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== Interactions ==
== Interactions ==
=== Approval ===
=== Approval & Disapproval ===
Shadowheart likes finding pragmatic and efficient solutions to problems. She appreciates discretion, privacy, and open-mindedness. Shadowheart generally responds well to acts of heroism.
[[File:Shadowheart Approval.png|44px|left|alt=Shadowheart Approves|link=|Shadowheart Approves]]Shadowheart likes finding pragmatic and efficient solutions to problems. She appreciates discretion, privacy, and open-mindedness. Shadowheart generally responds well to acts of heroism.


The following story and dialogue choices will cause Shadowheart to gain [[approval]].
{{SpoilerBox|
==== Act One ====
'''[[Ravaged Beach]]'''
* Free her from her pod aboard the Nautiloid, wake her up on the [[Ravaged Beach]] and have her join your active group. (If there are too many characters and she cant join, these points will not be acquired.) ({{Approval|Shadowheart|+10}})
* Accept [[Astarion]]'s apology when you meet him and say you would have done the same ({{Approval|Shadowheart|+1}})
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]] or tell it ([[Speak with Animals (Condition)|Speak with Animals]]) that you will not hurt it ({{Approval|Shadowheart|+1}})
'''Roadside Cliffs'''
* Persuade the Tieflings to shoot open the trap holding [[Lae'zel]]. (Warning. This forces you to choose between killing Lae'zel or the tieflings. Making you lose a companion or getting a massive amount of disapproval.)({{Approval|Shadowheart|+1}})
** Attack [[Lae'zel]] (Seems to kill her permanently.) ({{Approval|Shadowheart|+5}})
* Ask [[Lae'zel]] to say 'please' after rescuing her ({{Approval|Shadowheart|+1}})
'''[[Chapel Entrance]]'''
* Solve the encounter with [[Gimblebock]] outside the Crypt without violence. ({{Approval|Shadowheart|+1}})
'''[[Dank Crypt]]'''
* Read the [[Book of Dead Gods]] inside [[Dank Crypt]] and succeed the Religion Check. ({{Approval|Shadowheart|+1}})
'''[[Druid Grove]]'''
* Use [[Persuasion]]/[[Intimidation]] to get [[Aradin]] and [[Zevlor]] to stop fighting or stand back and watch. ({{Approval|Shadowheart|+1}})
* Refuse to help [[Zevlor]] persuade [[Kagha]] to let the Tieflings stay. ({{Approval|Shadowheart|+1}})
* Use [[Deception]]/[[Intimidation]] to Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from a Bugbear Assasin. ({{Approval|Shadowheart|+1}})
* Tell [[Arka]] to seek vengeance and spill some goblin blood over [[Kanon|Kanon's]] death. ({{Approval|Shadowheart|+1}})
* Tell [[Rolan]], [[Lia]] and [[Cal]] to leave the Grove while they still can. ({{Approval|Shadowheart|+1}})
* Order [[Lae'zel]] to stand down when talking to [[Zorru]]. ({{Approval|Shadowheart|+1}})
* Tell [[Lae'zel]] not to be so rough with everyone after interrogating [[Zorru]]. ({{Approval|Shadowheart|+1}})
* Use [[Athletics]]/[[Insight]] or [[Detect Thoughts]] to help [[Guex]] train. ({{Approval|Shadowheart|+1}})
* Use [[Persuasion]]/[[Intimidation]] or [[Detect Thoughts]] to convince [[Arka]] to not shoot [[Sazza]]. ({{Approval|Shadowheart|+1}})
* Using the Bard interaction with the bird [[Topaz (Blue Jay)|Topaz]], while using [[Speak with Animals]]. ({{Approval|Shadowheart|+1}})
* Persuade [[Kagha]] to free [[Arabella]]. ({{Approval|Shadowheart|+5}})
* Swear to [[Nettie]] to take the [[Wyvern Poison]]. ({{Approval|Shadowheart|+1}})
'''[[Forest]]'''
* Tell [[Andrick]] and [[Brynna]] to forget the owlbear and go away. ({{Approval|Shadowheart|+1}})
* After sending off [[Andrick]] and [[Brynna]] express distrust towards the power the parasite grants. ({{Approval|Shadowheart|+1}})
* Give scent (Animal Handling) to [[Scratch]] so he can come to the Camp or tell Scratch (Speak with Animals) he can come to the Camp
