Ad placeholder

Volo: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(added quote)
(13 intermediate revisions by 8 users not shown)
Line 3: Line 3:
| image = Volo-facePatch7.png
| image = Volo-facePatch7.png
}}
}}
{{CharacterInfo
{{Infobox creature
|title = Procurer of Associates, Stories, and Curios
| name = Volo
|name = Volothamp Geddarm
| full name = Volothamp Geddarm
|image=[[File:Volo-facePatch7.png|350px]]
| title = Procurer of Associates, Stories, and Curios
|STR=9
| image = Volo-facePatch7.png
|DEX=12
| va = [https://www.imdb.com/name/nm0389621 Stephen Hogan]
|CON=10
| race = [[Human]]
|INT=15
| hometown = Faerûn
|WIS=11
| level = 3
|CHA=16
| initiative = +1
|level=3
| prof bonus = +2
|race=Human
| size = Medium
|type=Humanoid
| type = Humanoid
|HP=18; 23{{Tactician}}
| ac = 11
|AC=10
| hp = 18
|speed=9m / 30ft
| t hp = 23
|size=Medium
| movement m = 9
|weight=60kg / 120lbs
| weight kg = 60
|proficiency=2
| hiddenlevel = 3
|initiative=+1
| str = 9
|va=Stephen Hogan
| dex = 12
|location = [[Sacred Pool]], [[Goblin Camp]], [[Campsite]], [[Baldur's Gate]]
| con = 10
|alt-name= 3D Model
| int = 15
|alt-image = [[File:Volo Model.png|150px]]
| wis = 11
}}'''Volothamp Geddarm''', or '''Volo''', for short, is a [[Camp Follower]] in [[Baldur's Gate 3]]. He can be first found at the [[Sacred Pool]], interviewing a bear, during [[Act One]]. Volo is a recurring character in {{FRWiki|Forgotten Realms}} media and a returning character from ''Baldur's Gate'' and ''Baldur's Gate II: Throne of Bhaal''.
| cha = 16
}}
'''Volothamp Geddarm''', or '''Volo''', for short, is a [[Camp Follower]] in ''[[Baldur's Gate 3]]''. He can be first found at the [[Sacred Pool]] during [[Act One]], interviewing a bear. Volo is a recurring character in {{FRWiki|Forgotten Realms}} media and a returning character from ''Baldur's Gate'' and ''Baldur's Gate II: Throne of Bhaal''.
{{DiQ|Our fates are bound, my wisdom vast,


== Act One ==
I dearly hope our kinship lasts!|Volo|'s dedication written in [[Volo's Guide to Baldur's Gate (Signed)]]}}  
{{SpoilerWarning}}


Volo will be found at the [[Sacred Pool]] inside the Druid Grove. He will conduct an interview on the player regarding the goblin assault on the gates. After the interview, he will head towards the [[Goblin Camp]], intent on documenting their behavior from the inside.
== Overview ==
Volothamp Geddarm is a widely travelled wizard, most well known for his guidebooks, such as ''{{FRWiki|Volo's Guide to Monsters}}'' and ''Volo's Guide to Waterdeep''. [[Elminster]], an occasional fact checker and editor of his books - notably Volo's ''Guide to Monsters'', has said he is prone to "exaggeration, misrepresentation, and flights of fancy". {{ref|Greenwood, Ed (January 1996). ''Volo's Guide to the Dalelands''. TSR, Inc, pp. 4–5.}}


There the player will find Volo again, now being held captive, forced to act as a jester and "entertainment" for the goblins. He is taken to a cage inside the [[Defiled Temple]], from which he can be freed via a skill check. If rescued, he will head to the player's camp.
== Involvement ==
=== Act One ===
Volo is found at the [[Sacred Pool]] in the Druid Grove. He will interview the player character regarding the goblin assault on the gates and then head to the [[Goblin Camp]], intent on documenting their behavior from the inside.


Once present in the [[Campsite]], Volo will offer to attempt to remove the Mind Flayer [[Tadpole]] from the player's skull via highly questionable methods. Doing this will end in catastrophe, but the player receives an enchanted eye in compensation, granting the [[Volo's Ersatz Eye (passive feature)|Volo's Ersatz Eye]] permanently. He will then leave. Note that this offer is only available during acts one and two.
There the party will find Volo again, now held captive and forced to act as a jester and "entertainment" for the goblins. He is taken to a cage inside the [[Defiled Temple]], from which he can be freed via a skill check. If rescued, he will head to the camp.


At the conclusion of the Druid's grove quest line, Volo will attend the celebratory party, regardless of which side the player aligned with. If the grove was protected, he will sing a song for the player; if the grove was attacked he will once again be in a cage (for his own protection) and will have some pointed questions for the player as to how they justify slaughtering the refugees.
Once present in the [[Campsite]], Volo will offer to attempt to remove the Mind Flayer [[Tadpole]] from the player character's skull via highly questionable methods. Doing this will end in catastrophe, but the player character receives an enchanted eye in compensation, granting [[Volo's Ersatz Eye (passive feature)|Volo's Ersatz Eye]] permanently. He will then leave. This offer is only available during Act One and Act Two.


