User:T-Furan/Sandbox/Gear locator Act Three

From Baldur's Gate 3 Wiki

This Gear locator guide includes all unique (named) gear items of Uncommon and higher quality that can be acquired in game without exploits or third-party tools. Items like Camp clothing and Instruments are not included in this guide.

Disclaimer: This guide is not optimised for mobile platforms. For faster navigation, it is advised to search for desired keywords using the page search function of your browser.

General information

  • Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
  • Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. This guide takes the item effects directly from the game files, so the information should be correct, even if the item pages are currently missing the details. It is advised to check the corresponding item pages and item effects for possible documented bugs.
  • Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
  • If a location includes only coordinates X:  Y: , the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.

Act Three

Template:H3

Item name Item effect Item source Location
Boots of Uninhibited Kushigo
  • Deal additional damage equal to your Wisdom modifier with unarmed attacks
Prelate Lir'i'c near the prison X: -163 Y: -1158
Staff of the Emperor Looted from The Emperor near the prison by disarming him X: -160 Y: -1165
Orphic Ring Orpheus if chosen to be sacrificed X: 53 Y: 3238[1]
  1. The area is the same, but it's coordinates are shifted for the ending scenario.

Template:H3

Item name Item effect Item source Location
Shapeshifter's Boon Ring
  • While shapeshifting or disguising yourself, gain a 1d4 bonus to all ability checks. This effect lasts until long rest and doesn't require the ring to be equipped once enabled
Strange Ox in the barn south-east of the Rivington waypoint, if spared at the Emerald Grove and the Last Light Inn X: 39 Y: -149
Hat of Fire Acuity
  • When you deal Fire damage, once per attack, gain Arcane Acuity Arcane Acuity for 2 turns
Dwarven Thrower
  • When thrown, returns to your hand
  • If dwarf[1], deal additional 1d8 Bludgeoning damage when throwing this weapon, or additional 2d8 Bludgeoning damage if throwing this weapon at a Large, Huge, or Gargantuan target
Bought or stolen from Ferg Drogher north-west of the Requisitioned Barn if Shadowheart is not in your party X: 43 Y: -101
Cold Snap
  • Deal additional 1d4 Cold damage with this weapon
  • While this dagger is held in your off-hand, gain a +1 bonus to AC, and when an attack misses you, the attacker gets Chilled Chilled for 2 turns
Hellrider Longbow
Nymph Cloak Bought or stolen from Ferg Drogher north-west of the Requisitioned Barn if he was persuaded to disclose his special stock X: 43 Y: -101
Robe of Supreme Defences
Sethan
Corvid Token Bought or stolen from Mattis at the Requisitioned Barn east of the Rivington waypoint, if he survived after Save the Refugees[2] and moved to Last Light Inn in Act 2 X: 56 Y: -120
Scabby Pugilist Circlet
  • Deal additional 2 damage with your weapon or unarmed strikes when surrounded by 2+ foes
Ring of Truthfulness Looted or stolen from the Mind Flayer in the Abandoned Windmill basement Abandoned Windmill - Basement X: -231 Y: -802
The Undead Bane
  • Deal additional 1d6 Slashing damage with this weapon against Fiends and Undead
  • Gain an action to strike the target, dealing additional damage equal to your proficiency bonus, and additional 2d6 Slashing damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed DC 12 Strength save or get Baned Baned for 3 turns (equivalent to casting Bane Bane on the target) ( Recharge: Short rest)
Ulma in the Gur Camp X: 100 Y: -17
Boots of Very Fast Blinking
  • Cast Misty Step Misty Step ( Recharge: Per turn)
  • When teleporting with these boots, you are stripped naked down to underwear, except for inventory, rings, amulets, weapons, and boots. The stripped items remain at the spot you teleported from
Rewarded by Akabi at the Circus of the Last Days as a consolation prize for his Wheel of Fortune game. He will close down if you play 17 times, so the 16th time has to be the "jackpot"[3] X: -67 Y: -73
Comeback Handaxe
  • When thrown, returns to your hand and deals 1d6+1 damage to you on return
Reverse Rain Cloak
  • Remain permanently Wet Wet while wearing this cloak
Staff of a Mumbling Wizard
  • Cast Firebolt? Firebolt? that has 100% hit chance ( Recharge: Per turn)
  • When casting Firebolt? with this staff, the target must succeed DC 20 save[4] (unaffected by anything) or be shot at with Fireball Fireball instead
Unlucky Thief's Gloves
  • Sleight of Hand +2
  • For each item you steal while wearing these gloves, receive 1 piece of Charcoal in inventory. After stealing 20 times, suffer Burning Burning for 1 turn
Djinni Ring
  • Cast Mage Hand Mage Hand ( Recharge: Short rest)
  • The key to the Jungle scenario, if you are not a Bard. You must steal this ring and play the game once more (as a 16th attempt at the latest) to land on a jackpot, after which the djinn will send you off to your demise
