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Wyll/Approval: Difference between revisions
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* After saving [[Rolan]] from the [[Shadow]]s, tell him not to be hard on himself for trying to save his family {{Approval|Wyll|+1}} | * After saving [[Rolan]] from the [[Shadow]]s, tell him not to be hard on himself for trying to save his family {{Approval|Wyll|+1}} | ||
** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Wyll|+1}} | ** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Wyll|+1}} | ||
'''[[Last Light Inn]]'''<br> | '''[[Last Light Inn]]'''<br> | ||
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* If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy {{Approval|Wyll|+1}} | * If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy {{Approval|Wyll|+1}} | ||
'' | ''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:'' | ||
* | * If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'': | ||
** Talk to him and say that his mission ends here {{Approval|Wyll|+1}} | |||
** OR Choose a dialogue option to attack him {{Approval|Wyll|+1}} | |||
** OR Speak to Isobel and warn her, revealing Marcus as a True Soul {{Approval|Wyll|+10}} | |||
* If Marcus assaults the inn (happens if you gained entrance with [[Mol|Mol's]] help): | |||
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Wyll|+10}} | ** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Wyll|+10}} | ||
* Playing as {{Background|Haunted One|The Dark Urge}} | * Playing as {{Background|Haunted One|The Dark Urge}}: | ||
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Wyll|+1}} | ** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Wyll|+1}} ''(available after the kidnap attempt AND if you haven't threatened her)'' | ||
''Talking to [[Florrick|Counsellor Florrick]]:'' | ''Talking to [[Florrick|Counsellor Florrick]]:'' | ||
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''Speaking to [[Cerys]]:'' | ''Speaking to [[Cerys]]:'' | ||
* When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing {{Approval|Wyll|+1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})'' | * When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing {{Approval|Wyll|+1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})'' | ||
* Ask her what they are doing here, if they headed for Baldur's Gate, and then tell her not to lose hope to see others alive {{Approval|Wyll|+1}} | * Ask her what they are doing here, if they headed for Baldur's Gate, and then tell her not to lose hope to see others alive {{Approval|Wyll|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)'' | ||
''Talking to [[Alfira]] | ''Talking to [[Alfira]]:'' | ||
* After Marcus's assault, when she asks whether they cannot trust anyone: | * After Marcus's assault, when she asks whether they cannot trust anyone: | ||
* Playing as a {{Race|Half-Orc}}, tell her to use her anger.{{Approval|Wyll|+1}} | * Playing as a {{Race|Half-Orc}}, tell her to use her anger.{{Approval|Wyll|+1}} | ||
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** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}}, use a class-based line {{Approval|Wyll|+1}} | ** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}}, use a class-based line {{Approval|Wyll|+1}} | ||
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Wyll|+1}} | ** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Wyll|+1}} | ||
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], promise you will find them {{Approval|Wyll|+1}} | * When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], promise you will find them {{Approval|Wyll|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)'' | ||
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Wyll|+1}} | * If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Wyll|+1}} | ||
** Talk to [[Alfira]] after [[Rescue the Tieflings|rescuing the tieflings]] from [[Moonrise Towers]] and take the reward {{Approval|Wyll|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)'' | ** Talk to [[Alfira]] after [[Rescue the Tieflings|rescuing the tieflings]] from [[Moonrise Towers]] and take the reward {{Approval|Wyll|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)'' | ||
''Speaking with [[Bex]] and [[Danis]]:'' | |||
* Before trying to [[Rescue the Tieflings|saving captured refugees]]: | |||
