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| ''Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use [[Persuasion]] to insist on it {{Approval|Gale|+1}} | | ''Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use [[Persuasion]] to insist on it {{Approval|Gale|+1}} |
| ** OR Say you've probably mistaken her for someone else {{Approval|Gale|+1}} | | ** OR Say you've probably mistaken her for someone else {{Approval|Gale|+1}} |
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| | ''At the [[Old Garlow's Place]]:''<br> |
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| | ''First time visiting the place:'' |
| | * If you found the group without reading any of their posters, ask [[Adrielle]] to calm down {{Approval|Gale|+1}} |
| | * After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing the hag {{Approval|Gale|+1}} |
| | ▶''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]'' |
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| | ''Dealing with hexed [[Mayrina]]:'' |
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| | * Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}: |
| | ** Tell her you are here to help her {{Approval|Gale|+1}} |
| | ** OR Call her condition hilarious {{Approval|Gale|+1}} |
| | * Talking to Mayrina without {{SAI|Speak with Animals}}, ask how did she get herself turned into a sheep {{Approval|Gale|+1}} |
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| | * Talking to Adrielle, offer to have a look at the hex {{Approval|Gale|+1}} |
| | ** OR Say that she protected Mayrina until now, and that's worth something {{Approval|Gale|+1}} |
| | * OR Tell her you ''hate'' dolls {{Approval|Gale|+1}} |
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| | * Talking to [[Jatlo]] (before removing his hex), tell him ''"Less complaining, more searching"'' {{Approval|Gale|+1}} |
| | ** When he accuses you of showing up at the convenient moment, call Mayrina an old friend {{Approval|Gale|+1}} |
| | ** OR Tell him to say if they don't want your help {{Approval|Gale|+1}} |
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| | ''Speaking to Jatlo after you have removed his hex:'' |
| | * Tell him he has been charmed by hag {{Approval|Gale|+1}} |
| | ** OR, Playing as a {{Class|Rogue}}, say you know ten ways to kill him before he blinks {{Approval|Gale|+1}} |
| | ** OR, Playing as a {{Class|Ranger}}, a {{Class|Druid}} or an {{Class|Oath of the Ancients|Ancients Paladin}}, say he is serving a perversion of nature {{Approval|Gale|+1}} |
| | ** OR, Playing as a {{Class|Fighter}}, say he is outnumbered and outmatched {{Approval|Gale|+1}} |
| | ** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that true cruelty rules with fear alone {{Approval|Gale|+1}} |
| | ** OR Ask him to tell the hag you're coming for her {{Approval|Gale|+1}} ''(The option is not available for a Fighter characters)'' |
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| | ‘’After removing the hex and killing Jatlo:’’ |
| | * Speaking to Mayrina, ask her how is her [[Connor Vinderblad|husband's]] condition {{Approval|Gale|+1}} |
| | * Tell Mayrina she was an adorable sheep {{Approval|Gale|+1}} |
| | * Offer Mayrina help with the hag {{Approval|Gale|+1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)'' |
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| | * Tell Hydrangea Wubb she coudn't have known him in disguise {{Approval|Gale|+1}} |
| | ** OR Say they need to do a better job protecting Mayrina {{Approval|Gale|+1}} |
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| | * Talking to Kled, tell him that they are safe now {{Approval|Gale|+1}} |
| | ** OR Say the dragonborn was only pretending to be a friend {{Approval|Gale|+1}} |
| | ** OR Say that Mayrina ''can be'' very annoying {{Approval|Gale|+1}} |
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| | * Talking to Adrielle, say that hags and their agents are liars and cheats {{Approval|Gale|+1}} |
| | * After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her {{Approval|Gale|+1}} ''(either option)'' |
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| | ''If you have met [[Auntie Ethel]], but haven’t dealt with her yet:'' |
| | * After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die {{Approval|Gale|+1}} |
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| | ''If you have killed Ethel:'' |
| | * Talking with Mayrina, [[Persuasion|persuade]] her to let Connor go {{Approval|Gale|+1}} |
| | ** OR Tell her to take time and celebrate {{Approval|Gale|+1}} |
| | * If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Gale|+1}} |
| | ** OR Say you prefer thank-yous of a coin variety {{Approval|Gale|+1}} |
| | ** OR Say it wasn't so amazing when the hag was vomiting a child {{Approval|Gale|+1}} |
| | ** OR, If [[Vanra Bergauz|Vanra]] died, say you don't feel amazing because of it {{Approval|Gale|+1}} |
| | * When Mayrina asks you whether you have saved Vanra, answer that of course you did it {{Approval|Gale|+1}} |
| | * Playing as a {{Class|Ranger}} or a {{Class|Druid}}, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural {{Approval|Gale|+1}} |
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| * At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Gale|+1}} | | * At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Gale|+1}} |
| ▶''''' Note:''' This dialogue will happen if you come close to the gate without having all three Netherstones '' | | ▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones '' |
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| ''At the [[Counting House]]:'' | | ''At the [[Counting House]]:'' |
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| * OR [[Intimidation|Intimidate]] him into surrendering the Guild shipment {{Approval|Gale|+1}} ''({{Class|Barbarian}} and {{Class|Fighter}} characters will have unique lines here)'' | | * OR [[Intimidation|Intimidate]] him into surrendering the Guild shipment {{Approval|Gale|+1}} ''({{Class|Barbarian}} and {{Class|Fighter}} characters will have unique lines here)'' |
| ** Then Intimidate him again to turn out his pockets, too {{Approval|Gale|+1}} ''({{Class|Barbarian}} and {{Class|Rogue}} characters will have unique lines here)'' | | ** Then Intimidate him again to turn out his pockets, too {{Approval|Gale|+1}} ''({{Class|Barbarian}} and {{Class|Rogue}} characters will have unique lines here)'' |
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| | '''The [[Graveyard (Lower City)|Graveyard]]''' |
| | * Playing as a {{Class|Rogue}}, tell [[Gothric Rillyn]] he should have learned the signs of a dangerous mark {{Approval|Gale|+1}} |
| | ** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Gale|+1}} |
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| | ''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:'' |
| | * Ask whether he was buried here, and then pay him the "fee" he demands {{Approval|Gale|+1}} |
| | ** OR, Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Gale|+1}} |
| | * Say “Thank goodness, you can keep it”, and then: |
| | ** Use Deception to convince him the treasure is cursed {{Approval|Gale|+1}} |
| | ** Say the crate was promised for [[Nine-Fingers]], then use Intimidation to convince him to pay the fee for not breaking his snout {{Approval|Gale|+1}} |
| | * Intimidate him into surrendering the loot to you {{Approval|Gale|+1}} |
| | * OR, Playing as a {{Race|Dragonborn}}, ask her whether he would loot the corpse despite their shared blood {{Approval|Gale|+1}} |
| | ** OR, Playing as a {{Class|Draconic Bloodline|Draconic Sorcerer}}, warn him not to test the dragon's blood in your veins {{Approval|Gale|+1}} |
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| | ''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:'' |
| | * Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options {{Approval|Gale|+2}} |
| | * Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Gale|+1}} and then: |
| | ** Then advise the girl to practice for a decade, then try again {{Approval|Gale|+1}} |
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| | * Talking to [[Ulkov Sully]], pay him for making a coffin for Lily Fisher {{Approval|Gale|+1}} |
| | ** OR Convince him to make it for free and out of turn, using Persuasion, Intimidation or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Gale|+1}} |
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| ''Other patrons:'' | | ''Other patrons:'' |
| * Speaking to [[Zena]], tell her that if a child was in this dump, they deserve to be 'nabbed' {{Approval|Gale|-1}} | | * Speaking to [[Zena]], tell her that if a child was in this dump, they deserve to be 'nabbed' {{Approval|Gale|-1}} |
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| | ''At the [[Old Garlow's Place]]:''<br> |
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| | ''First time visiting the place:'' |
| | * If you found the group without reading any of their posters, taunt [[Adrielle]], saying you will "EAT THEIR SOULS, RAAAGH" {{Approval|Gale|-1}} |
| | * After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that you are not getting mixed up in this {{Approval|Gale|-1}} |
| | ▶''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]'' |
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| | ''Dealing with hexed [[Mayrina]]:'' |
