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Gale
Wizard Prodigy | |||||||
Gale Dekarios | |||||||
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Stats | |||||||
Level 1 | |||||||
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Race | |||||||
Type | Humanoid | ||||||
HP | 8 | ||||||
AC | 10 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 75kg / 150lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +2 | ||||||
Character information | |||||||
Class | |||||||
Background | Sage | ||||||
Location | Wilderness | ||||||
Allies | Tara, Elminster, Mystra (dependant) | ||||||
Additional information | |||||||
Voice actor | Tim Downie | ||||||
Models | |||||||
Template:CompanionTab Gale is an Origin character and Companion in Baldur's Gate 3. He is a Human Wizard with the Sage background.
Origin characters can be played as the main character, otherwise, they can be recruited as a companion early on.
Can be spoken to with Speak with Dead.
“ | There's a gust of Weave about you, but it's a mere breeze. I need a tempest. |
„ |
— Gale, in search of powerful magic |
Gameplay
As a Wizard, Gale excels at learning and casting a wide variety of arcane Spells. Using his Arcane Recovery ability, he can keep casting spells long after other spellcasters have run out of Spell Slots.
Wizards have the unique ability to learn more spells from spell scrolls they find in their travels, although these spells must be ones that appear on the Wizard spell list.
At Level 2, Gale can specialise in a school of magic, allowing him to learn spells from that school of magic for reduced cost.
Proficiencies
Equipment
- , , , , , ,
- Light armour, Shields
Saving Throws
Skills
Spells Known
Level 1 Spells Known
Cantrips Known
Recruitment
Gale can be recruited in Act One.
When approaching the Roadside Cliffs Ancient Rune Circle, north of the Ravaged Beach, it will appear to be flickering erratically. The player can choose to investigate the circle more closely, or leave it alone. Choosing to investigate the circle has Gale stick his hand out from inside the circle and ask for a helping hand.
A Strength check (DC 7) is required to pull Gale free from the circle. Certain classes have alternative checks they can make instead:
- (Wizard) Intelligence (DC 7)
- (Warlock, Sorcerer, Bard) Charisma (DC 7)
- (Druid, Cleric) Wisdom (DC 7)
- (Rogue) Dexterity (DC 12)
If the first check is failed, a second can be attempted:
- If the first check was Strength, the second will be a DC 12 Strength check.
- If the first check was a class-specific one, the second will be a DC 7 Strength check.
Succeeding any of the above checks will pull Gale out of the circle, at which point he can be recruited. +1 +1
Failing two checks, or choosing to leave him to his fate, will mean Gale falls back into the circle and cannot be recruited.
If playing as the Dark Urge, there is an additional option to "fantasise about hacking off the hand". If this option is chosen, then Gale will not be recruitable - though you will get Gale's Severed Hand as a souvenir, at least! +1 -1 -1
Background
From a young age, Gale was a prodigy with magic, manipulating magic like a skilled virtuoso plays music. He apparently conjured rabbits as a toddler, and at the age of ten, he summoned a tressym, Tara, after his parents refused to get him a kitten. Gale's talent eventually drew the attention of the Goddess of Magic, Mystra, who made him one of her Chosen. Mystra became a teacher, muse, and eventually lover to Gale.
Gale, longing to impress his Goddess, begged her to give him access to forbidden levels of magic, which she repeatedly refused. He sought out a tome containing a scrap of Netherese Weave, hoping to impress Mystra by returning it to her. However, when he opened the book, something shot from the book into his chest, and his body became an unwitting host to an extremely destructive Netherese orb. To keep the orb inhabiting and corrupting his body in check, Gale must continually sate it with powerful magical artefacts - if he fails, the orb will detonate, bearing enough destructive power to bring down even whole cities, and Gale with them. As a punishment for his hubris, Gale lost his position as Chosen, and Mystra ceased contact with him.
Prior to his abduction by mind flayers, Gale lived in a tower in Waterdeep. He and Tara spent most of their time locating magic items for him to consume. After his abandonment by Mystra, Gale became something of a recluse, and describes himself as having few friends.
At some point, Gale was mentored by Elminster, who acts as Gale's friend and as a parental figure.
Personal Quest
Gale's Companion Quest is: The Wizard of Waterdeep
Personality
Gale is an intelligent, thoughtful wizard, with a good-hearted and peaceful nature. He has a scholarly, slightly pompous speaking style. He speaks openly about himself when asked, describing himself as a "wizard of some renown" who enjoys good wine and ocasionally writing poetry. He frequently shares anecdotes from his youth or his career as a wizard. Like Karlach and Wyll, he generally approves of the player's good-aligned choices.
Despite this, the game offers the player the choice to mistrust Gale as soon as he is pulled free of the rock in Act 1. His attitude towards the player character is often presumptuous, condescending and manipulative. He lies reapetedly by omission about the danger posed to the rest of the party by his "condition". If pressed, or if the player character uses the tadpole's powers to delve into his mind for extra information, he will invoke his right to privacy, disapprove and insult them.
After the end of Act Two, Gale becomes fascinated by the existence of the Crown of Karsus, and shows an obsessive, power-hungry side to his personality. Depending on the player's choices, he either regrets his hubris and makes a commitment to become more humble, or decides to reforge the crown and use it to ascend to godlike status, using his new powers to help people.
Interactions
Unique Events
Extra scenes/events you can get if you take Gale to specific locations or do specific things.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Act Two
- Bring Gale to the hidden room in Balthazar's chamber and interact with the ritual circle. He will give you unique dialogue. Then control Gale and interact with the ritual circle to combine a Broken Moonlantern and Dead Pixie to create a Shadow Lantern.
Approval & Disapproval
Gale generally approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.Gale dislikes harming innocents or destroying or wasting valuable knowledge or lore. He also usually reacts with disapproval to criticism of his convictions and attitudes.
Main Article: Gale/Approval
Romance
- See Gale/Romance
Gale can be romanced.
Achievements
Trivia
- Gale is voiced by Tim Downie.
- According to Larian Studios, until Patch 3 of Early Access, Gale was both the most romanced and most killed companion.
- Gale received an appearance change in Patch 8. Earrings and a tattoo on his chest/collarbone were added, and his face was changed.
- Gale's last name is "Dekarios." He apparently prefers to use the title "Gale of Waterdeep", as it sounds more impressive than "Gale Dekarios". Depending on the player's choices, he may decide to switch back to using his real name at the end of the game.
- His mother's name is Morena.
- When he was ten, he summoned a Magma Mephit, who he is still friends with today. It's likely that this is the same Magma Mephit who appears in In Case of Death....
- He will correct the player if they refer to Tara as "his" tressym. However, Tara refers to Gale as hers and affectionately calls him the "most expensive pet in Waterdeep".
- During the end of his Companion story, Wyll remarks, "Let's hope Gale doesn't take offence if I assume cooking duties, just the once." This implies that Gale usually does the cooking. Additionally, if he is sent to camp when recruited in Act One, he will tell the player he is going to cook a slow roast for their return.
Gallery
External Links
- Gale on the Forgotten Realms Wiki
- Gale's Character Sheet (PDF) on D&D Beyond. ( Archived version from 2023-09-04).