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Shadowheart/Approval: Difference between revisions
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* Talking to [[Bill|Brother Bill]] and [[Clements|Brother Clements]], say that if [[Lorgan|Father Lorgan]] had been pickier, he might still be alive.{{Approval|Shadowheart|+1}} | * Talking to [[Bill|Brother Bill]] and [[Clements|Brother Clements]], say that if [[Lorgan|Father Lorgan]] had been pickier, he might still be alive.{{Approval|Shadowheart|+1}} | ||
* Refuse to bear the madness curse instilled by [[Help the Spirit of the Amulet|Monk's Manifestation]]. ''(starts a fight with crypt corpses)''{{Approval|Shadowheart|+1}} | * Refuse to bear the madness curse instilled by [[Help the Spirit of the Amulet|Monk's Manifestation]]. ''(starts a fight with crypt corpses)''{{Approval|Shadowheart|+1}} | ||
** OR Agree to bear | ** OR Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse and withstand its madness. {{Approval|Shadowheart|+3}} | ||
''At the [[Sword Coast Couriers]]:'' | ''At the [[Sword Coast Couriers]]:'' | ||
* Get more money out of [[Danzo Arkwright]] in return for the Zhentarim letters, using | * Get more money out of [[Danzo Arkwright]] in return for the Zhentarim letters, using [[Persuasion]] or [[Intimidation]]. {{Approval|Shadowheart|+1}} | ||
* | * Report to [[Commander Lightfeather]] that his soldiers were eaten by a flying cat {{Approval|Shadowheart|+1}} | ||
** OR, Playing as [[Gale]] origin, tell him that the enemy responsible is your ''tressym'' {{Approval|Shadowheart|+1}} | |||
''In the kennels:'' | ''In the kennels:'' | ||
* Say "Woof" to [[Angry Mar'hyah]] twice.{{Approval|Shadowheart|+1}} | * Say "Woof" to [[Angry Mar'hyah]] twice.{{Approval|Shadowheart|+1}} | ||
* Make [[Angry Mar'hyah]] to let you keep [[Scratch]], using [[Persuasion]], [[Intimidation]] or class-based [[Druid]], [[Fighter]] or [[Paladin]] options. {{Approval|Shadowheart|+1}} | |||
** Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]] {{Approval|Shadowheart|+1}} | ** Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]]. {{Approval|Shadowheart|+1}} | ||
''Dealing with [[Orin]]'s guises: | ''Dealing with [[Orin]]'s guises: | ||
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** OR Ask whether she is hiring personnel {{Approval|Shadowheart|+1}} | ** OR Ask whether she is hiring personnel {{Approval|Shadowheart|+1}} | ||
''Elsewhere:'' | ''In the [[Angleiron's Cellar]]:'' | ||
* Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Shadowheart|+1}} | |||
▶'''''Note:''' [[Druid]], [[Rogue]] and [[Sorcerer]] characters will have unique lines for this option'' | |||
:* OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Shadowheart|+1}} | |||
:* OR Refuse, saying that his plan is too messy and you're out.{{Approval|Shadowheart|+1}} | |||
''Elsewhere in Rivington:'' | |||
*<u> Tell</u> [[Wulbren]] you'll take the runepowder bomb but only use it as a last resort. | *<u> Tell</u> [[Wulbren]] you'll take the runepowder bomb but only use it as a last resort. | ||
* Playing as a [[Cleric]], tell [[Nayzeem|Tinker Nayzeem]] that Divine works in mysterious ways. {{Approval|Shadowheart|+1}} | |||
* Near [[Requisitioned Barn]], donate some gold to [[Manip Nestor]].{{Approval|Shadowheart|+1}} | |||
* Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Shadowheart|+1}} | |||
▶ '''''Note:''' This option is available only if tiefling kids survived in Acts One and Two'' | |||
* Talk to [[Rowan|Fist Rowan]] outside, and when he asks you to give him "one good reason", answer "Barn". {{Approval|Shadowheart|+1}} | |||
▶ '''''Note:''' This option is available only if Orin '''is not''' impersonating Rowan'' | |||
* Try and help the [[Dying Stone Lord Thug]]. {{Approval|Shadowheart|+1}} | |||
** OR, Playing as a [[Druid]], apply a natural salve to his wound {{Approval|Shadowheart|+1}} | |||
▶ '''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug'' | |||
* Playing as a [[Barbarian]], in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Shadowheart|+1}} | |||
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Shadowheart|+1}} | |||
'''[[Wyrm's Crossing]]''' | '''[[Wyrm's Crossing]]''' | ||
* | * At the entrance gate, consent to be arrested by the [[Steel Watcher]]. {{Approval|Shadowheart|+1}} | ||
* Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Shadowheart|+1}} | * Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Shadowheart|+1}} | ||
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"nobody likes Naaber"'' line. {{Approval|Shadowheart|+1}} | * At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"nobody likes Naaber"'' line. {{Approval|Shadowheart|+1}} | ||
