Search results

  • He Who Was (category Characters in Act Two)
    voice? — He Who Was quotes the Raven He Who Was is a shadar-kai NPC found in the Ruined Battlefield at X: 128 Y: 110 who gives the quest Punish the Wicked
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  • Last Light Inn (category Characters in Act Two) (section Characters)
    The Last Light Inn is a location in Act Two, occupied by the Harpers and the Flaming Fist. If the Tiefling Refugees survived the attack on Emerald Grove
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  • Ruined Battlefield (category Characters in Act Two)
    Ruined Battlefield is the first location in the Shadow-Cursed Lands in Act Two. This is the location you first arrive in when entering the Shadow-Cursed Lands
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  • Mirkon (category Characters in Act Two) (section Act Two)
    Tiefling child NPC in Baldur's Gate 3. He is the objective of the Investigate the Beach quest. While exploring the Secluded Cove in the Druid Grove you
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  • Dammon (category Characters in Act Two) (section Act 1)
    GroveX: 183 Y: 440 in Act One. Last Light InnX: -35 Y: 169 in Act Two. Forge of the NineX: -2 Y: -8 in Act Three. The items Dammon sells in Act 1 are available in all
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  • Cal (category Characters in Act Two) (section Act Two)
    convinced to stay behind to help, and all three survived Act One, they will end up split in Act Two. When the Tiefling Refugees were ambushed, Cal and Lia
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  • Talli (category Characters in Act Two)
    quartermaster for the Harpers at Last Light Inn. She can be found in the inn's courtyard during Act 2, at X: -30 Y: 128. Corresponds to HAV_HarperQuarterMaster_Magic_Trade
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  • Barcus Wroot (category Characters in Act Two) (section Act Two)
    found stuck to a windmill in the Blighted Village and can later become a Camp Follower. Barcus Wroot is a deep gnome who lived in the Underdark with his good
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  • Reithwin Town (category Characters in Act Two) (section Characters)
    Reithwin Town is a town that straddles the River Chionthar in the Shadow-Cursed Lands in Chapter Two. It was a wealthy town, as evidenced by its extensive stonework
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  • Arabella (category Characters in Act Two) (section Act Two)
    carefully in the presence of supportive friends then although she may seem angry in the moment she will return. Arabella can be found in act three in the Lower
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  • Mattis (category Characters in Act Two) (section Act Two)
    through dialogue. In Act Three Mattis will have moved his shop to near the Requisitioned Barn in Rivington. During Act One, Mattis shop is in the Emerald Grove
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  • Danis (category Characters in Act Two) (section Act Two)
    found in the Oubliette, together with the corpses of all the other prisoners. If rescued in Act Two, Danis can be found with the other refugees in Rivington
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  • Wulbren Bongle (category Characters in Act Two) (section Act Two)
    found in the Oubliette, together with the corpses of all the other prisoners. If he was rescued from Moonrise Towers in Act 2, Wulbren can be found in Angleiron's
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  • Thaniel (category Characters in Act Two)
    player to rescue Thaniel, upon which he will stay in the player's Campsite for the remainder of Act Two. Rescuing Thaniel is a prerequisite for recruiting
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  • Bex (category Characters in Act Two) (section Act Two)
    survived Act One and Act Two. She thanks the party once again for all their help. Alternate appearance in early access. Alternate appearance in early access
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  • Roah Moonglow (category Characters in Act Two) (section Act Two)
    However, even if the party sides with Roah in this conflict, after the battle, she will only temporarily act as a trader via clicking the Trade button before
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  • Dream Guardian (category Characters in Act Two) (section Act Two)
    Red and Enver Gortash. Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3. At the beginning of Act Three, the camp will be
    5 KB (684 words) - 18:31, 5 March 2024
  • Steelclaw (category Characters in Act Two)
    will go into a daze and kill her. Steelclaw's hunting prowess is confirmed in ambient dialogue by the nearby hungry Winged Horrors: "Caat? Take flesh from
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  • Shar (category Characters in Act Two)
    available as a deity for non-Shadowheart player Clerics in Early Access, but the option was cut in the full release of the game. Shar's symbol. Shar on the
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  • Susdera (category Characters in Act Two)
    Absolute NPC. She is found atop Moonrise Towers, assisting Ketheric Thorm in battle against the party.  Main Hand Attack ()   –  Myrkulite Scourge Normal
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  • Shadow-Cursed Lands (category Characters in Act Two)
    Shadow-Cursed Lands is the main Act Two region. Encompassing Reithwin Town and its surroundings, the area is almost entirely shrouded in the namesake shadow curse
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  • 'Barnabus' (category Characters in Act Two)
    is a gnoll who works in the kitchen in Moonrise Towers during Act Two. He and his fellow gnolls, 'Timothy' and 'Tomelia', work in Moonrise Towers' kitchens
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  • Raven (category Characters in Act Two)
    Raven is the companion of He Who Was. They are found together in the Ruined Battlefield at X: 128 Y: 110. Still alive? How disappointing. — Raven If not
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  • The Warden (category Characters in Act Two)
    Prison. She can be found at Moonrise Towers during Act 2. The Warden can be spoken to at her post in Moonrise Towers Prison. She will alternate between
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  • Lassandra (category Characters in Act Two)
    a Human NPC who is a part of Harpers organisation in Act Two. The player first encounters her when in the Shadow-Cursed Lands, when entering via the Grymforge
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  • Gretta (category Characters in Act Two)
    Fist Gretta is a rock gnome who appears in Last Light Inn. She can be found in the same room as Art Cullagh. Her dead body can be found among the dead
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  • Mol (category Characters in Act Two) (section Act Two)
    Mol can be found in the Guildhall in Chapter Three, working for Sticky Dondo. She no longer wears an eyepatch and has two healthy eyes. In the House of Hope
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  • Lann Tarv (category Characters in Act Two)
    his attitude to the maximum (100). If you approach Lann Tarv with Karlach in your party, there is an opportunity to receive three Soul Coins left with
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  • Linsella (category Characters in Act Two)
    Linsella is a halfling True Soul who works in the kitchen in Moonrise Towers during Act Two. Linsella was gifted by the Absolute the ability to "rewrite
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  • Mig (category Characters in Act Two)
    Cult of the Absolute who can be found in Moonrise Towers. She loves meat and claims to hear "meat-things" moving in the walls. Upon entering the barracks
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  • 'Tomelia' (category Characters in Act Two)
    gnoll NPC who works in the kitchen in Moonrise Towers during Act Two. She and her fellow gnolls, 'Barnabus' and 'Timothy', work in Moonrise Towers' kitchens
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  • 'Timothy' (category Characters in Act Two)
    gnoll NPC who works in the kitchen in Moonrise Towers during Act Two. He and his fellow gnolls, 'Barnabus' and 'Tomelia', work in Moonrise Towers' kitchens
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  • Strange Ox (category Characters in Act Two) (section Act Two)
    Ring (if killed in any Act or as a reward for Help the Devilish Ox in Act 3) Hat of Fire Acuity (only if killed in Act 2 or Act 3) In Act 2, the Strange
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  • Radija (category Characters in Act Two)
    Cult of the Absolute, found on the first floor of Moonrise Towers during Act Two. Radija can be encountered outside the ornate door that leads to the rooftop
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  • Glourik (category Characters in Act Two)
    appearing in Moonrise Towers in Act Two. She appears on the second floor of Moonrise towers. Depending on whether Ketheric Thorm is still in the throne
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  • Rolan (category Characters in Act Two) (section Act Two)
    afflicted by the Shadow curse. If he survived Act Two, Rolan can be found manning the front desk at Sorcerous Sundries in place of Lorroakan's Projection, although
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  • Dolly Dolly Dolly (category Characters in Act Two) (section Act Two)
    will die and so cannot be freed from the lantern. If you free her during Act Two, during the mission "Stop the Presses", the "Printing Press" will recognise
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  • Ide (category Characters in Act Two) (section Act Two)
    Rolan was encouraged to stay in the Emerald Grove together with his siblings Cal and Lia in Act One, Ide can also be found in the bar section of the Last
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  • Aubree (category Characters in Act Two)
    Fist Aubree is a High Half-Elf and Flaming Fist who appears in Last Light Inn. Lead by Counsellor Florrick, she and her fellow Fists are on a mission to
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  • Tska'an (category Characters in Act Two)
    the raiding party. In combat, Tska'an functions as a gish and a warlock. If she is not killed in Act Two, Tska'an can be fought in the Knights of the Shield
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  • Naysa (category Characters in Act Two) (section Act Three)
    NPC who patrols around Last Light Inn. Depending on players choices in Act Two and Act Three, she can help the party during Assault Moonrise Towers and be
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  • Z'rell (category Characters in Act Two) (section Act Two)
    Disciple Z'rell is a Half-Orc Warlock who can be found in Moonrise Towers in Act 2. She is a high-ranking member of the Cult of the Absolute and a trusted
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  • Lia (category Characters in Act Two) (section Act Two)
    convinced to stay behind to help, and all three survived Act One, they will end up split in Act Two. When the Tiefling Refugees were ambushed, Cal and Lia
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  • Art Cullagh (category Characters in Act Two)
    InnX: -67 Y: 167 abed, unresponsive, and singing about Thaniel. He was trapped in the Shadow-Cursed Lands for an extended period of time, hence his condition
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  • Moonrise Towers (category Characters in Act Two) (section Notable characters)
    Moonrise Tower is a location in the Shadow-Cursed Lands, the main area of Act Two. In the distant past, it used to be a temple to Selune, but is now used
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  • Ulder Ravengard (category Characters in Act Two) (section Act Two)
    follower late in the game. Ulder Ravengard is a recurring character in the Forgotten Realms setting of Dungeons and Dragons, appearing in the 5e adventures:
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  • His Majesty (category Characters in Act Two)
    Hotfix #8. His Majesty's model. In Patch #3 on September 22 2023, His Majesty's model was changed to a furry cat. This resulted in a massive player outcry to
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  • Yurgir (category Characters in Act Two) (section Act Two)
    Yurgir stands ready to ambush the party in the Gauntlet of Shar. Proceeding through his encounter can ultimately go two ways: helping Yurgir, or killing him
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  • Isobel (category Characters in Act Two) (section Act Two)
    Shadow-Cursed Lands during Act Two. She can also become a camp follower. Isobel is a cleric of Selûne who is helping a group of Harpers who are stationed
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  • Alfira (category Characters in Act Two) (section Act Two)
    later in Act 2 where she can award the party with the Potent Robe. Otherwise if Alfira is killed the party can't aquire the Potent Robe. In Act Two, Alfira
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  • Kar'niss (category Characters in Act Two)
    makes it stronger. Can be spoken to in death with the  Speak with Dead spell. Kar'niss may be first encountered in two different ways. While entering the
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  • Araj Oblodra (category Characters in Act Two) (section Act Two)
    the player character donated blood in Act 2, and in Act 3 drank the Mysterious Potion and donated blood again, Araj will have left a note in the Chest of
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  • Thisobald Thorm (category Characters in Act Two)