Stolen or looted from Akabi at the Circus of the Last Days X: -67 Y: -73
Band of the Mystic Scoundrel In a backpack near the tent in the south-western part of the Jungle Jungle X: -1564 Y: -1521
Nyrulna
  • Deal additional 1d6 Thunder damage with this weapon
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • When thrown, returns to your hand. Deal additional 3d4 Thunder damage in a 3 m / 10 ft radius around the target when throwing this weapon
  • Immunity to falling damage. Your movement speed and Jump Jump distance are increased by 3 m / 10 ft
  • Gain an action to charge up to 12 m / 40 ft forward to a target, dealing 6d8 Thunder damage to every enemy caught in the charge; The target(s) must succeed DC 15 Dexterity save or receive full damage (instead of half damage on a save), suffer Bleeding Bleeding for 3 turns, and get knocked 2 m / 7 ft back ( Recharge: Short rest)
  • Gain an action to cast special Gust of Wind Gust of Wind that deals 6d6 Thunder damage ( Recharge: Short rest)
Locked painted chest near the portal in the south-eastern part of the Jungle Jungle X: -1512 Y: -1523
Dark Displacement Gloves Bought or stolen from Popper at his tent in the western part of the Circus of the Last Days X: -90 Y: -56
The Pointy Hat Locked opulent chest in a tent behind Lucretious in the north-western corner of the Circus of the Last Days X: -85 Y: -24
Hollow's Staff Lucretious[5] at her tent in the north-western corner of the Circus of the Last Days X: -82 Y: -33
Spellmight Gloves Looted, stolen from Lucretious at her tent in the north-western corner of the Circus of the Last Days, or rewarded by her for Find Dribbles the Clown X: -82 Y: -33
Clown Hammer Dribbles on the stage in the north-eastern corner of the Circus of the Last Days X: -43 Y: -35
Swires' Sledboard Bought or stolen from Exxvikyap at the ground floor of Rivington General X: 7 Y: -34
Bonespike Garb
The Dancing Breeze
  • Gain an action to strike all nearby foes, making separate attack rolls against each target ( Recharge: Short rest)
Stalker Gloves
Elven Chain
Ambusher
Seraphic Pugilist Gloves
  • Deal additional 1d4 Radiant damage with unarmed strikes
  • Cast Guiding Bolt Guiding Bolt (level 4) ( Recharge: Long rest)
Locked wooden chest in the dormitory on the ground floor of the Open Hand Temple X: -87 Y: -7
Ring of Blink Stolen from or rewarded after persuading[6] Tara on the roof of the Open Hand Temple X: -45 Y: -5
Tressym Collar Looted from Tara, if chosen to be killed, on the roof of the Open Hand Temple X: -45 Y: -5
Sentient Amulet (Very Rare) Rewarded for Help the Cursed Monk in the Open Hand Temple cellar crypt if you refuse to take on monk's madness Open Hand Temple Cellar X: -7 Y: -1004
Stillmaker In a hole[7] next to the murder scene Under Temple Cave Area X: 65 Y: -1019
Martial Exertion Gloves
  • Gain an action to suffer 6d6 Piercing damage once, receiving a bonus attack for 1 turn and doubling your movement speed ( Recharge: Short rest)
Bought or stolen from Bumpnagel near the forge in the Angleiron's Cellar Angleiron's Cellar X: -244 Y: -1069
Thunderpalm Strikers
  • Deal additional 1d4 Thunder damage with unarmed strikes
  • Cast Thunderwave Thunderwave (level 3) ( Recharge: Long rest)
Nimblefinger Gloves
Necklace of Elemental Augmentation Traveller's chest on a shipwreck by the river north-west of the South Span Checkpoint X: -97 Y: 107
Gleamdance Dagger
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • While this dagger is held in your off-hand, gain a +1 bonus to AC
Farlin on the Western Beach to the very west of the South Span Checkpoint X: -217 Y: 97
Corpsegrinder
  • Deal additional 1d4 Thunder damage with this weapon
  • Gain an action to slam the ground, dealing additional Thunder damage equal to your proficiency bonus to all creatures in a 3 m / 10 ft radius; The target(s) must succeed DC 12 Dexterity save or receive full damage (instead of half damage on a save), and get knocked 3 m / 10 ft back ( Recharge: Short rest)
Cairos on the Western Beach to the very west of the South Span Checkpoint X: -219 Y: 105
Bonespike Boots
  • +1 bonus to AC when not wearing armour or holding a shield
  • Jump Jump distance is increased by 1.5 m / 5.0 ft
  • Gain an action to leap at a target up to 9 m / 30 ft away, knocking them Prone Prone for 2 turns if they fail their Strength save against your spellcasting DC ( Recharge: Per turn)
Trapped wooden chest in the Western Beach passageway cave Western Beach Passageway X: -1341 Y: -856
  1. 1.0 1.1 1.2 Disguise before equipping the item also works.
  2. You must convince Rolan in the Emerald Grove to stay and fight for Mattis to survive.
  3. In order to land on the jackpot, you need to either steal the Djinni Ring off Akabi beforehand, or distract him with a Performance check as a Bard.
  4. If the target cannot roll any saves (like an object), the spell will always cast the normal auto-hit Fire Bolt.
  5. You can also disarm her with Command: Drop without making her hostile.
  6. No Persuasion skill check is needed if you are or have Gale in the party.
  7. Requires a successful Perception check to be revealed.