'''[[Owlbear Nest]]'''
* Successfully make the [[Owlbear]] to let you go peacefully. ({{Approval|Shadowheart|+1}})
* After killing the [[Owlbear]], spare the [[Owlbear Cub]]. ({{Approval|Shadowheart|+1}})
* Agreeing with her on not looting the Selunite chest. ({{Approval|Shadowheart|+5}})
'''[[Blighted Village]]'''
* Enter the village by talking with the goblin booyahg at the East gate or intimidate the goblin warrior on the South gate. ({{Approval|Shadowheart|+1}})
* Persuade [[Fezzerk]] at the Windmill to leave peacefully. ({{Approval|Shadowheart|+5}})
* Persuade Lump the Enlightened to fight for you. ({{Approval|Shadowheart|+1}})
'''[[Sunlit Wetlands]]'''
* When entering the [[Sunlit Wetlands]], pass the check to break the illusion, then BAA at the redcaps when you speak to them.
* When talking with Johl and Demir after [[Auntie Ethel]] leaves, tell them "You're on your own. I have enough problems."
'''[[Goblin Camp]]'''
* Demand that [[Crusher]] kiss your foot.
* Pet the [[Owlbear Cub]] or send him to your camp
* Tell [[Tracker Grikka]] that you will "get answers for them" when discussing their prisoners.
* Tell [[Eight]] "sorry for your loss".
* Tease [[Klagga]] about his secret appreciation of poetry (requires [[Detect Thoughts]]).
* Agree to [[Abdirak|Abdirak's]] ritual for Loviatar.
* Convince the spiders in the pit that goblins taste better than you.
* Tell [[Minthara]] that the prisoner escaped and pass an [[Intelligence]] check to withhold the grove's location.
'''[[The Risen Road]]'''
* Save [[Rugan]], then use [[Persuasion]] to convince him to sell his employer's wares
* Recruit [[Karlach]] into the party ({{Approval|Shadowheart|+2}})
'''[[Mountain Pass]]'''
* Pass the [[Deception]] Check when speaking to the Githyanki Patrol.
'''[[Underdark]]'''
* Successfully intimidate [[Derryth Bonecloak]] for a reward in exchange for the [[Noblestalk]], then take the reward and keep the [[Noblestalk]].
* Tell [[BOOOAL]] he is a fake god, tell him you are going to kill him and take his power.
'''[[Grymforge]]'''
* When talking to Ward Magmar about traveling to Moonrise Towers, tell that it holds the answers you need
*Convince the Deep Rothé to excavate for Skarjall via the [[Persuasion]] check "Breathe. Focus."
*Convince the Deep Rothé to attack the duergar via the [[Persuasion]] check "Give in to your rage.."
*Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]]
*Give Shadowheart the [[Idol of Shar]].
'''[[Creche Y'llek]]'''
*Do a successful persuade to convince [[Sa'varsh Kethk]] to spare [[Youth Varrl]].
*Do a successful [[Dexterity]] [[Ability Check]] to non-fatality stab [[Youth Varrl]].
*Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg|githyanki egg]] and suggest you'll take it to a better Creche or raise it yourself.
*If [[Lae'zel]] is chosen to use the ''zaith'isk'', succeed a difficult persuasion or [[Wisdom]] check to have her get out of the it before it harms her
*If [[Lae'zel]] is chosen to use the ''zaith'isk'', succeed a difficult deception check or a [[Wisdom]] check followed by a persuasion to have her get out it' during the second phase '''Will permanently lower Lae'zel's INT by 2.'''
*If [[Lae'zel]] is chosen to use the ''zaith'isk'', succeed a difficult deception check or a [[Constitution]] check followed by a persuasion to have her get out of it during the third phase '''Will permanently lower Lae'zel's INT and WIS by 2.'''
*Successfully persuade [[Lae'zel]] to stand by your side when deciding to give the [[Mysterious Artefact]] to [[Ch'r'ai W'Wargaz]]
*Refuse [[Vlaakith|Vlaakith's]] demands to enter the [[Mysterious Artefact]]
'''Camp/Conversation'''
* Say "I won't pry" when she rebuffs your attempts to know each other better ({{Approval|Shadowheart|+1}})
