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List of melee weapons

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This page lists all melee weapons which deal damage in close combat. Melee weapons that also have the Thrown Thrown property are included here as well.

Overview[edit section | visual editor]

Each melee weapon deals a specific type of physical damage: Bludgeoning⁠Bludgeoning, Piercing⁠Piercing, or Slashing⁠Slashing.

Weapons are further categorised as either Martial or Simple. Martial weapons deal more damage than simple weapons, but require more specialised training to properly use.

Additionally, each weapon has a set of Properties which determine how the weapon may be used.

Weapon slots[edit section | visual editor]

Each character has a main hand slot and an off-hand slot, both of which can equip weapons.

Weapons are classified as either one-handed, two-handed or versatile. One-handed weapons only take up one weapon slot, whereas two-handed take up both. Versatile weapons can be wielded as either one-handed or two-handed weapons, the latter of which deals greater damage.

One-handed weapons allow the wielder to equip a shield in their off-hand, but one-handed weapons can also be dual wielded if both weapons have the light property.[1]

Proficiency[edit section | visual editor]

Classes and Races give proficiency with weapons or category of weapons, allowing the wielder to add their proficiency bonus to their attack rolls.

Proficiency in the equipped main hand weapon unlocks its weapon actions. Off-hand weapons do not grant weapon actions.

Common[edit section | visual editor]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Artificial Leech1d4 + 1Piercing0.45 kg
0.9 lb
16
Battle-Worn Blade1d8Slashing1.35 kg
2.7 lb
40
Battleaxe1d8Slashing1.8 kg
3.6 lb
50
Bonesaw1d8Slashing1.35 kg
2.7 lb
40
BOOOAL's Arms1d6Piercing0.9 kg
1.8 lb
10
Broken Pike1d10Piercing8.1 kg
16.2 lb
10
Cemetery-Blue Torch1d4
1d4
Bludgeoning
Fire
0.9 kg
1.8 lb
10
Cleaver1d6Slashing0.9 kg
1.8 lb
16
Club1d4Bludgeoning0.9 kg
1.8 lb
10
Crude Mace1d6Bludgeoning1.8 kg
3.6 lb
30
Cultist Brand1d4Bludgeoning0.9 kg
1.8 lb
10
Drunk-Purple Torch1d4
1d4
Bludgeoning
Fire
0.9 kg
1.8 lb
10
False Spear of the Night1d6Piercing1.35 kg
2.7 lb
2
Flail of Myrkul1d8Bludgeoning0.9 kg
1.8 lb
50
Flame Blade (weapon)3d6Fire0.5 kg
1 lb
30
Githyanki Longsword1d8Slashing1.35 kg
2.7 lb
40
Githyanki Shortsword1d6Piercing0.9 kg
1.8 lb
16
Glaive1d10Slashing2.7 kg
5.4 lb
65
Goblin Scimitar1d6Slashing1.35 kg
2.7 lb
30
Greataxe1d12Slashing3.15 kg
6.3 lb
65
Greataxe1d12Slashing3.15 kg
6.3 lb
65
Greatsword2d6Slashing2.7 kg
5.4 lb
65
Greatsword2d6Slashing2.7 kg
5.4 lb
65
Greatsword +1 (Common)2d6Slashing2.7 kg
5.4 lb
65
Halberd1d10Slashing2.7 kg
5.4 lb
65
King's Knife1d8Slashing1.35 kg
2.7 lb
40
Lantern1d4
1d4
Bludgeoning
Fire
0.9 kg
1.8 lb
10
Mace1d6Bludgeoning1.8 kg
3.6 lb
30
Makeshift Spear1d6Piercing1.35 kg
2.7 lb
16
Maul2d6Bludgeoning4.5 kg
9 lb
30
Needle of the Outlaw Rogue1d4Piercing0.45 kg
0.9 lb
1
Pactbound Battleaxe1d8Slashing1.8 kg
3.6 lb
0
Pactbound Glaive1d10Slashing2.7 kg
5.4 lb
0
Pactbound Greatsword2d6Slashing2.7 kg
5.4 lb
0
Pactbound Maul2d6Bludgeoning4.5 kg
9 lb
0
Pactbound Rapier1d8Piercing0.9 kg
1.8 lb
0
Pactbound Trident1d6Piercing1.8 kg
3.6 lb
0
Pactbound Warhammer1d8Bludgeoning2.7 kg
5.4 lb
0
Pickaxe1d8Piercing0.9 kg
1.8 lb
10
Pitchfork1d6Piercing1.35 kg
2.7 lb
16
Plague-Green Torch1d4
1d4
Bludgeoning
Fire
0.9 kg
1.8 lb
10
Polished Dagger1d4Piercing0.45 kg
0.9 lb
30
Practice Sword1d4Bludgeoning0.6 kg
1.2 lb
1
Reinforced Greatsword2d6Slashing2.7 kg
5.4 lb
65
Ritual Staff1d6Bludgeoning1.8 kg
3.6 lb
10
Rusted Blade1d4Piercing0.45 kg
0.9 lb
16
Rusty Dagger1d4Piercing0.45 kg
0.9 lb
2
Rusty Glaive1d10Slashing2.7 kg
5.4 lb
6
Rusty Greatsword2d6Slashing2.7 kg
5.4 lb
6
Rusty Halberd1d10Slashing2.7 kg
5.4 lb
6
Rusty Handaxe1d6Slashing0.9 kg
1.8 lb
2
Rusty Longsword1d8Slashing1.35 kg
2.7 lb
4
Rusty Mace1d6Bludgeoning1.8 kg
3.6 lb
3
Rusty Maul2d6Bludgeoning4.5 kg
9 lb
3
Rusty Morningstar1d8Piercing1.8 kg
3.6 lb
5
Rusty Pike1d10Piercing8.1 kg
16.2 lb
1
Rusty Scimitar1d6Slashing1.35 kg
2.7 lb
3
Rusty Shortsword1d6Piercing0.9 kg
1.8 lb
2
Rusty Sickle1d4Slashing0.9 kg
1.8 lb
1
Rusty Spear1d6Piercing1.35 kg
2.7 lb
2
Rusty Trident1d6Piercing1.8 kg
3.6 lb
4
Scalpel1d4Piercing0.45 kg
0.9 lb
16
Scalpel1d4Piercing0.45 kg
0.9 lb
16
Scimitar (Sharran)1d8Slashing1.35 kg
2.7 lb
30
Scimitar (Akabi)1d6Slashing1.35 kg
2.7 lb
30
Shortsword1d6Piercing0.9 kg
1.8 lb
16
Syringe1d4Piercing0.45 kg
0.9 lb
16
Torch1d4
1d4
Bludgeoning
Fire
0.9 kg
1.8 lb
10
Trepan1d6Piercing0.9 kg
1.8 lb
16
Twisting Branch1d4Bludgeoning0.9 kg
1.8 lb
10
War Pick1d8Piercing0.9 kg
1.8 lb
50
Whipping Cane1d4Bludgeoning0.9 kg
1.8 lb
10
Broken Club1d4Bludgeoning0.9 kg
1.8 lb
10
Chessa's Practice Sword1d4Bludgeoning0.6 kg
1.2 lb
1
Dad's Axe1d6Slashing0.9 kg
1.8 lb
16
Dagger1d4Piercing0.45 kg
0.9 lb
16
Dagger1d4Piercing0.45 kg
0.9 lb
16
Flail1d8Bludgeoning0.9 kg
1.8 lb
50
Flail1d8Bludgeoning0.9 kg
1.8 lb
50
Greatclub1d8Bludgeoning4.5 kg
9 lb
16
Handaxe1d6Slashing0.9 kg
1.8 lb
16
Handaxe1d4Slashing0.9 kg
1.8 lb
16
Harper Blade1d6Piercing0.9 kg
1.8 lb
16
Javelin1d6Piercing0.9 kg
1.8 lb
10
Kass' Practice Sword1d4Bludgeoning0.6 kg
1.2 lb
1
Light Hammer1d4Bludgeoning0.9 kg
1.8 lb
40
Light Hammer1d4Bludgeoning0.9 kg
1.8 lb
40
Longsword1d8Slashing1.35 kg
2.7 lb
40
Longsword1d8Slashing1.35 kg
2.7 lb
40
Morningstar1d8Piercing1.8 kg
3.6 lb
50
Pactbound Flail1d8Bludgeoning0.9 kg
1.8 lb
0
Pactbound Sickle1d8Slashing0.9 kg
1.8 lb
0
Pike1d10Piercing8.1 kg
16.2 lb
20
Poo-Scraper1d4Piercing0.45 kg
0.9 lb
2
Quarterstaff1d6Bludgeoning1.8 kg
3.6 lb
10
Quarterstaff1d6Bludgeoning1.8 kg
3.6 lb
10
Quarterstaff1d6Bludgeoning1.8 kg
3.6 lb
10
Rapier1d8Piercing0.9 kg
1.8 lb
65
Rusty Flail1d8Bludgeoning0.9 kg
1.8 lb
5
Rusty Light Hammer1d4Bludgeoning0.9 kg
1.8 lb
3
Sahuagin Spear1d8Piercing1.35 kg
2.7 lb
16
Salami1d4Bludgeoning0.9 kg
1.8 lb
10
Scimitar1d6Slashing1.35 kg
2.7 lb
30
Scimitar1d4Slashing1.35 kg
2.7 lb
30
Sickle1d4Slashing0.9 kg
1.8 lb
10
Sickle (Redcap)2d4Slashing0.9 kg
1.8 lb
10
Spear1d6Piercing1.35 kg
2.7 lb
10
Staff1d6Bludgeoning1.8 kg
3.6 lb
10
Staff of the Moonmaiden1d6Bludgeoning1.8 kg
3.6 lb
10
Trident1d6Piercing1.8 kg
3.6 lb
40
Warhammer1d8Bludgeoning2.7 kg
5.4 lb
50

