User:T-Furan/Sandbox/Gear locator Act Three: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
Line 31: Line 31:
! width =|Location
! width =|Location
|-
|-
| {{MdRarityItem|Boots of Uninhibited Kushigo}}
! scope="row"| {{MdRarityItem|Boots of Uninhibited Kushigo}}
|
|
*Deal additional damage equal to your [[Wisdom]] [[modifier]] with unarmed attacks
*Deal additional damage equal to your [[Wisdom]] [[modifier]] with unarmed attacks
Line 37: Line 37:
|style="text-align: center;"| {{Coords|-163|-1158}}
|style="text-align: center;"| {{Coords|-163|-1158}}
|-
|-
| {{MdRarityItem|Staff of the Emperor}}
! scope="row"| {{MdRarityItem|Staff of the Emperor}}
|  
|  
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[attack roll|attack rolls]]
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[attack roll|attack rolls]]
Line 44: Line 44:
|style="text-align: center;"| {{Coords|-160|-1165}}
|style="text-align: center;"| {{Coords|-160|-1165}}
|-
|-
| {{MdRarityItem|Orphic Ring}}
! scope="row"| {{MdRarityItem|Orphic Ring}}
|  
|  
*Cast {{sai|Confusion}} (level 5) ({{recharge|long rest}})
*Cast {{sai|Confusion}} (level 5) ({{recharge|long rest}})
Line 62: Line 62:
! width =|Location
! width =|Location
|-
|-
| {{MdRarityItem|Shapeshifter's Boon Ring}}
! scope="row"| {{MdRarityItem|Shapeshifter's Boon Ring}}
|
|
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
Line 68: Line 68:
|rowspan="2" style="text-align: center;"| {{Coords|39|-149}}
|rowspan="2" style="text-align: center;"| {{Coords|39|-149}}
|-
|-
| {{MdRarityItem|Hat of Fire Acuity}}
! scope="row"| {{MdRarityItem|Hat of Fire Acuity}}
|
|
*When you deal {{DamageColor|Fire|Fire}} damage, once per attack, gain {{cond|Arcane Acuity}} for 2 turns
*When you deal {{DamageColor|Fire|Fire}} damage, once per attack, gain {{cond|Arcane Acuity}} for 2 turns
|-
|-
|{{MdRarityItem|Dwarven Thrower}}
! scope="row"| {{MdRarityItem|Dwarven Thrower}}
|
|
*When thrown, returns to your hand
*When thrown, returns to your hand
Line 79: Line 79:
|rowspan="3" style="text-align: center;"| {{Coords|43|-101}}
|rowspan="3" style="text-align: center;"| {{Coords|43|-101}}
|-
|-
|{{MdRarityItem|Cold Snap}}
! scope="row"| {{MdRarityItem|Cold Snap}}
|
|
*Deal additional {{DamageColor|Cold|1d4 Cold}} damage with this weapon
*Deal additional {{DamageColor|Cold|1d4 Cold}} damage with this weapon
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, the attacker gets {{cond|Chilled}} for 2 turns
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, the attacker gets {{cond|Chilled}} for 2 turns
|-
|-
|{{MdRarityItem|Hellrider Longbow}}
! scope="row"| {{MdRarityItem|Hellrider Longbow}}
|
|
*Gain [[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
*Gain [[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
*On a hit with this longbow, once per turn, the target must succed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or be encased in {{cond|Faerie Fire}} for 1 turn
*On a hit with this longbow, once per turn, the target must succed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or be encased in {{cond|Faerie Fire}} for 1 turn
|-
|-
|{{MdRarityItem|Nymph Cloak}}
! scope="row"| {{MdRarityItem|Nymph Cloak}}
|
|
*Cast {{sai|Dominate Person}} ({{recharge|long rest}})
*Cast {{sai|Dominate Person}} ({{recharge|long rest}})
Line 95: Line 95:
|rowspan="3" style="text-align: center;"| {{Coords|43|-101}}
|rowspan="3" style="text-align: center;"| {{Coords|43|-101}}
|-
|-
|{{MdRarityItem|Robe of Supreme Defences}}
! scope="row"| {{MdRarityItem|Robe of Supreme Defences}}
|
|
*While [[concentrating]], add your [[Spells#Spellcasting ability and proficiency|spellcasting modifier]] to [[saving throw|saving throws]] and gain a +1 bonus to [[AC]]
*While [[concentrating]], add your [[Spells#Spellcasting ability and proficiency|spellcasting modifier]] to [[saving throw|saving throws]] and gain a +1 bonus to [[AC]]
|-
|-
|{{MdRarityItem|Sethan}}
! scope="row"| {{MdRarityItem|Sethan}}
|
|
*Cast {{sai|Sethan: Spiritual Greataxe}} ({{recharge|long rest}})
*Cast {{sai|Sethan: Spiritual Greataxe}} ({{recharge|long rest}})
*Cast {{sai|Sethan: Reduce}} ({{recharge|long rest}})
*Cast {{sai|Sethan: Reduce}} ({{recharge|long rest}})
|-
|-
| {{MdRarityItem|Corvid Token}}
! scope="row"| {{MdRarityItem|Corvid Token}}
|
|
*Your {{sai|Jump (Bonus Action)|Jump}} and {{sai|Fly}} distance is increased by 1.5 m / 5.0 ft
*Your {{sai|Jump (Bonus Action)|Jump}} and {{sai|Fly}} distance is increased by 1.5 m / 5.0 ft
Line 112: Line 112:
|rowspan="2" style="text-align: center;"| {{Coords|56|-120}}
|rowspan="2" style="text-align: center;"| {{Coords|56|-120}}
|-
|-
| {{MdRarityItem|Scabby Pugilist Circlet}}
! scope="row"| {{MdRarityItem|Scabby Pugilist Circlet}}
|
|
*Deal additional 2 damage with your weapon or unarmed strikes when surrounded by 2+ foes
*Deal additional 2 damage with your weapon or unarmed strikes when surrounded by 2+ foes
|-
|-
|{{MdRarityItem|Ring of Truthfulness}}
! scope="row"| {{MdRarityItem|Ring of Truthfulness}}
|
|
*[[Advantage]] on [[Insight]] [[ability check|ability checks]]
*[[Advantage]] on [[Insight]] [[ability check|ability checks]]
Line 122: Line 122:
|style="text-align: center;"| [[Windmill Basement|Abandoned Windmill - Basement]] {{Coords|-231|-802}}
|style="text-align: center;"| [[Windmill Basement|Abandoned Windmill - Basement]] {{Coords|-231|-802}}
|-
|-
|{{MdRarityItem|The Undead Bane}}
! scope="row"| {{MdRarityItem|The Undead Bane}}
|
|
*Deal additional {{DamageColor|Physical|1d6 Slashing}} damage with this weapon against [[List of creature types#Fiend|Fiends]] and [[Undead]]
*Deal additional {{DamageColor|Physical|1d6 Slashing}} damage with this weapon against [[List of creature types#Fiend|Fiends]] and [[Undead]]
Line 129: Line 129:
|style="text-align: center;"| {{Coords|100|-17}}
|style="text-align: center;"| {{Coords|100|-17}}
|-
|-
|{{MdRarityItem|Boots of Very Fast Blinking}}
! scope="row"| {{MdRarityItem|Boots of Very Fast Blinking}}
|
|
*Cast {{sai|Misty Step}} ({{recharge|Per turn}})
*Cast {{sai|Misty Step}} ({{recharge|Per turn}})
Line 136: Line 136:
|rowspan="5" style="text-align: center;"| {{Coords|-67|-73}}
|rowspan="5" style="text-align: center;"| {{Coords|-67|-73}}
|-
|-
| {{MdRarityItem|Comeback Handaxe}}
! scope="row"| {{MdRarityItem|Comeback Handaxe}}
|
|
*When thrown, returns to your hand and deals 1d6+1 damage to you on return
*When thrown, returns to your hand and deals 1d6+1 damage to you on return
|-
|-
| {{MdRarityItem|Reverse Rain Cloak}}
! scope="row"| {{MdRarityItem|Reverse Rain Cloak}}
|
|
*Remain permanently {{cond|Wet}} while wearing this cloak
*Remain permanently {{cond|Wet}} while wearing this cloak
|-
|-
| {{MdRarityItem|Staff of a Mumbling Wizard}}
! scope="row"| {{MdRarityItem|Staff of a Mumbling Wizard}}
|
|
*Cast {{sai|Firebolt?}} that has 100% hit chance ({{recharge|Per turn}})
*Cast {{sai|Firebolt?}} that has 100% hit chance ({{recharge|Per turn}})
*When casting '''Firebolt?''' with this staff, the target must succeed [[DC]] 20 [[Saves|save]]{{ref|name=note5}} (unaffected by anything) or be shot at with {{sai|Fireball}} instead
*When casting '''Firebolt?''' with this staff, the target must succeed [[DC]] 20 [[Saves|save]]{{ref|name=note5}} (unaffected by anything) or be shot at with {{sai|Fireball}} instead
|-
|-
| {{MdRarityItem|Unlucky Thief's Gloves}}
! scope="row"| {{MdRarityItem|Unlucky Thief's Gloves}}
|
|
*[[Sleight of Hand]] +2
*[[Sleight of Hand]] +2
*For each item you steal while wearing these gloves, receive 1 piece of [[Charcoal]] in inventory. After stealing 20 times, suffer {{cond|Burning}} for 1 turn
*For each item you steal while wearing these gloves, receive 1 piece of [[Charcoal]] in inventory. After stealing 20 times, suffer {{cond|Burning}} for 1 turn
|-
|-
|{{MdRarityItem|Djinni Ring}}
! scope="row"| {{MdRarityItem|Djinni Ring}}
|
|
*Cast {{sai|Mage Hand}} ({{recharge|short rest}})
*Cast {{sai|Mage Hand}} ({{recharge|short rest}})
Line 161: Line 161:
|style="text-align: center;"| {{Coords|-67|-73}}
|style="text-align: center;"| {{Coords|-67|-73}}
|-
|-
|{{MdRarityItem|Band of the Mystic Scoundrel}}
! scope="row"| {{MdRarityItem|Band of the Mystic Scoundrel}}
|
|
*After a hit with your weapon, cast [[illusion]] or [[Enchantment (school)|enchantment]] [[spells]] as a {{action|bonus}} for 1 turn
*After a hit with your weapon, cast [[illusion]] or [[Enchantment (school)|enchantment]] [[spells]] as a {{action|bonus}} for 1 turn
Line 167: Line 167:
|style="text-align: center;"| [[Jungle]] {{Coords|-1564|-1521}}
|style="text-align: center;"| [[Jungle]] {{Coords|-1564|-1521}}
|-
|-
|{{MdRarityItem|Nyrulna}}
! scope="row"| {{MdRarityItem|Nyrulna}}
|
|
*Deal additional {{DamageColor|Thunder|1d6 Thunder}} damage with this weapon
*Deal additional {{DamageColor|Thunder|1d6 Thunder}} damage with this weapon
Line 178: Line 178:
|style="text-align: center;"| [[Jungle]] {{Coords|-1512|-1523}}
|style="text-align: center;"| [[Jungle]] {{Coords|-1512|-1523}}
|-
|-
|{{MdRarityItem|Dark Displacement Gloves}}
! scope="row"| {{MdRarityItem|Dark Displacement Gloves}}
|
|
*+1 bonus to [[attack roll|attack rolls]] when {{sai|Throw|Throwing}}, and the target of your throw attack must succeed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or swap places with you
*+1 bonus to [[attack roll|attack rolls]] when {{sai|Throw|Throwing}}, and the target of your throw attack must succeed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or swap places with you
Line 185: Line 185:
|style="text-align: center;"| {{Coords|-90|-56}}
|style="text-align: center;"| {{Coords|-90|-56}}
|-
|-
|{{MdRarityItem|The Pointy Hat}}
! scope="row"| {{MdRarityItem|The Pointy Hat}}
|
|
*Gain a bonus to [[Persuasion]] [[ability check|ability checks]] equal to your [[Intelligence]] [[modifier]]
*Gain a bonus to [[Persuasion]] [[ability check|ability checks]] equal to your [[Intelligence]] [[modifier]]
Line 191: Line 191:
|style="text-align: center;"| {{Coords|-85|-24}}
|style="text-align: center;"| {{Coords|-85|-24}}
|-
|-
|{{MdRarityItem|Hollow's Staff}}
! scope="row"| {{MdRarityItem|Hollow's Staff}}
|
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage in melee with this weapon
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage in melee with this weapon
Line 199: Line 199:
|style="text-align: center;"| {{Coords|-82|-33}}
|style="text-align: center;"| {{Coords|-82|-33}}
|-
|-
|{{MdRarityItem|Spellmight Gloves}}
! scope="row"| {{MdRarityItem|Spellmight Gloves}}
|
|
*When you cast a [[Spells|spell]] that uses [[attack roll|attack rolls]], you can choose to take a -5 penalty to the roll to deal an additional 1d8 damage. This functions like [[Great Weapon Master: All In]] and can be toggled off
*When you cast a [[Spells|spell]] that uses [[attack roll|attack rolls]], you can choose to take a -5 penalty to the roll to deal an additional 1d8 damage. This functions like [[Great Weapon Master: All In]] and can be toggled off
Line 205: Line 205:
|style="text-align: center;"| {{Coords|-82|-33}}
|style="text-align: center;"| {{Coords|-82|-33}}
|-
|-
|{{MdRarityItem|Clown Hammer}}
! scope="row"| {{MdRarityItem|Clown Hammer}}
|
|
*On a [[Critical Hit|critical hit]] with this warhammer, the target (and you) must succeed [[DC]] 17 [[Wisdom]] [[saving throw|save]] or succumb to {{cond|Hideous Laughter}} for 2 turns
*On a [[Critical Hit|critical hit]] with this warhammer, the target (and you) must succeed [[DC]] 17 [[Wisdom]] [[saving throw|save]] or succumb to {{cond|Hideous Laughter}} for 2 turns
Line 211: Line 211:
|style="text-align: center;"| {{Coords|-43|-35}}
|style="text-align: center;"| {{Coords|-43|-35}}
|-
|-
|{{MdRarityItem|Swires' Sledboard}}
! scope="row"| {{MdRarityItem|Swires' Sledboard}}
|
|
*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns
*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns
Line 218: Line 218:
|rowspan="6" style="text-align: center;"| {{Coords|7|-34}}
|rowspan="6" style="text-align: center;"| {{Coords|7|-34}}
|-
|-
| {{MdRarityItem|Bonespike Garb}}
! scope="row"| {{MdRarityItem|Bonespike Garb}}
|
|
*Upon entering {{cond|Rage}}, gain 15 [[Hit Points#Temporary Hit Points|temporary hit points]]
