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If the player also passes the [[Dexterity]] ability check "Mutilate the brain.", Us will end up lobotomised, reducing their [[Intelligence]] from 12 to 8. This condition is permanent and cuts Us from the rest of the hive mind, allowing the player to attack other Intellect Devourers on the nautiloid without turning Us hostile. If you fail the dexterity check, Us will flee instead.
If the player also passes the [[Dexterity]] ability check "Mutilate the brain.", Us will end up lobotomised, reducing their [[Intelligence]] from 12 to 8. This condition is permanent and cuts Us from the rest of the hive mind, allowing the player to attack other Intellect Devourers on the nautiloid without turning Us hostile. If you fail the dexterity check, Us will flee instead.
* If the dexterity check is failed, Us and all other Intellect Devourers on the nautiloid will turn hostile.


Once freed, Us will urge the player to head to the [[Prologue#Helm_Of_The_Nautilod|Helm Room]]. Options to either tell Us to go away, to attack it, or to ask it to join the party will present. Us will agree if asked to join.  
Once freed, Us will urge the player to head to the [[Prologue#Helm_Of_The_Nautilod|Helm Room]]. Options to either tell Us to go away, to attack it, or to ask it to join the party will present. Us will agree if asked to join.  

Revision as of 22:45, 13 September 2023

Us
Us.png
Stats
Level 1

STR

6
(-2)

DEX

14
(+2)

CON

13
(+1)

INT

12
(+1)

WIS

11

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race [[Intellect Devourer|Intellect Devourer]]
Creature Type Icon.png  Type Aberration
HP Icon.png  HP 21
Creature AC Icon.png  AC 12
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 20kg / 44kg
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +2
Passive features
Character information
Location Nautiloid
Act 2 Model
Greenintellectdevourer.png

Us is an Intellect Devourer NPC and Temporary Companion during the Prologue of Baldur's Gate 3. It can be found aboard the Nautiloid, trapped inside the head of an Elf named Myrnath.

Act One

Us can be found trapped inside the head of Myrnath, who is strapped to a chair with the top of his skull removed. The player can find them taking the elevator in the second room aboard the Nautiloid. The player will have to pass an Ability Check to free it. When freed, it will initially start with the Newborn condition: temporarily lowering its max HP to 11 and its AC to 7. This only lasts a few turns, however.

If the player also passes the Dexterity ability check "Mutilate the brain.", Us will end up lobotomised, reducing their Intelligence from 12 to 8. This condition is permanent and cuts Us from the rest of the hive mind, allowing the player to attack other Intellect Devourers on the nautiloid without turning Us hostile. If you fail the dexterity check, Us will flee instead.

  • If the dexterity check is failed, Us and all other Intellect Devourers on the nautiloid will turn hostile.

Once freed, Us will urge the player to head to the Helm Room. Options to either tell Us to go away, to attack it, or to ask it to join the party will present. Us will agree if asked to join.

Us will disappear after the crash.

Act Two

Us can later be found in the Morgue within the Mindflayer Colony. He has been labelled an aberrant and as a result is caged. If you free him you receive an item called 'Summon US' which allows you to summon him once per short rest.

Below are the following changes made to Us as a summon:

  • Hit Points are raised to 55.
  • Gains resistance to non-magical bludgeoning, piercing, and slashing damage.
  • Gains resistance to Necrotic damage
  • Veins on the model becomes more pronounced, and Us gains a more pale appearance, along with a green glow on its underside. It's bonelike spines protrude more prominently, and its tendrils gain thorn-like protrusions.

Trivia

  • Us is one of the few characters with multiple voice actors.
  • When the player enters the Helm Room, the Mind Flayer there will order them to connect the transponder. Should Us be the only one to enter the room, the mind flayer will have specific dialogue to order Us to find a thrall instead.

External Links

Us on the Forgotten Realms Wiki