Uncommon[edit section | visual editor]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Argument Solver+11d8 + 1Bludgeoning4.5 kg
9 lb
65
Poison Mist Poison Mist (Action)
On a hit, deal extra Poison⁠Poison damage equal to your proficiency bonus and surround the target in a noxious cloud that possibly Poisons Poisons those within it. (Recharge: Short rest Recharge: Short rest.)
Artificial Leech (+1)+11d4 + 1Piercing0.45 kg
0.9 lb
65
Bloodletting Bloodletting (Action)
Pierce an enemy's flesh and possible make them Bleed Bleed. Some undead and constructs can't suffer bleeding. (Recharge: Short rest Recharge: Short rest.)
Assassin's Shortsword+11d6 + 1Piercing0.9 kg
1.8 lb
65
Assassin's Touch+11d4 + 1Piercing0.45 kg
0.9 lb
40
Deathly Slumber
Deals an additional 1d4⁠Necrotic⁠Necrotic to creatures that are Knocked Out Knocked Out or Sleeping Sleeping.
Battleaxe +1+11d8 + 1Slashing1.9 kg
3.8 lb
65
Bonesaw (+1)+11d8 + 1Slashing1.35 kg
2.7 lb
85
Incise Ligaments Incise Ligaments (Action)
Grind your saw's blackest teeth into an enemy's calves and possibly Slow Slow them. (Recharge: Short rest Recharge: Short rest.)
Ceremonial Battleaxe+11d8 + 1Slashing1.9 kg
3.8 lb
65
Ceremonial Longsword+11d8 + 1Slashing1.35 kg
2.7 lb
55
Ceremonial Mace+11d6 + 1Bludgeoning1.8 kg
3.6 lb
40
Ceremonial Warhammer+11d8 + 1Bludgeoning2.7 kg
5.4 lb
65
Club +1+11d4 + 1Bludgeoning0.9 kg
1.8 lb
17
Club of Hill Giant Strength1d4Bludgeoning0.9 kg
1.8 lb
65
Comeback Handaxe+11d6 + 1Slashing0.9 kg
1.8 lb
1
Corellon's Grace1d6Bludgeoning1.8 kg
3.6 lb
100
Natural Pugilist
You gain a +1 bonus to Melee Unarmed Attack Roll Melee Unarmed Attack Rolls and damage.
Unhampered Resistance
While the wielder is not wearing armour, they receive a +2 bonus to Saving Throw Saving Throws.
Dagger +1+11d4 + 1Piercing0.45 kg
0.9 lb
40
Deep Delver1d8Piercing0.9 kg
1.8 lb
100
Dig Deep
Inflicts Shattered Shattered on hit.
Doom Hammer2d6Bludgeoning4.5 kg
9 lb
65
Edge of Terror
Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage Disadvantage on Attack Roll Attack Rolls.
Dragon's Grasp1d6Slashing0.9 kg
1.8 lb
65
Burned Alive
Deals an additional 1d4⁠Weapon⁠Weapon damage to Burning Burning targets.
Everburn Blade2d6
1d4
Slashing
Fire
2.7 kg
5.4 lb
130
Exterminator's Axe1d12Slashing3.15 kg
6.3 lb
130
Scourge of Pests
Deals an additional 1d6⁠Fire⁠Fire damage to Plants, Myconids[See: Bugs], and Small creatures.
Faithbreaker+11d8 + 1Bludgeoning2.7 kg
5.4 lb
300
Absolute Power Absolute Power (Action)
A surge of Divine energy accompanies your swing. It deals an additional 1d6⁠Force⁠Force damage and possibly pushes your target back 5 m (17 ft). (Recharge: Short rest Recharge: Short rest.)
Flail +1+11d8 + 1Bludgeoning0.9 kg
1.8 lb
65
Githyanki Greatsword+12d6 + 1Slashing2.7 kg
5.4 lb
85
Githyanki Greatsword (Psionic)+12d6 + 1Slashing2.7 kg
5.4 lb
130
Githborn Psionic Weapon
When wielded by a githyanki this weapon deals an additional 1d4⁠Psychic⁠Psychic damage.
Githyanki Longsword (+1)+11d8 + 1Slashing1.35 kg
2.7 lb
55
Githyanki Shortsword (+1)+11d6 + 1Piercing0.9 kg
1.8 lb
40
Glaive +1+11d10 + 1Slashing2.7 kg
5.4 lb
85
Greataxe +1+11d12 + 1Slashing3.15 kg
6.3 lb
85
Greatclub +1+11d8 + 1Bludgeoning4.5 kg
9 lb
40
Greatsword +1+12d6 + 1Slashing2.7 kg
5.4 lb
85
Halberd +1+11d10 + 1Slashing2.7 kg
5.4 lb
85
Hamarhraft2d6Bludgeoning4.5 kg
9 lb
65
ShockwaveShockwave
When the wearer Jumps Jumps, they deal 1d4⁠Thunder⁠Thunder damage in a 3 m (10 ft) radius upon landing.
Handaxe +1+11d6 + 1Slashing0.9 kg
1.8 lb
40
Hoppy+11d8 + 1Piercing0.9 kg
1.8 lb
100
Revitalising Strike Revitalising Strike (Action)
Smash into a foe, wounding them and healing your own injuries. (Recharge: Short rest Recharge: Short rest.)
Hunter's Dagger+11d4 + 1Piercing0.45 kg
0.9 lb
65
Rupturing
On a hit, the target becomes Ruptured Ruptured for 3 turns.
Infernal Mace (Uncommon)+11d6 + 1
3
Bludgeoning
Poison
1.8 kg
3.6 lb
65
Infernal Weapon
On a hit, this weapon deals an additional 3⁠Poison⁠Poison damage and can possibly Poison Poison its target.
Intransigent Warhammer1d8Bludgeoning2.7 kg
5.4 lb
100
Impulse Blast
Knocks nearby creatures Prone Prone after killing a target or landing a Critical Hit.
Ironwood Club+11d4 + 1Bludgeoning0.9 kg
1.8 lb
65
Jagged Spear1d6Piercing1.35 kg
2.7 lb
330
Torturous Edges
Tortured creatures may receive Disadvantage Disadvantage on Constitution Saving Throw Saving Throws.
Javelin +1+11d6 + 1Piercing0.9 kg
1.8 lb
10
Katana+11d8 + 1Slashing1.35 kg
2.7 lb
55
Kurwin's Cauteriser+11d6 + 1
1d4
Slashing
Fire
1.35 kg
2.7 lb
65
Cauteriser
Deals an additional 1d4⁠Fire⁠Fire. On a hit, the target starts Burning Burning unless it succeeds a Constitution Saving Throw Saving Throw.
Light Hammer +1+11d4 + 1Bludgeoning0.9 kg
1.8 lb
40
Light of Creation+11d10 + 1
1d6
Slashing
Lightning
2.7 kg
5.4 lb
130
Overcharge
Chance to Stun Stun the wielder, unless it is a Construct.
Lightning Jabber+11d6 + 1
1d4
Piercing
Lightning
1.35 kg
2.7 lb
65
Shocking Sting
On a hit, possibly Shock Shock[See: Bugs] your target.
Throwing: Lightning Damage
When launched at a target, deal an additional 1d4⁠Lightning⁠Lightning damage.
Longsword +1+11d8 + 1Slashing1.35 kg
2.7 lb
55
Loviatar's Scourge1d6
1d6
Bludgeoning
Necrotic
1.8 kg
3.6 lb
370
Willing Whip
Grants Resistance to Necrotic⁠Necrotic damage. Deals an additional 1d6⁠Necrotic⁠NecroticDRS damage to nearby targets, including the wielder.
Mace +1+11d6 + 1Bludgeoning1.8 kg
3.6 lb
40
Magical Pike+11d10 + 1Piercing8.1 kg
16.2 lb
40
Maul +1+12d6 + 1Bludgeoning4.5 kg
9 lb
40
Melf's First Staff+11d6 + 1Bludgeoning1.8 kg
3.6 lb
100
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Melf's Acid Arrow Melf's Acid Arrow (Action)
Cast as a level 2 spell (Recharge: Long rest Recharge: Long rest.)
Merregon Halberd+11d10 + 1Slashing2.7 kg
5.4 lb
85
Morningstar +1+11d8 + 1Piercing1.8 kg
3.6 lb
65
Murderous Cut+11d4 + 1Piercing0.45 kg
0.9 lb
65
Prey Upon the Weak
This weapon deals an additional 1d4⁠Piercing⁠Piercing damage against targets with 50% of their hit points or fewer.
Myrkulite Scourge+11d8 + 1
1d6
Bludgeoning
Necrotic
0.9 kg
1.8 lb
65
Nature's Snare1d6Bludgeoning1.8 kg
3.6 lb
400
Fly Trap
Chance to Ensnare Ensnare target if it is not a plant or a beast.
Pike +1+11d10 + 1Piercing8.1 kg
16.2 lb
40
Quarterstaff +1+11d6 + 1Bludgeoning1.8 kg
3.6 lb
65
Rain Dancer1d6Bludgeoning1.8 kg
3.6 lb
100
Create Water Create Water (Action)
Cast as a level 1 spell (Recharge: Short rest Recharge: Short rest.)
Rapier +1+11d8 + 1Piercing0.9 kg
1.8 lb
85
Render of Mind and Body+11d6 + 1Piercing0.9 kg
1.8 lb
65
Psychic Steel Virtuoso
When the wielder attacks with Advantage Advantage, they deal an additional 1d8⁠Psychic⁠Psychic.
Returning Pike+11d10 + 1Piercing8.1 kg
16.2 lb
65
Homing Weapon
This weapon will return to its owner when thrown.
Ritual Axe1d6Slashing0.9 kg
1.8 lb
280
The Scourge Mistress' Bane
Chance to inflict upon the target a 1d4 penalty to Attack Roll Attack Rolls and Saving Throw Saving Throws. If the attacker still has 50% or more hit points, they take 1d6⁠Piercing⁠Piercing themselves.
Ritual Dagger1d4Piercing0.45 kg
0.9 lb
320
The Pain Maiden's Blessing
After a successful attack with this dagger, the wielder receives a +1d4 bonus to Attack Rolls and Saving Throws until the end of their next turn.[See: Bugs]
Blood Sacrifice Blood Sacrifice (Bonus Action)
Pain is a path to power. Take 1d4⁠Slashing⁠Slashing damage to receive +1d4 bonus to Attack Roll Attack Rolls and Saving Throw Saving Throws.
Ritual Dagger of Shar+11d4 + 1
1d4
Piercing
Necrotic
0.45 kg
0.9 lb
65
Rupturing Blade+11d8 + 1Piercing0.9 kg
1.8 lb
130
Searing Blood Searing Blood (Action)
Cut into an enemy, dealing an extra Proficiency bonus⁠Fire⁠Fire and 1d6⁠Fire⁠Fire damage to them, while you yourself take 1d6⁠Slashing⁠Slashing damage. Additionally, the attack might cause the target to Bleed Bleed and Burn Burn. (Recharge: Short rest Recharge: Short rest.)
Scimitar +1+11d6 + 1Slashing1.35 kg
2.7 lb
40
Shadow Blade (weapon)2d8Psychic0.9 kg
1.8 lb
65
Shadow Blade
You have Advantage Advantage on Attack Roll Attack Rolls against Lightly or Heavily Obscured targets when using this blade.
Shining Staver-of-Skulls+11d4 + 1
1d4
Bludgeoning
Radiant
0.9 kg
1.8 lb
65
  • Light Light - This object has an aura of light with a radius of 7.5 m (25 ft)⁠7.5 m (25 ft).
Shortsword +1+11d6 + 1Piercing0.9 kg
1.8 lb
40
Shortsword of First Blood1d6Piercing0.9 kg
1.8 lb
65
Break the Unbroken
Deals an additional 1d8⁠Piercing⁠Piercing to targets that still have all their hit points.
Skybreaker+11d4 + 1Bludgeoning0.9 kg
1.8 lb
65
Searing Smite Searing Smite (Action + Bonus Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Spear +1+11d6 + 1Piercing1.35 kg
2.7 lb
40
Speedy Reply1d6Slashing1.35 kg
2.7 lb
65
Nimble Attack
When the wielder hits an enemy with this weapon, they gain Momentum Momentum for 2 turns.
Staff of a Mumbling Wizard1d6Bludgeoning1.8 kg
3.6 lb
10
Firebolt? Firebolt?
Cast as a cantrip at will, but has a 1/20 chance to cause a Fireball Fireball explosion.
Staff of Arcane Blessing1d6Bludgeoning1.8 kg
3.6 lb
100
Mystra's Blessing
Creatures you Bless Bless also gain Mystra's Blessing for an additional 1d4 bonus to spell attack rolls.[See: Bugs]
Bless Bless (Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Staff of Crones1d6Bludgeoning1.8 kg
3.6 lb
430
Ray of Sickness Ray of Sickness (Action)
Cast as a level 1 spell (Recharge: Short rest Recharge: Short rest.)
Steelforged Sword+11d6 + 1Piercing0.9 kg
1.8 lb
60
Svartlebee's Woundseeker+12d6 + 1Slashing2.7 kg
5.4 lb
130
Deepen the Wound
The wielder gains a +1d4 bonus to Attack Roll Attack Rolls with this weapon when attacking creatures that have already taken damage.
Sword of Justice+12d6 + 1Slashing2.7 kg
5.4 lb
130
Tyr's Protection Tyr's Protection (Bonus Action)
Cast as a level 1 spell (Recharge: Short rest Recharge: Short rest.)
Sword of Screams1d8
1d4
Piercing
Psychic
0.9 kg
1.8 lb
130
Sylvan Scimitar+11d6 + 1Slashing1.35 kg
2.7 lb
65
Melee Caster
Instead of its Dexterity ability score modifier, the affected entity add its spellcasting modifier to attack rolls.
Syringe (+1)+11d4 + 1Piercing0.45 kg
0.9 lb
65
Inject Nostrum Inject Nostrum (Action)
Inject an enemy with the mysterious liquid in your syringe and possibly Poison Poison them. (Recharge: Short rest Recharge: Short rest.)
The Skinburster+11d10 + 1Slashing2.7 kg
5.4 lb
130
Skinburster Force
When the wielder deals melee damage with this weapon, they gain 2 turns of Force Conduit Force Conduit.
The Undead Bane+11d12 + 1Slashing3.15 kg
6.3 lb
130
Slay the Wicked
This weapon deals an additional 1d6⁠Slashing⁠Slashing damage against Fiends and Undead.
Profane Scourge Profane Scourge (Action)
Strike with subjugating fury, adding your proficiency bonus to the damage roll. If you hit a fiend or undead creature, deal an additional 2d6⁠Slashing⁠SlashingDRS damage and possibly Bane Bane it. (Recharge: Short rest Recharge: Short rest.)
The Watcher's Guide1d6Piercing1.35 kg
2.7 lb
200
Death's Promise
When the spear misses its target, the wielder's next Attack Roll Attack Roll against that target gains True Strike True Strike.
Trepan (+1)+11d6 + 1Piercing0.9 kg
1.8 lb
16
Trephination Trephination (Action)
Make a burr hole into an enemy's skull and possibly knock them Prone Prone. (Recharge: Short rest Recharge: Short rest.)
Trident +1+11d6 + 1Piercing1.8 kg
3.6 lb
55
Very Heavy Greataxe+11d12 + 1Slashing9 kg
18 lb
130
Gargantuan Cleave Gargantuan Cleave (Action)
Swing your weapon with all your might. You can attack multiple targets, dealing bonus 1d6⁠Slashing⁠SlashingDRS damage, but become Off Balanced Off Balanced. (Recharge: Short rest Recharge: Short rest.)
Vision of the Absolute1d6Piercing1.35 kg
2.7 lb
330
Absolute Night
Blind Blind targets that fail a Dexterity Saving Throw Dexterity Saving Throw. Deals an additional 2d6⁠Piercing⁠Piercing to certain creatures that sport multiple sets of eyes.
War Pick +1+11d8 + 1Piercing0.9 kg
1.8 lb
40
Warhammer +1+11d8 + 1Bludgeoning2.7 kg
5.4 lb
65
Witchbreaker+11d8 + 1Slashing1.8 kg
3.6 lb
100
Witchbreaker
You gain Advantage Advantage on Attack Roll Attack Rolls against concentrating creatures.
Hush You! Hush You! (Action)
Slash a target and possibly Silence Silence it. (Recharge: Short rest Recharge: Short rest.)
Worgfang1d4Piercing0.45 kg
0.9 lb
260
Goblin's Undoing
Goblins have Disadvantage Disadvantage on Attack Roll Attack Rolls against the wielder.
Wulbren's Hammer+11d4 + 1Bludgeoning0.9 kg
1.8 lb
65
  • 2d4⁠Force⁠Force damage against items and world objects (unlisted).
Xyanyde+11d6 + 1Bludgeoning1.8 kg
3.6 lb
330
Xyanyde's Fire
Once per short rest, you can encase a target in Faerie Fire Faerie Fire for 2 turns if you miss an attack against it.