*Upon entering {{cond|Rage}}, gain 15 [[Hit Points#Temporary Hit Points|temporary hit points]]
*All incoming damage is reduced by 2. When you are struck by a melee attack, the attacker receives {{DamageColor|Physical|Piercing}} damage equal to your [[Constitution]] [[modifier]]
*All incoming damage is reduced by 2. When you are struck by a melee attack, the attacker receives {{DamageColor|Physical|Piercing}} damage equal to your [[Constitution]] [[modifier]]
|-
|-
| {{MdRarityItem|The Dancing Breeze}}
! scope="row"| {{MdRarityItem|The Dancing Breeze}}
|
|
*Gain an action to strike all nearby foes, making separate [[Attack Rolls|attack rolls]] against each target ({{recharge|short rest}})
*Gain an action to strike all nearby foes, making separate [[Attack Rolls|attack rolls]] against each target ({{recharge|short rest}})
|-
|-
| {{MdRarityItem|Stalker Gloves}}
! scope="row"| {{MdRarityItem|Stalker Gloves}}
|
|
*+1 bonus to [[Initiative]] rolls
*+1 bonus to [[Initiative]] rolls
*Deal additional {{DamageColor|Force|1d4 Force}} damage with your {{sai|Sneak Attack|Sneak Attacks}}
*Deal additional {{DamageColor|Force|1d4 Force}} damage with your {{sai|Sneak Attack|Sneak Attacks}}
|-
|-
| {{MdRarityItem|Elven Chain}}
! scope="row"| {{MdRarityItem|Elven Chain}}
|
|
*You are considered [[proficient]] with this armour while wearing it
*You are considered [[proficient]] with this armour while wearing it
*[[Advantage]] on [[Dexterity]] [[saving throws]] and a +2 bonus to [[Initiative]] rolls
*[[Advantage]] on [[Dexterity]] [[saving throws]] and a +2 bonus to [[Initiative]] rolls
|-
|-
| {{MdRarityItem|Ambusher}}
! scope="row"| {{MdRarityItem|Ambusher}}
|
|
*[[Advantage]] on [[Perception]] [[Ability Checks|ability checks]] and a +1 bonus to [[Initiative]] rolls
*[[Advantage]] on [[Perception]] [[Ability Checks|ability checks]] and a +1 bonus to [[Initiative]] rolls
*Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with your weapons in combat against creatures that haven't taken a turn yet
*Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with your weapons in combat against creatures that haven't taken a turn yet
|-
|-
|{{MdRarityItem|Seraphic Pugilist Gloves}}
! scope="row"| {{MdRarityItem|Seraphic Pugilist Gloves}}
|
|
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with unarmed strikes
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with unarmed strikes
Line 249: Line 249:
|style="text-align: center;"| {{Coords|-87|-7}}
|style="text-align: center;"| {{Coords|-87|-7}}
|-
|-
|{{MdRarityItem|Ring of Blink}}
! scope="row"| {{MdRarityItem|Ring of Blink}}
|
|
*Cast {{sai|Blink}} ({{recharge|long rest}})
*Cast {{sai|Blink}} ({{recharge|long rest}})
Line 255: Line 255:
|style="text-align: center;"| {{Coords|-45|-5}}
|style="text-align: center;"| {{Coords|-45|-5}}
|-
|-
|{{MdRarityItem|Tressym Collar}}
! scope="row"| {{MdRarityItem|Tressym Collar}}
|
|
*Cast {{sai|Telekinesis}} ({{recharge|long rest}})
*Cast {{sai|Telekinesis}} ({{recharge|long rest}})
Line 261: Line 261:
|style="text-align: center;"| {{Coords|-45|-5}}
|style="text-align: center;"| {{Coords|-45|-5}}
|-
|-
|{{MdRarityItem|Sentient Amulet (Very Rare)}}
! scope="row"| {{MdRarityItem|Sentient Amulet (Very Rare)}}
|
|
*Cast {{sai|Shatter}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Shatter}} (level 3) ({{recharge|long rest}})
Line 268: Line 268:
|style="text-align: center;"| [[Open Hand Temple Cellar]] {{Coords|-7|-1004}}
|style="text-align: center;"| [[Open Hand Temple Cellar]] {{Coords|-7|-1004}}
|-
|-
|{{MdRarityItem|Stillmaker}}
! scope="row"| {{MdRarityItem|Stillmaker}}
|
|
*Cast {{sai|Hold Person}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Hold Person}} (level 3) ({{recharge|long rest}})
Line 274: Line 274:
|style="text-align: center;"| [[Under Temple Cave Area]] {{Coords|65|-1019}}
|style="text-align: center;"| [[Under Temple Cave Area]] {{Coords|65|-1019}}
|-
|-
|{{MdRarityItem|Martial Exertion Gloves}}
! scope="row"| {{MdRarityItem|Martial Exertion Gloves}}
|
|
*Gain an action to suffer {{DamageColor|Physical|6d6 Piercing}} damage once, receiving a bonus attack for 1 turn and doubling your [[movement speed]] ({{recharge|short rest}})
*Gain an action to suffer {{DamageColor|Physical|6d6 Piercing}} damage once, receiving a bonus attack for 1 turn and doubling your [[movement speed]] ({{recharge|short rest}})
Line 280: Line 280:
|rowspan="3" style="text-align: center;"| [[Angleiron's Cellar]] {{Coords|-244|-1069}}
|rowspan="3" style="text-align: center;"| [[Angleiron's Cellar]] {{Coords|-244|-1069}}
|-
|-
| {{MdRarityItem|Thunderpalm Strikers}}
! scope="row"| {{MdRarityItem|Thunderpalm Strikers}}
|
|
*Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage with unarmed strikes
*Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage with unarmed strikes
*Cast {{sai|Thunderwave}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Thunderwave}} (level 3) ({{recharge|long rest}})
|-
|-
| {{MdRarityItem|Nimblefinger Gloves}}
! scope="row"| {{MdRarityItem|Nimblefinger Gloves}}
|
|
*If [[gnome]]{{ref|name=note2}}, gain a +2 bonus to [[Dexterity]]. If [[halfling]] or [[dwarf]]{{ref|name=note2}}, gain a +1 bonus to Dexterity instead
*If [[gnome]]{{ref|name=note2}}, gain a +2 bonus to [[Dexterity]]. If [[halfling]] or [[dwarf]]{{ref|name=note2}}, gain a +1 bonus to Dexterity instead
*[[Sleight of Hand]] +1
*[[Sleight of Hand]] +1
|-
|-
| {{MdRarityItem|Necklace of Elemental Augmentation}}
! scope="row"| {{MdRarityItem|Necklace of Elemental Augmentation}}
|
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting ability and proficiency|spellcasting modifier]] to the damage dealt
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting ability and proficiency|spellcasting modifier]] to the damage dealt
Line 296: Line 296:
|style="text-align: center;"| {{Coords|-97|107}}
|style="text-align: center;"| {{Coords|-97|107}}
|-
|-
|{{MdRarityItem|Gleamdance Dagger}}
! scope="row"| {{MdRarityItem|Gleamdance Dagger}}
|
|
*This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
*This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
Line 303: Line 303:
|style="text-align: center;"| {{Coords|-217|97}}
|style="text-align: center;"| {{Coords|-217|97}}
|-
|-
|{{MdRarityItem|Corpsegrinder}}
! scope="row"| {{MdRarityItem|Corpsegrinder}}
|
|
*Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage with this weapon
*Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage with this weapon
Line 310: Line 310:
|style="text-align: center;"| {{Coords|-219|105}}
|style="text-align: center;"| {{Coords|-219|105}}
|-
|-
|{{MdRarityItem|Bonespike Boots}}
! scope="row"| {{MdRarityItem|Bonespike Boots}}
|
|
*+1 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]]
*+1 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]]
Line 336: Line 336:
! width =|Location
! width =|Location
|-
|-
|{{MdRarityItem|Scarlet Leather Armour}}
! scope="row"| {{MdRarityItem|Scarlet Leather Armour}}
|
|
*[[Stealth]] +1
*[[Stealth]] +1
Line 342: Line 342:
|style="text-align: center;"| {{Coords|-20|79}}
|style="text-align: center;"| {{Coords|-20|79}}
|-
|-
|{{MdRarityItem|Amulet of the Drunkard}}
! scope="row"| {{MdRarityItem|Amulet of the Drunkard}}
|
|
*Your {{cond|Drunk}} condition lasts for 5 turns instead of 2, and you regain {{DamageColor|Healing|2d4 hit points}} once during the first turn of '''Drunk''' that happened with this item equipped
*Your {{cond|Drunk}} condition lasts for 5 turns instead of 2, and you regain {{DamageColor|Healing|2d4 hit points}} once during the first turn of '''Drunk''' that happened with this item equipped
Line 348: Line 348:
|style="text-align: center;"| {{Coords|21|85}}
|style="text-align: center;"| {{Coords|21|85}}
|-
|-
|{{MdRarityItem|Voss' Silver Sword}}
! scope="row"| {{MdRarityItem|Voss' Silver Sword}}
|
|
*Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
*Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
Line 356: Line 356:
|rowspan="2" style="text-align: center;"| {{Coords|25|98}}
|rowspan="2" style="text-align: center;"| {{Coords|25|98}}
|-
|-
|{{MdRarityItem|Silver Sword of the Astral Plane}}
! scope="row"| {{MdRarityItem|Silver Sword of the Astral Plane}}
|
|
*If [[githyanki]]{{ref|name=note8}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon
*If [[githyanki]]{{ref|name=note8}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon
Line 363: Line 363:
| Rewarded by [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] if he was shown the [[Orphic Hammer]] that you can get here by accepting the [[Deal with the Devil|Raphael's deal]]
| Rewarded by [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] if he was shown the [[Orphic Hammer]] that you can get here by accepting the [[Deal with the Devil|Raphael's deal]]
|-
|-
|{{MdRarityItem|Gauntlets of the Warmaster}}
! scope="row"| {{MdRarityItem|Gauntlets of the Warmaster}}
|
|
*Targets have [[disadvantage]] on [[saving throws]] against your [[manoeuvres]] and [[weapon actions]]
*Targets have [[disadvantage]] on [[saving throws]] against your [[manoeuvres]] and [[weapon actions]]
Line 370: Line 370:
|rowspan="7" style="text-align: center;"| {{Coords|-11|140}}
|rowspan="7" style="text-align: center;"| {{Coords|-11|140}}
|-
|-
| {{MdRarityItem|Horns of the Berserker}}
! scope="row"| {{MdRarityItem|Horns of the Berserker}}
|
|
*+2 to [[Attack Rolls|attack rolls]] when attacking creatures that have already taken damage
*+2 to [[Attack Rolls|attack rolls]] when attacking creatures that have already taken damage
*While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage with your melee attacks. While in combat, if you don't deal any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn
*While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage with your melee attacks. While in combat, if you don't deal any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn
|-
|-
| {{MdRarityItem|Blightbringer}}
! scope="row"| {{MdRarityItem|Blightbringer}}
|
|
*When attacking [[gnome|gnomes]] and [[dwarves]] with this shortbow, gain a 1d4 bonus to [[Attack Rolls|attack rolls]] and [[Damage Rolls|damage rolls]]
*When attacking [[gnome|gnomes]] and [[dwarves]] with this shortbow, gain a 1d4 bonus to [[Attack Rolls|attack rolls]] and [[Damage Rolls|damage rolls]]
*On a [[Critical Hit|critical hit]] with this shortbow, the target gets {{cond|Slowed}} for 2 turns  
*On a [[Critical Hit|critical hit]] with this shortbow, the target gets {{cond|Slowed}} for 2 turns  
|-
|-
| {{MdRarityItem|Snow-Dusted Monastery Gloves}}
! scope="row"| {{MdRarityItem|Snow-Dusted Monastery Gloves}}
|
|
*Deal additional {{DamageColor|Cold|1d4 Cold}} damage with unarmed strikes
*Deal additional {{DamageColor|Cold|1d4 Cold}} damage with unarmed strikes
*Cast {{sai|Ice Knife}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Ice Knife}} (level 3) ({{recharge|long rest}})
|-
|-
| {{MdRarityItem|Cloak of Displacement}}
! scope="row"| {{MdRarityItem|Cloak of Displacement}}
|
|
*Targets have [[disadvantage]] on [[Attack Rolls|attack rolls]] against you, from the start of your turn until you have taken any damage
*Targets have [[disadvantage]] on [[Attack Rolls|attack rolls]] against you, from the start of your turn until you have taken any damage
|-
|-
| {{MdRarityItem|Garb of the Land and Sky}}
! scope="row"| {{MdRarityItem|Garb of the Land and Sky}}
|
|
*When activating {{sai|Patient Defence}}, gain {{cond|Blade Ward}} for 1 turn
*When activating {{sai|Patient Defence}}, gain {{cond|Blade Ward}} for 1 turn
Line 395: Line 395:
*[[Armour Class]] +1
*[[Armour Class]] +1
|-
|-
| {{MdRarityItem|Harmonic Dueller}}
! scope="row"| {{MdRarityItem|Harmonic Dueller}}
|
|
*Gain an action to harmonise with the rapier, attempting a [[DC]] 15 [[Performance]] [[Checks|check]]; Upon success, deal additional damage equal to your [[Charisma]] [[modifier]] (minimum 1) with melee weapons, for 10 turns ({{recharge|short rest}})
*Gain an action to harmonise with the rapier, attempting a [[DC]] 15 [[Performance]] [[Checks|check]]; Upon success, deal additional damage equal to your [[Charisma]] [[modifier]] (minimum 1) with melee weapons, for 10 turns ({{recharge|short rest}})
|-
|-
|{{MdRarityItem|Absolute Confidence Amulet}}
! scope="row"| {{MdRarityItem|Absolute Confidence Amulet}}
