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Karlach/Approval: Difference between revisions
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(→Act Two: Added tags for several lines with missing approval ratings) |
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* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Karlach|+1}} | * Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Karlach|+1}} | ||
* Tell [[Araj Oblodra]] that [[Astarion]] is his own person. {{Approval|Karlach|+1}} | * Tell [[Araj Oblodra]] that [[Astarion]] is his own person. {{Approval|Karlach|+1}} | ||
* Invite Minthara to your camp after saving her. | * Invite Minthara to your camp after saving her.{{Verify|Approval missing}} | ||
* Invite Jaheira to fight with you in front of Moonrise Towers.{{Approval|Karlach|+1}} | * Invite Jaheira to fight with you in front of Moonrise Towers.{{Approval|Karlach|+1}} | ||
* After the first floor is secured, tell [[Jaheira]] you sense a bit of envy and ask her to join the fight against [[Ketheric Thorm]]. | * After the first floor is secured, tell [[Jaheira]] you sense a bit of envy and ask her to join the fight against [[Ketheric Thorm]].{{Verify|Approval missing}} | ||
* At the [[Moonrise Towers Rooftop]], tell Ketheric Thorm that you can help, or that it isn't too late, or to come quietly {{Approval|Karlach|+1}} ''(either choice)'' | * At the [[Moonrise Towers Rooftop]], tell Ketheric Thorm that you can help, or that it isn't too late, or to come quietly {{Approval|Karlach|+1}} ''(either choice)'' | ||
▶ '''''Note:''' This option requires {{Ability Check|Intimidation|21}} and any of subsequent DC 30 checks first, OR a {{Ability Check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]'' | ▶ '''''Note:''' This option requires {{Ability Check|Intimidation|21}} and any of subsequent DC 30 checks first, OR a {{Ability Check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]'' | ||
:* Then tell [[Dame Aylin|Aylin]] to stand down, because Ketheric has surrendered. | :* Then tell [[Dame Aylin|Aylin]] to stand down, because Ketheric has surrendered.{{Verify|Approval missing}} | ||
'''[[Gauntlet of Shar]]''' | '''[[Gauntlet of Shar]]''' | ||
* Playing as a [[Rogue]], tell the [[Reconstituted Duellist]] that you do not blunder. | * Playing as a [[Rogue]], tell the [[Reconstituted Duellist]] that you do not blunder.{{Verify|Approval missing}} | ||
* Lick the [[Spider meat]] twice. {{Approval|Karlach|+2}} | * Lick the [[Spider meat]] twice. {{Approval|Karlach|+2}} | ||
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'''Camp/Conversation''' | '''Camp/Conversation''' | ||
* Recruit [[Halsin]] to your party after the fight with [[Apostle of Myrkul]]. | * Recruit [[Halsin]] to your party after the fight with [[Apostle of Myrkul]].{{Verify|Approval missing}} | ||
* Recruit [[Jaheira]] to your party or invite her to your camp after the fight with [[Apostle of Myrkul]]. {{Approval|Karlach|+5}} | * Recruit [[Jaheira]] to your party or invite her to your camp after the fight with [[Apostle of Myrkul]]. {{Approval|Karlach|+5}} | ||
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'''[[Wyrm's Rock Fortress]]''' | '''[[Wyrm's Rock Fortress]]''' | ||
* Get access into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]], or passing any of class-based checks. {{Approval|Karlach|+1}} | |||
''At the Flaming Fist barracks:'' | ''At the Flaming Fist barracks:'' | ||
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Karlach|+1}} | * Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Karlach|+1}} | ||
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''At the Audience Hall:'' | ''At the Audience Hall:'' | ||
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say: | * Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say: | ||
** That you have seen the army of the Absolute and no where's safe. {{Approval|Karlach|+1}} | ** That you have seen the army of the Absolute and no where's safe. {{Approval|Karlach|+1}} | ||
** That the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Karlach|+1}} | ** OR That the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Karlach|+1}} | ||
** OR, playing as a [[Druid]], say that there's nothing natural about him {{Approval|Karlach|+1}} | |||
** OR, Playing as a [[Fighter]], say they are tools like any weapon {{Approval|Karlach|+1}} | |||
** OR, Playing as a [[Ranger]], say they are blunt tools, useless against more subtle quarry {{Approval|Karlach|+1}} | |||
* Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings, answer that you've come to end this evil plot {{Approval|Karlach|+1}} | * Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings, answer that you've come to end this evil plot {{Approval|Karlach|+1}} | ||