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| | * Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}, tell her to SPIT IT OUT {{Approval|Gale|-1}} |
| | * Talking to Adrielle, say her that if they have pissed off a hag, they're ''screwed'' {{Approval|Gale|-1}} |
| | * Talking to [[Kled]], say Mayrina is sour, not sweet {{Approval|Gale|-1}} |
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| | ''After removing the hex and killing Jatlo:'' |
| | * Speaking to Mayrina, wonder why has she been still dragging this [[Connor Vinderblad|corpse]] around {{Approval|Gale|-1}} |
| | * Say you're helping her for the last time {{Approval|Gale|-1}} |
| | ** OR Say they will have to deal with this themselves {{Approval|Gale|-1}} |
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| | * Talking to Kled, say you aren't getting mixed up in this {{Approval|Gale|-1}} |
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| | * Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards {{Approval|Gale|-1}} |
| | ** OR Say you are not getting mixed up in this {{Approval|Gale|-1}} |
| | ** OR Tell her that her actions were moronic and she endangered everyone {{Approval|Gale|-1}} |
| | * After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem {{Approval|Gale|-1}} |
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| | ''If you have killed [[Auntie Ethel]]:'' |
| | * Talking with Mayrina, tell her you killed Ethel and expect a reward {{Approval|Gale|-1}} |
| | * Talking to Adrielle, say the hag is ''finally'' dead, thanks to you {{Approval|Gale|-1}} |
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| * Succeed the {{Ability check|Deception|15}} to pretend a Guild representative, then say you'll just loot his corpse instead {{Approval|Gale|-1}} | | * Succeed the {{Ability check|Deception|15}} to pretend a Guild representative, then say you'll just loot his corpse instead {{Approval|Gale|-1}} |
| ** OR Ask him what if you just kill him and take everything {{Approval|Gale|-1}} | | ** OR Ask him what if you just kill him and take everything {{Approval|Gale|-1}} |
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| | ''At [[Highberry's Home]]:'' |
| | * If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and [[Cora Highberry]] you hope they enjoy it {{Approval|Gale|-1}} |
| | ▶''''' Note:''' This option requires a passive {{Ability check|Medicine|18}}, or {{Ability check|Perception|10}} for a {{Class|Barbarian}} character'' |
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| | ''The [[Graveyard (Lower City)|Graveyard]]"'' |
| | * Speaking to [[Gothric Rillyn]], say that burying alive is an apt punishment for thievery {{Approval|Gale|-1}} |
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| | ''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:'' |
| | * Ask what he was doing in your father's grave {{Approval|Gale|-1}} (Requires {{Ability check|Deception|25}} |
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| | ''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:'' |
| | * Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Gale|-1}} |
| | ** Ask who she wants to raise, then say she ''must'' never do it again {{Approval|Gale|-1}} |
| | ** OR Tell Nina to let her brother rest in peace {{Approval|Gale|-1}} ''(A {{Class|Monk}} character will have a unique line here)'' |
| | * Report Nina's attempts to Mortarch Gracie Scyre and then: |
| | ** Tell Nina the Mortarch is right {{Approval|Gale|-1}} |
| | ** OR, Playing as {{Background|Haunted One|The Dark Urge}}, offer Nina to join her brother instead of raising him {{Approval|Gale|-1}} |
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| | Talking to [[Valmorba]]: |
| | * Ask her to give you a shovel (if you don't have one) {{Approval|Gale|-1}} |
| | * OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Gale|-1}} |
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| | * Speaking to [[Anita Fischer|Anita]] and [[Elias Fischer]], suggest a "much cheaper" solution to their problem {{Approval|Gale|-1}} |
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| | * Speaking to [[Maude]], ask what use do the dead have with flowers {{Approval|Gale|-1}} |
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| * At the [[Graveyard]], tell [[Gothric Rillyn]] that being buried alive sounds like apt punishment for thievery {{Approval|Gale|-1}}
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| '''[[House of Hope]]''' | | '''[[House of Hope]]''' |
| * Undress for [[Haarlep]] {{Approval|Gale|-1}} | | * Undress for [[Haarlep]] {{Approval|Gale|-1}} |
| Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Gale approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.
He dislikes harming innocents or destroying or wasting valuable knowledge or lore.
The actions and choices listed on this page will raise or lower Gale's Approval.
For more information about the approval system, see Approval.
Depending on their approval rating, Gale may greet the player with:
Negative (<0):
- "Yes?"
- "Did you need something?"
- "What is it?"
- "You need me?"
Neutral and above (19+):
- "How can I help?"
- "Go ahead, I'm listening."
- "What's on your mind?"
When spoken to by someone other than the player character:
- "Sorry, if I'm to engage in banter, I prefer it to be with the leader of our troupe."
Flirting:
- "Always a delight to speak with you. What can I do?"
- "I do enjoy our conversations. What do you need?"
- "Tell me - What can I do for you?"
Partnered:
- "My time is yours. What do you need?"
- "Whatever you need, you have only to ask."
- "Anything I can do for you - consider it most enthusiastically done."
Partnered - After Act Three romance scene:
- "Is something on your mind? You can always unburden yourself with me."
- "Are you alright? If you have need me, just say the word."
- "Yes, my love?"
Broken up:
- "Yes. What is it?"
- "You need something of me?"
- "What do you need?"
When he is a companion character in your active party, the following interactions will cause Gale to gain approval.
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
Roadside Cliffs
Emerald Grove/The Hollow
In the Hollow:
- Convince Aradin and Zevlor to stop arguing without punching either of them (using Persuasion or Intimidation) +8
- Playing as a Cleric of Tempus and after talking to Aradin, tell Remira that Liam earned a place in Warriors' Rest +1
- Promise Zevlor you will talk to Kagha about stopping the ritual +1 (either after the scene at the entrance or in his cave)
- After talking to Kagha, agree with Zevlor to kill the goblin horde's leaders +1
- Recruit Wyll into the party +1
- Convince Rolan, Lia and Cal to stay and help, using Persuasion or certain Class- or Race-based options. +1
- Talk with Rolan about his wizard master Lorroakan and agree to set up an introduction +1
- Assist Guex in training (using Athletics, Insight, Detect Thoughts or unique Githyanki, Barbarian, Monk lines) +1
- In the confrontation with Barth about the locket, stand for Meli +1
- Playing as a Paladin, Druid, Cleric or Bard, offer Pandirna to heal her (for free) +1
- Shield Sazza from Arka with your body +8
▶ Note: This works, too, if Gale has been recruited but is not an active member of your party
In the Sacred Pool and druid caves:
- Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them +1
- Talking to Volo about the goblins, say you're a student of the page +1
- Save Arabella by talking to Kagha or to her viper Teela +8
▶ Note: This works, too, if Gale has been recruited but is not an active member of your party
- After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood +1 (either option)
- OR, Playing as a Drow or Duergar, say you don't threaten/kill children +1
- Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) +1
- Tell Silver the wolf you just wanted to give them your scent (using Speak with Animals) +1
- Help Alfira finish her song +1
While the Emerald Grove is preparing for the goblin attack
▶ Note: This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, after you have revealed the Grove's location
- Refuse to open the gate for Minthara +5
- Successfully defend the Grove and then talk to Zevlor +10
Forest
▶ Note: This scene appears only if Aradin has previously left the grove
Owlbear Nest
Sunlit Wetlands/Putrid Bog
- Upon finding Demir and Johl arguing with Auntie Ethel, tell them all to calm down, and then tell them you know the woman +1 (immediately starts a fight with brothers)
- While talking to Demir and Johl after Ethel disappears, offer to help them find their sister +1
- Drink from the well outside the Riverside Teahouse while the illusion is still intact +1
- When talking to Auntie Ethel and Mayrina don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" +1
- OR Tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) +1
- When Auntie Ethel surrenders, order her to let Mayrina go. +1
- OR Say that the best solution is a dead hag. +1
- Reject Mayrina's locket as a reward for saving her +1
- Resurrect Connor Vinderblad, and then give Mayrina the Bitter Divorce wand OR leave keeping the wand +1 (either)
- OR Attack Connor +1
- (If Astarion is not in your party) When talking to Gandrel, tell him that Astarion is under your protection +1.