|
|
*[[Performance]] +1
*[[Performance]] +1
Line 406: Line 406:
|rowspan="2" style="text-align: center;"| {{Coords|19|130}}
|rowspan="2" style="text-align: center;"| {{Coords|19|130}}
|-
|-
|{{MdRarityItem|Seemingly Gleaming Ring}}
! scope="row"| {{MdRarityItem|Seemingly Gleaming Ring}}
|
|
*[[Charisma]] [[saving throws]] +1
*[[Charisma]] [[saving throws]] +1
Line 425: Line 425:
! width =|Location
! width =|Location
|-
|-
|{{MdRarityItem|Flame Enamelled Armour}}
! scope="row"| {{MdRarityItem|Flame Enamelled Armour}}
|
|
*+1 bonus to [[Initiative]] rolls
*+1 bonus to [[Initiative]] rolls
Line 434: Line 434:
|style="text-align: center;"| {{Coords|-28|184}}
|style="text-align: center;"| {{Coords|-28|184}}
|-
|-
|{{MdRarityItem|Infernal Spear}}
! scope="row"| {{MdRarityItem|Infernal Spear}}
|rowspan=2|
|rowspan=2|
*Deal additional {{DamageColor|Poison|3 Poison}} damage with this weapon
*Deal additional {{DamageColor|Poison|3 Poison}} damage with this weapon
Line 440: Line 440:
|rowspan="4" style="text-align: center;"| {{Coords|-6|208}}
|rowspan="4" style="text-align: center;"| {{Coords|-6|208}}
|-
|-
|{{MdRarityItem|Infernal Mace}}
! scope="row"| {{MdRarityItem|Infernal Mace}}
| Black Gauntlets Mohlen, Greyward, Ignur, and Aisha in the throne room on the first floor of the fortress
| Black Gauntlets Mohlen, Greyward, Ignur, and Aisha in the throne room on the first floor of the fortress
|-
|-
|{{MdRarityItem|Emblazoned Plate of the Marshal}}
! scope="row"| {{MdRarityItem|Emblazoned Plate of the Marshal}}
|
|
*All incoming damage is reduced by 2
*All incoming damage is reduced by 2
Line 451: Line 451:
|rowspan=2| [[Ulder Ravengard]] in the throne room on the first floor of the fortress, if chosen to be killed{{ref|name=note10}}
|rowspan=2| [[Ulder Ravengard]] in the throne room on the first floor of the fortress, if chosen to be killed{{ref|name=note10}}
|-
|-
| {{MdRarityItem|Duke Ravengard's Longsword}}
! scope="row"| {{MdRarityItem|Duke Ravengard's Longsword}}
|
|
*When you kill an enemy, all allies within 9 m / 30 ft gain [[Temporary Hit Points|temporary hit points]] equal to your [[Charisma]] [[modifier]] (minimum 1)
*When you kill an enemy, all allies within 9 m / 30 ft gain [[Temporary Hit Points|temporary hit points]] equal to your [[Charisma]] [[modifier]] (minimum 1)
Line 457: Line 457:
*[[Charisma]] +2
*[[Charisma]] +2
|-
|-
|{{MdRarityItem|Fabricated Arbalest}}
! scope="row"| {{MdRarityItem|Fabricated Arbalest}}
|
|
*Gain an action to fire a shimmering bolt, dealing {{DamageColor|Physical|1d4 Piercing}} damage and inflicting 1 turn of {{cond|Radiating Orb}} upon the target ({{recharge|Per turn}})
*Gain an action to fire a shimmering bolt, dealing {{DamageColor|Physical|1d4 Piercing}} damage and inflicting 1 turn of {{cond|Radiating Orb}} upon the target ({{recharge|Per turn}})
Line 466: Line 466:
*Top floor {{Coords|-26|211}}
*Top floor {{Coords|-26|211}}
|-
|-
| {{MdRarityItem|Cloth of Authority}}
! scope="row"| {{MdRarityItem|Cloth of Authority}}
|
|
*Immunity to being {{cond|Frightened}}, {{cond|Feared}}, and afflicted with {{cond|Hideous Laughter}}
*Immunity to being {{cond|Frightened}}, {{cond|Feared}}, and afflicted with {{cond|Hideous Laughter}}
Line 472: Line 472:
*[[Armour Class]] +1
*[[Armour Class]] +1
|-
|-
| {{MdRarityItem|Tyrannical Jackboots}}
! scope="row"| {{MdRarityItem|Tyrannical Jackboots}}
|
|
*+1 bonus to [[Charisma]] [[saving throws]] and [[Ability Checks|ability checks]]
*+1 bonus to [[Charisma]] [[saving throws]] and [[Ability Checks|ability checks]]
|-
|-
| {{MdRarityItem|Gauntlet of the Tyrant}}
! scope="row"| {{MdRarityItem|Gauntlet of the Tyrant}}
|
|
*Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes
*Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes
Line 482: Line 482:
*Cast {{sai|Command}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Command}} (level 3) ({{recharge|long rest}})
|-
|-
|{{MdRarityItem|Servitor of the Black Hand Gloves}}
! scope="row"| {{MdRarityItem|Servitor of the Black Hand Gloves}}
|
|
*Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes
*Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes
Line 489: Line 489:
|style="text-align: center;"| {{Coords|-32|198}}
|style="text-align: center;"| {{Coords|-32|198}}
|-
|-
|{{MdRarityItem|Helldusk Boots}}
! scope="row"| {{MdRarityItem|Helldusk Boots}}
|
|
*Immunity to being moved against your will by enemy [[spells]] or actions, and your [[movement speed]] is unimpeded by {{cond|Difficult Terrain}}
*Immunity to being moved against your will by enemy [[spells]] or actions, and your [[movement speed]] is unimpeded by {{cond|Difficult Terrain}}
Line 497: Line 497:
|style="text-align: center;"| {{Coords|-32|219}}
|style="text-align: center;"| {{Coords|-32|219}}
|-
|-
|{{MdRarityItem|Balduran's Giantslayer}}
! scope="row"| {{MdRarityItem|Balduran's Giantslayer}}
|
|
*On a hit with this greatsword, deal additional damage equal to your [[Strength]] [[modifier]] x2 (instead of x1). Gain [[advantage]] on [[Attack Rolls|attack rolls]] against [[Large]], [[Huge]], or [[Gargantuan]] creatures
*On a hit with this greatsword, deal additional damage equal to your [[Strength]] [[modifier]] x2 (instead of x1). Gain [[advantage]] on [[Attack Rolls|attack rolls]] against [[Large]], [[Huge]], or [[Gargantuan]] creatures
Line 505: Line 505:
|style="text-align: center;"| [[Wyrmway]] {{Coords|629|-988}}
|style="text-align: center;"| [[Wyrmway]] {{Coords|629|-988}}
|-
|-
|{{MdRarityItem|Helm of Balduran}}
! scope="row"| {{MdRarityItem|Helm of Balduran}}
|
|
*At the beginning of your turn, regain {{DamageColor|Healing|2 hit points}}
*At the beginning of your turn, regain {{DamageColor|Healing|2 hit points}}
Line 529: Line 529:
! width =|Location
! width =|Location
|-
|-
|{{MdRarityItem|The Reviving Hands}}
! scope="row"| {{MdRarityItem|The Reviving Hands}}
|
|
*When healing others, give them {{cond|Blade Ward}} for 2 turns. When reviving others, give them {{cond|Death Ward}} for 2 turns
*When healing others, give them {{cond|Blade Ward}} for 2 turns. When reviving others, give them {{cond|Death Ward}} for 2 turns
Line 537: Line 537:
|rowspan="3" style="text-align: center;"| {{Coords|109|-20}}
|rowspan="3" style="text-align: center;"| {{Coords|109|-20}}
|-
|-
| {{MdRarityItem|Mantle of the Holy Warrior}}
! scope="row"| {{MdRarityItem|Mantle of the Holy Warrior}}
|
|
*Cast {{sai|Crusader's Mantle}} ({{recharge|short rest}})
*Cast {{sai|Crusader's Mantle}} ({{recharge|short rest}})
|-
|-
| {{MdRarityItem|The Sacred Star}}
! scope="row"| {{MdRarityItem|The Sacred Star}}
|
|
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
Line 548: Line 548:
*Gain an action to strike the target, dealing additional {{DamageColor|Radiant|Radiant}} damage equal to your [[proficiency bonus]] and creating an explosion of light in a 3 m / 10 ft radius; Enemies caught in the explosion must succeed DC 12 [[Constitution]] save or get {{cond|Blinded}} for 3 turns ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional {{DamageColor|Radiant|Radiant}} damage equal to your [[proficiency bonus]] and creating an explosion of light in a 3 m / 10 ft radius; Enemies caught in the explosion must succeed DC 12 [[Constitution]] save or get {{cond|Blinded}} for 3 turns ({{recharge|short rest}})
|-
|-
|{{MdRarityItem|Amulet of the Devout}}
! scope="row"| {{MdRarityItem|Amulet of the Devout}}
|
|
*+2 bonus to [[Spell Save DC|spell save DC]]
*+2 bonus to [[Spell Save DC|spell save DC]]
Line 555: Line 555:
|rowspan="3" style="text-align: center;"| [[Stormshore Tabernacle#Basement|Stormshore Tabernacle - Basement]] {{Coords|796|1159}}
|rowspan="3" style="text-align: center;"| [[Stormshore Tabernacle#Basement|Stormshore Tabernacle - Basement]] {{Coords|796|1159}}
|-
|-
|{{MdRarityItem|Shield of Shielding}}
! scope="row"| {{MdRarityItem|Shield of Shielding}}
|
|
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC|spellcasting DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC|spellcasting DC]]
Line 561: Line 561:
| Offerings to Helm chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
| Offerings to Helm chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
|-
|-
|{{MdRarityItem|Hammer of the Just}}
! scope="row"| {{MdRarityItem|Hammer of the Just}}
|
|
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
Line 568: Line 568:
| Offerings to Tyr chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
| Offerings to Tyr chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
|-
|-
|{{MdRarityItem|Blackguard's Sword}}
! scope="row"| {{MdRarityItem|Blackguard's Sword}}
|
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
Line 575: Line 575:
|rowspan="5" style="text-align: center;"| [[Murder Tribunal]] {{Coords|-1295|502}}
|rowspan="5" style="text-align: center;"| [[Murder Tribunal]] {{Coords|-1295|502}}
|-
|-
| {{MdRarityItem|Blackguard's Plate}}
! scope="row"| {{MdRarityItem|Blackguard's Plate}}
|
|
*All incoming damage is reduced by 1
*All incoming damage is reduced by 1
Line 581: Line 581:
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
|-
|-
| {{MdRarityItem|Shield of the Undevout}}
! scope="row"| {{MdRarityItem|Shield of the Undevout}}
|
|
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Fearful}} attacks and [[spells]]
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Fearful}} attacks and [[spells]]
Line 587: Line 587:
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC|spellcasting DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC|spellcasting DC]]
|-
|-
|{{MdRarityItem|Blackguard's Greaves}}
! scope="row"| {{MdRarityItem|Blackguard's Greaves}}
|
|
*[[Movement speed]] is increased by 3 m / 10 ft
*[[Movement speed]] is increased by 3 m / 10 ft
Line 593: Line 593:
| [[That Which Lurks]]{{ref|name=note13}} at the entrance gate of the [[Murder Tribunal]]
| [[That Which Lurks]]{{ref|name=note13}} at the entrance gate of the [[Murder Tribunal]]
|-
|-
|{{MdRarityItem|Blackguard's Gauntlets}}
! scope="row"| {{MdRarityItem|Blackguard's Gauntlets}}
|
|
*Cast {{sai|Inflict Wounds}} (level 4) ({{recharge|long rest}})
*Cast {{sai|Inflict Wounds}} (level 4) ({{recharge|long rest}})
Line 600: Line 600:
| [[That Which Watches]]{{ref|name=note13}} at the entrance gate of the [[Murder Tribunal]]
| [[That Which Watches]]{{ref|name=note13}} at the entrance gate of the [[Murder Tribunal]]
|-
|-
| {{MdRarityItem|Sword of Chaos}}
! scope="row"| {{MdRarityItem|Sword of Chaos}}
|
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
Line 607: Line 607:
|rowspan="3" style="text-align: center;"| [[Murder Tribunal]] {{Coords|-1267|503}}
|rowspan="3" style="text-align: center;"| [[Murder Tribunal]] {{Coords|-1267|503}}
|-
|-
| {{MdRarityItem|Sarevok's Horned Helmet}}
! scope="row"| {{MdRarityItem|Sarevok's Horned Helmet}}
|
|
*Gain {{sai|Darkvision}} with a 3 m / 10 ft range, or increase the existing one to 15 m / 50 ft. Reduce the number you need to roll a [[critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*Gain {{sai|Darkvision}} with a 3 m / 10 ft range, or increase the existing one to 15 m / 50 ft. Reduce the number you need to roll a [[critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*Immunity to being {{cond|Frightened}}, {{cond|Feared}}, and afflicted with {{cond|Hideous Laughter}}
*Immunity to being {{cond|Frightened}}, {{cond|Feared}}, and afflicted with {{cond|Hideous Laughter}}
|-
|-
|{{MdRarityItem|Amulet of Bhaal}}
! scope="row"| {{MdRarityItem|Amulet of Bhaal}}
|
|
*On a hit against a target with full [[Hit points|HP]], once per attack, inflict 2 turns of {{cond|Bleeding}} upon the target
*On a hit against a target with full [[Hit points|HP]], once per attack, inflict 2 turns of {{cond|Bleeding}} upon the target
| Looted from [[Sarevok Anchev]] at the tribunal hall, or rewarded by him for [[Impress the Murder Tribunal#Infiltrate the Murder Tribunal|Impress the Murder Tribunal]]
| Looted from [[Sarevok Anchev]] at the tribunal hall, or rewarded by him for [[Impress the Murder Tribunal#Infiltrate the Murder Tribunal|Impress the Murder Tribunal]]
|-
|-
|{{MdRarityItem|Bhaalist Gloves}}
! scope="row"| {{MdRarityItem|Bhaalist Gloves}}
|
|
*[[Attack rolls]] +1
*[[Attack rolls]] +1
Line 624: Line 624:
|rowspan="9" style="text-align: center;"| [[Murder Tribunal]] {{Coords|-1261|507}}
|rowspan="9" style="text-align: center;"| [[Murder Tribunal]] {{Coords|-1261|507}}
|-
|-
| {{MdRarityItem|Bhaalist Armour}}
! scope="row"| {{MdRarityItem|Bhaalist Armour}}
|
|
*Enemies in a 2 m / 7 ft radius become [[vulnerable]] to {{DamageColor|Physical|Piercing}} damage, unless they are [[resistant]] or immune to it
*Enemies in a 2 m / 7 ft radius become [[vulnerable]] to {{DamageColor|Physical|Piercing}} damage, unless they are [[resistant]] or immune to it
*+2 bonus to [[Initiative]] rolls
*+2 bonus to [[Initiative]] rolls
|-
|-
| {{MdRarityItem|Assassin of Bhaal Cowl}}
! scope="row"| {{MdRarityItem|Assassin of Bhaal Cowl}}
|
|
*Gain {{sai|Darkvision}} with a 3 m / 10 ft range and a +2 bonus to [[Initiative]] rolls
*Gain {{sai|Darkvision}} with a 3 m / 10 ft range and a +2 bonus to [[Initiative]] rolls
*Cast {{sai|See Invisibility}} ({{recharge|short rest}})
*Cast {{sai|See Invisibility}} ({{recharge|short rest}})
|-
|-
| {{MdRarityItem|Craterflesh Gloves}}
! scope="row"| {{MdRarityItem|Craterflesh Gloves}}
|
|
*On a [[Critical Hit|critical hit]], deal additional {{DamageColor|Force|1d6 Force}} damage
*On a [[Critical Hit|critical hit]], deal additional {{DamageColor|Force|1d6 Force}} damage
|-
|-
| {{MdRarityItem|Vicious Battleaxe}}
! scope="row"| {{MdRarityItem|Vicious Battleaxe}}
|rowspan=3|
|rowspan=3|
*On a [[Critical Hit|critical hit]] with weapons, deal addtitional 7 damage
*On a [[Critical Hit|critical hit]] with weapons, deal addtitional 7 damage
|-
|-
| {{MdRarityItem|Dolor Amarus}}
! scope="row"| {{MdRarityItem|Dolor Amarus}}
|-
|-
| {{MdRarityItem|Vicious Shortbow}}
! scope="row"| {{MdRarityItem|Vicious Shortbow}}
|-
|-
| {{MdRarityItem|Dread Iron Dagger}}
! scope="row"| {{MdRarityItem|Dread Iron Dagger}}
|
|
*While being {{cond|Hiding|Hidden}}, deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with your weapons
*While being {{cond|Hiding|Hidden}}, deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with your weapons
|-
|-
| {{MdRarityItem|Fleshrender}}
! scope="row"| {{MdRarityItem|Fleshrender}}
|
|
*Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]]; The target must suceed [[DC]] 12 [[Constitution]] [[Saves|save]] or suffer from {{cond|Rended Flesh}} for 3 turns ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]]; The target must suceed [[DC]] 12 [[Constitution]] [[Saves|save]] or suffer from {{cond|Rended Flesh}} for 3 turns ({{recharge|short rest}})
|-
|-
|{{MdRarityItem|Keepsake Ring}}
! scope="row"| {{MdRarityItem|Keepsake Ring}}
|
|
*Cast {{sai|Dominate Beast}} ({{recharge|long rest}})
*Cast {{sai|Dominate Beast}} ({{recharge|long rest}})
Line 660: Line 660:
|style="text-align: center;"| [[Elfsong Tavern#Elfsong Tavern Basement|Elfsong Tavern - Basement]] {{Coords|-860|528}}
|style="text-align: center;"| [[Elfsong Tavern#Elfsong Tavern Basement|Elfsong Tavern - Basement]] {{Coords|-860|528}}
|-
|-
|{{MdRarityItem|Boots of Psionic Movement}}
! scope="row"| {{MdRarityItem|Boots of Psionic Movement}}
|
|
*If [[githyanki]]{{ref|name=note15}}, deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with your next melee weapon attack after casting {{sai|Fly}}
*If [[githyanki]]{{ref|name=note15}}, deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with your next melee weapon attack after casting {{sai|Fly}}
Line 668: Line 668:
|style="text-align: center;"| [[Knights of the Shield Hideout]] {{Coords|-739|549}}
|style="text-align: center;"| [[Knights of the Shield Hideout]] {{Coords|-739|549}}
|-
|-
|{{MdRarityItem|Sword of the Emperor}}
! scope="row"| {{MdRarityItem|Sword of the Emperor}}
|
|
*Deal additional 1d4 damage with this weapon against [[Shapeshift|shapeshifting]] and [[Polymorphed (Condition Type)|polymorphed]] creatures
*Deal additional 1d4 damage with this weapon against [[Shapeshift|shapeshifting]] and [[Polymorphed (Condition Type)|polymorphed]] creatures
Line 675: Line 675:
|style="text-align: center;"| [[Knights of the Shield Hideout]] {{Coords|-732|588}}
|style="text-align: center;"| [[Knights of the Shield Hideout]] {{Coords|-732|588}}
|-
|-
|{{MdRarityItem|Cerebral Citadel Armour}}
! scope="row"| {{MdRarityItem|Cerebral Citadel Armour}}
|
|
*Immunity to being {{cond|Frightened}}
*Immunity to being {{cond|Frightened}}
Line 683: Line 683:
|rowspan="2" style="text-align: center;"| [[Knights of the Shield Hideout]] {{Coords|-727|589}}
|rowspan="2" style="text-align: center;"| [[Knights of the Shield Hideout]] {{Coords|-727|589}}
|-
|-
|{{MdRarityItem|Cerebral Citadel Gloves}}
! scope="row"| {{MdRarityItem|Cerebral Citadel Gloves}}
|
|
*When {{cond|Charmed|Charming}} or {{cond|Frightened|Frightening}} a creature, gain a 1d4 bonus to [[Attack Rolls|attack rolls]] and [[saving throws]]
*When {{cond|Charmed|Charming}} or {{cond|Frightened|Frightening}} a creature, gain a 1d4 bonus to [[Attack Rolls|attack rolls]] and [[saving throws]]
*[[Strength]] [[saving throws]] +1
*[[Strength]] [[saving throws]] +1
|-
|-
|{{MdRarityItem|Kurwin's Cauteriser}}
! scope="row"| {{MdRarityItem|Kurwin's Cauteriser}}
|
|
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with this weapon
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with this weapon
Line 695: Line 695:
|style="text-align: center;"| {{Coords|8|24}}
|style="text-align: center;"| {{Coords|8|24}}
|-
|-
|{{MdRarityItem|Armour of Persistence}}
! scope="row"| {{MdRarityItem|Armour of Persistence}}
|
|
*All incoming damage is reduced by 2
*All incoming damage is reduced by 2
Line 703: Line 703:
|rowspan="4" style="text-align: center;"| {{Coords|-2|-9}}
|rowspan="4" style="text-align: center;"| {{Coords|-2|-9}}
|-
|-
| {{MdRarityItem|Boots of Persistence}}
! scope="row"| {{MdRarityItem|Boots of Persistence}}
|
|
*[[Movement speed]] is increased by 3 m / 10 ft, and you gain {{cond|Freedom of Movement}}
*[[Movement speed]] is increased by 3 m / 10 ft, and you gain {{cond|Freedom of Movement}}
*[[Dexterity]] [[saving throws]] +1
*[[Dexterity]] [[saving throws]] +1
|-
|-
| {{MdRarityItem|Legacy of the Masters}}
! scope="row"| {{MdRarityItem|Legacy of the Masters}}
|
|
*Gain a +2 bonus to all [[Attack Rolls|attack rolls]], and a +2 bonus to [[Damage Rolls|damage rolls]] with weapons
*Gain a +2 bonus to all [[Attack Rolls|attack rolls]], and a +2 bonus to [[Damage Rolls|damage rolls]] with weapons
*[[Strength]] [[saving throws]] +1
*[[Strength]] [[saving throws]] +1
|-
|-
| {{MdRarityItem|Unwanted Masterwork Scalemail}}
! scope="row"| {{MdRarityItem|Unwanted Masterwork Scalemail}}
|
|
*Add your full [[Dexterity]] [[modifier]] to your [[AC]] while wearing this armour
*Add your full [[Dexterity]] [[modifier]] to your [[AC]] while wearing this armour
*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} damage
*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} damage
|-
|-
|{{MdRarityItem|Unwanted Masterwork Gauntlets}}
! scope="row"| {{MdRarityItem|Unwanted Masterwork Gauntlets}}
|
|
*[[Attack Rolls|Attack rolls]] +1
*[[Attack Rolls|Attack rolls]] +1
Line 725: Line 725:
|rowspan="2" style="text-align: center;"| [[Forge of the Nine#Basement|Forge of the Nine - Basement]] {{Coords|392|766}}
|rowspan="2" style="text-align: center;"| [[Forge of the Nine#Basement|Forge of the Nine - Basement]] {{Coords|392|766}}
|-
|-
|{{MdRarityItem|Unwanted Masterwork Greaves}}
! scope="row"| {{MdRarityItem|Unwanted Masterwork Greaves}}
|
|
*[[Athletics]] +1
*[[Athletics]] +1
|-
|-
|{{MdRarityItem|Gemini Gloves}}
! scope="row"| {{MdRarityItem|Gemini Gloves}}
|
|
*Gain a toggle action to make your next [[List of all spells#Cantrips|cantrip]] cast target one additional foe. The same target can be chosen twice ({{recharge|short rest}})
*Gain a toggle action to make your next [[List of all spells#Cantrips|cantrip]] cast target one additional foe. The same target can be chosen twice ({{recharge|short rest}})
Line 735: Line 735:
|rowspan="6" style="text-align: center;"| {{Coords|-39|15}}
|rowspan="6" style="text-align: center;"| {{Coords|-39|15}}
|-
|-
| {{MdRarityItem|Cloak of the Weave}}
! scope="row"| {{MdRarityItem|Cloak of the Weave}}
|
|
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[attack roll|attack rolls]]
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[attack roll|attack rolls]]
*Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}})
*Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}})
|-
|-
| {{MdRarityItem|Shapeshifter Hat}}
! scope="row"| {{MdRarityItem|Shapeshifter Hat}}
|
|
*Gain an additional {{sai|Wild Shape}} charge that replenishes on [[long rest]]
*Gain an additional {{sai|Wild Shape}} charge that replenishes on [[long rest]]
*[[Nature]] +1
*[[Nature]] +1
|-
|-
| {{MdRarityItem|Spellseeking Gloves}}
! scope="row"| {{MdRarityItem|Spellseeking Gloves}}
|
|
*When you make a [[Spells|spell]] [[attack roll]], you can expend a '''{{R|srcpnt}}''' to gain [[advantage]] on the roll. This costs 1 Sorcery Point per [[Spell Slot|spell slot]] level, with [[List of all spells#Cantrips|cantrips]] costing 1 point
*When you make a [[Spells|spell]] [[attack roll]], you can expend a '''{{R|srcpnt}}''' to gain [[advantage]] on the roll. This costs 1 Sorcery Point per [[Spell Slot|spell slot]] level, with [[List of all spells#Cantrips|cantrips]] costing 1 point
|-
|-
| {{MdRarityItem|Hellbeard Halberd}}
! scope="row"| {{MdRarityItem|Hellbeard Halberd}}
|
|
*Deal additional {{DamageColor|Poison|6 Poison}} damage with this weapon
*Deal additional {{DamageColor|Poison|6 Poison}} damage with this weapon
|-
|-
| {{MdRarityItem|Caitiff Staff}}
! scope="row"| {{MdRarityItem|Caitiff Staff}}
|
|
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[attack roll|attack rolls]]
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[attack roll|attack rolls]]
*Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}})
*Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}})
|-
|-
|{{MdRarityItem|Gibus of the Worshipful Servant}}
! scope="row"| {{MdRarityItem|Gibus of the Worshipful Servant}}
|
|
*Once the combat starts, gain {{cond|Momentum}} for the duration equal to your [[Charisma]] [[modifier]]
*Once the combat starts, gain {{cond|Momentum}} for the duration equal to your [[Charisma]] [[modifier]]
Line 767: Line 767:
*[[Bhaal Temple]] {{Coords|56|1006}}
*[[Bhaal Temple]] {{Coords|56|1006}}
|-
|-
|{{MdRarityItem|Mask of Soul Perception}}
! scope="row"| {{MdRarityItem|Mask of Soul Perception}}
|
|
*+2 bonus to [[Attack Rolls|attack rolls]], [[Initiative]] rolls, and [[Perception]] [[Ability Checks|ability checks]]
*+2 bonus to [[Attack Rolls|attack rolls]], [[Initiative]] rolls, and [[Perception]] [[Ability Checks|ability checks]]
Line 774: Line 774:
|style="text-align: center;"| {{Coords|-33|17}}
|style="text-align: center;"| {{Coords|-33|17}}
|-
|-
|{{MdRarityItem|Hat of the Sharp Caster}}
! scope="row"| {{MdRarityItem|Hat of the Sharp Caster}}
|
|
*When you roll a 1 or 2 on a damage roll for a [[spells|spell]] attack, that roll is rerolled once
*When you roll a 1 or 2 on a damage roll for a [[spells|spell]] attack, that roll is rerolled once
Line 780: Line 780:
|style="text-align: center;"| {{Coords|-27|5}}
|style="text-align: center;"| {{Coords|-27|5}}
|-
|-
|{{MdRarityItem|Tressym Collar}}
! scope="row"| {{MdRarityItem|Tressym Collar}}
|
|
*Cast {{sai|Telekinesis}} ({{recharge|long rest}})
*Cast {{sai|Telekinesis}} ({{recharge|long rest}})
Line 788: Line 788:
*[[Highberry's Home]] {{Coords|1|-36}}
*[[Highberry's Home]] {{Coords|1|-36}}
|-
|-
|{{MdRarityItem|Helldusk Helmet}}
! scope="row"| {{MdRarityItem|Helldusk Helmet}}
|
|
*You can see in magical and ordinary darkness up to a range of  12 m / 40 ft. Immunity to being {{cond|Blinded}}
*You can see in magical and ordinary darkness up to a range of  12 m / 40 ft. Immunity to being {{cond|Blinded}}
Line 797: Line 797:
|rowspan="2" style="text-align: center;"| [[House of Hope]] {{Coords|-6484|2936}}
|rowspan="2" style="text-align: center;"| [[House of Hope]] {{Coords|-6484|2936}}
|-
|-
|{{MdRarityItem|Staff of Spellpower}}
! scope="row"| {{MdRarityItem|Staff of Spellpower}}
|
|
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[attack roll|attack rolls]]
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[attack roll|attack rolls]]