* Refuse to make an alliance with [[Gortash]] and confirm your decision {{Approval|Karlach|+1}} | * Refuse to make an alliance with [[Gortash]] and confirm your decision {{Approval|Karlach|+1}} | ||
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** OR Say you can’t wait to flatten him. {{Approval|Karlach|+5}} | ** OR Say you can’t wait to flatten him. {{Approval|Karlach|+5}} | ||
''In the [[Wyrm's Rock Prison]]:'' | |||
* Convince [[Counsellor Florrick]] to escape the prison {{Approval|Karlach|+1}} | |||
* After escorting Florrick out, tell her she's proven to be a vital ally {{Approval|Karlach|+1}} | |||
<!--* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Karlach|+1}} ''(requires {{Ability check|Persuasion|18}})'' | |||
** Solve the first riddle {{Approval|Karlach|+1}} | |||
** Solve the second riddle {{Approval|Karlach|+1}}--> | |||
'''[[Lower City]]''' | '''[[Lower City]]''' | ||
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'''[[Wyrm's Rock Fortress]]''' | '''[[Wyrm's Rock Fortress]]''' | ||
** Trying to get access into Wyrm's Rock Fortress, choose to leave when [[Elin|Blaze Elin]] stops you {{Approval|Karlach|-1}} | |||
''At the Flaming Fist barracks:'' | ''At the Flaming Fist barracks:'' | ||
* If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Karlach|-1}} | * If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Karlach|-1}} | ||
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''At the Audience Hall:'' | ''At the Audience Hall:'' | ||
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you feel safer {{Approval|Karlach|-1}} | * Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that you couldn't feel safer {{Approval|Karlach|-1}} | ||
** OR, Playing as a [[Drow]] or a [[Half-Orc]], say that you feel safer than with some {{Approval|Karlach|-1}} | ** OR, Playing as a [[Drow]] or a [[Half-Orc]], say that you feel safer than with some {{Approval|Karlach|-1}} | ||
* Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings: | * Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings: | ||
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** OR, Playing as [[The Dark Urge]], refuse to make an alliance, saying that you'll possess both the brain and the crown and ''won't share'' {{Approval|Karlach|-1}} | ** OR, Playing as [[The Dark Urge]], refuse to make an alliance, saying that you'll possess both the brain and the crown and ''won't share'' {{Approval|Karlach|-1}} | ||
* Tell Gortash that you coudn't dream of missing his coronation. {{Approval|Karlach|-1}} | * Tell Gortash that you coudn't dream of missing his coronation. {{Approval|Karlach|-1}} | ||
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Karlach|-1}} | |||
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Karlach|-3}} | |||
''Talking to Karlach after the coronation:'' | ''Talking to Karlach after the coronation:'' | ||
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* When Karlach asks what you'd make of him, say you're impressed how he wormed his way up {{Approval|Karlach|-5}} | * When Karlach asks what you'd make of him, say you're impressed how he wormed his way up {{Approval|Karlach|-5}} | ||
''In the [[Wyrm's Rock Prison]]:'' | |||
** OR | * Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Karlach|-1}} | ||
** OR, Convince Florrick to get her bearing, then refuse to help her escape {{Approval|Karlach|-1}} | |||
'''[[Lower City]]''' | '''[[Lower City]]''' |
Latest revision as of 09:25, 17 November 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Romance |
Karlach approves of helping people out. Due to her experiences in Avernus, she distrusts devils. The actions and choices listed on this page will raise or lower Karlach's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on her approval rating, Karlach may greet the player with:
Negative (<0):
- "Yeah?"
- "What?"
- "Out with it."
- "Hey."
Neutral (0 - 19):
- "Soldier?"
- "Why're we slowing down?"
- "Hm?"
- "What can I do you for?"
- "Yeah?"
- "What's the story?"
- "Heya."
- "Hey, soldier."
Medium and up (20+):
- "Hey, soldier."
- "Soldier?"
- "What's on your mind?"
- "Copper for your thoughts?"
If spoken to by someone other than the player character:
- "Sorry - haven't fraternised with you much and not sure if I want to start."
- "Go get boss if you want to talk."
- "Tell it to the chief."
Romance[edit | edit source]
Low approval[edit | edit source]
Flirting:
- "Hey, soldier."
- "Uh huh?"
- "What is it?"
Partnered:
- "Yeah, honey?"
- "Hmm?"
- "What's on your mind?"
Broken Up:
- "What?"
- "Yeah?"
- "Something on your mind?"
Medium and higher approval[edit | edit source]
Flirting:
- "Hey, you."
- "Oh, hi!"
- "What're you thinking about?"
Partnered:
- "Darling."
- "Hey!"
- "Soldier?"
- "What's on your mind?"
Broken up:
- "Hey, soldier."
- "Yeah?"
- "What's on your mind?"
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Karlach to gain approval.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.