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Dammon: Difference between revisions
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== Involvement == | == Involvement == | ||
As Dammon is the only infernal mechanic in ''[[Baldur's Gate 3]]'', he is a core part of | As Dammon is the only infernal mechanic in ''[[Baldur's Gate 3]]'', he is a core part of {{CharLink|Karlach}}'s personal quest, [[The Hellion's Heart]]. If Dammon is killed by any means before this quest's completion, the quest cannot be progressed any further. | ||
Dammon can use some materials the party may find on their adventures to create unique equipment. This includes | Dammon can use some materials the party may find on their adventures to create unique equipment. This includes {{SmRarityItem|Infernal Iron}} to forge a {{SmRarityItem|Flawed Helldusk Armour}} and {{SmRarityItem|Devilfoil Mask|Devilfoil Masks}} to create {{SmRarityItem|Orthon Explosive|Orthon Explosives}}. | ||
A few of his lines of dialogue reveal he spent a fair amount of time in the Hells working with Infernal machinery. This is because Elturel, his hometown, fell into the Hells. He mentions that his captors were vicious, but thought him useful, so he was drafted into an Infernal forge as a blacksmith. This is where much of his knowledge of Infernal metals comes from. | A few of his lines of dialogue reveal he spent a fair amount of time in the Hells working with Infernal machinery. This is because Elturel, his hometown, fell into the Hells. He mentions that his captors were vicious, but thought him useful, so he was drafted into an Infernal forge as a blacksmith. This is where much of his knowledge of Infernal metals comes from. | ||
== Related literature == | |||
* {{MdRarityItem|Dammon's Journal}} | |||
== Store == | == Store == |
Revision as of 19:34, 23 June 2024
“I'm shocked by my good fortune, quite honestly. Rent is fair, and the setup is just what I need to start making a living again.„
Overview
He can be found with the other refugees, hiding in the druid settlement at the Emerald Grove. Dammon describes himself as a "bread-and-butter tinsmith" before the events of Descent into Avernus and Elturel being pulled into the Hells.[1]
Involvement
As Dammon is the only infernal mechanic in Baldur's Gate 3, he is a core part of Karlach's personal quest, The Hellion's Heart. If Dammon is killed by any means before this quest's completion, the quest cannot be progressed any further.
Dammon can use some materials the party may find on their adventures to create unique equipment. This includes Infernal Iron to forge a Flawed Helldusk Armour and Devilfoil Masks to create Orthon Explosives.
A few of his lines of dialogue reveal he spent a fair amount of time in the Hells working with Infernal machinery. This is because Elturel, his hometown, fell into the Hells. He mentions that his captors were vicious, but thought him useful, so he was drafted into an Infernal forge as a blacksmith. This is where much of his knowledge of Infernal metals comes from.
Related literature
Store
Locations
Dammon can be found at several locations throughout the story (if he survives) from Act One till Act Three. As the only merchant reliably accessible through all three acts, he is an excellent candidate for an early investment in good attitude, provided the party plans to save Last Light Inn. He is found at:
- The HollowX: 180 Y: 561 in Act One.
- Last Light InnX: -35 Y: 169 in Act Two.
- Forge of the NineX: -2 Y: -8 in Act Three.
Notable items sold
The items Dammon sells in Act 1 are available in all three acts.
Act 1
Corresponds to DEN_Weaponsmith_Trade
.
Act 2
Corresponds to HAV_Weaponsmith_Trade
.
- Sword of Life Stealing
- Harmonium Halberd
- Thermodynamo Axe
- Thorn Blade
- Sword of Clutching Umbra
- Darkfire Shortbow
- Charge-Bound Warhammer
- Swordmaster Gloves
Dammon will additionally provide the player with the following items in exchange for rare raw materials:
- Flawed Helldusk Helmet (Infernal Iron)
- Flawed Helldusk Gloves (Infernal Iron)
- Flawed Helldusk Armour (Infernal Alloy)
- Orthon Explosive (Devilfoil Mask(s))
Act 3
Corresponds to LOW_Weaponsmith_Trade
.
Other
Stock
Item | Quantity | Chance | |
---|---|---|---|
Hunting Shortbow | 1 | Always | |
Safeguard Shield | 1 | Always | |
Rapier | 1 | Always | |
Halberd | 1 | Always | |
Dye Table | 5 | Always | |
Dye Remover | 5 | Always | |
Gold [2] | 200 - 2160 | Always |
- ↑ https://www.youtube.com/watch?v=_7MbmtwvzFk&t=1200s
- ↑ Gold for a normal trader from levels 1 to 12
Magic armour
Includes all eligible items from the Magic Armour Trader Table. Below is a list of those items; the actual stock will depend on your level.
Item | Quantity | ||
---|---|---|---|
Light armour[1] | |||
Leather Armour +1 | 1 | ||
Leather Armour +2 | 1 | ||
Padded Armour +1 | 1 | ||
Padded Armour +2 | 1 | ||
Studded Leather Armour +1 | 1 | ||
Studded Leather Armour +2 | 1 | ||
Medium armour[2] | |||
Chain Shirt +1 | 1 | ||
Chain Shirt +2 | 1 | ||
Breastplate +1 | 1 | ||
Breastplate +2 | 1 | ||
Half Plate Armour +1 | 1 | ||
Half Plate Armour +2 | 1 | ||
Hide Armour +1 | 1 | ||
Hide Armour +2 | 1 | ||
Scale Mail +1 | 1 | ||
Scale Mail +2 | 1 | ||
Heavy armour[3] | |||
Chain Mail +1 | 1 | ||
Chain Mail +2 | 1 | ||
Plate Armour +1 | 1 | ||
Plate Armour +2 | 1 | ||
Ring Mail Armour +1 | 1 | ||
Ring Mail Armour +2 | 1 | ||
Splint Armour +1 | 1 | ||
Splint Armour +2 | 1 |
- ↑ From the Light Magic Armour Trader Table.
- ↑ From the Medium Magic Armour Trader Table.
- ↑ From the Heavy Magic Armour Trader Table.
Ranged equipment
Item | Quantity | Chance | |
---|---|---|---|
Special Arrow Subtable | 12 | always | |
Simple Ranged Weapon Subtable | 1 | always | |
Martial Ranged Weapon Subtable | 1 | always | |
Magic Ranged Weapon Trader Table | 1 | always |
Melee equipment
Dammon sells a variety of mundane and magical melee weapons from the Melee Weapon Trader Table.
Item | Quantity | Chance | |
---|---|---|---|
Martial Melee Weapon Subtable | 4 | Always | |
Simple Melee Weapon Subtable | 3 | Always | |
Simple Melee Weapon Subtable +1 | 2 | Always | |
Martial Melee Weapon Subtable +1 | 2 | Always |
Armour
Secondary armour
EquipmentTrader SecondaryArmor
Gallery
External links
- Dammon on the Forgotten Realms Wiki
- Resistant to all Fire
- Pages setting creature infobox initiative directly
- Pages with hp but no tactician hp
- Pages with hp but no explorer hp
- Tieflings
- Humanoids
- Characters
- Characters in the Emerald Grove
- Characters in the Shadow-Cursed Lands
- Characters in the Lower City
- Characters in Act One
- Characters in Act Two
- Characters in Act Three
- Traders
- Tiefling Refugees