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Dammon: Difference between revisions

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Portrait Dammon.png|Portrait
Portrait Dammon.png|Portrait
</gallery>
</gallery>
| identity = Male
| va = Frazer Blaxland
| va = Frazer Blaxland
| race = [[Asmodeus tiefling]]
| race = [[Asmodeus tiefling]]
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| faction = [[Tiefling Refugees]]
| faction = [[Tiefling Refugees]]
| occupation = Smith<br>Infernal Mechanic
| occupation = Smith<br>Infernal Mechanic
| size = Medium
| size = [[Medium]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| ac = 13
| ac = 13
| hp = 8
| hp = 8
| movement m = 9
| movement m = 9
| xp = 1
| weight kg = 60
| weight kg = 60
| str = 10
| str = 10
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== Involvement ==
== Involvement ==
As Dammon is the only infernal mechanic in ''[[Baldur's Gate 3]]'', he is a core part of {{CharLink|Karlach}}'s personal quest, [[The Hellion's Heart]]. If Dammon is killed by any means before this quest's completion, the quest cannot be progressed any further.
As Dammon is the only infernal mechanic in ''[[Baldur's Gate 3]]'', he is a core part of {{CharLink|Karlach|Karlach's}} personal quest, [[The Hellion's Heart]]. If Dammon is killed by any means before this quest's completion, the quest cannot be progressed any further.


Dammon can use some materials the party may find on their adventures to create unique equipment. This includes {{SmRarityItem|Infernal Iron}} to forge a {{SmRarityItem|Flawed Helldusk Armour}} and {{SmRarityItem|Devilfoil Mask|Devilfoil Masks}} to create {{SmRarityItem|Orthon Explosive|Orthon Explosives}}.
Dammon can use some materials the party may find on their adventures to create unique equipment. This includes {{SmRarityItem|Infernal Iron}} to forge a {{SmRarityItem|Flawed Helldusk Armour}} and {{SmRarityItem|Devilfoil Mask|Devilfoil Masks}} to create {{SmRarityItem|Orthon Explosive|Orthon Explosives}}.
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=== Locations ===
=== Locations ===
Dammon can be found at several locations throughout the story (if he survives) from Act One till Act Three. As the only merchant reliably accessible through all three acts, he is an excellent candidate for [[Trading and item pricing|an early investment in good attitude]], provided the party plans to save Last Light Inn. He is found at:
Dammon can be found at several locations throughout the story (if he survives) from Act One till Act Three. As the only merchant reliably accessible through all three acts, he is an excellent candidate for [[Trading and item pricing|an early investment in good attitude]], provided the party plans to save Last Light Inn. He is found at:
* {{Loc|The Hollow}}{{Coords|180|561|}} in [[Act One]].
* {{Loc|The Hollow}} at {{Coords|180|561|}} in [[Act One]].
* {{Loc|Last Light Inn}}{{Coords|-35|169}} in [[Act Two]].
* {{Loc|Last Light Inn}} at {{Coords|-35|169}} in [[Act Two]].
* {{Loc|Forge of the Nine}} {{Coords|-2|-8}} in [[Act Three]].
* {{Loc|Forge of the Nine}} at {{Coords|-2|-8}} in [[Act Three]].


=== Notable items sold ===
=== Notable items sold ===
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File:Dammon.jpg|Appearance in early access
File:Dammon.jpg|Appearance in early access
</gallery>
</gallery>
== References==
{{notebegin}}
{{reflist}}
{{notelist}}
{{noteend}}


== External links ==
== External links ==

Latest revision as of 20:37, 22 November 2024

Dammon is a tiefling blacksmith and trader who fled Elturel with a group of tiefling refugees.


Portrait Dammon.png
I'm shocked by my good fortune, quite honestly. Rent is fair, and the setup is just what I need to start making a living again.

Overview[edit | edit source]

He can be found with the other refugees, hiding in the druid settlement at the Emerald Grove. Dammon describes himself as a "bread-and-butter tinsmith" before the events of Descent into Avernus and Elturel being pulled into the Hells.

Involvement[edit | edit source]

As Dammon is the only infernal mechanic in Baldur's Gate 3, he is a core part of Karlach Karlach's personal quest, The Hellion's Heart. If Dammon is killed by any means before this quest's completion, the quest cannot be progressed any further.

