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** OR Tell [[Auntie Ethel|Ethel]] that the best solution is a dead hag.{{Approval|Shadowheart|+5}}
** OR Tell [[Auntie Ethel|Ethel]] that the best solution is a dead hag.{{Approval|Shadowheart|+5}}
* If you killed Ethel and spared [[Mask of Regret (Overgrown Tunnel)|Mask of Regret]], speak to the latter afterwards and choose to attack her {{Approval|Shadowheart|+1}}
* If you killed Ethel and spared [[Mask of Regret (Overgrown Tunnel)|Mask of Regret]], speak to the latter afterwards and choose to attack her {{Approval|Shadowheart|+1}}
* Accept [[Mayrina]]'s locket as a reward for saving her {{Approval|Shadowheart|+1}}
* ''(If [[Astarion]] '''is in your party''')'' Speaking with [[Gandrel]], don't turn Astarion in, but further in the dialogue don't allow him to kill the hunter. {{Approval|Shadowheart|+1}}
* ''(If [[Astarion]] '''is in your party''')'' Speaking with [[Gandrel]], don't turn Astarion in, but further in the dialogue don't allow him to kill the hunter. {{Approval|Shadowheart|+1}}
* After [[Astarion]] kills [[Gandrel]] himself, say that the hunter need not to die {{Approval|Shadowheart|+1}}
* After [[Astarion]] kills [[Gandrel]] himself, say that the hunter need not to die {{Approval|Shadowheart|+1}}
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* Save [[Rugan]], then use [[Persuasion]] to convince him to sell his employer's wares {{Approval|Shadowheart|+1}}
* Save [[Rugan]], then use [[Persuasion]] to convince him to sell his employer's wares {{Approval|Shadowheart|+1}}
* Side with [[Karlach]] during [[Wyll]]'s confrontation with her {{Approval|Shadowheart|+2}}
* Side with [[Karlach]] during [[Wyll]]'s confrontation with her {{Approval|Shadowheart|+2}}
'''[[Waukeen's Rest]]'''
* Tell [[Benryn]] you'll keep the dowry as a payment for his saving {{Approval|Shadowheart|+1}}


'''[[Zhentarim Hideout]]'''
'''[[Zhentarim Hideout]]'''
* Intimidate the bandits into turning off the traps {{Approval|Shadowheart|+1}}
* Successfully [[Intimidation|Intimidate]] the guard [[Salazon]] to let you go through the hatch to the hideout {{Approval|Shadowheart|+1}}
* Intimidate [[Brem]] into selling [[Oskar Fevras]] to you at a discount rate {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Rogue}}, show him single-hand sign ''"profit"''{{Approval|Shadowheart|+5}}
* Get access into the hideout peacefully {{Approval|Shadowheart|+1}}
* Purchasing [[Oskar Fevras]], make Brem lower the price through [[Intimidation]] or [[Persuasion]] {{Approval|Shadowheart|+1}}
** OR Make him let Oskar go for free, using any check-based option {{Approval|Shadowheart|+1}}


'''[[Underdark]]'''
'''[[Underdark]]'''
* When entering the [[Myconid Colony]] for the first time, be honest with the guard and tell them about your tadpole {{Approval|Shadowheart|+1}}
* When entering the myconid colony, tell Sovereign [[Spaw]] the truth about the parasite {{Approval|Shadowheart|+1}}
** OR Convince the myconid guards you are a traveler seeking adventure (using [[Persuasion]] or [[Intimidation]]).{{Approval|Shadowheart|+1}}
** OR Succeed an [[Intimidation]], [[Persuasion]] or [[Insight]] roll to enter the colony peacefully {{Approval|Shadowheart|+1}}
** OR Playing a {{Race|Deep Gnome}} or a {{Race|Drow}}, tell the myconids that the Underdark is your home and you don't need permission to pass. {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Race|Drow}}, {{Race|Duergar}} or {{Race|Deep Gnome}}, say that the Underdark is your home and you don't need a permission to pass {{Approval|Shadowheart|+1}}
* Steal the [[Boots of Speed]] from Thulla.{{Approval|Shadowheart|+1}}
* Steal the [[Boots of Speed]] from Thulla.{{Approval|Shadowheart|+1}}
* Obtain the [[Ring of Mind-Shielding]] from [[Omeluum]] (either through [[Intimidation]], [[Persuasion]], or providing it with the description of the nautiloid)  {{Approval|Shadowheart|+1}}
* Obtain the [[Ring of Mind-Shielding]] from [[Omeluum]] (either through [[Intimidation]], [[Persuasion]], or providing it with the description of the nautiloid)  {{Approval|Shadowheart|+1}}
* Successfully [[Intimidation|Intimidate]] [[Derryth Bonecloak]] into giving you reward for finding the [[Noblestalk]], then take the reward and keep the mushroom.{{Approval|Shadowheart|+1}}
* Tell [[Derryth Bonecloak]] you're going to keep the [[Noblestalk]] for yourself {{Approval|Shadowheart|+1}}
** OR Successfully [[Intimidation|Intimidate]] her into giving you reward for the finding, then take the reward and keep the mushroom.{{Approval|Shadowheart|+1}}
* In [[Festering Cove]], tell [[BOOOAL]] he is a fake god and tell him you will kill him and take his power {{Approval|Shadowheart|+1}}
* In [[Festering Cove]], tell [[BOOOAL]] he is a fake god and tell him you will kill him and take his power {{Approval|Shadowheart|+1}}
** OR Tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Shadowheart|+1}}
** OR Tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Shadowheart|+1}}
** ** If you find out that BOOOAL is a Redcap, bait him with a tale of bloodshed instead of sacrifice {{Approval|Shadowheart|+1}}


'''[[Grymforge]]'''
'''[[Grymforge]]'''
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** OR [[Persuasion|Convince]] the Deep Rothé to give in to their rage and attack the duergar {{Approval|Shadowheart|+1}}
** OR [[Persuasion|Convince]] the Deep Rothé to give in to their rage and attack the duergar {{Approval|Shadowheart|+1}}
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]] {{Approval|Shadowheart|+1}}
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]] {{Approval|Shadowheart|+1}}
* If you killed the duergar (both rebels and Absolutists) before freeing [[Nere]], plant a thought in Nere's mind about freeing the gnome slaves {{Approval|Shadowheart|+1}}
* Give Shadowheart the [[Idol of Shar]] and tell her that you'll try to find anything else {{Approval|Shadowheart|+5}}  
* Give Shadowheart the [[Idol of Shar]] and tell her that you'll try to find anything else {{Approval|Shadowheart|+5}}  
** <u>OR, If</u> playing as a {{Class|Cleric}} of [[Selune]], "Just accept the gift and kiss me like you hate me."