Template:H3

Item name Item effect Item source Location
Scarlet Leather Armour Shabby wardrobe in the secret attic room of the Fraygo's Flophouse X: -20 Y: 79
Amulet of the Drunkard
  • Your Drunk Drunk condition lasts for 5 turns instead of 2, and you regain 2d4 hit points once during the first turn of Drunk that happened with this item equipped
Bought from Hoots Hooligan on the ground floor of Sharess' Caress, after you accepted to taste her new brew X: 21 Y: 85
Voss' Silver Sword After talking to Raphael, bought or stolen from Kith'rak Voss on the first floor of Sharess' Caress X: 25 Y: 98
Silver Sword of the Astral Plane Rewarded by Kith'rak Voss on the first floor of Sharess' Caress if he was shown the Orphic Hammer that you can get here by accepting the Raphael's deal
Gauntlets of the Warmaster Bought or stolen from Entharl Danthelon on the first floor of Danthelon's Dancing Axe X: -11 Y: 140
Horns of the Berserker
  • +2 to attack rolls when attacking creatures that have already taken damage
  • While not at full health, deal additional 2 Necrotic damage with your melee attacks. While in combat, if you don't deal any damage this turn, suffer 1d4 Necrotic damage at the end of your turn
Blightbringer
Snow-Dusted Monastery Gloves
  • Deal additional 1d4 Cold damage with unarmed strikes
  • Cast Ice Knife Ice Knife (level 3) ( Recharge: Long rest)
Cloak of Displacement
Garb of the Land and Sky
Harmonic Dueller
  • Gain an action to harmonise with the rapier, attempting a DC 15 Performance check; Upon success, deal additional damage equal to your Charisma modifier (minimum 1) with melee weapons, for 10 turns ( Recharge: Short rest)
Absolute Confidence Amulet Rewarded by Naaber on the ground floor of Carm's Garm for exhausting all of his dialogue. Can also be stolen for an additional reward below X: 19 Y: 130
Seemingly Gleaming Ring Rewarded by Naaber on the ground floor of Carm's Garm for exhausting all of his dialogue if the Absolute Confidence Amulet was stolen from him beforehand
  1. Disguise before equipping the item also works.

Template:H3 If you are progressing Wyll's story, it is advised to complete the areas Iron Throne and Steel Watch Foundry and their respective quests before entering the top floor of the fortress and the Wyrmway.

