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{{PageSeo | |||
| | | description = Volo is a Camp Follower in Baldur's Gate 3. He can be first found interviewing a bear and later captured by Goblins. | ||
| | | image = Volo-facePatch7.png | ||
}}]] | }} | ||
{{Infobox creature | |||
| name = Volo | |||
| full name = Volothamp Geddarm | |||
| title = Procurer of Associates, Stories, and Curios | |||
| image = Volo-facePatch7.png | |||
| va = [https://www.imdb.com/name/nm0389621 Stephen Hogan] | |||
| race = [[Human]] | |||
| hometown = Faerûn | |||
| level = 3 | |||
| initiative = +1 | |||
| prof bonus = +2 | |||
| size = Medium | |||
| type = Humanoid | |||
| ac = 11 | |||
| hp = 18 | |||
| t hp = 23 | |||
| movement m = 9 | |||
| weight kg = 60 | |||
| hiddenlevel = 3 | |||
| str = 9 | |||
| dex = 12 | |||
| con = 10 | |||
| int = 15 | |||
| wis = 11 | |||
| cha = 16 | |||
}} | |||
'''Volothamp Geddarm''', or '''Volo''', for short, is a [[Camp Follower]] in ''[[Baldur's Gate 3]]''. He can be first found at the [[Sacred Pool]] during [[Act One]], interviewing a bear. Volo is a recurring character in {{FRWiki|Forgotten Realms}} media and a returning character from ''Baldur's Gate'' and ''Baldur's Gate II: Throne of Bhaal''. | |||
{{DiQ|Our fates are bound, my wisdom vast, | |||
I dearly hope our kinship lasts!|Volo|'s dedication written in [[Volo's Guide to Baldur's Gate (Signed)]]}} | |||
== | == Overview == | ||
{{ | Volothamp Geddarm is a widely travelled wizard, most well known for his guidebooks, such as ''{{FRWiki|Volo's Guide to Monsters}}'' and ''Volo's Guide to Waterdeep''. [[Elminster]], an occasional fact checker and editor of his books - notably Volo's ''Guide to Monsters'', has said he is prone to "exaggeration, misrepresentation, and flights of fancy". {{ref|Greenwood, Ed (January 1996). ''Volo's Guide to the Dalelands''. TSR, Inc, pp. 4–5.}} | ||
Volo | |||
== Involvement == | |||
=== Act One === | |||
Volo is found at the [[Sacred Pool]] in the Druid Grove. He will interview the player character regarding the goblin assault on the gates and then head to the [[Goblin Camp]], intent on documenting their behavior from the inside. | |||
There the party will find Volo again, now held captive and forced to act as a jester and "entertainment" for the goblins. He is taken to a cage inside the [[Defiled Temple]], from which he can be freed via a skill check. If rescued, he will head to the camp. | |||
Volo | Once present in the [[Campsite]], Volo will offer to attempt to remove the Mind Flayer [[Tadpole]] from the player character's skull via highly questionable methods. Doing this will end in catastrophe, but the player character receives an enchanted eye in compensation, granting [[Volo's Ersatz Eye (passive feature)|Volo's Ersatz Eye]] permanently. He will then leave. This offer is only available during Act One and Act Two. | ||
At the conclusion of the Druid's grove quest line, Volo will attend the celebratory party regardless of which side the party aligned with. If the grove was protected, he will sing a song; if the grove was attacked he will once again be in a cage (for his own protection) and will have some pointed questions for the player character as to how they justify slaughtering the refugees. | |||
If the player character does not take Volo up on his offer of surgery, he will remain in the camp until the end of Act Two. He does not have any new dialogue, but he can act as a vendor by choosing the "Trade" option in the dialog UI. Like other vendors, his inventory continually refreshes, with 5 [[Potion of Animal Speaking]] and an assortment of [[Scrolls]] that roughly match the party's current level (including up to Level 6 spells). Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character. | |||
=== Act Three === | |||
In Baldur's Gate, he can be found trapped again in front of the [[Steel Watch Foundry]] near the [[Grey Harbor Docks]], tied to a railcart loaded with [[Smokepowder Barrel]]s and with an angry mob ready to execute him. After rescuing and talking to him, he will appear again at camp and will give the party a [[Regarding the Slayer|book about the Slayer]]. | |||
== Companion approval == | |||
* If Volo is allowed to perform his operation {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Shadowheart|-1}} {{Approval|Karlach|-1}} | |||
<!-- Approvals verified in game data files. --> | |||
== Combat == | |||
Volo has no spell slots, but knows the following spells: | |||
{{Feature box|colour spray}}{{Feature box|grease}}{{Feature box|magic missile}} | |||
== Related literature== | |||
* [[Volo's Complete Guide to the Behaviour of Nymphs]] | |||
* [[Volo's Guide to Baldur's Gate]] | |||
* [[Volo's Guide to Baldur's Gate (Signed)]] | |||
* [[Volo's Guide to Spirits and Spectres]] | |||
* [[Volo's Note]] | |||
== Gallery == | == Gallery == | ||
<gallery | <gallery heights="200px" mode="packed"> | ||
File:Volo-Early.png|Volo's appearance at the start of ''Early Access.'' | File:Volo-Early.png|Volo's appearance at the start of ''Early Access.'' | ||
File:Volo-Patch5.png|Volo's appearance in Patch 5 and 6 of ''Early Access.'' | File:Volo-Patch5.png|Volo's appearance in Patch 5 and 6 of ''Early Access.'' | ||