    to tell a story or failing the Deception check results in Thisobald becoming hostile. Succeeding in either circumstance, it will be possible to ask Thisobald
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  • Marcus (category Characters in Act Two)
    of who will no longer be active in Act Three. If the player failed to protect Isobel and Marcus survived the fight in the Last Light Inn, Marcus can be
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  • Jaheira (category Characters in Act Two) (section Life in Baldur's Gate)
    party in Act 3 becoming a full companion. After Jaheira is recruited, in Wyrm's Crossing she will ask the party to visit the Harper safehouse in a shop
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  • Lyrthindor (category Characters in Act Two)
    into a swarm of rats in order to hide from Yurgir. With Yurgir unable to leave the Gauntlet, and Lyrthindor still in hiding, the two remained there for the
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  • Gerringothe Thorm (category Characters in Act Two)
    Seemingly made of gold, she is driven by endless greed and is relentless in enforcing the toll to cross the river to Moonrise Towers. Gerringothe's greed
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  • Nessa (category Characters in Act Two)
    Nessa is a Displacer Beast who can be found in the Gauntlet of Shar. Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3. Nessa
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  • The Netherbrain (category Characters in Act Two) (section Act Two)
    the final boss Mentioned first in Act 1, it briefly appears at the end of Act 2 before becoming a proper enemy during Act 3 Depending on player choices
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  • Aylin (category Characters in Act Two) (section Act Two finale)
    if she survives the events of Act Two, but she will eventually leave the camp again upon resolution of certain quests in Act Three. If Find the Nightsong
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  • Kressa Bonedaughter (category Characters in Act Two)
    tadpoled wreck down in this fleshpit. Nearly dead, head half-caved in. She said you were the first ever tadpoling victim. You're either one-in-a-million unlucky
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  • Ironfinger (category Characters in Act Two)
    member of the Followers of the Absolute that may be found in the sanctum north of the Barracks in the Mind Flayer Colony, being rallied by Kressa Bonedaughter
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  • Hairy Henry (category Characters in Act Two) (section Act Two)
    member of the Followers of the Absolute that may be found in the sanctum north of the Barracks in the Mind Flayer Colony, being rallied by Kressa Bonedaughter
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  • Maghtew Budj (category Characters in Act Two)
    member of the Followers of the Absolute that may be found in the sanctum north of the Barracks in the Mind Flayer Colony, being rallied by his wife Kressa
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  • Anna Lidwin (category Characters in Act Two)
    Sister Lidwin, is a intelligent Undead trader in Act Two at the House of Healing. Anna Lidwin is located in the Children's Ward of the House of Healing,
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  • Ketheric Thorm (category Characters in Act Two) (section Act Two)
    antagonists in the game He can be found throughout Act 2, while being referenced through dialogue and notes in Act 1 Fighting him is required in order to
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  • The Emperor (category Characters in Act Two) (section Act Two finale)
    am the one that came to you in your dreams. Help me. — The Emperor, during Act 3 After reaching the Elfsong Tavern in Act Three, the Emperor will initiate
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  • Oliver (category Characters in Act Two) (section "Round Two")
    Wasting Quiet in an area after a summoned shadow is slain. Oliver can be encountered during Act Two. He can typically be found in the House in Deep Shadows
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  • Mizora (category Characters in Act Two) (section Act Two)
    payback. The player character can engage in a one-night stand with Mizora during Act 3. Mizora will show interest in the player character when talking to her
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  • House in Deep Shadows (category Characters in Act Two) (section Characters)
    House in Deep Shadows is a location within the Ruined Battlefield in the Shadow-Cursed Lands during Act Two. The farmhouse is found south-east of Last
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  • Chop (category Characters in Act Two)
    Chop keeps Us locked in a cage, but can be persuaded to give the key to the player. If the player attempts to lockpick the cage in Chop's line of sight
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  • Malus Thorm (category Characters in Act Two)
    Sharran's Primer book in the room behind Malus, two additional options are available, both of which are instead DC 18, and both of which result in the nurses killing
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  • Balthazar (category Characters in Act Two)
    necromancer in service to Ketheric Thorm, who can first be encountered in the Gauntlet of Shar during Act Two. Balthazar is a necromancer in service to
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  • Cursed Kuo-Toa Chief (category Characters in Act Two)
    Cursed Kuo-Toa Chief is an Undead creature located in Act Two. It is found in the abandoned fishing shack north of the House of Healing. A Cursed Kuo-Toa
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  • Willinx Jindlebee (category Characters in Act Two)
    Willinx Jindlebee is a Cultist of the Absolute found in Act Two. She can be found in the Moonrise Towers Prison after the player has launched their assault
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  • Sarabayle (category Characters in Act Two)
    Sarabayle is a Cultist of the Absolute NPC found in Act Two. She can be found in the Moonrise Towers Prison after the player has launched their assault
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  • Duckie Verish (category Characters in Act Two)
    Duckie Verish is a Cultist of the Absolute NPC found in Act Two. She can be found in the Moonrise Towers Prison after the player has launched their assault
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  • Kansif (category Characters in Act Two)
    Kansif is a Half-Orc NPC encountered in Act Two. He is initially found in the Ruined Battlefield by the entrance from the Mountain Pass, as a member of
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  • Madeline (category Characters in Act Two)
    See also: Punish the Wicked Madeline is a deceased dwarf found in the Ruined Battlefield in the Shadow-Cursed Lands. She tended bar at the distillery The
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  • Hoarding Merregon (category Characters in Act Two)
    dwells in Yurgir's chamber in the Gauntlet of Shar. It serves as the Orthon's quartermaster. Hoarding Merregon can initially be found taking part in Yurgir's
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  • Apostle of Myrkul (category Characters in Act Two)
    Apostle of Myrkul is a powerful enemy that serves as the final boss of Act Two. The Dream Visitor refers to him as the Avatar of Myrkul himself, the god
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  • List of characters (category Characters in Act Two) (section Act Two finale)
    This is a table of all characters in Baldur's Gate 3. You can expand the section for each chapter with the link/button on the right side.
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  • Jasin (category Characters in Act Two)
    Jasin, is a Warlock NPC in Baldur's Gate 3, who can be found inside Moonrise Towers Prison during Act Two. If Minthara is present in the prison, Jasin will
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  • Cerys (category Characters in Act Two) (section Act Two)
    during events in Act 1 if certain characters are dead, or more usually at Last Light Inn during Act 2. Cerys typically doesn't appear until Act Two. However
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  • Keris (category Characters in Act Two)
    Keris is a member of the Cult of the Absolute. They are found in Moonrise Towers Prison.
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  • Sister Sinda (category Characters in Act Two)
    Sinda is a minor Undead NPC who appears at the House of Healing during Act Two. Here to see the doctor? Are we poorly? Are we desperately poorly? Not so
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  • Rhed (category Characters in Act Two)
    Towers depending on the players' choices in Act Two. If the party didn't let Flaming Fist Marcus capture Isobel in Last Light Inn, he along with Fist Helena
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  • Sumera (category Characters in Act Two)
    Sumera, is a Warlock NPC in Baldur's Gate 3, who can be found inside Moonrise Towers Prison during Act Two. If Minthara is present in the prison, Sumera will
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  • Zealot Malik (category Characters in Act Two)
    This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines.
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  • Zealot Nadi (category Characters in Act Two)
    Nadi is a member of the Cult of the Absolute, found at Moonrise Towers in Act Two.
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  • Distressed Patient (category Characters in Act Two)
    NPC found in Act Two. This unfortunate soul is the subject of Malus Thorm's twisted lectures. Distressed Patient is initially encountered  In Surgery, strapped
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  • Hyena (Shadow-Cursed Lands) (category Characters in Act Two)
    Hyena is an unnamed hyena who is travelling in the Shadow-Cursed Lands with a caravan of Absolutists. They beat me because I am weak. Because I am soft
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  • Zanner Toobin (category Characters in Act 3)
    connecting the Steel Watch foundry's story to certain events and characters from Act Two.
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  • Ellis (category Characters in Act Two)
    note left in Reithwin Town Ellis is a fisherman. The only evidence of his existence is in a single note in the fishing shack of Reithwin Town in the Shadow-Cursed
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  • Lakrissa (category Characters in Act One) (section Act Two)
    Lakrissa can be found in the Moonrise Towers Prison alongside Danis, as well as Cal and Lia if Rolan was convinced to stay at the grove in Act One. They are the
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  • Raphael (category Characters in Act Three) (section Act Two)
    amount of gold, or trigger two lines of dialogue before she disappears. Main article: Kill Raphael's Old Enemy During Act Two, Raphael can first be found
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  • Korrilla (category Characters in Act Three) (section Act Two)
    Act 2. She can later be found in Sharess' Caress and the House of Hope during Act Three. Korrilla's behavior during Acts One and Two is not typical of
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  • Sazza (category Characters in Act One) (section Act Two)
    out and the other two goblin leaders are killed, she will remain alive and can be encountered later in Act Two. If kept alive during Act One, Sazza can once
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  • Cazador (category Characters in Act 3) (section Act Two)
    assumes it is extremely important to Cazador. While still not appearing in Act Two, Astarion can decipher the meaning of the pact with the help of Raphael
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  • Orin (category Characters in Act Three) (section Act Two)
    introduced in Act 2, and properly encountered and fought in Act 3 Fighting her is required in order to obtain her Netherstone and proceed with the story In combat
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  • Halsin (category Characters in Act One) (section Act Two)
    Halsin is a companion in Baldur's Gate 3. He is a wood elf Druid with the Outlander background. Halsin can be recruited in Act Two after progressing the
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  • Florrick (category Characters in Act One) (section Act Two)
    additional spells in Act 3 when she is level 11:  Fire Shield  Cone of Cold  Otto's Irresistible Dance If the player wishes to kill her in Waukeen's Rest
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  • Campsite (category Act Two Locations) (section Act Two)
    during an intermission after completing Act Two. Rivington Campsite: This campsite is visited when resting while in Rivington or Wyrm's Rock. Baldur's Gate
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  • Minthara (category Characters in Act One) (section Act Two)
    can be encountered in Act 1, she cannot join the player's party as a permanent companion before reaching Moonrise Towers in Act Two. If left alive after
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  • Xeph (category Characters in Act One) (section Act Two)
    Xeph is a Tiefling NPC in Baldur's Gate 3. She can be found at the Druid Grove as part of the tiefling mob trying to interupt the Druid ritual. If Xeph
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  • the gauntlet leads the party into the final stages of Act Two, locking off areas from Act One. Act Two was not available during Early Access.