Item name Item effect Item source Location
Flame Enamelled Armour Heavy chest in the corner of the armoury south-east of the Wyrm's Rock waypoint X: -28 Y: 184
Infernal Spear
  • Deal additional 3 Poison damage with this weapon
Iron Consuls Mian and Nuff in the throne room on the first floor of the fortress X: -6 Y: 208
Infernal Mace Black Gauntlets Mohlen, Greyward, Ignur, and Aisha in the throne room on the first floor of the fortress
Emblazoned Plate of the Marshal Ulder Ravengard in the throne room on the first floor of the fortress, if chosen to be killed[1]
Duke Ravengard's Longsword
Fabricated Arbalest
  • Gain an action to fire a shimmering bolt, dealing 1d4 Piercing damage and inflicting 1 turn of Radiating Orb Radiating Orb upon the target ( Recharge: Per turn)
  • Gain a concentration action to fire a ray of light, dealing 2d10 Radiant damage in a 18 m / 60 ft line; The targets must succeed their Dexterity save against you spellcasting DC or receive full damage (instead of half damage on a save) and be Blinded Blinded for 1 turn. You may cast additional ray every turn for 10 turns, but you must succeed DC 14 Constitution save on each cast or get Burned Burned for 2 turns ( Recharge: Short rest)
Enver Gortash in the throne room on the first floor during the coronation, or later on the top floor of the fortress
  • Throne room X: -6 Y: 208
  • Top floor X: -26 Y: 211
Cloth of Authority
Tyrannical Jackboots
Gauntlet of the Tyrant
Servitor of the Black Hand Gloves
  • Deal additional 1d4 Force damage with unarmed strikes
  • Cast Fear Fear ( Recharge: Long rest)
Opulent chest[3] in the audience hall wardrobe on the top floor X: -32 Y: 198
Helldusk Boots
  • Immunity to being moved against your will by enemy spells or actions, and your movement speed is unimpeded by Difficult Terrain Difficult Terrain
  • When you fail a saving throw, you may use your Reaction to succeed it instead
  • Gain an action to teleport up to 18 m / 60 ft away, dealing 2d8 Fire damage in a 3 m / 10 ft radius upon landing ( Recharge: Short rest)
Locked gilded chest[3] in the audience hall bedroom on the top floor X: -32 Y: 219
Balduran's Giantslayer Ansur in The Dragon's Sanctum Wyrmway X: 629 Y: -988
Helm of Balduran On a stone altar in the alcove north of Ansur in The Dragon's Sanctum Wyrmway X: 636 Y: -964
  1. Killing him here will have severe consequences for Wyll's storyline.
  2. This special attack doesn't trigger any Extra Attacks.
  3. 3.0 3.1 If any items from the chest are stolen after Gortash moves to the top floor after the coronation, he will become hostile and break all agreements immediately.

Template:H3 This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.

