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Wyll/Approval

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Wyll approves acts of heroism and defending the innocent.

He likes expressions of courage and calls for rightful vengeance in the name of the wronged and downthrodden. Wyll appreciates being constant to purpose and favors when the player character does not hesitate to engage in a fight if justice demands it. Lastly, he approves of the player character's positive opinion of his career as the Blade of Frontiers and appreciates understanding of his fractured relationship with his father, as well as his complex and sometimes conflicted feelings towards his warlock pact.

The story and dialogue choices listed on this page raise Wyll Wyll's approval.



For more information about the approval system, see Approval.

Act One[edit | edit source]

Locations[edit | edit source]

Ravaged Beach and Roadside Cliffs[edit | edit source]

Note: The recruitment itself does not give an additional approval point

Emerald Grove[edit | edit source]

In The Hollow:

  • Convince Aradin and Zevlor to stop arguing without punching either of them (using Persuasion Persuasion or Intimidation Intimidation) (+1)
    • OR Take a swing at Aradin during his argument with Zevlor (+1)
  • Promise Zevlor you will talk to Kagha about stopping the ritual (+5) (either after the scene at the entrance or in his cave)
  • Tell Arka to seek vengeance over Kanon's death (+1) (available and grants approval, too, if Memnos is also dead; The Dark Urge The Dark Urge characters have unique lines but gain approval only if Memnos died)
  • Recruiting Wyll in the Hollow, propose to hunt the devil (i.e. Karlach) together (+5)
  • Assist Guex in training (using Athletics Athletics, Insight Insight, Detect Thoughts Detect Thoughts or unique Githyanki Githyanki, Barbarian Barbarian, Monk Monk lines) (+1) (either option)
    • Tell Guex not to shout out his moves after helping him train (+1)
  • Order Lae'zel to stand down when talking to Zorru (+1) (does not bring approval for The Dark Urge The Dark Urge characters)
  • Playing as a Paladin Paladin, Druid Druid, Cleric Cleric or Bard Bard, offer Pandirna to heal her (for free) (+1)
  • Playing as a Cleric Cleric of Tempus Tempus and after talking to Aradin, tell Remira that Liam earned a place in Warriors' Rest (+1)
  • Let Arka shoot Sazza (+1)
  • Talk with Rolan about his wizard master Lorroakan and agree to set up an introduction (+1) (works if Gale is in your party)
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you and tell her to relax (+1) (requires passive Perception Perception check and optionally a Insight Insight check)
  • Stand for Meli when Barth confronts him about the locket (+1)
  • Pay Mol the "inspection fee" for returning items her gang stole from you (+1)

In the Sacred Pool and druid caves:

  • Tell Komira that the druids are overreacting and you'll speak with them (+1)
  • Persuade Kagha to free Arabella (+5)
  • After resolving Arabella's fate, call Kagha a monster OR Accuse her of killing the child in cold blood (+1) (either option, depending on outcome of the trial)
    • OR, Playing as a Drow Drow, say you don't threaten/kill children (+1)
  • Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) (+1)
    • OR Choose to attack Kagha instead of persuading her (+1)

Note: Gives approval regardless of whether you've been successful convincing her to go against Shadow Druids or not

  • Attack Kagha after Zevlor asks you to kill her (+1)
  • Tell Silver the wolf you just wanted to give them your scent (using Speak with Animals Speak with Animals) (+1)
  • Agree to kill the goblin horde's leaders for Zevlor (+5)
  • Help Alfira finish her song (+1)
  • If you are confronted about stealing the Idol of Silvanus, return the idol and apologise (+1)

While the Emerald Grove is preparing for the goblin attack:

  • Convince Memnos to join the fight against the goblins (+1)
  • Tell Lakrissa to buy you a drink to be even (+1)

Note: This point may be earned either before attack or after defeating goblins

  • Tell Pandirna that they have something to fight for (+1)
  • Refuse to open the gate for Minthara (+5)
  • Successfully defend the Grove and then talk to Zevlor (+15)

Sunlit Wetlands/Putrid Bog[edit | edit source]

  • When find Demir and Johl arguing with Auntie Ethel, tell them all to calm down, then choose to defend Ethel (+1)
    • After Ethel disappears, offer brothers help in finding their sister (+1)
  • Talking to Auntie Ethel and Mayrina at the Riverside Teahouse:
    • Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" (+1)
    • OR Tell Mayrina straightaway that Demir and Johl were killed (either by you or Ethel) (+1)

In the Overgrown Tunnel:

  • When Auntie Ethel surrenders, answer that the best solution is a dead hag (+1)
  • Refuse to take Mayrina's locket as a reward for saving her (+1)
  • Resurrect Connor Vinderblad, and then hand Mayrina the Bitter Divorce wand OR Leave, keeping the wand to yourself (+1) (either option)
    • OR Attack Connor (+1)

Forest, Owlbear Nest and Blighted Village[edit | edit source]

Note: This scene appears only if Aradin has previously left the grove. Clerics of other deities have unique class-based lines but do not gain approval for using them

In the Blighted Village:


Goblin Camp[edit | edit source]

At the front gate:

  • Fling worg dung at Sentinel Olak (+1) (requires Athletics Athletics check and triggers a fight with gate guards)
    • If failed the check, wink and fling dung at all other guards (+1) (triggers a fight, too)

At the outer camp:

  • Invite the Owlbear Cub to your camp (+1) (if you spared him earlier at the his nest)
    • Then speak to Krolla and convince her to let the cub go with you, using any check-based option (+1)

Talking with Crusher:

  • Successfully use Detect Thoughts Detect Thoughts on him and say you'll let his boss know of his plans (+1)
  • Make Crusher kneel and kiss your foot instead, using Intimidation Intimidation OR illithid Wisdom Wisdom check (+1) (either option)
  • If Crusher starts a fight, make him kiss your foot after defeating him (+1)
    • After Crusher begs for mercy, finish him (+1) (makes the whole camp hostile)

In the Shattered Sanctum:

  • If Warrior Trinzas questions you about the ruckus, tell her that it was the sound of her friends dying (+1)
  • Pick a fight with Priestess Gut in the throne room (+1) OR in her chambers (+5) (either option)
  • Attack Dror Ragzlin straightaway OR after interrogating the dead illithid (+5) (either option)
  • Tell Minthara that Sazza was too stupid to understand you prior (+1)
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, say that Sazza should have seen a superior in you at once (+1)

Note: Sazza must be freed from the cage in Emerald Grove

  • Tell Minthara that Liam escaped and pass an Intelligence Intelligence check to withhold the grove location (+1)
    • OR, Tell her that the prisoner told you everything, then pass the Deception Deception check (+5)

Note: These options are available only if you spoke to Minthara before interrogating and freeing Liam

  • Provoke a fight with Minthara by any available option (+5)
  • Convince the spiders in the pit that goblins taste better than you (+1)
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, pretend to be Lolth Lolth herself in disguise and egg them on goblins (+1)

At the Worg Pens:

  • Stop the goblin children from throwing stones at bear by any means (+1)
  • After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form) (+5)
    • If agreed, tell him to stay at pens OR change your mind, if you first asked Halsin to come with you (+1) (either option)

Underdark and Grymforge[edit | edit source]

