Ad placeholder

Dammon: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
(16 intermediate revisions by 3 users not shown)
Line 2: Line 2:
| title = Dammon
| title = Dammon
| description = Dammon is a blacksmith and trader. Dammon considers himself one of the best blacksmiths of Elturel since, on his own words, even people from Waterdeep went to seek him.
| description = Dammon is a blacksmith and trader. Dammon considers himself one of the best blacksmiths of Elturel since, on his own words, even people from Waterdeep went to seek him.
| image = Dammon.jpg
| image = Dammon.png
}}
}}
{{Infobox creature
{{Infobox creature
Line 15: Line 15:
| role = [[Trader]]
| role = [[Trader]]
| hometown = [[Elturel]] (former)
| hometown = [[Elturel]] (former)
| faction = [[Tiefling refugees]]
| faction = [[Tiefling Refugees]]
| occupation = Smith<br>Infernal Mechanic
| size = Medium
| size = Medium
| type = [[Humanoid]]
| type = [[Humanoid]]
Line 36: Line 37:


== Overview ==
== Overview ==
He can be found with the other refugees, hiding in the druid settlement at the [[Emerald Grove]]. Dammon describes himself as a "bread-and-butter [[wikipedia:Tinsmith|tinsmith]]" before the events of [https://forgottenrealms.fandom.com/wiki/Baldur%27s_Gate:_Descent_into_Avernus Descent into Avernus] and Elturel being pulled into the Hells.<ref>https://www.youtube.com/watch?v=_7MbmtwvzFk&t=1200s</ref>
He can be found with the other refugees, hiding in the druid settlement at the [[Emerald Grove]]. Dammon describes himself as a "bread-and-butter [[wikipedia:Tinsmith|tinsmith]]" before the events of [https://forgottenrealms.fandom.com/wiki/Baldur%27s_Gate:_Descent_into_Avernus Descent into Avernus] and Elturel being pulled into the Hells.


== Involvement ==
== Involvement ==
As Dammon is the only infernal mechanic in ''[[Baldur's Gate 3]]'', he is a core part of {{CharLink|Karlach}}'s personal quest, [[The Hellion's Heart]]. If Dammon is killed by any means before this quest's completion, the quest cannot be progressed any further.
As Dammon is the only infernal mechanic in ''[[Baldur's Gate 3]]'', he is a core part of {{CharLink|Karlach|Karlach's}} personal quest, [[The Hellion's Heart]]. If Dammon is killed by any means before this quest's completion, the quest cannot be progressed any further.


Dammon can use some materials the party may find on their adventures to create unique equipment. This includes {{SmRarityItem|Infernal Iron}} to forge a {{SmRarityItem|Flawed Helldusk Armour}} and {{SmRarityItem|Devilfoil Mask|Devilfoil Masks}} to create {{SmRarityItem|Orthon Explosive|Orthon Explosives}}.
Dammon can use some materials the party may find on their adventures to create unique equipment. This includes {{SmRarityItem|Infernal Iron}} to forge a {{SmRarityItem|Flawed Helldusk Armour}} and {{SmRarityItem|Devilfoil Mask|Devilfoil Masks}} to create {{SmRarityItem|Orthon Explosive|Orthon Explosives}}.
Line 47: Line 48:
== Related literature ==
== Related literature ==
* {{MdRarityItem|Dammon's Journal}}
* {{MdRarityItem|Dammon's Journal}}
* {{MdRarityItem|Letter from Dammon}}


== Store ==
== Store ==
=== Locations ===
=== Locations ===
Dammon can be found at several locations throughout the story (if he survives) from Act One till Act Three. As the only merchant reliably accessible through all three acts, he is an excellent candidate for [[Trading and item pricing|an early investment in good attitude]], provided the party plans to save Last Light Inn. He is found at:
Dammon can be found at several locations throughout the story (if he survives) from Act One till Act Three. As the only merchant reliably accessible through all three acts, he is an excellent candidate for [[Trading and item pricing|an early investment in good attitude]], provided the party plans to save Last Light Inn. He is found at:
* {{Coords|180|561|The Hollow}} in [[Act One]].
* {{Loc|The Hollow}} at {{Coords|180|561|}} in [[Act One]].
* {{Coords|-35|169|Last Light Inn}} in [[Act Two]].
* {{Loc|Last Light Inn}} at {{Coords|-35|169}} in [[Act Two]].
* {{Coords|-2|-8|Forge of the Nine}} in [[Act Three]].
* {{Loc|Forge of the Nine}} at {{Coords|-2|-8}} in [[Act Three]].