Line 803: Line 803:
| On a pedestal in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}}
| On a pedestal in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}}
|-
|-
|{{MdRarityItem|Helldusk Gloves}}
! scope="row"| {{MdRarityItem|Helldusk Gloves}}
|
|
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and all [[attack roll|attack rolls]]
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and all [[attack roll|attack rolls]]
Line 812: Line 812:
|style="text-align: center;"| [[House of Hope]] {{Coords|-6485|2990}}
|style="text-align: center;"| [[House of Hope]] {{Coords|-6485|2990}}
|-
|-
|{{MdRarityItem|Gauntlets of Hill Giant Strength}}
! scope="row"| {{MdRarityItem|Gauntlets of Hill Giant Strength}}
|
|
*[[Strength]] [[saving throws]] +1
*[[Strength]] [[saving throws]] +1
Line 821: Line 821:
*{{Coords|-39|15}}
*{{Coords|-39|15}}
|-
|-
|{{MdRarityItem|Amulet of Greater Health}}
! scope="row"| {{MdRarityItem|Amulet of Greater Health}}
|
|
*Set your [[Constitution]] to 23{{ref|name=note20}} while wearing this amulet
*Set your [[Constitution]] to 23{{ref|name=note20}} while wearing this amulet
Line 828: Line 828:
|style="text-align: center;"| [[House of Hope]] {{Coords|-6548|2905}}
|style="text-align: center;"| [[House of Hope]] {{Coords|-6548|2905}}
|-
|-
|{{MdRarityItem|Orphic Hammer}}
! scope="row"| {{MdRarityItem|Orphic Hammer}}
|
|
*[[Advantage]] on [[saving throws]] against [[spells]]
*[[Advantage]] on [[saving throws]] against [[spells]]
Line 835: Line 835:
|style="text-align: center;"| [[House of Hope]] {{Coords|-6543|2921}}
|style="text-align: center;"| [[House of Hope]] {{Coords|-6543|2921}}
|-
|-
|{{MdRarityItem|Burnished Ring}}
! scope="row"| {{MdRarityItem|Burnished Ring}}
|
|
*Gain an action to fire a ray at a target up to 18 m / 60 ft away; The target must succeed [[DC]] 13 [[Constitution]] [[Saves|save]] or get {{cond|Paralysed}} for 2 turns ({{recharge|long rest}})
*Gain an action to fire a ray at a target up to 18 m / 60 ft away; The target must succeed [[DC]] 13 [[Constitution]] [[Saves|save]] or get {{cond|Paralysed}} for 2 turns ({{recharge|long rest}})
Line 841: Line 841:
|style="text-align: center;"| [[House of Hope#Hope's prison|House of Hope - Hope's Prison]] {{Coords|-6481|2921}}
|style="text-align: center;"| [[House of Hope#Hope's prison|House of Hope - Hope's Prison]] {{Coords|-6481|2921}}
|-
|-
|{{MdRarityItem|Helldusk Armour}}
! scope="row"| {{MdRarityItem|Helldusk Armour}}
|
|
*You are [[proficient]] with this armour while wearing it
*You are [[proficient]] with this armour while wearing it
Line 850: Line 850:
|rowspan="3" style="text-align: center;"| [[House of Hope]] {{Coords|-6477|2884}}
|rowspan="3" style="text-align: center;"| [[House of Hope]] {{Coords|-6477|2884}}
|-
|-
|{{MdRarityItem|Gloves of Soul Catching}}
! scope="row"| {{MdRarityItem|Gloves of Soul Catching}}
|
|
*Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes
*Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes
Line 857: Line 857:
| Rewarded for [[Save Hope]] after defeating [[Raphael]]
| Rewarded for [[Save Hope]] after defeating [[Raphael]]
|-
|-
|{{MdRarityItem|Amulet of Elemental Torment}}
! scope="row"| {{MdRarityItem|Amulet of Elemental Torment}}
|
|
*When you stand on a [[Fire (area)|Fire]], [[Acid (area)|Acid]], [[Caustic Brine]], or [[Poison cloud (area)|Poison]] surface and cast a [[Spells|spell]] that deals damage, the target also suffers the surface's effects
*When you stand on a [[Fire (area)|Fire]], [[Acid (area)|Acid]], [[Caustic Brine]], or [[Poison cloud (area)|Poison]] surface and cast a [[Spells|spell]] that deals damage, the target also suffers the surface's effects
| Looted from [[Hope]] after defeating [[Raphael]] and completing [[Save Hope]]
| Looted from [[Hope]] after defeating [[Raphael]] and completing [[Save Hope]]
|-
|-
|{{MdRarityItem|Slinging Shoes}}
! scope="row"| {{MdRarityItem|Slinging Shoes}}
|
|
*When thrown, returns to you. Deal additional {{DamageColor|Psychic|2d4 Psychic}} damage when {{sai|Throw|Throwing}} these boots
*When thrown, returns to you. Deal additional {{DamageColor|Psychic|2d4 Psychic}} damage when {{sai|Throw|Throwing}} these boots
Line 869: Line 869:
|style="text-align: center;"| {{Coords|-1|-39}}
|style="text-align: center;"| {{Coords|-1|-39}}
|-
|-
| {{MdRarityItem|Winter's Clutches}}
! scope="row"| {{MdRarityItem|Winter's Clutches}}
|
|
*When you deal {{DamageColor|Cold|Cold}} damage, once per attack, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)  
*When you deal {{DamageColor|Cold|Cold}} damage, once per attack, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)  
Line 875: Line 875:
|rowspan="3" style="text-align: center;"| {{Coords|-2|-66}}
|rowspan="3" style="text-align: center;"| {{Coords|-2|-66}}
|-
|-
| {{MdRarityItem|Gold Wyrmling Staff}}
! scope="row"| {{MdRarityItem|Gold Wyrmling Staff}}
|
|
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage in melee with this weapon
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage in melee with this weapon
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}})
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}})
|-
|-
| {{MdRarityItem|Coldbrim Hat}}
! scope="row"| {{MdRarityItem|Coldbrim Hat}}
|
|
*On applying condition to an enemy, once per turn and attack, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
*On applying condition to an enemy, once per turn and attack, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
|-
|-
|{{MdRarityItem|Quickspell Gloves}}
! scope="row"| {{MdRarityItem|Quickspell Gloves}}
|
|
*Gain a toggle action to make your next [[List of all spells#Cantrips|cantrip]] cast cost {{action|bonus}} instead of {{action}} ({{recharge|short rest}})
*Gain a toggle action to make your next [[List of all spells#Cantrips|cantrip]] cast cost {{action|bonus}} instead of {{action}} ({{recharge|short rest}})
Line 890: Line 890:
|rowspan="6" style="text-align: center;"| {{Coords|-7|-79}}
|rowspan="6" style="text-align: center;"| {{Coords|-7|-79}}
|-
|-
| {{MdRarityItem|Ring of Regeneration}}
! scope="row"| {{MdRarityItem|Ring of Regeneration}}
|
|
*At the start of your turn during combat, regain {{DamageColor|Healing|1d4 hit points}}
*At the start of your turn during combat, regain {{DamageColor|Healing|1d4 hit points}}
|-
|-
| {{MdRarityItem|Vest of Soul Rejuvenation}}
! scope="row"| {{MdRarityItem|Vest of Soul Rejuvenation}}
|
|
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d4 hit points}}
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d4 hit points}}
Line 900: Line 900:
*[[Armour Class]] +2
*[[Armour Class]] +2
|-
|-
| {{MdRarityItem|Armour of Landfall}}
! scope="row"| {{MdRarityItem|Armour of Landfall}}
|
|
*+1 bonus to [[DC|spell save DC]]
*+1 bonus to [[DC|spell save DC]]
Line 907: Line 907:
*Cast {{sai|Plant Growth}} ({{recharge|short rest}})
*Cast {{sai|Plant Growth}} ({{recharge|short rest}})
|-
|-
| {{MdRarityItem|Birthright}}
! scope="row"| {{MdRarityItem|Birthright}}
|
|
*Increase your [[Charisma]] by 2 (max 22) while wearing this hat
*Increase your [[Charisma]] by 2 (max 22) while wearing this hat
|-
|-
| {{MdRarityItem|Harper Sacredstriker}}
! scope="row"| {{MdRarityItem|Harper Sacredstriker}}
|
|
*Cast {{sai|Spiritual Weapon}} (level 6) ({{recharge|long rest}})
*Cast {{sai|Spiritual Weapon}} (level 6) ({{recharge|long rest}})
|-
|-
|{{MdRarityItem|Despair of Athkatla}}
! scope="row"| {{MdRarityItem|Despair of Athkatla}}
|
|
*+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Attack Rolls|attack rolls]]
*+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Attack Rolls|attack rolls]]
Line 921: Line 921:
|rowspan="2" style="text-align: center;"| [[Ramazith's Tower]] {{Coords|4962|704}}
|rowspan="2" style="text-align: center;"| [[Ramazith's Tower]] {{Coords|4962|704}}
|-
|-
| {{MdRarityItem|Shelter of Athkatla}}
! scope="row"| {{MdRarityItem|Shelter of Athkatla}}
|
|
*[[Advantage]] on [[saving throws]] against [[spells]]
*[[Advantage]] on [[saving throws]] against [[spells]]
*Cast {{sai|Mirror Image}} ({{recharge|long rest}})
*Cast {{sai|Mirror Image}} ({{recharge|long rest}})
|-
|-
|{{MdRarityItem|Markoheshkir}}
! scope="row"| {{MdRarityItem|Markoheshkir}}
|
|
*+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Attack Rolls|attack rolls]]
*+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Attack Rolls|attack rolls]]
Line 934: Line 934:
|rowspan="2" style="text-align: center;"| [[Ramazith's Tower]] {{Coords|4970|705}}
|rowspan="2" style="text-align: center;"| [[Ramazith's Tower]] {{Coords|4970|705}}
|-
|-
|{{MdRarityItem|Robe of the Weave}}
! scope="row"| {{MdRarityItem|Robe of the Weave}}
|
|
*+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Attack Rolls|attack rolls]]
*+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Attack Rolls|attack rolls]]
Line 940: Line 940:
*[[Armour Class]] +2
*[[Armour Class]] +2
|-
|-
|{{MdRarityItem|Foebreaker}}
! scope="row"| {{MdRarityItem|Foebreaker}}
|
|
*
*
Line 946: Line 946:
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|Pyroquickness Hat}}
! scope="row"| {{MdRarityItem|Pyroquickness Hat}}
|
|
*
*
Line 952: Line 952:
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|Hellfire Greataxe}}
! scope="row"| {{MdRarityItem|Hellfire Greataxe}}
|
|
*
*
Line 958: Line 958:
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|The Dead Shot}}
! scope="row"| {{MdRarityItem|The Dead Shot}}
|
|
*
*
Line 964: Line 964:
|rowspan="2" style="text-align: center;"| {{Coords||}}
|rowspan="2" style="text-align: center;"| {{Coords||}}
|-
|-
| {{MdRarityItem|Flail of Ages}}
! scope="row"| {{MdRarityItem|Flail of Ages}}
|
|
*
*
|-
|-
|{{MdRarityItem|Armour of Agility}}
! scope="row"| {{MdRarityItem|Armour of Agility}}
|
|
*
*
Line 974: Line 974:
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|Infernal Mace}}
! scope="row"| {{MdRarityItem|Infernal Mace}}
|
|
*Deal additional {{DamageColor|Poison|3 Poison}} damage with this weapon
*Deal additional {{DamageColor|Poison|3 Poison}} damage with this weapon
Line 982: Line 982:
*[[Steel Watch Foundry]]
*[[Steel Watch Foundry]]
|-
|-
|{{MdRarityItem|Veil of the Morning}}
! scope="row"| {{MdRarityItem|Veil of the Morning}}
|
|
*
*
Line 988: Line 988:
|rowspan="3" style="text-align: center;"| {{Coords||}}
|rowspan="3" style="text-align: center;"| {{Coords||}}
|-
|-
| {{MdRarityItem|Armour of the Sporekeeper}}
! scope="row"| {{MdRarityItem|Armour of the Sporekeeper}}
|
|
*
*
|-
|-
| {{MdRarityItem|Hood of the Weave}}
! scope="row"| {{MdRarityItem|Hood of the Weave}}
|
|
*
*
|-
|-
|{{MdRarityItem|Torch of Revocation}}
! scope="row"| {{MdRarityItem|Torch of Revocation}}
|
|
*
*
Line 1,002: Line 1,002:
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|Crypt Lord Ring}}
! scope="row"| {{MdRarityItem|Crypt Lord Ring}}
|
|
*
*
Line 1,008: Line 1,008:
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|Staff of Cherished Necromancy}}
! scope="row"| {{MdRarityItem|Staff of Cherished Necromancy}}
|
|
*
*
Line 1,014: Line 1,014:
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|Helmet of Grit}}
! scope="row"| {{MdRarityItem|Helmet of Grit}}
|
|
*
*
Line 1,020: Line 1,020:
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|Pelorsun Blade}}
! scope="row"| {{MdRarityItem|Pelorsun Blade}}
|
|
*
*
Line 1,026: Line 1,026:
|style="text-align: center;"| [[Cazador's Dungeon]] {{Coords||}}
|style="text-align: center;"| [[Cazador's Dungeon]] {{Coords||}}
|-
|-
|{{MdRarityItem|Rhapsody}}
! scope="row"| {{MdRarityItem|Rhapsody}}
|
|
*
*
Line 1,032: Line 1,032:
|style="text-align: center;"| [[Cazador's Dungeon]] {{Coords||}}
|style="text-align: center;"| [[Cazador's Dungeon]] {{Coords||}}
|-
|-
|{{MdRarityItem|Woe}}
! scope="row"| {{MdRarityItem|Woe}}
|
|
*
*
Line 1,038: Line 1,038:
|style="text-align: center;"| [[Cazador's Dungeon]] {{Coords||}}
|style="text-align: center;"| [[Cazador's Dungeon]] {{Coords||}}
|-
|-
|{{MdRarityItem|The Undead Bane}}
! scope="row"| {{MdRarityItem|The Undead Bane}}
|
|
*Deal additional {{DamageColor|Physical|1d6 Slashing}} damage with this weapon against [[List of creature types#Fiend|Fiends]] and [[Undead]]
*Deal additional {{DamageColor|Physical|1d6 Slashing}} damage with this weapon against [[List of creature types#Fiend|Fiends]] and [[Undead]]