- Further in dialogue, refuse to help the hunter find your camp +1
Blighted Village
- Gain entrance to the village:
- Through the southern gate - by Intimidating the goblin guard +1
- Through the eastern gate - by successfully using any check-based line on the booyang guard OR by showing them Brand of the Absolute +1
- Persuade Fezzerk at the windmill to leave peacefully +1
- Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing +1
Goblin Camp
At the outer camp:
- Speak to Owlbear Cub via Speak with Animals and suggest him to go to your camp +1 (if you spared him earlier at the cave)
- When Krolla tries to scam you after you won chicken-chasing, demand your gold back and also all of hers, using illithid powers +1
- Persuade Klagga to give you the Dwarf's Poem +1
- Convince Booyahg Piddle to give you the book he's reading without using illithid powers +1
- Tell Eight that you are sorry for the loss of his parents. +1
Talking with Crusher:
- Successfully use Detect Thoughts on Crusher and say you'll let his boss know of his plans +1
- Make Crusher kneel and kiss your foot instead, using Intimidation OR Illithid powers. +1 (either option)
- If initial Wisdom (Illithid) check failed, tell Crusher you'd sooner spit in his face +1
- If Crusher starts a fight, make him kiss your foot after defeating him. +1
In the Shattered Sanctum:
▶ Note: This option is available if you have previously freed Sazza from the cage in Emerald Grove
▶ Note: This option is available only if you spoke to Minthara before interrogating and freeing Liam
- OR, Playing as a Tiefling, answer that you won't betray your kind +5 (starts a fight with Minthara)
- Provoke a fight with Minthara +5
- Convince the spiders in the pit that goblins taste better than you +1
In the Worg Pens:
- Stop the goblin children from throwing stones at bear by any means +1
- After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). +1
- If you first told Halsin to go to safety, tell him to come with you in a bear form. +2 (comes point by point, when you ask and when Halsin agrees)
The Risen Road
- Side with Karlach during Wyll's confrontation with her +2
- When dealing with the dying hyena:
- Playing as a Good/Neutral Cleric or a non-Oathbreaker Paladin, successfully bless the dying hyena +1
- Playing as a Ranger, mercy-kill the dying hyena +1
- Playing as a Druid, choose to "destroy the abomination" +1
- Agree to fight the gnolls to save Rugan +1
- Save Rugan, then use Persuasion to convince him to sell his employer's wares +1
- OR Tell him to give the cargo to you, using Intimidation or provoking a fight +1
- If you fail to intimidate Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have +1
- Order Flind to attack other gnolls instead of you. +1
- After the battle against gnolls, order Flind to off herself. +1
Waukeen's Rest
Zhentarim Hideout
- Successfully Intimidate the guard Salazon to let you go through the hatch to the hideout +1
- OR, Playing as a Rogue, show him single-hand sign "profit" +1
- Get access into the hideout peacefully +1
- Refuse to help Zarys find her people/missing shipment +1
- If you have conspired with Rugan about the shipment, refuse to kill him on Zarys's order. +1
- Free Rugan, if he survived Zarys's torture and your fight against other Zhentarim +1
- Promise Oskar Fevras to speak to his captors +1
- Purchase the artist from Brem for the price he asks initially +1
- Make Brem lower the price through Intimidation or Persuasion +1
- OR Make him let Oskar go for free, using any check-based option +1
- Give Oskar an additional 200 gold after freeing him +1
Underdark
▶ Note: this option is available only if you have found and read Letter from Amarith in the Arcane Tower
Grymforge
- Tell Ward Magmar that he disgusts you +1
- Convince Skickpit you're going to help him, then tell him to find a place to hide +1
- Stand up for the deep gnome slaves when Nere, once freed, is going to kill them +1
- If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves +1
- Convince the Deep Rothé to give in to their rage and attack the duergar +1
- After freeing Barcus Wroot, bid him farewell and good luck +1
Mountain Pass
- Playing as a Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down +1
- OR, Being disguised as a gith, tell her you're actually not OR that she is safe. +1
- Speaking to Kith'rak Voss, successfully pass the Deception check to resolve the encounter peacefully +1
Crèche Y'llek
At the training room:
At the hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
- That you'll take it to a better crèche +1
- OR That you'll raise it yourself +1
- OR, Playing as a Githyanki, say you'll see it becomes the greatest ghaik-slayer +1.
In captain's quarters and Inquisitor's chambers:
Camp/Conversation
- After asking Gale about himself try peering into his mind through Wisdom check -5, but then apologize and tell him you gave in to curiosity +5
- When Gale looking at the flames say "Go to Hell" to you, bid him good evening +3
- At the very first long rest, talk to Shadowheart and tell her you agree to find a healer as soon as possible +1
- When Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it +5
- After staking Astarion when he tried to bite you, say that bringing him to the camp was a mistake +1
- Tell Mizora not to lay a finger on Karlach during her first appearance +1
- Threaten to kill Mizora during her first appearance +1
- Pet Scratch when he first comes to the camp +1
- Feed the Owlbear Cub when it first comes to the camp +1
- Successfully heal the Owlbear Cub's paw when it appears again at the camp
- Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers
- When you find Gale feasting eyes on conjured image of Mystra, ask about her or say she's pretty, then successfully pass an Insight check +1
- When Gale says that Mystra is all creation:
- Playing as a Wizard, tell him there's no greater deity +5
- Playing as a Cleric of Mystra, tell him that no other god comes close to her divinity +5
- Agree when Gale suggests to help you experience the Weave +5, and then imagine:
- Sharing a kiss with him. +10 (starts romance)
- Taking a romantic walk with him. +5 (starts romance)
- Having a hearthy dinner with him +1
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, choose lines:
- "I need to think it over"
- After first encounter with Raphael, ask Gale for advice on how to deal with the devil +1
Personal quest
- Say you're gratified to hear he trusts you +1
- Agree to quench his need for magic items to consume +2
- Sacrifice the first magic item to keep him stable +10
- Sacrifice the second magic item to sate his Arcane hunger +10
- Sacrifice the third magic item to support Gale +10
- After feeding him the third artefact, when he says he has something to tell you, answer that he is among friends +1
- Agree to not ask questions when he asks you not to
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Convince Kar'niss the drider not to attack you if you killed the convoy before summoning him, using Deception OR Intimidation. +1 (either option)
- Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers +1
- OR, If ambushing the convoy with the Harpers, start the dialogue with the drider and deceive it into giving you the lantern +1
At the House in Deep Shadows:
- Agree to play hide-and-seek with Oliver +2 (one point for each round of the game)
- Convince Oliver to reunite with Thaniel +3
When dealing with He Who Was:
- Agree to find Madeline's Ledger for He Who Was +1
- After ordering Madeline to hurt herself as Ben and Marc did -1, stop her, saying she had done enough +1
- OR Say her willing to hurt herself was enough +1
- OR Accuse her of cowardice, using basic or unique Barbarian, Bard, Monk lines +1
- OR Say that it wasn't her fault, using basic or unique Bard, Good Cleric or Monk lines +1
Elsewhere:
Last Light Inn
Speaking to Jaheira:
- When talking to Jaheira inside the inn, refuse to drink spiked wine +1
Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- Talk to him and say that his mission ends here +1
- OR Choose a dialogue option to attack him +1
- OR Speak to Isobel and warn her, revealing Marcus as a True Soul +10
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her +10
- Playing as The Dark Urge:
- Obey your Urge and tell Isobel you crave to kill her (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)
- Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior +1 (available after the kidnap attempt AND if you haven't threatened her)
Talking to Councellor Florrick:
- Ask whether the Flaming Fist are just going to stay around +1
- If Wyll is in the party, tell Florrick it's your business what had happened to him +1
- OR, Playing as Wyll, say it was a devil deal that has gone terribly wrong +1
Talking to His Majesty via Speak with Animals:
- Say you only wanted to admire him close +1, and then indeed choose to quietly admire him +1
- OR, Playing as a Ranger, say you do not seek his territory +1
Speaking to Cerys:
- When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing +1 (use basic line or unique for Cleric or Oathbreaker Paladin)
- Ask her what they are doing here, if they headed for Baldur's Gate, and tell her not to lose hope to see others alive +1 (starts the quest, if you don't have it already)
Talking to Alfira:
- After Marcus's assault, when she asks whether they cannot trust anyone:
- Playing as a Half-Orc, tell her to use her anger. +1
- Ask her about others, and then say that running was right call +1
- When Alfira asks you how do you keep going, answer:
- That you take one step at a time +1
- OR That danger is your life +1
- OR, Playing as a Bard, a Fighter, a Druid, a Ranger, or a Rogue, use a class-based line +1
- OR, Playing as a Drow, a Deep Gnome or a Duergar, say that only the strong survive +1
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, promise you will find them +1 (starts the quest, if you don't have it already)
- If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero +1
Speaking with Bex and Danis:
- Before trying to saving captured refugees:
- Promise Bex to find Danis, using any of two basic options or Paladin or Cleric lines +1 (starts the quest, if you don't have it already)
- If Danis survived and reunited with Bex:
- Smile and then say it's wonderful to see them together OR mention that it is all thanks to you +1 (either option)
- When Bex asks why you helped, answer that you did it because they were in trouble +1 (a Cleric character will have a unique line)
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to saving captured refugees:
- Promise to rescue them if they are alive OR say that it is your responsibility to bring them back +1 (either option; starts the quest, if you don't have it already)
- OR, Playing as a Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking +1
- If you have already saved him from the Shadows, say you're absolutely going to gloat +1
- If either Cal or Lia (or both) died while saving attempt, tell Rolan that you wanted to save everyone, but couldn't +1
- If both siblings survived:
- After they thank you, ask Rolan whether he has something to add +1
- If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly +1
Talking to Ide after drunken Rolan has snapped on her:
- Say you're sorry, and then add that he is more immature than she is +1
- OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back +1
- When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception or Persuasion +1 (either option, requiring a DC 14 roll)
Dealing with Raphael and Mol:
- Suggest Mol to follow Gale's advice in the game of lanceboard +1 (available if Gale is in the party)
- Help Mol win the game against Raphael using the Sleight of Hand, Bard, Monk, or Wizard options +1 (can be added to previous approval point)
- After Mol wins, tell Raphael to stay away from her +1
▶ Note: This line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars
Elsewhere in the inn:
Reithwin Town
At the Reithwin Tollhouse:
- Convince Gerringothe Thorm to end herself by any available option. +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)
In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other. +1
- Then persuade Malus Thorm to operate on himself. +1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +1 (comes one point by another subsequently).