'''[[Mountain Pass]]'''
'''[[Mountain Pass]]'''
* Playing as a {{Race|Githyanki}}, tell [[Ellyka]] that githyanki patrol means nothing to you, getting her to stand down. {{Approval|Shadowheart|+1}}
* Playing as a {{Race|Githyanki}}, tell [[Ellyka]] that githyanki patrol means nothing to you, getting her to stand down. {{Approval|Shadowheart|+1}}
* When speaking with the githyanki patrol and [[Kith'rak Voss]], successfully pass the [[Deception]] check {{Approval|Shadowheart|+5}}
** OR, Being [[Disguise Self|disguised]] as a gith, tell her you're actually not OR that she is safe. {{Approval|Shadowheart|+1}}
* Speak with [[Voss]] instead of letting [[Lae'zel]] do it  {{Approval|Shadowheart|+1}} ''(any line of two available)''
** OR Attack him straightaway {{Approval|Shadowheart|+1}}
* Speaking to [[Voss]], successfully pass the [[Deception]] check to resolve the encounter peacefully {{Approval|Shadowheart|+5}}


'''[[Crèche Y'llek]]'''
'''[[Crèche Y'llek]]'''
* Upon entering the Créche, first tell [[Gish Far'aag]] that [[Voss]] sent you; then pretend to be an avatar of Vlaakith and succeed a {{Ability check|Performance|30}}. {{Approval|Shadowheart|+1}}
** OR, Playing as a {{Class|Ranger}}, [[Intimidation|Intimidate]] Far'aag, saying you're hunting either mind flayers or the gith {{Approval|Shadowheart|+1}}
* Vandalise the portrait of [[Vlaakith]] {{Approval|Shadowheart|+1}}
* Vandalise the portrait of [[Vlaakith]] {{Approval|Shadowheart|+1}}
''In the infirmary:''
''In the infirmary:''
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* Tell [[Kith'rak Therezzyn]] that you have the [[Mysterious Artefact]], then refuse to surrender it. {{Approval|Shadowheart|+1}} ''(provokes a fight with Therezzyn)''
* Tell [[Kith'rak Therezzyn]] that you have the [[Mysterious Artefact]], then refuse to surrender it. {{Approval|Shadowheart|+1}} ''(provokes a fight with Therezzyn)''
* Refuse to hand over the artefact to the Inquisitor [[W'wargaz]], and convince [[Lae'zel]] to trust you by succeeding {{Ability check|Persuasion|21}} or by reminding her of the zaith'isk (if you've learned the truth about it prior). {{Approval|Shadowheart|+1}}
* Refuse to hand over the artefact to the Inquisitor [[W'wargaz]], and convince [[Lae'zel]] to trust you by succeeding {{Ability check|Persuasion|21}} or by reminding her of the zaith'isk (if you've learned the truth about it prior). {{Approval|Shadowheart|+1}}
* Refuse [[Vlaakith|Vlaakith's]] demand to enter the [[Mysterious Artefact]] {{Approval|Shadowheart|+1}}
* Refuse [[Vlaakith|Vlaakith's]] demand to enter the [[Mysterious Artefact]] or say you're going to free the person inside {{Approval|Shadowheart|+1}}


'''Camp/Conversation'''
'''Camp/Conversation'''
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* Agree with Shadowheart that illithid powers cannot be trusted despite the power they grant. {{Approval|Shadowheart|+1}}
* Agree with Shadowheart that illithid powers cannot be trusted despite the power they grant. {{Approval|Shadowheart|+1}}
▶ '''''Note:''' This dialogue is available only after using 'illithid' line for the first time in a conversation''.
▶ '''''Note:''' This dialogue is available only after using 'illithid' line for the first time in a conversation''.
* After speaking with [[Zorru]] and learning about the Githyanki Crèche: Remind [[Shadowheart]] this could be your last night together, probe her thoughts using [[Illithid]] [[Wisdom]], and suggest a tavern to celebrate properly {{Approval|Shadowheart|+1}}
* When [[Mizora]] first appears in the camp, tell her not to lay a finger on [[Karlach]] {{Approval|Shadowheart|+1}}
* When [[Mizora]] first appears in the camp, tell her not to lay a finger on [[Karlach]] {{Approval|Shadowheart|+1}}
* When [[Lae'zel]] intends to kill everyone to prevent them transforming, talk her out of it {{Approval|Shadowheart|+5}}
* When [[Lae'zel]] intends to kill everyone to prevent them transforming, talk her out of it {{Approval|Shadowheart|+5}}
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* When talking to [[Halsin]] on the morning after the camp celebration, say that you prefer to take the route through Underdark. {{Approval|Shadowheart|+1}}
* When talking to [[Halsin]] on the morning after the camp celebration, say that you prefer to take the route through Underdark. {{Approval|Shadowheart|+1}}
* <u>Use</u> [[Persuasion]] to successfully convince her to explore the illithid powers
* <u>Use</u> [[Persuasion]] to successfully convince her to explore the illithid powers
** <u>OR Tell her</u> that perhaps resist the temptation of tadpole powers is right  
** OR Tell her that perhaps resist the temptation of tadpole powers is right {{Approval|Shadowheart|+1}}
* Do nothing when Shadowheart tries to kill Lae'zel {{Approval|Shadowheart|+5}} ''(Lae'zel permanently dies)''
* Do nothing when Shadowheart tries to kill Lae'zel {{Approval|Shadowheart|+5}} ''(Lae'zel permanently dies)''
** After Shadowheart kills Lae'zel, talk to her and tell her you trust she had reasons to do it {{Approval|Shadowheart|+5}}
** After Shadowheart kills Lae'zel, talk to her and tell her you trust she had reasons to do it {{Approval|Shadowheart|+5}}
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* Near the [[Gauntlet of Shar|Pedestal of Reckoning]], tell Shadowheart you'll help her surmount Shar's trials {{Approval|Shadowheart|+5}}
* Near the [[Gauntlet of Shar|Pedestal of Reckoning]], tell Shadowheart you'll help her surmount Shar's trials {{Approval|Shadowheart|+5}}
* Let Shadowheart step up at the sacrificial bowl at the each of the [[Gauntlet of Shar]] trials {{Approval|Shadowheart|+5}} ''(each trial)''
* Let Shadowheart step up at the sacrificial bowl at the each of the [[Gauntlet of Shar]] trials {{Approval|Shadowheart|+5}} ''(each trial)''
* At the Verge of the Shadows, while Shadowheart is praying, pry into her mind and then suggest to move on {{Approval|Shadowheart|+5}}
* At the Verge of the Shadows suggest to move on {{Approval|Shadowheart|+5}}
▶ '''''Note:''' This option gives approval points regardless of result of the player's possible attempt to pry in her mind, while she is praying.''
* In the [[Nightsong's Prison]], select the option to ''not interfere.'' {{Approval|Shadowheart|+10}}
* In the [[Nightsong's Prison]], select the option to ''not interfere.'' {{Approval|Shadowheart|+10}}
* When talking to [[Dame Aylin]] at the camp, tell Shadowheart you'll help to save her parents {{Approval|Shadowheart|+5}} ''(available if Shadowheart defied Shar)''
* When talking to [[Dame Aylin]] at the camp, tell Shadowheart you'll help to save her parents {{Approval|Shadowheart|+5}} ''(available if Shadowheart defied Shar)''
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'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
* While talking to [[Demir]] and [[Johl]] after Ethel disappears, offer to help them find their sister {{Approval|Shadowheart|-1}}  
* While talking to [[Demir]] and [[Johl]] after Ethel disappears, offer to help them find their sister {{Approval|Shadowheart|-1}}
* Drink from the well outside the [[Riverside Teahouse]] after the illusion has been dispelled {{Approval|Shadowheart|-1}}
* Agree to give [[Auntie Ethel]] your eye in exchange for ridding you of the tadpole {{Approval|Shadowheart|-5}}
* After defeating [[Auntie Ethel]], order her to let [[Mayrina]] go. {{Approval|Shadowheart|-1}}
* After defeating [[Auntie Ethel]], order her to let [[Mayrina]] go. {{Approval|Shadowheart|-1}}
** OR, let Ethel go and take Mayrina in exchange for [[Auntie Ethel's Hair|fey hair]]. {{Approval|Shadowheart|-1}}
** OR, let Ethel go and take Mayrina in exchange for [[Auntie Ethel's Hair|fey hair]]. {{Approval|Shadowheart|-1}}
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''At the gate and in the outer camp:''
''At the gate and in the outer camp:''
* Play the war drum at the front gate {{Approval|Shadowheart|-5}}
* Play the war drum at the front gate {{Approval|Shadowheart|-5}}
* <u>Take</u> Shadowheart to the chicken-chase and tell her not to be hasty
* If [[Crusher]] attacks you, defeat him, then say you've made a point and help him up. {{Approval|Shadowheart|-1}}
* If [[Crusher]] attacks you, defeat him, then say you've made a point and help him up. {{Approval|Shadowheart|-1}}
''In the [[Shattered Sanctum]]:''
''In the [[Shattered Sanctum]]:''
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'''[[Zhentarim Hideout]]'''
'''[[Zhentarim Hideout]]'''
* <u>Pay extra</u> 200 gold to the artist [[Oskar Fevras]] after you free him
* If you have conspired with [[Rugan]] about the shipment, refuse to kill him on [[Zarys|Zarys's]] order. {{Approval|Shadowheart|-1}}
* Promise [[Oskar Fevras]] to speak to his captors {{Approval|Shadowheart|-1}}
* Give Oskar an additional 200 gold after freeing him {{Approval|Shadowheart|-1}}