Rare[edit section | visual editor]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Adamantine Longsword+11d8 + 1Slashing1.35 kg
2.7 lb
100
Diamondsbane
If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon
This weapon ignores Resistance to Slashing⁠Slashing damage.
Adamantine Mace+11d6 + 1Bludgeoning1.9 kg
3.8 lb
190
Diamondsbane
If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon
This weapon ignores resistance to Bludgeoning⁠Bludgeoning damage.
Adamantine Scimitar+11d6 + 1Slashing1.35 kg
2.7 lb
190
Diamondsbane
If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon
This weapon ignores Resistance to Slashing⁠Slashing damage.
Ambusher+11d6 + 1Piercing0.9 kg
1.8 lb
190
Sentinel Weapon
Gain a +1 bonus to Initiative rolls and Advantage Advantage on Perception Ability Checks.
Ambusher's Streak
In combat, you deal an additional 1d6⁠Necrotic⁠Necrotic damage against creatures that haven't taken a turn yet.
Bigboy's Chew Toy+11d6 + 1Bludgeoning1.8 kg
3.6 lb
310
Whossa Large Fellow? Whossa Large Fellow? (Action)
Grow in size to become stronger. (Recharge: Long rest Recharge: Long rest.)
Blackguard's Sword+21d8 + 2
1d4
Slashing
Necrotic
1.35 kg
2.7 lb
250
Dazing Smite
On a hit infused with one of your Smites, the target must succeed a Constitution Saving Throw Constitution Saving Throw or become Dazed Dazed.
Blade of Oppressed Souls+11d8 + 1
1d4
Slashing
Psychic
1.35 kg
2.7 lb
250
Crowning Strike Crowning Strike (Action)
Unleash the wails of the dead that fell to your blade, and possibly instil Crown of Madness Crown of Madness in the target. (Recharge: Short rest Recharge: Short rest.)
Blooded Greataxe+11d12 + 1Slashing3.15 kg
6.3 lb
380
Relentless Revenge
When the wielder has 50% hit points hit points or less, they deal an additional 1d4⁠Slashing⁠Slashing damage.
Breaching Pikestaff+21d10 + 2
1d4
Piercing
Force
8.1 kg
16.2 lb
190
Cacophony+11d6 + 1
1d4
Bludgeoning
Thunder
1.8 kg
3.6 lb
310
Thunderous Smite Thunderous Smite (Action + Bonus Action)
Cast as a level 1 spell (Recharge: Short rest Recharge: Short rest.)
Caitiff Staff+21d6 + 2Bludgeoning1.8 kg
3.6 lb
190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Caitiff's Restoration Caitiff's Restoration (Action)
Replenish 1 expended Warlock spell slots. (Recharge: Long rest Recharge: Long rest.)
Charge-Bound Warhammer+11d8 + 1Bludgeoning2.7 kg
5.4 lb
310
Favoured Weapon
This weapon has a +1 bonus to damage and Attack Roll Attack Rolls.
Galvanic Currents
This weapon deals an additional 1d6⁠Lightning⁠Lightning damage.
  • This hammer's magical powers only function if it's bound to an Eldritch Knight or is a Warlock's Pact or Hexed weapon. These effects are in addition to the weapon's +1 enchantment. Due to both the enchantment and the favoured weapon bonus stacking, this weapon is effectively a +2 weapon when bound.
Clown Hammer+21d8 + 2Bludgeoning2.7 kg
5.4 lb
310
Grim Irony
Whenever this weapon lands a critical hit, both target and attacker must succeed a Wisdom Saving Throw, or be affected by fits of laughter fits of laughter.
Cold Snap1d4
1d4
Piercing
Cold
0.45 kg
0.9 lb
190
Off-hand only:
Chilling Counter
When a creature misses you with an attack, it receives Chilled Chilled for 2 turns.[See: Bugs]
Corpsegrinder+22d6 + 2
1d4
Bludgeoning
Thunder
4.5 kg
9 lb
190
Grand Slam Grand Slam (Action)
Slam your weapon into the ground, dealing additional Thunder⁠Thunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away. (Recharge: Short rest Recharge: Short rest.)
Corrosive Flail+11d8 + 1Bludgeoning0.9 kg
1.8 lb
310
Corrosive Strike Corrosive Strike (Action)
Deal additional Acid⁠Acid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the target which reduces Armour Class Armour Class by 2. (Recharge: Short rest Recharge: Short rest.)
Creation's Echo1d6Bludgeoning1.8 kg
3.6 lb
310
Elemental Resonance
If the wielder deals Acid⁠Acid, Fire⁠Fire, Lightning⁠Lightning, Radiant⁠Radiant, or Necrotic⁠Necrotic damage, it becomes resistant to that damage type for 2 turns.
Cruel Sting+11d8 + 1Slashing1.35 kg
2.7 lb
250
Sting The Helpless
A Drow wielding this weapon deals an additional 1d4⁠Poison⁠Poison against Restrained Restrained targets.
Ensnaring Strands Ensnaring Strands (Action)
Your attack conjures thick sticky webbing that possibly Enwebs Enwebs your target(s). (Recharge: Short rest Recharge: Short rest.)
Dagger +2+21d4 + 2Piercing0.45 kg
0.9 lb
95
Defender Flail+11d8 + 1Bludgeoning0.9 kg
1.8 lb
310
Steel Physiology
Reduce incoming Bludgeoning⁠Bludgeoning, Piercing⁠Piercing, and Slashing⁠Slashing damage by 1.
Defender Greataxe+21d12 + 2Slashing3.15 kg
6.3 lb
380
Defensive Attack
When making your first attack of the round, you can reduce this weapon's enchantment by 1 to increase your Armour Class Armour Class and Saving Throw Saving Throw bonus by 1.
Despair of Athkatla+21d6 + 2Bludgeoning1.8 kg
3.6 lb
190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Dolor Amarus+21d4 + 2Piercing0.45 kg
0.9 lb
190
Dolor Amarus
When you land a Critical Hit with a weapon or unarmed attack,[See: Bugs] it deals an additional 7 damage.
Drakethroat Glaive+21d10 + 2Slashing2.7 kg
5.4 lb
960
Vicious Dragon Breath
Enemies have Disadvantage Disadvantage on Saving Throw Saving Throws against your dragonborn breath weapon.
Draconic Elemental Weapon Draconic Elemental Weapon (Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Dread Iron Dagger+11d4 + 1Piercing0.45 kg
0.9 lb
190
Dread Iron Ambush
While its wielder is hidden, this weapon deals an extra 1d6⁠Necrotic⁠Necrotic.
Duke Ravengard's Longsword+11d8 + 1Slashing1.35 kg
2.7 lb
250
Stirring Execution
When you kill an enemy, allies within 9 m (30 ft) gain temporary hit points equal to your[See: Bugs] Charisma Modifier (minimum 1).
Commander's Strike Commander's Strike (Action + Bonus Action)
Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack weapon attack. (Recharge: Short rest Recharge: Short rest.)
Flail +2+21d8 + 2Bludgeoning0.9 kg
1.8 lb
155
Flail of Ages+11d8 + 1Bludgeoning0.9 kg
1.8 lb
320
Elements of an Epoch
Depending on what kind of damage this weapon does, it also inflicts: Acid Acid condition, Chilled Chilled condition, or Burning Burning condition.
Elemental Age Elemental Age (Bonus Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Fleshrender+21d6 + 2Piercing0.9 kg
1.8 lb
190
Part the Flesh Part the Flesh (Action)
Thrust forward with diabolical precision, possibly stymying your target's ability to heal. (Recharge: Short rest Recharge: Short rest.)
Glaive +2+21d10 + 2Slashing2.7 kg
5.4 lb
85
Gleamdance Dagger+21d4 + 2Piercing0.45 kg
0.9 lb
190
Gleamdance Dagger: GlowingGleamdance Dagger: Glowing
This object shines with a glowing light in a radius of 6 m (20 ft)⁠6 m (20 ft).
Off-hand only:
Gleamdancer
When this dagger is wielded in the off-hand, the wielder gains a +1 bonus to Armour Class Armour Class.
Gold Wyrmling Staff+11d6 + 1
1d4
Bludgeoning
Fire
1.8 kg
3.6 lb
320
Fire Bolt Fire Bolt (Action)
Cast as a cantrip at will.
Greataxe +2+21d12 + 2Slashing3.15 kg
6.3 lb
190
Hammer of the Just+21d8 + 2
1d4
Bludgeoning
Radiant
2.7 kg
5.4 lb
310
Slay the Wicked
This weapon deals an additional 1d6⁠Bludgeoning⁠Bludgeoning damage against Fiends and Undead.
Detect Thoughts Detect Thoughts (Action)
Cast as a level 2 spell (Recharge: Long rest Recharge: Long rest.)
Harmonic Dueller+11d8 + 1Piercing0.9 kg
1.8 lb
380
Mellow Harmony Mellow Harmony (Action)
You make a DC 15 Performance Check DC 15 Performance Check, success granting all your melee weapon attacks additional damage equal to your Charisma modifier (minimum 1 additional damage). (Recharge: Short rest Recharge: Short rest.)
Harmonium Halberd+11d10 + 1Slashing2.7 kg
5.4 lb
380
Harper Sacredstriker+11d6 + 1Bludgeoning1.8 kg
3.6 lb
310
Spiritual Weapon Spiritual Weapon (Bonus Action)
Cast as a level 6 spell (Recharge: Long rest Recharge: Long rest.)
Hellbeard Halberd+21d10 + 2
6
Slashing
Poison
2.7 kg
5.4 lb
380
