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In addition, he sells a random Scholar/Travel/Monster/Politics/Entertainment book.


== Related literature==
== Related literature==

Revision as of 07:03, 12 September 2024

Volothamp Geddarm, or Volo, for short, is a Camp Follower in Baldur's Gate 3. He can be first found at the Sacred Pool during Act One, interviewing a bear. Volo is a recurring character in Forgotten Realms media and a returning character from Baldur's Gate and Baldur's Gate II: Throne of Bhaal.

Portrait Volo.png
Our fates are bound, my wisdom vast, I dearly hope our kinship lasts!
Volo's dedication written in Volo's Guide to Baldur's Gate (Signed)

Overview

Volothamp Geddarm is a widely travelled wizard, most well known for his guidebooks, such as Volo's Guide to Monsters and Volo's Guide to Waterdeep. Elminster Elminster, an occasional fact checker and editor of his books - notably Volo's Guide to Monsters, has said he is prone to "exaggeration, misrepresentation, and flights of fancy". [1]

Involvement

Act One

Volo is found at the Sacred Pool in the Druid Grove. He will interview the player character regarding the goblin assault on the gates and then head to the Goblin Camp, intent on documenting their behavior from the inside.

There the party will find Volo again, now held captive and forced to act as a jester and "entertainment" for the goblins. He is taken to a cage inside the Defiled Temple, from which he can be freed via a skill check. If rescued, he will head to the camp. If Volo was not rescued before the conclusion of the druid grove questline, he will still be present in the goblin camp and can be rescued even after starting act 2.

Once present in the Campsite, Volo will offer to attempt to remove the Mind Flayer Tadpole from the player character's skull via highly questionable methods. Doing this will end in catastrophe, but the player character receives an enchanted eye in compensation, granting Volo's Ersatz Eye (passive feature) Volo's Ersatz Eye (passive feature) permanently. He will then leave. This offer is only available during Act One and Act Two.

At the conclusion of the Druid's grove quest line, Volo will attend the celebratory party regardless of which side the party aligned with. If the grove was protected, he will sing a song; if the grove was attacked he will once again be in a cage (for his own protection) and will have some pointed questions for the player character as to how they justify slaughtering the refugees.

If the player character does not take Volo up on his offer of surgery, he will remain in the camp until the end of Act Two. He does not have any new dialogue, but he can act as a vendor by choosing the "Trade" option in the dialog UI. Like other vendors, his inventory continually refreshes, with 5 Potion of Animal Speaking and an assortment of Scrolls that roughly match the party's current level (including up to Level 6 spells). Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character.

Act Three

In Baldur's Gate, he can be found trapped again in front of the Steel Watch Foundry near the Grey Harbor Docks, tied to a railcart loaded with Smokepowder Barrels and with an angry mob ready to execute him. After rescuing and talking to him, he will appear again at camp and will give the party the book Regarding the Slayer.

Companion approval

  • If Volo is allowed to perform his operation Astarion disapproves -1 Lae'zel disapproves -1 Shadowheart disapproves -1 Karlach disapproves -1

Combat

Volo has no spell slots, but knows the following spells:

Colour Spray.webp
Colour Spray Colour Spray ()
Blind Blind creatures up to a combined 33 Hit Points.
 Range: Self
AoE: 5 m / 15 ft (Cone)
Grease.webp
Grease Grease ()
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
DEX Save
 Range: 18 m / 60 ft
Magic Missile.webp
Magic Missile Magic Missile ()
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft

Store

Corresponds to the DEN_Volo_Trade treasure table.

Item Quantity Chance
Scroll Table 9 Always
Potion of Healing 3 Always
Grease Bottle 1 Always
Thieves' Tools 4;5;6 Always
The Whispering Promise 1 Always
Potion of Animal Speaking 5 Always
Poor Trader Table 1 Always
Common Music Instrument Subtable 3 Always

In addition, he sells a random Scholar/Travel/Monster/Politics/Entertainment book.

Related literature

Gallery

Notes

References

  1. Greenwood, Ed (January 1996). Volo's Guide to the Dalelands. TSR, Inc, pp. 4–5.

External links

Volothamp Geddarm on the Forgotten Realms Wiki