At the cemetery:
- Agree to help Arabella find her parents. +1
- Then offer Arabella shelter at your camp. +1
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed Persuasion or Intimidation roll to take her to your camp +1 ( The Dark Urge character will have a unique lines and Persuasion option only)
At The Waning Moon:
- Safely drink with Thisobald Thorm (rolling Constitution, either general or class-based lines) +1(gains approval after first and second rounds)
- OR successfully imitate drinking (rolling Sleight of Hand) +1 (gains approval only in the first round)
- Successfully entertain the brewer with your stories (through Performance roll) +1 (gains approval each time).
▶ Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.
- By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst +1
Moonrise Towers
Talking to Disciple Z'rell after Ketheric's trial:
- If you killed the goblins:
- Distract Z'rell with your yearning for Gale +1
▶ Note: This option is available only if you're romancing the wizard
- If you spared the goblins, use Deception to explain that they are more useful alive +1
At the Moonrise Towers Prison:
- When approach Minthara being tortured and erased by Jasin and Sumera:
- Succeed the DC 18 Wisdom check to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her +1
- Escort Minthara out of Moonrise Towers and tell her where to find your camp +1
- Speaking to the Warden for the first time, tell her that her face is bland, too +1
- Use Deception to convince the Warden that you are Balthazar's closest confidante +1
- Then try to bribe her +1, and when she takes the money and does nothing, say that you should have see it coming +1
- OR, Playing as a Rogue, say it was so well-played that you are not even mad +1
- OR Refuse to bribe her +1
- Talking to Lia, promise to help the tieflings escape +1
- Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion or an Intimidation roll, then promise to help the tieflings +1
- Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options +1
- If the party found themselves in a cell, accept Wulbren's offer to break out together +1
- Provide Wulbren with any tool capable of destroying a wall +1
- When Wulbren, once freed, takes the boat and sails off without the party, let him go +1
Elsewhere in Moonrise Towers:
Final fight at the Moonrise:
▶ Note: These lines require first DC 21 Intimidation check or DC 18 Persuasion check and any of subsequent DC 30 checks, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric
- When Nightsong intervenes, tell her to stand down, because Ketheric has surrendered. +1
Gauntlet of Shar
Dealing with Yurgir and his retinue:
- If you agreed to help Yurgir:
Near Pedestal of Reckoning and through Shar's trials:
- When Shadowheart speaks of her need to go through the trials, answer that this is a distraction OR that you are actually here to gain Ketheric's trust +1 (either option)
Dealing with Balthazar in his outpost:
- Agree to clear the way for the necromancer, and then persuade him to assign Flesh to your help +1
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. +1 (Makes Balthazar and his minions hostile)
In the Shadowfell:
- If you have defeated Balthazar:
- If Balthazar is present and not hostile to the party:
- Tell him to leave, or he is a dead man +1
- OR, PLaying as a Good or Neutral Cleric, choose to attack him +1
- If Shadowheart is in the party, tell her that she should spare Aylin because the aasimar may know something about her. +1
Mind Flayer Colony
In the Necrotic Laboratory:
- Talking to the Waking Mind, succeed the passive Insight check and choose to purge her mind +1
- Talking to the Fresh Mind, wish them good night +1
- Talking to Balthazar, successfully pretend to be a thrall +1 (This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric)
After the final fight with Apostle of Myrkul
Talking to Alfira:
- Playing as a Bard, agree to play together a show for the tiefling kids +1
- OR Prompt her to play for them alone +1
Talking to Aylin, if you let Balthazar take her from Shadowfell:
- If Isobel survived, tell them you must apologize to Aylin +1
- If Isobel died:
- Apologize before Aylin +1
- OR Tell her it was a strategic move +1
Speaking to Cerys:
- Tell her you're glad they are safe, and mention that Zevlor did his best +1
- OR Say they are better off without Zevlor +1
- Tell Cerys that other will look up to her +1
- Say you couldn't have done it without Jaheira's help +1
- Then ask her not to speak ill of the dead (i.e. Zevlor) +1
- OR Say "Good riddance" +1
- Tell her the Nightsong is the real hero +1
- Say people get paid for doing jobs, and when she answers that she has no money, say you were joking +1 (A Rogue character has a unique line here)
Talking to Ide, Umi and Mattis:
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
- Assure Ide that Mol is somewhere safe +1
- Tell Mattis that Mol will already be at Baldur's Gate when they arrive +1
- OR Tell Mattis you will look forward to see him in the city +1
- Promise Umi that Mol is fine +1
Talking to Halsin:
- If you still haven't helped him with lifting the curse:
- If you eliminated the curse, ask Halsin to join you +1
Speaking to Jaheira:
- Agree to have her in the party (either joining you now or waiting at the camp) +1
Camp/Conversation
- When Elminster comes to your camp, ask why the gods wouldn't directly intervene
- Tell Arabella her parents would be proud of her
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Talking to Yenna:
- Offer her help:
- Give some coin OR some food +1 (either option, giving food available for all characters except Druid)
- OR Suggest to find a guard for her +1 (available for all characters except Cleric)
- Playing as a Druid, conjure some berries and herbs for her +1
- Playing as a Cleric or a Monk, suggest to find the nearest temple +1
- Playing as a Ranger, suggest to track her mother down +1
▶ Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings another +1 point
Dealing with Orin's guises:
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people +1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
- OR Tell her that you're going to report to the commanding officer +1
- OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer +1
- If Orin is impersonating Dying Stone Lord Thug, succeed a passive DC 20 Perception check, and then:
- Say you'll stay with him until the end +1
- OR Say you'll make it quick +1
- OR, Playing as The Dark Urge, resist the urge to torment him +1
▶ Note: Whatever choices while speaking with Orin impersonating Gyldro Angleiron do not bring any Approval/Disapproval from Gale (strangely)
At the Sword Coast Couriers:
Circus of the Last Days
- At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, or any class-based option except pretending to be a friend of Gortash's +1
- OR, Playing as The Dark Urge, say you used to be a murderer +1
- OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- If successful, play again and try to distract Akabi, letting out a loud fart +1
- OR, Playing as a Bard, ask him about his adventures +1
- OR Provoke him to transform you +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
When passing Zethino's trial, choose answers:
- First question: ★'Red apple' or ★'Roast onion' +1 (either)
- Second question: ★'Balcony in Waterdeep' +2
- Third question: ★'World would be better with him dead' +2
▶ Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.
