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Astarion/Approval: Difference between revisions
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'''[[Ruined Battlefield]]''' | '''[[Ruined Battlefield]]''' | ||
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:'' | ◆ ''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:'' | ||
* | * Playing as a {{Class|Barbarian}}, a {{Class|Oath of Vengeance|Vengeance Paladin}} or a {{Class|Sorcerer}}, use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer. {{Approval|Astarion|+1}} | ||
** OR Answer that you're a nightmare in the dark. {{Approval|Astarion|+1}} | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, call yourself an escaped lunatic {{Approval|Astarion|+1}} | |||
* When the shadows warp [[Yonas|Harper Yonas]], choose to run from the fight {{Approval|Astarion|+1}} | |||
* | ▶''''' Note:''' The [[Dark Urge]] option to "Abandon them" does not bring approval.'' <br> | ||
* Playing as | |||
* When the shadows warp [[ | |||
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:'' | ''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:'' | ||
* Convince the hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Astarion|+1}} ''(requires sequentive {{Ability check|Persuasion|10}} and then {{Ability check|Persuasion|14}} or {{Ability check|Intimidation|14}})'' | * Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Astarion|+1}} ''(requires sequentive {{Ability check|Persuasion|10}} and then {{Ability check|Persuasion|14}} or {{Ability check|Intimidation|14}})'' | ||
* Order [[Gronag|Warrior Gronag]] to fetch the bone, after he orders the hyena to do the same. {{Approval|Astarion|+1}} | * Order [[Gronag|Warrior Gronag]] to fetch the bone, after he orders the hyena to do the same. {{Approval|Astarion|+1}} | ||
** Playing as | ** Playing as {{Background|Haunted One|The Dark Urge}}, stop Gronag. Then, when [[Kar'niss]] the drider comes, ask him about his lantern and what is there in the shadows. After the drider butchers the [[Vez|goblin]] who "fed the shadows", say it was amazing {{Approval|Astarion|+1}} | ||
* Convince the drider not to attack you if you killed the convoy before summoning him, using [[Deception]] OR [[Intimidation]]. {{Approval|Astarion|+1}} ''(either option)'' | * Convince the drider not to attack you if you killed the convoy before summoning him, using [[Deception]] OR [[Intimidation]]. {{Approval|Astarion|+1}} ''(either option)'' | ||
* Traversing Shadow-Cursed Lands with the convoy, protect them from Harpers, thus maintaining your cover as a True Soul {{Approval|Astarion|+1}} | * Traversing Shadow-Cursed Lands with the convoy, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Astarion|+1}} | ||
** | ** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.{{Approval|Astarion|+1}} ''(Taking this course immediately starts the fight with remaining Harpers)''. | ||
** Then use [[Deception]] again, and convince the drider to walk away into the shadows {{Approval|Astarion|+1}} | ▶'''''Note:''' Works, too, if you managed to pick the lantern up during the battle.'' | ||
* | * If ambushing the convoy '''with''' the Harpers, start the dialogue with [[Kar'niss]] the drider and [[Deception|deceive]] it into giving you the lantern {{Approval|Astarion|+1}} | ||
** Then use [[Deception]] again, and convince the drider to walk away into the shadows {{Approval|Astarion|+1}} | |||
* When talking to [[Dolly Thrice]], ignore the pixie two times and keep the lantern. {{Approval|Astarion|+1}} | ** OR, Starting the dialogue, reveal the ambush to the drider and turn yourself on Harpers {{Approval|Astarion|+1}} | ||
* Talking to the drider after defeating Harpers, convince it that you have infiltrated their ranks to gather information {{Approval|Astarion|+1}} | |||
** OR, playing as a {{Race|Drow}}, snap on it and call it abomination {{Approval|Astarion|+1}} | |||
''At the [[House in Deep Shadows]]:'' | |||
* Beat [[Oliver]] at hide-and-seek without being spotted. {{Approval|Astarion|+1}} | |||
* Ask Oliver whether he doesn't have anyone else to play with, and then about his parents' names are. Then succeed a passive {{Ability check|Wisdom|14}} check and offer him to come to your camp. When he declines, agree to play with him. Once Oliver explains the rules, tell him that you've changed your mind. {{Approval|Astarion|+1}} ''(Following this course immediately starts the fight with Oliver's "family")'' | |||
''Elsewhere:'' | |||
* When talking to [[Dolly Thrice]], ignore the pixie's pleads two times and keep the lantern. {{Approval|Astarion|+1}} | |||
* When judging with [[He Who Was]], order [[Madeline]] to stab herself, then to continue {{Approval|Astarion|+1}}, and finally succeed a [[Persuasion]] roll to keep her going {{Approval|Astarion|+1}}. | * When judging with [[He Who Was]], order [[Madeline]] to stab herself, then to continue {{Approval|Astarion|+1}}, and finally succeed a [[Persuasion]] roll to keep her going {{Approval|Astarion|+1}}. | ||