Line 1,045: Line 1,045:
|style="text-align: center;"| [[Cazador's Dungeon]] {{Coords||}}
|style="text-align: center;"| [[Cazador's Dungeon]] {{Coords||}}
|-
|-
|{{MdRarityItem|Salty Scimitar(rrr)}}
! scope="row"| {{MdRarityItem|Salty Scimitar(rrr)}}
|
|
*
*
Line 1,051: Line 1,051:
|style="text-align: center;"| [[The Blushing Mermaid - Basement]] {{Coords||}}
|style="text-align: center;"| [[The Blushing Mermaid - Basement]] {{Coords||}}
|-
|-
|{{MdRarityItem|Tarnished Charm}}
! scope="row"| {{MdRarityItem|Tarnished Charm}}
|
|
*Reduce the [[DC]] of your [[Death Saving Throw|death saving throws]] from 10 down to 5
*Reduce the [[DC]] of your [[Death Saving Throw|death saving throws]] from 10 down to 5
Line 1,057: Line 1,057:
|rowspan="2" style="text-align: center;"| [[The Blushing Mermaid - Basement]] {{Coords|-2329|-95}}
|rowspan="2" style="text-align: center;"| [[The Blushing Mermaid - Basement]] {{Coords|-2329|-95}}
|-
|-
| {{MdRarityItem|Ring of Feywild Sparks}}
! scope="row"| {{MdRarityItem|Ring of Feywild Sparks}}
|
|
*
*
|-
|-
|{{MdRarityItem|Amulet of Windrider}}
! scope="row"| {{MdRarityItem|Amulet of Windrider}}
|
|
*
*
Line 1,067: Line 1,067:
|rowspan="2" style="text-align: center;"| {{Coords||}}
|rowspan="2" style="text-align: center;"| {{Coords||}}
|-
|-
| {{MdRarityItem|Duellist's Prerogative}}
! scope="row"| {{MdRarityItem|Duellist's Prerogative}}
|
|
*
*
|-
|-
|{{MdRarityItem|Fey Semblance Amulet}}
! scope="row"| {{MdRarityItem|Fey Semblance Amulet}}
|
|
*
*
Line 1,077: Line 1,077:
|rowspan="2" style="text-align: center;"| {{Coords||}}
|rowspan="2" style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|Staff of Interruption}}
! scope="row"| {{MdRarityItem|Staff of Interruption}}
|
|
*
*
|-
|-
|{{MdRarityItem|Murderous Cut}}
! scope="row"| {{MdRarityItem|Murderous Cut}}
|
|
*Deal additional {{DamageColor|Physical|1d4 Piercing}} damage with this weapon against targets with 50% [[hit points]] or less
*Deal additional {{DamageColor|Physical|1d4 Piercing}} damage with this weapon against targets with 50% [[hit points]] or less
Line 1,090: Line 1,090:
*[[Lower City Sewers]]
*[[Lower City Sewers]]
|-
|-
|{{MdRarityItem|Amulet of Restoration}}
! scope="row"| {{MdRarityItem|Amulet of Restoration}}
|
|
*Cast {{sai|Healing Word}} (level 1) ({{recharge|long rest}})
*Cast {{sai|Healing Word}} (level 1) ({{recharge|long rest}})
Line 1,097: Line 1,097:
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|-
|-
|{{MdRarityItem|Nymph Cloak}}
! scope="row"| {{MdRarityItem|Nymph Cloak}}
|
|
*Cast {{sai|Dominate Person}} ({{recharge|long rest}})
*Cast {{sai|Dominate Person}} ({{recharge|long rest}})
Line 1,103: Line 1,103:
|rowspan="2" style="text-align: center;"| [[The Counting House]] {{Coords|-711|864}}
|rowspan="2" style="text-align: center;"| [[The Counting House]] {{Coords|-711|864}}
|-
|-
|{{MdRarityItem|Spell Savant Amulet}}
! scope="row"| {{MdRarityItem|Spell Savant Amulet}}
|
|
*
*
|-
|-
|{{MdRarityItem|Jannath's Hat}}
! scope="row"| {{MdRarityItem|Jannath's Hat}}
|
|
*
*
Line 1,113: Line 1,113:
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|-
|-
|{{MdRarityItem|The Long Arm of the Gur}}
! scope="row"| {{MdRarityItem|The Long Arm of the Gur}}
|
|
*
*
Line 1,119: Line 1,119:
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|-
|-
|{{MdRarityItem|Trident of the Waves}}
! scope="row"| {{MdRarityItem|Trident of the Waves}}
|
|
*
*
Line 1,125: Line 1,125:
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|-
|-
|{{MdRarityItem|Ravengard's Scourger}}
! scope="row"| {{MdRarityItem|Ravengard's Scourger}}
|
|
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{verify}} ({{recharge|short rest}})
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{verify}} ({{recharge|short rest}})
Line 1,131: Line 1,131:
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|-
|-
|{{MdRarityItem|Knock Knuckle Gloves}}
! scope="row"| {{MdRarityItem|Knock Knuckle Gloves}}
|
|
*
*
Line 1,137: Line 1,137:
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|-
|-
|{{MdRarityItem|Elegant Studded Leather}}
! scope="row"| {{MdRarityItem|Elegant Studded Leather}}
|
|
*
*
Line 1,143: Line 1,143:
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|-
|-
|{{MdRarityItem|Abdel's Trusted Shield}}
! scope="row"| {{MdRarityItem|Abdel's Trusted Shield}}
|
|
*
*
Line 1,149: Line 1,149:
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|Katana}}
! scope="row"| {{MdRarityItem|Katana}}
|
|
*
*
Line 1,155: Line 1,155:
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|Dolor Amarus}}
! scope="row"| {{MdRarityItem|Dolor Amarus}}
|
|
*
*
Line 1,161: Line 1,161:
|rowspan="3" style="text-align: center;"| {{Coords||}}
|rowspan="3" style="text-align: center;"| {{Coords||}}
|-
|-
| {{MdRarityItem|Spaceshunt Boots}}
! scope="row"| {{MdRarityItem|Spaceshunt Boots}}
|
|
*
*
|-
|-
| {{MdRarityItem|Scarlet Leather Armour}}
! scope="row"| {{MdRarityItem|Scarlet Leather Armour}}
|
|
*[[Stealth]] +1
*[[Stealth]] +1
|-
|-
|{{MdRarityItem|Unflinching Protector Amulet}}
! scope="row"| {{MdRarityItem|Unflinching Protector Amulet}}
|
|
*
*
Line 1,175: Line 1,175:
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|Staff of the Ram}}
! scope="row"| {{MdRarityItem|Staff of the Ram}}
|
|
*
*
Line 1,181: Line 1,181:
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|Belm}}
! scope="row"| {{MdRarityItem|Belm}}
|
|
*
*
Line 1,187: Line 1,187:
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|Khalid's Gift}}
! scope="row"| {{MdRarityItem|Khalid's Gift}}
|
|
*
*
Line 1,193: Line 1,193:
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|After Death Do Us Part}}
! scope="row"| {{MdRarityItem|After Death Do Us Part}}
|
|
*
*
Line 1,199: Line 1,199:
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|Til Death Do Us Part}}
! scope="row"| {{MdRarityItem|Til Death Do Us Part}}
|
|
*
*
Line 1,205: Line 1,205:
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|Viconia's Walking Fortress}}
! scope="row"| {{MdRarityItem|Viconia's Walking Fortress}}
|
|
*
*
Line 1,211: Line 1,211:
|rowspan="3" style="text-align: center;"| [[Cloister of Sombre Embrace]] {{Coords||}}
|rowspan="3" style="text-align: center;"| [[Cloister of Sombre Embrace]] {{Coords||}}
|-
|-
| {{MdRarityItem|Viconia's Priestess Robe}}
! scope="row"| {{MdRarityItem|Viconia's Priestess Robe}}
|
|
*
*
|-
|-
| {{MdRarityItem|Handmaiden's Mace}}
! scope="row"| {{MdRarityItem|Handmaiden's Mace}}
|
|
*
*
|-
|-
|{{MdRarityItem|Wavemother's Cloak}}
! scope="row"| {{MdRarityItem|Wavemother's Cloak}}
|
|
*
*
Line 1,225: Line 1,225:
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|Wavemother's Robe}}
! scope="row"| {{MdRarityItem|Wavemother's Robe}}
|
|
*
*
Line 1,231: Line 1,231:
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|Wavemother's Sickle}}
! scope="row"| {{MdRarityItem|Wavemother's Sickle}}
|
|
*
*
Line 1,237: Line 1,237:
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|Emblazoned Plate of the Marshal}}
! scope="row"| {{MdRarityItem|Emblazoned Plate of the Marshal}}
|
|
*All incoming damage is reduced by 2
*All incoming damage is reduced by 2
Line 1,246: Line 1,246:
|rowspan="2" style="text-align: center;"| {{Coords||}}
|rowspan="2" style="text-align: center;"| {{Coords||}}
|-
|-
| {{MdRarityItem|Duke Ravengard's Longsword}}
! scope="row"| {{MdRarityItem|Duke Ravengard's Longsword}}
|
|
*When you kill an enemy, all allies within 9 m / 30 ft gain [[Temporary Hit Points|temporary hit points]] equal to your [[Charisma]] [[modifier]] (minimum 1)
*When you kill an enemy, all allies within 9 m / 30 ft gain [[Temporary Hit Points|temporary hit points]] equal to your [[Charisma]] [[modifier]] (minimum 1)
Line 1,252: Line 1,252:
*[[Charisma]] +2
*[[Charisma]] +2
|-
|-
|{{MdRarityItem|Steelwatcher Helmet}}
! scope="row"| {{MdRarityItem|Steelwatcher Helmet}}
|
|
*
*
Line 1,258: Line 1,258:
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|Hellfire Engine Crossbow}}
! scope="row"| {{MdRarityItem|Hellfire Engine Crossbow}}
|
|
*
*
Line 1,264: Line 1,264:
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|Winkling Gloves}}
! scope="row"| {{MdRarityItem|Winkling Gloves}}
|
|
*
*
Line 1,270: Line 1,270:
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|Gontr Mael}}
! scope="row"| {{MdRarityItem|Gontr Mael}}
|
|
*
*
Line 1,276: Line 1,276:
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords||}}
|-
|-
|{{MdRarityItem|Drunken Cloth}}
! scope="row"| {{MdRarityItem|Drunken Cloth}}
|
|
*
*
Line 1,282: Line 1,282:
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|-
|-
|{{MdRarityItem|Shade-Slayer Cloak}}
! scope="row"| {{MdRarityItem|Shade-Slayer Cloak}}
|
|
*
*
Line 1,288: Line 1,288:
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|-
|-
|{{MdRarityItem|Cindermoth Cloak}}
! scope="row"| {{MdRarityItem|Cindermoth Cloak}}
|
|
*
*
Line 1,294: Line 1,294:
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|-
|-
|{{MdRarityItem|Magic Amulet}}
! scope="row"| {{MdRarityItem|Magic Amulet}}
|
|
*
*
Line 1,300: Line 1,300:
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|-
|-
|{{MdRarityItem|Silver Sword of the Astral Plane}}
! scope="row"| {{MdRarityItem|Silver Sword of the Astral Plane}}
|
|
*If [[githyanki]]{{verify}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon
*If [[githyanki]]{{verify}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon
Line 1,308: Line 1,308:
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|-
|-
|{{MdRarityItem|Breaching Pikestaff}}
! scope="row"| {{MdRarityItem|Breaching Pikestaff}}
|
|
*
*
Line 1,314: Line 1,314:
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|-
|-
|{{MdRarityItem|Armour of Moonbasking}}
! scope="row"| {{MdRarityItem|Armour of Moonbasking}}
|
|
*
*
Line 1,320: Line 1,320:
|rowspan="2" style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|rowspan="2" style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|-
|-
| {{MdRarityItem|Bonespike Helmet}}
! scope="row"| {{MdRarityItem|Bonespike Helmet}}
|
|
*
*
|-
|-
|{{MdRarityItem|Bonespike Gloves}}
! scope="row"| {{MdRarityItem|Bonespike Gloves}}
|
|
*
*
Line 1,330: Line 1,330:
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|-
|-
|{{MdRarityItem|Crimson Mischief}}
! scope="row"| {{MdRarityItem|Crimson Mischief}}
|
|
*
*
Line 1,336: Line 1,336:
|rowspan="3" style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|rowspan="3" style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|-
|-
| {{MdRarityItem|Mutilated Carapace}}
! scope="row"| {{MdRarityItem|Mutilated Carapace}}
|
|
*
*
|-
|-
| {{MdRarityItem|Bloodthirst}}
! scope="row"| {{MdRarityItem|Bloodthirst}}
|
|
*
*
Line 1,368: Line 1,368:
! width =|Location
! width =|Location
|-
|-
|{{MdRarityItem|Broodmother's Revenge}}
! scope="row"| {{MdRarityItem|Broodmother's Revenge}}
|
|
*When healed, deal additional {{DamageColor|Poison|1d6 Poison}} damage with weapons for 3 turns (equivalent to {{sai|Dip|Dipping}} the weapon)
*When healed, deal additional {{DamageColor|Poison|1d6 Poison}} damage with weapons for 3 turns (equivalent to {{sai|Dip|Dipping}} the weapon)
Line 1,374: Line 1,374:
|rowspan="4" style="text-align: center;"| {{Coords|235|44}}
|rowspan="4" style="text-align: center;"| {{Coords|235|44}}
|-
|-
| {{MdRarityItem|Steelforged Sword}}
! scope="row"| {{MdRarityItem|Steelforged Sword}}
|
|
*Regular shortsword with +1 damage
*Regular shortsword with +1 damage
|-
|-
| {{MdRarityItem|Thermodynamo Axe}}
! scope="row"| {{MdRarityItem|Thermodynamo Axe}}
|
|
*On a hit with this battleaxe, once per attack, gain {{cond|Heat}} for 2 turns
*On a hit with this battleaxe, once per attack, gain {{cond|Heat}} for 2 turns
|-
|-
| {{MdRarityItem|Blade of Oppressed Souls}}
! scope="row"| {{MdRarityItem|Blade of Oppressed Souls}}
|
|
*Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
*Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
Line 1,396: Line 1,396:
! width =|Location
! width =|Location
|-
|-
| {{MdRarityItem|Devotee's Mace}}
! scope="row"| {{MdRarityItem|Devotee's Mace}}
|
|
*Deal additional {{DamageColor|Radiant|1d8 Radiant}} damage with this weapon
*Deal additional {{DamageColor|Radiant|1d8 Radiant}} damage with this weapon