Item name Item effect Item source Location
The Reviving Hands Bought or stolen from Vicar Humbletoes at the Stormshore Tabernacle X: 109 Y: -20
Mantle of the Holy Warrior
The Sacred Star
  • Deal additional 1d4 Radiant damage with this weapon
  • On a hit with this morningstar, inflict 1 turn of Radiating Orb Radiating Orb upon the target
  • On a hit with this morningstar, Undead creatures must succeed DC 13 Wisdom save or get Turned Turned for 3 turns
  • Gain an action to strike the target, dealing additional Radiant damage equal to your proficiency bonus and creating an explosion of light in a 3 m / 10 ft radius; Enemies caught in the explosion must succeed DC 12 Constitution save or get Blinded Blinded for 3 turns ( Recharge: Short rest)
Amulet of the Devout Offering chest[1] in the treasury room in the Stormshore Tabernacle basement Stormshore Tabernacle - Basement X: 796 Y: 1159
Shield of Shielding Offerings to Helm chest[1] in the treasury room in the Stormshore Tabernacle basement
Hammer of the Just Offerings to Tyr chest[1] in the treasury room in the Stormshore Tabernacle basement
Blackguard's Sword
  • Deal additional 1d4 Necrotic damage with this weapon
  • On a Smite with this longsword, the target must succeed DC 13 Constitution save or get Dazed Dazed for 2 turns
That Which Guards[2] at the entrance gate of the Murder Tribunal Murder Tribunal X: -1295 Y: 502
Blackguard's Plate
Shield of the Undevout
Blackguard's Greaves That Which Lurks[2] at the entrance gate of the Murder Tribunal
Blackguard's Gauntlets That Which Watches[2] at the entrance gate of the Murder Tribunal
Sword of Chaos
  • Deal additional 1d4 Necrotic damage with this weapon
  • On a hit with this greatsword, regain 1d6 hit points
Sarevok Anchev at the tribunal hall Murder Tribunal X: -1267 Y: 503
Sarevok's Horned Helmet
Amulet of Bhaal
  • On a hit against a target with full HP, once per attack, inflict 2 turns of Bleeding Bleeding upon the target
Looted from Sarevok Anchev at the tribunal hall, or rewarded by him for Impress the Murder Tribunal
Bhaalist Gloves Bought from Echo of Abazigal[3] at the tribunal hall after you became the unholy assassin during Impress the Murder Tribunal Murder Tribunal X: -1261 Y: 507
Bhaalist Armour
Assassin of Bhaal Cowl
Craterflesh Gloves
Vicious Battleaxe
Dolor Amarus
Vicious Shortbow
Dread Iron Dagger
  • While being Hidden Hidden, deal additional 1d6 Necrotic damage with your weapons
Fleshrender
Keepsake Ring On the floor in the middle of the Elfsong Tavern basement Elfsong Tavern - Basement X: -860 Y: 528
Boots of Psionic Movement Ch'r'ai Har'rak next to the round table in the middle of the hideout hall Knights of the Shield Hideout X: -739 Y: 549
Sword of the Emperor On a weapon rack in the northern-most room of the Knights of the Shield Hideout Knights of the Shield Hideout X: -732 Y: 588
Cerebral Citadel Armour Emperor's Wardrobe in the northern-most room of the Knights of the Shield Hideout Knights of the Shield Hideout X: -727 Y: 589
Cerebral Citadel Gloves
Kurwin's Cauteriser
  • Deal additional 1d4 Fire damage with this weapon
  • On a hit with this scimitar, the target must suceed DC 13 Constitution save or suffer Burning Burning for 2 turns
Bugthimble in the dirt mound at the Graveyard (Lower City) X: 8 Y: 24
Armour of Persistence Bought or stolen from Dammon at his Forge of the Nine, north-east of the Lower City Central Wall waypoint X: -2 Y: -9
Boots of Persistence
Legacy of the Masters
Unwanted Masterwork Scalemail
Unwanted Masterwork Gauntlets Gilded Chest next to wooden crates in the Forge of the Nine basement Forge of the Nine - Basement X: 392 Y: 766
Unwanted Masterwork Greaves
Gemini Gloves
  • Gain a toggle action to make your next cantrip cast target one additional foe. The same target can be chosen twice ( Recharge: Short rest)
Bought or stolen[5] from Helsik at her desk on the ground floor of Devil's Fee north of the Lower City Central Wall waypoint X: -39 Y: 15
Cloak of the Weave
  • +1 bonus to spell save DC and spell attack rolls
  • Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ( Recharge: Short rest)
Shapeshifter Hat
Spellseeking Gloves
Hellbeard Halberd
  • Deal additional 6 Poison damage with this weapon
Caitiff Staff
Gibus of the Worshipful Servant Bought or stolen from Helsik at her desk on the ground floor of Devil's Fee. Can also be looted from Sceleritas Fel once he dies after The Urge events in the Bhaal Temple
Mask of Soul Perception Locked gilded chest in the bedroom on the top floor of Devil's Fee X: -33 Y: 17
Hat of the Sharp Caster