** Promise Bex to find Danis, using any of two basic options or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Wyll|+1}} ''(starts the quest, if you don't have it already)'' | |||
* If Danis '''survived''' and reunited with Bex: | |||
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Wyll|+1}} | |||
** When Bex asks why you helped, answer that you did it because they were in trouble {{Approval|Wyll|+2}} ''(a {{Class|Cleric}} character will have a unique line)'' | |||
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:'' | |||
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]: | |||
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Wyll|+1}} ''(starts the quest, if you don't have it already)'' | |||
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Wyll|+1}} | |||
* If you have already saved him from the [[Shadow]]s, say you're absolutely going to gloat {{Approval|Wyll|+1}} | |||
* If either Cal or Lia (or both) '''died''' while rescue attempt: | |||
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Wyll|+1}} | |||
* If both siblings '''survived''', after they thank you, ask Rolan whether he has something to add {{Approval|Wyll|+1}} | |||
''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:'' | |||
* Say you're sorry, and then add that he is more immature than she is {{Approval|Wyll|+1}} | |||
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Wyll|+1}} | |||
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Persuasion]] {{Approval|Wyll|+1}} ''(requires a DC 14 roll)'' | |||
''Dealing with [[Raphael]] and [[Mol]]:'' | ''Dealing with [[Raphael]] and [[Mol]]:'' | ||
* Help Mol win the game of lanceboard against Raphael using the {{Skill|Sleight of Hand}}, {{Class|Bard}}, {{Class|Monk}}, or {{Class|Wizard}} options, or following [[Gale|Gale's]] advice (if he is in party) {{Approval|Wyll|+1}} | * Help Mol win the game of lanceboard against Raphael using the {{Skill|Sleight of Hand}}, {{Class|Bard}}, {{Class|Monk}}, or {{Class|Wizard}} options, or following [[Gale|Gale's]] advice (if he is in party) {{Approval|Wyll|+1}} | ||
** Tell | ** Tell Raphael to stay away from Mol {{Approval|Wyll|+1}} | ||
▶ '''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''. | ▶ '''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''. | ||
* After | :* Then tell Raphael to leave you alone {{Approval|Wyll|+1}} | ||
* After Raphael disappears, talk to Wyll and say you need to warn her away from Raphael {{Approval|Wyll|+3}} | |||
''Elsewhere in the inn:'' | ''Elsewhere in the inn:'' | ||
* When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Wyll|+1}} | |||
* Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]], give her his sword (if you looted his body) {{Approval|Wyll|+1}} | * Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]], give her his sword (if you looted his body) {{Approval|Wyll|+1}} | ||
* Pay [[Mattis]] extra for the [[Tower-Shaped Key]] {{Approval|Wyll|+1}} | * Pay [[Mattis]] extra gold for the [[Tower-Shaped Key]] {{Approval|Wyll|+1}} | ||
* Playing as [[The Dark Urge]], | * Playing as [[The Dark Urge]], curb your yearn to tear the [[Strange Ox]] apart. {{Approval|Wyll|+1}} | ||
* Play the lute to wake up [[Art Cullagh]] {{Approval|Wyll|+1}} | * Play the lute to wake up [[Art Cullagh]] {{Approval|Wyll|+1}} | ||
* Tell [[Halsin]] that he can count on you before he opens the portal to [[Shadowfell]]. {{Approval|Wyll|+1}} | * Tell [[Halsin]] that he can count on you before he opens the portal to [[Shadowfell]]. {{Approval|Wyll|+1}} | ||
** Successfully protect the portal while | ** Successfully protect the portal while Halsin is looking for [[Thaniel]].{{Approval|Wyll|+1}} | ||
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Wyll|+1}} | |||
** If you did it and ended the dialogue, speak to him again and call him a prick second time {{Approval|Wyll|+1}} | |||
'''[[Reithwin Town]]'''<br> | |||
''At the [[Reithwin Tollhouse]]:'' | |||
* Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Wyll|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)'' | |||
''In the [[House of Healing]]:'' | ''In the [[House of Healing]]:'' | ||
* Convince [[Malus Thorm]] to order his sisters to hone their blades on each other.{{Approval|Wyll|+1}} | * Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other.{{Approval|Wyll|+1}} | ||