  • Enter the Myconid Colony peacefully, succeeding an Intimidation Intimidation, Persuasion Persuasion or Insight Insight check OR using a race-based line for a Drow Drow, Duergar Duergar or Deep Gnome Deep Gnome (+1) (either option)
    • OR Choose to tell Sovereign Spaw the truth about the parasite (+1)
  • Give Thulla an antidote or an Elixir of Poison Resistance (whichever you have) (+1)
  • Agree to defeat the duergar for Sovereign Spaw (+1)
  • Attack Gekh Coal at the beginning of the conversation (+1)
    • After defeating the duergar, refuse to help Glut usurp the circle OR say you'll kill it instead (+1) (either option brings equal approval and immediately starts fight with Glut)
  • Offer to look for Derryth's husband, for a price or for free (+1)
  • Agree to help Baelen Bonecloak escape from the Bibberbang field (+1)
    • If Baelen ate the Noblestalk himself, offer Derryth help to leave him Karlach approves +1
  • In the Dread Hollow X: -41 Y: -210, place autumncrocus on Myrna's grave (+1)

Note: Available only if you have found and read Letter from Amarith in the Arcane Tower

In Grymforge:

  • Convince Convince the Deep Rothé to attack the duergar (+1)
  • Tell Ward Magmar that he disgusts you OR Use race-based line for Deep Gnome Deep Gnome or a Dwarf Dwarf (except Duergar Duergar) (+1) (either option)
  • Pay respect to the heap of deep gnomes' corpses after dispatching Brathwen and Viss (+1)
  • Promise the deep gnome slaves your help (+1)
  • After finding Philomeen, talk to Lunkbug and say she's done for (+1)
  • Stand up for the deep gnome slaves when Nere, once freed, is going to kill them (+5)
    • If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves (+1)
  • Side with Elder Brithvar when confronting Nere (+1)
    • Convince the duergar to free the gnome slaves after defeating Nere (+1)
  • After freeing the gnomes, bid Barcus Wroot farewell and good luck (+5)


The Risen Road, Waukeen's Rest and Zhentarim Hideout[edit | edit source]

  • Dealing with the dying hyena, kill her through class-based Druid Druid or Ranger Ranger options (+1) (either)
  • Agree to fight gnolls to save Rugan (+1)
  • Side with Karlach when Wyll confronts her and recruit her (+20)
    • OR Tell Karlach you are going to kill her to help Anders (+10)
    • OR Tell Wyll to kill Karlach or attack her yourself straightaway (+10) (either option)
    • Talking to Anders with Karlach in your party, say you believe her and not him (+1)
    • If you have raided the Emerald Grove before recruiting Karlach, fail the roll to convince her it was a necessary move (+10) (Karlach turns hostile to the party)

In Waukeen's Rest:

In Zhentarim Hideout:

  • Successfully Intimidate Intimidate the guard Salazon to let you into the hideout (+1)
    • OR, Playing as a Rogue Rogue, show him single-hand sign "profit"(+1)
  • Refuse to help Zarys find her people/missing shipment (+1)
  • Free Rugan, if he survived Zarys's torture and your fight against other Zhentharim (+1)
  • Promise Oskar Fevras to speak to his captors (+1)
    • Purchase the artist from Brem for the initial price (+1)
    • Make Brem lower the price through Intimidation Intimidation or Persuasion Persuasion (+1)
    • OR Make him let Oskar go for free, using any check-based option (+1)
    • Give Oskar additional 200 gold after freeing him (+1)

Crèche Y'llek[edit | edit source]

  • Upon entering the crèche, use class-based line for a Ranger Ranger to Intimidate Intimidate Gish Far'aag to let you pass (+1)
  • If Lae'zel is using the zaith'isk, during the first phase convince her that the device kills instead of curing Minthara approves +1

Note: To do this, succeed a passive DC 14 Perception check, then succeed a DC 30 Wisdom check, DC 30 Persuasion check or DC 30 History check (the latter for Githyanki Githyanki only) In the Classroom:

  • Persuade Sa'varsh Kethk to let Youth Varrl go from training (+1)
  • Playing as a Fighter Fighter, save Varrl by whatever means, and then tell him that warriors fight for something, not just to kill (+1)

Note: If you fight Varrl and leave him knocked out, dialogue treats him has unconscious indefinitely, even if he is shown sitting up after a Long Rest, therefore, these points cannot be gained

At the Hatchery:

  • Successfully persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
    • That you'll take it to a better crèche OR That you'll raise it yourself (+1) (either option)
    • OR Use unique race-based option for a Githyanki Githyanki (+1)

In Captain's Quarters and Inquisitor's Chamber:

Campsite and Conversations[edit | edit source]

Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, tell the devil:
    • "You're mad if you think I'll make a deal with a devil" (+5)
    • OR "Then fix it. Or die by my hand!" (+1)
  • Discussing Raphael's offer afterwards, tell Wyll you have no intention in bargaining with the devil (+5)

Camp interactions

  • At the second night in the camp, talk with Wyll about the banshee’s scream (+3)
  • At the third night, when Wyll expresses hope that you stay allies once cured, answer it sounds great (+3)
    • OR, Playing as Karlach origin, say you'll call him a friend for as long as he'll have you (+3)
  • Discussing with Wyll delayed ceremorphosis, choose any option except "digging some poison mushrooms" (+3)
  • If Arabella died, tell Wyll that no child deserves such fate OR That you have to break the news to her parents (+3) (either option)
  • After saving Florrick from the burning tavern:
    • Talk to Wyll and say you should rescue Grand Duke Ravengard (+3)
    • Ask him whether he's worried about his father's abduction (+3)
  • If you haven't helped the Flaming Fist at the Waukeen's Rest:
    • Tell Wyll you should have done more (+3)
    • Then say that if Ravengard is still there, you'll find him (+3)
  • Discussing what it's like being a duke's son, choose the line "Good wine? I'd toast to that" (+1)

Other companions and camp followers

  • Resurrect a companion with Withers's help (+1) (Works only the first time you do it)
  • Playing as Astarion origin, confess to him of being a vampire (+3)
    • Then promise him to keep your fangs out of innocent flesh (+3)

Note: The same options are available if Wyll confronts you about biting him or anyone other, including enemies

  • When Shadowheart comes to the camp all not herself, succeed Perception Perception roll to detect a knife in her belt, and then persuade persuade her to have a rest at the camp (+5)

Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game

  • Playing as Shadowheart origin, confess to Wyll of worshipping Shar Shar and succeed the Charisma Charisma roll (+1)
  • When Wyll confronts Karlach at the camp, use any line to side with Karlach (+10) (either option)
    • OR Propose to help him cut Karlach down (+10)
  • Tell Mizora not to lay a finger on Karlach during her first appearance in the camp (+5)
    • OR, Playing as Karlach origin, ask Mizora why doesn't she f*ck off (+5)
  • When Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it (+5)
    • OR Ask her to give you the knife to end her, then say you all still have time (+5)
  • When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
    • When one of them attacks another sneakily at night, persuade persuade her to stop (+1) (either of them)
    • OR, Playing as a Half-Orc Half-Orc, intimidate intimidate the attacker (+1)
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact, encourage Lae'zel to trust him (+1)
    • OR Tell Lae'zel you have her back in any choice of hers (+1)
  • Pet Scratch when he comes to the camp (+1)
  • Feed the Owlbear Cub when it first comes to the camp (+1)
    • At the second appearing, successfully tend to the cub's paw (+1)
    • Pet the cub first time after he becomes a camp follower (+1)
    • Pet both animals when the Owlbear cub sees a nightmare (+1)
  • Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers (+1)

Romance

  • At the camp celebration, find him at the river bank and say you wanted to dance with him (+3), then persuade persuade him to share a kiss (+3)
    • OR Ask him to tell why you followed him, and then finally persuade persuade him to share a kiss (+3)

Note: Making Wyll confess he has grown fond of you (through "guessing" lines) will bring additional (+3) approval here. Regardless of chosen sequence, successful Persuasion Persuasion roll starts romance with the warlock

  • In the morning, talk to him and say you hope you can share more, OR Choose to smile coquettishly (+3) (either option)
    • If you persuaded him for a kiss, say you enjoyed the kiss in particular (+3)

