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* As early as [[Act One]] | * As early as [[Act One]], with '''medium''' approval, the player can trigger a scene with Gale where he invites the player to experience the Weave with him. The player will then need to pass three skill checks (all DC 5): | ||
:* Sleight of Hand / Arcana / Performance - to imitate the gesture | |||
:* Intelligence / Arcana / Performance - to repeat the words | |||
:* History / Nature / Insight / Performance - to picture the concept of harmony in your mind | |||
:: ''*Magic-users such as sorcerers and clerics will have class-specific options to bypass the checks'' | |||
: If the player successfully passes all three checks and chooses to hold onto the moment, they will be given several options to "imagine their desire, and Gale will know it." Picturing kissing him or holding his hand will start his romance. | |||
}} | }} |
Revision as of 05:00, 27 September 2023
Wizard Prodigy | |||||||
Gale Dekarios | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 1 | |||||||
| |||||||
Race | [[| ]] | ||||||
Type | Humanoid | ||||||
HP | 8 | ||||||
AC | 10 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 60kg / 120lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +2 | ||||||
Character information | |||||||
Class | |||||||
Background | Sage | ||||||
Location | Wilderness | ||||||
Allies | Tara, Elminster, Mystra (dependant) | ||||||
Additional information | |||||||
Voice actor | Tim Downie | ||||||
Model | |||||||
Gale is an Origin character and Companion in Baldur's Gate 3. He is a Human Wizard with the Sage background.
Origin characters can be played as the main character, otherwise, they can be recruited as a companion early on.
Can be spoken to with Speak with Dead.
“ | There's a gust of Weave about you, but it's a mere breeze. I need a tempest. |
„ |
— Gale, in search of powerful magic |
Gameplay
As a Wizard, Gale excels at learning and casting a wide variety of arcane Spells. Using his Arcane Recovery ability, he can keep casting spells long after other spellcasters have run out of Spell Slots.
Wizards have the unique ability to learn more spells from spell scrolls they find in their travels, although these spells must be ones they could normally learn on a level-up.
At Level 2, Gale can specialise in a school of magic, allowing him to learn spells from that school of magic for reduced cost. This specialization also grants Gale extremely powerful bonuses to spells cast from that school of magic.
Proficiencies
Equipment
- , , , , , ,
- Light armour, Shields
Saving Throws
Skills
Spells Known
Level 1 Spells Known
Cantrips Known
Recruitment
Gale can be recruited in Act One.
When approaching the Roadside Cliffs Ancient Rune Circle, north of the Ravaged Beach, it will appear to be flickering erratically. The player can choose to investigate the circle more closely, or leave it alone. Choosing to investigate the circle has Gale stick his hand out from inside the circle and ask for a helping hand.
A Strength check (DC 7) is required to pull Gale free from the circle. Certain classes have alternative checks they can make instead:
- (Wizard) Intelligence (DC 7)
- (Warlock, Sorcerer, Bard) Charisma (DC 7)
- (Druid, Cleric) Wisdom (DC 7)
- (Rogue) Dexterity (DC 12)
If the first check is failed, a second can be attempted:
- If the first check was Strength, the second will be a DC 12 Strength check.
- If the first check was a class-specific one, the second will be a DC 7 Strength check.
Succeeding any of the above checks will pull Gale out of the circle, at which point he can be recruited. +1 +1
Failing two checks, or choosing to leave him to his fate, will mean Gale falls back into the circle and cannot be recruited.
If playing as the Dark Urge, there is an additional option to "fantasise about hacking off the hand". If this option is chosen, then Gale will not be recruitable - though you will get Gale's Severed Hand as a souvenir, at least! +1 -1 -1
Background
From a young age, Gale was a prodigy with magic, manipulating magic like a skilled virtuoso plays music. He lived in Waterdeep. He has a tressym called Tara. His talent drew the attention of the Goddess of Magic herself, Mystra, who was so taken by his skill that she revealed to him arcane secrets known by few others. They shared an intimate relationship until one day Mystra grew distant and disappeared, seemingly displeased with Gale. Spurned by his goddess, Gale lost most of his incredible magical prowess, although he was still a more than capable wizard.
Determined to gain her affections back, Gale sought out a dangerous tome with the objective of returning some lost magic back to his beloved goddess. Ultimately, Gale failed in his endeavour and his body became an unwitting host to an extremely destructive Netherese orb. To keep the orb inhabiting and corrupting his body in check, Gale must continually sate it with powerful magical artefacts - if he fails, the orb will detonate, bearing enough destructive power to bring down even whole cities, and Gale with them.
Personal Quest
Gale's Companion Quest is: The Wizard of Waterdeep
Personality
Gale can come off as proud or arrogant, but will also treat those in need with kindness. He tends to ponder intellectually and looks at everything with a pragmatic and analytical view. Gale tends to be evasive about himself and his past, often changing topics or asking listeners to remain non-judgmental during his stories.
Interactions
Unique Events
Extra scenes/events you can get if you take Gale to specific locations or do specific things.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Act Two
- Bring Gale to the hidden room in Balthazar's chamber and interact with the ritual circle. He will give you unique dialogue. Then control Gale and interact with the ritual circle to combine a Broken Moonlantern and Dead Pixie to create a Shadow Lantern.
Approval & Disapproval
Gale generally approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.Gale dislikes harming innocents or destroying or wasting valuable knowledge or lore.
Main Article: Gale/Approval
Romance
Gale can be romanced.
Romance Spoilers This section reveals details about romance and may contain mature themes.
- As early as Act One, with medium approval, the player can trigger a scene with Gale where he invites the player to experience the Weave with him. The player will then need to pass three skill checks (all DC 5):
- Sleight of Hand / Arcana / Performance - to imitate the gesture
- Intelligence / Arcana / Performance - to repeat the words
- History / Nature / Insight / Performance - to picture the concept of harmony in your mind
- *Magic-users such as sorcerers and clerics will have class-specific options to bypass the checks
- If the player successfully passes all three checks and chooses to hold onto the moment, they will be given several options to "imagine their desire, and Gale will know it." Picturing kissing him or holding his hand will start his romance.
Achievements
Trivia
- Gale is voiced by Tim Downie.
- According to Larian Studios, until Patch 3 of Early Access, Gale was both the most romanced and most killed companion.
- Gale received an appearance change in Patch 8. Earrings and a tattoo on his chest/collarbone were added, and his face was changed.
- Gale's last name is "Dekarios."
Gallery
External Links
- Gale on the Forgotten Realms Wiki