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(→‎Interactions: owlbear cub at nest)
(→‎Interactions: Migrated Approvals to its own page)
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* Bring Gale to the hidden room in [[Balthazar]]'s chamber and interact with the ritual circle. He will give you unique dialogue. Then control Gale and interact with the ritual circle to combine a [[Broken Moonlantern]] and [[Dead Pixie]] to create a [[Shadow Lantern]].
* Bring Gale to the hidden room in [[Balthazar]]'s chamber and interact with the ritual circle. He will give you unique dialogue. Then control Gale and interact with the ritual circle to combine a [[Broken Moonlantern]] and [[Dead Pixie]] to create a [[Shadow Lantern]].
}}
}}
===  Approval ===
===  Approval & Disapproval ===
[[File:Gale Approval.png|44px|left|alt=Gale Approves|link=|Gale Approves]]Gale generally approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.
[[File:Gale Approval.png|44px|left|alt=Gale Approves|link=|Gale Approves]]Gale generally approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.


The following story and dialogue choices will cause Gale to gain [[approval]].
{{SpoilerBox|
==== Act One Approval ====
'''[[Ravaged Beach]]'''
* Demand more than apologies from [[Astarion]] when meeting him ({{Approval|Gale|+1}})
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]] or tell it ([[Speak with Animals (Condition)|Speak with Animals]]) that you will not hurt it ({{Approval|Gale|+1}})
'''Roadside Cliffs'''
* Persuade the Tieflings to let [[Lae'zel]] go ({{Approval|Gale|+1}})
* Recruit [[Lae'zel]] into the party ({{Approval|Gale|+1}})
'''[[Chapel Entrance]]'''
* Solve the encounter with [[Gimblebock]] outside the Crypt without violence ({{Approval|Gale|+1}})
'''[[Druid Grove]]'''
* Persuade [[Aradin]] and [[Zevlor]] to stop fighting ({{Approval|Gale|+1}})
* Promise [[Zevlor]] you will talk to [[Kagha]] about stopping the ritual ({{Approval|Gale|+1}})
* Agree to help [[Zevlor]] (in his cave) to try to convince to [[Kagha]] to stop the ritual. (only if you previously decline to help / skip talking to [[Zevlor]] / knockout by [[Aradin]]) ({{Approval|Gale|+1}})
* Agree to help the Tieflings for [[Wyll]]
* Recruit [[Wyll]] into the party ({{Approval|Gale|+1}})
* Use [[Athletics]]/[[Insight]] or [[Detect Thoughts]] to help [[Guex]] train ({{Approval|Gale|+1}})
* Use [[Persuasion]] to convince [[Rolan]], [[Lia]], and [[Cal]] to stay in the Grove ({{Approval|Gale|+1}})
* Talk about [[Rolan|Rolan's]] wizard master [[Lorroakan]] and agree to set up an introduction ({{Approval|Gale|+1}})
* Step between [[Arka]] and [[Sazza]] ({{Approval|Gale|+8}})  (Works even if Gale is not an active member of the party)
* Use [[Persuasion]]/[[Intimidation]] or [[Detect Thoughts]] to convince [[Arka]] to not shoot [[Sazza]] ({{Approval|Gale|+1}})
* While talking/buying from [[Mattis]], catch [[Silfy]] trying to pickpocket you, and see her tears as genuine. ({{Approval|Gale|+1}})
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them ({{Approval|Gale|+1}})
* Save [[Arabella]] by talking to Kagha or as a druid tell Kagha's viper to let the child go. (Works even if Gale is not an active member of the party) ({{Approval|Gale|+8}})
* Call Kagha a monster. ({{Approval|Gale|+1}})
* Persuade Kagha to fight against the [[Shadow Druids]]
* Agree with [[Zevlor]] to kill the goblin horde's leaders
* Play with [[Alfira]] or convince her to finish her song ({{Approval|Gale|+1}})
'''[[Forest]]'''
* Crush the tadpole leaving [[True Soul]] [[Edowin]]
* Convince [[Scratch]] to go to the camp
'''[[Owlbear Nest]]'''
* Successfully make the [[Owlbear]] to let you go peacefully. ({{Approval|Gale|+1}})
* After killing the [[Owlbear]], spare the [[Owlbear Cub]]. ({{Approval|Gale|+1}})
'''[[Blighted Village]]'''
* Enter the village by talking with the goblin booyahg at the East gate or intimidate the goblin warrior on the South gate. ({{Approval|Gale|+1}})
* Persuade [[Fezzerk]] at the Windmill to leave peacefully.
* Save [[Barcus Wroot]] by the windmill in [[Blighted Village]] and tell him that he owes you nothing
'''[[Sunlit Wetlands]]'''
* Help [[Auntie Ethel]] when she's confronted by Johl and Demir
* When talking with Johl and Demir after [[Auntie Ethel]] leaves, tell them "Let me - I'll bring Mayrina home"
'''[[Riverside Teahouse]]'''
*Drink from the well outside the teahouse (Works even when the illusion is gone)