If the player does not take Volo up on his offer of surgery, he will remain in the camp until the end of Act Two. He does not have any new dialogue, but he can act as a vendor by choosing the "Trade" option in the dialog UI. Like other vendors, his inventory continually refreshes, with 5 [[Potion of Animal Speaking]] and an assortment of [[Scrolls]] that roughly match the party's current level (including up to Level 6 spells). Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character.
At the conclusion of the Druid's grove quest line, Volo will attend the celebratory party regardless of which side the party aligned with. If the grove was protected, he will sing a song; if the grove was attacked he will once again be in a cage (for his own protection) and will have some pointed questions for the player character as to how they justify slaughtering the refugees.


== Act Three ==
If the player character does not take Volo up on his offer of surgery, he will remain in the camp until the end of Act Two. He does not have any new dialogue, but he can act as a vendor by choosing the "Trade" option in the dialog UI. Like other vendors, his inventory continually refreshes, with 5 [[Potion of Animal Speaking]] and an assortment of [[Scrolls]] that roughly match the party's current level (including up to Level 6 spells). Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character.
In Baldur's Gate, you will find him trapped again in front of the [[Steel Watch Foundry]] near the [[Grey Harbor Docks]], tied to a railcart loaded with [[Smokepowder Barrel]]s and with an angry mob ready to execute him. If you rescue and talk to him, he will appear again at your camp, he will give you a [[Regarding the Slayer|book about the Slayer]].


== Notes ==
=== Act Three ===
* Volo is voiced by [https://www.imdb.com/name/nm0389621/?ref_=tt_cl_t_5 Stephen Hogan], replacing [https://www.imdb.com/name/nm0667326/?ref_=ttfc_fc_cl_t23 Rob Paulsen] from previous games.
In Baldur's Gate, he can be found trapped again in front of the [[Steel Watch Foundry]] near the [[Grey Harbor Docks]], tied to a railcart loaded with [[Smokepowder Barrel]]s and with an angry mob ready to execute him. After rescuing and talking to him, he will appear again at camp and will give the party a [[Regarding the Slayer|book about the Slayer]].
* Volothamp Geddarm is a recurring character in the Forgotten Realms setting of Dungeons and Dragons as well as Baldur's Gate series.
 
** He is known in-universe for his guidebooks, such as {{FRWiki|Volo's Guide to Monsters}}, Volo's Guide to Waterdeep etc.
== Companion approval ==
*** [[Elminster]] knows Volo is a liar and occasionaly factchecks his books, notably Volo's Guide to Monsters.
* If Volo is allowed to perform his operation {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Shadowheart|-1}} {{Approval|Karlach|-1}}
** He also appeared in multiple adventures, notably {{FRWiki|Tomb of Annihilation}}, {{FRWiki|Waterdeep: Dragon Heist}} and {{FRWiki|Waterdeep: Dungeon of the Mad Mage}}.
<!-- Approvals verified in game data files. -->
** In video games such as ''Neverwinter Nights 2: Storm of Zehir'', ''Baldur's Gate'' and ''Baldur's Gate II: Throne of Bhaal''.
== Combat ==
*** He met the protagonist of the previous Baldur's Gate games twice and even got his hands on Irenicus' notes on torturing the protagonist (see {{RarityItem|Regarding the Slayer}}).
Volo has no spell slots, but knows the following spells:
* If an [[Instrument]] is played near Volo, he will join in by whistling.
{{Feature box|colour spray}}{{Feature box|grease}}{{Feature box|magic missile}}
 
== Related literature==
* [[Volo's Complete Guide to the Behaviour of Nymphs]]
* [[Volo's Guide to Baldur's Gate]]
* [[Volo's Guide to Baldur's Gate (Signed)]]
* [[Volo's Guide to Spirits and Spectres]]
* [[Volo's Note]]


== Gallery ==
== Gallery ==
Line 60: Line 71:
File:Volo-Patch5.png|Volo's appearance in Patch 5 and 6 of ''Early Access.''  
File:Volo-Patch5.png|Volo's appearance in Patch 5 and 6 of ''Early Access.''  
File:Volo-face.png|Volo's appearance since Patch 7 of ''Early Access.''
File:Volo-face.png|Volo's appearance since Patch 7 of ''Early Access.''
Volo Model.png|Volo's model.
</gallery>
</gallery>