Companion quest[edit | edit source]

  • Ask him how he became the Blade of Frontiers (+5)
    • Tell him that he must have been proud of saving lives (+2)
  • Ask him how he became involved with Mizora (+5)
  • Encourage him to get of out his pact with (+5)
    • Encourage him further by saying you two can figure it out if you put your worms together (+3)
  • Discussing Karlach's death, say "Hail to the Blade!" OR "Hail to us!" (+2) (either option)
  • After Mizora warps Wyll (if he spared Karlach), ask how does it feel to be a devil (+3)
    • Then tell him he made a very handsome devil OR Say you see the Blade of Frontiers (+3)

Act Two[edit | edit source]

Locations[edit | edit source]

Ruined Battlefield[edit | edit source]

If entering the Shadow-Cursed Lands from the Grymforge:

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them (+1) (requires sequentive Persuasion Persuasion check and then Persuasion Persuasion or Intimidation Intimidation check)
  • Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers (+1)
  • When Kar'niss the drider comes to take the convoy to Moonrise Towers, choose to attack it (straightaway or after speaking with it) (+1)

At the House in Deep Shadows:

  • Agree to play hide-and-seek with Oliver (+2) (one point for each round of the game)
    • Lose the second round when playing hide-and-seek with Oliver (+1)
  • Convince Oliver to reunite with Thaniel (+1)

When dealing with He Who Was:

  • Agree to find Madeline's Ledger for him (+1)
  • After ordering Madeline to hurt herself as Ben and Marc did (-1), stop her, saying she had done enough (+1)
    • OR Say her willing to hurt herself was enough (+1)
    • OR Accuse her of cowardice, using basic or class-based lines for a Barbarian Barbarian, a Bard Bard, a Monk Monk (+1) (either option)
    • OR Say that it wasn't her fault, using basic or class-based lines for a Bard Bard, a Good Cleric Cleric or a Monk Monk (+1) (either option)

Elsewhere:

Last Light Inn[edit | edit source]

Speaking to Jaheira:

  • Convince her to let you in, showing the Mysterious Artefact (+1)
  • When talking to Jaheira inside the inn, drink the spiked wine (+1)
  • If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy (+1)

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Tell him that his mission ends here OR Choose to attack him (+1) (either option)
    • OR Warn Isobel, revealing Marcus as a True Soul (+10)
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her (+10)
  • Playing as The Dark Urge The Dark Urge, tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior (+1) (available after the kidnap attempt AND if you haven't threatened her)

Talking to Counsellor Florrick:

  • Ask whether the Flaming Fist are just going to stand around (+1)
    • If Wyll is in the party, tell Florrick it's your business what had happened to him (+1)

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Say you only wanted to admire him close (+1), and then indeed choose to quietly admire him (+1)
    • OR, Playing as a Ranger Ranger, say you do not seek his territory (+1)

Speaking to Cerys:

  • When she tell you about their misfortunes, say they did the right thing (+1) (use basic line or unique for Cleric Cleric or Oathbreaker Paladin Oathbreaker Paladin)
  • Ask her what they are doing here, then tell her not to lose hope to see others alive (+1) (starts the quest, if you don't have it already)

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone, answer with a race-based line for a Half-Orc Half-Orc (+1)
  • Ask her about others, and then say that running was right call (+1)
  • When Alfira asks you how do you keep going, answer:
    • That you take one step at a time, OR That danger is your life (+1) (either option)
    • OR Use a class-based line for a Bard Bard, a Druid Druid, a Fighter Fighter, a Ranger Ranger or a Rogue Rogue (+1)
    • OR Use a race-based line for a Drow Drow, a Deep Gnome Deep Gnome or a Duergar Duergar (+1)
  • Promise Alfira to find the surviving tieflings at the Moonrise Towers (+1) (starts the quest, if you don't have it already)
  • After rescuing the tieflings, speak to Alfira. When she asks how did you do it, answer that you were being a hero (+1)
    • Take the reward from Alfira for rescuing the tieflings (+1)

Note: Works if Lakrissa died. If she survived, talking to any of them starts the same cutscene, but the last two options do not gain approval

Speaking with Bex and Danis:

  • Before trying to save captured refugees:
    • Promise Bex to find Danis, using any of two basic options or Paladin Paladin or Cleric Cleric lines (+1) (starts the quest, if you don't have it already)
  • If Danis survived and reunited with Bex:
    • Smile and then say it's wonderful to see them together OR mention that it is all thanks to you (+1)
    • When Bex asks why you helped, answer that you did it because they were in trouble (+2) (Cleric Cleric characters have unique line here)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to save captured refugees:
    • Promise to rescue them if they are alive OR Say that it is your responsibility to bring them back (+1) (starts the quest, if you don't have it already)
    • OR, Playing as a Sorcerer Sorcerer, use a class-based line (+1)
  • If you have already saved him from the Shadows, say you're absolutely going to gloat (+1)
  • If either Cal or Lia (or both) died while rescue attempt, tell Rolan that you wanted to save everyone, but couldn't (+1)
  • If both siblings survived, after they thank you, ask Rolan whether he has something to add (+1)

Talking to Ide after drunken Rolan has snapped on her:

  • Say you're sorry, and then add that he is more immature than she is (+1)
  • OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back (+1)
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Persuasion Persuasion (+1)

Dealing with Raphael and Mol:

  • Help Mol win the game of lanceboard against Raphael using Sleight of Hand Sleight of Hand, class-based Bard Bard, Monk Monk, or Wizard Wizard options, or following Gale's advice (if he is in party) (+1)
    • Tell Raphael to stay away from Mol (+1)
    • Then tell Raphael to leave you alone (+1)

Note: These lines appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars

Elsewhere in the inn:

  • When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" (+1)
  • Talking to Harper Meygan mourning Yonas, give her his sword (if you looted his body) (+1)
  • Pay Mattis extra gold for the Tower-Shaped Key (+1)
  • Playing as The Dark Urge The Dark Urge, curb your yearn to tear the Strange Ox apart (+1)
  • Play the lute to wake up Art Cullagh (+1)
  • When Halsin prepares to open the portal to Shadowfell, tell him he can count on you (+1)
    • Successfully protect the portal while Halsin is looking for Thaniel (+1)
  • Call Wulbren a prick when Barcus Wroot talks to him after you rescue him (+1)
    • If you did it and ended the dialogue, speak to Wulbren again and call him a prick second time (+1)

Reithwin Town[edit | edit source]

At the Reithwin Tollhouse:

Note: Requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other (+1)
    • Then persuade Malus Thorm to operate on himself (+1)
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing (+2) (comes one point by another subsequently)

At the cemetery:

  • Agree to help Arabella find her parents (+3)
    • Then offer Arabella shelter at your camp (+3)
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed Persuasion Persuasion or Intimidation Intimidation roll to take her to your camp (+3)

Note: The Dark Urge The Dark Urge characters have unique line and Persuasion Persuasion option only

At The Waning Moon

  • Safely drink with Thisobald Thorm (rolling Constitution Constitution, either general or class-based lines) (+1)(gains approval after first and second rounds)
    • OR Successfully imitate drinking (rolling Sleight of Hand Sleight of Hand) (+1) (gains approval only in the first round)
  • Successfully entertain the brewer with your stories (through Performance Performance roll) (+1) (gains approval each time)

Note: If Performance Performance roll failed, successful subsequent Deception Deception roll earns a point of approval, nonetheless

  • By any means make Thisobald Thorm drink his "elixir" three times in a row, thus leading him to burst (+1)

Moonrise Towers[edit | edit source]

Talking to Disciple Z'rell after Ketheric's trial:

  • If you killed the goblins, distract Z'rell with thoughts of your sweet moments with Wyll (+1) Available only if you're romancing the warlock

At the Moonrise Towers Prison:

  • If Minthara is being tortured, tell Jasin and Sumera that the only thing you're going to break is them (+1) (starts a fight with them, with Minthara taking your side)
  • Speaking to the Warden for the first time, tell her that her face is bland, too (+1)
  • Convince Convince her of being Balthazar's closest confidante (+1)
    • Then try to bribe her (+1), and when she takes the money and does nothing, say that you should have see it coming (+1)
    • OR, Playing as a Rogue Rogue, say it was so well-played that you are not even mad (+1)
    • OR Refuse to bribe her (+1)
  • Promise Lia or Lakrissa to help the tieflings escape (+1) (either of them; convincing Lakrissa requires a Persuasion Persuasion or an Intimidation Intimidation roll)
  • Tell Wulbren that Barcus Wroot sent you, OR Use any of check-based options (+1)
    • If the party found themselves in a cell, accept Wulbren's offer to break out together (+1)
  • Provide Wulbren with any tool capable of destroying a wall (+1)
  • When Wulbren, once freed, takes the boat and sails off without the party, let him go OR Use class-based lines for a Paladin Paladin or a Good Cleric Cleric (+1) (either option)
  • If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners (+1)

Elsewhere in Moonrise Towers:

  • Tell Araj Oblodra that Astarion is his own person (+1)
    • Then speak up for Astarion when he refuses to bite Araj (+1)
    • OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to make him agree (+1)
  • Meeting Squire in Ketheric's room, tame it by any means, then reach out to pet her (without Speak with Animals Speak with Animals) (+1)

Final fight at the Moonrise:

Note: This line require first DC 21 Intimidation check or DC 18 Persuasion check and any of subsequent DC 30 checks, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric

Gauntlet of Shar[edit | edit source]

Dealing with Yurgir and his retinue:

  • When speaking to the orthon initially, choose to attack him straightaway (+1)
  • If you agreed to help Yurgir:

Note: Available if the party have investigated the dead spider or detected thoughts detected thoughts of the Hoarding Merregon)

Near Pedestal of Reckoning:

  • When Shadowheart speaks of her need to go through the Shar's trials, answer that this is a distraction OR that you are here to gain Ketheric's trust (+1) (either option)
    • OR, Playing as a Selûne Selûne worshipper, say you have no intention of letting her prove her fanaticism (+1)

Dealing with Balthazar in his outpost:

  • Speaking to Balthazar through Reconstituted Duellist, tell it to leave, using basic line or class-based line for a Rogue Rogue (+1) (either option)
    • OR, Playing as a Shadowheart origin, say you belong in this place far more than some bone pile (+1)
  • Agree to clear the way for Balthazar, and then:
    • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her (+1) (Makes Balthazar and his minions hostile; gives approval even if Wyll is not in the party)
  • Refuse to help the necromancer and choose to attack him, using basic line or class-based line for a Paladin Paladin (except Oathbreaker) (+1) (either option)

In the Shadowfell:

  • Before the Verge of Shadows, tell Shadowheart you don't care about the Spear of Night, then confirm it (+1) (Shadowheart turns hostile to the party)
    • OR Choose to attack Shadowheart (+1)
  • If you have the spear, tell Shadowheart to find a new purpose for herself, then provoke a fight with her (+1)
  • If you have defeated Balthazar:
    • Free Aylin (+1)
    • If Shadowheart is in the party, tell her that she should spare Aylin because the aasimar may know something about her (+1)
    • OR, Playing as Shadowheart origin, spare Aylin yourself (+1)
  • If Balthazar is present and not hostile to the party:
    • Tell him to leave, or he is a dead man (+1)
    • OR, PLaying as a Good or Neutral Cleric Cleric, choose to attack him (+1)


Mind Flayer Colony[edit | edit source]


After the final fight with Apostle of Myrkul[edit | edit source]

Talking to Halsin:

  • If you still haven't helped to lift the curse, promise to find Thaniel's cursed half (i.e. Oliver) (+1)
  • If you eliminated the curse, ask Halsin to join you (+1)

Talking to Alfira:

  • Playing as a Bard Bard, agree to play together a show for the tiefling kids (+5)
    • OR Prompt her to play for them alone (+5)

Talking to Aylin, if you let Balthazar take her from Shadowfell:

  • If Isobel survived, tell them you must apologize to Aylin (+1)
  • If Isobel died, apologize before Aylin (+1)
    • OR Tell her your betrayal was a strategic move (+1)

Speaking to Cerys:

  • Tell her you're glad they are safe, and mention that Zevlor did his best (+1)
  • Tell Cerys that other will look up to her (+1)
  • Say you couldn't have done it without Jaheira's help (+1)
    • Then ask her not to speak ill of the dead (i.e. Zevlor) (+1)
  • Tell her the Nightsong is the real hero (+1)
  • Say people get paid for doing jobs, and when Cerys answers that she has no money, say you were joking (+1)

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Assure Ide OR Umi that Mol is somewhere safe (+1) (either of them)
    • Tell Mattis that Mol will already be at Baldur's Gate when they arrive (+1)
  • Tell Mattis you will look forward to see him in the city (+1)

Speaking to others:

  • Thank Art Cullagh for his help (+1)
  • Recruit Jaheira into the party (either joining you now or waiting at the camp) (+1)


Campsite and Conversations[edit | edit source]

  • After talking to Florrick in the Last Light Inn, speak to Wyll and say you can't let the Absolute take Grand Duke Ravengard (+5)
  • After encountering Raphael and Mol, talk to Wyll and say you tried to warn her, OR that you should stop her before it's too late (+3) (either option)
  • Tell Arabella that her parents are dead (+1) (Bard Bard, Monk Monk, Cleric Cleric (basic) and Cleric Cleric of Kelemvor Kelemvor characters have unique line here)
    • Then tell Arabella that she'll feel better in time OR Say that her parents would be proud of her (+1) (either option)

Romance

  • When Wyll invites you for a dance, smile and bow (+5)
    • Wish Wyll a good night OR Ask whether he wants to spend the night together (+10) (either option)
  • In the morning, speak to Wyll and say there will be more memories to make OR Say you will always cherish this evening (+3) (either option)
  • Playing as The Dark Urge The Dark Urge, after sparing Wyll instead of killing Isobel, ask him how does he know you won't try to kill him again (+5)


Companion quest[edit | edit source]

  • When Mizora appears at the camp as a projection and orders Wyll to "save Zariel's asset", tell her you'll do it if she amends Wyll's pact (+5)
    • Then convince Mizora to agree by any available means (+10)

Note: Both options bring approval only if Wyll is in the party

  • In the Tadpoling Centre, free Mizora from the pod in exchange for amending Wyll's pact (+10)
    • Convince Mizora to reward Wyll (+3)

Note: Available only if Wyll is in the party when saving Mizora

  • After saving Mizora, ask Wyll to tell his story about engaging in the pact (+5)
    • Then allow him to share memories about Tiamat followers' ritual (+5)
    • OR Ask him to use words to tell the story (+1)
    • Tell him his choice was a brave one (+1)
  • If you failed to convince Mizora to amend the pact, promise Wyll to find a way to free him (+3)

Act Three[edit | edit source]

Locations[edit | edit source]

Rivington[edit | edit source]

Talking to Yenna, offer her help:

  • Give some coin OR some food (+1) (either option, giving food available for all characters except Druid Druid)
    • OR Suggest to find a guard for her (+1) (available for all characters except Cleric Cleric)
    • OR Use class-based line for a Cleric Cleric, a Druid Druid or a Ranger Ranger (+1) (either option)