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  • Nina Dortmell (category Characters in Act 3)
    her to raise her brother summons two Greater Zombies, three Zombies, two Skeletons and a unique Death Shepherd named Garret Dortmell. Both dissuading and
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  • Amek (category Characters in Act One) (section Act Two)
    Amek is a Tiefling NPC in Baldur's Gate 3. He can be found at the Emerald Grove as part of the tiefling mob trying to interupt the druid ritual. If Amek
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  • Elegis (category Characters in Act One) (section Act Two)
    survives the events of Act One, her body can be found in the Shadow-Cursed Lands alongside a dead ox, away from the other tieflings who died in the cultist ambush
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  • Skeleton (section Act Two)
    by dark magic - be they summoned by spellcasters, or risen on their own. — in-game racial description Skeletons are the most basic and spare of undeadkind
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  • Volo (category Characters in Act One) (section Act One)
    will remain in the camp until the end of Act Two. He does not have any new dialogue, but he can act as a vendor by choosing the "Trade" option in the dialog
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  • Rechel (category Characters in Act One) (section Act Two)
    Rechel is a tiefling NPC in Baldur's Gate 3, found with the other tiefling refugees at the Emerald Grove. She can be found at the Druid Grove as part of
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  • Voss (category Characters in Act One) (section Act One - Mountain Pass)
    Voss that reflect their place in gith society. For the transcript of Voss's Act 1 appearance, see Voss/Transcript. During Act One, the party can first encounter
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  • Blighted Village (category Characters in Act One) (section Notable characters)
    crate (in the room with the Calcified Web). There are two other ways to enter the forge: Destroy the Calcified Web X: 46 Y: 426 covering a hole in the floor
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  • Toron (category Characters in Act One) (section Act Two)
    is a tiefling NPC in Baldur's Gate 3, found with the rest of the tiefling refugees at the Emerald Grove. Toron is generally found in The Hollow of the
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  • Umi (category Characters in Act One) (section Act Two)
    goblins, he will tell the player that he left his training sword in the cave. If Umi survives Act One, he can be found dealing with Rolan alongside Ide at Last
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  • Kaldani (category Characters in Act One) (section Act Two)
    Kaldani is a Tiefling NPC in Baldur's Gate 3. She is one of the Tiefling Refugees hiding within the Druid Settlement at Emerald Grove. She can be found
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  • Lae'zel (category Characters in Act 1) (section Act Two)
    origin, or in the party as a companion, Lae'zel has unique interactions and special dialogue with the following characters, listed by the act they are first
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  • Camp followers (category Characters) (section Act Two)
    Camp followers are characters that travel with the player’s party and they often remain at camp. Unlike companions, they cannot be asked to join the party
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  • Derryth Bonecloak (category Characters in Act One) (section Act One)
    Herbalist's Gloves Consumables Noblestalk (Only in Act 3 and only if the player gave her the Noblestalk in Act 1) Various alchemical ingredients Weapons Corrosive
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  • Enver Gortash (category Characters in Act Three) (section Act Two)
    introduced in Act 2, and properly encountered and fought in Act 3 Fighting him, or allying with him, is required in order to obtain his Netherstone and proceed
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  • Shadowheart (category Characters in Act 1) (section Act Two)
    can be properly recruited at the start of Act 1 as well as be romanced by characters of any gender. We're in this together, but I'll happily go it alone
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  • Nickels (category Characters in Act Three) (section Act Two)
    Nickels is a Deep Gnome member of Clan Ironhand. Nickels can be found in a cell in Moonrise Towers Prison, together with Wulbren Bongle and Nimble. If he
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  • companion can be recruited in Act Three, only if Jaheira was recruited in Act Two. Minsc (The High Harper) Act Three is the final act of the game, concluding
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  • Carmen Pennygood (category Characters in Act Three) (section Act Three)
    Clothing. She and Figaro's father recently passed, and the two have an uneasy relationship. Act 3 Spoilers! This section reveals details about the story
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  • Nimble (category Characters in Act Three) (section Act Two)
    Nimble is a Deep Gnome member of Clan Ironhand. Nimble can be found in a cell in Moonrise Towers Prison, together with Nickels and Wulbren Bongle. If she
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  • Cambion (section Act One)
    non-playable race in Baldur's Gate 3. Typically found in the Hells, Cambions are half-fiend, half-mortal, and are resistant to many types of damage. Two Cambions
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  • Jelliwig (category Characters in Act 3)
    Gazette, found in the Baldur's Mouth Basement in the Lower City, Baldur's Gate. Stop the Presses While trying to switch out the article block in the printing
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  • Locke (category Characters in Act One) (section Act Two)
    Locke's daughter Arabella can be found in Reithwin Town. She will ask the party to Find Arabella's Parents. Act 2 Spoilers! This section reveals details
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  • Boo (category Characters in Act 3)
    joined the party at the end of Act Two. After Minsc is rescued in the Lower City Sewers, he will rush off to find Boo. The two can thereafter join the party
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  • Aradin (category Characters in Act One) (section Act One)
    captured or dead. Aradin and his two remaining companions, Barth and Remira, fled to the Emerald Grove with goblins in hot pursuit. Find the Nightsong Aradin
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  • The Risen Road (category Characters in Act One) (section Notable characters)
    route of trade. A section of the Risen Road serves as a location in the Wilderness in Act One of Baldur's Gate 3, covering an area including a Tollhouse
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  • Godey (category Characters in Act 3)
    Godey is an Undead Skeleton in the service of Cazador Szarr. Godey can be found in the kennels of the Szarr Palace where he tortures vampire spawn for
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  • House of Healing (category Act Two Locations) (section Characters)
    of Healing is a location you enter within Reithwin Town in the Shadow-Cursed Lands in Act Two. It contains a hospital, including an annex; a library upstairs;
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  • Fyodor (category Characters in Act Three)
    Circus of the Last Days as a bouncer. He can be found at the circus in Rivington during Act Three. If the party tries to trespass behind the clown tent to the
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  • Elwyn (category Characters in Act One) (section Act One)
    tenday. — Elwyn, finally relaxed. Elwyn has two  Wild Shape charges and can cast spells using up to Level Two Spell Slots.  Main Hand Attack ()   –  Quarterstaff
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  • Karlach (category Characters in Act One) (section Act Two)
    no one will get in her way. She can be found and recruited on The Risen Road during Act 1, and romanced by characters of any gender. In multiplayer sessions
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  • Grymforge (category Characters in Act One) (section Characters)
    Grymforge is a Location in the Underdark in Act One. It encompasses the legendary Adamantine Forge and the lesser Ancient Forge, also known as the Abandoned
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  • Wyll (category Characters in Act One) (section Act Two)
    He can be found and recruited in the Emerald Grove or at camp during Act 1, and romanced by characters of any gender. In multiplayer sessions, if Wyll
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  • Cora Highberry (category Characters in Act 3) (section Act Three)
    Cora Highberry is a citizen hosting a wine festival in the Lower City during Act 3. Investigate the Murders Cora Highberry can be found hosting a wine
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  • Us (category Characters in Act One) (section Act Two)
    per short rest. If Us died aboard the Nautiloid in Act One, it will not appear in the cage during Act Two. As a summon, Us has an increased 55 hit points
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  • Stoney (category Characters in Act Three)
    she works too hard. Stoney also has a strong friendship with Dribbles, the two chattering from "dawn till dusk". The player can speak to Boney to commission
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  • Sunlit Wetlands (category Characters in Act One) (section Characters)
    the massive tree stump in the Decrepit Sanctuary.X: 85 Y: 212 The Sparkle Hands – In a chest at the base of the giant tree stump in the Decrepit Sanctuary
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  • Tahan (category Characters in Act One)
    the Rite of Thorns is interrupted. Tahan has two  Wild Shape charges and can can cast spells using Level Two Spell Slots.  Main Hand Attack ()   –  Quarterstaff
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  • Hope (category Characters in Act 3)
    and a regular shield in patch 6. Hope as a projection. Hope's model. Hope's chained model. Taming Hope: Part One Taming Hope: Part Two Hope's dialogue synopsis
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  • Komira (category Characters in Act One) (section Act Two)
    Komira's daughter Arabella can be found in Reithwin Town. She will ask the party to Find Arabella's Parents. Act 2 Spoilers! This section reveals details
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  • Uktar (category Characters in Act 3)
    relation to the Achievement from Act Two that uses the same name. Uktar's name comes from the 11th month of the calendar year in Faerûn: Uktar ("The Rotting")
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  • Cairos (category Characters in Act Three)
    envoy of the Stone Lord, found in the middle of an argument with the Guild on the western shore in Rivington during Act Three. Aid the Underduke Cairos
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  • Rivington (category Act Three Locations) (section Notable characters)
    defend the Emerald Grove in Act 1 so Mattis can open his shop at Last Light Inn in Act 2). Necklace of Elemental Augmentation - Found in a chest on a shipwreck
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  • Nautiloid (category Characters in Act One) (section Notable characters)
    the Nautiloid are two adjoining rooms. In the first is a pod with Shadowheart, which can be opened with a slate found on a dead body in the eastern end of
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  • Lorroakan (category Characters in Act 3) (section Act One)
    Aradin in Act 1, whom the party meets outside of the Druid Grove. Aradin will tell the party about a huge sum of money offered by a wizard, in exchange
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  • Gale Karlach Laezel Shadowheart Wyll Halsin Minthara Jaheira Minsc Act One Act Two Act Three
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  • Liara Portyr (category Characters in Act 3)
    Speaking to Lora and Portyr allows the player to begin the Save Vanra quest. Act 3 Spoilers! This section reveals details about the story of Baldur's Gate
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  • Marcoryl (category Characters in Act One) (section Conversation Two)
    Marcoryl is a High Half-Elf NPC in Baldur's Gate 3. He can be found at the Druid Grove as one of Kagha's supporters. He regularly patrols the Servants'
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  • House of Hope (category Act Three Locations) (section Characters)
    (DC 15) in the boudoir, two more inside a locked Gilded Chest (DC 15) in the hallway between boudoir and archive. When stealing from daises in Archive
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  • Helsik (category Characters in Act 3)
    Caitiff Staff If Helsik is attacked, six Gilded Imps and two Gilded Minotaurs will appear in order to support her.  Summon Gilded Hellsboar () Summon a
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  • Scratch (category Characters in Act 1) (section Act Three)
    Scratch is a dog and a potential camp follower encountered in the Forest during Act One. Scratch was the dog of Gomwick, a courier who worked for Sword
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  • Gale (category Characters in Act 1) (section Act Two)
    lodged itself in him, an ever-hungry orb of netherese magic. Locked away in his tower in Waterdeep, Gale was able to manage the condition, but in the wilds
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  • Auntie Ethel (category Characters in Act One) (section Act One)
    will reveal her true form: that of a Hag. Even if killed in Act One, Auntie Ethel will reappear in her Hag form during the Help the Hag Survivors, Avenge
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  • Timber (category Characters in Act One)
