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[[File:Wilderness.jpg|thumb|alt=A map of the Wilderness with some notable locations; Emerald Grove, Tollhouse, Waukeen's Rest, Goblin Camp, Overgrown Ruins and the Sunlit Wetlands highlighted.|A map of the Wilderness with some notable locations; Emerald Grove, Tollhouse, Waukeen's Rest, Goblin Camp, Overgrown Ruins and the Sunlit Wetlands highlighted.]] | [[File:Wilderness.jpg|thumb|alt=A map of the Wilderness with some notable locations; Emerald Grove, Tollhouse, Waukeen's Rest, Goblin Camp, Overgrown Ruins and the Sunlit Wetlands highlighted.|A map of the Wilderness with some notable locations; Emerald Grove, Tollhouse, Waukeen's Rest, Goblin Camp, Overgrown Ruins and the Sunlit Wetlands highlighted.]] | ||
The '''Wilderness''' is the over-world [[region]] in [[Act One]] of [[Baldur's Gate 3]]. | The '''Wilderness''' is the over-world [[region]] in [[Act One]] of [[Baldur's Gate 3]]. | ||
== Overview == | |||
The Wilderness is is a heavily forested area in [[Elturgard]]<ref>Dialogue when interacting with Zevlor's Map: "If this map is accurate, we are in Elturgard. Baldur's Gate is some ways still."</ref><ref>''[[Findings from the Hinterlands - New Edition]]''</ref>, covering a segment of the [[Risen Road]] and the [[River Chionthar]] somewhere between [[Elturel]] and [[Baldur's Gate]]. | |||
Notable settlements in the region include the [[Emerald Grove]], the former village of [[Blighted Village|Moonhaven]] and [[Waukeen's Rest]]. A tribe of [[Goblin]]s, as well as several other types of monsters, have settled into the Blighted Village and the [[Goblin Camp|Temple of Selûne]] to the west. In the far east are [[Overgrown Ruins]] | Notable settlements in the region include the [[Emerald Grove]], the former village of [[Blighted Village|Moonhaven]] and [[Waukeen's Rest]]. A tribe of [[Goblin]]s, as well as several other types of monsters, have settled into the Blighted Village and the [[Goblin Camp|Temple of Selûne]] to the west. In the far east are [[Overgrown Ruins]] | ||
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The Wilderness also contains several entrances to the [[Underdark]]. | The Wilderness also contains several entrances to the [[Underdark]]. | ||
[[File:Map Wilderness A Terrain Tex.webp|thumb|alt=The Wilderness Region as seen on the minimap of Baldur's Gate 3.|The Wilderness Region as seen on the minimap.]] | [[File:Map Wilderness A Terrain Tex.webp|thumb|alt=The Wilderness Region as seen on the minimap of Baldur's Gate 3.|The Wilderness Region as seen on the minimap.]] | ||
=== Locations=== | === Locations=== |
Revision as of 22:35, 3 June 2024
The Wilderness is the over-world region in Act One of Baldur's Gate 3.
Overview
The Wilderness is is a heavily forested area in Elturgard[1][2], covering a segment of the Risen Road and the River Chionthar somewhere between Elturel and Baldur's Gate.
Notable settlements in the region include the Emerald Grove, the former village of Moonhaven and Waukeen's Rest. A tribe of Goblins, as well as several other types of monsters, have settled into the Blighted Village and the Temple of Selûne to the west. In the far east are Overgrown Ruins
The Wilderness also contains several entrances to the Underdark.
Locations
- Nautiloid Wreck
- Ravaged Beach
- Overgrown Ruins
- Emerald Grove
- The Risen Road
- Forest
- Blighted Village
- Sunlit Wetlands / Putrid Bog
- Goblin Camp
- Waukeen's Rest
- Mountain Pass
Adjacent regions
Waypoints
The following
are available within the Wilderness region.- Roadside Cliffs X: 222 Y: 326
- Overgrown Ruins X: 276 Y: 298
- Emerald Grove Environs X: 246 Y: 423
- The Risen Road X: 82 Y: 597
- Blighted Village X: 34 Y: 394
- Riverside Teahouse X: -10 Y: 250
- Goblin Camp X: -74 Y: 445
- Waukeen's Rest X: -77 Y: 570
Ravaged beach
Located on the bank of the River Chionthar, and the far south-east of the mini-map, the Ravaged Beach is dominated by the wreck of a nautiloid.. Corpses of fishermen and Intellect Devourers dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the north-west is a door to the Dank Crypt, while to the north is the Emerald Grove.
This is the Location the player arrives at immediately after the events of the Prologue, and where the player is likely to encounter Shadowheart for the first time.