'''[[Underdark]]'''
'''[[Underdark]]'''
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* Looking at skeletal remains of [[Dark Justiciar]]s, say "Better off dead" OR "Die in filth" {{Approval|Shadowheart|-5}} ''(either)''
* Looking at skeletal remains of [[Dark Justiciar]]s, say "Better off dead" OR "Die in filth" {{Approval|Shadowheart|-5}} ''(either)''
* Provoke a fight against [[Elder Brithvar]] by either taunting him to try and take your gold OR suggesting to rat him out to [[Sergeant Thrinn]] about his conspiracy against [[Nere]] {{Approval|Shadowheart|-1}} ''(either option)''
* Provoke a fight against [[Elder Brithvar]] by either taunting him to try and take your gold OR suggesting to rat him out to [[Sergeant Thrinn]] about his conspiracy against [[Nere]] {{Approval|Shadowheart|-1}} ''(either option)''
'''[[Mountain Pass]]'''
* Attack [[Ellyka]] near the point of encounter with githyanki squad {{Approval|Shadowheart|-1}}
** OR, Being [[Disguise Self|disguised]] as a gith, provoke her to attack you. {{Approval|Shadowheart|-1}}
* Speaking to [[Voss]], pass the [[Arcana]] check to find out he's trying to [[Detect Thoughts]] and then attack him {{Approval|Shadowheart|-5}}


'''[[Crèche Y'llek]]'''
'''[[Crèche Y'llek]]'''
* Let Lae'zel speak for the group when you enter the Crèche and questioned by [[Gish Far'aag]] {{Approval|Shadowheart|-1}}
* Let Lae'zel speak for the group when you enter the Crèche and questioned by [[Gish Far'aag]] {{Approval|Shadowheart|-1}}
** Playing as a {{Race|Githyanki}}, [[Persuasion|Persuade]] Far'aag to let you in, pretending to act on [[Voss|Voss's]] orders {{Approval|Shadowheart|-1}}
** OR Show Gish Far'aag the [[Mysterious Artefact]] to gain entry into the Crèche {{Approval|Shadowheart|-1}}
** OR Show Gish Far'aag the [[Mysterious Artefact]] to gain entry into the Crèche {{Approval|Shadowheart|-1}}
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger {{Approval|Shadowheart|-1}}, and then indeed kill him {{Approval|Shadowheart|-1}}
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger {{Approval|Shadowheart|-1}}, and then indeed kill him {{Approval|Shadowheart|-1}}
* Tell [[Varsh Ko'kuu]] that if he gives you the [[Githyanki Egg|githyanki egg]] you'll sell it at best price OR make yourself an omelette (''either choise brings {{Approval|Shadowheart|-1}} and immediately starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'')
* Tell [[Varsh Ko'kuu]] that if he gives you the [[Githyanki Egg|githyanki egg]] you'll sell it at best price OR make yourself an omelette (''either choise brings {{Approval|Shadowheart|-1}} and immediately starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'')
* Surrender the [[Mysterious Artefact]] to [[Kith'rak Therezzyn]] {{Approval|Shadowheart|-1}}
* Let [[Lae'zel]] speak for the group when talking to [[Ghustil Stornugoss]] about trying to remove the tadpoles. {{Approval|Shadowheart|-1}}
* Surrender the [[Mysterious Artefact]] to [[Kith'rak Therezzyn]] {{Approval|Shadowheart|-1}}  
* Talking to [[Vlaakith]], say you're a friend who brought the artefact to her {{Approval|Shadowheart|-1}}
** OR Rat Shadowheart out that it was she who stole it {{Approval|Shadowheart|-10}} ''(the line is available only if Shadowheart '''is in the party''')''
* Accept [[Vlaakith|Vlaakith's]] demand to enter the [[Mysterious Artefact]] {{Approval|Shadowheart|-1}}
* Accept [[Vlaakith|Vlaakith's]] demand to enter the [[Mysterious Artefact]] {{Approval|Shadowheart|-1}}
* Steal the [[Blood of Lathander]] from the Secret Chamber {{Approval|Shadowheart|-1}}
* Steal the [[Blood of Lathander]] from the Secret Chamber {{Approval|Shadowheart|-1}}
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'''[[Mind Flayer Colony]]'''
'''[[Mind Flayer Colony]]'''
* <u>At the</u> [[Tadpoling Centre]], use the Neural Apparatus to purge the pods.
* <u>At the</u> [[Tadpoling Centre]], use the Neural Apparatus to purge the pods. {{Approval|Shadowheart|-5}}
* <u>When talking</u> to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] choose to consume the mind.
* <u>When talking</u> to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] choose to consume the mind.
▶ '''''Note:''' This option is available only after successful {{Ability check|Insight|18}}''
▶ '''''Note:''' This option is available only after successful {{Ability check|Insight|18}}''

Latest revision as of 13:26, 3 November 2024

Shadowheart likes finding pragmatic and efficient solutions to problems. She appreciates discretion, privacy, and open-mindedness. Shadowheart may respond well to acts of heroism, though she also has occasional cruel tendencies and may look favourably on torture and manipulation.

Shadowheart dislikes those that disapprove of her worship or people pressing her for answers or details. She does not like needless cruelty or violence and can respond unfavorably to being too open with untrustworthy or unknown individuals.

Unlike other Companions, Shadowheart has a secondary approval system, influencing the choices in Find the Nightsong and Find Ketheric Thorm's Relic. For more information, see Nightsong Points.

The actions and choices listed on this page will raise or lower Shadowheart's Approval.

For more information about the approval system, see Approval.

Greetings[edit | edit source]

Depending on their approval rating, Shadowheart may greet the player with:

Negative (<0):

  • "What do you want?"
  • "What?"
  • "What is it?"

Neutral (0 - 19):

  • "Something the matter?"