    Passing two Animal Handling (DC 10) checks or a Barbarian Intimidation check (DC 5) results in a compromise being reached and the character being rewarded
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  • Dror Ragzlin (category Characters in Act One) (section Act Two)
    (unless he survived Act One) and Zombie Minthara (if she died in Act One or if you didn't rescue her from her prison in Act Two). In combat, Dror Ragzlin
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  • Echo of Illasera (category Characters in Act 3)
    her back as an Echo to serve in the Murder Tribunal along with Abazigal, Sendai and Amelyssan. Illasera is first encountered in the Murder Tribunal, where
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  • Nubaldin (category Characters in Act 3)
    wistful about the days he was in charge of the House's prison, before he made a mistake and was reassigned. Nubaldin was previously in charge of Raphael's prison
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  • Allandra Grey (category Characters in Act 3)
    Drowned  Ray of Frost  Ice Storm Wavemother's Sickle In an Opulent Chest in Allandra quarters, in the western second floor room: Wavemother's Cloak - High
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  • Farlin (category Characters in Act Three)
    She can be found on a beach west of the South Span Checkpoint in Wyrm's Crossing during Act Three X: -212 Y: Y:87. Farlin and a group of Guild members can
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  • Falcäo (category Characters in Act Three)
    He can found just inside the gate at the South Span Checkpoint in Rivington during Act Three. Falcäo can be found just past the Flaming Fist checkpoint
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  • Brem (category Characters in Act One)
    Brem is a Zhentarim-aligned trader found in the Zhentarim BasementX: 300 Y: -247 in Act One. Brem can be frequently overheard having conversations with
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  • Memnos (category Characters in Act One) (section Act Two)
    can be found in the Shadow-Cursed LandsX: -9 Y: 54 among the Tiefling refugees that did not make it to Last Light Inn. If the player character kills him:
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  • Steel Watch Foundry (category Act Three Locations) (section Characters)
    the Lower City area of Baldur's Gate in Chapter Three. The nearest waypoint is Grey Harbour Docks. There are two Steel Watchers guarding the front entrance
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  • Edwynna (category Characters in Act Three)
    guarding the South Span Checkpoint between Rivington and Wyrm's Crossing during Act Three. She must be spoken to use the gate entrance to Wyrm's Crossing. Gauntlet
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  • Orpheus (category Characters in Act Three) (section Act Three)
    chained in the Astral Prism. Orpheus chained in the Astral Prism. "It seems we must be allies". Orpheus talking. Orpheus' Tattoo in tir'su. Tattoo in-game
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  • Zhentarim Basement (category Characters in Act One) (section Characters)
    antagonize Zarys in any way, the group will turn hostile and the items won't appear in Brem's inventory, making it impossible to acquire them. In particular
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  • Owlbear Cub (category Characters in Act One) (section Act Three)
    encountered in the Owlbear Nest with its mother during Act One. The Owlbear Cub can be recruited as a pet Camp Follower and will remain in the Campsite
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  • Dravo Flymm (category Characters in Act 3)
    them coin in exchange for Enver's service. They accepted the the deal, and Enver was taken to the House of Hope, where he became a pageboy in service of
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  • Sally Flymm (category Characters in Act 3)
    them coin in exchange for Enver's service. They accepted the the deal, and Enver was taken to the House of Hope, where he became a pageboy in service of
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  • Grat (category Characters in Act One)
    Trader is a goblin trader in Act One of Baldur's Gate 3. He is found tending his makeshift shop in the Goblin Camp, which is located in the main area of the
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  • Asharak (category Characters in Act One) (section Act Two)
    Asharak after talking to Wyll in The Hollow "Bad news,children: you're all going to die"  +1  +1  -1  -1  -1 If the player character kills him:  -10 Greatsword
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  • Sarevok Anchev (category Characters in Act 3)
    Baldur's Gate and a possible companion in Baldur's Gate II: Throne of Bhaal. In Baldur's Gate 3 Sarevok can be found in the Murder Tribunal under Candulhallow's
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  • Ikaron (category Characters in Act One) (section Act Two)
    Tactician Honour 3 24 15 +1 +2 9 m (30 ft) 75 kg (150 lb)  Darkvision Can see in the dark up to 12 m / 40 ft.  Hellish Resistance Your blood protects you from
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  • Fank (category Characters in Act One) (section Act One)
    of your reach. Fank is an Ogre NPC in Act One of Baldur's Gate 3. He can be found in the Blighted Village with his two other Ogre companions, Lump the Enlightened
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  • Klaus (category Characters in Act Three)
    actually just been hired. Meet your new bard! [INTIMIDATION] Let me in, or I snap you in two. Surely we can come to an agreement? (200) Leave. Gaining access
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  • Lump the Enlightened (category Characters in Act One) (section Act One)
    Lump the Enlightened is an NPC in Act One in the Blighted Village, lurking in the remains of a ruined house with his two other Ogre companions, Chock and
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  • Minsc (category Characters in Act 3) (section Minsc in official trailers)
    Jaheira joined the player's camp in Act Two. Progressing The High Harper will lead to a fight with Minsc in the Lower City Sewers. The only way for him to
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  • Fezzerk (category Characters in Act One) (section Act Two)
    Depending on if he is spared or not, he can make a minor appearance later on in Act Two. Can be spoken to through the use of  Speak with Dead. Fezzerk and his
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  • Squire (category Characters in Act 2)
    undead NPC found in Act Two. found in Ketheric Thorm's room on the first floor of Moonrise Towers. Squire was the Thorm family dog in life. She died the
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  • Elin (category Characters in Act Three)
    can be found standing guard with two junior members of the Flaming Fist and three Steel Watchers. She must be spoken to in order to enter the city via the
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  • Elminster (category Characters in Act 2) (section Act Two)
    the party when he is encountered in Act One, he also leaves no loot and his hostility will lock Gale out of progressing in his personal quest. If the player
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  • Nere (category Characters in Act One) (section Act Two)
    potential boss in Baldur's Gate 3. In Act One he can be found at Grymforge, trapped inside a room that suffered a cave-in. He is a pivotal character for the quests
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  • Shattered Sanctum (category Characters in Act One) (section Notable characters)
    alongside some of her partners. She is a useful Trader who can reappear in Act Two at Moonrise Towers. Behind her is a storeroom holding the cult's large
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  • camp. In Act Two, don't let Isobel be killed or kidnapped during Resolve the Abduction. In Act Two, make sure Dame Aylin is not sacrificed. In Act One,
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  • Underground Passage (category Act One Locations) (section Notable Characters)
    items obtained in this location, whether looted, purchased, or obtained as a quest reward: Nature's Snare (Held in a trapped and locked chest in a quite dark
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  • Zevlor (category Characters in Act One) (section Act Two)
    survives Act 1 he, along with the other refugees, makes his way through the Shadow-Cursed Lands. By talking to some of the surviving tieflings found in the
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  • Chock (category Characters in Act One) (section Act One)
    (minimum of 1) anyway. Chock is an ogre in Act One of Baldur's Gate 3. He can be found in the Blighted Village with his two other Ogre companions, Lump the Enlightened
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  • Yeva (category Characters in Act One)
    Florrick at Waukeen's Rest on The Risen Road. She can later be found in the Mind Flayer Colony in a pod and can be freed. She tells you that they were immediately
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  • The Hollow (category Act One Locations) (section Characters)
    reside in, and the primary way of accessing the Tiefling Hideout. Mechanically, The Hollow serves as a connective hub area for the Emerald Grove. In addition
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  • The Waning Moon (category Act Two Locations) (section Characters)
    is a location found in Reithwin Town in the Shadow-Cursed Lands in Act Two. The main entrance is near the Moonrise Towers waypoint in the South Western corner
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  • Grand Mausoleum (category Act Two Locations) (section Characters)
    location north-west of Reithwin Town, beyond the graveyard in the Shadow-Cursed Lands in Act Two. It is the Thorm family mausoleum, and final resting place
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  • Angry Mar'hyah (category Characters in Act Three)
    the persuasion check. Failing the checks will limit the player to the other two options. After the party successfully convinces her into giving up Scratch
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  • Sceleritas Fel (category Characters) (section Act Two)
    cannot be fought in combat. If the party progresses past the point of no return in Act Two without satisfying The Urge, Sceleritas will wait in ambush outside
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  • comprised of multiple locations in Act One of Baldur's Gate 3. In-game, it is also the name of one of the largest locations on the Act One main map; an area that
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  • following characters do not appear in Act Two. Arka Doni Eramas Gan Guex Meli Nadira Okta Pandirna Rikka Zaki These characters are encountered in Act Three
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  • Inwe (category Characters in Act One)
    Flame () A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Fire damage when thrown.  Range: Self  Web () Cover an area in thick, flammable
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  • Shadowfell (category Act Two Locations) (section Characters)
    Shar. It is a location that can be visited through the Gauntlet of Shar in Act Two. Similar to the Astral Plane, gravity is weaker than on the material plane
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  • Withers (category Characters) (section Act Two)
    the party. Secretive, but wise and ever helpful, he can be found in the Dank Crypt in Act 1 and remains with the party throughout the game. Withers is an
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  • Thrinn (category Characters in Act One)
    Thrinn is a Duergar Cultist of the Absolute found in the Grymforge. She is in charge of the cultists in Nere's absence, and is responsible for organizing
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  • Karrik (category Characters in Act One)
    target. CON Save  Range: 3 m / 10 ft  Produce Flame () A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Fire damage when thrown.  Range:
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  • Bhaal (category Returning Characters) (section Act Two)
    deity of a player Cleric. His worshippers in Baldur's Gate 3, the Cult of Bhaal also play a prominent role in Act Three. Spoiler warning! This section reveals
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  • Kith (category Characters in Act One) (section Act One)
    Stonemason Kith is a duergar trader who can be found at the Grymforge during Act One. Stonemason Kith is investigating the history of the Grymforge and will
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  • some of the characters met in the Shadow-Cursed Lands before heading west to Baldur's Gate. This is the end of Act Two. Notable items obtained in this location
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  • Varrl (category Characters in Act One)
    Varrl is a Githyanki in Baldur's Gate 3. He can be found at the Classroom in Crèche_Y'llek at X: 1358 Y: -774. Varrl is encountered in the midst of being
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  • Wilderness (category Characters in Act One) (section Characters)
    locations. Intellect Devourers in the Nautiloid Wreck Goblins in the Roadside Cliffs Looters in the Overgrown Ruins "Sheep" in the Sunlit Wetlands Harpies
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  • cultists may net two Gifts from the Absolute, which are functionally the same as Tadpole Specimens. In Act 1, there are two which can be obtained in the following
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  • Gauntlet of Shar (category Act Two Locations)
    a Location found within the Grand Mausoleum in the Shadow-Cursed Lands. It is the major dungeon of Act Two, featuring many puzzles and combat encounters
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  • Mayrina (category Characters in Act One) (section Act One)
    she can be convinced to finally bring him peace and snap Bitter Divorce in two. Mayrina's model.
