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Zanner Toobin: Difference between revisions
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|level=10 | |level=10 | ||
|type=Humanoid | |type=Humanoid | ||
|HP=57|AC=12 | |HP=57, 94{{Tactician}}|AC=12 | ||
|size=Small|weight=35kg|speed=6m | |size=Small|weight=35kg|speed=6m | ||
|STR=8|DEX=14|CON=16|INT=18|WIS=10|CHA=12 | |STR=8|DEX=14|CON=16|INT=18|WIS=10|CHA=12 | ||
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* Zanner may become a [[Companions#Temporary%20Companions|Temporary Companion]] if the player finds a way to convince him. | * Zanner may become a [[Companions#Temporary%20Companions|Temporary Companion]] if the player finds a way to convince him. | ||
* Zanner's lack of eyesight affects his abilities in combat, whether as an ally or enemy. | * Zanner's lack of eyesight affects his abilities in combat, whether as an ally or enemy. | ||
* Zanner has access to [[Aid]], [[Acid Splash]], [[Misty Step]], [[Grease]], | * Zanner has access to [[Aid]], [[Acid Splash]], [[Misty Step]], [[Grease]], [[Elemental Weapon: Fire]] and [[Shocking Grasp]]. | ||
* While out of combat, Zanner has minor ambient dialogue for certain parts of the [[Steel Watch Foundry]] Lab Level, connecting the Steel Watch foundry's story to certain events and characters from Act Two. | * While out of combat, Zanner has minor ambient dialogue for certain parts of the [[Steel Watch Foundry]] Lab Level, connecting the Steel Watch foundry's story to certain events and characters from Act Two. | ||
Revision as of 17:27, 26 December 2023
Zanner Toobin | |||||||
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Stats | |||||||
Level 10 | |||||||
| |||||||
Race | [[Rock Gnome|Rock Gnome]] | ||||||
Type | Humanoid | ||||||
HP | 57, 94TTactician | ||||||
AC | 12 | ||||||
Movement Speed | 6m | ||||||
Size | Small | ||||||
Weight | 35kg | ||||||
Passive features | |||||||
| |||||||
Character information | |||||||
Faction | Church of Gond | ||||||
Model | |||||||
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-12-26. If multiple days have passed since, this template should be removed. |
Zanner Toobin is a Rock Gnome NPC in Baldur's Gate 3. He is first found in the Steel Watch Foundry. If the player helps him, he becomes a Temporary Companion.
Gameplay
- Zanner may become a Temporary Companion if the player finds a way to convince him.
- Zanner's lack of eyesight affects his abilities in combat, whether as an ally or enemy.
- Zanner has access to Aid, Acid Splash, Misty Step, Grease, Elemental Weapon: Fire and Shocking Grasp.
- While out of combat, Zanner has minor ambient dialogue for certain parts of the Steel Watch Foundry Lab Level, connecting the Steel Watch foundry's story to certain events and characters from Act Two.
Quest
By speaking with Zanner Toobin in the Steel Watch Foundry the quest Save the Gondians will start.
Interactions
Ambient: Steel Watch Foundry, Lab Level
- "I smell death and decay. We're near cadaver preparation, aren't we? Poor bastards are shipped in from all over the Realms. Most come from a fellow called Balthazar by way of Moonrise Towers."
Conversation: Control Centre "Antechamber"
The following lines from Zanner are interspersed between other character dialogue lines.
- "Wait, Elevated gyroscopes, triple-set quadropecs. No - it can't be."
- "I hear it through the floor - powerful. Indestructible. The ultimate Watcher - the Titan."
- "It shames me to admit this but you must face this beast of Gondian folly alone - I would be crushed in an instant."
- "When it raises its shields, strike it with every scrap of magic and might you posess - and pray to Gond that it does not fire upon you. Good luck, my friend."