Medium and up - Sharran (20+ approval):

  • "May the darkness protect you."
  • "Shar's blessing upon you."
  • "Lady of Sorrows guide us. Did you want something?"

Medium and up - Selunite (20+):

  • "All's well I hope? Aside from the obvious?"
  • "Almost pleasant, travelling with company. If you ignore all the... less pleasant aspects."
  • "I wasn't expecting it, but I'm glad to have some company on this journey."

When spoken to by someone other than the player character:

  • "I don't answer to you - move along."

Romance[edit | edit source]

Flirting (20+ approval):

  • "Well, my day just improved. Did you want something?"
  • "You know, I've been catching myself smiling more lately. I think that's your fault."
  • "I was hoping you'd come to chat. What do you need?"
  • "Ah- so that's what people mean when they talk about butterflies in their stomach. Did you want something?"

Flirting - Low approval:

  • "Hmm. You wanted something?"
  • "In need of attention, I take it?"
  • "Oh, you're back."
  • "Sometimes I wonder if I should just let the tadpole dictate my love life. Did you want something?"

Partnered (40+ approval):

  • "Aren't you a sight for sore eyes."
  • "Good. I was just starting to miss the sound of your voice."
  • "Did you want something? If not, I'm perfectly happy to just gaze upon you a while."
  • "Why hello, lover... that sounded more debonaire in my head, I'll admit. Do you need something?"

Partnered - Low approval:

  • "I hope this is important."
  • "You know what I really love about you? When you play the strong, silent type. Let's keep this short, shall we?"
  • "You know, just because I join you at your bedroll from time to time doesn't mean you need to talk to me quite so much. Is this urgent?"
  • "Personality isn't everything, I suppose. Plenty of relationships can limp along on physical attraction alone. What do you want?"
  • "Yes?"

Broken Up (40+ approval):

  • "You know, I didn't realise it was possible to be so cordial with a former flame. I suppose I'm lucky. Did you want something?"
  • "You're a sight for sore eyes, even now. Did you want something?"
  • "Careful - keep seeking me out like this and people may think we're rekindling things. Did you want something?"
  • "What can I do for you?"

Broken Up - Low approval:

  • "You know, I truly do marvel sometimes that I ever had feelings for you. What do you want?"
  • "Mmm-hmm? This had better be important."
  • "Honestly, I should be grateful that you ended things between us - I dodged a poison tipped arrow there. What do you want?"
  • "Spit it out then."
  • "I'm listening - though don't ask me why."

Approval[edit | edit source]

As a Companion character, the interactions listed below will cause Shadowheart to gain approval.

Act One[edit | edit source]

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

  • Free her from her pod aboard the Nautiloid, wake her up on the Ravaged Beach and have her join your active group. Shadowheart approves +10

Note: If there are too many characters and she can't join, these points will not be acquired.

Roadside cliffs

  • Convince the tieflings holding Lae'zel to shoot her down (using Persuasion option). Shadowheart approves +1

Note: Taking this course makes you to ultimately choose between losing a companion and gaining disapproval

Emerald Grove/The Hollow

In the Hollow:

In the Sacred Pool and druid caves:

While the Emerald Grove is preparing for the goblin attack

Note: This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, after you have revealed the Grove's location

  • Successfully defend the Grove and then talk to Zevlor Shadowheart approves +1
  • Tell Lakrissa to buy you a drink to be even Shadowheart approves +1 (this point may be earned either before attack or after defeating goblins)

Forest

  • Tell Andrick and Brynna to forget the owlbear and go away Shadowheart approves +1
    • OR, If you killed the owlbear already, tell them to go because you've avenged Edowin Shadowheart approves +1
  • Tell Scratch to follow your scent to the camp, using Speak with Animals.Shadowheart approves +1
  • Playing as a Cleric Cleric of Shar, say a prayer over the corpses near the bridge to Blighted Village, while talking to Aradin there Shadowheart approves +1

Note: This scene appears only if Aradin has previously left the grove

Owlbear Nest

  • Convince the mother Owlbear to let you go without fighting Shadowheart approves +1
  • Spare the Owlbear Cub after killing the mother Owlbear Shadowheart approves +1
  • Agree with her when she asks not to loot the Selunite chest Shadowheart approves +5

Sunlit Wetlands/Putrid Bog

  • When find Demir and Johl arguing with Auntie Ethel, say that you aren't getting involved or that this has nothing to do with you Shadowheart approves +1 (either option)
    • OR While talking to Demir and Johl after Ethel disappears, tell Demir and Johl that they're on their own. Shadowheart approves +5
    • OR Playing as a Ranger Ranger, a Sorcerer Sorcerer or a Wizard Wizard, tell Demir and Johl to 'trust a more experienced soul' after Auntie Ethel disappeares. Shadowheart approves +5
  • After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them Shadowheart approves +1 (works twice)
  • Chasing after Auntie Ethel in her lair, speak to Lorin and roar at him. Shadowheart approves +1
  • Intimidate the Gnarled Door to let you in Shadowheart approves +1 (Reports of no approval in this instance on PS5 at this time) [Needs Verification]
  • After defeating Auntie Ethel, Intimidate her into handing over both Mayrina and fey hair Shadowheart approves +5
    • OR Tell Ethel that the best solution is a dead hag.Shadowheart approves +5
  • If you killed Ethel and spared Mask of Regret, speak to the latter afterwards and choose to attack her Shadowheart approves +1
  • Accept Mayrina's locket as a reward for saving her Shadowheart approves +1
  • (If Astarion is in your party) Speaking with Gandrel, don't turn Astarion in, but further in the dialogue don't allow him to kill the hunter. Shadowheart approves +1
  • After Astarion kills Gandrel himself, say that the hunter need not to die Shadowheart approves +1

Note: This option is available only if you don't know that Astarion is a vampire

Blighted Village

  • Gain entrance to the village:
    • Through the southern gate - by Intimidating the goblin guard Shadowheart approves +1
    • Through the eastern gate - by successfully using any check-based line on the booyang guard OR by showing them Brand of the Absolute Shadowheart approves +1
  • Persuade Fezzerk at the windmill to leave peacefully Shadowheart approves +5
    • OR Attack the gang, and when Fezzerk begs for mercy, deliver the final blow Shadowheart approves +1
  • Untie Barcus Wroot off the windmill wing and demand a compensation from him Shadowheart approves +1
  • Convince Lump the Enlightened to fight alongside you, outbidding goblins Shadowheart approves +1
    • Having summoned Lump the Enlightened to aid and ending your deal afterwards, let him have one lick Shadowheart approves +1

Goblin Camp
At the front gate and in the outer camp:

Note: These options are available if you have killed the Owlbear Cub in its nest.