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  • Kagha (category Characters in Act One)
    reveal a letter that will advance the player in the Investigate Kagha quest and guide them to a covert meeting in the Swamp. There, after a fight with Ancient
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  • Baldur's Mouth (category Act Three Locations) (section Characters)
    side of the basement are two rooms which are separated internally by a breakable wooden barrier. In the western room are two article blocks needed for
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  • Baretha (category Characters in Act One)
    the Mountain Pass during Act One. As the sarth of a squad reporting to Kith'rak Voss, she and her comrades comb the Wilderness in search of a powerful weapon
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  • The Dark Urge (origin) (category Characters) (section Act Two)
    earlier than Act three, it will only become available to the player at level 11 and above, which is typically only reached after Act two. Spoiler warning
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  • Riverside Teahouse (category Act One Locations) (section Characters)
    The Riverside Teahouse is a location within the Sunlit Wetlands in Act One. The Teahouse is the home of Auntie Ethel. This location is also known as the
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  • Reithwin Tollhouse (category Act Two Locations) (section Characters)
    Ironvine Shield - in a heavy chest, on the first floor in the tollhouse master's office, at X: -127 Y: -95. Gloves of Battlemage's Power is in an opulent chest
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  • Aelar (category Characters in Act One)
    The polar bear has a starting health of 30 hit points that increases every two druid levels.
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  • Maggran (category Characters in Act One)
    equipped weapon.  Melee: 1.5 m / 5  ft  Produce Flame () A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Fire damage when thrown.  Range:
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  • Arka (category Characters in Act One) (section Act One)
     +1 Interaction: Arka is in the Emerald Grove preparing to shoot the captured goblin Sazza If the player character stands in front of the Crossbow:  +8
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  • Arron (category Characters in Act One)
    the following two tables. Each single 'roll' on these tables is 3.4 alchemy ingredients on average. Rolls once or twice on the following two tables. Each
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  • Zethino (category Characters in Act Three)
    Picking two or more 'incorrect' answers will result in a more negative comment from the character you did the love test with, while picking two or more
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  • Ramazith's Tower (category Act Three Locations) (section Notable characters)
    a location in the Upper City of Baldur's Gate in Act Three. It is the home of the wizard Lorroakan and can be accessed through a portal in Sorcerous Sundries
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  • Guildhall (category Act Three Locations) (section Notable characters)
    Guildhall is a location in the Lower City Sewers of Baldur's Gate in Act Three. It is the stronghold of the Guild, a criminal organisation run by Nine-Fingers
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  • Dhourn (category Characters in Act One)
    mercenary group and planned an ambush for Xargrim, who in turn planned to ambush Dhourn. The two argued until Xargrim unleashed a Spectator who petrified
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  • Elfsong Tavern (category Act Three Locations) (section Notable characters)
    Elfsong Tavern is a tavern located in the Lower City of Baldur's Gate in Act Three. It is located north-west of Stormshore Tabernacle and the Basilisk
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  • camp until the end of Act Two. As long as the news of her parents' death is broken to her successfully, she can be found in Act Three. If she is never told
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  • Nymessa (category Characters in Act One) (section Act One)
    the Ravaged Beach the player may come across Damays and Nymessa. The two have captured Lae'zel and are discussing what to do with her. Damays wants to take
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  • a quest available upon entering Moonrise Towers in Act Two, provided Minthara survived the previous act. It is not required to have raided the Druids' Grove
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  • Rescue Wulbren is a quest completable in Act Two of Baldur's Gate 3. It can initially be started in Act One after completing the quest Save the Grymforge
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  • Inner Sanctum (category Act One Locations) (section Characters)
    subterranean location in the Emerald Grove. It is accessed through the Stone Door in the Sacred Pool. There are four frescos in the Inner Sanctum, depicting
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  • Rosymorn Monastery Trail (category Act One Locations) (section Notable characters)
    location that can be accessed from the west of Mountain Pass. It is a part of Act One, but is a different Region to Wilderness. Travelling here will advance
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  • help either side. The quest can also come to a close by moving on too far in Act Two or recruiting Karlach only to cause her to leave the party before you
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  • Flind (category Characters in Act One) (section Act 1)
    of her unique flail attacks in one multiattack. Flind's extremely high initiative will almost always allow her to act first in combat. She will immediately
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  • Selûnite Outpost (category Act One Locations) (section Characters)
    The Selûnite Outpost is a location in Act One. It is located in the Underdark and can also be reached from the Defiled Temple. The outpost is long since
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  • Bloomridge Park (category Act Three Locations) (section Notable characters)
    There are two more ambushing Bhaal cultists waiting along the raised section, near both of the statues. In the lower section are two more cultists in an argument
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  • Damays (category Characters in Act One) (section Act One)
    the Ravaged Beach the player may come across Damays and Nymessa. The two have captured Lae'zel and are discussing what to do with her. Damays wants to take
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  • Modifier to determine their position in the initiative order. Participants act in order from highest to lowest Initiative. If two participants roll the same Initiative
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  • not able to be completed in Act Two Loss of many rare equipment items, as Dammon and Mattis are not alive to trade in Acts Two and Three Halsin, Arabella
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  • Grym (category Characters in Act One)
    is lowered, ranged characters (both magic users and archers) can hit nearly the entire forge floor where Grym can move, and characters on the entry stairway
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  • The Festering Cove (category Act One Locations) (section Characters)
    remote and partially hidden location in Act One, found in the Underdark. The entrance to The Festering Cove can be found in the Torchstalk field northeast of
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  • Destroy the Elder Brain is a sub-quest of the quest Confront the Elder Brain in Act Three of Baldur's Gate 3. Destroy the Netherbrain. The Netherbrain is too
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  • Johl (category Characters in Act One)
    Human NPC in Baldur's Gate 3. He can be found at the Sunlit Wetlands, searching for his sister Mayrina. Can be spoken to with  Speak with Dead. In Act One,
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  • Demir (category Characters in Act One)
    with Ethel, she will chastise them and disappear in a burst of magic. The player can then talk to the two brothers and attempt to convince them not to follow
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  • X: 600 Y: -617. Have two characters who can break the walls down with Force damage and one who can cast Darkness. Split the party up so that two characters are by the
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  • The Counting House (category Act Three Locations) (section Notable characters)
    a heavily guarded banking and storage facility located in the Lower City of Baldur's Gate in Act Three. It is found along the southern coast of the Lower
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  • Efrin (category Characters in Act One) (section Act One)
    ravaged him. — Auntie Ethel about Efrin's fate You can interact with Efrin in one of two situations: when he's petrified, or after you've killed The Hag. If you
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  • the Flaming Fist. He can be found guarding the Requisitioned Barn in Rivington during Act Three. Nestor is the chief guard of the Requisitioned Barn. He accepts
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  • Defeat Ketheric Thorm is a quest in Act Two of Baldur's Gate 3. It can be started by completing Infiltrate Moonrise Towers. Objectives and journal entries
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  • Cloister of Sombre Embrace (category Act Three Locations) (section Notable characters)
    the House of Grief in the Lower City of Baldur's Gate in Act Three. It is led by Mother Superior Viconia DeVir. House of Grief Two small locked training
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  • Decrepit Village (category Act One Locations) (section Characters)
    The Decrepit Village is a location in Act One. It is located in the Underdark, adjacent to the Ebonlake. This area also serves as the access point to the
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  • Zina (category Characters in Act 3)
    sarcophagus Zina is an Undead Dog found in the Durinbold Mausoleum in Baldur's Gate's Lower City. She and her two ghastly canine comrades Gordis and Rocky
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  • first step in Act One, the player character will not be able to touch her. Howerver, she can be convinced to kiss - which the player character can either
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  • Priestess Gut X: 297 Y: -18 is in front of the giant throne immediately north of the front entrance of the Shattered Sanctum in the Goblin Camp. She offers
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  • Rocky (category Characters in Act 3)
    sarcophagus Rocky is an Undead Dog found in the Durinbold Mausoleum in Baldur's Gate's Lower City. He and his two ghastly canine comrades Gordis and Zina
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  • Western Beach (category Act Three Locations) (section Notable characters)
    The western beach is an unnamed location in Rivington in Act Three. This beach is most easily accessed by taking the western path from the South Span Checkpoint
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  • Gordis (category Characters in Act 3)
    and helped bring in our greatest trophies. — Plaque adorning his sarcophagus Gordis is an Undead Dog found in the Durinbold Mausoleum in Baldur's Gate's