Roadside Cliffs
Wilderness | ||||
Emerald Grove | ||||
↑ | ||||
Forest | ← | Roadside Cliffs | → | Overgrown Ruins |
↓ | ||||
Ravaged Beach |
The Roadside Cliffs sprawl north of the Nautiloid Wreck and south of the Emerald Grove, between the Forest in the west, and the Overgrown Ruins in the east. Potential companions Gale and Lae'zel can be rescued and recruited here.
- Roadside Cliffs X: 222 Y: 326 :
Overgrown Ruins
North eastern locations
Emerald Grove
The Emerald Grove, also known as Silvanus' Grove and Druid's Grove, is in the north-east. It encompasses the large cavern known as the The Hollow, and the Sacred Pool.
The Druids of the Emerald Grove are led by Kagha who serves as the leader of the druids in First Druid Halsin's absence. They are providing a temporary refuge for the Tiefling Refugees from Elturel, though tensions are high. The Grove is on high alert due to the aggression of nearby goblins. Kagha has ordered the Rite of Thorns to be performed to shut the grove off, which would displace the tieflings.
Secluded Cove
The Secluded Cove is another segment of beach to the east of the Emerald Grove. Harpies have set up a nest in the location, who can be a dangerous encounter for unprepared characters.
Central Locations
Forest
The Forest is a location in the centre-most quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for its large canopy of shade trees and soil pathways speckled with grey rocks.
This location contains the Blighted Village at its centre. It is north of the Sunlit Wetlands, east of the Goblin Camp, south of The Risen Road, south-west of the Druid Grove, and west of the unnamed area known only as the Roadside Cliffs where the Nautiloid wreckage still burns.
Blighted Village
The Blighted Village is a location in the centre-most quadrant Wilderness map. This area is labelled on the player minimap and is recognisable for a large windmill.
This location is surrounded by the Forest on all sides.
North western locations
Risen Road
The Risen Road is a location in the north and central quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for large groups of Gnolls.
This location is adjacent to the west of the Druid Grove, to the north of the Forest, and the passage location for both Waukeen's Rest and the Mountain Pass to its west.
Waukeen's Rest
Waukeen's Rest' is a location in the NW quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for the large fire that consumes its primary building as a result of a raid.
This location is adjacent to the north-west of the Risen Road .
Mountain Pass
The Mountain Pass is a location in the most north-west quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for a powerful group of Githyanki.
This location is adjacent to the west of Waukeen's Rest and the Risen Road. Pass further westward to enter a separate region.
Southern locations
Sunlit Wetlands
The Sunlit Wetlands (also known as the Putrid Bog) is a location in the most SW quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable for its beautiful pools of dappled waters with that eventually give way to dead trees and foetid marsh.
This location is adjacent to the South of the Forest.
Western locations
Goblin Camp
The Goblin Camp is a settlement location in the far west quadrant of the Wilderness map. This area is labelled on the player minimap and is recognisable by, perhaps unsurprisingly, its goblin residents.
This location is adjacent to the west of the Forest, and the Sunlit Wetlands to the South. Pass further westward to enter a separate region via the Mountain Pass.
Characters
Companions
The following companions may all be found in the unnamed Wilderness region (additional companions are available in named locations within the Wilderness):
- Astarion is looking for help defeating Intellect Devourers west of the crashed Nautiloid X: 170 Y: 288.
- Lae'zel is trapped by two tieflings, Damays and Nymessa X: 237 Y: 371.
- Gale will teleport from the waypoint at the Roadside Cliffs waypoint.
Notable non-player characters
All other notable NPCs are contained within named locations.
Creatures
- Intellect Devourers in the Nautiloid Wreck
- Goblins in the Roadside Cliffs
- Looters in the Overgrown Ruins
- "Sheep" in the Sunlit Wetlands
- Harpies at the Secluded Cove
- Hyenas along the Risen Road
- Gnolls along the Risen Road
Loot
This section is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
The following loot may all be found in the unnamed Wilderness region (additional quests are available in named locations within the Wilderness):
Hidden treasures
- Cartilaginous Chest: on-board the crashed Nautiloid, tucked up on a second-floor shelf is this chest. X: 234 Y: 261
- Harper Cache: An Ornate Chest hidden under a rockX: 141 Y: 282.
- Spider Egg Sac from the crevice at X: 160 Y: 373
- Silver Pendant can be found on a skeleton X: 152 Y: 366,
References
- ↑ Dialogue when interacting with Zevlor's Map: "If this map is accurate, we are in Elturgard. Baldur's Gate is some ways still."
- ↑ Findings from the Hinterlands - New Edition