Hollow's Staff+11d6 + 1
1d4
Bludgeoning
Necrotic
1.8 kg
3.6 lb
310
Heightened Necromancy
Creatures have Disadvantage Disadvantage on Saving Throw Saving Throws against your necromancy spells.
Arms of Hadar Arms of Hadar (Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Infernal Mace+21d6 + 2
3
Bludgeoning
Poison
1.8 kg
3.6 lb
190
Infernal Weapon
On a hit, this weapon deals an additional 3⁠Poison⁠Poison damage and can possibly Poison Poison its target.
Infernal Spear+11d6 + 1
3
Piercing
Poison
1.35 kg
2.7 lb
190
Infernal Weapon
On a hit, this weapon deals an additional 3⁠Poison⁠Poison damage and can possibly Poison Poison its target.
Jorgoral's Greatsword+12d6 + 1Slashing2.7 kg
5.4 lb
380
Colossal Onslaught Colossal Onslaught (Action)
Channel your mettlesome strength and strike all creatures in a line, dealing bonus Slashing⁠Slashing damage equal to your proficiency bonus. (Recharge: Short rest Recharge: Short rest.)
Ketheric's Warhammer+11d8 + 1
1d4
Bludgeoning
Psychic
2.7 kg
5.4 lb
310
Larethian's Wrath+11d8 + 1Slashing1.35 kg
2.7 lb
250
Razor Gale Razor Gale (Action)
Swing your weapon in a cyclone of steel that deals razorblade-sharp damage to all enemies within range. (Recharge: Short rest Recharge: Short rest.)
Longsword +2+21d8 + 2Slashing1.35 kg
2.7 lb
125
Mace +2+21d6 + 2Bludgeoning1.8 kg
3.6 lb
95
Monster Slayer Glaive+11d10 + 1Slashing2.7 kg
5.4 lb
380
Monsterslayer
This weapon deals an additional 1d4 damage against Monstrosity type foes.
Refined Vaulting
Jump Jump distance is increased by 1.5 m (5 ft).
Moonlight Glaive+21d10 + 2
1d4
Slashing
Radiant
2.7 kg
5.4 lb
380
Moonlight Glaive: GlowingMoonlight Glaive: Glowing
This object shines with a glowing light in a radius of 6 m (20 ft)⁠6 m (20 ft).
Moonlight Butterflies Moonlight Butterflies (Action)
Strike a foe, conjuring an illusory swarm of moon-pale butterflies and gaining Advantage Advantage on attacks against the target. (Recharge: Short rest Recharge: Short rest.)
Pale Oak1d6Bludgeoning1.8 kg
3.6 lb
600
Faithwarden's Stride
Druidic vines cannot Entangled Entangled you and do not count as difficult terrain.
Faithwarden's Vines Faithwarden's Vines (Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Phalar Aluve+11d8 + 1Slashing1.35 kg
2.7 lb
250
Phalar Aluve: Melody Phalar Aluve: Melody (Action)
The sword hums in anticipation, ready to Sing Sing or Shriek Shriek (see bugs on their respective pages). (Recharge: Short rest Recharge: Short rest.)
Punch-Drunk Bastard+11d8 + 1Bludgeoning4.5 kg
9 lb
190
Tippler's Rage
While you are Drunk Drunk, you have Advantage Advantage on Attack Roll Attack Rolls. You also create a blast with each melee hit landed, dealing 1d4⁠Thunder⁠Thunder damage to all creatures and objects in a radius of 3 m (10 ft), excluding yourself.
Quarterstaff +2+21d6 + 2Bludgeoning1.8 kg
3.6 lb
95
Rapier +2+21d8 + 2Piercing0.9 kg
1.8 lb
190
Rat Bat+11d8 + 1
1d6
Bludgeoning
Piercing
4.5 kg
9 lb
190
Ravengard's Scourger+21d8 + 2Piercing1.8 kg
3.6 lb
310
Commander's Strike Commander's Strike (Action + Bonus Action)
Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack weapon attack. (Recharge: Short rest Recharge: Short rest.)
Salty Scimitar(rrr)+21d6 + 2Slashing1.35 kg
2.7 lb
190
Command Command (Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Scimitar +2+21d6 + 2Slashing1.35 kg
2.7 lb
95
Shadow Lantern1d4Bludgeoning0.9 kg
1.8 lb
190
Conjure Shadow Lantern Wraith Conjure Shadow Lantern Wraith (Action)
Cast as a level 6 spell (Recharge: Long rest Recharge: Long rest.)
Shattered Flail+21d6 + 2Bludgeoning1.8 kg
3.6 lb
190
Yeenoghu's Gift
Hitting an enemy with this weapon heals the wielder for 1d6⁠Hit Points⁠Hit Points - but they can go Mad Mad if they don't continue hitting an enemy each turn. Healing through this item doesn't trigger other passives that react to healing.
Shortsword +2+21d6 + 2Piercing0.9 kg
1.8 lb
95
Sickle of BOOOAL2d4Slashing0.9 kg
1.8 lb
190
Slicing Shortsword+11d6 + 1Piercing0.9 kg
1.8 lb
190
Deepflesh Slice
When the wielder attacks with Advantage Advantage, the attack inflicts Bleeding Bleeding.
Sorrow+11d10 + 1Slashing2.7 kg
5.4 lb
380
Sorrowful Lash Sorrowful Lash (Bonus Action)
Cast as a cantrip (Recharge: Per turn Recharge: Per turn.)
Soulbreaker Greatsword+12d6 + 1Slashing2.7 kg
5.4 lb
380
Githborn Psionic Weapon
When wielded by a githyanki this weapon deals an additional 1d4⁠Psychic⁠Psychic damage.
Seldom Caught Unawares
You gain a +2 bonus to Initiative rolls Initiative rolls.
Soulbreaker Soulbreaker (Action)
Rend the enemy's body and soul, dealing additional Psychic⁠Psychic damage equal to your proficiency bonus, and possibly Stun Stun them. (Recharge: Short rest Recharge: Short rest.)
Spear +2+21d6 + 2Piercing1.35 kg
2.7 lb
95
Spear of Night+11d6 + 1Piercing1.35 kg
2.7 lb
190
Shar's Blessing
If Shar allows it, use this spear to kill Nightsong.
Staff of Interruption+21d6 + 2Bludgeoning1.8 kg
3.6 lb
190
Counterspell Counterspell (Action)
Cast as a level 5 spell (Recharge: Long rest Recharge: Long rest.)
Staff of the Emperor+21d6 + 2Bludgeoning1.8 kg
3.6 lb
190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Imperial Retaliation
When the wielder succeeds a Saving Throw Saving Throw, the foe that caused the throw needs to make an Intelligence Saving Throw Intelligence Saving Throw or be Stunned Stunned for 1 turn.
Sussur Dagger+11d4 + 1Piercing0.45 kg
0.9 lb
80
Sussur Greatsword+12d6 + 1Slashing2.7 kg
5.4 lb
150
Sussur Sickle+11d4 + 1Slashing0.9 kg
1.8 lb
120
Sword of Clutching Umbra+11d6 + 1Piercing0.9 kg
1.8 lb
190
Shadowsoaked Blow Shadowsoaked Blow (Action)
Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional 1d6⁠Psychic⁠PsychicDRS damage. This attack doesn't break concealment. (Recharge: Short rest Recharge: Short rest.)
Sword of the Emperor+21d8 + 2Slashing1.35 kg
2.7 lb
250
Shapeshifter Slayer
This weapon deals an additional 1d4 damage against shapeshifters or polymorphed creatures.
Magical Durability
The wielder has a +2 bonus to Saving Throw Saving Throws against spells.
The Baneful+11d6 + 1Piercing0.9 kg
1.8 lb
190
Favoured Weapon
This weapon has a +1 bonus to damage and Attack Roll Attack Rolls.
Baneful Bond
On a hit, possibly Bane Bane your target.
The Sparky Points1d6Piercing1.8 kg
3.6 lb
390
Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.
The Spellsparkler1d6Bludgeoning1.8 kg
3.6 lb
310
Electric Veins
When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges Lightning Charges.
Thermodynamo Axe+11d8 + 1Slashing1.8 kg
3.6 lb
310
Thermodynamo
Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.
Thorn Blade+11d6 + 1Slashing1.35 kg
2.7 lb
190
Poisonous Synergy
While concentrating, your melee weapon attacks deal an additional 1d4⁠Poison⁠Poison.
Ensnaring Strike (Melee) Ensnaring Strike (Melee) (Action + Bonus Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Trident +2+21d6 + 2Piercing1.8 kg
3.6 lb
125
Twist of Fortune+11d8 + 1Piercing1.8 kg
3.6 lb
310
Twist of Fortune
When you roll 2 or less with this weapon's damage die, reroll it and take the new result.
Blood Money Blood Money (Action)
Strike out greedily, dealing an additional proficiency bonus⁠Piercing⁠Piercing damage per 300 gold that the target possesses. The gold will be consumed. (Recharge: Short rest Recharge: Short rest.)
Unseen Menace+11d10 + 1Piercing8.1 kg
16.2 lb
190
Invisible Weapon
This weapon is Invisible Invisible while equipped. It has Advantage Advantage on Attack Roll Attack Rolls. It loses this property for 2 rounds on a missed Attack Roll Attack Roll. The weapon also scores a critical hit when rolling a 19.
Vicious Battleaxe+21d8 + 2Slashing1.8 kg
3.6 lb
310
Dolor Amarus
When you land a Critical Hit with a weapon or unarmed attack,[See: Bugs] it deals an additional 7 damage.
Warhammer +2+21d8 + 2Bludgeoning2.7 kg
5.4 lb
155
Wavemother's Sickle+21d4 + 2
1d4
Slashing
Cold
0.9 kg
1.8 lb
190
Watery Guidance
This weapon has Advantage Advantage against Wet Wet creatures.