* In camp on the first night tell her you agree with her about finding a healer as soon as possible ({{Approval|Shadowheart|+8}})
* Talk about her missing memories, make her promise to point out Night Orchids.
* When she has odd magical flare-up, choose to change the subject and ignore it.
* Pet Scratch.
* Feed the [[Owlbear Cub]] when it arrives at the [[Campsite|Camp]].
* Pet the [[Owlbear Cub]] when it stays at the [[Campsite|Camp]].
* At the next long rest after the events at the Crèche, encourage Lae'zel to listen to Kith'rak Voss or make her own choice when he visits the camp and speak about the [[Mysterious Artefact]].
* Use [[Persuasion]] to successfully convince her to explore the illithid powers.
'''Raphael's deal'''
* Meeting [[Raphael]] <!-- Marking to show these options are part of a single part of a dialogue -->
** "I need to think this over." ({{Approval|Shadowheart|+1}})
** "You're mad if you think I'll make a deal with a devil." ({{Approval|Shadowheart|+5}})
* Tell her you would never trust Raphael. ({{Approval|Shadowheart|+5}})
'''Sharran Worship'''
* Tell her that you don't care who she worships, without pushing her into telling about Shar. ({{Approval|Shadowheart|+1}})
* Ask her about her faith, then persuade her that you have no problems with it. ({{Approval|Shadowheart|+1}})
==== Act Two ====
'''[[Ruined Battlefield]]'''
* On entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]], convince the goblin Warrior Gronag to fetch the bone he just threw
* Use [[Deception]] to convince [[Kar'niss]] to give up his magic lantern
* Use [[Intimidation]] or [[Deception]] to convince [[Kar'niss]] and his group to move on without the magic lantern
'''[[Last Light Inn]]'''
* Don't drink the wine when talking to [[Jaheira]] inside
* Warn [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]]
* As [[The Dark Urge]], tell [[Isobel]] that you have the urge to kill her, then deny the urge and ask her to forgive you
'''[[House in Deep Shadows]]'''
* Agree to play hide-and-seek with [[Oliver]]
'''[[Reithwin Town]]'''
* Agree to help [[Arabella]] find her parents
* Allow [[Arabella]] to join your camp
'''[[Reithwin Tollhouse]]'''
* Persuade [[Gerringothe Thorm]] that there's no one to oversee her.
'''[[The Waning Moon]]'''
* Drink with [[Thisobald Thorm]].
* Share stories with [[Thisobald Thorm]].
'''[[Sharran Sanctuary]]'''
* Perform the blood offering to Shar at the secret altar under the town square of Reithwin Town
'''[[House of Healing]]'''
* Make [[Malus Thorm]] make the Sisters test their skills against each other
* Make [[Malus Thorm]] kill himself
'''[[Gauntlet of Shar]]'''
* Let Shadowheart step up at the sacrificial bowl at the each of the [[Gauntlet of Shar]] trials.
* Persuade [[Balthazar]] to give you the bell to summon [[Flesh]]
* Agree to peace with the rats after interacting with the broken effigy
* Convince [[Yurgir]] to kill himself
'''[[Moonrise Towers]]'''
* Tell [[Ketheric Thorm]] you can help him, that it isn't too late, or to come quietly.
* Tell [[Dame Aylin]] that [[Ketheric Thorm]] has surrendered.
'''[[Mind Flayer Colony]]'''
* Use the Neural Apparatus to release everyone in the Tadpoling Centre.
'''Camp/Conversation'''
* Give Shadowheart a [[Night Orchid]]}}
=== Disapproval ===
Shadowheart dislikes those that disapprove of her worship or people pressing her for answers or details. She does not like needless cruelty or violence and can respond unfavorably to being too open with untrustworthy or unknown individuals.
Shadowheart dislikes those that disapprove of her worship or people pressing her for answers or details. She does not like needless cruelty or violence and can respond unfavorably to being too open with untrustworthy or unknown individuals.