  • Invite the Owlbear Cub to your camp.Shadowheart approves +1
    • Then speak to Krolla and convince her to let the cub go with you, using any check-based option Shadowheart approves +1
    • OR Start a tour of chicken-chasing and prompt the cub to run to the finish posts, using Speak with Animals or Animal HandlingShadowheart approves +1
  • When Krolla tries to scam you after you won in a tour of chicken-chasing, demand your gold back and also all of hers, using illithid powers.Shadowheart approves +1

Talking with Crusher:

  • When he orders you to kiss his foot, obey Shadowheart approves +1, then start licking it Shadowheart approves +1
    • OR Give his foot a long lick straightaway Shadowheart approves +1
  • Steal the ring from Crusher's toe after you kneel in front of him. Shadowheart approves +1
  • Successfully use Detect Thoughts on Crusher and say you'll let his boss know of his plans Shadowheart approves +1
  • Make Crusher kneel and kiss your foot, using Intimidation OR Illithid powers. Shadowheart approves +1
    • If Crusher starts a fight, make him kiss your foot after defeating. Shadowheart approves +1
  • Tell Eight that you're sorry for his loss. Shadowheart approves +1
  • Convince Booyahg Piddle to give you the book he's reading without using illithid powers Shadowheart approves +1
  • Persuade Klagga to give you the Dwarf's Poem Shadowheart approves +1

Inside the Shattered Sanctum:

  • Pick a fight with Priestess Gut or in her chambers. Shadowheart approves +1
  • Don't object Dror Ragzlin's orders to report to Minthara Shadowheart approves +1
  • Promise Minthara to get information from the captive (i.e. Liam) Shadowheart approves +1
  • Tell Torturer Spike to let you put the prisoner through paces. Shadowheart approves +1
    • OR, Playing as The Dark Urge The Dark Urge, propose to show Spike how it's done Shadowheart approves +1
    • OR, Playing as a Drow Drow, tell him that you don't try, you get results Shadowheart approves +1
  • Tell Minthara that the prisoner escaped and then pass an Intelligence check to withhold the grove's location Shadowheart approves +1
    • OR Tell her that Liam told you everything and pass the Deception check Shadowheart approves +1

Note: These options are available only if you spoke to Minthara before interrogating and freeing Liam

  • Tell Minthara that Sazza was too stupid to understand you prior Shadowheart approves +1
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, tell Sazza she should have see a superior in you at once Shadowheart approves +1

Note: These options are available if you have previously freed Sazza from the cage in Emerald Grove

  • Pick a fight with Minthara Shadowheart approves +1
  • Agree to endure Abdirak's teachings on Loviatar's doctrine. Shadowheart approves +1
  • Convince the spiders in the pit that goblins taste better than you Shadowheart approves +1
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, pretend to be Lolth herself in disguise and egg them on goblins Shadowheart approves +1

In Worg Pens:

  • After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). Shadowheart approves +1
    • If agreed, tell him to stay at pens (if you first asked Halsin to come with you, change your mind) Shadowheart approves +1

The Risen Road

  • Save Rugan, then use Persuasion to convince him to sell his employer's wares Shadowheart approves +1
  • Side with Karlach during Wyll's confrontation with her Shadowheart approves +2

Waukeen's Rest

  • Tell Benryn you'll keep the dowry as a payment for his saving Shadowheart approves +1

Zhentarim Hideout

  • Successfully Intimidate the guard Salazon to let you go through the hatch to the hideout Shadowheart approves +1
    • OR, Playing as a Rogue Rogue, show him single-hand sign "profit"Shadowheart approves +5
  • Get access into the hideout peacefully Shadowheart approves +1
  • Purchasing Oskar Fevras, make Brem lower the price through Intimidation or Persuasion Shadowheart approves +1
    • OR Make him let Oskar go for free, using any check-based option Shadowheart approves +1

Underdark

  • When entering the myconid colony, tell Sovereign Spaw the truth about the parasite Shadowheart approves +1
  • Steal the Boots of Speed from Thulla.Shadowheart approves +1
  • Obtain the Ring of Mind-Shielding from Omeluum (either through Intimidation, Persuasion, or providing it with the description of the nautiloid) Shadowheart approves +1
  • Tell Derryth Bonecloak you're going to keep the Noblestalk for yourself Shadowheart approves +1
    • OR Successfully Intimidate her into giving you reward for the finding, then take the reward and keep the mushroom.Shadowheart approves +1
  • In Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power Shadowheart approves +1
    • OR Tell BOOOAL you won't let him enslave the Kuo-toa any longer Shadowheart approves +1
    • ** If you find out that BOOOAL is a Redcap, bait him with a tale of bloodshed instead of sacrifice Shadowheart approves +1

Grymforge

  • When talking to Ward Magmar about travelling to Moonrise Towers, say that Moonrise holds the answers you need. Shadowheart approves +1
  • Convince the Deep Rothé to breathe, focus and excavate for Skarjall Shadowheart approves +1
    • OR Convince the Deep Rothé to give in to their rage and attack the duergar Shadowheart approves +1
  • Convince Elder Brithvar to free the deep gnomes after the fight with Nere Shadowheart approves +1
  • If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves Shadowheart approves +1
  • Give Shadowheart the Idol of Shar and tell her that you'll try to find anything else Shadowheart approves +5

Mountain Pass

  • Playing as a Githyanki Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down. Shadowheart approves +1
    • OR, Being disguised as a gith, tell her you're actually not OR that she is safe. Shadowheart approves +1
  • Speak with Voss instead of letting Lae'zel do it Shadowheart approves +1 (any line of two available)
    • OR Attack him straightaway Shadowheart approves +1
  • Speaking to Voss, successfully pass the Deception check to resolve the encounter peacefully Shadowheart approves +5

Crèche Y'llek

  • Upon entering the Créche, first tell Gish Far'aag that Voss sent you; then pretend to be an avatar of Vlaakith and succeed a DC 30 Performance check. Shadowheart approves +1
    • OR, Playing as a Ranger Ranger, Intimidate Far'aag, saying you're hunting either mind flayers or the gith Shadowheart approves +1
  • Vandalise the portrait of Vlaakith Shadowheart approves +1

In the infirmary:

In the classroom:

At the hatchery:

  • Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
    • That you'll take it to a better crèche Shadowheart approves +1
    • OR that you'll raise it yourself Shadowheart approves +1
    • OR, Playing as a Githyanki Githyanki, say you'll see it becomes the greatest ghaik-slayer Shadowheart approves +1.

In captain's quarters and Inquisitor's chamber:

Camp/Conversation

  • At the very first long rest, tell her you agree with her about finding a healer as soon as possible Shadowheart approves +8
  • Say you won't pry when she rebuffs your attempts to know each other better Shadowheart approves +1
  • Agree with Shadowheart that illithid powers cannot be trusted despite the power they grant. Shadowheart approves +1

Note: This dialogue is available only after using 'illithid' line for the first time in a conversation.

  • After speaking with Zorru and learning about the Githyanki Crèche: Remind Shadowheart this could be your last night together, probe her thoughts using Illithid Wisdom, and suggest a tavern to celebrate properly Shadowheart approves +1
  • When Mizora first appears in the camp, tell her not to lay a finger on Karlach Shadowheart approves +1
  • When Lae'zel intends to kill everyone to prevent them transforming, talk her out of it Shadowheart approves +5
  • When Shadowheart fails her Wisdom Saving Throw near wolves and become Frightened, assure her you will try to avoid wolves in the future if possible Shadowheart approves +5

Note: This works only when Shadowheart comes close to wolves for the first time - either in the Emerald Grove, or in Zhentarim Hideout, or in Creche Y'llek