'''[[The Risen Road]]'''
* Recruit [[Karlach]] into the party ({{Approval|Gale|+2}})
'''[[Zhentarim Basement]]'''
* Free the artist [[Oskar Fevras]] from the Zhentarim hideout
* Agree to pay the artist [[Oskar Fevras]] an extra 200 gold after freeing him
'''[[Myconid Colony]]'''
* Give an antidote to [[Thulla]]
'''[[Crèche Y'llek]]'''
* Successfully persuade [[Sa'varsh Kethk]] to spare [[Youth Varrl]]
* Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg|githyanki egg]] and suggest you'll take it to a better Creche or raise it yourself
* Give [[Kith'rak Therezzyn]] the [[Mysterious Artefact]]
* As a [[Warlock]], try to bargain with [[Ch'r'ai W'Wargaz]] in giving him the [[Mysterious Artefact]]
* Refuse [[Vlaakith|Vlaakith's]] demands to enter the [[Mysterious Artefact]]
'''Camp/Conversation'''
* Sacrifice a magical artefact to keep him stable. ({{Approval|Gale|+10}})
* Say that it is gratifying to hear him saying that he has grown to trust you ({{Approval|Gale|+1}})
* After speaking to Lae'zel, talk to [[Shadowheart]] and tell her you agree
* Say that you are happy to help when he shares that he will need to consume magical items ({{Approval|Gale|+2}})
* Agree to not ask questions when he asks you to not ask questions
* Give him the [[Staff of Crones]]
* Give him the [[Necromancy of Thay]]
* Give him the [[Amulet of Selûne's Chosen]]
* Give him the [[Sword of Justice]]
* Give him the [[Idol of Silvanus]]
* Pet [[Scratch]]
* Tell [[Mizora]] not to lay a finger on Karlach during her first appearance ({{Approval|Gale|+1}})
* Threaten to kill [[Mizora]] during her first appearance ({{Approval|Gale|+1}})
* Tell him he is among friends when he says he has something to tell you
* Feed the [[Owlbear Cub]] when it arrives at the [[Campsite|Camp]]
* Successfully skill check to heal the [[Owlbear Cub]] when it appears again at the [[Campsite|Camp]]
* At camp, promise [[Barcuss Wroot]] that you will find his friend [[Wulbren]] at [[Moonrise Towers]]
* Question why the Gods don't directly intervene when Elminster comes to your camp
* Tell Arabella her parents would be proud ({{Approval|Gale|+1}})
* After staking Astarion, say bringing him was a mistake. ({{Approval|Gale|+1}})
* When you find Gale conjuring an image of Mystra, use [[Insight]] on him to say "there's more to it than that". (Note: the Cleric or Paladin-specific option will not give approval.) {{Approval|Gale|+1}}
* When Gale says that Mystra "is all creation"...
** ''([[Wizard]]-only)'' Tell him you agree and that "there's no greater deity". {{Approval|Gale|+5}}
** ''([[Cleric]] of Mystra only)'' Tell him "no other god comes close to her divinity". {{Approval|Gale|+5}}
* When Gale offers to help you experience the Weave, tell him you'd like to. (The Cleric-specific options about normally doing so via prayer will also give approval.) {{Approval|Gale|+5}}
* When experiencing the Weave with Gale, and given a choice of what to imagine:
** Picture kissing him. {{Approval|Gale|+10}} ''(starts [[romance]])''
** Picture taking a romantic walk with him. {{Approval|Gale|+5}} ''(starts [[romance]])''
'''Raphael's deal'''
* Meeting [[Raphael]] "I need to think this over." OR "Then fix it. Or die by my hand!" ({{Approval|Gale|+1}})
* Ask him how he proposes to deal with the devil ({{Approval|Gale|+1}})
==== Act Two Approval ====
'''[[Shadowed Battlefield]]'''
* Free [[Dolly Dolly Dolly|Dolly]] from the [[Moonlantern]] carried by [[Kar'niss]].
'''[[Last Light Inn]]'''
* Play the Lute to wake up [[Art Cullagh]]
* Warn [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her
* Tell [[Halsin]] "You can count on me" before he opens the portal ({{Approval|Gale|+1}})
* Successfully protect the portal [[Halsin]] enters ({{Approval|Gale|+1}})
'''[[Reithwin Town]]'''
* Reunite [[Oliver]] with [[Thaniel]].
'''Camp/Conversation'''
* Invite [[Halsin]] to join your party
* Tell [[Arabella]] her parents would be proud of her
==== Act Three ====
'''[[Rivington]]'''
* Tell [[Fist Rowan]] "They're innocent people.  You can't just kill them!"
* Try to help the [[Dying Stone Lord Thug]] ({{Approval|Gale|+1}})
'''[[Grey_Harbour_Docks|Grey Harbour Docks]]'''
* Persuade Captain Sleam to take the entire Brislen family ({{Approval|Gale|+1}})
}}
=== Disapproval ===
Gale dislikes harming innocents or destroying or wasting valuable knowledge or lore.
Gale dislikes harming innocents or destroying or wasting valuable knowledge or lore.