** Then persuade | ** Then persuade Malus Thorm to operate on himself. {{Approval|Wyll|+1}} | ||
* OR Convince | * OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Wyll|+1}} ''(comes one point by another subsequently)''. | ||
''At the cemetery:'' | |||
* Agree to help [[Arabella]] find her parents. {{Approval|Wyll|+3}} | |||
** Then offer Arabella shelter at your camp. {{Approval|Wyll|+3}} | |||
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Wyll|+3}} ''({{Background|Haunted One|The Dark Urge}} character will have a unique lines and only Persuasion option)'' | |||
''At [[The Waning Moon]]'' | ''At [[The Waning Moon]]'' | ||
* Safely drink with [[Thisobald Thorm]] (rolling [[ | * Safely drink with [[Thisobald Thorm]] (rolling [[Constitution]], either general or class-based lines) {{Approval|Wyll|+1}}''(gains approval after first and second rounds)'' | ||
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Wyll|+1}} ''(gains approval only in first round)'' | ** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Wyll|+1}} ''(gains approval only in the first round)'' | ||
* Successfully entertain the brewer with your stories (through [[Performance]] roll) | * Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Wyll|+1}} ''(gains approval each time)''. | ||
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | ▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | ||
* By any means make | * By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Wyll|+1}} | ||
'''[[Moonrise Towers]]'''<br> | |||
''Talking to [[Z'rell|Disciple Z'rell]]:'' | |||
* If you killed the goblins: | |||
* Distract [[Z'rell]] with thoughts of your sweet moments with Wyll {{Approval|Wyll|+1}} | |||
▶ '''''Note:''' This option is available only if you're romancing the Blade'' | |||
''At the [[Moonrise Towers Prison]]:'' | |||
* When approaching [[Minthara]] being tortured and erased by [[Jasin]] and [[Sumera]]: | |||
** Tell the questioners that the only thing you're going to break is them {{Approval|Wyll|+1}} ''(starts a fight with them, with Minthara taking your side)'' | |||
* Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Wyll|+1}} | |||
* Use [[Deception]] to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante {{Approval|Wyll|+1}} | |||
** Then try to bribe her {{Approval|Wyll|+1}}, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Wyll|+1}} | |||
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Wyll|+1}} | |||
** OR Refuse to bribe her {{Approval|Wyll|+1}} | |||
* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Wyll|+1}} | |||
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a [[Persuasion]] or an [[Intimidation]] roll, then promise to help the tieflings {{Approval|Wyll|+1}} | |||
''' | * Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Wyll|+1}} | ||
* | ** If the party found themselves in a cell, accept Wulbren's offer to break out together {{Approval|Wyll|+1}} | ||
* Provide Wulbren with any tool capable of destroying a wall {{Approval|Wyll|+1}} | |||
* When Wulbren, once freed, takes the boat and sails off without the party, let him go {{Approval|Wyll|+1}} | |||
** OR, Playing as a {{Class|Paladin}} or a Good {{Class|Cleric}}, say that their chasers won't get past you {{Approval|Wyll|+1}} | |||
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who shuck the prisoners {{Approval|Wyll|+1}} | |||
''Elsewhere in Moonrise Towers:'' | |||
* Tell [[Araj Oblodra]] that Astarion is his own person {{Approval|Wyll|+1}} | |||
** Then back Astarion in his refusal to bite Araj, telling her "He said no, what's to discuss". {{Approval|Wyll|+1}} | |||
** OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer {{Approval|Wyll|+1}} | |||
* Meeting [[Squire]] in Ketheric's room, tame it by any means, then reach out to pet her (without {{SAI|Speak with Animals}}) {{Approval|Wyll|+1}} | |||
** OR Ask if it would be all right to give her a scratch (using {{SAI|Speak with Animals}}) {{Approval|Wyll|+1}} | |||
''Final fight at the Moonrise:'' | |||
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell Jaheira you are a friend. {{Approval|Wyll|+1}} | |||
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that seeing your enemies cowed never gets old {{Approval|Wyll|+1}} | |||
▶ '''''Note:''' This line require first {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]'' | |||