  • Pet Scratch when he first comes to the camp Shadowheart approves +1
  • Feed the Owlbear Cub when it first comes to the camp Shadowheart approves +1
  • Successfully attend to the Owlbear Cub's wound when it appears again at the camp Shadowheart approves +1
  • Pet the Owlbear Cub when it stays at the camp Shadowheart approves +1 (gains approval only the first time you do it)
  • During camp romance scene near the waterfall, succeed the passive DC 5 Insight check and then choose to kiss her OR say that she should take what she wants Shadowheart approves +5
  • When you catch her trying to handle with the Mysterious Artefact, successfully pass a Wisdom check, and then:
    • Ask her to admit that there's a cure inside Shadowheart approves +5
    • OR Say that your lives are intertwined, and then that you won't insist on discussing the matter further.Shadowheart approves +5
  • When talking to her half-drunk at the goblins' party, offer her "a better distraction", then suggest to sit by the fire OR to tell what's on her mind Shadowheart approves +10 (either)
    • OR, Playing as a Githyanki Githyanki or as a Duergar Duergar, tell her you've never done anything comforting Shadowheart approves +10
  • When talking to Halsin on the morning after the camp celebration, say that you prefer to take the route through Underdark. Shadowheart approves +1
  • Use Persuasion to successfully convince her to explore the illithid powers
    • OR Tell her that perhaps resist the temptation of tadpole powers is right Shadowheart approves +1
  • Do nothing when Shadowheart tries to kill Lae'zel Shadowheart approves +5 (Lae'zel permanently dies)
    • After Shadowheart kills Lae'zel, talk to her and tell her you trust she had reasons to do it Shadowheart approves +5
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
    • Encourage Lae'zel to trust him Shadowheart approves +1
    • OR tell Lae'zel you'll support any choice of hers Shadowheart approves +1
    • OR tell Lae'zel you believe Kith'rak and she should too Shadowheart approves +1

Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, choose lines:
    • "I need to think this over." Shadowheart approves +1
    • "You're mad if you think I'll make a deal with a devil." Shadowheart approves +5 (If playing as Wyll: "... another devil")
  • After first encounter with Raphael, talk to her and choose dialogue option about distrusting the devil twice Shadowheart approves +5

Personal quest

  • Tell her that you don't care who she worships and do not push her further Shadowheart approves +1
  • After she agrees to discuss Shar wih you:
    • Tell her that you have no problems with her worship Shadowheart approves +5
    • OR Persuade her that she should trust you since you are in the same boat. Shadowheart approves +5
    • When Shadowheart asks whether you've heard of Shar, choose lines "Remind me" or "She doesn't sound very appealing". Then continue the dilogue until you can say "You should tell me more sometime." Shadowheart approves +5
  • Talk about her missing memories, and make her promise to point out Night Orchids Shadowheart approves +1
  • After her wound manifests itself, ask her if there's anything you can do to help her Shadowheart approves +1
  • When she has odd magical flare-up, choose to turn the blind eye and leave Shadowheart approves +5 (gains approval on any stage of conversation)

Note: This dialogue is available only if you haven't ever seen her wound manifesting itself prior

  • When Shadowheart wants to speak with you about Sharran worship herself, tell her to continue Shadowheart approves +1.
    • Then, when she tells you about her dream of becoming a Dark Justiciar, ask if Mother Superior would ever relent, and then thank her for sharing Shadowheart approves +1
  • When Shadowheart shares with you her memories about becoming a Sharran through the tadpole ('girl in the woods' cutscene), agree, then say this can't have been easy to her Shadowheart approves +5

Any Area

  • Playing as Astarion, confess to her that you are a vampire Shadowheart approves +10
    • Succeed the check to explain why you didn't reveal your vampirism to Shadowheart Shadowheart approves +1

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Order Warrior Gronag to fetch the bone, after he orders the hyena to do the same. Shadowheart approves +1
  • Convince Kar'niss the drider not to attack you if you killed the convoy before summoning him. Shadowheart approves +1
  • Traversing Shadow-Cursed Lands with the convoy, protect them from ambushing Harpers, and then:
  • When judging with He Who Was, order Madeline to stab herself, then to continue , and finally succeed a Persuasion roll to keep her going .

Last Light Inn

  • Refuse to drink the spiked wine when talking to Jaheira inside. Shadowheart approves +1
  • Tell Isobel that Marcus plans to kidnap her when he attacks the Last Light Inn.Shadowheart approves +1
    • Playing as The Dark Urge, tell Isobel that your blood orders you to kill her, then chase off the urge, and finally ask her to forgive you. Shadowheart approves +1
  • Talking to the Strange Ox, promise to keep its secret Shadowheart approves +1

Reithwin Town

  • Agree to help Arabella find her parents. Shadowheart approves +1
  • Agree to take Arabella in at your camp. Shadowheart approves +1

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Shadowheart approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Shadowheart approves +1 (comes one point by another subsequently).

In the Reithwin Tollhouse:

At The Waning Moon:

  • Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total Shadowheart approves +1(each time)
    • OR successfully imitate drinking (rolling Sleight of Hand) Shadowheart approves +1 (gains approval only in first round)
  • Successfully entertain the brewer with your stories (through Performance roll), up to two times Shadowheart approves +1 (each time) .

Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.

  • By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Shadowheart approves +1

In Sharran Sanctuary under the town square:

  • Perform the blood offering at the secret altar to Shar

House in Deep Shadows

  • Agree to play hide-and-seek with Oliver

Gauntlet of Shar

When dealing with Yurgir:

  • Talk to Yurgir about his pact, pass a passive Insight check and then three subsequent Persuasion checks to make him kill Merregons, his Displacer Beast Nessa, and finally off himself. Shadowheart approves +1
  • If you agreed to help Yurgir, detect thoughts on the Hoarding Merregon and ask for the potions used to charm Nessa.Shadowheart approves +1
  • Agree to peace with the rats after interacting with the Broken Effigy in exchange for their treasure Shadowheart approves +1
  • Offer peace when speaking directly with Lyrthindor after interacting with the Effigy and defeating the rat horde

Moonrise Towers

Note: This option requires DC 21 Intimidation check and any of subsequent DC 30 checks first, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric

Mind Flayer Colony

  • At the Tadpoling Centre, use the Neural Apparatus to release the inhabitants of the pods

Camp/Conversation

  • Give Shadowheart a Night Orchid
  • When Shadowheart (Selûnite) asks you what you think of her new look, tell her you're all for it if it helps her put the past behind.

Personal quest

  • Near the Pedestal of Reckoning, tell Shadowheart you'll help her surmount Shar's trials Shadowheart approves +5
  • Let Shadowheart step up at the sacrificial bowl at the each of the Gauntlet of Shar trials Shadowheart approves +5 (each trial)
  • At the Verge of the Shadows suggest to move on Shadowheart approves +5

Note: This option gives approval points regardless of result of the player's possible attempt to pry in her mind, while she is praying.

  • In the Nightsong's Prison, select the option to not interfere. Shadowheart approves +10
  • When talking to Dame Aylin at the camp, tell Shadowheart you'll help to save her parents Shadowheart approves +5 (available if Shadowheart defied Shar)

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna:

  • Offer to go find a guard for Yenna Shadowheart approves +1
  • Give Yenna food OR gold. Shadowheart approves +1 (adds another point after offering to find a guard, too)

At the Open Hand Temple:

At the Sword Coast Couriers:

  • Get more money out of Danzo Arkwright in return for the Zhentarim letters, using any check-based option. Shadowheart approves +1
  • Tell Commander Lightfeather that his soldiers were eaten by a flying cat. Shadowheart approves +1

In the kennels:

Dealing with Orin's guises:

  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Shadowheart approves +1
    • OR Tell her that you're going to report to the commanding officer Shadowheart approves +1
    • OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer Shadowheart approves +1
  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you care about. Shadowheart approves +1

Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)

In the Circus of the Last Days:

Watching Dribbles's show:

  • Yell 'Boo! Get off the stage!' OR say 'What a corny joke' Shadowheart approves +1 (either)
  • Volunteer any companion to the stage, except Shadowheart herself Shadowheart approves +1, and then cheer them, telling "Go on!" Shadowheart approves +1.