  • When you roll a 1 or 2 on a damage roll for a spell attack, that roll is rerolled once
Bartered with Tara on the roof of Devil's Fee[6] for Fish or a magical item X: -27 Y: 5
Tressym Collar Looted from Tara if spared in Rivington and killed on the roofs of Devil's Fee or Highberry's Home
Helldusk Helmet
  • You can see in magical and ordinary darkness up to a range of 12 m / 40 ft. Immunity to being Blinded Blinded
  • +2 bonus to saving throws against spells
  • Immunity to enemy critical hits
  • Gain an action to immolate the target up to 9 m / 30 ft away, dealing 2d8 Fire damage; The target must succeed their Intelligence save against your spellcasting DC or receive full damage (instead of half damage on a save) and get Frightened Frightened for 3 turns ( Recharge: Short rest)
Treasure Crates in the Raphael's vault[7] House of Hope X: -6484 Y: 2936
Staff of Spellpower On a pedestal in the Raphael's vault[7]
Helldusk Gloves Haarlep in the Raphael's boudoir House of Hope X: -6485 Y: 2990
Gauntlets of Hill Giant Strength Stolen from the right pedestal in the House of Hope archive. Can be bought or stolen afterwards from Helsik at her desk on the ground floor of Devil's Fee if handed over to her for Acquire the Gauntlets for Helsik
Amulet of Greater Health Stolen from the left pedestal in the House of Hope archive House of Hope X: -6548 Y: 2905
Orphic Hammer Stolen from the central pedestal in the House of Hope archive House of Hope X: -6543 Y: 2921
Burnished Ring Spectator in the House of Hope prison House of Hope - Hope's Prison X: -6481 Y: 2921
Helldusk Armour
  • You are proficient with this armour while wearing it
  • On your successful saving throw against an enemy attack, the attacker that caused the throw gets Burned Burned for 3 turns
  • Resistance to Fire damage and immunity to Burning Burning. All incoming damage is reduced by 3
  • Gain an action to enable yourself to Fly Fly for 10 turns ( Recharge: Long rest)
Raphael at the teleportation circle House of Hope X: -6477 Y: 2884
Gloves of Soul Catching
  • Deal additional 1d10 Force damage with unarmed strikes
  • On an unarmed hit, once per turn, regain 1d10 hit points. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next attack roll or saving throw, until the end of your next turn
  • Increase your Constitution by 2 (max 20) while wearing these gloves
Rewarded for Save Hope after defeating Raphael
Amulet of Elemental Torment Looted from Hope after defeating Raphael and completing Save Hope
Slinging Shoes Bartered with Tara on the roof of Highberry's Home[10] for Fish or a magical item X: -1 Y: -39
Winter's Clutches
  • When you deal Cold damage, once per attack, inflict 2 turns of Encrusted with Frost Encrusted with Frost upon the target(s)
On a pedestal beneath the stained glass window behind the lava and water elementals on the ground floor of Sorcerous Sundries X: -2 Y: -66
Gold Wyrmling Staff
  • Deal additional 1d4 Fire damage in melee with this weapon
  • Cast Fire Bolt Fire Bolt ( Recharge: Per turn)
Coldbrim Hat
  • On applying condition to an enemy, once per turn and attack, inflict 2 turns of Encrusted with Frost Encrusted with Frost upon the target(s)
Quickspell Gloves Bought or stolen from Lorroakan's Projection[11] at the foyer desk on the ground floor of Sorcerous Sundries X: -7 Y: -79
Ring of Regeneration
  • At the start of your turn during combat, regain 1d4 hit points
Vest of Soul Rejuvenation
Armour of Landfall
Birthright
  • Increase your Charisma by 2 (max 22) while wearing this hat
Harper Sacredstriker
Despair of Athkatla Lorroakan at the top of the Ramazith's Tower Ramazith's Tower X: 4962 Y: 704
Shelter of Athkatla
Markoheshkir On a pedestal inside a Globe of Invulnerability in the lower section[12] of the Ramazith's Tower Ramazith's Tower X: 4970 Y: 705
Robe of the Weave
Foebreaker
  • This weapon ignores resistance to Bludgeoning damage
Invisible gilded chest behind the "Karsus" door[13] in the Sorcerous Vault Sorcerous Vault X: 326 Y: 998
Pyroquickness Hat Invisible opulent chest behind the "Elminster" door[14] in the Sorcerous Vault Sorcerous Vault X: 411 Y: 997
Hellfire Greataxe
  • Deal additional 1d6 Fire damage with this weapon
  • On a hit with this greataxe, once per attack, gain Heat Heat for 2 turns
  • Gain an action to cleave in a 3 m / 10 ft cone, dealing additional 2d6 Fire damage to every target in the cone and leaving behind a growing hellfire pool that lingers for 2 turns; The targets must succeed their Dexterity save against your spell save DC or receive full damage (instead of half damage on a save) from the cleave, and get afflicted with Roiling Hellfire Roiling Hellfire while standing in the AoE zone ( Recharge: Short rest)