* After defeating Ketheric down at the [[Mind Flayer Colony|colony]], thank [[Art Cullagh]] for his help. {{Approval|Wyll|+1}} | |||
'''[[Mind Flayer Colony]]''' | '''[[Mind Flayer Colony]]''' | ||
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* When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Wyll|-10}} ''(This option is available is you have [[Z'rell|Z'rell's]] orders to do it)'' | * When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Wyll|-10}} ''(This option is available is you have [[Z'rell|Z'rell's]] orders to do it)'' | ||
'' | ''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:'' | ||
* | * If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'': | ||
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Wyll|-1}} ''(either option)'' | |||
** OR Speak to Isobel and say that she is coming with you {{Approval|Wyll|-10}} | |||
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'': | |||
** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face {{Approval|Wyll|-10}} | ** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face {{Approval|Wyll|-10}} | ||
* Playing as {{Background|Haunted One|The Dark Urge}} | * Playing as {{Background|Haunted One|The Dark Urge}}: | ||
** Obey your Urge and tell Isobel you crave to kill her {{Approval|Wyll|-10}} ''(this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing [[Nightsong]]; turns hostile Isobel and any Harper who sees it)'' | |||
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:'' | ''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:'' | ||
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* When she asks you how do you keep going, answer that you don't complain constantly {{Approval|Wyll|-1}} | * When she asks you how do you keep going, answer that you don't complain constantly {{Approval|Wyll|-1}} | ||
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]] say you imagine the cultists are torturing them right now {{Approval|Wyll|-1}} | * When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]] say you imagine the cultists are torturing them right now {{Approval|Wyll|-1}} | ||
''Speaking with [[Bex]] and [[Danis]]:'' | |||
* Before trying to [[Rescue the Tieflings|saving captured refugees]]: | |||
** Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Wyll|-1}} ''(either option)'' | |||
* If Danis '''died''' while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Wyll|-1}} | |||
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:'' | |||
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]: | |||
** Tell him that his siblings are better off dead than in cult's hands {{Approval|Wyll|-1}} | |||
** OR Tell him to stop whining and do something about it {{Approval|Wyll|-1}} | |||
* If either Cal or Lia (or both) '''died''' while rescue attempt: | |||
** Garble their names and say you don't know them {{Approval|Wyll|-1}} | |||
* If both siblings '''survived''', after they thank you, ask who is going to pay you {{Approval|Wyll|-1}} | |||
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Wyll|-1}} | |||
''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:'' | |||
* Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. {{Approval|Wyll|-1}} | |||
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Deception]] or [[Intimidation]] {{Approval|Wyll|-1}} ''(either option, requiring a DC 14 roll)'' | |||
''Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]]:'' | ''Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]]:'' | ||
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''Elsewhere in the inn:'' | ''Elsewhere in the inn:'' | ||
* When talking to [[Mol]] after [[Raphael]] disappears, say that she should take the bargain if it's a good one {{Approval|Wyll|-3}} | * When talking to [[Mol]] after [[Raphael]] disappears, say that she should take the bargain if it's a good one {{Approval|Wyll|-3}} | ||
* Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the Strange Ox. {{Approval|Wyll|-1}} | * After [[Mol]] is taken during [[Marcus Falgor|Marcus's]] assault, tell [[Mattis]] she's probably dead already. {{Approval|Wyll|-1}} | ||
* Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the [[Strange Ox]]. {{Approval|Wyll|-1}} | |||
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Wyll|-1}} | * Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Wyll|-1}} | ||