Very rare[edit section | visual editor]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Belm+21d6 + 2Slashing1.35 kg
2.7 lb
480
Perfectly Balanced Strike Perfectly Balanced Strike (Bonus Action)
Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel. (Recharge: Per turn Recharge: Per turn.)
Whirlwind Attack Whirlwind Attack (Action)
Strike out at all nearby foes, making separate Attack Roll Attack Rolls against each target. (Recharge: Short rest Recharge: Short rest.)
Dwarven Thrower+21d8 + 2Bludgeoning2.7 kg
5.4 lb
770
Homing Weapon
This weapon will return to its owner when thrown.
Dwarven Thrower
When a dwarf throws this warhammer, it deals an extra 1d8⁠Bludgeoning⁠Bludgeoning damage, or an extra 2d8⁠Bludgeoning⁠Bludgeoning damage if the target is a Large, Huge, or Gargantuan creature.
Foebreaker+22d6 + 2Bludgeoning4.5 kg
9 lb
480
Lethal Weapon
This weapon ignores resistance to Bludgeoning⁠Bludgeoning damage.
Halberd of Vigilance+21d10 + 2
1d4
Slashing
Force
2.7 kg
5.4 lb
960
Sentinel Weapon
Gain a +1 bonus to Initiative rolls and Advantage Advantage on Perception Ability Checks.
Adroit Reflexes
When you make an Attack Roll Attack Roll as a  Reaction, you make it with Advantage Advantage.
Handmaiden's Mace+21d6 + 2
1d6
Bludgeoning
Poison
1.8 kg
3.6 lb
480
  • Set the wearer's Strength score to 18. The enchantment has no effect if their Strength score is higher without it.
Hellfire Greataxe+21d12 + 2
1d6
Slashing
Fire
3.15 kg
6.3 lb
960
Thermodynamo
Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.
Hellflame Cleave Hellflame Cleave (Action)
Spew hellish flames and strike your foes. (Recharge: Short rest Recharge: Short rest.)
Incandescent Staff1d6Bludgeoning1.8 kg
3.6 lb
770
Fire Bolt Fire Bolt (Action)
Cast as a cantrip at will.
Fireball Fireball (Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Infernal Rapier+21d8 + 2Piercing0.9 kg
1.8 lb
960
High Spellcasting
You gain a +1 bonus to Spell Save DC.
Melee Caster
Instead of its Dexterity ability score modifier, the affected entity add its spellcasting modifier to attack rolls.
Planar Ally: Cambion Planar Ally: Cambion (Action)
Cast as a level 6 spell (Recharge: Long rest Recharge: Long rest.)
Justiciar's Scimitar+21d6 + 2Slashing1.35 kg
2.7 lb
480
Shadow-Blinding
If you attack with Advantage Advantage, you have a chance to Blind Blind your target.[See: Bugs]
Shadow Blade
You have Advantage Advantage on Attack Roll Attack Rolls against Lightly or Heavily Obscured targets when using this blade.
Shadowsoaked Blow Shadowsoaked Blow (Action)
Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional 1d6⁠Psychic⁠PsychicDRS damage. This attack doesn't break concealment. (Recharge: Short rest Recharge: Short rest.)
Knife of the Undermountain King+21d6 + 2Piercing0.9 kg
1.8 lb
480
Organ Rearranger
Reduce the number you need to roll a Critical Hit while attacking by 1. This effect can stack. When you roll 2 damage or less, reroll the dice, taking the highest result.
Shadow Blade
You have Advantage Advantage on Attack Roll Attack Rolls against Lightly or Heavily Obscured targets when using this blade.
Mourning Frost+11d6 + 1
1d4
Bludgeoning
Cold
1.8 kg
3.6 lb
770
Heart of Ice
When dealing Cold⁠Cold damage, the wielder deals an additional 1⁠Cold⁠Cold.
Insidious Cold
Dealing Cold damage with a spell possibly inflicts Chilled Chilled upon the target.
Ray of Frost Ray of Frost (Action)
Cast as a cantrip at will.
Pelorsun Blade+11d8 + 1
1d4
Piercing
Radiant
0.9 kg
1.8 lb
960
Undead Bane
Attack rolls with this weapon have Advantage Advantage against Undead.[See: Bugs]
Rhapsody+11d4 + 1Piercing0.45 kg
0.9 lb
480
Scarlet Remittance
Gain a +1 bonus to Attack Roll Attack Rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3.
Sweet Bloodletting
Possibly inflict Bleeding Bleeding when hitting a creature with this weapon while Hiding Hiding or Invisible Invisible.