=== Notable items sold ===
=== Notable items sold ===
Line 79: Line 81:
* {{MdRarityItem|Flawed Helldusk Gloves}} ({{RarityItem|Infernal Iron}}), only once
* {{MdRarityItem|Flawed Helldusk Gloves}} ({{RarityItem|Infernal Iron}}), only once
* {{MdRarityItem|Flawed Helldusk Helmet}} ({{RarityItem|Infernal Iron}}), only once
* {{MdRarityItem|Flawed Helldusk Helmet}} ({{RarityItem|Infernal Iron}}), only once
* {{MdRarityItem|Orthon Explosive}} ({{MdRarityItem|Devilfoil Mask|Devilfoil Masks}})
* {{MdRarityItem|Orthon Explosive}} ({{MdRarityItem|Devilfoil Mask|Devilfoil Masks}}), only once


Once Dammon has crafted all of the pieces of the Helldusk set at least once, the player will no longer see the option of trading in any additional Infernal Iron or Infernal Alloy to him.
After Dammon has crafted all of the pieces of the Helldusk set at least once, there will no longer be the option of trading in any additional Infernal Iron or Infernal Alloy to him.


==== Act 3 ====
==== Act 3 ====
Line 93: Line 95:
==== Stock ====
==== Stock ====
{{DropTableStart}}
{{DropTableStart}}
{{DropTableRow|item=Halberd|quantity=1|rarity=Always}}
{{DropTableRow|item=Hunting Shortbow|quantity=1|rarity=Always}}
{{DropTableRow|item=Hunting Shortbow|quantity=1|rarity=Always}}
{{DropTableRow|item=Rapier|quantity=1|rarity=Always}}
{{DropTableRow|item=Safeguard Shield|quantity=1|rarity=Always}}
{{DropTableRow|item=Safeguard Shield|quantity=1|rarity=Always}}
{{DropTableRow|item=Rapier|quantity=1|rarity=Always}}
{{DropTableRow|item=Dye Remover|quantity=5|rarity=Always}}
{{DropTableRow|item=Halberd|quantity=1|rarity=Always}}
{{DropTableRow|item=Dye Table|quantity=5|rarity=Always}}
{{DropTableRow|item=Dye Table|quantity=5|rarity=Always}}
{{DropTableRow|item=Dye Remover|quantity=5|rarity=Always}}
{{TraderGoldRow|lower=1|upper=12|wealth=normal}}
{{TraderGoldRow|lower=1|upper=12|wealth=normal}}
{{DropTableEnd}}
{{DropTableEnd}}
Line 115: Line 117:
==== Armour ====
==== Armour ====


{{:EquipmentTrader_BodyArmor}}
{{:Armour Trader Table}}


==== Secondary armour ====
==== Secondary armour ====
{{:EquipmentTrader_SecondaryArmor}}
{{:Secondary Armour Trader Table}}
 
== Related quests ==
* {{Quest|Save the Refugees}}
* {{Quest|Raid the Grove}}


==Gallery==
==Gallery==
<gallery heights="250px" mode="packed">
<gallery heights="250px" mode="packed">
File:Dammon.jpg|Appearance in early access.
Dammon Model.png|Dammon's model
Dammon Model.png|Dammon's model.
File:Dammon.jpg|Appearance in early access
</gallery>
</gallery>



Revision as of 17:14, 19 November 2024

Dammon is a tiefling blacksmith and trader who fled Elturel with a group of tiefling refugees.


Portrait Dammon.png
I'm shocked by my good fortune, quite honestly. Rent is fair, and the setup is just what I need to start making a living again.

Overview

He can be found with the other refugees, hiding in the druid settlement at the Emerald Grove. Dammon describes himself as a "bread-and-butter tinsmith" before the events of Descent into Avernus and Elturel being pulled into the Hells.