'''[[Moonrise Towers]]''' | '''[[Reithwin Town]]'''<br> | ||
* | * At the [[Reithwin Tollhouse]], agree to give up all your gold to [[Gerringothe Thorm]]. {{Approval|Wyll|-1}} | ||
* When | |||
** | ''At the cemetery:'' | ||
* Refuse to help [[Arabella]] find her parents. {{Approval|Wyll|-3}} | |||
** If you agreed, refuse to take Arabella in at your camp. {{Approval|Wyll|-3}} | |||
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and fail [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Wyll|-3}} ''({{Background|Haunted One|The Dark Urge}} character will have unique lines and Persuasion option only)'' | |||
'''[[Moonrise Towers]]'''<br> | |||
* While entering the Moonrise for the first time, tell [[Malik|Zealot Malik]] that you have infiltrated Harpers' encampment {{Approval|Wyll|-1}} | |||
''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):'' | |||
* If [[Minthara]] is judged: | |||
** Playing as {{Background|Haunted One|The Dark Urge}}, after Ketheric declares the sentence, intervene and say you can make Minthara's passing ''much'' more creative {{Approval|Wyll|-1}} | |||
* When Z'rell orders you to decide the goblins' fate: | |||
** Kill them through illithid powers ''(A {{Background|Haunted One|The Dark Urge}} character will have several options, all gaining points)'' {{Approval|Wyll|-1}} | |||
''Talking to [[Z'rell|Disciple Z'rell]]:'' | |||
* If you have helped [[Balthazar]] to retrieve [[Nightsong]], agree to kidnap Isobel next {{Approval|Wyll|-1}} | |||
''At the [[Moonrise Towers Prison]]:'' | |||
* When approaching [[Minthara]] being tortured and erased by [[Jasin]] and [[Sumera]]: | |||
** Say you expected to see her dismembered {{Approval|Wyll|-1}} | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, if you failed a [[Wisdom]] check to reach out to Minthara's mind, tell the questioners to carve her mind apart {{Approval|Wyll|-1}} | |||
* Talking to [[Lia]], refuse to help the tiflings escape {{Approval|Wyll|-1}} | |||
* Talking to [[Lakrissa]], refuse to help them {{Approval|Wyll|-1}} | |||
* Speaking to [[Wulbren]], say that they can die in prison for all you care {{Approval|Wyll|-1}} | |||
** OR Refuse to find tools for Wulbren {{Approval|Wyll|-1}} | |||
''Elsewhere in Moonrise Towers:'' | |||
* Convince [[Astarion]] to bite [[Araj Oblodra]] OR order him directly to do it. {{Approval|Wyll|-1}} ''(either option)'' | |||
* At the Moonrise Towers docks, use illithid {{Ability check|Wisdom}} on [[Marls|Acolyte Marls]], and then tell him to wash the worms off. {{Approval|Wyll|-1}} | |||
''Final fight at the Moonrise:'' | |||
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell [[Jaheira]] you are a foe. {{Approval|Wyll|-1}} | |||
* If you saved [[Minthara]], after killing [[Ketheric]] down in the [[Mind Flayer Colony|colony]] talk to her and propose to take [[Orin|Orin's]] place to lead the cult {{Approval|Wyll|-1}} | |||
** Then tell her "I'm with you" when she proposes claiming the [[Netherstone]]s. {{Approval|Wyll|-1}} | |||
'''[[Gauntlet of Shar]]''' | '''[[Gauntlet of Shar]]''' |
Latest revision as of 12:01, 1 December 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Romance |
Wyll likes acts of heroism and defending the innocent or defenseless.
Wyll dislikes villainous acts like killing the innocent or defenseless.
The actions and choices listed on this page will raise or lower Wyll's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on their approval rating, Wyll may greet the player with:
Negative (<0):
- "You've got something to say?"
- "Go ahead."
Neutral and Medium (0 - 39) or Neutral and up in Act Two:
- "Well met."
High and up (40+) in Act Three
- "Let's talk."
- "Always good to talk, my friend."
When spoken to by someone other than the player character:
- "I'm all chatted out, I'm afraid - though I may have a word with the chief."
Romance[edit | edit source]
Partnered
- "I'm here for you, always."
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Wyll to gain approval.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Wyll to lose approval. This list is most likely incomplete.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
Bugs[edit | edit source]
- As of Patch #7, Wyll will use his negative greetings regardless of approval.