At 3 stacks of Scarlet Remittance:

Scarlet Feast Scarlet Feast (Bonus Action)
If you have a +3 bonus from Scarlet Remittance Scarlet Remittance, consume it to empower yourself in combat. (Recharge: Long rest Recharge: Long rest.)
Sethan+21d12 + 2Slashing3.15 kg
6.3 lb
960
Sethan: Spiritual Greataxe Sethan: Spiritual Greataxe (Bonus Action)
Summon a spiritual twin of Sethan in a point you can see, dealing 3d8 + 1 + Spellcasting modifierForceForce damage on a hit. (Recharge: Long rest Recharge: Long rest.)
Sethan: Reduce Sethan: Reduce (Action)
Make a creature smaller. Its weapons deal 1d4 less damage (minimum of 1 damage). It has Disadvantage Icon.png Disadvantage on Strength checks and Strength saving throws. (Recharge: Long rest Recharge: Long rest.)
Staff of Cherished Necromancy+21d6 + 2
1d4
Bludgeoning
Necrotic
1.8 kg
3.6 lb
480
Heightened Necromancy
Creatures have Disadvantage Disadvantage on Saving Throw Saving Throws against your necromancy spells.
Life Essence Harvest
When the wielder kills a hostile creature with a spell, they greedily absorb its energy and gain Life Essence Life Essence until their next Long Rest.
Staff of Spellpower+21d6 + 2Bludgeoning1.8 kg
3.6 lb
480
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane BatteryArcane Battery
Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.
Staff of the Ram+21d6 + 2Bludgeoning1.8 kg
3.6 lb
480
Staff of the Ram
Once per turn, the blow possibly knocks a foe back 2 m (7 ft) and Stuns Stuns them. This has no effect on dragons or Huge creatures.
Stillmaker+21d4 + 2Piercing0.45 kg
0.9 lb
480
Hold Person Hold Person (Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Sword of Chaos+22d6 + 2
1d4
Slashing
Necrotic
2.7 kg
5.4 lb
960
Chaos
On dealing damage with this weapon, regain 1d6⁠Hit Points⁠Hit Points.[See Notes]
Sword of Life Stealing+21d6 + 2Piercing0.9 kg
1.8 lb
480
Life Stealing Critical
On a Critical Hit, the target takes an extra 10⁠Necrotic⁠NecroticDRS damage as long as it isn't a construct or an undead. You also gain 10 temporary hit points 10 temporary hit points.
The Dancing Breeze+21d10 + 2Slashing2.7 kg
5.4 lb
960
Whirlwind Attack Whirlwind Attack (Action)
Strike out at all nearby foes, making separate Attack Roll Attack Rolls against each target. (Recharge: Short rest Recharge: Short rest.)
The Sacred Star+21d8 + 2
1d4
Piercing
Radiant
0.8 kg
1.6 lb
770
Radiant Strike
On a hit, inflict 1 turn of Radiating Orb Radiating Orb upon the target.
Sanctified Weapon
Undead creatures struck by this weapon are possibly Turned Turned.
Dawnburst Strike Dawnburst Strike (Action)
Deal additional Radiant⁠Radiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m (10 ft) area. Enemies in the light must succeed a Constitution Saving Throw Constitution Saving Throw or be Blinded Blinded. (Recharge: Short rest Recharge: Short rest.)
Trident of the Waves+11d6 + 1Piercing1.8 kg
3.6 lb
630
The Water Caller
On a hit, inflict Wet Wet and create a 2 m (7 ft)⁠2 m (7 ft) Water Water surface centred around the target.
Voss' Silver Sword+21d8 + 2
1d4
Slashing
Psychic
1.35 kg
2.7 lb
630
Interplanar Slayer
This weapon grants a +1d4 bonus to damage and Attack Roll Attack Rolls against githyanki, aberrations, fiends, and elementals.
Wrathful Smite Wrathful Smite (Action + Bonus Action)
Cast as a level 1 spell (Recharge: Short rest Recharge: Short rest.)
Woe+21d6 + 2Bludgeoning1.8 kg
3.6 lb
480
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane Vampirism
When the creatures affected by your spells fail any associated Saving Throw Saving Throws, you regain 1d4⁠Hit Points⁠Hit Points.
Blight Blight (Action)
Cast as a level 4 spell (Recharge: Long rest Recharge: Long rest.)