Gilded chest behind the breakable "Illusion" door in the Sorcerous Vault Sorcerous Vault X: 365 Y: 940
The Dead Shot Bought or stolen from Fytz the Firecracker at the Stormshore Armoury near the Lower City Central Wall waypoint X: -36 Y: -80
Flail of Ages
Armour of Agility Bought or stolen from Gloomy Fentonson at the Stormshore Armoury near the Lower City Central Wall waypoint X: -37 Y: -77
Infernal Mace
  • Deal additional 3 Poison damage with this weapon
Black Gauntlets Uva, Hyrriet, and Volgu Drak on the upper floors of Felogyr's Fireworks, and later Black Gauntlets Holzt, Ralston, Paver, and Rives on the ground floor and in the basement of the Steel Watch Foundry
Veil of the Morning
Bought or stolen from Mystic Carrion at the lower floor of the Philgrave's Mansion X:  Y: 
Armour of the Sporekeeper
Hood of the Weave
Torch of Revocation
Looted, bought from Mystic Carrion, stolen from the chest behind him, or rewarded by him for one of the Find Mystic Carrion's Servant outcomes X:  Y: 
Crypt Lord Ring
Reward for Find Mystic Carrion's Servant if Thrumbo survives X:  Y: 
Staff of Cherished Necromancy
Mystic Carrion in Philgrave's Mansion X:  Y: 
Helmet of Grit
Cazador palace cursed room X:  Y: 
Pelorsun Blade
Cazador dungeon loot Cazador's Dungeon X:  Y: 
Rhapsody
Cazador at his ritual site in the Cazador Dungeon Cazador's Dungeon X:  Y: 
Woe
Rewarded for killing Cazador for The Pale Elf quest Cazador's Dungeon X:  Y: 
The Undead Bane
  • Deal additional 1d6 Slashing damage with this weapon against Fiends and Undead
  • Gain an action to strike the target, dealing additional damage equal to your proficiency bonus, and additional 2d6 Slashing damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed DC 12 Strength save or get Baned Baned for 3 turns (equivalent to casting Bane Bane on the target) ( Recharge: Short rest)
Ulma encountering you after the beef with Cazador Cazador's Dungeon X:  Y: 
Salty Scimitar(rrr)
Captain Grisly in The Blushing Mermaid basement The Blushing Mermaid - Basement X:  Y: 
Tarnished Charm Hag in The Blushing Mermaid basement The Blushing Mermaid - Basement X: -2329 Y: -95
Ring of Feywild Sparks
Amulet of Windrider
Reward for Save Vanra X:  Y: 
Duellist's Prerogative
Fey Semblance Amulet
Reward for Help the Had Survivors X:  Y: 
Staff of Interruption
Murderous Cut
  • Deal additional 1d4 Piercing damage with this weapon against targets with 50% hit points or less
Reapers of Bhaal and Death's Heads of Bhaal in Bloomridge Park, The Counting House, and Lower City Sewers
Amulet of Restoration Private stash in The Counting House The Counting House X:  Y: 
Nymph Cloak Looted from the High Security Vault n°1 in the basement of The Counting House Note The Counting House X: -711 Y: 864
Spell Savant Amulet
Jannath's Hat
High Security Vault 2 The Counting House X:  Y: 
The Long Arm of the Gur
High Security Vault 3 The Counting House X:  Y: 
Trident of the Waves
High Security Vault 4 The Counting House X:  Y: 
Ravengard's Scourger High Security Vault 5 The Counting House X:  Y: 
Knock Knuckle Gloves
High Security Vault 7 The Counting House X:  Y: 
Elegant Studded Leather
High Security Vault 9, key rewarded for Return Rakath's Gold The Counting House X:  Y: 
Abdel's Trusted Shield
Reward from Golbraith when you convince him that you are da mvp against mind flayers X:  Y: 
Katana
Goldbraith's Cellar X:  Y: 
Dolor Amarus
Dolor in several places X:  Y: 
Spaceshunt Boots
Scarlet Leather Armour
Unflinching Protector Amulet
Ptaris in The Lodge - Basement Docks (if hatched from the egg) X:  Y: 
Staff of the Ram
Jaheira's Hideout Basement opulent chest X:  Y: 
Belm
Jaheira's Hideout Basement secret room X:  Y: 
Khalid's Gift
Jaheira's Hideout Basement secret room X:  Y: 
After Death Do Us Part
Rewarded for Free the Artist if Oskar is killed or if his wife was told truth, at Lady Jannath's Estate X:  Y: 
Til Death Do Us Part
Rewarded for Free the Artist if Oskar's wife was told truth, could pickpocket her too, at Lady Jannath's Estate X:  Y: 
Viconia's Walking Fortress
Viconia DeVir at the central hall of the Cloister of Sombre Embrace Cloister of Sombre Embrace X:  Y: 
Viconia's Priestess Robe
Handmaiden's Mace
Wavemother's Cloak
Water Queen's House chest X:  Y: 
Wavemother's Robe
Allandra Grey quest X:  Y: 
Wavemother's Sickle
Allandra Grey X:  Y: 
Emblazoned Plate of the Marshal Ulder Ravengard in the Iron Throne, and at camp if freed from Iron Throne X:  Y: 