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  • from this action in the future). Romancing Sorn Orlith/Nym Orlith - When approached in Sharess' Caress in Act 3 while the player is in a relationship with
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  • quest in Act Three of Baldur's Gate 3. It can be started by speaking with Estra Stir in the Lower City or Lens in Rivington or Ettvard Needle in the Baldur's
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  • Poison Resistance Halsin joins camp, and can become a potential companion in Act Two. Release Halsin from the worg pens:  0  0  +1 Once Dror Ragzlin is killed
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  • Arcane Tower (category Act One Locations) (section Characters and creatures)
    is a location in Act One, overlooking the Underdark's Ebonlake. The tower belongs Lenore De Hurst, however, she has not returned home in over a decade
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  • Tiefling Hideout (category Act One Locations) (section Characters)
    Tiefling Hideout is a location contained within the The Hollow in the Emerald Grove in Act One. Mol and her fellow tiefling children are currently using
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  • Explore the Ruins is a quest in Act One of Baldur's Gate 3. It can be started by approaching the ruins north of the Overgrown Ruins waypoint, or by reading
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  • Wyll/romance (section Act 1)
    rest of Act Two, there are no further romantic interactions aside from party banter. In Act Three, the player must finish Wyll's companion quest in terms
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  • Help the Spirit of the Amulet is a quest attained in Act One of Baldur's Gate 3. It can be started in Grymforge, by reading the Dark Justiciar's Journal
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  • Minthara and her minions in the room become hostile, so the other two leaders can still be dealt with stealthily. Dror Ragzlin is unique in that he is the only
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  • Connor Vinderblad (category Characters in Act One) (section Act One)
    this. If Bitter Divorce was given to Mayrina in the first act, Connor can be found with Mayrina again in Old Garlow's Place. If Bitter Divorce was kept
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  • Arfur's Mansion (category Act Three Locations) (section Characters)
    bookshelf upstairs in his bedroom. There are two keys of note to be found in Arfur's mansion; the Toymaker's House Key on a bottle shelf in the kitchen, which
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  • Legendary actions are a type of resource available to some characters while in Honour mode. A character with a legendary action will have an associated passive
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  • W'wargaz (category Characters in Act One)
    Mind-Claw of Tu'narath on Honour Mode, enabling him to freely summon up to two Mind-Claws of Tu'narath per round, whenever he or his allies are attacked
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  • focus on what he can see. There are two gnomes on his side of the cave-in who are trying to remove rocks, as well as two dead gnomes who were killed by a
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  • "Hostile characters will be stronger and harder to kill in combat." Enemy loadouts Adjust the items and spells enemies will have access to in combat. Default:
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  • Overgrown Ruins (category Act One Locations) (section Characters)
    Coin - in a sarcophagus near the south exit Soul Coin - in Withers's sarcophagus at X: -293 Y: -226 Scroll of Protection from Evil and Good - in an gilded
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  • with Astarion during Act 1, you will enter the flirting stage. Partnered: In Act 2 with high enough approval, and if the player is not in the partnered stage
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  • romanced until Act Three, due to his desire in the first two acts to only focus on breaking the Shadow Curse. However, the player can flirt with him in certain
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  • Lady Jannath's Estate (category Act Three Locations)
    spoken to in Act 1 and the quest is active, Tarhun Mnemonis will warn you that the manor has been taken over by poltergeists. If Oskar died in Act 1, the
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  • to end him. If Arabella and the Tieflings were saved in Act 1 you have to avoid meeting her in Act 2 and first find her parents. Meeting her afterwards
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  • the Origin characters Karlach, Shadowheart, or Astarion, as well as in a relationship with Halsin. Other characters will not consent to being in a polyamorous
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  • it. We won. We won! Confront the Elder Brain is acquired at the end of Act Two, after the Chosen Three are revealed to be controlling the Elder Brain as
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  • Investigate the Beach is a quest in Act One of Baldur's Gate 3. It can be started by approaching the Secluded Cove at the North-Eastern region of the Druid
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  • Sorcerous Vault (category Act Three Locations) (section Notable characters)
    disables all of the traps in that room. Several chests in the vaults are also invisible. To unlock the named vaults, open doors in the following order: Silverhand
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  • kidnapping plot. This event is triggered in two places - in the sewers accessed from the Knights of the Shield Hideout or in the area close to the Undercity Ruins
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  • Chapel Entrance (category Act One Locations) (section Notable Characters)
    Ruins. Two stone benches looks out over the Ravaged Beach. Water pools in the center, and a patch of Twisting Vines may ensnare unwary players. Two stairs
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  • The Dark Urge (category Characters)
    kidnapped Halsin. Letter addressed to Orin, found in her quarters. Dialogue with the Oathbreaker in Act Three. Encounter with Naaber. Dialogue with Sceleritas
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  • Eight (category Characters in Act One) (section Act One)
    standing over the corpse of a dead adventurer who killed his parents. along with two other Goblin children; Four and Five. Stupid, dead bastard. Give him a good
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  • Echo of a Lost Love (category Characters in Act 3)
    Intimidation check. On a failed roll, she'll attack the party with two Vengeful Souls and two Tormented Souls. If the party chose to persuade or intimidate
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  • Gameplay mechanics (redirect from Character Abilities) (category Articles in need of copyediting)
    creatures have taken their turns, a round has passed. When two or more allied creatures are in close proximity to each other and would have otherwise taken their
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  • Astral-Touched Tadpole can only be used with characters already infected with a tadpole, so Halsin and Jaheira are not eligible. In all cases, convincing the companion
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  • button at the bottom left of the screen when in dialogue. Alternatively, the player can switch characters and have them initiate the fight. Should the
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  • Infiltrate Moonrise Towers is a quest in Act Two of Baldur's Gate 3. It can be started in various ways after entering the Shadow-Cursed Lands. Objectives
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  • this form during Act 3 by defeating Orin and accepting to become Bhaal's Chosen. If they had already acquired the Slayer form before Act 3, The Dark Urge
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  • Peartree House (category Characters in Act 3)
    Plate Armour +2 Shortsword +2 Soul Coin x3 Longsword +1 x2 Two letters from Gortash can be found in the basement. Both indicate that Franc Peartree was blackmailed
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  • Get Orin's Netherstone is a quest in Act Three of Baldur's Gate 3. It is started automatically after entering Wyrm's Rock Fortress and long resting, or
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  • Bugthimble (category Characters in Act 3)
    X: 8 Y: 24 in the Lower City graveyard is dug. Passing a successful Deception check grants an inspiration point (Grave Prospector) to characters with the
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  • Redhammer (category Characters in Act 3)
    then be asked about "What goes on in the Iron Throne?" and this will update the status of Save the Gondians. If Wyll is in the party, he may comment "Ulder
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  • Nautiloid Wreck (category Characters in Act One)
    is: Overgrown Ruins X: 276 Y: 29 A pack of three, or two if playing as Shadowheart origin character, hostile intellect devourers can be found at X: 230 Y: 271
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  • The Dragon's Sanctum (category Act Three Locations) (section Notable characters)
    of Ansur, protector of Baldur's Gate. It lies at the end of the Wyrmway in Act Three. The sanctum can be entered from the Wyrmway after completing all
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  • and Zumbo Pumbo in the northern of the two western cells Featherweight Falson, Hastar Biggs and Phoenix Lubbins in the southern of the two western cells
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  • romancing Minthara; after act 2 romance scene) Karlach: Hey, so, what's romance like in the Underdark, Minthara? Minthara: In Menzoberranzan, romance is
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  • They are automatically hostile and will shoot at your characters whenever they're in sight-line and in range - there is a targeting indicator that will tell
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  • Hhune Mausoleum (category Act Three Locations)
    between two columns, is a tile which will be highlighted if one of your characters noticed it with a Perception check. To activate it, have characters stand
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  • Minthara and her minions in the room become hostile, so the other two leaders can still be dealt with stealthily. Dror Ragzlin is unique in that he is the only
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  • Nipawa (category Characters in Act 2)
    Moonrise Towers depending on players choices on Act Two. If party didn't let Flaming Fist Marcus capture Isobel in Last Light Inn, she along with Fist Helena
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  • Sharran Fidelian (category Characters in Act 3)
    that worship Shar. They can be found within the Cloister of Sombre Embrace. Two friendly Sharran Fidelians are summoned when the player uses  Gather Your
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  • by non-gith characters, he will question their company. Either way, the player must pass a DC 15 Deception check or DC 15 Performance check in order to earn
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  • Helena (category Characters in Act 2)
    Towers depending on the players' choices in Act Two. If the party didn't let Flaming Fist Marcus capture Isobel in Last Light Inn, she along with Fist Nipawa
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  • true face behind the mask. Astarion: Yet another thing we have in common. We're two peas in a pod. Jaheira: I said a peek behind the city's mask, Astarion