File:Volo- | File:Volo-face.png|Volo's appearance since Patch 7 of ''Early Access.'' | ||
Volo Model.png|Volo's model. | |||
</gallery> | </gallery> | ||
[[Category: Humans]] | == Notes == | ||
[[Category: Camp | {{notebegin}} | ||
* Volo is voiced by [https://www.imdb.com/name/nm0389621/?ref_=tt_cl_t_5 Stephen Hogan], replacing [https://www.imdb.com/name/nm0667326/?ref_=ttfc_fc_cl_t23 Rob Paulsen] from previous games. | |||
* Volo has also appeared in multiple adventures, notably ''{{FRWiki|Tomb of Annihilation}}'', ''{{FRWiki|Waterdeep: Dragon Heist}}'' and ''{{FRWiki|Waterdeep: Dungeon of the Mad Mage}}'', and in video games such as ''Neverwinter Nights 2: Storm of Zehir'', ''Baldur's Gate'' and ''Baldur's Gate II: Throne of Bhaal''. | |||
* Volo met the protagonist of the previous ''Baldur's Gate'' games twice, and even got his hands on Irenicus' notes on torturing the protagonist (see ''[[Regarding the Slayer]]''). | |||
* If an [[Instrument]] is played near Volo, he will join in by whistling. | |||
{{noteend}} | |||
== References == | |||
{{reflist}} | |||
== External links == | |||
{{FRWiki|Volothamp Geddarm|long}} | |||
{{NavCompanions}} | |||
{{Emerald Grove}} | |||
{{Goblin Camp}} | |||
{{Lower City}} | |||
[[Category:Humans]] | |||
[[Category:Humanoids]] | |||
[[Category:Characters]] | |||
[[Category:Characters in the Emerald Grove]] | |||
[[Category:Characters in the Goblin Camp]] | |||
[[Category:Characters in Act One]] | |||
[[Category:Characters in Act Three]] | |||
[[Category:Camp Followers]] | |||
[[Category:Returning Characters]] | |||
[[Category:Authors]] |
Revision as of 23:06, 22 June 2024
|
“ | Our fates are bound, my wisdom vast, I dearly hope our kinship lasts! |
„ |
— Volo's dedication written in Volo's Guide to Baldur's Gate (Signed) |
Overview
Volothamp Geddarm is a widely travelled wizard, most well known for his guidebooks, such as Volo's Guide to Monsters and Volo's Guide to Waterdeep. Elminster, an occasional fact checker and editor of his books - notably Volo's Guide to Monsters, has said he is prone to "exaggeration, misrepresentation, and flights of fancy". [1]
Involvement
Act One
Volo is found at the Sacred Pool in the Druid Grove. He will interview the player character regarding the goblin assault on the gates and then head to the Goblin Camp, intent on documenting their behavior from the inside.
There the party will find Volo again, now held captive and forced to act as a jester and "entertainment" for the goblins. He is taken to a cage inside the Defiled Temple, from which he can be freed via a skill check. If rescued, he will head to the camp.
Once present in the Campsite, Volo will offer to attempt to remove the Mind Flayer Tadpole from the player character's skull via highly questionable methods. Doing this will end in catastrophe, but the player character receives an enchanted eye in compensation, granting Volo's Ersatz Eye permanently. He will then leave. This offer is only available during Act One and Act Two.
At the conclusion of the Druid's grove quest line, Volo will attend the celebratory party regardless of which side the party aligned with. If the grove was protected, he will sing a song; if the grove was attacked he will once again be in a cage (for his own protection) and will have some pointed questions for the player character as to how they justify slaughtering the refugees.
If the player character does not take Volo up on his offer of surgery, he will remain in the camp until the end of Act Two. He does not have any new dialogue, but he can act as a vendor by choosing the "Trade" option in the dialog UI. Like other vendors, his inventory continually refreshes, with 5 Potion of Animal Speaking and an assortment of Scrolls that roughly match the party's current level (including up to Level 6 spells). Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character.
Act Three
In Baldur's Gate, he can be found trapped again in front of the Steel Watch Foundry near the Grey Harbor Docks, tied to a railcart loaded with Smokepowder Barrels and with an angry mob ready to execute him. After rescuing and talking to him, he will appear again at camp and will give the party a book about the Slayer.
Companion approval
Combat
Volo has no spell slots, but knows the following spells:
Related literature
- Volo's Complete Guide to the Behaviour of Nymphs
- Volo's Guide to Baldur's Gate
- Volo's Guide to Baldur's Gate (Signed)
- Volo's Guide to Spirits and Spectres
- Volo's Note
Gallery
Notes
- Volo is voiced by Stephen Hogan, replacing Rob Paulsen from previous games.
- Volo has also appeared in multiple adventures, notably Tomb of Annihilation, Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage, and in video games such as Neverwinter Nights 2: Storm of Zehir, Baldur's Gate and Baldur's Gate II: Throne of Bhaal.
- Volo met the protagonist of the previous Baldur's Gate games twice, and even got his hands on Irenicus' notes on torturing the protagonist (see Regarding the Slayer).
- If an Instrument is played near Volo, he will join in by whistling.
References
- ↑ Greenwood, Ed (January 1996). Volo's Guide to the Dalelands. TSR, Inc, pp. 4–5.