Note: For Ranger Ranger characters, offering Yenna either food or coin after using class-based line brings (+1) more points


Angleiron's Cellar

  • Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb (+1) (Druid Druid, Rogue Rogue and Sorcerer Sorcerer characters have unique line here)
    • OR Tell him that you'll take the bomb but use it only as a last resort (+1)
    • OR Suggest to contact the Gondians first, so that they might see reason (+1)
    • OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder (+1)


Circus of the Last Days:
At the entrance:

  • Convince Klaus to let you in, using Persuasion Persuasion, Deception Deception or any class-based option except pretending to be a friend of Gortash's (+1)
    • OR, Playing as an Archfey Warlock Archfey Warlock, first say that you never pass up a faerie mischief (+1)
    • OR, Playing as The Dark Urge The Dark Urge, say you used to be a murderer (+1)
  • Tell Zara the mummy you don't understand her, and then mime her grunting (+1)

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD (+1)
  • Play the game and accuse the djinni of rigging the wheel (+1)
    • If successful, play again and try to distract Akabi, letting out a loud fart (+1)
    • OR Provoke him to transform you (+1)
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it (+1) (either option)

When passing Zethino's trial, choose answers:

  • First question: ★ "Flagon of ale" (+1), OR ★ "Memories of our first night" (+2)
  • Second question: ★ "His father"(+1), OR ★ "Balduran" (+2)
  • Third question: ★ "Leaving his city" (+1), OR "Losing his father" (+1), OR ★ "Killing Karlach" (+2) (the latter is available if Karlach died)

Note: The ★ sign here marks the answers considered correct for the purposes of the test

Talking to Boney the mephit:

  • Call his wife Stoney magnificent (+1)
    • OR Note that she's a lot bigger than himself (+1)
    • OR, Playing as a Druid Druid, say they both are magnificent (+1)

Dealing with Popper the kobold trader:

Note: Class-based Deception Deception lines for Wizard Wizard, Warlock Warlock or Sorcerer Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin Paladin or a Cleric Cleric, tell him that graverobbing is a profane act (+1)
  • If talking to Popper after defeating false Dribbles, say that offering "treatoes" now is a bit callous (+1)

Dealing with caged beasts:

  • Break the lock on displacer beast's cage (+1) (works with or without Speak with Animals Speak with Animals)
  • Give Crimson some meat OR Promise to bring it later (if you don't have any in inventory) (+1) (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR Propose to open his cage up (+1) (either option)
    • OR Say you'd have killed him before he hurts anyone else (+1)

Watching Dribbles's show:

  • Say "What a corny joke" (+1)
    • OR, Playing as a Bard Bard, interrupt him with your own pun (+1)
  • Volunteer any companion to the stage as Dribbles's assistant, except Wyll himself and Karlach (+1)
    • Then insist on your choice and cheer them (+1) (including Wyll or unique lines for Minthara and Jaheira)

Note: If you volunteer Karlach to the stage, you'll get (+2)  instead of  [+1]  each time

  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique lines for Warlock Warlock or The Dark Urge The Dark Urge (+1)

Talking to Lucretious:

  • When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh (+1)
  • After defeating false Dribbles, tell her that killing clowns is a rare treat (+1)
  • When Lucretious asks you to find real Dribbles, say that he is probably dead now (+1)
  • When you deliver her Dribbles's remains, say it was pleasure to meet her (+1)
    • OR Ask whether she is hiring personnel (+1)


The Open Hand Temple

  • Offer Yannis help with investigating the double murder and proving Brilgor's innocence (+1)
  • Talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan (+1)
    • OR, Playing as a Monk Monk, say that offering alms to those in need is a sign of a noble soul (+1)
  • Agree to bear Monk Manifestation's curse (+1) and then withstand his madness (+3)
  • On the temple roof, having Gale in the party, ask him to tell Tara to stop eating the carrier pigeons (+1)
    • OR, Playing as Gale origin, tell Tara that other aviary in the city is much better (+1)


Around the Requisitioned Barn

Note: Available only if tiefling kids survived in previous Acts

  • When Fist Rowan asks you to give him "one good reason", answer "Barn" (+1)

Note: Available only if Orin is not impersonating Rowan


The Sword Coast Couriers


In the smugglers' cave

  • After defeating Caïros and his thugs, if Farlin survived, say you don't want gratitude from criminals (+1)
    • OR Ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice (+1) (either option)
    • OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too (+1)


Elsewhere in Rivington

  • Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian (+1)
  • Tell Tinker Nayzeem that the way people treat refugees is terrible (+1)
  • Try and help the Dying Stone Lord Thug (+1)
    • OR, Playing as a Druid Druid, apply a natural salve to his wound (+1)

Note: These options are available only if Orin is not impersonating the Thug

Note: Available if you haven't resolved interactions with the Ox in the Act Two


Dealing with Orin's guises

  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. (+1) (Karlach origin has unique line here)
    • OR, Playing as The Dark Urge The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade (+1)
  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people (+1)

Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each

  • OR Tell her that you're going to report to the commanding officer (+1)
  • OR, Playing as The Dark Urge The Dark Urge, tell her that mindless slaughter is not the answer (+1)


Wyrm's Crossing[edit | edit source]

  • At the entrance gate, consent to be arrested by the Steel Watcher (+1)
  • Refuse to deliver the gnome leader's head to Manip Falcäo (+1)
  • At Carm's Garm, when Naaber pretends to be a dog, choose the line "Correct. But nobody likes Naaber" (+1)
    • When he tries to imitate a bard, ask him to never sing again (+1)

Note: It may take several sequential attempts to speak with Naaber to get to these lines

At Fraygo's Flophouse:

At Sharess' Caress:

  • When trying to hire both Sorn Orlith and Nym Orlith, say it was a bad idea, when Wyll declines (+1) (Available only if you're partnered with the warlock)
  • After trying a swig of Hoots Hooligan's special hooch, say that Flaming Fist should lock her up for selling it (+1)
  • Speaking to Valeria, propose a toast to ADVENTURE! (+1)

Note: Available only after you've started Solve the Open Hand Temple Murders quest


Wyrm's Rock Fortress[edit | edit source]

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you (+1)
  • When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry (+1)

Speaking to Manip Bakshi:

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit (+1)
  • OR Tell him you've spotted another guard on stealing (+1) (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then ask him not to be hard on Reynash (+1)
  • OR Leave barracks (or let him escort you out) (+1)

At the Audience Hall:

Note: This dialogue appears only if Karlach is not in the party

  • If Karlach is in the party at the Gortash's ordaining, fail the roll to talk her out of attacking Gortash (+1) [Needs Verification]
  • Playing as The Dark Urge The Dark Urge, when Gortash explains your previous dealings, answer that you've come to end this evil plot (+1)
  • Refuse to make an alliance with him and confirm your decision (+1)
  • Agree to witness the ceremony of Gortash's ordaining, saying "All right" OR "Let's get over" (+1) (either option)
    • OR Tell Gortash that you have no interest in this sham of a coronation (+3)
  • After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards (+3)

Talking to Duke Ravengard after the coronation:

  • Speak to the Duke (+3)
  • Ask him whether the "new dawn" is what they call tyranny now (+2)
  • Playing as a Baldurian character, ask what has happened to the city's great hero (+1)
    • After using any of these lines, explore Ravengard's mind with illithid check (+3), and tell him Florrick sent you (+3)
    • OR Initially tell the Duke that Florrick sent you (+3), then probe Ravengard's mind to discover counsellor's location, and finally tell him that Gortash is a tyrant (+2)

Note: Choosing this option starts the time-sensitive quest Free Counsellor Florrick

  • OR Ask Ravengard whether he knows that he is infected (+2)

Talking to Mizora after the ceremony:

  • Say you are not giving up on the Duke Ravengard (+3)
  • If the fight occured, and Ravengard died, ask Mizora whether the Duke is gone for good (+3)

In the Wyrm's Rock Prison:

  • Convince Counsellor Florrick to escape the prison (+7)
  • After escorting Florrick out, tell her she's proven to be a vital ally (+10)
  • Ask Ask Marvin the Unusual Skull to speak plainly (+1)
    • Solve the first riddle (+1)
    • Solve the second riddle (+1)

Note: These options are available only if you were arrested, not if you entered the prison by any other means

In The Wyrmway:

  • At the entrance, when Balduran's statue requests, say you're worthy and ask it to open the way (+3)
    • OR, If Wyll is in the party, say that the presence within the statue addresses to him (+7) [Needs Verification]
  • Wake Ansur's spirit (+10)
  • Pick up the Helm of Balduran after defeating Ansur (+5)


Lower City[edit | edit source]

Basilisk Gate Barracks

  • Ask Fist Murphy why he is standing on one leg, and then:
    • Outrage at him for stealing from people he is supposed to protect (+2)
    • OR Use race-based lines for a Half-Orc Half-Orc or a Drow Drow, (+2) (either option)
    • OR Use a class-based line for a Monk Monk (+1)

Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"

  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say that you'd do exactly what she is doing (+2)
    • OR Advise her to double their shifts and dock their pay (+1)
  • At the gallows, ask Fist 'Edge' Arensen him why don't he wait with threats until you commit a crime (+1)
    • OR Say a big guy like him makes an easy target (+1)
    • Promise him to stay out of trouble (+1)
  • Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die (+2)
    • OR Say it's a cruel way of talking about her (+2)
  • Ask Thrastle Muria whether everyone in her neighbourhood is as friendly as she is (+1)
    • OR Say that you are no builder but still are handy with a hammer (+1)

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone (+2)
    • OR Tell Lora it wasn't very responsible to take a kid to a tavern (+1)
  • Promise to help Lora find her daughter (+1) (Paladin Paladin characters have unique line here)
  • If you already know that Vanra died, tell this to Lora, then add you did your best (+1)


The Blushing Mermaid

Talking to Bosun Gannet:

  • When he instructs you about the tavern rules, say you'll keep to them (+1)
    • Ask Gannet what to do if you want to use the latrine (+1)
  • Ask Gannet about the missing kid, and then:
    • Say you didn't think a tough guy would be scared of a little knife (+1)
    • Tell him you'd love to see him try to kick you out (+1)
  • After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her (+1)

Talking to the hag masking as Captain Grisly:

  • Inquire her about Vanra, and then:
    • Playing as a Rogue Rogue or a Fighter Fighter, ask whether a little knife caused such trouble (+1)
  • When looking for a decision, propose to talk to Lora and calm her down OR Suggest to pay Lora off (+1) (either option)
    • OR Say you want to get to the bottom to the story of a missing child (+1)
    • OR, Playing as a Half-Orc Half-Orc, say Lora acted out of fear and anger (+1)
  • Refuse to take money from the hag for killing Lora (+1) (Devotion Paladin Devotion Paladin characters have unique line here)
    • OR, Playing as a Rogue Rogue, agree to do it if she doubles the price (+1)
  • Agree to kill Lora for disguised hag, but then return and say you can't do it (+1)
    • OR Tell the hag you've changed your mind and she should surrender Vanra (+1)
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, then tell to surrender the child immediately (+1)
  • If you have already killed Lora, tell Ethel to thank you OR Say you don't like being used (+1) (either option)
  • When Ethel offers to become an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines (+2) (either option)
    • OR Use class-based line for a Paladin Paladin or a Warlock Warlock (+2) (either option)

Speaking to Svend and Siggy:

  • Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment (+1)
    • OR Succeed a passive Insight Insight check, then tell Svend that Siggy loves him (+1) (Bard Bard characters have unique line here)
    • OR Persuade Persuade Svend he should leave the city at the first chance (+1)
    • OR Use a class-based or race-based line for a Monk Monk, a Rogue Rogue or a Halfling Halfling (+1)
    • OR Choose to stay out of their debate (+1)

Other patrons of the tavern:


Old Garlow's Place

First time visiting the place:

  • If you found the group without reading any of their posters, ask Adrielle to calm down (+1)

Dealing with hexed Mayrina:

  • Offer Adrielle to have a look at the hex (+1)
    • OR Say that she protected Mayrina until now, and that's worth something (+1)
  • OR Tell her you hate dolls (+1)
  • Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" (+1)
    • When he accuses you of showing up at the convenient moment, call Mayrina an old friend (+1)
    • OR Tell him to say if they don't want your help (+1)

Speaking to Jatlo after you have removed his hex:

  • Tell him he has been charmed by hag (+1)
    • OR Use a class-based line for a Druid Druid, a Fighter Fighter, a Ranger Ranger, a Rogue Rogue or an Ancients Paladin Ancients Paladin (+1) (either option)
    • OR, Playing as The Dark Urge The Dark Urge, say that true cruelty rules with fear alone (+1)
    • OR Ask him to tell the hag you're coming for her (+1) (Not available for the Fighter Fighter characters)

After removing the hex and killing Jatlo:

  • Ask Mayrina about her husband's condition (+1)
  • Tell Mayrina she was an adorable sheep (+1)
  • Offer Mayrina help with the hag (+1) (Devotion Paladin Devotion Paladin characters have unique line here)
  • Tell Hydrangea Wubb she coudn't have known him in disguise (+1)
    • OR Say they need to do a better job protecting Mayrina (+1)

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

  • Tell Kled that they are safe now (+1)
    • OR Say the dragonborn was only pretending to be a friend (+1)
  • Tell Adrielle that hags and their agents are liars and cheats (+1)
  • After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her (+2) (either option)

If you have killed Auntie Ethel:

  • Persuade Persuade Mayrina to let Connor go (+1)
    • OR Tell her to take time and celebrate (+1)
  • If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge (+1)
    • OR Say it wasn't so amazing (+1) (The line differs depending on whether Vanra survived or not)
  • When Mayrina asks you whether you have saved Vanra, answer that of course you did it (+1)
  • Playing as a Ranger Ranger or a Druid Druid, tell either Mayrina or Kled that you killed a perversion of everything natural (+1)
  • Tell Adrielle that the hag is finally dead, thanks to you (+1)

At Lora's House:

  • If you haven't resolved the quest yet, ask Lora whether she really did threaten the tavern staff with a knife (+1)
  • After you have saved Vanra, talk to Lora and choose any answer except asking for a reward (+1) (either option)
    • OR Tell Lora it isn't her fault that she couldn't protect Vanra (+1)


The Baldur's Mouth (and dealing with its employees)

  • Threaten Ettvard Needle with the blackmail letters from Gortash (+1)
  • Talking to Estra Stir after you have defeated Gortash, say you'd rather never hear that prick's name again (+1)


Cazador's Dungeon


The Crimson Draughts

  • If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel (+1)
    • OR Tell Astarion that you all can leave if he doesn't want to be around Araj (+1)

Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet


The Elfsong Tavern

  • Convince Alan Alyth to lower the room price or to rent you it for free, using class-based line for a Barbarian Barbarian, a Bard Bard, a Sorcerer Sorcerer, a Rogue Rogue or a Wizard Wizard (+1) (either option requiring various skill checks with DC from 18 to 20)

Talking to Lakrissa and Alfira:

  • In the tavern hall, remind Lakrissa about your bet in the druid's grove, then say she owes you nothing OR Ask for a kiss instead (+1) (either option)
  • Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap OR Say you missed her (+1) (either option)
  • Speaking to them both on the tavern's roof, say they are very cute together (+1)
    • When Alfira tells you about her plans of opening a bard school, say you're proud of her (+1)