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  • Lae'zel remains loyal after Voss near the Creche encounter in Act 1 and after talking to Vlaakith in Act 3, she is required to kill Orpheus. If you free him after
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  • Trader in the Goblin Camp Act Two: Sold by Volo if he has not yet performed his surgery. He will remain as a trader until the end of the act. Act Three:
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  • Discover the Artefact's Secrets is a quest in Act One of Baldur's Gate 3. Objectives and journal entries may vary pending player decisions and outcomes
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  • their parentage in Act 3, might need high approval) The following story and dialogue choices will cause Astarion to gain approval. Act 1 Spoilers! This
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  • Five (category Characters in Act One) (section Act One)
    adventurer along with two other Goblin children; Four and Eight. Underdark too gloomy for ya, shroom-sucker? — Five insulting a Drow character. Five does nothing
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  • romancing Halsin in act 3) Astarion: I hear things got wild between you two. I hope no one was too badly mauled. Halsin: We're all in one piece. Perhaps
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  • Refuse Vlaakith's demands to enter the Mysterious Artefact In the Captain's Quarters approach the two wolves, if Shadowheart fails her Wisdom Saving Throw she
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  • Wyll/banter (section Act Two)
    And poof - the power's gone. Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3. (Entering Act Two from Grymforge) This place
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  • scene, although romanced players can see this as early as Act One, while it triggers in Act Two for unromanced players. Astarion is shirtless and tracing
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  • Sharp-eye Sluck (category Characters in Act One)
    Sharp-Eye Sluck is a Goblin Sharp-Eye in the Goblin Camp in Act One. She is guarding the path leading to Rosymorn Monastery Trail, the overland route to
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  • Four (category Characters in Act One) (section Act One)
    stands watch. Four is standing over the corpse of a dead adventurer along with two other Goblin children; Five and Eight. You look like you think you're hard
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  • after act 1 romance scene) Lae'zel: Your years in the Hells have made you a fierce warrior, Karlach. Karlach: Fierce in battle, maybe a bit naive in... everything
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  • romancing Halsin in act 3) Astarion: I hear things got wild between you two. I hope no one was too badly mauled. Halsin: We're all in one piece. Perhaps
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  • Stalker Svignee (category Characters in Act 3)
    Stalker Svignee is Death knight Boss NPC who appears in Upper City Sewers. He is always hostile on sight.  Staggering Smite  Hellfire Orb  Searing Smite
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  • it from its cage in the Mind Flayer Colony towards the end of Act Two. The following permanent character bonuses can be obtained in Act Three of the game's
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  • Jungle (category Act Three Locations)
    Jungle is a location in Act Three, accessible only through Akabi at the Circus of the Last Days in Rivington. A single party member can be teleported here
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  • Warlock Tud (category Characters in Act One)
    Goblin Camp in Act One. She is guarding the path leading to Rosymorn Monastery Trail, the overland route to the Shadow-Cursed Lands and Act Two, alongside
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  • X: -4 Y: -62 in the Underdark in the same area as Find the Mushroom Picker. In order to safely acquire the Noblestalk, the Bibberbang in the area must
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  • Barsik (category Characters in Act 3)
    the word of the wonder in her every pawstep! I will sing her name in the streets, and you will bring her prayers to the suffering two legs instead of four
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  • Olodan (category Characters in Act One)
    encountered during Act One. She's a prominent member of the Shadow Druids who has been conspiring with Kagha to take over the Emerald Grove in the name of her
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  • after act 1 romance scene) Lae'zel: Your years in the Hells have made you a fierce warrior, Karlach. Karlach: Fierce in battle, maybe a bit naive in... everything
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  • Devout Wasp (category Characters in Act One)
    Devout Wasp is a goblin in the Goblin Camp in Act One. He is guarding the path leading to Rosymorn Monastery Trail, the overland route to the Shadow-Cursed
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  • Gale/banter (section Act Two)
    magic I suppose that's called. Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3. (Entering Act Two from Grymforge) Moonrise Towers
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  • Frost. Act Two: Found in a locked chest in a hidden room behind a bookcase in Balthazar's Chambers inside the First Floor of Moonrise Towers. Act Three:
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  • Fetid Ooze is an Ooze creature found in Act Two. A deposit of three oozes lurks at the bottom of a charnel pit in the House of Healing Morgue. They hide
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  • as in notes and letters. "Swires" is the name of two different gnome characters in Discworld: Swires, the first gnome in the series, who appears in The
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  • contest in the Elfsong Tavern. 170 A Stand-Up Adventurer Win the comedy contest in the Elfsong Tavern. 170 Finding her Stage Reunite with Alfira in Baldur's
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  • can be found in Camp. It can be interacted with to change the appearance of a custom player character or a hireling, but not origin characters. Interacting
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  • You are as formidable in mind as you are in muscle. Minsc: Gather the sparking sticks, Boo! With sword in one hand and these in the other, we need truck
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  • If two or more player-controlled characters are next to each other in the initiative order, their initiative is shared. These characters can act at the
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  • Malta (category Characters in Act 3)
    Apothecary that can be asked to keep Derryth company if Baelen Bonecloak died in Act One, and the player has spoken to her about how she feels lonely without
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  • play out in different ways depending on choices the player made earlier in their adventure. As some ending outcomes involve multiple characters in the same
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  • Kur'ashk (category Characters in Act One)
    a githyanki ardent NPC found in Act One. Ardent Kur'ashk can be initially found in the Crèche Y'llek Infirmary, lying in a bunk bed. He viciously derides
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  • illithid powers, but also experience a physical change. After completing Act Two and travelling to the outskirts of Baldur's Gate, the party will be attacked
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  • Shadowheart; after act 3 romance scene) Shadowheart: I'm probably more at home in the water than you now, Astarion. Astarion: Probably. Although I am two hundred
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  • ensure it survives the Prologue, it will reappear in Act 2. To the west of the brain room there's an opening in the Nautiloid's shell. An outer path leads northwest
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  • found aboard the Nautiloid in the prologue or the Mindflayer colony in Act Two, or the boudoir in the House of Hope in Act Three will restore the party
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  •  Initiative Rolls. Act Two: Sold by Quartermaster Talli in Last Light Inn. The Exotic Material passive will not function for characters with the Medium Armour
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  • resisting your attacks and spells that inflict  Restrained. Act Two: Sold by Roah Moonglow in Moonrise Towers. As of patch #4, Sharpened Snare affects Ensnaring
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  • ready to end Act Two and move on to Act Three. There is a glitch in Act Three where talking to Nightsong about Lorroakan before visiting him in Sorcerous
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  • Arcagh (category Characters in Act One)
    Arcagh is a Petrified drow located in the Underdark, just west of the Selûnite Outpost. Leather Armour Leather Helmet 2x Shortsword Amethyst Ring Gold
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  • Gothric Rillyn (category Characters in Act 3)
    Rillyn is a human who has been buried alive in a plot at the Lower City graveyard during Act 3. While walking in the lower city graveyard, the player may
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  • only needs two in total to get the full set of upgrades from Dammon. Possible locations include: In the basement of the Blacksmith's House in the Blighted
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  • Umr'a'ac (category Characters in Act One)
    Gish Umr'a'ac is a githyanki gish NPC found in Act One. Gish Umr'a'ac can be initially found in the Crèche Y'llek Infirmary, near the bunk beds, pondering
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  • many times, though they've been blocking those orders. Towards the end of Act Two, it is revealed that the tadpoles were largely being produced at the Mind
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  • found in Act One. Aelis Siryasius - An NPC found during Act Three. Not to be confused with these similarly named characters: Aylin - A character who first
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  • Moonrise Towers for Mol, but she is not in Moonrise Towers Prison, nor anywhere else in the Tower. At the end of Act Two, during Defeat Ketheric Thorm, the
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  • Mason's Guild (category Act Three Locations)
    The Mason's Guild is a location in Reithwin Town in the Shadow-Cursed Lands in Act Two. The Mason's Guild can be found alongside the river and north of
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  • Grim visages are an undead non-playable race found in Act Two. They haunt the Reithwin Tollhouse alongside its tollmaster Gerringothe Thorm, muttering
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  • romance in total at least 40 approval is required. The romance in Act 2 and 3 is a separate arc from the potential night of passion in Act 1. In later acts
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  • Shadow-Cursed Lands is considered the "point of no return" for Act One and is the official start of Act Two. As such, entering the path to the Shadow-Cursed Lands
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  • could save the unfortunate Marinya Ethel can be found in two places. She can first be encountered in The Hollow within the Druid Grove at X: 192 Y: 544.