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** OR Playing as a [[Ranger]], ensure him you don't seek his territory, only his time {{Approval|Astarion|+1}} | ** OR Playing as a [[Ranger]], ensure him you don't seek his territory, only his time {{Approval|Astarion|+1}} | ||
** OR Playing as a [[Barbarian]], bark at His Majesty {{Approval|Astarion|+1}} | ** OR Playing as a [[Barbarian]], bark at His Majesty {{Approval|Astarion|+1}} | ||
'''[[Reithwin Town]]'''<br> | '''[[Reithwin Town]]'''<br> | ||
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▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | ▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | ||
* By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Astarion|+1}} | * By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Astarion|+1}} | ||
'''[[Moonrise Towers]]''' | '''[[Moonrise Towers]]''' | ||
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'''[[Ruined Battlefield]]'''<br> | '''[[Ruined Battlefield]]'''<br> | ||
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:'' | ''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:'' | ||
* Fail to convince the hyena in the convoy that | * Fail to convince the cowardly hyena in the convoy that it do not belong to the goblins. {{Approval|Astarion|-1}} | ||
* | ** OR Tell it to obey the goblins and stay {{Approval|Astarion|-1}} | ||
''If entering the Shadow-Cursed Lands from the [[Grymforge]]:'' | * Stop [[Gronag|Warrior Gronag]] from killing the hyena. Then, when [[Kar'niss]] the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering [[Vez|Brawler Vez]] by any means. {{Approval|Astarion|-1}} | ||
* Playing as a Bard, | ''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:'' | ||
* Playing as a {{Class|Bard}}, a {{Class|Druid}} or a {{Class|Wizard}}, use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer. {{Approval|Astarion|-1}} | |||
* | |||
''Elsewhere:'' | |||
* At the [[House in Deep Shadows]], lose when playing hide-and-seek with [[Oliver]]. {{Approval|Astarion|-1}} | |||
* Free [[Dolly Dolly Dolly|Dolly Thrice]] from the [[Moonlantern]] carried by [[Kar'niss]]. {{Approval|Astarion|-1}} | * Free [[Dolly Dolly Dolly|Dolly Thrice]] from the [[Moonlantern]] carried by [[Kar'niss]]. {{Approval|Astarion|-1}} | ||
* When judging with [[He Who Was]], tell [[Madeline]] that it wasn't her fault {{Approval|Astarion|-1}} | * When judging with [[He Who Was]], tell [[Madeline]] that it wasn't her fault {{Approval|Astarion|-1}} | ||
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'''[[Last Light Inn]]''' | '''[[Last Light Inn]]''' | ||
* Drink the spiked wine when talking to [[Jaheira]] inside. {{Approval|Astarion|-1}} | * Drink the spiked wine when talking to [[Jaheira]] inside. {{Approval|Astarion|-1}} | ||
* Tell Isobel that Marcus plans to kidnap her when he attacks the [[Last Light Inn]]. {{Approval|Astarion|-5}} | * Tell [[Isobel]] that [[Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]]. {{Approval|Astarion|-5}} | ||
* Playing as [[The Dark Urge]], refuse your urge to kill the [[Strange Ox]]. {{Approval|Astarion|-1}} | * Playing as [[The Dark Urge]], refuse your urge to kill the [[Strange Ox]]. {{Approval|Astarion|-1}} | ||
'''[[Reithwin Tollhouse]]''' | '''[[Reithwin Tollhouse]]''' | ||
* Give up all your gold to [[Gerringothe Thorm]]. {{Approval|Astarion|-1}} | * Give up all your gold to [[Gerringothe Thorm]]. {{Approval|Astarion|-1}} | ||
'''[[Moonrise Towers]]''' | '''[[Moonrise Towers]]''' | ||
* Reinforce the connection between Linsella and Barnabus. | * Reinforce the connection between [[Linsella]] and [[Barnabus]]. | ||
* Offer [[Fezzerk]] a fair fight | * Offer [[Fezzerk]] a fair fight | ||
* Order the guards to release [[Fezzerk]] {{Approval|Astarion|-1}} | * Order the guards to release [[Fezzerk]] {{Approval|Astarion|-1}} | ||
* Tell [[Araj Oblodra]] that Astarion does what you tell him to {{Approval|Astarion|-3}} | * Tell [[Araj Oblodra]] that Astarion does what you tell him to do {{Approval|Astarion|-3}} | ||
* Convince Astarion to | * Convince Astarion to bite [[Araj Oblodra]] OR order him to do it. {{Approval|Astarion|-3}} ''(either option)'' | ||
'''[[Gauntlet of Shar]]''' | '''[[Gauntlet of Shar]]''' | ||
* When Yurgir says that [[Raphael]] deceived and trapped him, continue talking to him instead of attacking {{Approval|Astarion|-1}} | * When [[Yurgir]] says that [[Raphael]] deceived and trapped him, continue talking to him instead of attacking {{Approval|Astarion|-1}} | ||
* Persuade Yurgir to let you help him find something to get him out of his contract {{Approval|Astarion|-3}} | ** Persuade Yurgir to let you help him find something to get him out of his contract {{Approval|Astarion|-3}} | ||
* Agree to peace with the rats after interacting with the broken effigy {{Approval|Astarion|-1}} | * Agree to peace with the rats after interacting with the broken effigy {{Approval|Astarion|-1}} | ||
'''[[Mind Flayer Colony]]''' | '''[[Mind Flayer Colony]]''' | ||
* At the [[Tadpoling Centre]], use the Neural Apparatus to release the | * At the [[Tadpoling Centre]], use the Neural Apparatus to release the pod prisoners. {{Approval|Astarion|-1}} | ||