Revision as of 01:35, 10 January 2024

This Gear locator guide includes all unique (named) gear items of Uncommon and higher quality that can be acquired in game without exploits or third-party tools. Items like Camp clothing and Instruments are not included in this guide.

Disclaimer: This guide is not optimised for mobile platforms. For faster navigation, it is advised to search for desired keywords using the page search function of your browser.

General information

  • Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
  • Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. This guide takes the item effects directly from the game files, so the information should be correct, even if the item pages are currently missing the details. It is advised to check the corresponding item pages and item effects for possible documented bugs.
  • Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
  • If a location includes only coordinates X:  Y: , the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.

Act Three

Template:H3

Item name Item effect Item source Location
Boots of Uninhibited Kushigo
  • Deal additional damage equal to your Wisdom modifier with unarmed attacks
Prelate Lir'i'c near the prison X: -163 Y: -1158
Staff of the Emperor Looted from The Emperor near the prison by disarming him X: -160 Y: -1165
Orphic Ring Orpheus if chosen to be sacrificed X: 53 Y: 3238[1]
  1. The area is the same, but it's coordinates are shifted for the ending scenario.

Template:H3

Item name Item effect Item source Location
Shapeshifter's Boon Ring
  • While shapeshifting or disguising yourself, gain a 1d4 bonus to all ability checks. This effect lasts until long rest and doesn't require the ring to be equipped once enabled
Strange Ox in the barn south-east of the Rivington waypoint, if spared at the Emerald Grove and the Last Light Inn X: 39 Y: -149
Hat of Fire Acuity
  • When you deal Fire damage, once per attack, gain Arcane Acuity Arcane Acuity for 2 turns
Dwarven Thrower
  • When thrown, returns to your hand
  • If dwarf[1], deal additional 1d8 Bludgeoning damage when throwing this weapon, or additional 2d8 Bludgeoning damage if throwing this weapon at a Large, Huge, or Gargantuan target
Bought or stolen from Ferg Drogher north-west of the Requisitioned Barn if Shadowheart is not in your party X: 43 Y: -101
Cold Snap
  • Deal additional 1d4 Cold damage with this weapon
  • While this dagger is held in your off-hand, gain a +1 bonus to AC, and when an attack misses you, the attacker gets Chilled Chilled for 2 turns
Hellrider Longbow
Nymph Cloak Bought or stolen from Ferg Drogher north-west of the Requisitioned Barn if he was persuaded to disclose his special stock X: 43 Y: -101
Robe of Supreme Defences
Sethan
Corvid Token Bought or stolen from Mattis at the Requisitioned Barn east of the Rivington waypoint, if he survived after Save the Refugees[2] and moved to Last Light Inn in Act 2 X: 56 Y: -120
Scabby Pugilist Circlet
  • Deal additional 2 damage with your weapon or unarmed strikes when surrounded by 2+ foes
Ring of Truthfulness Looted or stolen from the Mind Flayer in the Abandoned Windmill basement Abandoned Windmill - Basement X: -231 Y: -802
The Undead Bane
  • Deal additional 1d6 Slashing damage with this weapon against Fiends and Undead
  • Gain an action to strike the target, dealing additional damage equal to your proficiency bonus, and additional 2d6 Slashing damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed DC 12 Strength save or get Baned Baned for 3 turns (equivalent to casting Bane Bane on the target) ( Recharge: Short rest)
Ulma in the Gur Camp X: 100 Y: -17
Boots of Very Fast Blinking
  • Cast Misty Step Misty Step ( Recharge: Per turn)
  • When teleporting with these boots, you are stripped naked down to underwear, except for inventory, rings, amulets, weapons, and boots. The stripped items remain at the spot you teleported from
Rewarded by Akabi at the Circus of the Last Days as a consolation prize for his Wheel of Fortune game. He will close down if you play 17 times, so the 16th time has to be the "jackpot"[3] X: -67 Y: -73
Comeback Handaxe
  • When thrown, returns to your hand and deals 1d6+1 damage to you on return
Reverse Rain Cloak
  • Remain permanently Wet Wet while wearing this cloak
Staff of a Mumbling Wizard
  • Cast Firebolt? Firebolt? that has 100% hit chance ( Recharge: Per turn)
  • When casting Firebolt? with this staff, the target must succeed DC 20 save[4] (unaffected by anything) or be shot at with Fireball Fireball instead
Unlucky Thief's Gloves
  • Sleight of Hand +2
  • For each item you steal while wearing these gloves, receive 1 piece of Charcoal in inventory. After stealing 20 times, suffer Burning Burning for 1 turn
Djinni Ring
  • Cast Mage Hand Mage Hand ( Recharge: Short rest)
  • The key to the Jungle scenario, if you are not a Bard. You must steal this ring and play the game once more (as a 16th attempt at the latest) to land on a jackpot, after which the djinn will send you off to your demise
Stolen or looted from Akabi at the Circus of the Last Days X: -67 Y: -73
Band of the Mystic Scoundrel In a backpack near the tent in the south-western part of the Jungle Jungle X: -1564 Y: -1521
Nyrulna
  • Deal additional 1d6 Thunder damage with this weapon
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • When thrown, returns to your hand. Deal additional 3d4 Thunder damage in a 3 m / 10 ft radius around the target when throwing this weapon
  • Immunity to falling damage. Your movement speed and Jump Jump distance are increased by 3 m / 10 ft
  • Gain an action to charge up to 12 m / 40 ft forward to a target, dealing 6d8 Thunder damage to every enemy caught in the charge; The target(s) must succeed DC 15 Dexterity save or receive full damage (instead of half damage on a save), suffer Bleeding Bleeding for 3 turns, and get knocked 2 m / 7 ft back ( Recharge: Short rest)
  • Gain an action to cast special Gust of Wind Gust of Wind that deals 6d6 Thunder damage ( Recharge: Short rest)
Locked painted chest near the portal in the south-eastern part of the Jungle Jungle X: -1512 Y: -1523
Dark Displacement Gloves Bought or stolen from Popper at his tent in the western part of the Circus of the Last Days X: -90 Y: -56
The Pointy Hat Locked opulent chest in a tent behind Lucretious in the north-western corner of the Circus of the Last Days X: -85 Y: -24
Hollow's Staff Lucretious[5] at her tent in the north-western corner of the Circus of the Last Days X: -82 Y: -33
Spellmight Gloves Looted, stolen from Lucretious at her tent in the north-western corner of the Circus of the Last Days, or rewarded by her for Find Dribbles the Clown X: -82 Y: -33
Clown Hammer Dribbles on the stage in the north-eastern corner of the Circus of the Last Days X: -43 Y: -35
Swires' Sledboard Bought or stolen from Exxvikyap at the ground floor of Rivington General X: 7 Y: -34
Bonespike Garb
The Dancing Breeze
  • Gain an action to strike all nearby foes, making separate attack rolls against each target ( Recharge: Short rest)
Stalker Gloves
Elven Chain
Ambusher
Seraphic Pugilist Gloves
  • Deal additional 1d4 Radiant damage with unarmed strikes
  • Cast Guiding Bolt Guiding Bolt (level 4) ( Recharge: Long rest)
Locked wooden chest in the dormitory on the ground floor of the Open Hand Temple X: -87 Y: -7
Ring of Blink Stolen from or rewarded after persuading[6] Tara on the roof of the Open Hand Temple X: -45 Y: -5
Tressym Collar Looted from Tara, if chosen to be killed, on the roof of the Open Hand Temple X: -45 Y: -5
Sentient Amulet (Very Rare) Rewarded for Help the Cursed Monk in the Open Hand Temple cellar crypt if you refuse to take on monk's madness Open Hand Temple Cellar X: -7 Y: -1004
Stillmaker In a hole[7] next to the murder scene Under Temple Cave Area X: 65 Y: -1019
Martial Exertion Gloves
  • Gain an action to suffer 6d6 Piercing damage once, receiving a bonus attack for 1 turn and doubling your movement speed ( Recharge: Short rest)
Bought or stolen from Bumpnagel near the forge in the Angleiron's Cellar Angleiron's Cellar X: -244 Y: -1069
Thunderpalm Strikers
  • Deal additional 1d4 Thunder damage with unarmed strikes
  • Cast Thunderwave Thunderwave (level 3) ( Recharge: Long rest)
Nimblefinger Gloves
Necklace of Elemental Augmentation Traveller's chest on a shipwreck by the river north-west of the South Span Checkpoint X: -97 Y: 107
Gleamdance Dagger
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • While this dagger is held in your off-hand, gain a +1 bonus to AC
Farlin on the Western Beach to the very west of the South Span Checkpoint X: -217 Y: 97
Corpsegrinder
  • Deal additional 1d4 Thunder damage with this weapon
  • Gain an action to slam the ground, dealing additional Thunder damage equal to your proficiency bonus to all creatures in a 3 m / 10 ft radius; The target(s) must succeed DC 12 Dexterity save or receive full damage (instead of half damage on a save), and get knocked 3 m / 10 ft back ( Recharge: Short rest)
Cairos on the Western Beach to the very west of the South Span Checkpoint X: -219 Y: 105
Bonespike Boots
  • +1 bonus to AC when not wearing armour or holding a shield
  • Jump Jump distance is increased by 1.5 m / 5.0 ft
  • Gain an action to leap at a target up to 9 m / 30 ft away, knocking them Prone Prone for 2 turns if they fail their Strength save against your spellcasting DC ( Recharge: Per turn)
Trapped wooden chest in the Western Beach passageway cave Western Beach Passageway X: -1341 Y: -856
  1. 1.0 1.1 1.2 Disguise before equipping the item also works.
  2. You must convince Rolan in the Emerald Grove to stay and fight for Mattis to survive.
  3. In order to land on the jackpot, you need to either steal the Djinni Ring off Akabi beforehand, or distract him with a Performance check as a Bard.
  4. If the target cannot roll any saves (like an object), the spell will always cast the normal auto-hit Fire Bolt.
  5. You can also disarm her with Command: Drop without making her hostile.
  6. No Persuasion skill check is needed if you are or have Gale in the party.
  7. Requires a successful Perception check to be revealed.

Template:H3

Item name Item effect Item source Location
Scarlet Leather Armour Shabby wardrobe in the secret attic room of the Fraygo's Flophouse X: -20 Y: 79
Amulet of the Drunkard
  • Your Drunk Drunk condition lasts for 5 turns instead of 2, and you regain 2d4 hit points once during the first turn of Drunk that happened with this item equipped
Bought from Hoots Hooligan on the ground floor of Sharess' Caress, after you accepted to taste her new brew X: 21 Y: 85
Voss' Silver Sword After talking to Raphael, bought or stolen from Kith'rak Voss on the first floor of Sharess' Caress X: 25 Y: 98
Silver Sword of the Astral Plane Rewarded by Kith'rak Voss on the first floor of Sharess' Caress if he was shown the Orphic Hammer that you can get here by accepting the Raphael's deal
Gauntlets of the Warmaster Bought or stolen from Entharl Danthelon on the first floor of Danthelon's Dancing Axe X: -11 Y: 140
Horns of the Berserker
  • +2 to attack rolls when attacking creatures that have already taken damage
  • While not at full health, deal additional 2 Necrotic damage with your melee attacks. While in combat, if you don't deal any damage this turn, suffer 1d4 Necrotic damage at the end of your turn
Blightbringer
Snow-Dusted Monastery Gloves
  • Deal additional 1d4 Cold damage with unarmed strikes
  • Cast Ice Knife Ice Knife (level 3) ( Recharge: Long rest)
Cloak of Displacement
Garb of the Land and Sky
Harmonic Dueller
  • Gain an action to harmonise with the rapier, attempting a DC 15 Performance check; Upon success, deal additional damage equal to your Charisma modifier (minimum 1) with melee weapons, for 10 turns ( Recharge: Short rest)
Absolute Confidence Amulet Rewarded by Naaber on the ground floor of Carm's Garm for exhausting all of his dialogue. Can also be stolen for an additional reward below X: 19 Y: 130
Seemingly Gleaming Ring Rewarded by Naaber on the ground floor of Carm's Garm for exhausting all of his dialogue if the Absolute Confidence Amulet was stolen from him beforehand
  1. Disguise before equipping the item also works.

Template:H3 If you are progressing Wyll's story, it is advised to complete the areas Iron Throne and Steel Watch Foundry and their respective quests before entering the top floor of the fortress and the Wyrmway.

Item name Item effect Item source Location
Flame Enamelled Armour Heavy chest in the corner of the armoury south-east of the Wyrm's Rock waypoint X: -28 Y: 184
Infernal Spear
  • Deal additional 3 Poison damage with this weapon
Iron Consuls Mian and Nuff in the throne room on the first floor of the fortress X: -6 Y: 208
Infernal Mace Black Gauntlets Mohlen, Greyward, Ignur, and Aisha in the throne room on the first floor of the fortress
Emblazoned Plate of the Marshal Ulder Ravengard in the throne room on the first floor of the fortress, if chosen to be killed[1]
Duke Ravengard's Longsword
Fabricated Arbalest
  • Gain an action to fire a shimmering bolt, dealing 1d4 Piercing damage and inflicting 1 turn of Radiating Orb Radiating Orb upon the target ( Recharge: Per turn)
  • Gain a concentration action to fire a ray of light, dealing 2d10 Radiant damage in a 18 m / 60 ft line; The targets must succeed their Dexterity save against you spellcasting DC or receive full damage (instead of half damage on a save) and be Blinded Blinded for 1 turn. You may cast additional ray every turn for 10 turns, but you must succeed DC 14 Constitution save on each cast or get Burned Burned for 2 turns ( Recharge: Short rest)
Enver Gortash in the throne room on the first floor during the coronation, or later on the top floor of the fortress
  • Throne room X: -6 Y: 208
  • Top floor X: -26 Y: 211
Cloth of Authority
Tyrannical Jackboots
Gauntlet of the Tyrant
Servitor of the Black Hand Gloves
  • Deal additional 1d4 Force damage with unarmed strikes
  • Cast Fear Fear ( Recharge: Long rest)
Opulent chest[3] in the audience hall wardrobe on the top floor X: -32 Y: 198
Helldusk Boots
  • Immunity to being moved against your will by enemy spells or actions, and your movement speed is unimpeded by Difficult Terrain Difficult Terrain
  • When you fail a saving throw, you may use your Reaction to succeed it instead
  • Gain an action to teleport up to 18 m / 60 ft away, dealing 2d8 Fire damage in a 3 m / 10 ft radius upon landing ( Recharge: Short rest)
Locked gilded chest[3] in the audience hall bedroom on the top floor X: -32 Y: 219
Balduran's Giantslayer Ansur in The Dragon's Sanctum Wyrmway X: 629 Y: -988
Helm of Balduran On a stone altar in the alcove north of Ansur in The Dragon's Sanctum Wyrmway X: 636 Y: -964
  1. Killing him here will have severe consequences for Wyll's storyline.
  2. This special attack doesn't trigger any Extra Attacks.
  3. 3.0 3.1 If any items from the chest are stolen after Gortash moves to the top floor after the coronation, he will become hostile and break all agreements immediately.

Template:H3 This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.