The following story and dialogue choices will cause Gale to lose [[approval]].
''Main Article: [[Gale/Approval]]''
{{SpoilerBox|
==== Act One Disapproval ====
'''[[Ravaged Beach]]'''
* Accept [[Astarion]]'s apology when you meet him and say you would have done the same OR likewise wanted to see Astarion's innards on the ground. ({{Approval|Gale|-1}})
 
'''[[Druid Grove]]'''
* Tell Zevlor that you have other things to do
* Tell the Tielfling kids trained by [[Asharak]] that they are going to die ({{Approval|Gale|-1}})
* Attack [[Findal]] after healing him ({{Approval|Gale|-1}})
* After saving [[Mirkon]] from the harpies, tell him to stop snivelling or the harpies will return. ({{Approval|Gale|-1}})
 
'''[[Owlbear Nest]]'''
* After killing the Owlbear, kill it's cub as well. ({{Approval|Gale|-1}})
 
'''[[Blighted Village]]'''
*Read the [[Necromancy of Thay]].
 
'''[[Creche Y'llek]]'''
* Offer to fight Youth Varrl to the death ({{Approval|Gale|-1}})
* Kill Youth Varrl ({{Approval|Gale|-1}})
* Suggest you'll cook or sell the Githyanki egg when trying to convince Varsh Ko'kuu to give it to you. {{Approval|Gale|-1}})
* Crush the Githyanki egg.
* Accept [[Vlaakith|Vlaakith's]] demands to enter the [[Mysterious Artefact]]
 
'''Camp/Conversation'''
* Tell the party that Astarion will remain in the party because you trust him when it is revealed to them he is a vampire, or tell the party that if they don't like [having a vampire in the party], that they can leave. ({{Approval|Gale|-1}})
* Give Astarion the [[Necromancy of Thay]] ({{Approval|Gale|-5}}) or destroy it.
* When Elminster visits camp, joke about how you'll be rid of the Absolute and Gale when he uses the orb.
* Ask [[Mizora]] if she will leave if you turn on [[Karlach]]. ({{Approval|Gale|-1}})
* When Gale offers to help you experience the Weave, turn him down. {{Approval|Gale|-2}}
* ''([[Wizard]], [[Warlock]], [[Sorcerer]] or [[Bard]])'' When Gale asks if the Weave feels the same way to you as it does to him, tell him you "practise magic, not melodrama". {{Approval|Gale|-1}}
* When experiencing the Weave with Gale, and given a choice of what to imagine:
** Picture kicking him in the gut {{Approval|Gale|-5}}
** Picture his head on a spike. {{Approval|Gale|-10}}
* When Gale says that Mystra "is all creation", tell him he's deluded. (Note: This dialogue option is unavailable to Sorcerers.) {{Approval|Gale|-2}}
* When Gale is helping you experience the Weave and tells you to "picture the concept of harmony", tell him that it's too abstract for your tastes. {{Approval|Gale|-1}}
* As [[the Dark Urge]]: {{Blur|Confess to murdering the bard. ({{Approval|Gale|-1}})}}
* If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any ({{Blur|because he's made a deal with Raphael}}), use the tadpole's powers to find out why. {{Approval|Gale|-5}}
 
==== Act Two Disapproval ====
'''Last Light Inn'''
* Drink the wine when talking to [[Jaheira]] inside
 
'''[[Gauntlet of Shar]]'''
* Lick the dead spider. ({{Approval|Gale|-1}})
** Lick the dead spider again. ({{Approval|Gale|-1}})
 
==== Act Three Disapproval ====
'''[[Sharess' Caress]]'''
* Tell "I could show you pleasures your husband never could" to Sauceman Chorizo.
 
}}


=== Romance ===
=== Romance ===

Revision as of 01:43, 20 September 2023

Wizard Prodigy
Gale Dekarios
Gale2.png
Stats
Level 1

STR

8
(-1)

DEX

13
(+1)

CON

15
(+2)

INT

17
(+3)

WIS

10

CHA

12
(+1)
Bg3 content hr.png
Creature Race Icon.png  Race [[Human Human|Human Human]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 8
Creature AC Icon.png  AC 10
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 60kg / 120lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +2
Character information
Class Wizard Wizard
Background Sage
Location Wilderness
Allies Tara, Elminster, Mystra (dependant)
In-game
Gale's appearance in EA


Gale is an Origin character and Companion in Baldur's Gate 3. He is a Human Wizard with the Sage background.