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** When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], agree to invite [[Halsin]], too, if the druid is in the party {{Approval|Shadowheart|+1}} | ** When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], agree to invite [[Halsin]], too, if the druid is in the party {{Approval|Shadowheart|+1}} | ||
** Tell [[Sauceman Chorizo]] that you can show him pleasures his husband never could. {{Approval|Shadowheart|+1}} | ** Tell [[Sauceman Chorizo]] that you can show him pleasures his husband never could. {{Approval|Shadowheart|+1}} | ||
* | * Speaking to [[Valeria]], say you're here just to have a drink, and then propose a toast to ADVENTURE! {{Approval|Shadowheart|+1}} ''(The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest)'' | ||
''[[Wyrm's Rock Fortress]]''' | ''[[Wyrm's Rock Fortress]]''' | ||
* Get access into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]], or passing any of class-based checks. {{Approval|Shadowheart|+1}} | |||
''At the Flaming Fist barracks:'' | ''At the Flaming Fist barracks:'' | ||
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Shadowheart|+1}} | * Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Shadowheart|+1}} | ||
* When you spot [[Fist Reynash]] trying to open a chest, wake other guards {{Approval|Shadowheart|+1}} | * When you spot [[Fist Reynash]] trying to open a chest, wake other guards {{Approval|Shadowheart|+1}} | ||
▶''''' Note:''' Waking guards gains approval only '''after''' discovering by any available means that Reynash was stealing from others.'' | ▶''''' Note:''' Waking guards gains approval only '''after''' discovering by any available means that Reynash was stealing from others.'' | ||
''Speaking to [[Bakshi|Manip Bakshi]] (regardless of whether you succeeded a check to discover Reynash's thievery or not):'' | |||
''Speaking to Manip Bakshi (regardless | * Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Shadowheart|+1}} | ||
* Successfully | * OR Tell him you've spotted another guard on stealing {{Approval|Shadowheart|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)'' | ||
* OR Tell him you've spotted | ** Then ask a reward for turning Reynash in {{Approval|Shadowheart|+1}} | ||
** Then | * Leave barracks (or let him escort you out) {{Approval|Shadowheart|+1}} | ||
* | |||
''At the Audience Hall:'' | ''At the Audience Hall:'' | ||
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say: | * Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say: | ||
** That you have seen the army of the Absolute and no where's safe. {{Approval|Shadowheart|+1}} | ** That you have seen the army of the Absolute and no where's safe. {{Approval|Shadowheart|+1}} | ||
** That the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Shadowheart|+1}} | ** That the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Shadowheart|+1}} | ||
** OR, playing as a [[Druid]], say that there's nothing natural about him {{Approval|Shadowheart|+1}} | |||
* Agree to become allies with [[Gortash]] and slay [[Orin]] {{Approval|Shadowheart|+1}} | * Agree to become allies with [[Gortash]] and slay [[Orin]] {{Approval|Shadowheart|+1}} | ||
** OR Refuse to make an alliance with him and confirm your decision {{Approval|Shadowheart|+1}} | ** OR Refuse to make an alliance with him and confirm your decision {{Approval|Shadowheart|+1}} | ||
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* As a Baldurian character, ask what has happened to the city's great hero {{Approval|Shadowheart|+1}} | * As a Baldurian character, ask what has happened to the city's great hero {{Approval|Shadowheart|+1}} | ||
''In the [[Wyrm's Rock Prison]]:'' | |||
* Convince [[Counsellor Florrick]] to escape the prison {{Approval|Shadowheart|+1}} | |||
* After escorting Florrick out, tell her she's proven to be a vital ally {{Approval|Shadowheart|+1}} | |||
<!--* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Shadowheart|+1}} ''(requires {{Ability check|Persuasion|18}})'' | |||
** Solve the first riddle {{Approval|Shadowheart|+1}} | |||
** Solve the second riddle {{Approval|Shadowheart|+1}}--> | |||
'''[[Lower City]]''' | '''[[Lower City]]''' | ||
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* OR Tell Yenna to get lost. {{Approval|Shadowheart|-1}} | * OR Tell Yenna to get lost. {{Approval|Shadowheart|-1}} | ||
* | ''In the [[Angleiron's Cellar]]:'' | ||
* Talking to [[Wulbren]], refuse to take the [[Runepowder Bomb]] but promise you'll destroy the [[Steel Watch Foundry]] your way. {{Approval|Shadowheart|-1}} | |||