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  • unlock the book - about the Necromancy of Thay can be found throughout Act Two and Act Three: A book on necromantic tomes on the rooftop of Moonrise Towers
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  • whether the old lady could help us. Ethel can be found in two places. She can first be encountered in The Hollow within the Emerald GroveX: 192 Y: 544, where
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  • of Infiltrate Moonrise Towers in Act Two of Baldur's Gate 3. It can be started by speaking to Z'rell or Ketheric Thorm in Moonrise Towers. Objectives and
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  • Help Your Protector is a quest in Act Three of Baldur's Gate 3. Objectives and journal entries may vary pending player decisions and outcomes. Head through
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  • mechanic in Baldur's Gate 3. Certain morally dubious actions, from destruction of property to murder, if done in view of non-player characters, will result
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  • There are 54 Steam Achievements in Baldur’s Gate 3. Spoiler warning: The following content may contain story spoilers. Read at your own risk. See also
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  • available. This does not apply to the goblins guarding the Blighted Village in Act 1. When confronted, you can choose the bottom "Attack" option and kill them
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  • Defeat the Duergar Intruders is a quest in Act One of Baldur's Gate 3. It can be initiated by approaching the Myconid Colony at Ebonlake Grotto peacefully
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  • soldiers are lying in wait in the hideout, led by Ch'r'ai Har'rak. The Ch'r'ai asks questions of the party and what the Emperor offered them in exchange for
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  • Fevrokis (category Characters in Act 3)
    an arch near Felogyr's Fireworks, with two local thugs, Phelgro Dorph and Hari Nodles, standing nearby. The two are trying to console Fevrokis, while arguing
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  • let me share in your heart. What do you need?" As a Companion character, the interactions listed below will cause Halsin to gain approval. Act 2 Spoilers
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  • Artist is a Quest in Act One and Act Three of Baldur's Gate 3. It is started by speaking with Oskar Fevras at the Zhentarim Basement in Act One and does not
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  • Control the Elder Brain is a sub-quest of the quest Confront the Elder Brain in Act Three of Baldur's Gate 3. Dominate the Netherbrain. Whoever has control
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  • Jy'ir (category Characters in Act One)
    Jy'ir is a githyanki raider NPC found in Act One. Jy'ir can be initially found in the Crèche Y'llek Infirmary, lying in a bunk bed. She viciously derides any
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  • him further by saying you two can figure it out if you put your worms together  +3 Ask him how he ended up making a pact  +5 Act 2 Spoilers! This section
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  • is stored in the basement vault of Sorcerous Sundries. The vault can be reached in two different ways: By interacting with the Clasped Book in the bookshelf
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  • Find Dribbles the Clown is a quest in Act Three of Baldur's Gate 3. It can be started by speaking with Lucretious in the Circus of the Last Days. Investigate
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  • Thrinn is in front of a cave-in in the Abandoned RefugeX: -626 Y: 331. Speak to her about the boots and she rewards the party with a choice between two items
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  • shouldn't detonate the orb. In fact, he seemed more interested in the crown the brain was wearing... We found the Heart of the Absolute in the bowels of Moonrise
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  • Baelen, Derryth is not found in Bonecloak's Apothecary in Act Three. Instead, Derryth reveals that she left her husband in the cover of night. She thanks
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  • The Adamantine Forge (category Articles in need of copyediting)
    location, see Adamantine Forge. The Adamantine Forge is a quest in Act One of Baldur's Gate 3 in Grymforge. It is initiated by learning of the forge of the
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  • the quest Get Gortash's Netherstone in Act Three of Baldur's Gate 3. It can be started by speaking to Enver Gortash in the audience chamber above Wyrm's
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  • Sharran Sanctuary (category Act Three Locations)
    Sharran Sanctuary is a location found under Reithwin Town in the Shadow-Cursed Lands in Act Two. In Reithwin Town, north of the Moonrise Towers waypoint, find
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  • sub-quest of Infiltrate Moonrise Towers in Act Two of Baldur's Gate 3. It can be started by approaching the elevator in Grymforge or entering the Shadow-Cursed
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  • version of the game's first act on October 6th 2020. Players could help with development by providing feedback or reporting bugs in-game. Larian released multiple
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  • Prologue, Us will be found locked in a cage by Chop, in the Mind Flayer ColonyX: 663 Y: -74 near the end of Act Two. The player may persuade him to give
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  • powerful curative mushroom known as the Noblestalk (X:-4, Y:-62) in the Underdark in the same area as Find the Mushroom Picker. If the party has Sovereign
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  • months for the pact to end. After reaching Wyrm's Crossing in Act 3, Mizora can be found loitering in Wyrm's Rock Fortress or just before the transition to
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  • Astarion, do not tell Gale that you are a vampire during Act One. He will confront you during Act Two: Gale: "But as for the rest - well, there can be only
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  • Wyrmway (category Act Three Locations)
    place in the lower right hand room. In this trial the party need to finish a game of Lanceboard (aka Chess in Faerûn) by letting the Dark King fall in two
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  • Steal the Sacred Idol is a quest in the Druid Grove in Act One of Baldur's Gate 3. It can be initiated by speaking with Mol after earning her trust by
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  • release everyone in the Tadpoling Centre Accept the Waking Mind's offer of the Githzerai Mind Barrier in exchange for destroying it. Act 3 Spoilers! This
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  • vampire.  +10 Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3. Ruined Battlefield Convince the hyena in the convoy that
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  • storyline for Dame Aylin that is not canon in the final version of the game. The content shows a different storyline for Act 2. Shar is the Nightsinger, and I am
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  • reveal that several gnomes are trapped in a cave-in with a True Soul named Nere. They need to clear out the cave-in, but the only explosives they had were
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  • Damage mechanics (category Articles in need of copyediting)
    all the effects in the game are found in .txt files inside Gustav.pak and Shared.pak. (See Modding:Unpacking and converting files). In these scripts, damage
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  • Points) and has a turn to act, she begs for her life and implores you to let her keep Mayrina and her baby, offering you power in return. The player has the
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  • Save the Gondians is a quest in Act Three of Baldur's Gate 3. It can be started by speaking with Zanner Toobin in the Steel Watch Foundry. Find the prison
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  • equipment doll in the inventory screen. Although there were no belts in the game to obtain, there was at least one non-magical belt in the game files. In the release
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  • permanent character bonuses can be obtained in Act One of the game's story. The following permanent character bonuses can be obtained in Act Two of the game's
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  • Kagha that mentioned a meeting in the swamp. What is she up to? Confront Kagha. We found a note proving that Kagha is in league with the Shadow Druids.
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  • gifted to Faithwardens who act in defence of nature. One-handed damage 1d6 (1~6) + Strength modifier Bludgeoning damage Two-handed damage 1d8 (1~8) + Strength
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  • Nautiloid in the prologue or the Mindflayer colony in Act Two restores the party as if they took a long rest. Using the pool in the boudoir in the House
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  • on the The Risen Road during Act One, and with members of the Cult of the Absolute in the Shadow-Cursed Lands during Act Two. A Bloated Hyena, stuffed with
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  • spells up to level 6 and possessing two Channel Divinity charges.  Channel Divinity: Cloak of Shadows () Wrap yourself in shadows to become  Invisible if you
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  • here for quest guides. Prologue Act One Act Two Act Three Learn about the wide variety gameplay mechanics featured in Baldur's Gate 3. Resources Action
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  • Disadvantage on Stealth checks. Act Two: Can be found in a locked Rustic Chest on the second floor of Dammon's blacksmith in the Last Light Inn X: -20 Y: 179
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  • Shadeclinger While Obscured, the wearer has Advantage on Saving throws. Stealth +1 Act Two: Sold by Quartermaster Talli at the Last Light Inn The Clinging Shadows
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  • refreshes after a Long Rest. Act Two: Found lying on the ground where the shadowy copy of the player's character died in the Self-Same Trial inside the
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  • Recharge: Long rest). If you have proficiency, equip in main hand to gain: Cleave () Swing your weapon in a large arc to attack up to 3 enemies at once. They
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  • done to the dome will be reflected in twofold to its attacker. Nightdome is an environmental object found in Act Two. It is a magical shield born of the
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  • that can be gained or lost within Act Two. The approval is organized by event or character, grouped by subregions which in turn are grouped by regions. Meeting
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  • considered the "point of no return" for Act One and is the official start of Act Two. As such, using the elevator in Grymforge means that several quests automatically
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  • Breaker of War is a hostile Countermeasure Aberration character in Baldur's Gate 3 who may appear during the final battle Atop the Netherbrain if the player
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  • Whether the numerals should be given in letters (Act One) or numbers (Act 1) depends on context. Use letters (Act One) in the following contexts: Page names
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  • Act One/approval (category Articles in need of copyediting)
    that can be gained or lost within Act one. The approval is organised by event or character, grouped by subregions which in turn are grouped by regions. See
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  • boss in the Riverside Teahouse in the Sunlit Wetlands if you choose to meddle in her affairs. Auntie Ethel can be encountered again as a boss in Act 3 within
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  • have been made to the rules of certain spells in Baldur's Gate 3 (BG3), from their original specifications in Dungeons and Dragons 5th Edition (D&D 5e). Other
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  • guides on the wiki. Armour Class Gear locator Gear locator (Act Three) Gear locator (Act Two) Mirror of Loss Undocumented Patch 5 updates Book's Guide to
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  • initially encountered at the Mountain Pass in Act One. Though he is programmed to fly away instantly when engaged in combat and cannot be damaged by any means
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  • item will eventually be replaced in Act 3 Location: Sold by Araj Oblodra on the main floor of Moonrise Towers in Chapter Two. Item: Risky Ring Effect: You
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  • Category:Characters in Act 2 (category Characters)
    These are the various characters that can be found and interacted with in Act Two of Baldur's Gate 3.
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  • get, +1 CHA and +2 to other. Mountain Pass location counts as Act 2. No it does not. Act Two only begins when you enter the shadow-cursed lands zone, via
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  • of the first two games. Dragonborn did not exist on Faerun during the time of the first two Baldur's Gate games. We do not have Dragonborn in Early Access
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  • Currently can not be found in-game. Darts two-handed ranged Yes No No No Dart +2 Currently can not be found in-game. Darts two-handed ranged Yes No No No
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  • Creating this page because I've reached Z'rell once again, just arrived in Act Two with my latest playthrough (custom githyanki rogue + only lae'zel and
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  • Pick the lute in Druids grove to help her, succeed in two charisma rolls and your character gains the trait that allows to use musical instruments. https://bg3
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  • Town. I didn't manage to get a shot of her crouching, but here she is in Act Two. Reve (talk) 00:01, 18 September 2023 (CEST) Spoiler warning! This section
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  • check (particularly useful in act II to avoid many of the hard battles by convincing enemies to kill themselves, and in any act to get out of problematic
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  • File:Questioner Sumera.jpg
    captured and edited by wiki contributor ArcaneFocus, featuring an Act Two character named Questioner Sumera.
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  • File:Questioner Jasin.jpg
    captured and edited by wiki contributor ArcaneFocus, featuring an Act Two character named Questioner Jasin.
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  • after starting Act Three. In the dream, Sceleritas comes to the Dark Urge and says, "Dear sister must die by your hand, an offering in Bhaal's sanctum"
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  • Bonecloak in the Myconid Colony in the Underdark. A second one can be found in a chest titled 'Private Stash' X: -85 Y: -185 in The Counting House, in the eastern
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  • intended to wither until I read this page, I've had them in my camp storage well into act two and nothing has caused them to wither thus far. BlackRoseXIII
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  • interacting with objects in the room. In order for Tara to be on that roof, she has to be spoken to in Rivington while having Gale in the party. The vault
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  • vanish from a distance. There are certain cutscenes in Act 3 and elsewhere where your player character is seen from a very long distance, so this is important
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  • romance Astarion in the game by increasing his approval rating. There is a companion quest in Act One for Astarion that can be completed in Act Three." This
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