- Talking to Boney the mephit, call his wife Stoney magnificent +1
- OR Note that she's a lot bigger than himself +1
- OR, Playing as a Druid, say they both are magnificent +1
Dealing with Popper the kobold trader:
▶ Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]
- Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act +1
- If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. +1
Dealing with caged beasts:
- Talking to Shadow-Whiskers, break the lock on her cage. +1 (works either with or without Speak with Animals)
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. +1 (either option)
- OR, Say you'd have killed him before he hurts anyone else +1
Watching Dribbles's show:
- Say 'What a corny joke' +1
- OR, Playing as a Bard, interrupt him with your own pun +1
- Volunteer any companion to the stage as Dribbles's assistant, except Gale himself +1
- Then insist on your choice and cheer them +1 (including Gale or unique lines for Minthara and Jaheira)
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge +1
Talking to Lucretious:
- When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh +1
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When Lucretious asks you to find real Dribbles, answer that you are expensive +1
- Then say that Dribbles is probably dead now +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
- OR Ask whether she is hiring personnel +1
In the Open Hand Temple:
Elsewhere in Rivington:
▶ Note: This option is available only if tiefling kids survived in Acts One and Two
- Talk to Fist Rowan outside the barn, and when he asks you to give him "one good reason", answer "Barn". +1
▶ Note: This option is available only if Orin is not impersonating Rowan
▶ Note: These options are available only if Orin is not impersonating the Thug
Wyrm's Crossing
- At the entrance gate, consent to be arrested by the Steel Watcher +1
- Refuse to deliver the gnome leader's head to Manip Falcäo +1
- At Fraygo's Flophouse, tell Adventurer Drim that the word "adventurer" means nothing anymore. +1
- At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. +1
- When he tries to imitate a bard, ask him to never sing again +1
▶ Note: It may take several sequential attempts to speak with Naaber to get to these lines
Sharess' Caress
- Speaking to Valeria, say you're here just to have a drink, and then propose a toast to ADVENTURE! +1 (The option is available only after you've started Solve the Open Hand Temple Murders quest)
- When trying to hire both Sorn Orlith and Nym Orlith:
- Say you're not interested in their offer, if Gale is not comfortable. +2 (This option appears only if you're partnered with the wizard)
- Agree to invite Halsin, too, if the druid is in the party, or refuse to do it +1 (either option)
- (If you've taken Raphael's deal) Tell Gale you only said what Raphael wanted to hear +1
Wyrm's Rock Fortress
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
When you spot Fist Reynash trying to open a chest:
- Wake other guards +1
▶ Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.
- OR Find out that Reynash needs gold, and then give him 300 gold to take the ferry +1
Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not):
- Successfully use Detect Thoughts on him and pretend to be a new recruit +1
- OR Tell him you've spotted another guard on stealing +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
- Then ask him not to be hard on Reynash +1
- OR Leave barracks (or let him escort you out) +1
At the Audience Hall:
▶ Note: This dialogue appears only if Karlach is not in the party
- Playing as The Dark Urge, when Gortash explains your previous dealings, answer that you've come to end this evil plot +1
- Refuse to make an alliance with him and confirm your decision +1
- Tell Gortash that you have no interest in this sham of a coronation +1
- After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards +1
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now +1
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant +1
- OR Ask Ravengard whether he knows that he is infected +1
- As a Baldurian character, ask what has happened to the city's great hero +1
In the Wyrm's Rock Prison:
- Convince Counsellor Florrick to escape the prison +1
- After escorting Florrick out, tell her she's proven to be a vital ally +1
Lower City
At the Basilisk Gate Barracks:
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
- Outrage at him for stealing from people he is supposed to protect +1
- OR Pretend to push him off his balance +1
- OR, Playing as a Half-Orc, say is he was truly sorry, he'd be willing to die for forgiveness +1
- OR, Playing as a Drow, tell him you'd make you cut off his hand were you his master +1
- OR, Playing as a Barbarian, tell him to prove Liara Portyr he is not a weakling +1
- OR, Playing as a Monk, praise him for a good discipline for a guard +1
- Playing as a Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
- That you'd do exactly what she is doing +1
- OR Advise her to double their shifts and dock their pay +1
- OR Tell her to let it slide, just for once +1
- Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime +1
- OR Say a big guy like him makes an easy target +1
- Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die +1
- OR Say it's a cruel way of talking about her +1
- Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is +1
- OR Say that you are no builder but still are handy with a hammer +1
Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down and let Liara alone +1
- OR Tell Lora it wasn't very responsible to take a kid to a tavern +1
- Promise to help Lora find her daughter +1 (A Paladin character will have a unique line here)
- If you already know that Vanra died, tell this to Lora, then say you did your best +1
At The Blushing Mermaid:
- Talking to Bosun Gannet, when he instructs you about the tavern rules, say you'll keep to them +1
- Ask Gannet what to do if you want to use the latrine +1
- Ask Gannet about Vanra, and then:
- Say you didn't think a tough guy would be scared of a little knife +1
- Tell him you'd love to see him try to kick you out +1
- After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her +1
- When Talking to the hag masking as Captain Grisly, inquire her about Vanra, and then ask how do you know she's not lying +2
- OR, Playing as a Rogue or a Fighter, ask whether a little knife caused such trouble +1
- When looking for a decision, propose to talk to Lora and calm her down +1
- OR Say you want to get to the bottom to the story of a missing child +1
- OR, Playing as a Half-Orc, say Lora acted out of fear and anger +1
- When the hag offers you money for killing Lora, refuse to do the dirty work for her +1 (A Devotion Paladin character will have a unique line here)
- Agree to kill Lora for disguised hag, but then return and say you can't do it +1
- OR Tell the hag you've changed your mind and she should surrender Vanra +1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- Tell her to surrender the child immediately. +1
- OR Say you'll leave now +1
- If you have already killed Lora, tell Ethel to thank you +1
- OR Say you don't like being used +1
- When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal +1 (An Oathbreaker Paladin character will have a unique line here)
- OR Decline her deal, choosing either "Not a chance" or "Time to die" lines +1 (either option)
- OR, Playing as a Warlock, tell her to make a better offer or die +1
- OR, Playing as a Paladin, say you will find glory in spilling the guts of a monster +1 (This option is available for Oathbreakers, too)
Speaking to Svend and Siggy:
- Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment +1
- OR Say Siggy clearly loves him and worries about him +1
- OR Persuade Svend he would leave the city at the first chance +1
- OR, Playing as a Halfling, tell Svend to skip the date for a free drinks +1
- OR, Playing as a Rogue, convince Svend to stay, asking what's life without a little danger +1
- OR, Playing as a Monk, tell him to forego the date +1
- OR, PLaying as a Bard, tell Svend to save the angst for romance novels +1
- OR Choose to stay out of their debate and do not meddle in +1
Other patrons:
Talking to Nesha Leesha, warn her about the serial killer, then use Persuasion to insist on it +1
- OR Say you've probably mistaken her for someone else +1
At the Old Garlow's Place:
First time visiting the place:
- If you found the group without reading any of their posters, ask Adrielle to calm down +1
- After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag +1
▶ Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
- Speaking to Mayrina in the sheep form via Speak with Animals:
- Tell her you are here to help her +1
- OR Call her condition hilarious +1
- Talking to Mayrina without Speak with Animals, ask how did she get herself turned into a sheep +1
- Talking to Adrielle, offer to have a look at the hex +1
- OR Say that she protected Mayrina until now, and that's worth something +1
- OR Tell her you hate dolls +1
- Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" +1
- When he accuses you of showing up at the convenient moment, call Mayrina an old friend +1
- OR Tell him to say if they don't want your help +1
Speaking to Jatlo after you have removed his hex:
- Tell him he has been charmed by hag +1
- OR, Playing as a Rogue, say you know ten ways to kill him before he blinks +1
- OR, Playing as a Ranger, a Druid or an Ancients Paladin, say he is serving a perversion of nature +1
- OR, Playing as a Fighter, say he is outnumbered and outmatched +1
- OR, Playing as The Dark Urge, say that true cruelty rules with fear alone +1
- OR Ask him to tell the hag you're coming for her +1 (The option is not available for a Fighter characters)
‘’After removing the hex and killing Jatlo:’’
- Speaking to Mayrina, ask her how is her husband's condition +1
- Tell Mayrina she was an adorable sheep +1
- Offer Mayrina help with the hag +1 (A Devotion Paladin character will have a unique line here)
- Tell Hydrangea Wubb she coudn't have known him in disguise +1
- OR Say they need to do a better job protecting Mayrina +1
- Talking to Kled, tell him that they are safe now +1
- OR Say the dragonborn was only pretending to be a friend +1
- OR Say that Mayrina can be very annoying +1
- Talking to Adrielle, say that hags and their agents are liars and cheats +1
- After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her +1 (either option)
If you have met Auntie Ethel, but haven’t dealt with her yet:
- After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die +1
If you have killed Ethel:
- Talking with Mayrina, persuade her to let Connor go +1
- OR Tell her to take time and celebrate +1
- If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge +1
- OR Say you prefer thank-yous of a coin variety +1
- OR Say it wasn't so amazing when the hag was vomiting a child +1
- OR, If Vanra died, say you don't feel amazing because of it +1
- When Mayrina asks you whether you have saved Vanra, answer that of course you did it +1
- Playing as a Ranger or a Druid, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural +1
At Crimson Draughts:
- If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel +1
- OR Tell Astarion that you all can leave if he doesn't want to be around Araj +1
▶ Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his personal quest is not finished yet.