Note: If volunteering Jaheira, the line will have unique formulation

  • If going on stage yourself, say you're special because you treat the people around you with kindness.Shadowheart approves +1
    • OR, Playing as a Druid, say you're special because of your animal transformation capabilities.

When passing Zethino's trial, choose answers:

  • First question: ★'Good company', OR 'Night itself', OR ★'That she can change' Shadowheart approves +1 (either; the latter available if she denied Shar [Needs Verification])
  • Second question: ★'Being discreet' Shadowheart approves +2, OR 'Shrewd judgement' Shadowheart approves +1
  • Third question: ★'She doesn't know…', OR ★'She can't swim', OR 'Sacrifice an innocent', OR ★'Failing her goddess' Shadowheart approves +1 (either; the latter available if she denied Shar)

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.

Elsewhere:

  • Tell Wulbren you'll take the runepowder bomb but only use it as a last resort.

Wyrm's Crossing

  • Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. Shadowheart approves +1
  • Refuse to deliver the gnome leader's head to Manip Falcäo Shadowheart approves +1
  • At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. Shadowheart approves +1

Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.

Wyrm's Rock Fortress'

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Shadowheart approves +1
  • When you spot Fist Reynash trying to open a chest, wake other guards Shadowheart approves +1

Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.

Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not):

  • Successfully detect his thoughts and pretend to be a new recruit Shadowheart approves +1
  • OR Tell him you've spotted Reynash on stealing Shadowheart approves +1
    • Then Ask a reward for turning Reynash in Shadowheart approves +1
  • Agree to leave barracks (or let him escort you out) Shadowheart approves +1

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
    • That you have seen the army of the Absolute and no where's safe. Shadowheart approves +1
    • That the Steel Watchers will eventually turn on everyone. Shadowheart approves +1
  • Agree to become allies with Gortash and slay Orin Shadowheart approves +1
    • OR Refuse to become allies with Gortash Shadowheart approves +1
  • Agree to witness the ceremony of Gortash's ordain, saying "All right" OR "Let's get over" Shadowheart approves +1 (either)
    • OR Tell Gortash that you have no interest in this sham of a coronation Shadowheart approves +1

Approaching Duke Ravengard after the coronation:

  • Ask what has happened to the city's great hero Shadowheart approves +1 (a Baldurian option)
  • Ask if the current state of the city is what they call tyranny Shadowheart approves +2
  • Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location and tell him that Gortash is a tyrant Shadowheart approves +1

Lower City

Murder Tribunal

  • After becoming an Unholy Assassin, tell the Echo of Illasera that "Can't be that quick if someone cut you down." Shadowheart approves +1

House of Hope

  • Tell Hope you aren't telling her anything when she says she wants to ask a question. Shadowheart approves +1
  • Successfully read the Archivist's thoughts, and then deceive him pretending to be Zariel's High Inquisitor. Shadowheart approves +1

Camp/Conversation

  • When Lae'zel is threatened by Vlaakith, tell her to stand her ground and not to fall for Vlaakith's lies.

Personal quest

In the House of Grief:

  • Let her participate in the Mapping of the Heart. Shadowheart approves +5
  • (If Shadowheart remained a Sharran) Tell the cloister how Shar has blessed her. Shadowheart approves +5
  • (If Shadowheart remained a Sharran) Give her a chance to sway more of Viconia's followers. Shadowheart approves +1

Disapproval[edit | edit source]

As a Companion character, the interactions listed below will cause Shadowheart to lose approval. This list is most likely incomplete.

Act One[edit | edit source]

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

  • Demand more than apologies from Astarion after the spawn tries to attack you Shadowheart disapproves -1

Roadside Cliffs

  • Speaking with the tieflings holding Lae'zel in a cage, choose the 'attack' option. Shadowheart disapproves -1
    • OR Persuade the tieflings to shoot open the cage Shadowheart approves +1 and then attack them Shadowheart disapproves -5
  • Recruit Lae'zel into the party Shadowheart disapproves -5

Emerald Grove/The Hollow

  • Playing as The Dark Urge The Dark Urge, when confronted by a companion about kicking Timber, answer that it came right at you OR that your instincts are sharp Shadowheart disapproves -1
  • Make Zorru bow to Lae'zel Shadowheart disapproves -1
  • Make Zorru kneel before Lae'zel Shadowheart disapproves -1
  • After Lae'zel has questioned Zorru, tell her she is good at interrogations. Shadowheart disapproves -1
  • Tell Auntie Ethel about the tadpole in your head Shadowheart disapproves -1

While the Emerald Grove is preparing for the goblin attack

  • Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute Shadowheart disapproves -1
    • OR That the horde is coming, led by the drow - and you are with them Shadowheart disapproves -1

Forest

▶ Note: This scene appears only if Aradin has previously left the grove

Owlbear Nest

  • Choose to go closer to the Owlbear Cub or attack mother Owlbear Shadowheart disapproves -1
    • After killing mother Owlbear, kill its cub as well Shadowheart disapproves -1
  • Fail to persuade or intimidate Shadowheart into looting the Selunite chest Shadowheart disapproves -5
    • Loot the Selunite chest and fail the Sleight of Hand check if you previously agreed not to do it or failed to convince her Shadowheart disapproves -2

Sunlit Wetlands/Putrid Bog

  • While talking to Demir and Johl after Ethel disappears, offer to help them find their sister Shadowheart disapproves -1
  • Drink from the well outside the Riverside Teahouse after the illusion has been dispelled Shadowheart disapproves -1
  • Agree to give Auntie Ethel your eye in exchange for ridding you of the tadpole Shadowheart disapproves -5
  • After defeating Auntie Ethel, order her to let Mayrina go. Shadowheart disapproves -1
    • OR, let Ethel go and take Mayrina in exchange for fey hair. Shadowheart disapproves -1

Blighted Village

  • Attack Fezzerk and his gang Shadowheart disapproves -1
    • When Fezzerk begs for mercy, spare him Shadowheart disapproves -1
  • Interrupt the bugbear and ogre couple in the barn Shadowheart disapproves -1
    • OR let Astarion interrupt them (if he is in party). Shadowheart disapproves -1

Goblin Camp At the gate and in the outer camp:

  • Play the war drum at the front gate Shadowheart disapproves -5
  • If Crusher attacks you, defeat him, then say you've made a point and help him up. Shadowheart disapproves -1

In the Shattered Sanctum:

  • Tell Brakkal (the Maglubiyet devotee in the cage) that the gods are fickle.Shadowheart disapproves -1
    • OR, Playing as a Githyanki Githyanki, say that your people build cities on the corpses of gods Shadowheart disapproves -1

Note: These options are available to all avatars except Cleric Cleric

In the Worg Pens:

    • Make Brawler Birka release the bear and then attack the animal Shadowheart disapproves -1
  • Refuse Halsin to help him save the grove after freeing him. Shadowheart disapproves -1