Speaking to Harvard Willoughby:

  • Agree to participate in Laff Riot, and then, in the first round, joke about Harvard smelling funny OR Joke about "Wizard and shatter" (+1) (either option)
    • OR, Playing as a Barbarian Barbarian, say "Laugh. Now" to the listeners (+1)
  • In the second round, use any joke (+1) (either option)
  • In the third round, joke about "A cleric and ham" (+1)

Talking to Dez Kanshaw:

  • Say he won't find courage on the bottom of a bottle OR Say he has enough left to buy a drink (+1) (either option)
  • When Dez tells you about the job offered to his son by Three-Piece, use race-based answer for a Half-Orc Half-Orc (+1)

Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:

  • If you haven't found the serial killer's list of targets, playing as a Ranger Ranger, persuade persuade her to use your help (+1)
  • If you have found the list of targets, show it/tell about it, then promise to do your best to investigate the Bhaalists' trail (+1)
  • Agree to warn the targets for Devella (+1)
    • OR Say that Flaming Fists should be protecting not only the patriars (+1)
  • Playing as The Dark Urge The Dark Urge, confess to it to Devella, then say you're working against Bhaal (+1) (two options depending on whether you actually have or have not the list of targets in the inventory)
    • OR Promise to stop your Father (+1)

Other interactions:

  • Talking to Doora Thumbfoot, agree to buy the necklace from her (+1)
    • OR Give her some money and tell to keep the necklace, too (+2)
  • Cheer Enforcer Skoona up, using class-based lines for a Barbarian Barbarian or a Monk Monk (+1) (either option)


Elerrathin's Home

  • Speaking to Jaheira's children (automated dialogue), when Rion asks whether you all are doomed, say "Not in this lifetime" (+1)
    • OR Say that the fight with the cult won't be easy (+1)
  • Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection (+1)

Note: All these options require having Jaheira in your party


The Facemaker's Boutique

  • Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique Half-Orc Half-Orc line (+1)

Talking to Devella Fountainhead:

  • Propose to investigate the cult for her (+1)
    • OR, Playing as The Dark Urge The Dark Urge, propose to infiltrate the cult to tear it down from within (+1)

Note: Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory


Golbraith's Cellar

  • Ask Golbraith Stredivas whether his son needs any help (+1) (Duergar Duergar characters have unique line here)
  • Say that mind flayers are dangerous, and then add that you'll take it from here (+1)
    • OR Say that if his son is half a hunter as Golbraith himself, he'll be fine (+1)
    • OR Use a class-based line for a Barbarian Barbarian, a Cleric Cleric, a Fighter Fighter, a Ranger Ranger or a Wizard Wizard, or a race-based line for a Drow Drow (+1) (either option)


Graveyard

  • Talking to Valmorba, inquire her about the grave of "M.Kurwin", then ask to borrow you a shovel (if you don't have one) (+1)

Note: Available only if you have read the letter about it found on the dead body of Gomwick in Act One

Dealing with Bugthimble at the "M.Kurwin" grave:

  • Ask what he was doing in your father's grave (+1) (Requires DC 25 Deception check)
  • Intimidate Intimidate him into surrendering the loot to you (+1)
  • Say "Thank goodness, you can keep it", and then:
    • Convince Convince him the treasure is cursed (+1)
    • Say the crate was promised for Nine-Fingers, then convince convince him to pay the fee for not breaking his snout (+1)
  • Playing as a Dragonborn Dragonborn, set to leave, and when he demands a fee, say you and he are practically kin (+1)

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, tell her to stop, because magic isn't a game (+1)
    • Ask who she wants to raise, then say she must never do it again (+1)
    • OR Tell Nina to let her brother rest in peace (+1) (Unique line for Monk Monk)
  • Report Nina's attempts to Mortarch Gracie Scyre (+1)
    • Then tell Nina that Mortarch is right (+1)
  • Playing as a Rogue Rogue, tell Gothric Rillyn he should have learned the signs of a dangerous mark (+1)
    • OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him (+1)


Grey Harbour Docks

  • Convince Captain Sleam to take aboard the whole Brislen family via Intimidation Intimidation, Persuasion Persuasion, or simply paying the sum they're lacking (+1)
  • When you come across the mob preparing to execute Volo, ask Churg Elvek what is the evidence of his crimes (+1)

Talking to Big Huido:

In the Iron Throne:

  • When Gortash connects to the Submersible upon you preparing to dock at the prison:
    • Tell him that you go where you choose (+1)
    • OR Say you're going to sack the place (using basic or unique line for The Dark Urge The Dark Urge) (+1) (either option)

Note: This option gives approval only if you did not strike an alliance with Gortash

  • OR Say "F*ck you" (+1)
  • After docking at the prison, when Omeluum approaches your mind, ask it to tell you what to do (+1)
  • Escape the prison with Ulder Ravengard alive (+10)
    • After saving Ravengard from the Iron Throne, if Wyll is in the party, tell the duke his son is a hero (+1)
    • If you failed to save Ravengard, tell Wyll you are sorry for it (+3)

Note: This line gives approval also if the dialogue is played out in the camp afterwards

At the Flymm Cargo:


The Heapside Prison

  • Talking to Skittle via Speak with Animals Speak with Animals, call him a "rat-ical mercantile rodent" (+1)
    • OR Ask what does obtaining goods in the prison en-tail (+1)
    • OR Ask to have a squeak at what he's got (+1)
  • Ask him whether his business is rat-ified by the local merchant's league (+1)


The House of Hope
Speaking to Hope or to her spirit:

  • In front of the Archive, say you need to get her out before the jailor kills her (+1)
  • After freeing Hope from her chains, speak with her (+1) and tell her she is beautiful (+1)
  • After defeating Raphael, if Korrilla was knocked out, tell Hope she didn't deserve to die (+1)

Talking to the Archivist, ask whether he'd like you to break bits of him (+1) (Works regardless you talk about your contract or the Orphic Hammer; Requires DC 25 Intimidation check)

In the Boudoir:

  • Provoke the fight with Haarlep (+1) by either way of listed below:
    • When Haarlep asks you why you are here, answer you've come to kill them
    • OR Refuse to undress for Haarlep
    • OR Choose to attack the incubus

Note: This option is available either before you shed your clothes or when they prompt you to lie on the bed

  • OR Agree to lie down, then plead to gods to get you out of here when the incubus approaches you
  • OR Fail a Wisdom Wisdom or Performance Performance check to resist the incubus and choose to fight your way out
  • OR Refuse to vow your body after the incubus asks for it

Note: Choosing DC 25 Constitution check line at the previous step of the dialogue does not give approval. Additional unique line for Astarion origin


Lady Jannath's Estate
If Oskar Fevras was not saved in Act One:

If Oskar Fevras was saved in Act One and the estate is now haunted:


The Society of Brilliance Lodge

Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in previous Acts

  • When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
    • Tell him he would be destroyed if you haven't saved him (+1)

Note: Requires DC 20 Persuasion check for a Githyanki Githyanki characters, and a DC 25 Persuasion check for all others

  • OR Successfully use Detect Thoughts Detect Thoughts on him and then say that it's his conscience that tells him to stop (+1)
  • OR Use a class-based line for a Barbarian Barbarian or a Warlock Warlock (+1) (Either option requires DC 20 Persuasion check and brings equal approval)


Lower City Sewers


The Sorcerous Sundries
Talking to Aradin near the entrance:

  • Successfully deceive deceive him, saying you haven't found the Nightsong (+1)
  • If you let slip to Aradin that you've found her, say she is immortal and tough (+1)
    • OR Deceive Deceive or intimidate intimidate Aradin to make him stop pursuing the Nightsong (+1) (Good, Neutral or Evil Cleric Cleric characters have unique line here)
    • OR, Playing as a Monk Monk, persuade persuade him (+1)

Talking to Lorroakan before resolving Dame Aylin's fate:

  • Tell Lorroakan you'll ask her to come to the tower, so that she ripped him to shreds (+1)
    • OR Use Deception Deception to convince Lorroakan that Aylin is dead (+1) (A Wizard Wizard, a Warlock Warlock and a Sorcerer Sorcerer characters have common unique line here)
    • OR Use a class-based line for a Bard Bard or a Sorcerer Sorcerer to mock Lorroakan over his plan (+1)

Facing Lorroakan along with Dame Aylin:

  • Tell the wizard you've come to stop him (+1)
    • OR Remind Lorroakan of Ketheric's fate (+1)
    • OR Tell Lorroakan that one more word about catching Aylin will be his last (+1)
    • OR, PLaying as Gale origin, ask him to reconsider his position (+1)
  • If you have betrayed Aylin to Lorroakan, say that this feels wrong (+1)

At the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Demand to release your "master" or die (+1)
    • Ask him politely to release your companion now (+1) (Available to all characters except Wizard Wizard)


The Steel Watch Foundry
If Tamia Holzt spots you in the Foundry:

  • Say you've come to bathe in Banites' blood (+1)

Talking to Zanner Toobin in the laboratory wing:

  • When Toobin tells you about their collars, ask whether they will fight if you save their families (+1)
  • If you have killed Banites in the workroom, tell Toobin about it (+1)

If you failed to switch off an activated Motivator, convince Toobin to move on, using Intimidation Intimidation or Persuasion Persuasion (+1)

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

Note: According to game files, a Vengeance Paladin Vengeance Paladin roll Persuasion Persuasion instead of Intimidation Intimidation for all others

  • Take Gondians' side and tell Wulbren you won't let hurt them (+1) (All Ironhands except Barcus Wroot become hostile)
  • OR, Convince Wulbren to let the Gondians go away (+1) (Requires DC 20 Persuasion check)

Note: A Deep Gnome Deep Gnome, a Good Cleric Cleric, a Devotion Paladin Devotion Paladin have a unique line here and a DC 18 Persuasion check instead of basic one. Deep Gnome Deep Gnome characters roll Performance Performance instead of Persuasion Persuasion

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Gondians, tell Barcus that Wulbren was past saving (+1)
    • OR Say that Wulbren deserved to die (+1)
  • If you convinced both factions to make peace, tell Barcus you're impressed OR Say that he'll make a great leader of the Clan Ironhand (+1) (either option)


The Stormshore Tabernacle

  • Make an offering to Mielikki Mielikki, the Supreme Ranger (+1)
  • Pay honor to any other god of light and justice (+1)

Note: Any approval benefits here will be gained only if the offering is enough to receive the blessing


The Water Queen's House

  • Attending the funeral of Holli Dylford, tell Allandra Grey you've brought gold as an offering (+1)
    • OR Say you've brought a prayer (+1) (Not available for Barbarian Barbarian and Monk Monk characters)
    • OR, Playing as a Monk Monk, wish Holli's soul the stillness of a calmed ocean (+1)
    • OR, Playing as a Cleric Cleric, answer Allandra with a class-based line (+1)

Note: Using this option, the players may choose either a common Cleric line or a line reflecting exactly the deity their character is allied to


Other locations in Lower City

Note: You need to knock her out in the battle to speak to her afterwards

  • At the Counting House, on the bridge leading to the entrance, give Rags Deelarma a handful of coins (+1)
  • At Flymm's Cobblers, talking to Sally Flymm, choose to "put her out of her misery" (+1) (Sally and Dravo turn hostile to the party)
  • At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back (+1)

Note: This dialogue will occur if you come close to the gate without having all three Netherstones

Talking to children playing at X: -166 Y: -75:

  • Succeed a passive Perception Perception check and ask Cinnamon what is she hiding in her pocket (+1)
  • Ask Punkins to scan you (+1)
    • OR First refuse to be scanned, then say you will comply (+1)
    • OR, If you detected Cinnamon's "spy candy", tell Punkins about it (+1)


The Murder Tribunal

  • Tell Sarevok Anchev you were actually deciding who should get to kill him (+1)
    • If either Jaheira or Minsc or both of them are in the party, ask either of them (or both) whether they would like to kill the old man, or if the player character should do it themselves (+1)
  • Being judged, tell Sarevok that you didn't kill this person, but you will kill him instead (+1)
  • After becoming an Unholy Assassin:


The Bhaal Temple
Speaking to Avatar of Bhaal after defeating Orin:

  • Tell Bhaal that you have no desire to harm anyone else (+1)
    • OR Tell him that every night he possesses you your friends are in danger, and you won't stand it (+1)
  • Reject your Father's gift and blessings (+1)

Note: These options are available to The Dark Urge The Dark Urge characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same

Campsite and Conversations[edit | edit source]

Camp interactions

  • Discussing refugees, say that Baldur's Gate has a responsibility to people in need (+3)
  • If the ceremony of Gortash's ordaining came to a fight, tell Wyll you should have found another way (+3)
  • Meeting Florrick or Cordula Eltan in the Lower City streets, convince them to stand down (+5)
    • Then promise to seek the wyrm guardian of the city (+5)
    • OR Ask Wyll to decide what to do about the wyrm (+5)
    • Discussing the encounter with Wyll, say he could do so much good as a Duke (+5)
  • After reading the The Legend of Ansur, tell Wyll that you need Ansur's help to annihilate the cultists (+3)
  • Playing as The Dark Urge The Dark Urge, after rejecting Bhaal, tell Wyll you are cured of your bloodlust (+5)

Other companions and camp followers

  • After Aylin leaves to meet and fight Lorroakan, tell Isobel that you're going to help the aasimar (+1)
  • When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all (+1)

Note: Requires DC 18 Perception check or DC 18 Intimidation check, or DC 18 Wisdom check if you have successfully read read Vlaakith's mind

  • When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult (+1)
  • Accept Mizora's offer for a night of lust, but then change your mind and don't completely follow through with it (+10)

Romance

  • Within the third romantic scene, take the Wilden Oak's acorn he offers and agree to be with him (+10)
    • Then agree to spend the night together (+5)
    • If you decide to break relations, agree to dance with him one last time (+3)
  • When Halsin proposes to have sex, ask permission from Wyll. When he objects, say you want to be with him (+5)
  • Talking to Wyll after he was convinced to break the pact, agree to join him as a Blade of Avernus/as a Grand Duke's consort after the Netherbrain is defeated (+5)


Companion quest[edit | edit source]

  • When Mizora offers Wyll to rearrange their pact, convince Wyll to pledge his soul eternally so that his father would live (or was brought back if he died) (+10)
    • OR Tell Mizora to break the pact immediately, not waiting six months (+10)

Note: The latter option is available if you convinced Mizora to let Wyll go in the Mind Flayer Colony

  • OR Tell Wyll to break the pact and take his father's place OR to let his father die (+10)
  • Talking to Wyll after he was convinced to break the pact, succeed the passive Insight Insight check and talk him out of hunting Mizora (+3)
  • If Wyll was convinced to make an eternal pact, tell him he did the right, the selfless thing (+3)
  • After defeating Ansur, talk to Wyll and hail him as the Blade of Frontiers/Blade of Avernus/Grand Duke of Baldur's Gate (+15) (either option)

Notes[edit | edit source]

  1. It is well documented that there are numerous instances in the game where changes in approval likely should fire, but do not. This Nexusmods page explains the problem and offers a solution via a mod.