** OR Refuse, saying that the real enemy is [[Gortash]], not the Gondians, and you'll find another way {{Approval|Shadowheart|-1}} | |||
* When confronted by [[Ferg Drogher]] over Shadowheart's rejection of Shar, tell him that she "turned her back on your wretched goddess". {{Approval|Shadowheart|-1}} | * When confronted by [[Ferg Drogher]] over Shadowheart's rejection of Shar, tell him that she "turned her back on your wretched goddess". {{Approval|Shadowheart|-1}} | ||
* Leave [[Scratch]] with [[Angry Mar'hyah]]. {{Approval|Shadowheart|-1}} | * Leave [[Scratch]] with [[Angry Mar'hyah]]. {{Approval|Shadowheart|-1}} | ||
* If you let [[Angry Mar'hyah]] take [[Scratch]] back, speak to him and ask to be a good boy {{Approval|Shadowheart|-1}} | * If you let [[Angry Mar'hyah]] take [[Scratch]] back, speak to him and ask to be a good boy {{Approval|Shadowheart|-1}} | ||
** OR Tell him to stop whining {{Approval|Shadowheart|-1}} | ** OR Tell him to stop whining {{Approval|Shadowheart|-1}} | ||
* In the smugglers' cave, defeat [[Caïros]] and his thugs, and if [[Farlin]] survived, say you don't want gratitude from criminals {{Approval|Shadowheart|-1}} | |||
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you won't sacfirice yourself for her cause {{Approval|Shadowheart|-1}} | |||
** OR Attack [[Ulma]]. {{Approval|Shadowheart|-1}} | |||
''Dealing with [[Orin]]'s guises:'' | ''Dealing with [[Orin]]'s guises:'' | ||
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'''[[Wyrm's Crossing]]''' | '''[[Wyrm's Crossing]]''' | ||
* | * At the entrance gate, refuse to be arrested by the [[Steel Watcher]] and prepare to fight.{{Approval|Shadowheart|-1}} | ||
* * Agree to deliver the gnome leader's head to [[Manip Falcäo]]. {{Approval|Shadowheart|-1}} | ** OR Threaten [[Edwynna|Gauntlet Edwynna]] {{Approval|Shadowheart|-1}} | ||
* | ** OR Attack [[Edwynna]] {{Approval|Shadowheart|-1}} | ||
* Agree to deliver the gnome leader's head to [[Manip Falcäo]]. {{Approval|Shadowheart|-1}} | |||
** After killing [[Wulbren]], provide his head to [[Falcäo]] {{Approval|Shadowheart|-1}} | |||
* At [[Sharess' Caress]], when trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], refuse to invite [[Halsin]], too, if the druid is in the party {{Approval|Shadowheart|-1}} | |||
'''[[Wyrm's Rock Fortress]]''' | '''[[Wyrm's Rock Fortress]]''' | ||
''At the Flaming Fist barracks, when you spot [[Fist Reynash]] trying to open a chest:'' | ''At the Flaming Fist barracks, when you spot [[Fist Reynash]] trying to open a chest:'' | ||
* [[Intimidation|Intimidate]] | * [[Intimidation|Intimidate]] OR blackmail him into giving you his stash {{Approval|Shadowheart|-1}} ''(either option)'' | ||
** OR Fail the Intimidation check to make him surrender his stash {{Approval|Shadowheart|-1}} | ** OR Fail the Intimidation check to make him surrender his stash {{Approval|Shadowheart|-1}} ''(make him hostile)'' | ||
* Speaking to [[Bakshi|Manip Bakshi]] afterwards (regardless | ** OR Attack Reynash straightaway {{Approval|Shadowheart|-1}} | ||
* Speaking to [[Bakshi|Manip Bakshi]] afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you {{Approval|Shadowheart|-1}} | |||
''At the Audience Hall:'' | ''At the Audience Hall:'' | ||
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you feel safer {{Approval|Shadowheart|-1}} | * Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that you couldn't feel safer {{Approval|Shadowheart|-1}} | ||
** OR, Playing as a [[Drow]] or a [[Half-Orc]], say that you feel safer than with some {{Approval|Shadowheart|-1}} | |||
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Shadowheart|-1}} | * Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Shadowheart|-1}} | ||
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Shadowheart|-1}} | ** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Shadowheart|-1}} | ||
''In the [[Wyrm's Rock Prison]]:'' | |||
* Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Shadowheart|-1}} | |||
** OR, Convince Florrick to get her bearing, then refuse to help her escape {{Approval|Shadowheart|-1}} | |||
'''[[Lower City]]''' | '''[[Lower City]]''' |
Latest revision as of 20:39, 16 November 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Romance |
Shadowheart likes finding pragmatic and efficient solutions to problems. She appreciates discretion, privacy, and open-mindedness. Shadowheart may respond well to acts of heroism, though she also has occasional cruel tendencies and may look favourably on torture and manipulation.