The following story and dialogue choices will cause Shadowheart to lose [[approval]].
''Main Article: [[Shadowheart/Approval]]''
{{SpoilerBox|
 
==== Act One ====
'''[[Ravaged Beach]]'''
* Threaten [[Astarion]] in your first encounter with him
 
'''Roadside Cliffs'''
* Attack the Tieflings holding [[Lae'zel]] in a cage ({{Approval|Shadowheart|-1}})
* Persuade the Tieflings to shoot open the cage ({{Approval|Shadowheart|+1}}) and then attack them. ({{Approval|Shadowheart|-5}})
* Recruit [[Lae'zel]] into the party ({{Approval|Shadowheart|-5}})
 
'''[[Druid Grove]]'''
* Make [[Zorru]] bow to [[Lae'zel]] ({{Approval|Shadowheart|-1}})
* Make [[Zorru]] kneel before [[Lae'zel]] ({{Approval|Shadowheart|-1}})
* After the conversation with [[Zorru]] tell [[Lae'zel]] that she is good at interrogations ({{Approval|Shadowheart|-1}})
* Tell [[Auntie Ethel]] about the tadpole
 
'''[[Owlbear Nest]]'''
* Choose to go closer to the Owlbear cub or attack the Owlbear. ({{Approval|Shadowheart|-1}})
* After killing the Owlbear, kill it's cub as well. ({{Approval|Shadowheart|-1}})
* Unsuccessfully try to persuade or intimidate Shadowheart into looting the Selunite chest. ({{Approval|Shadowheart|-5}})
* Loot the Selunite chest and fail the [[Sleight of Hand]] if you agreed not to or wasn't able to talk her into letting you do it. ({{Approval|Shadowheart|-2}})
 
[[Blighted Village]]
* Select the option to attack [[Fezzerk]] and the goblins by the windmill. ({{Approval|Shadowheart|-1}})
* Interrupt the bugbear and ogre lovers in the barn. ({{Approval|Shadowheart|-1}})
 
'''[[Sunlit Wetlands]]'''
* When talking with Johl and Demir after [[Auntie Ethel]] leaves, tell them "Let me - I'll bring Mayrina home".
 
'''[[Riverside Teahouse]]'''
*Agree to [[Auntie Ethel|Auntie Ethel's]] deal.
 
'''[[Goblin Camp]]'''
* Take her to the Chicken Chase in the [[Goblin Camp]], and tell her not to be hasty.
* Telling [[Brakkal]] that Gods are fickle.
 
'''[[Shattered Sanctum]]'''
* Pick a fight with Priestess [[Gut]] while she is still on her throne.
 
'''[[The Risen Road]]'''
* Agree to hunt the monster ([[Karlach]]) for [[Anders]].
 
'''[[Zhentarim Basement]]'''
*If you agree to pay the extra 200 gold to the artist [[Oskar Fevras]] after you free him
 
'''[[Grymforge]]'''
* Decide to attack Morghal and Orgath.
* Express contempt on the dead, skeletal Dark Justiciars.
* Instigate a fight against [[Elder Brithvar]] by either taunting him to take your gold or suggesting involving [[Sergeant Thrinn]] in the conspiracy against [[Nere]].
 
'''[[Creche Y'llek]]'''
*Let Lae'zel speak for the group when you enter the Gith Creche and questioned by [[Gish Far'Aag]]
*Show Gish Far'aag the [[Mysterious Artefact]] to gain entry into the Creche
*Offer to fight [[Youth Varrl]] to the death
*Kill Youth Varrl
*Suggest you'll cook or sell the [[githyanki egg]] when trying to convince [[Varsh Ko'kuu]] to give it to you
*Present [[Kith'rak Therezzyn]] the [[Mysterious Artefact]]
*Accept [[Vlaakith|Vlaakith's]] demands to enter the [[Mysterious Artefact]]
 