== External Links ==
== Notes ==
{{notebegin}}
* Volo is voiced by [https://www.imdb.com/name/nm0389621/?ref_=tt_cl_t_5 Stephen Hogan], replacing [https://www.imdb.com/name/nm0667326/?ref_=ttfc_fc_cl_t23 Rob Paulsen] from previous games.
* Volo has also appeared in multiple adventures, notably ''{{FRWiki|Tomb of Annihilation}}'', ''{{FRWiki|Waterdeep: Dragon Heist}}'' and ''{{FRWiki|Waterdeep: Dungeon of the Mad Mage}}'', and in video games such as ''Neverwinter Nights 2: Storm of Zehir'', ''Baldur's Gate'' and ''Baldur's Gate II: Throne of Bhaal''.
* Volo met the protagonist of the previous ''Baldur's Gate'' games twice, and even got his hands on Irenicus' notes on torturing the protagonist (see ''[[Regarding the Slayer]]'').
* If an [[Instrument]] is played near Volo, he will join in by whistling.
{{noteend}}
 
== References ==
{{reflist}}
 
== External links ==
{{FRWiki|Volothamp Geddarm|long}}
{{FRWiki|Volothamp Geddarm|long}}


{{NavCompanions}}
{{NavCompanions}}
{{NavEmeraldGrove}}
{{Emerald Grove}}
{{NavGoblinCamp}}
{{Goblin Camp}}
{{NavBaldursGate}}
{{Lower City}}
[[Category: Camp Followers]]
[[Category:Humans]]
[[Category: Humans]]
[[Category:Humanoids]]
[[Category: Returning Characters]]
[[Category:Characters]]
[[Category: Authors]]
[[Category:Characters in the Emerald Grove]]
 
[[Category:Characters in the Goblin Camp]]
 
[[Category:Characters in Act One]]
{{ up to date | 2023-08-12 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
[[Category:Characters in Act Three]]
[[Category:Camp Followers]]
[[Category:Returning Characters]]
[[Category:Authors]]

Revision as of 23:06, 22 June 2024

Volothamp Geddarm, or Volo, for short, is a Camp Follower in Baldur's Gate 3. He can be first found at the Sacred Pool during Act One, interviewing a bear. Volo is a recurring character in Forgotten Realms media and a returning character from Baldur's Gate and Baldur's Gate II: Throne of Bhaal.

Portrait Volo.png
Our fates are bound, my wisdom vast, I dearly hope our kinship lasts!
Volo's dedication written in Volo's Guide to Baldur's Gate (Signed)

Overview

Volothamp Geddarm is a widely travelled wizard, most well known for his guidebooks, such as Volo's Guide to Monsters and Volo's Guide to Waterdeep. Elminster, an occasional fact checker and editor of his books - notably Volo's Guide to Monsters, has said he is prone to "exaggeration, misrepresentation, and flights of fancy". [1]

Involvement

Act One

Volo is found at the Sacred Pool in the Druid Grove. He will interview the player character regarding the goblin assault on the gates and then head to the Goblin Camp, intent on documenting their behavior from the inside.

There the party will find Volo again, now held captive and forced to act as a jester and "entertainment" for the goblins. He is taken to a cage inside the Defiled Temple, from which he can be freed via a skill check. If rescued, he will head to the camp.

Once present in the Campsite, Volo will offer to attempt to remove the Mind Flayer Tadpole from the player character's skull via highly questionable methods. Doing this will end in catastrophe, but the player character receives an enchanted eye in compensation, granting Volo's Ersatz Eye permanently. He will then leave. This offer is only available during Act One and Act Two.

At the conclusion of the Druid's grove quest line, Volo will attend the celebratory party regardless of which side the party aligned with. If the grove was protected, he will sing a song; if the grove was attacked he will once again be in a cage (for his own protection) and will have some pointed questions for the player character as to how they justify slaughtering the refugees.

If the player character does not take Volo up on his offer of surgery, he will remain in the camp until the end of Act Two. He does not have any new dialogue, but he can act as a vendor by choosing the "Trade" option in the dialog UI. Like other vendors, his inventory continually refreshes, with 5 Potion of Animal Speaking and an assortment of Scrolls that roughly match the party's current level (including up to Level 6 spells). Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character.

Act Three

In Baldur's Gate, he can be found trapped again in front of the Steel Watch Foundry near the Grey Harbor Docks, tied to a railcart loaded with Smokepowder Barrels and with an angry mob ready to execute him. After rescuing and talking to him, he will appear again at camp and will give the party a book about the Slayer.

Companion approval

  • If Volo is allowed to perform his operation Astarion disapproves -1 Lae'zel disapproves -1 Shadowheart disapproves -1 Karlach disapproves -1

Combat

Volo has no spell slots, but knows the following spells:

Colour Spray.webp
Colour Spray Colour Spray ()
Blind Blind creatures up to a combined 33 Hit Points.
 Range: Self
AoE: 5 m / 15 ft (Cone)
Grease.webp
Grease Grease ()
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
DEX Save
 Range: 18 m / 60 ft
Magic Missile.webp
Magic Missile Magic Missile ()
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce
Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target. The darts always hit their target, and can each be targeted individually.
 Range: 18 m / 60 ft

Related literature

Gallery

Notes

References

  1. Greenwood, Ed (January 1996). Volo's Guide to the Dalelands. TSR, Inc, pp. 4–5.

External links

Volothamp Geddarm on the Forgotten Realms Wiki