The Risen Road

  • Agree to hunt the monster (i.e. Karlach) for Anders Shadowheart disapproves -1
  • Agree to fight the gnolls to save Rugan Shadowheart disapproves -1

Zhentarim Hideout

  • If you have conspired with Rugan about the shipment, refuse to kill him on Zarys's order. Shadowheart disapproves -1
  • Promise Oskar Fevras to speak to his captors Shadowheart disapproves -1
  • Give Oskar an additional 200 gold after freeing him Shadowheart disapproves -1

Underdark

Grymforge

  • Tell Morghal and Orgarth that them keeping slaves is not a problem for you, and that you'll just kill them Shadowheart disapproves -1 (immediately starts a fight with the duergar, both Clan Flameshade and Absolute followers)
  • Looking at skeletal remains of Dark Justiciars, say "Better off dead" OR "Die in filth" Shadowheart disapproves -5 (either)
  • Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere Shadowheart disapproves -1 (either option)

Mountain Pass

  • Attack Ellyka near the point of encounter with githyanki squad Shadowheart disapproves -1
    • OR, Being disguised as a gith, provoke her to attack you. Shadowheart disapproves -1
  • Speaking to Voss, pass the Arcana check to find out he's trying to Detect Thoughts and then attack him Shadowheart disapproves -5

Crèche Y'llek

Camp/Conversation

  • At the very first long rest, tell her not to question your decisions Shadowheart disapproves -1
  • Tell Astarion you trust him
  • When you catch her trying to handle with the Mysterious Artefact, fail a Wisdom check Shadowheart disapproves -10

Note: This cutscene is available only if you haven't discussed the artefact with Shadowheart before

  • During camp romance scene near the waterfall:
    • Choose to drink the wine and leave Shadowheart disapproves -5
    • Suggest to return to the camp, and then insist on it Shadowheart disapproves -5
    • After succeeding the passive DC 5 Insight check, choose to let the moment pass. Shadowheart disapproves -5
  • When talking to her half-drunk at the goblins' party, fail the DC 5 Wisdom check (illithid) to push into her mind Shadowheart disapproves -10
    • OR, Playing as a Githyanki Githyanki, tell her to pull herself together Shadowheart disapproves -5
  • Insist on continuing to use the tadpole's power after the second visit of the Dream Guardian
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche), tell Lae'zel to kill him Shadowheart disapproves -1 (starts the fight with the githyanki knight)
  • Let Volo follow through with his attempt to remove the parasite
  • Playing as Astarion, after being caught biting:
    • Fail the check to explain why you didn't reveal your true nature to Shadowheart Shadowheart disapproves -1
    • Tell her that holding secrets keeps you safe Shadowheart disapproves -5
    • Swear that you are not a vampire after being caught biting Shadowheart disapproves -10

Raphael's deal

  • Tell her you trust Raphael Shadowheart disapproves -5

Personal quest

  • Fail to read her mind on why she is against Selûne Shadowheart disapproves -5
  • Tell her to leave after she tells of her worship of Shar Shadowheart disapproves -5 (Shadowheart permanently leaves the party)

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Fail to convince the hyena in the convoy that it doesn't belong to goblins and should leave them. Shadowheart disapproves -1 (works on any of required ability checks)
  • When judging with He Who Was, choose any response to Madeline, that judges her actions; either that she is not to be forgiven or that it wasn't her fault (formulation of answer is based on class).
  • Whenjudging with He Who Was, choose to stop Madeline from stabbing herself.

Last Light Inn

  • Drink the spiked wine when talking to Jaheira inside Shadowheart disapproves -1

Reithwin Town In the Reithwin Tollhouse:

In the Sharran Sanctuary:

Gauntlet of Shar

  • When speaking with Yurgir, say you're uniquely good at tracking things down
  • Tell Lyrthindor the world is better off without Shar worshippers Shadowheart disapproves -1
  • Lick the dead spider twice Shadowheart disapproves -1 (each time)

Mind Flayer Colony

Note: This option is available only after successful DC 18 Insight check

Personal quest

  • Near the Pedestal of Reckoning, tell Shadowheart that passing Shar's trials is a distraction Shadowheart disapproves -5
    • OR Say that you're here only to uncover Ketheric's secrets Shadowheart disapproves -5
  • After installing an Umbral Gem into the Pedestal of Reckoning, tell Shadowheart that searching the Spear of Night is nonsence Shadowheart disapproves -1
  • At the Verge of the Shadows, while Shadowheart is praying:
    • Successfully pry inside Shadowheart's mind Shadowheart disapproves -1 (requires a DC 16 Wisdom check)
    • OR Fail the Wisdom check to pry inside her mind Shadowheart disapproves -5
    • When she angers, tell her to forget about whatever she's going to do in Shadowfell Shadowheart disapproves -5

Act Three[edit | edit source]

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • Tell Yenna to get lost. Shadowheart disapproves -1
  • OR Tell her that her mother is probably dead Shadowheart disapproves -1
  • Tell Wulbren that the real enemy is Gortash, and not the Gondians
  • When confronted by Ferg Drogher over Shadowheart's rejection of Shar, tell him that she "turned her back on your wretched goddess". Shadowheart disapproves -1

Dealing with Orin's guises:

  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Shadowheart disapproves -1
    • OR, Playing as The Dark Urge, propose to kill and kill again Shadowheart disapproves -1
  • If Orin is impersonating Gyldro Angleiron, tell her you would kill someone close to you without hesitation.Shadowheart disapproves -1

Circus of the Last Days

  • Volunteer Shadowheart to the stage as a special assistant to Dribbles Shadowheart disapproves -1, and then cheer her, telling "Go on!" Shadowheart disapproves -1.
  • When passing Zethino's trial, choose answers:
    • First question: 'Judging others' OR 'A blanket' Shadowheart disapproves -1 (either)
    • Second question: 'Fart on a Selunite' Shadowheart disapproves -1
    • Third question: 'Her hair' Shadowheart disapproves -1

Wyrm's Crossing

  • Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. Shadowheart disapproves -1
  • * Agree to deliver the gnome leader's head to Manip Falcäo. Shadowheart disapproves -1
  • (If Halsin is in the party) Refuse to take Halsin in with you to the orgy with Drow twins. Shadowheart disapproves -1

Wyrm's Rock Fortress

At the Flaming Fist barracks, when you spot Fist Reynash trying to open a chest:

  • Intimidate or blackmail him into giving you his stash Shadowheart disapproves -1
    • OR Fail the Intimidation check to make him surrender his stash Shadowheart disapproves -1
  • Speaking to Manip Bakshi afterwards (regardless if you succeeded a check to discover Reynash's thieving attempt or not), let him arrest you Shadowheart disapproves -1

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you feel safer Shadowheart disapproves -1
  • Refuse twice to give Gortash the Netherstones. Shadowheart disapproves -1

Lower City

At theThe Blushing Mermaid:

Murder Tribunal

  • When speaking to Sarevok on how you acquired the hands of your murder victims, choose lines "With a smile on my face…" OR "Slowly and painfully…". Shadowheart disapproves -1
  • Tell the Echo of Amelyssan that every kill is euphoria. Shadowheart disapproves -1

Bhaal Temple

  • Let Orin kill the kidnapped companion, saying you won't stop her. Shadowheart disapproves -5

Camp/Conversation

  • When Mizora proposes new pact choice to Wyll, tell him to break the pact or to let his father die. Shadowheart disapproves -1