'''Camp/Conversation'''
* Tell Astarion you trust him
* Insist on continuing to use the tadpole's power after the second dream.
* Tell her you trust Raphael. ({{Approval|Shadowheart|-5}})
* At the next long rest after the events at the Crèche, encourage Lae'zel to kill to [[Kith'rak Voss]] when he visits the camp and speak about the [[Mysterious Artefact]] '''This leads into a very difficult optional boss fight.'''
* Letting [[Volo]] follow through with his attempt to remove the parasite
* Persuade her to eat the [[Noblestalk]]
'''Sharran Worship'''
* When she has the odd magical flare-up, ask if it was some form of Sharran magic.
* Fail to read her mind on why she is against Selune. ({{Approval|Shadowheart|-5}})
* Tell her to leave after she tells of her worship of Shar. ({{Approval|Shadowheart|-5}} She leaves the party, possibly not permanently)
 
==== Act Two ====
'''[[Last Light Inn]]'''
* Drink the wine [[Jaheira]] offers
 
'''[[Gauntlet of Shar]]'''
* Lick the dead spider ({{Approval|Shadowheart|-1}})
* Lick the dead spider again ({{Approval|Shadowheart|-1}})
* Listen in on her thoughts at the Verge of the Shadows
 
'''[[Mind Flayer Colony]]'''
* Use the Neural Apparatus to purge everyone in the Tadpoling Centre.
 
'''Unsorted'''
* Take the [[Ritual Dagger of Shar]] from her secret alter under the town square of Reithwin Town
* Give up all your gold to [[Gerringothe Thorm]]
 
==== Act Three ====
'''[[Wyrm's Crossing]]'''
* Accept the [[Deal with the Gnomes]] quest from [[Manip Falcäo]]
 
}}
 
=== Romance ===
=== Romance ===
Shadowheart can be [[Romance|romanced]].  
Shadowheart can be [[Romance|romanced]].  

Revision as of 02:17, 20 September 2023

Template:Up to date

Loyal Warrior
Shadowheart
Shadowheart.png
Stats
Level 1

STR

13
(+1)

DEX

13
(+1)

CON

14
(+2)

INT

10

WIS

17
(+3)

CHA

8
(-1)
Bg3 content hr.png
Creature Race Icon.png  Race [[High Half-Elf High Half-Elf|High Half-Elf High Half-Elf]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 10
Creature AC Icon.png  AC 15
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 55kg / 110lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +1
Passive features
Character information
Class Trickery Domain Trickery Domain
Background Acolyte
Location Nautiloid
Family Arnell Hallowleaf (father), Emmeline Hallowleaf (mother)
Allies Shar
Enemies Selûne
In-game
Shadowheartheadshot.jpg

Shadowheart is an Origin character and Companion in Baldur's Gate 3. She is a Half-Elf Cleric with the Acolyte background.

Origin characters can be played as the main character, otherwise, they can be recruited as a companion early on.

Can be spoken to with Speak with Dead.

We're in this together, but I'll happily go it alone. My faith will keep me company.
Shadowheart's strong devotion.


Gameplay

As a Cleric, Shadowheart is capable of casting spells, healing and buffing allies, and tanking damage for her party. Her subclass is Trickery Domain, allowing her to cast a variety of stealth and illusion magic not normally available to Clerics.

Proficiencies

Equipment
Saving Throws
Skills

Spells Known

As a Cleric, Shadowheart automatically knows all non-cantrip Cleric spells.

Level 1 Spells Known
Cantrips Known

Recruitment

Shadowheart can be recruited in Act One.

  • Shadowheart is first encountered on the Nautiloid during the Prologue, trapped inside a Mind Flayer pod. She can be freed by interacting with the nearby console or using certain class-restricted dialogue options on the pod. If she is freed, she will join the party as a temporary companion. Upon escaping the Nautiloid, she leaves the party.
  • Shadowheart is encountered again a second time at the Ravaged Beach inside the Wilderness. If she was freed from the pod during the Prologue, she will be unconscious on the ground and wake up when interacted with. If she was not freed, she will instead be found attempting to gain entry to the nearby Dank Crypt. Either way, she can be invited to join the party after speaking with her.
  • If Shadowheart is not interacted with at the Ravaged Beach, she will move to the Druid Grove on her own in search of a healer. She can be spoken with there and invited to join the party.
  • If the player enters the Goblin Camp without having recruited Shadowheart, she will show up and save the party from the Voice of the Absolute. This is the final chance to recruit her, since choosing not to will cause her to become hostile.