Origin characters can be played as the main character, otherwise, they can be recruited as a companion early on.

Can be spoken to with Speak with Dead.

There's a gust of Weave about you, but it's a mere breeze. I need a tempest.
Gale, in search of powerful magic


Gameplay

As a Wizard, Gale excels at learning and casting a wide variety of arcane Spells. Using his Arcane Recovery ability, he can keep casting spells long after other spellcasters have run out of Spell Slots.

Wizards have the unique ability to learn more spells from spell scrolls they find in their travels, although these spells must be ones they could normally learn on a level-up.

At Level 2, Gale can specialise in a school of magic, allowing him to learn spells from that school of magic for reduced cost. This specialization also grants Gale extremely powerful bonuses to spells cast from that school of magic.

Proficiencies

Equipment
Saving Throws
Skills

Spells Known

  • As a Wizard, Gale can learn additional spells from spell Scrolls.
Level 1 Spells Known
Cantrips Known

Recruitment

Gale can be recruited in Act One.

  • Gale is first encountered when approaching the Roadside Cliffs Ancient Rune Circle, north of the Ravaged Beach and near the Nautiloid crash site. Upon drawing near the circle, Gale will emerge from it. He will suggest joining forces to increase their chances of finding a solution to their Tadpole infection. If the player agrees, Gale will join the party.
  • It is possible to fail the Strength checks needed to pull him out of the portal.

Gale can be recruited in Act One.

When approaching the Roadside Cliffs Ancient Rune Circle, north of the Ravaged Beach, it will appear to be flickering erratically. The player can choose to investigate the circle more closely, or leave it alone. Choosing to investigate the circle has Gale stick his hand out from inside the circle and ask for a helping hand.

  • Wizards and Sorcerers will have special options to interact with the circle. (Other classes untested, please add more info.)
  • It is possible to fail the Strength checks needed to pull him out of the portal. If this happens, he will fall back in and be unrecruitable.
  • If playing as the Dark Urge, there is an additional option to "fantasise about hacking off the hand". If this option is chosen, then Gale will not be recruitable - though you will get Gale's Severed Hand as a souvenir, at least!

Background

From a young age, Gale was a prodigy with magic, manipulating magic like a skilled virtuoso plays music. He lived in Waterdeep. He has a tressym called Tara. His talent drew the attention of the Goddess of Magic herself, Mystra, whom was so taken by his skill that she revealed to him arcane secrets known by few others. They shared an intimate relationship until one day Mystra grew distant and disappeared, seemingly displeased with Gale. Spurned by his goddess, Gale lost most of his incredible magical prowess, although he was still a more than capable wizard.

Determined to gain her affections back, Gale sought out a dangerous tome with the objective of returning some lost magic back to his beloved goddess. Ultimately, Gale failed in his endeavour and his body became an unwitting host to an extremely destructive Netherese orb. To keep the orb inhabiting and corrupting his body in check, Gale must continually sate it with powerful magical artefacts - if he fails, the orb will detonate, bearing enough destructive power to bring down even whole cities, and Gale with them.

Personal Quest

Gale's Companion Quest is: The Wizard of Waterdeep

Personality

Gale can come off as proud or arrogant, but will also treat those in need with kindness. He tends to ponder intellectually and looks at everything with a pragmatic and analytical view. Gale tends to be evasive about himself and his past, often changing topics or asking listeners to remain non-judgmental during his stories.

Interactions

Unique Events

Extra scenes/events you can get if you take Gale to specific locations or do specific things.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act Two

Moonrise Towers

Approval & Disapproval

Gale Approves
Gale generally approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.

Gale dislikes harming innocents or destroying or wasting valuable knowledge or lore.

Main Article: Gale/Approval

Romance

Gale can be romanced.

Charm Person Icon.png Romance Spoilers This section reveals details about romance and may contain mature themes.

  • As early as Act One (if the player has Medium approval), the player can trigger a scene with Gale where Gale talks to the player about Mystra can be triggered. During the scene, Gale will offer to share with the player being under the weave, and if the player successfully passes all the checks, they may envision holding hands or kissing Gale for approval points.


Achievements

A-Repairing the Weave.jpg

Repairing the Weave
Stabilise Gale's Netherese orb.


Trivia

  • Gale is voiced by Tim Downie.
  • According to Larian Studios, until Patch 3 of Early Access, Gale was both the most romanced and most killed companion.
  • Gale received an appearance change in Patch 8. Earrings and a tattoo on his chest/collarbone were added, and his face was changed.
  • Gale's last name is "Dekarios."

Gallery

External Links