Dammon can use some materials the party may find on their adventures to create unique equipment. This includes Infernal Iron to forge a Flawed Helldusk Armour and Devilfoil Masks to create Orthon Explosives.

A few of his lines of dialogue reveal he spent a fair amount of time in the Hells working with Infernal machinery. This is because Elturel, his hometown, fell into the Hells. He mentions that his captors were vicious, but thought him useful, so he was drafted into an Infernal forge as a blacksmith. This is where much of his knowledge of Infernal metals comes from.

Related literature[edit | edit source]

Store[edit | edit source]

Locations[edit | edit source]

Dammon can be found at several locations throughout the story (if he survives) from Act One till Act Three. As the only merchant reliably accessible through all three acts, he is an excellent candidate for an early investment in good attitude, provided the party plans to save Last Light Inn. He is found at:

Notable items sold[edit | edit source]

The items Dammon sells in Act 1 are available in all three acts.

Act 1[edit | edit source]

Corresponds to DEN_Weaponsmith_Trade.

Act 2[edit | edit source]

Corresponds to HAV_Weaponsmith_Trade.

Dammon will additionally provide the player with the following items in exchange for rare raw materials:

After Dammon has crafted all of the pieces of the Helldusk set at least once, there will no longer be the option of trading in any additional Infernal Iron or Infernal Alloy to him.

Act 3[edit | edit source]

Corresponds to LOW_Weaponsmith_Trade.

Other[edit | edit source]

Stock[edit | edit source]

Item Quantity Chance
Halberd 1 Always
Hunting Shortbow 1 Always
Rapier 1 Always
Safeguard Shield 1 Always
Dye Remover 5 Always
Dye Table 5 Always
Gold [1] 200 - 2160 Always
  1. Gold for a normal trader from levels 1 to 12

Magic armour[edit | edit source]

Includes all eligible items from the Magic Armour Trader Table. Below is a list of those items; the actual stock will depend on your level.

Item Quantity
Light armour[1]
Leather Armour +1 1
Leather Armour +2 1
Padded Armour +1 1
Padded Armour +2 1
Studded Leather Armour +1 1
Studded Leather Armour +2 1
Medium armour[2]
Chain Shirt +1 1
Chain Shirt +2 1
Breastplate +1 1
Breastplate +2 1
Half Plate Armour +1 1
Half Plate Armour +2 1
Hide Armour +1 1
Hide Armour +2 1
Scale Mail +1 1
Scale Mail +2 1
Heavy armour[3]
Chain Mail +1 1
Chain Mail +2 1
Plate Armour +1 1
Plate Armour +2 1
Ring Mail Armour +1 1
Ring Mail Armour +2 1
Splint Armour +1 1
Splint Armour +2 1


Ranged equipment[edit | edit source]

Item Quantity Chance
Special Arrow Subtable 12 always
Simple Ranged Weapon Subtable 1 always
Martial Ranged Weapon Subtable 1 always
Magic Ranged Weapon Trader Table 1 always

Melee equipment[edit | edit source]

Dammon sells a variety of mundane and magical melee weapons from the Melee Weapon Trader Table.

Item Quantity Chance
Martial Melee Weapon Subtable 4 Always
Simple Melee Weapon Subtable 3 Always
Simple Melee Weapon Subtable +1 2 Always
Martial Melee Weapon Subtable +1 2 Always

Armour[edit | edit source]

Every item that the player is eligible for is dropped. E.g. at level 6, both Half Plate Armour and Plate Armour are dropped.
Item Quantity Chance
Up to level 3
Leather Armour 1 Always
Up to level 4
Chain Shirt 1 Always
Hide Armour 1 Always
Padded Armour 1 Always
Ring Mail Armour 1 Always
Up to level 5
Scale Mail 1 Always
Level 4+
Breastplate 1 Always
Splint Armour 1 Always
Studded Leather Armour 1 Always
Level 6+
Half Plate Armour 1 Always
Plate Armour 1 Always

Secondary armour[edit | edit source]

Includes all eligible items from the Secondary Armour Trader Table. Below is a list of those items; the actual stock will depend on your level.

Item Quantity
Shields[1]
Shield 1
Shield +1 1
Metal secondary armour[2]
Helmet 1
Metallic Boots 1
Metallic Gloves 1
Leather secondary armour[3]
Leather Gloves 1
Leather Helmet 1


Related quests[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]