Background

A loyal cleric of Shar, Shadowheart is the sole survivor of a holy mission undertaken on the Mistress of the Night's behest. She alone must deliver a relic of immense power to her coven in Baldur's Gate, while threatened by a strange new magic that is burgeoning from within.

Personal Quest

Shadowheart's Companion Quest is: Daughter of Darkness.

Personality

Shadowheart is guarded and hesitant to reveal information about herself, her motives, or the relic she carries. She displays a particular distrust of Githyanki such as Lae'zel. Often, she seems indifferent to the plight of others; however, she does not explicitly take pleasure in their suffering, and will disapprove of unnecessary cruelty and violence. She will usually approve of finding non-violent solutions to situations, and treating animals and children with compassion. Above all, Shadowheart values pragmatism.

Interactions

Approval & Disapproval

Shadowheart Approves
Shadowheart likes finding pragmatic and efficient solutions to problems. She appreciates discretion, privacy, and open-mindedness. Shadowheart generally responds well to acts of heroism.

Shadowheart dislikes those that disapprove of her worship or people pressing her for answers or details. She does not like needless cruelty or violence and can respond unfavorably to being too open with untrustworthy or unknown individuals.

Main Article: Shadowheart/Approval

Romance

Shadowheart can be romanced.

Charm Person Icon.png Romance Spoilers This section reveals details about romance and may contain mature themes.

In Chapter One, Similarly to other characters, her first important romance scene will be unlocked during the Party by proposing to have a drink in private with you. Shadowheart will only propose it to you if you sided with the Tieflings and if you have at least medium approval. You'll meet her away from camp later that night, where you will have a deep conversation. After some dialogue, the camera fades and returns a few hours later showing both of you laying on the ground, holding hands. You can choose to kiss her, and then both will return to camp.

Next day, you can have a conversation with her regarding the previous night. Her dialogue will depend on her level of approval.

Achievements

A-To Bloom in Darkest Night.jpg

To Bloom in Darkest Night
Gift Shadowheart a night orchid - her favourite flower. Always knew she was a softie.

Trivia

  • Shadowheart is voiced by Jennifer English.
  • According to Larian Studios, until Patch 3, Shadowheart was the most romanced female companion and the second most romanced companion overall.
  • The cantrip selection Shadowheart has in the beginning is very sub-optimal, which can be frustrating, especially to newer players who may not understand why:
    • As the Fire Bolt Fire Bolt cantrip Shadowheart starts with is a high half-elven racial spell, its attack roll bonus scales off intelligence, an ability Shadowheart is not specialized in. This makes the hit chance of this version of firebolt very low in Shadowheart's hands.
    • Her other cantrip, Sacred Flame Sacred Flame is not an attack cantrip, but rather a saving throw cantrip, This means it is not helped by the various bonuses and advantages an attack would enjoy (High Ground Rules, Advantage from hidden attack, etc). Furthermore, it is a dexterity save cantrip, and dexterity is an ability many enemies are decent at.
    • The best way out of this situation is to pick up a better offensive cantrip elsewhere, either by picking Produce Flame Produce Flame when at cleric level 4. Or finding equipment that grant offensive cantrips (in such cases Shadowheart's natural Spellcasting Ability, Wisdom, is used instead)
    • And since her Strength and Dexterity isn't high either, early on her best offensive option is likely to be Guiding Bolt Guiding Bolt while at range, and Inflict Wounds Inflict Wounds while up close. Both of course costs spell slots.
    • She can also indirectly contribute to the party's damage output via Bane Bane and Bless Bless, the former making the affected enemies 10% more likely to get hit, the latter making the affected allies 10% more likely to land a hit. Note that bane requires its target to fail a saving throw to take effect so it is somewhat less reliable.
      • These are both Concentration Concentration spells however, so there is a risk in using these. make sure Shadowheart is safe from damage if this is the option chosen. Also note that only one Concentration Concentration spell can be maintained at a time by a single caster.
    • Finally, Create Water Create Water confers the Wet Condition to the affected targets, making them vulnerable to cold and lightning damage, meaning they will take double damage from those damage types. This also potentially creates a harmful surface for the party's enemies.

Gallery

External Links