Duke Ravengard's Longsword
Steelwatcher Helmet
Ground floor of Steel Watch Foundry X:  Y: 
Hellfire Engine Crossbow
Crafted with Watcher Crossbow Blueprint, Targeting Module, Steel Watcher Arm located in Steel Watch Foundry X:  Y: 
Winkling Gloves
Zanner Toobin (friendly) in the Steel Watch Foundry X:  Y: 
Gontr Mael
Steel Watcher Titan in the Steel Watch Foundry X:  Y: 
Drunken Cloth
Bought from Severn in Guildhall Lower City Sewers X:  Y: 
Shade-Slayer Cloak
Bought from Sticky Dondo in Guildhall Lower City Sewers X:  Y: 
Cindermoth Cloak
Aelis Siryasius the grease elemental master Lower City Sewers X:  Y: 
File:Magic Amulet Unfaded Icon.pngMagic Amulet
Rewarded by Sarin for finding her head and stuff Lower City Sewers X:  Y: 
Silver Sword of the Astral Plane Voss in the sewers once you show him the Orphic Hammer Lower City Sewers X:  Y: 
Breaching Pikestaff
Ancient Lair loot Lower City Sewers X:  Y: 
Armour of Moonbasking
Bought or stolen from Voiceless Penitent Bareki near the Undercity Ruins waypoint Lower City Sewers X:  Y: 
Bonespike Helmet
Bonespike Gloves
Strangler Luke in the Undercity Ruins Lower City Sewers X:  Y: 
Crimson Mischief
Orin at the Bhaal Temple Lower City Sewers X:  Y: 
Mutilated Carapace
Bloodthirst
  1. 1.0 1.1 1.2 Stealing from this chest inflicts Castigated By Divinity Castigated By Divinity unto the character.
  2. 2.0 2.1 2.2 Once Sarevok Anchev is killed, this NPC will perish immediately.
  3. This vendor is a ghost and cannot be pickpocketed.
  4. Disguise before equipping the item also works.
  5. Some of the items are her special stock that is unlocked after revealing and interacting with objects in the room.
  6. In order for Tara to be on that roof, she has to be spoken to in Rivington while having Gale in the party.
  7. 7.0 7.1 The vault requires a DC 10 Wisdom and then a DC 20 Arcana check to be opened.
  8. If wearer's Strength score is higher, this item has no effect.
  9. If wearer's Constitution score is higher, this item has no effect.
  10. In order for Tara to be on that roof, you have to buy the Hat of the Sharp Caster from her on the roof of the Devil's Fee and then complete a long rest.
  11. If Rolan and Lorroakan are both alive, the projection will be substituted for Rolan. If Rolan is alive but Lorroakan is dead, Rolan will be at Lorroakan's hall at the top of the Ramazith's Tower and can be only pickpocketed for the vendor stock.
  12. In order to reach that section, you must traverse levitated tables down from the Lorroakan's hall, then use See Invisibility See Invisibility to reveal a "Below" plaque located under the north-western pedestal, then use the "Weave Button" to teleport to the platform. To solve the puzzle, use See Invisibility to reveal the mechanism lever.
  13. Once in the vault, upon finding the named doors, go through Silverhand -> Abjuration -> Silver doors to find a lever to unlock the Karsus vault door. Then go through any other door to return to the starting room and proceed through the opened Karsus door. The chest is invisible and will require See Invisibility See Invisibility or Faerie Fire Faerie Fire to reveal it.
  14. Once in the vault, upon finding the named doors, go through Silverhand -> Evocation -> Wish doors to find a lever to unlock the Elminster vault door. Then go through any other door to return to the starting room and proceed through the opened Elminster door. The chest is invisible and will require See Invisibility See Invisibility or Faerie Fire Faerie Fire to reveal it.

Template:H3 This area is only accessible after travelling to the Morphic Pool at the very end of the game.

Item name Item effect Item source Location
Broodmother's Revenge
  • When healed, deal additional 1d6 Poison damage with weapons for 3 turns (equivalent to Dipping Dipping the weapon)
Stolen from the table of goods that belong to Koll the Red in The Watch Citadel X: 235 Y: 44
Steelforged Sword
  • Regular shortsword with +1 damage
Thermodynamo Axe
  • On a hit with this battleaxe, once per attack, gain Heat Heat for 2 turns
Blade of Oppressed Souls

Template:H3

Item name Item effect Item source Location
Devotee's Mace
  • Deal additional 1d8 Radiant damage with this weapon
  • Gain an action to emanate a soothing aura around you, regaining 1d4 hit points to you and your allies in a 9 m / 30 ft radius at the start of your turn, for 10 turns ( Recharge: Long rest)
Clerics upon reaching level 10 and choosing Arm Thy Servant Arm Thy Servant as their Divine Intervention Divine Intervention Any

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