Involvement

As Dammon is the only infernal mechanic in Baldur's Gate 3, he is a core part of Karlach Karlach's personal quest, The Hellion's Heart. If Dammon is killed by any means before this quest's completion, the quest cannot be progressed any further.

Dammon can use some materials the party may find on their adventures to create unique equipment. This includes Infernal Iron to forge a Flawed Helldusk Armour and Devilfoil Masks to create Orthon Explosives.

A few of his lines of dialogue reveal he spent a fair amount of time in the Hells working with Infernal machinery. This is because Elturel, his hometown, fell into the Hells. He mentions that his captors were vicious, but thought him useful, so he was drafted into an Infernal forge as a blacksmith. This is where much of his knowledge of Infernal metals comes from.

Related literature

Store

Locations

Dammon can be found at several locations throughout the story (if he survives) from Act One till Act Three. As the only merchant reliably accessible through all three acts, he is an excellent candidate for an early investment in good attitude, provided the party plans to save Last Light Inn. He is found at:

Notable items sold

The items Dammon sells in Act 1 are available in all three acts.

Act 1

Corresponds to DEN_Weaponsmith_Trade.

Act 2

Corresponds to HAV_Weaponsmith_Trade.

Dammon will additionally provide the player with the following items in exchange for rare raw materials:

After Dammon has crafted all of the pieces of the Helldusk set at least once, there will no longer be the option of trading in any additional Infernal Iron or Infernal Alloy to him.

Act 3

Corresponds to LOW_Weaponsmith_Trade.

Other

Stock

Item Quantity Chance
Halberd 1 Always
Hunting Shortbow 1 Always
Rapier 1 Always
Safeguard Shield 1 Always
Dye Remover 5 Always
Dye Table 5 Always
Gold [1] 200 - 2160 Always
  1. Gold for a normal trader from levels 1 to 12

Magic armour

Includes all eligible items from the Magic Armour Trader Table. Below is a list of those items; the actual stock will depend on your level.

Item Quantity
Light armour[1]
Leather Armour +1 1
Leather Armour +2 1
Padded Armour +1 1
Padded Armour +2 1
Studded Leather Armour +1 1
Studded Leather Armour +2 1
Medium armour[2]
Chain Shirt +1 1
Chain Shirt +2 1
Breastplate +1 1
Breastplate +2 1
Half Plate Armour +1 1
Half Plate Armour +2 1
Hide Armour +1 1
Hide Armour +2 1
Scale Mail +1 1
Scale Mail +2 1
Heavy armour[3]
Chain Mail +1 1
Chain Mail +2 1
Plate Armour +1 1
Plate Armour +2 1
Ring Mail Armour +1 1
Ring Mail Armour +2 1
Splint Armour +1 1
Splint Armour +2 1


Ranged equipment

Item Quantity Chance
Special Arrow Subtable 12 always
Simple Ranged Weapon Subtable 1 always
Martial Ranged Weapon Subtable 1 always
Magic Ranged Weapon Trader Table 1 always

Melee equipment

Dammon sells a variety of mundane and magical melee weapons from the Melee Weapon Trader Table.

Item Quantity Chance
Martial Melee Weapon Subtable 4 Always
Simple Melee Weapon Subtable 3 Always
Simple Melee Weapon Subtable +1 2 Always
Martial Melee Weapon Subtable +1 2 Always

Armour

Every item that the player is eligible for is dropped. E.g. at level 6, both Half Plate Armour and Plate Armour are dropped.
Item Quantity Chance
Up to level 3
Leather Armour 1 Always
Up to level 4
Chain Shirt 1 Always
Hide Armour 1 Always
Padded Armour 1 Always
Ring Mail Armour 1 Always
Up to level 5
Scale Mail 1 Always
Level 4+
Breastplate 1 Always
Splint Armour 1 Always
Studded Leather Armour 1 Always
Level 6+
Half Plate Armour 1 Always
Plate Armour 1 Always

Secondary armour

Includes all eligible items from the Secondary Armour Trader Table. Below is a list of those items; the actual stock will depend on your level.

Item Quantity
Shields[1]
Shield 1
Shield +1 1
Metal secondary armour[2]
Helmet 1
Metallic Boots 1
Metallic Gloves 1
Leather secondary armour[3]
Leather Gloves 1
Leather Helmet 1


Related quests

Gallery

External links