Shadowheart dislikes those that disapprove of her worship or people pressing her for answers or details. She does not like needless cruelty or violence and can respond unfavorably to being too open with untrustworthy or unknown individuals.
Unlike other Companions, Shadowheart has a secondary approval system, influencing the choices in Find the Nightsong and Find Ketheric Thorm's Relic. For more information, see Nightsong Points.
The actions and choices listed on this page will raise or lower Shadowheart's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on their approval rating, Shadowheart may greet the player with:
Negative (<0):
- "What do you want?"
- "What?"
- "What is it?"
Neutral (0 - 19):
- "Something the matter?"
Medium and up - Sharran (20+ approval):
- "May the darkness protect you."
- "Shar's blessing upon you."
- "Lady of Sorrows guide us. Did you want something?"
Medium and up - Selunite (20+):
- "All's well I hope? Aside from the obvious?"
- "Almost pleasant, travelling with company. If you ignore all the... less pleasant aspects."
- "I wasn't expecting it, but I'm glad to have some company on this journey."
When spoken to by someone other than the player character:
- "I don't answer to you - move along."
Romance[edit | edit source]
Flirting (20+ approval):
- "Well, my day just improved. Did you want something?"
- "You know, I've been catching myself smiling more lately. I think that's your fault."
- "I was hoping you'd come to chat. What do you need?"
- "Ah- so that's what people mean when they talk about butterflies in their stomach. Did you want something?"
Flirting - Low approval:
- "Hmm. You wanted something?"
- "In need of attention, I take it?"
- "Oh, you're back."
- "Sometimes I wonder if I should just let the tadpole dictate my love life. Did you want something?"
Partnered (40+ approval):
- "Aren't you a sight for sore eyes."
- "Good. I was just starting to miss the sound of your voice."
- "Did you want something? If not, I'm perfectly happy to just gaze upon you a while."
- "Why hello, lover... that sounded more debonaire in my head, I'll admit. Do you need something?"
Partnered - Low approval:
- "I hope this is important."
- "You know what I really love about you? When you play the strong, silent type. Let's keep this short, shall we?"
- "You know, just because I join you at your bedroll from time to time doesn't mean you need to talk to me quite so much. Is this urgent?"
- "Personality isn't everything, I suppose. Plenty of relationships can limp along on physical attraction alone. What do you want?"
- "Yes?"
Broken Up (40+ approval):
- "You know, I didn't realise it was possible to be so cordial with a former flame. I suppose I'm lucky. Did you want something?"
- "You're a sight for sore eyes, even now. Did you want something?"
- "Careful - keep seeking me out like this and people may think we're rekindling things. Did you want something?"
- "What can I do for you?"
Broken Up - Low approval:
- "You know, I truly do marvel sometimes that I ever had feelings for you. What do you want?"
- "Mmm-hmm? This had better be important."
- "Honestly, I should be grateful that you ended things between us - I dodged a poison tipped arrow there. What do you want?"
- "Spit it out then."
- "I'm listening - though don't ask me why."
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Shadowheart to gain approval.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
In the House of Grief:
- Let her participate in the Mapping of the Heart. +5
- (If Shadowheart remained a Sharran) Tell the cloister how Shar has blessed her. +5
- (If Shadowheart remained a Sharran) Give her a chance to sway more of Viconia's followers. +1
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Shadowheart to lose approval. This list is most likely incomplete.