Legendary[edit section | visual editor]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Balduran's Giantslayer+32d6 + 3Slashing2.7 kg
5.4 lb
1300
Giantslayer
On a hit, double the damage from your Strength modifier. This weapon grants you Advantage Advantage on Attack Roll Attack Rolls against Large, Huge or Gargantuan creatures.
Giant Form Giant Form (Action)
Grow to a fearsome size. Your weapons deal an additional 1d6 damage and you gain 27 temporary hit points 27 temporary hit points and Advantage Advantage on Strength Checks and Saving Throw Saving Throws. (Recharge: Short rest Recharge: Short rest.)
Topple the Big Folk Topple the Big Folk (Action)
Deal additional damage equal to your proficiency bonus. On a hit, Large, Huge, or Gargantuan creatures take an additional 2d6⁠Slashing⁠SlashingDRS damage and must succeed a Strength Saving Throw Strength Saving Throw or fall Prone Prone. (Recharge: Short rest Recharge: Short rest.)
Bloodthirst+21d4 + 2Piercing0.45 kg
0.9 lb
640
Improved Critical
The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Main hand only:
Exploit Weakness
Creatures hit with this weapon receive Vulnerability to Piercing⁠Piercing damage.
Off-hand only:
True Strike Riposte
When a creature misses you with a melee attack, you may retaliate and gain True Strike True Strike.
True Strike True Strike (Bonus Action)
Cast as a cantrip (Recharge: Short rest Recharge: Short rest.)
Crimson Mischief+21d6 + 2
1d4
Piercing
Necrotic
0.9 kg
1.8 lb
640
Prey Upon the Weak
This weapon deals an additional 1d4⁠Piercing⁠Piercing damage against targets with 50% of their hit points or fewer.
Main hand only:
Redvein Savagery
When you make an attack with Advantage Advantage, the target takes an additional 7⁠Piercing⁠PiercingDRS damage.
Off-hand only:
Crimson Weapon
When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.
Devotee's Mace+31d6 + 3
1d8
Bludgeoning
Radiant
1.8 kg
3.6 lb
640