'''Camp/ | '''Camp/Conversation''' | ||
* After defending Astarion from [[Araj Oblodra|Araj Oblodra's]] molestations, at the long rest ''(the cutscene appears only if you romance him)'': | * After defending Astarion from [[Araj Oblodra|Araj Oblodra's]] molestations, at the long rest ''(the cutscene appears only if you romance him)'': | ||
** Tell him '''twice''' that you're not interested in his confessions {{Approval|Astarion|-5}} ''(this choice breaks your relationship)'' | ** Tell him '''twice''' that you're not interested in his confessions {{Approval|Astarion|-5}} ''(this choice breaks your relationship)'' | ||
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'''[[The Pale Elf|Personal quest]] | '''[[The Pale Elf|Personal quest]] | ||
* When he tries to feel through his scars with fingers, offer your help, then mock him about 'cleric of Gond' {{Approval|Astarion|-1}} | * When he tries to feel through his scars with fingers, offer your help, then mock him about 'cleric of Gond' {{Approval|Astarion|-1}} | ||
▶ '''''Note:''' This cutscene will show up only if it hasn't occured in Act One'' | ▶ '''''Note:''' This cutscene will show up only if it hasn't occured in [[Act One]]'' | ||
* When he says he's going to ask [[Raphael|Raphael's]] help with investigating his scars, tell him he's mad {{Approval|Astarion|-1}} | * When he says he's going to ask [[Raphael|Raphael's]] help with investigating his scars, tell him he's mad {{Approval|Astarion|-1}} | ||
** OR Ask not to rope you in dealing with the devil {{Approval|Astarion|-1}} | ** OR Ask not to rope you in dealing with the devil {{Approval|Astarion|-1}} | ||
* After [[Raphael]] reveals the true purpose of | * After [[Raphael]] reveals the true purpose of Astarion's scars, refuse to help the spawn stop [[Cazador]] {{Approval|Astarion|-3}} | ||
}} | }} | ||
Latest revision as of 21:57, 22 November 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Romance |
Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is inspired when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his approval, however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.
Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He also disapproves when the player tries to rein him in or restrict him in some way.
The actions and choices listed on this page will raise or lower Astarion's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on his approval rating, Astarion may greet the player with:
Negative (<0):
- “You again.”
- "What do you need now?"
- "You're staring at me again. What do you want?"
Neutral (0 - 19):
- "Well, hello. What can I do for you?"
- “Yes?"
- “Need Something?”
Medium and up (20+):
- "Ah, my favourite travelling companion."
- "Hello, my dear."
- "What can I do for you, my friend?"
When spoken to by someone other than the player character:
- "Sorry, darling, I haven't got time for underlings. If your boss wants to speak with me, I'm all pointy ears."
Romance[edit | edit source]
Flirting:
- "It's always a pleasure to see you sauntering over."
- "Yes, darling?"
- "Hello, beautiful."
- "I did miss that face, you know."
- "Hello, my sweet."
- "Hello, lover."
- "Yes darling, do you need something?"
- "Need something? Or did you just miss me?"
Partnered:
- "Gods, you're beautiful."
- "Is there something you want to talk about, my dear?"
Broken up:
- "Why in the hells are you bothering me now?"
After Completing The Pale Elf[edit | edit source]
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ascended - Partnered:
- "Look at you, precious thing. You always stare so eagerly."
- "Ask me anything, and it will be yours."
- "Little love, whatever could be the matter?"
- "My consort, we are so close to our triumph, I can almost taste it."
- "Yes, my treasure?"
Spawn - Partnered:
- "Ah, you're so adorable when you're thinking what to say."
- "I hope there's nothing troubling you, my dear?"
- "Yes, love?"
Dark Urge exclusive[edit | edit source]
Spoiler warning! This section reveals interactions with The Dark Urge.
Astarion also has some greetings exclusive to the Dark Urge origin. He will only say these once:
- "You have a manner of irresistible desperation about you. I like it." (first meeting)
- "My dagger-happy friend. What troubles you?" (Act One after killing Alfira or Quil Grootslang)
- "My sweet, conflicted villain. What can I do for you?" (Act Two after killing Isobel)
- "Come to kill me again, darling?" (Act Two if the player character fully refrained from killing him after failing to kill Isobel)
- "Precious little Bhaal-Babe!" (Act Three after the player character learns the truth about their parentage)
- "The child of Bhaal. I'm glad papa has blessed our dirty little plot" (Act Three when romanced, after becoming Bhaal's chosen)
Approval[edit | edit source]
The following story and dialogue choices will cause Astarion to gain approval.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
Disapproval[edit | edit source]
The following story and dialogue choices will cause Astarion to lose approval.