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Dammon

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Dammon is a tiefling blacksmith and trader who fled Elturel with a group of tiefling refugees.

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I'm shocked by my good fortune, quite honestly. Rent is fair, and the setup is just what I need to start making a living again.
Dammon on the Forge of the Nine

Overview

He can be found with the other refugees, hiding in the druid settlement at the Emerald Grove. Dammon describes himself as a "bread-and-butter tinsmith" before the events of Descent into Avernus and Elturel being pulled into the Hells.[1]

Involvement

As Dammon is the only infernal mechanic in Baldur's Gate 3, he is a core part of Karlach Karlach's personal quest, The Hellion's Heart. If Dammon is killed by any means before this quest's completion, the quest cannot be progressed any further.

Dammon can use some materials the party may find on their adventures to create unique equipment. This includes Infernal Iron to forge a Flawed Helldusk Armour and Devilfoil Masks to create Orthon Explosives.

A few of his lines of dialogue reveal he spent a fair amount of time in the Hells working with Infernal machinery. This is because Elturel, his hometown, fell into the Hells. He mentions that his captors were vicious, but thought him useful, so he was drafted into an Infernal forge as a blacksmith. This is where much of his knowledge of Infernal metals comes from.

Related literature

Store

Locations

Dammon can be found at several locations throughout the story (if he survives) from Act One till Act Three. As the only merchant reliably accessible through all three acts, he is an excellent candidate for an early investment in good attitude, provided the party plans to save Last Light Inn. He is found at:

Notable items sold

The items Dammon sells in Act 1 are available in all three acts.

Act 1

Corresponds to DEN_Weaponsmith_Trade.

Act 2

Corresponds to HAV_Weaponsmith_Trade.

Dammon will additionally provide the player with the following items in exchange for rare raw materials:

Act 3

Corresponds to LOW_Weaponsmith_Trade.

Other

Stock

Item Quantity Chance
Hunting Shortbow 1 Always
Safeguard Shield 1 Always
Rapier 1 Always
Halberd 1 Always
Dye Table 5 Always
Dye Remover 5 Always
Gold [2] 200 - 2160 Always
  1. https://www.youtube.com/watch?v=_7MbmtwvzFk&t=1200s
  2. Gold for a normal trader from levels 1 to 12

Magic armour

Includes all eligible items from the Magic Armour Trader Table. Below is a list of those items; the actual stock will depend on your level.

Item Quantity
Light armour[1]
Leather Armour +1 1
Leather Armour +2 1
Padded Armour +1 1
Padded Armour +2 1
Studded Leather Armour +1 1
Studded Leather Armour +2 1
Medium armour[2]
Chain Shirt +1 1
Chain Shirt +2 1
Breastplate +1 1
Breastplate +2 1
Half Plate Armour +1 1
Half Plate Armour +2 1
Hide Armour +1 1
Hide Armour +2 1
Scale Mail +1 1
Scale Mail +2 1
Heavy armour[3]
Chain Mail +1 1
Chain Mail +2 1
Plate Armour +1 1
Plate Armour +2 1
Ring Mail Armour +1 1
Ring Mail Armour +2 1
Splint Armour +1 1
Splint Armour +2 1


Ranged equipment

Item Quantity Chance
Special Arrow Subtable 12 always
Simple Ranged Weapon Subtable 1 always
Martial Ranged Weapon Subtable 1 always
Magic Ranged Weapon Trader Table 1 always

Melee equipment

Dammon sells a variety of mundane and magical melee weapons from the Melee Weapon Trader Table.

Item Quantity Chance
Martial Melee Weapon Subtable 4 Always
Simple Melee Weapon Subtable 3 Always
Simple Melee Weapon Subtable +1 2 Always
Martial Melee Weapon Subtable +1 2 Always

Armour

EquipmentTrader BodyArmor

Secondary armour

EquipmentTrader SecondaryArmor

Gallery

External links