Main Hand Only

Healing Incense Aura Healing Incense Aura (Bonus Action)
Emanating a soothing aura, You and nearby allies regain 1d4⁠Hit Points⁠Hit Points at the start of your turn (Recharge: Long rest Recharge: Long rest.)
Duellist's Prerogative+31d8 + 3
1d4
Piercing
Necrotic
0.9 kg
1.8 lb
1300
Elegant Duellist
While your off-hand is empty, you score a Critical Hit when rolling a 19. Moreover, you gain an additional  Reaction per turn.
Withering Cut
On a hit with a melee weapon, use a  Reaction to deal additional Necrotic⁠Necrotic damage equal to your Proficiency Bonus.
Challenge to Duel Challenge to Duel (Bonus Action)
Challenge an enemy to attack only you, inflicting Bleeding Bleeding on the target.
Dueller's Enthusiasm Dueller's Enthusiasm (Bonus Action)
While you are not dual-wielding and your off hand is empty, you can make an additional melee attack with The Dueller. (Recharge: Per turn Recharge: Per turn.)
Markoheshkir+21d6 + 2Bludgeoning1.8 kg
3.6 lb
640
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane BatteryArcane Battery
Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.
Kereska's Favour Kereska's Favour (Action)
Imbue yourself with elemental energy sourced from the draconic goddess, Kereska. (Recharge: Short rest Recharge: Short rest.)
Nyrulna+31d6 + 3
1d6
Piercing
Thunder
1.8 kg
3.6 lb
840
Zephyr Connection
This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4⁠Thunder⁠ThunderDRS damage in a 6 m (20 ft)⁠6 m (20 ft) blast centered on the target.
Veil of the Wind
You gain a +3 m (10 ft) bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
Nyrulna: GlowingNyrulna: Glowing
This object shines with a glowing light in a radius of 6 m (20 ft)⁠6 m (20 ft).
Zephyr Flash Zephyr Flash (Action)
Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding Bleeding. (Recharge: Short rest Recharge: Short rest.)
Zephyr Break Zephyr Break (Action)
Zephyr Break imitates the effects of the spell Gust of Wind Gust of Wind while dealing thunder damage. (Recharge: Short rest Recharge: Short rest.)
Selûne's Spear of Night+31d6 + 3Piercing1.35 kg
2.7 lb
640
Selûne's Blessing
You gain Advantage Advantage on Wisdom Saving Throw Saving Throws and Perception Checks.
DarkvisionDarkvision
Can see in the dark up to 12 m (40 ft).
Moonbeam Moonbeam (Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Moonmote Moonmote (Action)
Illuminate the area around you with wisps of moonish light that make movement difficult for enemies and bolster your allies' damage. (Recharge: Long rest Recharge: Long rest.)
Shar's Spear of Evening+31d6 + 3Piercing2.7 kg
5.4 lb
640
Shar's Blessing
You gain Advantage Advantage on Saving Throw Saving Throws while Lightly or Heavily Obscured. This weapon deals an additional 1d6 damage to creatures that are Lightly or Heavily Obscured.
Blind Immunity
The wearer cannot be Blinded Blinded.
Shar's Darkness Shar's Darkness (Action)
Cast as a level 2 spell (Recharge: Per turn Recharge: Per turn.)
Edge of Darkness Edge of Darkness (Action)
Create a cloud of Darkness while you attack.[See Notes] (Recharge: Short rest Recharge: Short rest.)
Silver Sword of the Astral Plane+32d6 + 3Slashing2.7 kg
5.4 lb
1300
Githborn Psionic Resistance
A githyanki holding this weapon has Advantage Advantage on Intelligence, Wisdom, and Charisma Saving Throw Saving Throws, resistance to Psychic damage, and cannot be Charmed Charmed.
Githborn Psionic Weapon
When wielded by a githyanki this weapon deals an additional 1d6⁠Psychic⁠Psychic damage.
Soulbreaker Soulbreaker (Action)
Rend the enemy's body and soul, dealing additional Psychic⁠Psychic damage equal to your proficiency bonus, and possibly Stun Stun them. (Recharge: Short rest Recharge: Short rest.)
The Blood of Lathander+31d6 + 3Bludgeoning1.8 kg
3.6 lb
640
Lathander's Blessing
Once per Long Rest, when your hit points are reduced to 0, you regain 2d6⁠Hit Points⁠Hit Points. Allies within 9 m (30 ft) also regain 1d6⁠Hit Points⁠Hit Points.
Lathander's LightLathander's Light
Sheds holy light in a 6 m (20 ft) radius. In combat, fiends and undead standing in the light are Blinded Blinded if they fail a DC 14 Constitution throw.
Sunbeam Sunbeam (Action)
Cast as a level 6 spell (Recharge: Long rest Recharge: Long rest.)

Story Item[edit section | visual editor]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Moonlantern1d4Bludgeoning0.9 kg
1.8 lb
30
Orphic Hammer+31d8 + 3Bludgeoning2.7 kg
5.4 lb
770
Spell Resistance
You have Advantage Advantage on Saving Throw Saving Throws against spells.
Unshackling Strike Unshackling Strike (Action)
Smite the magical bonds keeping a creature Restrained Restrained, Paralyzed Paralyzed, and Stunned Stunned, freeing it.
Torch of Revocation+11d4 + 1
1d4

1d4
Bludgeoning
Necrotic

Fire
0.9 kg
1.8 lb
145

Legacy content[edit section | visual editor]

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  1. ↑ The Dual Wielder feat removes this limitation and also allows dual-wielding of versatile weapons, which are never light.