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Shadowheart

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Loyal Warrior
Shadowheart

Shadowheart.png

Shadowheartheadshot.jpg

Stats
Level 1

STR

13
(+1)

DEX

13
(+1)

CON

14
(+2)

INT

10

WIS

17
(+3)

CHA

8
(-1)
Bg3 content hr.png
Creature Race Icon.png  Race High Half-Elf High Half-Elf
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 10
Creature AC Icon.png  AC 15
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg / 150lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +1
Passive features
Character information
Class Trickery Domain Trickery Domain
Background Acolyte
Location Nautiloid, Ravaged Beach, Emerald Grove
Family Arnell Hallowleaf (father), Emmeline Hallowleaf (mother)
Allies Shar
Enemies Selûne
Additional information
Voice actor Jennifer English
Model
Shadowheart Model.png

Template:CompanionTab Shadowheart is an Origin character and Companion in Baldur's Gate 3. She is a Half-Elf Cleric with the Acolyte background.

Origin characters can be played as the main character, otherwise, they can be recruited as a companion early on.

We're in this together, but I'll happily go it alone. My faith will keep me company.
Shadowheart's strong devotion.


Gameplay

As a Cleric, Shadowheart is capable of casting spells, healing and buffing allies, and tanking damage for her party. Her subclass is Trickery Domain, allowing her to cast a variety of stealth and illusion magic not normally available to Clerics.

Proficiencies

Equipment
Saving Throws
Skills

Spells Known

As a Cleric, Shadowheart automatically knows all non-cantrip Cleric spells.

Level 1 Spells Known
Cantrips Known

Recruitment

Shadowheart can be recruited in Act One.

  • Shadowheart is first encountered on the Nautiloid during the Prologue, trapped inside a Mind Flayer pod. She can be freed by interacting with the nearby console or using certain class-restricted dialogue options on the pod. If she is freed, she will join the party as a temporary companion. Upon escaping the Nautiloid, she leaves the party.
  • Shadowheart is encountered again a second time at the Ravaged Beach inside the Wilderness. If she was freed from the pod during the Prologue, she will be unconscious on the ground and wake up when interacted with. If she was not freed, she will instead be found attempting to gain entry to the nearby Dank Crypt. Either way, she can be invited to join the party after speaking with her.
  • If Shadowheart is not interacted with at the Ravaged Beach, she will move to the Druid Grove on her own in search of a healer. She can be spoken with there and invited to join the party.
  • If the player enters the Goblin Camp without having recruited Shadowheart, she will show up and save the party from the Voice of the Absolute. This is the final chance to recruit her, since choosing not to will cause her to become hostile.

Background

A loyal cleric of Shar, Shadowheart is the sole survivor of a holy mission undertaken on the Mistress of the Night's behest. She alone must deliver a relic of immense power to her coven in Baldur's Gate, while threatened by a strange new magic that is burgeoning from within.

Personal Quest

Shadowheart's Companion Quest is: Daughter of Darkness.

Personality

Shadowheart is guarded and hesitant to reveal information about herself, her motives, or the relic she carries. She displays a particular distrust of Githyanki such as Lae'zel. Often, she seems indifferent to the plight of others; however, she does not explicitly take pleasure in their suffering, and will disapprove of unnecessary cruelty and violence. She will usually approve of finding non-violent solutions to situations, and treating animals and children with compassion. Above all, Shadowheart values pragmatism.

Interactions

Approval & Disapproval

Shadowheart Approves
Shadowheart likes finding pragmatic and efficient solutions to problems. She appreciates discretion, privacy, and open-mindedness. Shadowheart generally responds well to acts of heroism.

Shadowheart dislikes those that disapprove of her worship or people pressing her for answers or details. She does not like needless cruelty or violence and can respond unfavorably to being too open with untrustworthy or unknown individuals.

Main Article: Shadowheart/Approval

Romance

See Shadowheart/Romance

Shadowheart can be romanced.

Achievements

A-To Bloom in Darkest Night.jpg

To Bloom in Darkest Night
Gift Shadowheart a night orchid - her favourite flower. Always knew she was a softie.

Trivia

  • Shadowheart is voiced by Jennifer English.
  • According to Larian Studios, until Patch 3, Shadowheart was the most romanced female companion and the second most romanced companion overall.
  • The cantrip selection Shadowheart has in the beginning is very sub-optimal, which can be frustrating, especially to newer players who may not understand why:
    • As the Fire Bolt Fire Bolt cantrip Shadowheart starts with is a high half-elven racial spell, its attack roll bonus scales off intelligence, an ability Shadowheart is not specialized in. This makes the hit chance of this version of firebolt very low in Shadowheart's hands.
    • Her other cantrip, Sacred Flame Sacred Flame is not an attack cantrip, but rather a saving throw cantrip, This means it is not helped by the various bonuses and advantages an attack would enjoy (High Ground Rules, Advantage from hidden attack, etc). Furthermore, it is a dexterity save cantrip, and dexterity is an ability many enemies are decent at.
    • The best way out of this situation is to pick up a better offensive cantrip elsewhere, either by picking Produce Flame Produce Flame when at cleric level 4. Or finding equipment that grant offensive cantrips (in such cases Shadowheart's natural Spellcasting Ability, Wisdom, is used instead)
    • And since her Strength and Dexterity isn't high either, early on her best offensive option is likely to be Guiding Bolt Guiding Bolt while at range, and Inflict Wounds Inflict Wounds while up close. Both of course costs spell slots.
    • She can also indirectly contribute to the party's damage output via Bane Bane and Bless Bless, the former making the affected enemies 10% more likely to miss their attacks, the latter making the affected allies 10% more likely to land a hit. Note that bane requires its target to fail a saving throw to take effect so it is somewhat less reliable.
      • These are both Concentration Concentration spells however, so there is a risk in using these. make sure Shadowheart is safe from damage if this is the option chosen. Also note that only one Concentration Concentration spell can be maintained at a time by a single caster.
    • Finally, Create Water Create Water confers the Wet Condition to the affected targets, making them vulnerable to cold and lightning damage, meaning they will take double damage from those damage types. This also potentially creates a harmful surface for the party's enemies.

Gallery

External Links