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Oskar Fevras

From bg3.wiki

Oskar Fevras is a human and well known painter in the city of Baldur's Gate, who is being trafficked by the Zhentarim.

Involvement edit

Act One edit

The Zhentarim Hideout edit

Oskar can be first found in the Zhentarim Basement, where he is being held captive for ransom or sale by Brem Brem due to his skill and renown as a painter. The party can attempt to purchase him as a slave, persuade Brem to release him, or kill all the Zhentarim in order to free him. This starts Free the Artist Free the Artist.

If purchasing Oskar and speaking with him as if he has been purchased as a slave, he runs away. If purchasing Oskar and then freeing him, he asks the party for money to use along his way home. It is not necessary to pay the additional 200 gold "for the road" when freeing Oskar in order for him to show up in Act Three and continue the questline.

Act Two edit

A bug can occur when the quest is ended, saying "We left Oskar with the Zhentarim", when entering the Shadowfell.[Needs Verification]

Act Three edit

Lady Jannath's Estate edit

If Oskar is freed by the party in Act One, he returns home to Lady Jannath's Estate in the Lower City, Baldur's Gate.

Upon entering Lady Jannath's Estate, the party can discover that Oskar is possessed by a ghost and the whole estate is haunted. After a brief fight with some Poltergeists, Oskar falls unconscious and Firellia Jannath Lady Jannath explains that he became possessed after their recent marriage. She then directs them upstairs to Oskar's atelier, where he had been spending most of his time before the possession.

In the atelier, the party can discover a possessed painting and the Letter to Oskar Fervas which directs them to Mystic Carrion Mystic Carrion at Philgrave's Mansion. Once they acquire the Torch of Revocation from him, they can return to burn the possessed painting and release the Echo of a Lost Love Echo of a Lost Love imprisoned within. The ghost rushes downstairs, knocking Lady Jannath unconscious and threatening to drag Oskar back to the afterlife with her. She reveals that her name is Kerri Evenfield, a former girlfriend of Oskar's, and that he made a deal with Mystic Carrion to bring her back from the afterlife to figure out if it was his fault that she committed suicide.

The party can choose to either allow Kerri to drag Oskar into the afterlife, pass a DC 15 Persuasion check or DC 15 Intimidation check to get her to stand down, or defeat her in combat. If one of the dialogue checks is successful, they can either choose to let her return to the afterlife without answering Oskar's question or pass a DC 15 Persuasion check, Intimidation, or Deception check to reveal the truth: she was only a fling and nothing more.

If saving Oskar's life and Lady Jannath does not break up with him as a result, he offers to paint a Personal Portrait of a party member in his atelier. The subject of the painting is determined by the party member starting the conversation. It is possible to obtain multiple paintings by talking to Oskar with different party members.

The Guildhall edit

If not freed in Act One, Oscar can be found in the Guildhall. He managed to persuade the Zhentarim that he is more valuable when not kept in captivity and now makes a living making forgeries of paintings. He seems to have accepted his new life but is still quite unhappy about the party abandoning him in Act One. The party can buy an expensive, forged painting from Oskar, albeit at a high price due to a significant attitude penalty.

Combat edit

Attacks and Abilities edit

Bardic Inspiration Bardic Inspiration (Bonus Action + Bardic Inspiration)
Inspire an ally to go beyond their capabilities with your performance. They can add a +1d6 bonus to their next Attack roll, Ability check, or Saving throw.
 Range: 18 m / 60 ft
Chromatic Orb Chromatic Orb (Action + Level 1 Spell Slot)
Hurl a sphere of energy. It deals 3d8Damage TypesThunder damage, or 2d8 Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning or Damage TypesPoison damage and creates a surface.
 Range: 18 m / 60 ft
Hold Person Hold Person (Action + Level 2 Spell Slot)
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition.
WIS Save
 Range: 18 m / 60 ft
Hypnotic Pattern Hypnotic Pattern (Action + Level 3 Spell Slot)

Hypnotise Hypnotise creatures that can see the pattern. They cannot attack you. They cannot move nor act.

This spell can be cast while you are Silenced Silenced.

WIS Save
 Range: 18 m / 60 ft
AoE: 9 m / 30 ft (Radius)
Vicious Mockery Vicious Mockery (Action)
Damage: 1~4

Insult a creature: it has Disadvantage Icon.png Disadvantage on its next Attack roll.

WIS Save
 Range: 18 m / 60 ft

Speak with Dead edit

Oskar has Speak with Dead Speak with Dead dialogue if he is killed inside the Zhentarim Hideout:

Party member: Who are you?

  • Oskar Fevras: Oskar Fevras... greatest artist... alive...
    • Party member: You do know you're not alive anymore, right?
      • Oskar Fevras: ... peculiar... sense of humour...

Party member: Where did you keep your valuables?

  • Oskar Fevras: ...These hands... this mind... treasure enough for a king...

Party member: Where are you from?

  • Oskar Fevras: ... Baldur's Gate... Lady Jannath's own court...

Party member: What were you doing down here?

  • Oskar Fevras: ... fleeing marriage... captured... on road...
    • Party member: Who were you meant to marry?
      • Oskar Fevras: ... patron... Lady Jannath... but... love another...

Party member: What is this place?

  • Oskar Fevras: ... Zhentarim hideout... sweaty and stinking... just like them...

Party member: How did you die?

  • Narrator: *The corpse remains silent. It does not know.*

Related quests edit

Related literature edit

Notes edit