At the Flymm Cargo:
- At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back +1
▶ Note: This dialogue will occur if you come close to the gate without having all three Netherstones
At the Counting House:
- At the bridge leading to the entrance, give Rags Deelarma a handful of coins +1
- Bargain with Rakath Glitterbeard to return him less money than had been stolen +1
In Cazador's Dungeon:
- Talk to Sebastian and say you have no intention of freeing a bunch of ravenous spawn +1
At the Devil's Fee:
- Persuade Helsik to give you first piece of information for free +1
- Playing as The Dark Urge, when Helsik asks whether you remember the Crown of Karsus, answer your wizard has spoken of little else of late +1
At the Elfsong Tavern:
- Playing as a Barbarian, a Bard, a Sorcerer, a Rogue or a Wizard, convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option +1 (Requires various skill checks with DC from 18 to 20)
- Meeting Lakrissa in the tavern hall, remind her about your bet in the druid's grovw, then say she owes you nothing +1
- OR Ask for a kiss instead +1
- Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap +1
- OR Say you missed her +1
- Speaking to Alfira and Lakrissa on the tavern's roof, say the two of them are very cute together +1
- When Alfira tells you about her plans of opening a bard school, say you're proud of her +1
- Talking to Doora Thumbfoot, agree to buy the necklace from her +1
- OR Give her some money and tell to keep the necklace, too +1
- Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
- Joke about Harvard smelling funny +1
- Joke about 'Wizard and shatter' +1
- Playing as a Barbarian, say "Laugh. Now" to the listeners +1
- In the second round:
- Joke about 'Vampires' +1
- Joke about 'Sleeping with a dragonborn' +1
- Joke about 'Zombie reanimator' +1
- Intimidate the public +1 (Requires successful DC 20 Intimidation check)
- In the third round:
- Joke about 'A cleric and ham' +1
- Intimidate the public +1 (Requires successful DC 25 Intimidation check)
- Talking to Dez Kanshaw, say he won't find courage on the bottom of a bottle +1
- OR Say he has enough left to buy a drink +1
- OR, Playing as a Halfling, say the answer is always yes. +1
- OR, Playing as a Half-Orc, tell him that deep courage comes from a full belly +1
- When Dez tells you about the job offered to his son by Three-Piece:
- Playing as a Half-Orc, say that the boy must find his own path, as you did +1
Talking to Enforcer Skoona:
- Playing as a Barbarian, say you approve her arms +1
- OR, Playing as a Monk, say it is she who decides her fate, no one else +1
At Lora's House:
- If you haven't resolved the quest yet:
- Ask Lora whether she really did threaten the tavern staff with a knife +1
- After you have saved Vanra:
- Say the hag was you problem to deal with +1
- OR Tell her to keep a closer eye on her daughter +1
- OR Say she is damn lucky you found Vanra +1
- OR Tell Lora it isn't her fault that she couldn't protect Vanra +1
Talking to Golbraith Stredivas:
- Ask him whether his son needs any help +1 (A Duergar character will have a unique line here)
- OR, Playing as a Drow, say you're almost impressed by a surface dweller who hunts illithids +1
- OR, Playing as a Ranger, tell Golbraith you see the mark of a true hunter about him +1
- OR, Playing as a Fighter or a Barbarian, tell Golbraith you see the mark of a true warrior about him +1
- OR, Playing as a Wizard, say you've read his book on psionics +1
- Say that mind flayers are dangerous, and then add that you'll take it from here +1
- OR Say that if his son is half a hunter as Golbraith himself, he'll be fine +1
- OR, Playing as a Good/Neutral Cleric, say you'll pray for his son swift return +1
- OR, Playing as an Evil Cleric, say you'll pray that her son murdered the mind flayer brutally and swiftly +1
Talking to Big Huido at the docks:
- Succeed the DC 15 Deception check to pretend a Guild representative +1 ( Bard and Rogue characters will have unique lines here)
- OR Intimidate him into surrendering the Guild shipment +1 ( Barbarian and Fighter characters will have unique lines here)
- Then Intimidate him again to turn out his pockets, too +1 ( Barbarian and Rogue characters will have unique lines here)
The Graveyard
- Playing as a Rogue, tell Gothric Rillyn he should have learned the signs of a dangerous mark +1
- OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him +1
Dealing with Bugthimble at the "M.Kurwin" grave:
- Ask whether he was buried here, and then pay him the "fee" he demands +1
- OR, Playing as a Dragonborn, say you and he are practically kin +1
- Say “Thank goodness, you can keep it”, and then:
- Use Deception to convince him the treasure is cursed +1
- Say the crate was promised for Nine-Fingers, then use Intimidation to convince him to pay the fee for not breaking his snout +1
- Intimidate him into surrendering the loot to you +1
- OR, Playing as a Dragonborn, ask her whether he would loot the corpse despite their shared blood +1
- OR, Playing as a Draconic Sorcerer, warn him not to test the dragon's blood in your veins +1
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options +2
- Report Nina's attempts to Mortarch Gracie Scyre +1 and then:
- Then advise the girl to practice for a decade, then try again +1
- Talking to Ulkov Sully, pay him for making a coffin for Lily Fisher +1
- OR Convince him to make it for free and out of turn, using Persuasion, Intimidation or class-based lines for a Barbarian, a Good Cleric, a Devotion Paladin or a Monk characters +1
At the Sorcerous Sundries:
- Tell Lorroakan you're here to stop him when you bring Dame Aylin to him at Ramazith's Tower +1
- Speaking to Yafeu once he's escaped the Peculiar lamp:
- Demand to release your 'master' or die +1
- Ask him gently to release your companion now +1 (The option is available to all characters except Wizard)
House of Hope
- Tell Haarlep you are there to kill them, or attack Haarlep straightaway +1 (either option)
- Refuse to undress for Haarlep +1
- Refuse to vow your body to Haarlep +1
Personal Quest
- After obtaining The Annals of Karsus, tell Gale that you won't stand in his way OR that the crown sounds promising +5
- OR convince him not to reforge the Crown of Karsus and reassure him that he can still be a great wizard without it. +1
After Gale speaks with Mystra at Stormshore Tabernacle:
- Tell him you like the sound of him able to control the Karsite orb +1
- Then, say you share his attitude towards moral issues OR say that morals be damned, he should take the power +1
- OR Remind him of how he got the orb, and then agree that it chose him, because he was a powerful wizard +1
Camp/Conversation
- Tell him that going to Sorcerous Sundries sounds like an excellent idea +1
- When Vlaakith projection emerges at the camp, tell Lae'zel to stand her ground +1
- After rescuing Gale from Orin, ask him if he was hurt by Orin OR tell him that she made a grave mistake kidnapping him. +1
When he is a companion character in your active party, the following interactions will cause Gale to lose approval.
