These options are available to The Dark Urge The Dark Urge characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same


Camp & Conversations
Camp interactions

  • After entering the refugee camp at Rivington, tell Minthara that refugees would be better seeking off help elsewhere Minthara disapproves -1
  • Discussing the Steel Watchers, say you need to destroy them and put a stop to this "revolution" Minthara disapproves -1
    • OR Ask Minthara about Gondians Minthara disapproves -1
  • Discussing Gortash's ordaining, call him a tyrant, not a saviour Minthara disapproves -1
  • After purchasing a copy of Baldur's Mouth Gazette from a street vendor, say that people are not that gullible Minthara disapproves -1
  • When Minthara asks you about mastering the Absolute together, fail the Persuasion Persuasion check to convince her Minthara disapproves -1

Other companions and camp followers

  • If you helped Astarion to ascend, but then betrayed him to the Gur, say you did this because he had become a monster Minthara disapproves -1
  • If you betrayed Shadowheart to Viconia DeVir, tell Minthara that she and Viconia are not that different Minthara disapproves -1

Romance

  • If you are partnered, after Orin reveals herself as a shapeshifter, say she does not frighten you, then fail the Intimidation Intimidation roll Minthara disapproves -1

Notes[edit | edit source]

  1. Almost the only major exclusion to this demeanor is Minthara's approval towards Yenna early in Act Three. There, almost all companions react positively to the player's attempts to help a motherless child
  2. 2.0 2.1 2.2 Minthara uses specific expressions in drow language quite often, though she usually translates them for the player character. However, you can also refer to Drow Dictionary on the Forgotten Realms Wiki to know more