Item name Item effect Item source Location
The Reviving Hands Bought or stolen from Vicar Humbletoes at the Stormshore Tabernacle X: 109 Y: -20
Mantle of the Holy Warrior
The Sacred Star
  • Deal additional 1d4 Radiant damage with this weapon
  • On a hit with this morningstar, inflict 1 turn of Radiating Orb Radiating Orb upon the target
  • On a hit with this morningstar, Undead creatures must succeed DC 13 Wisdom save or get Turned Turned for 3 turns
  • Gain an action to strike the target, dealing additional Radiant damage equal to your proficiency bonus and creating an explosion of light in a 3 m / 10 ft radius; Enemies caught in the explosion must succeed DC 12 Constitution save or get Blinded Blinded for 3 turns ( Recharge: Short rest)
Amulet of the Devout Offering chest[1] in the treasury room in the Stormshore Tabernacle basement Stormshore Tabernacle - Basement X: 796 Y: 1159
Shield of Shielding Offerings to Helm chest[1] in the treasury room in the Stormshore Tabernacle basement
Hammer of the Just Offerings to Tyr chest[1] in the treasury room in the Stormshore Tabernacle basement
Blackguard's Sword
  • Deal additional 1d4 Necrotic damage with this weapon
  • On a Smite with this longsword, the target must succeed DC 13 Constitution save or get Dazed Dazed for 2 turns
That Which Guards[2] at the entrance gate of the Murder Tribunal Murder Tribunal X: -1295 Y: 502
Blackguard's Plate
Shield of the Undevout
Blackguard's Greaves That Which Lurks[2] at the entrance gate of the Murder Tribunal
Blackguard's Gauntlets That Which Watches[2] at the entrance gate of the Murder Tribunal
Sword of Chaos
  • Deal additional 1d4 Necrotic damage with this weapon
  • On a hit with this greatsword, regain 1d6 hit points
Sarevok Anchev at the tribunal hall Murder Tribunal X: -1267 Y: 503
Sarevok's Horned Helmet
Amulet of Bhaal
  • On a hit against a target with full HP, once per attack, inflict 2 turns of Bleeding Bleeding upon the target
Looted from Sarevok Anchev at the tribunal hall, or rewarded by him for Impress the Murder Tribunal
Bhaalist Gloves Bought from Echo of Abazigal[3] at the tribunal hall after you became the unholy assassin during Impress the Murder Tribunal Murder Tribunal X: -1261 Y: 507
Bhaalist Armour
Assassin of Bhaal Cowl
Craterflesh Gloves
Vicious Battleaxe
Dolor Amarus
Vicious Shortbow
Dread Iron Dagger
  • While being Hidden Hidden, deal additional 1d6 Necrotic damage with your weapons
Fleshrender
Keepsake Ring On the floor in the middle of the Elfsong Tavern basement Elfsong Tavern - Basement X: -860 Y: 528
Boots of Psionic Movement Ch'r'ai Har'rak next to the round table in the middle of the hideout hall Knights of the Shield Hideout X: -739 Y: 549
Sword of the Emperor On a weapon rack in the northern-most room of the Knights of the Shield Hideout Knights of the Shield Hideout X: -732 Y: 588
Cerebral Citadel Armour Emperor's Wardrobe in the northern-most room of the Knights of the Shield Hideout Knights of the Shield Hideout X: -727 Y: 589
Cerebral Citadel Gloves
Kurwin's Cauteriser
  • Deal additional 1d4 Fire damage with this weapon
  • On a hit with this scimitar, the target must suceed DC 13 Constitution save or suffer Burning Burning for 2 turns
Bugthimble in the dirt mound at the Graveyard (Lower City) X: 8 Y: 24
Armour of Persistence Bought or stolen from Dammon at his Forge of the Nine, north-east of the Lower City Central Wall waypoint X: -2 Y: -9
Boots of Persistence
Legacy of the Masters
Unwanted Masterwork Scalemail
Unwanted Masterwork Gauntlets Gilded Chest next to wooden crates in the Forge of the Nine basement Forge of the Nine - Basement X: 392 Y: 766
Unwanted Masterwork Greaves
Gemini Gloves
  • Gain a toggle action to make your next cantrip cast target one additional foe. The same target can be chosen twice ( Recharge: Short rest)
Bought or stolen[5] from Helsik at her desk on the ground floor of Devil's Fee north of the Lower City Central Wall waypoint X: -39 Y: 15
Cloak of the Weave
  • +1 bonus to spell save DC and spell attack rolls
  • Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ( Recharge: Short rest)
Shapeshifter Hat
Spellseeking Gloves
Hellbeard Halberd
  • Deal additional 6 Poison damage with this weapon
Caitiff Staff
Gibus of the Worshipful Servant Bought or stolen from Helsik at her desk on the ground floor of Devil's Fee. Can also be looted from Sceleritas Fel once he dies after The Urge events in the Bhaal Temple
Mask of Soul Perception Locked gilded chest in the bedroom on the top floor of Devil's Fee X: -33 Y: 17
Hat of the Sharp Caster
  • When you roll a 1 or 2 on a damage roll for a spell attack, that roll is rerolled once
Bartered with Tara on the roof of Devil's Fee[6] for Fish or a magical item X: -27 Y: 5
Tressym Collar Looted from Tara if spared in Rivington and killed on the roofs of Devil's Fee or Highberry's Home
Helldusk Helmet
  • You can see in magical and ordinary darkness up to a range of 12 m / 40 ft. Immunity to being Blinded Blinded
  • +2 bonus to saving throws against spells
  • Immunity to enemy critical hits
  • Gain an action to immolate the target up to 9 m / 30 ft away, dealing 2d8 Fire damage; The target must succeed their Intelligence save against your spellcasting DC or receive full damage (instead of half damage on a save) and get Frightened Frightened for 3 turns ( Recharge: Short rest)
Treasure Crates in the Raphael's vault[7] House of Hope X: -6484 Y: 2936
Staff of Spellpower On a pedestal in the Raphael's vault[7]
Helldusk Gloves Haarlep in the Raphael's boudoir House of Hope X: -6485 Y: 2990
Gauntlets of Hill Giant Strength Stolen from the right pedestal in the House of Hope archive. Can be bought or stolen afterwards from Helsik at her desk on the ground floor of Devil's Fee if handed over to her for Acquire the Gauntlets for Helsik
Amulet of Greater Health Stolen from the left pedestal in the House of Hope archive House of Hope X: -6548 Y: 2905
Orphic Hammer Stolen from the central pedestal in the House of Hope archive House of Hope X: -6543 Y: 2921
Burnished Ring Spectator in the House of Hope prison House of Hope - Hope's Prison X: -6481 Y: 2921
Helldusk Armour
  • You are proficient with this armour while wearing it
  • On your successful saving throw against an enemy attack, the attacker that caused the throw gets Burned Burned for 3 turns
  • Resistance to Fire damage and immunity to Burning Burning. All incoming damage is reduced by 3
  • Gain an action to enable yourself to Fly Fly for 10 turns ( Recharge: Long rest)
Raphael at the teleportation circle House of Hope X: -6477 Y: 2884
Gloves of Soul Catching
  • Deal additional 1d10 Force damage with unarmed strikes
  • On an unarmed hit, once per turn, regain 1d10 hit points. Alternatively, you may choose to exchange the healing reaction for advantage on your next attack roll or saving throw, until the end of your next turn
  • Increase your Constitution by 2 (max 20) while wearing these gloves
Rewarded for Save Hope after defeating Raphael
Amulet of Elemental Torment Looted from Hope after defeating Raphael and completing Save Hope
Slinging Shoes Bartered with Tara on the roof of Highberry's Home[10] for Fish or a magical item X: -1 Y: -39
Winter's Clutches
  • When you deal Cold damage, once per attack, inflict 2 turns of Encrusted with Frost Encrusted with Frost upon the target(s)
On a pedestal beneath the stained glass window behind the lava and water elementals on the ground floor of Sorcerous Sundries X: -2 Y: -66
Gold Wyrmling Staff
  • Deal additional 1d4 Fire damage in melee with this weapon
  • Cast Fire Bolt Fire Bolt ( Recharge: Per turn)
Coldbrim Hat
  • On applying condition to an enemy, once per turn and attack, inflict 2 turns of Encrusted with Frost Encrusted with Frost upon the target(s)
Quickspell Gloves Bought or stolen from Lorroakan's Projection[11] at the foyer desk on the ground floor of Sorcerous Sundries X: -7 Y: -79
Ring of Regeneration
  • At the start of your turn during combat, regain 1d4 hit points
Vest of Soul Rejuvenation
Armour of Landfall
Birthright
  • Increase your Charisma by 2 (max 22) while wearing this hat
Harper Sacredstriker
Despair of Athkatla Lorroakan at the top of the Ramazith's Tower Ramazith's Tower X: 4962 Y: 704
Shelter of Athkatla
Markoheshkir On a pedestal inside a Globe of Invulnerability in the lower section[12] of the Ramazith's Tower Ramazith's Tower X: 4970 Y: 705
Robe of the Weave
Foebreaker
Invisible chest behind Karsus door in the Sorcerous Sundries maze X:  Y: 
Pyroquickness Hat
Invisible chest behind Elminster door in the Sorcerous Sundries maze X:  Y: 
Hellfire Greataxe
Behind breakable Illusion door in the Sorcerous Sundries maze X:  Y: 
The Dead Shot
Bought or stolen from Fytz the Firecracker at the Stormshore Armoury near the Lower City Central Wall waypoint X:  Y: 
Flail of Ages
Armour of Agility
Bought from Gloomy Fentonson at Stormshore Armoury X:  Y: 
Infernal Mace
  • Deal additional 3 Poison damage with this weapon
Black Gauntlets Uva, Hyrriet, and Volgu Drak on the upper floors of Felogyr's Fireworks, and later Black Gauntlets Holzt, Ralston, Paver, and Rives on the ground floor and in the basement of the Steel Watch Foundry
Veil of the Morning
Bought or stolen from Mystic Carrion at the lower floor of the Philgrave's Mansion X:  Y: 
Armour of the Sporekeeper
Hood of the Weave
Torch of Revocation
Looted, bought from Mystic Carrion, stolen from the chest behind him, or rewarded by him for one of the Find Mystic Carrion's Servant outcomes X:  Y: 
Crypt Lord Ring
Reward for Find Mystic Carrion's Servant if Thrumbo survives X:  Y: 
Staff of Cherished Necromancy
Mystic Carrion in Philgrave's Mansion X:  Y: 
Helmet of Grit
Cazador palace cursed room X:  Y: 
Pelorsun Blade
Cazador dungeon loot Cazador's Dungeon X:  Y: 
Rhapsody
Cazador at his ritual site in the Cazador Dungeon Cazador's Dungeon X:  Y: 
Woe
Rewarded for killing Cazador for The Pale Elf quest Cazador's Dungeon X:  Y: 
The Undead Bane
  • Deal additional 1d6 Slashing damage with this weapon against Fiends and Undead
  • Gain an action to strike the target, dealing additional damage equal to your proficiency bonus, and additional 2d6 Slashing damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed DC 12 Strength save or get Baned Baned for 3 turns (equivalent to casting Bane Bane on the target) ( Recharge: Short rest)
Ulma encountering you after the beef with Cazador Cazador's Dungeon X:  Y: 
Salty Scimitar(rrr)
Captain Grisly in The Blushing Mermaid basement The Blushing Mermaid - Basement X:  Y: 
Tarnished Charm Hag in The Blushing Mermaid basement The Blushing Mermaid - Basement X: -2329 Y: -95
Ring of Feywild Sparks
Amulet of Windrider
Reward for Save Vanra X:  Y: 
Duellist's Prerogative
Fey Semblance Amulet
Reward for Help the Had Survivors X:  Y: 
Staff of Interruption
Murderous Cut
  • Deal additional 1d4 Piercing damage with this weapon against targets with 50% hit points or less
Reapers of Bhaal and Death's Heads of Bhaal in Bloomridge Park, The Counting House, and Lower City Sewers
Amulet of Restoration Private stash in The Counting House The Counting House X:  Y: 
Nymph Cloak Looted from the High Security Vault n°1 in the basement of The Counting House Note The Counting House X: -711 Y: 864
Spell Savant Amulet
Jannath's Hat
High Security Vault 2 The Counting House X:  Y: 
The Long Arm of the Gur
High Security Vault 3 The Counting House X:  Y: 
Trident of the Waves
High Security Vault 4 The Counting House X:  Y: 
Ravengard's Scourger High Security Vault 5 The Counting House X:  Y: 
Knock Knuckle Gloves
High Security Vault 7 The Counting House X:  Y: 
Elegant Studded Leather
High Security Vault 9, key rewarded for Return Rakath's Gold The Counting House X:  Y: 
Abdel's Trusted Shield
Reward from Golbraith when you convince him that you are da mvp against mind flayers X:  Y: 
Katana
Goldbraith's Cellar X:  Y: 
Dolor Amarus
Dolor in several places X:  Y: 
Spaceshunt Boots
Scarlet Leather Armour
Unflinching Protector Amulet
Ptaris in The Lodge - Basement Docks (if hatched from the egg) X:  Y: 
Staff of the Ram
Jaheira's Hideout Basement opulent chest X:  Y: 
Belm
Jaheira's Hideout Basement secret room X:  Y: 
Khalid's Gift
Jaheira's Hideout Basement secret room X:  Y: 
After Death Do Us Part
Rewarded for Free the Artist if Oskar is killed or if his wife was told truth, at Lady Jannath's Estate X:  Y: 
File:Til Death Do Us Part Unfaded Icon.pngTil Death Do Us Part
Rewarded for Free the Artist if Oskar's wife was told truth, could pickpocket her too, at Lady Jannath's Estate X:  Y: 
Viconia's Walking Fortress
Viconia DeVir at the central hall of the Cloister of Sombre Embrace Cloister of Sombre Embrace X:  Y: 
Viconia's Priestess Robe
Handmaiden's Mace
Wavemother's Cloak
Water Queen's House chest X:  Y: 
Wavemother's Robe
Allandra Grey quest X:  Y: 
Wavemother's Sickle
Allandra Grey X:  Y: 
Emblazoned Plate of the Marshal Ulder Ravengard in the Iron Throne, and at camp if freed from Iron Throne X:  Y: 
Duke Ravengard's Longsword
Steelwatcher Helmet
Ground floor of Steel Watch Foundry X:  Y: 
Hellfire Engine Crossbow
Crafted with Watcher Crossbow Blueprint, Targeting Module, Steel Watcher Arm located in Steel Watch Foundry X:  Y: 
Winkling Gloves
Zanner Toobin (friendly) in the Steel Watch Foundry X:  Y: 
Gontr Mael
Steel Watcher Titan in the Steel Watch Foundry X:  Y: 
Drunken Cloth
Bought from Severn in Guildhall Lower City Sewers X:  Y: 
Shade-Slayer Cloak
Bought from Sticky Dondo in Guildhall Lower City Sewers X:  Y: 
Cindermoth Cloak
Aelis Siryasius the grease elemental master Lower City Sewers X:  Y: 
File:Magic Amulet Unfaded Icon.pngMagic Amulet
Rewarded by Sarin for finding her head and stuff Lower City Sewers X:  Y: 
Silver Sword of the Astral Plane Voss in the sewers once you show him the Orphic Hammer Lower City Sewers X:  Y: 
Breaching Pikestaff
Ancient Lair loot Lower City Sewers X:  Y: 
Armour of Moonbasking
Bought or stolen from Voiceless Penitent Bareki near the Undercity Ruins waypoint Lower City Sewers X:  Y: 
Bonespike Helmet
Bonespike Gloves
Strangler Luke in the Undercity Ruins Lower City Sewers X:  Y: 
Crimson Mischief
Orin at the Bhaal Temple Lower City Sewers X:  Y: 
Mutilated Carapace
Bloodthirst
  1. 1.0 1.1 1.2 Stealing from this chest inflicts Castigated By Divinity Castigated By Divinity unto the character.
  2. 2.0 2.1 2.2 Once Sarevok Anchev is killed, this NPC will perish immediately.
  3. This vendor is a ghost and cannot be pickpocketed.
  4. Disguise before equipping the item also works.
  5. Some of the items are her special stock that is unlocked after revealing and interacting with objects in the room.
  6. In order for Tara to be on that roof, she has to be spoken to in Rivington while having Gale in the party.
  7. 7.0 7.1 The vault requires a DC 10 Wisdom and then a DC 20 Arcana check to be opened.
  8. If wearer's Strength score is higher, this item has no effect.
  9. If wearer's Constitution score is higher, this item has no effect.
  10. In order for Tara to be on that roof, you have to buy the Hat of the Sharp Caster from her on the roof of the Devil's Fee and then complete a long rest.
  11. If Rolan and Lorroakan are both alive, the projection will be substituted for Rolan. If Rolan is alive but Lorroakan is dead, Rolan will be at Lorroakan's hall at the top of the Ramazith's Tower and can be only pickpocketed for the vendor stock.
  12. In order to reach that section, you must traverse levitated tables down from the Lorroakan's hall, then use See Invisibility See Invisibility to reveal a "Below" plaque located under the north-western pedestal, then use the "Weave Button" to teleport to the platform. To solve the puzzle, use See Invisibility to reveal the mechanism lever.

Template:H3 This area is only accessible after travelling to the Morphic Pool at the very end of the game.

Item name Item effect Item source Location
Broodmother's Revenge
  • When healed, deal additional 1d6 Poison damage with weapons for 3 turns (equivalent to Dipping Dipping the weapon)
Stolen from the table of goods that belong to Koll the Red in The Watch Citadel X: 235 Y: 44
Steelforged Sword
  • Regular shortsword with +1 damage
Thermodynamo Axe
  • On a hit with this battleaxe, once per attack, gain Heat Heat for 2 turns
Blade of Oppressed Souls

Template:H3

Item name Item effect Item source Location
Devotee's Mace
  • Deal additional 1d8 Radiant damage with this weapon
  • Gain an action to emanate a soothing aura around you, regaining 1d4 hit points to you and your allies in a 9 m / 30 ft radius at the start of your turn, for 10 turns ( Recharge: Long rest)
Clerics upon reaching level 10 and choosing Arm Thy Servant Arm Thy Servant as their Divine Intervention Divine Intervention Any

↑ Back to top