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
- Accept Astarion's apologies and say you would have done the same -1
Emerald Grove/The Hollow
- Tell the tielfling kids trained by Asharak that they are going to die -1
- Tell Pandirna to hush or you will snap her neck -1 (the line is available for all classes except Barbarian)
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand -1
- After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return -1
- Take Alfira's lute out of her hands and smash it -1
- Prod Nettie's bird twice -1
- If you are confronted about stealing the Idol of Silvanus, return the idol and apologise -1
While the Emerald Grove is preparing for the goblin attack
- Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute -10
- OR That the horde is coming, led by the drow - and you are with them -10
- OR, Playing as The Dark Urge, tell Zevlor that the goblin horde is yours. -1
- Betray the Grove (open the gate) after blowing the horn -5
Forest
Sunlit Wetlands/Putrid Bog
Owlbear Nest
- After killing the mother Owlbear, kill the cub as well -1
Blighted Village
Goblin Camp
- Tell Tracker Grikka that you will get answers from prisoners. -1
- When Crusher orders you to kiss his foot, obey -1, then start licking it -1
- OR Give his foot a long lick straightaway -1
- If Crusher attacks you and begs for mercy, finish him -1
- Promise Minthara to get information from the captive (i.e. Liam) -1
- Tell Torturer Spike to let you put the prisoner through paces. -1
- OR, Playing as The Dark urge, propose to show Spike how it's done -1
- After questioning Liam, leave him tied to the rack -1
- Agree to attack the Emerald Grove with Minthara with or without asking for a reward. -5
Waukeen's Rest
- Leave Benryn to die under the wreckage -1
Zhentarim Hideout
- Kill Rugan, if he survived Zarys's torture and your fight against other Zhentarim -1
Grymforge
- After rescuing Nere, tell him to finish the slaves, OR choose to say nothing -1 (either)
Crèche Y'llek
- Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger -1, and then indeed kill him -1
- Tell Varsh Ko'kuu that if he gives you the githyanki egg you'll sell it at best price OR make yourself an omelette (either choise brings -1 and immediately starts the fight with Ko'kuu and hatchery guards)
- Crush the Githyanki egg -1 (This option is not available if playing as a Githyanki; starts the fight with Ko'kuu and hatchery guards)
- Talking to Vlaakith, say you're a friend who brought the artefact to her -1
- Agree to Vlaakith's request to kill the person inside the Mysterious Artefact -1
- Talking to the Dream Guardian, say you're going to kill them on Vlaakith's command -1, and then indeed stab them -1
- Steal the Blood of Lathander from the Secret Chamber -1
Camp/Conversation
- After asking Gale for initial information about himself, ask to tell more (Gale evades the answer), then try peering into his mind through Wisdom check. -5 (Whether you succeed the check, matters not)
- When Mizora shows up in the camp, ask her whether she will leave if you turn on Karlach -1
- When you find Gale feasting eyes on conjured image of Mystra:
- When he says that Mystra is all creation, tell him he's deluded -2 (This option is not available for Sorcerer avatars)
- Playing as a Wizard, Warlock, Sorcerer or Bard tell Gale you "practice magic, not melodrama" -1
- When Gale offers to help you feel the Weave, turn him down -2
- Agree to Gale's offer, and when he asks you to "picture the concept of harmony", tell him that it's too abstract. -1
- When chanelling the Weave with Gale, choose to imagine:
- Kicking him in the gut -5
- His head on a spike -10
- When the other companions find out that Astarion is a vampire:
- Say you think he won't hurt anyone of you -5
- OR Say that if they don't like it, they can leave. -5 [Needs Verification]
Personal quest
- When he says he wants to talk about something at camp, say "Whatever it is, do make it brief." -1
- When Gale first tells you about his 'condition', tell him to stop flattering you -1
- Then accuse him of just fishing for loot -1
- Delve into Gale's mind using your tadpole to find out about his need to consume artifacts, and then:
- Fail the second Wisdom check -10
- OR, if succeeded, confess to having used the tadpole afterwards. -5
▶Note: Both these choices may result in Gale permanently leaving the party, if you fail the subsequent DC 12 Persuasion check or DC 12 Insight check.
- If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any (because he's made a deal with Raphael), use the tadpole's powers to find out why -5
Spoiler warning! This section reveals interactions with The Dark Urge.
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:
- When the shadows warp Harper Yonas, choose to run from the fight -1
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul -1
- OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern. -1 (Taking this course immediately starts the fight with remaining Harpers).
▶ Note: Works, too, if you managed to pick up the lantern during the battle.
- If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it -1
When dealing with He Who Was:
- Order Madeline to hurt herself as Ben and Marc did -1 (Evil Cleric will have a unique line)
- Then tell her to stab herself and don't stop OR to prove she is sorry -1 (either option)
- Finally succeed a Persuasion roll to keep her going -1
Elsewhere:
- When talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern. -1
- After saving Rolan from the Shadows, playing as a Barbarian, call him a pathetic wizard -1
- OR, Playing as a Wizard, say a good wizard knows when to ask for guidance -1
Last Light Inn
Speaking to Jaheira:
- When talking to Jaheira inside the inn, drink the spiked wine -1
- Or Tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers -10 (This option is available is you have Z'rell's orders to do it)
Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself -1 (either option)
- OR Speak to Isobel and say that she is coming with you -10
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face -10
- Playing as The Dark Urge:
- Obey your Urge and tell Isobel you crave to kill her -10 (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)
Talking to His Majesty via Speak with Animals:
- Hiss back at him, say that he is in your territory, and order to get out -1
Speaking to Cerys:
- When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others -1 (use basic line or unique for Barbarian, Fighter, Monk or Paladin (except Oathbreaker))
- Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things. -1
Talking to Alfira at the inn:
- After Marcus's assault, when she asks whether they cannot trust anyone:
- Tell her to stop whining -1
- Ask her about others, and then say that it was a cowardly move -1
- When Alfira asks you how do you keep going, answer that you don't complain constantly -1
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now -1
Speaking with Bex and Danis:
- Before trying to saving captured refugees:
- Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him -1 (either option)
- If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise -1
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to saving captured refugees:
- OR Tell him that his siblings are better off dead than in cult's hands -1
- OR Tell him to stop whining and do something about it -1
- If either Cal or Lia (or both) died while rescue attempt:
- Garble their names and say you don't know them -1
- If both siblings survived, after they thank you, ask who is going to pay you -1
Talking to Ide after drunken Rolan has snapped on her:
- Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. -1
- When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Intimidation -1 (requires a DC 14 roll)
Dealing with Raphael and Mol:
- When Mol plays lanceboard against Raphael, tell her to fall back against Gale's advice (if he is in the party) -1
- Let Mol lose the game by giving the wrong advice, failing the Sleight of Hand roll or not helping her at all -1
- After Mol is taken during the assault, tell Mattis she's probably dead already. -1
Talking to Harper Meygan mourning Yonas:
- Say that Yonas was better at joking than at keeping himself alive -1
- OR Say that he'd still be around if spent less time on joking -1
- If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it -1
Elsewhere in the inn:
Reithwin Town
At the cemetery:
- Refuse to help Arabella find her parents. -1
- If you agreed, refuse to take Arabella in at your camp. -1
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion or Intimidation roll to take her to your camp -1 ( The Dark Urge character will have unique lines and Persuasion option only)
Moonrise Towers
Witnessing Ketheric's trial (at the very first visit to Moonrise):
- If Minthara is judged:
- Tell Z'rell to make her suffer until pain is all she knows -1
Talking to Disciple Z'rell:
- If you spared the goblins, fail the Deception roll to explain it, and then say you will free the rest of the prisoners -1
- If you have helped Balthazar to retrieve Nightsong:
- Refuse to kidnap Isobel -1
- OR Say you have yet to kill Z'rell and other vermin at the Moonrise -1
At the Moonrise Towers Prison:
- When approaching Minthara being tortured and erased by Jasin and Sumera:
- Say you expected to see her dismembered -1
- OR, Playing as The Dark Urge, if you failed a Wisdom check to reach out to Minthara's mind, tell the questioners to carve her mind apart -1
- If you defeated the questioners, escort Minthara out of Moonrise Towers and then tell her you have saved her only for the pleasure of killing her yourself -1
- Talking to Lia, refuse to help the tieflings escape -1
- Talking to Lakrissa, refuse to help them -1
- Speaking to Wulbren, say that they can die in prison for all you care -1
- Refuse to find tools for Wulbren -1
- If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners -1
Elsewhere in the Moonrise:
- Back Astarion in his decision on biting Araj Oblodra, telling her "He said no, what's to discuss". -1
- OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer -1
Gauntlet of Shar
- At the orthon's lair, lick the dead spider meat -2 (Comes point by point for each lick)
- Speaking with Balthazar in his outpost, agree to clear the way for him -1
In the Shadowfell:
- If you have defeated Balthazar, kill Aylin -1
- If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric -1
Mind Flayer Colony
After the final fight with Apostle of Myrkul
Speaking to Minthara:
- When Minthara enquires about one more thing to explain and asks why you slayed the tieflings in the Emerald Grove:
- Say you did it to impress her -1
- OR Say you wanted to watch them suffer -1
- OR, Playing as The Dark Urge, say you enjoy killing -1
Talking to Ide, Umi and Mattis:
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
- Tell Ide that her friend is dead anyway -1
- OR Tell Mattis that death happens, and that's it -1
- OR Inform Umi that Mol is dead -1
Talking to Aylin, if you let Balthazar take her from Shadowfell:
- If Isobel died, tell aasimar you would betray her again on a whim -1
Speaking to others:
- Playing as a Bard, talk to Alfira and decline her proposal to play together for the tiefling kids -1
- Speaking to Cerys, say people get paid for doing jobs -1 (A Rogue character has a unique line here)
- Talking to Halsin, if you still haven't helped him with lifting the curse, say the curse was always his burden, not yours -1
Camp/Conversation
- When Elminster visits camp, joke about how you'll be rid of the Absolute and Gale when he uses the orb
- During the stargazing cutscene, tell him you don't want to listen to him wallow in self-pity when he asks you to stay with him -5
- After sleeping with Gale, tell him it was on one-night thing and will not happen again. -5
- Playing as Astarion, do not tell Gale that you are a vampire during Act One. During Act Two, when Gale confronts you about it, tell him:
- That he couldn't be further off the mark -1
- Then, insist again that you're not a vampire -30
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Talking to Yenna, be rude to her:
- Ask where did she last see her mum, then say her mother is probably dead. -1
- OR Tell Yenna to get lost. -1
Dealing with Orin's guises:
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson -1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
Circus of the Last Days
- At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) -1
- Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken -1
- Talking to Boney the mephit, say his wife Stoney is not your type -1
- Talking to Shadow-Whiskers with Speak with Animals, note that her cage looks comfy. -1
- Then tell her to murder whoever she wants OR say "Sure thing, pussycat". -1 (either option)
- Without Speak with Animals, choose the line "Kill them all, kitty". -1
- Talking to Crimson, refuse to feed him via Speak with Animals or mock him for being hungry (without the spell) -1 (either option)
Watching Dribbles's show:
- Yell "Boo! Get off the stage!" -1
- Volunteer Gale to the stage as an assistant to Dribbles, and then cheer him, telling "Go on!" -1.
- OR Choose to cross your arms and glare. -1
- OR Just answer "No." -1
When passing Zethino's trial, choose answers:
- First question: 'A lemon meringue' -1 OR 'Pot of tavern stew' -2
- Second question: 'At dusk' OR 'In Mystra's embrace' -1 (either option)
- Third question: 'Enraptured by illusions' -1 OR 'Eager to please' -2
Elsewhere in Rivington:
- Playing as The Dark Urge, offer Arfur Gregorio to chase the refugees out for free and explain that you just enjoy brutalizing the poor -1
- Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause -1
Wyrm's Crossing
- At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight. -1
- Agree to deliver the gnome leader's head to Manip Falcäo -1
Sharess' Caress
- When trying to hire both Sorn Orlith and Nym Orlith, choose to proceed with any of the twins when Gale declines their offer -2
- Tell Sauceman Chorizo that you can show him pleasures his husband never could. -1
- (After taking Raphael's deal) Tell Gale that it was a fair trade -1
Wyrm's Rock Fortress
- Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you -1
At the Flaming Fist barracks:
When you spot Fist Reynash trying to open a chest:
- Intimidate or blackmail him into giving you his stash -1
- OR Fail the Intimidation check to make him surrender his stash -1 (makes him hostile to the party)
- OR Attack Reynash straightaway -1
- Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you -1
- OR Attack him straightaway or after speaking with him -1
At the Audience Hall:
- Playing as a Bard, tell Lord Amber's Bodyguard that Waterdeep's walking statues are a bore -2 (comes one point by one, after you say this and after the bodyguard agrees)
- Playing as The Dark Urge, refuse to make an alliance with Gortash, saying that you'll possess both the brain and the crown and won't share -2
- Speaking to Gortash after killing Orin, surrender two your Netherstones to him -1
- OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones -1
In the Wyrm's Rock Prison:
- Talking to Counsellor Florrick, when she sinks into despair, say you don't need her -1
- OR, After Florrick gets her bearing, refuse to help her escape -1
Lower City
At the Basilisk Gate Barracks:
Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down and let Liara alone, then call Liara a typical Fist who never listens -1
- Propose to help Lora find her daughter for a certain price -1
- If you already know that Vanra died, tell this to Lora, addind it's no matter she believes you or not -1
At The Blushing Mermaid:
- Talking to the hag masking as Captain Grisly, inquire her about Vanra, and then:
- When looking for a decision, suggest to pay Lora off -1
- OR, Playing as a Vengeance Paladin, say the punishment is in order -1
- OR, Playing as a The Dark Urge, mention that killing Lora sounds like the best way -1
- When the hag offers you money for killing Lora, agree to do it -1
- OR, Playing as a Rogue, agree to do it if she doubles the price -1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- Say "That’s so evil, even I’m impressed." -1
Other patrons:
- Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' -1
At the Old Garlow's Place:
First time visiting the place:
- If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" -1
- After the Hag Survivors attacked the party, tell Hydrangea Wubb that you are not getting mixed up in this -1
▶ Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
- Speaking to Mayrina in the sheep form via Speak with Animals, tell her to SPIT IT OUT -1
- Talking to Adrielle, say her that if they have pissed off a hag, they're screwed -1
- Talking to Kled, say Mayrina is sour, not sweet -1
After removing the hex and killing Jatlo:
- Speaking to Mayrina, wonder why has she been still dragging this corpse around -1
- Say you're helping her for the last time -1
- OR Say they will have to deal with this themselves -1
- Talking to Kled, say you aren't getting mixed up in this -1
- Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards -1
- OR Say you are not getting mixed up in this -1
- OR Tell her that her actions were moronic and she endangered everyone -1
- After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem -1
If you have killed Auntie Ethel:
- Talking with Mayrina, tell her you killed Ethel and expect a reward -1
- Talking to Adrielle, say the hag is finally dead, thanks to you -1
At the Baldur's Mouth and dealing with its employees:
- Tell Silfy she's not a good salesperson -1
At the Flymm Cargo:
- At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through -1
▶ Note: This dialogue will occur if you come close to the gate without having all three Netherstones
In Cazador's Dungeon:
- Talk to Sebastian and promise to set him and other spawn free -1
- Let Astarion complete the Rite of Profane Ascension -1
At Devil's Fee:
- After returning from the House of Hope, refuse to give Helsik the promised item, saying that you have just killed a devil in his own home -1
At the Sorcerous Sundries:
- Tell Lorroakan that you know where the Nightsong is.
- Speaking to Yafeu once he's escaped the Peculiar lamp:
- Say you didn't like your 'master' anyway -1
- Ask the djinni for some gold -1
At the Elfsong Tavern:
- Meeting Lakrissa in the tavern hall, spur her to work instead of talking -1
- Speaking to Alfira and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it -1
- Say you are shocked that Alfira hasn't been arrested for making noise -1
- Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
- Joke about 'Dwarf and bulette' -1
- In the third round:
- Joke about the Dead Three -1
- Joke about 'Mind flayer and duergar' -1
Talking to Golbraith Stredivas:
- Say that mind flayers are dangerous, and then tell him to leave the city -1
- OR Tell Golbraith that he should be fighting, hot hiding -1
Talking to Big Huido at the docks:
- Succeed the DC 15 Deception check to pretend a Guild representative, then say you'll just loot his corpse instead -1
- OR Ask him what if you just kill him and take everything -1
At Highberry's Home:
- If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it -1
▶ Note: This option requires a passive DC 18 Medicine check, or DC 10 Perception check for a Barbarian character
The Graveyard"
- Speaking to Gothric Rillyn, say that burying alive is an apt punishment for thievery -1
Dealing with Bugthimble at the "M.Kurwin" grave:
- Ask what he was doing in your father's grave -1 (Requires DC 25 Deception check
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, tell her to stop, because magic isn't a game -1
- Ask who she wants to raise, then say she must never do it again -1
- OR Tell Nina to let her brother rest in peace -1 (A Monk character will have a unique line here)
- Report Nina's attempts to Mortarch Gracie Scyre and then:
- Tell Nina the Mortarch is right -1
- OR, Playing as The Dark Urge, offer Nina to join her brother instead of raising him -1
Talking to Valmorba:
- Ask her to give you a shovel (if you don't have one) -1
- OR, Playing as The Dark Urge, tell her there's usually not much left once you're done with the body -1
- Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem -1
- Speaking to Maude, ask what use do the dead have with flowers -1
House of Hope
Camp/Conversation
- Tell Wyll to break the pact OR to let his father die. -1
- After rescuing Gale from Orin, tell him that he is lucky you bothered to save him. -1
Personal quest
- After obtaining The Annals of Karsus
- Express concern about him delving into this, then tell Gale to forget about the book -20
- Refuse to give Gale the book a second time -1
- Urge Gale to drop the idea to reforge the Crown of Karsus. -1
- After Gale speaks with Mystra at Stormshore Tabernacle, and says that probably the Karsite orb has chosen him, answer that he turns coincidence into delusions of grandeur -1